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  • Layers of Images using UIImageView

    - by Taimur Hamza
    Hi everyone, I just wanted to confirm, is it possible that we add layers of images using UImageView, one as background and other on top of it. I mean i want to use 2 images one has to be in the background and the other on top of it. ( the size of both these images is 320 x 480 ). Through the attributes inspector we cant do it. Is there any we can do it through code. Maybe using subview or something. Thanks Geeks :) Taimur Ajmal

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  • Can draw on only half of UIView

    - by ydlee777
    Hello. I am trying to draw grid on a UIView on a UIScrollView. The width of UIView is about 1000 pixels. However, I can draw lines only about first 340 pixels of the UIView. Can anyone help me on this? The drawGrid function is - (void)drawRect:(CGRect)rect { NSInteger width = 25 * 5 * 10; NSInteger height = (10 * 2 + 10) * 12; NSInteger i; //Get the CGContext from this view CGContextRef context = UIGraphicsGetCurrentContext(); // Draw rectangle with a blue stroke color and white fill color CGContextSetRGBStrokeColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetLineWidth(context, 2.0); CGContextAddRect(context, CGRectMake(0.0, 0.0, width, height)); CGContextFillPath(context); // Draw grid with red color CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); // Set the width of the pen mark CGContextSetLineWidth(context, 0.2); for (i = 0; i < height; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); } } for (i = 0; i < width; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); } } } I am also setting up the UIScrollView and UIView as follows: - (void)viewDidLoad { [super viewDidLoad]; CGRect frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height); waveScrollView = [[WaveScrollView alloc] initWithFrame:frame]; CGRect waveframe = CGRectMake(0, 0, 25 * 5 * 10, (10 * 2 + 10) * 12); EKGWaveView *ekgWaveView = [[EKGWaveView alloc] initWithFrame:waveframe]; waveScrollView.contentSize = CGSizeMake(waveframe.size.width, waveframe.size.height); waveScrollView.maximumZoomScale = 4.0; waveScrollView.minimumZoomScale = 0.75; waveScrollView.clipsToBounds = YES; waveScrollView.aView = ekgWaveView; [waveScrollView addSubview:ekgWaveView]; waveScrollView.delegate = self; [self.view addSubview:waveScrollView]; } I appreciate any help. Thanks.

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  • image is not getting loaded in view.

    - by anurag
    I have created 2 views named "FirstView" and "SecondView".SecondView's nib file has an UIImage view object as its IBOtlet.Now I am getting an UIImage object from some FirstViewController's method.Now I am setting the SecondViewController's imageView property with that image and then I am pushing my SecondView Controller's object in Navigation Controller.The SecondView gets loaded but that image is not shown in that view. The code is as follows:..... (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; SecondViewController *secondView=[[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:[NSBundle mainBundle]]; secondView.imageView.image=img; [self.navigationController pushViewController:secondView animated:YES]; }

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  • Xcode automatically converts the object to NSArray

    - by Farrukh Javeid
    I have been working on an app and during the development, I am facing a very strange problem. I have a NSMutableArray tempSortedArray, which is full of objects of Store types. All the objects are valid as I can see them in my GUI, the problem arises when I iterate through the array, at index 90, which can be generally anyone, the XCode converts the Store object to NSMutableArray object. Any idea, why this is happening. This is the code to check out what I am doing: NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"cashBack" ascending:NO]; NSArray *sortDescriptors = [NSArray arrayWithObject:sortDescriptor]; NSArray *sortedArray = [storesArray sortedArrayUsingDescriptors:sortDescriptors]; for (int i = 0; i < [tempSortedArray count]; i++) { Store *currentStore = [tempSortedArray objectAtIndex:i]; NSLog(@"store class: %@", [currentStore.class description]); if (currentStore.cashBackTypeString != (id)[NSNull null]) { //do whatever is required to do here }

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  • Hiding master view in split view app..???

    - by Mahesh
    Hello friends, I have created split view based ipad app, where master view is table view while Detail view display images.. I need to display the image fit to screen 100% in landscape mode. This could be on button event or double tap event.. Does any one know about it. Thanks in advance.

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  • UITextField showing trash instead of characters

    - by krasnyk
    There's quite a strange thing happening to text fields in application I'm developing (see image below).  [1]: http://img7.imageshack.us/img7/1449/zrzutekranu20100506godz.png At some point in the application I'm using    - (void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[(TextFieldView*)[self view] usernameTextField] becomeFirstResponder];    } Which results in the above image. If it's called in viewDidAppear - everything is fine. The funny thing about this error is that it breaks ALL text fields throught the application. Has anyone ever encountered such an error? Might it be related to openGL use?

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  • Build UITextview with Line

    - by milanjansari
    Hello everybody, Does anyone idea about how can create UItextivew like same as below so user can easily write text in proper format. please check this link https://devforums.apple.com/message/217857#217857 is this possible, i have no idea about this. please anyone have idea above of the issue. Thanks you,

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  • Help with a loop to return UIImage from possible matches

    - by Canada Dev
    I am parsing a list of locations and would like to return a UIImage with a flag based on these locations. I have a string with the location. This can be many different locations and I would like to search this string for possible matches in an NSArray, and when there's a match, it should find the appropriate filename in an NSDictionary. Here's an example of the NSDictionary and NSArray: NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys: @"franceFlag", @"france", @"greeceFlag", @"greece", @"spainFlag", @"spain", @"norwayFlag", @"norway", nil]; NSArray *array = [NSArray arrayWithObjects: @"france" @"greece" @"spain" @"portugal" @"ireland" @"norway", nil]; Obviously I'll have a lot more countries and flags in both. Here's what I have got to so far: -(UIImage *)flagFromOrigin:(NSString *)locationString { NSRange range; for (NSString *arrayString in countryArray) { range = [locationString rangeOfString:arrayString]; if (range.location != NSNotFound) { return [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[dictionary objectForKey: arrayString] ofType:@"png"]]; } } return nil; } Now, the above doesn't actually work. I am missing something (and perhaps not even doing it right in the first place) The issue is, the locationString could have several locations in the same country, described something like this "Barcelona, Spain", "Madrid, Spain", "North Spain", etc., but I just want to retrieve "Spain" in this case. (Also, notice caps for each country). Basically, I want to search the locationString I pass into the method for a possible match with one of the countries listed in the NSArray. If/When one is found, it should continue into the NSDictionary and grab the appropriate flag based on the correct matched string from the array. I believe the best way would then to take the string from the array, as this would be a stripped-out version of the location. Any help to point me in the right direction for the last bit is greatly appreciated.

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  • Format Text Field While User Enters Data

    - by Matt
    Hello, so here is what I am trying to do. I have a birth date text field, while the user in puts text i want the field to automatically put it in the form YYYY-MM-DD. Basically while the user types it replaces the Y's M's and D's but leaves the hyphen. I am not sure how to go about this i may need a mask or something. I know this is where some of the formatting can be done - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string{ Any help would be of much help

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  • UIPickerview filter list from a user previous textfield input

    - by user1547180
    int variabla; - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { if (variabla == 1) return list4.count; else if(variabla == 2) return list3.count; if (variabla == 3) return list1.count; if (variabla == 4) return list2.count; return YES; [pickerView reloadAllComponents]; } - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { if (variabla == 1) { subjectField.text = [list4 objectAtIndex:row]; } else if (variabla == 2) { gradeField.text = [list3 objectAtIndex:row]; } else if (variabla == 3) { mathField.text = [list1 objectAtIndex:[pickerView selectedRowInComponent:0]]; selectedRow = [pickerView selectedRowInComponent:0]; coreTView.text = [mathMeaning objectAtIndex:selectedRow]; } if (variabla == 4) { elaField.text = [list2 objectAtIndex:[pickerView selectedRowInComponent:0]]; selectedRow = [pickerView selectedRowInComponent:0]; coreTView.text = [elaMeaning objectAtIndex:selectedRow]; } [pickerView reloadAllComponents]; NSLog(@"row selected is %d", selectedRow); } - (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { if (variabla == 1) return [list4 objectAtIndex:row]; if (variabla == 2) return [list3 objectAtIndex:row]; if (variabla == 3) return [list1 objectAtIndex:row]; if (variabla == 4) return [list2 objectAtIndex:row]; return NO; [pickerView reloadAllComponents]; } Hey I would like to know or pointed in the right direction on how to load a UIPickerView based on the user input from a previous uitextfield so if they type in the previous textfield apple I would like red, green, blue to show in the UIPickerView or if they type orange I would like to see orange, yellow grape thanks for the help in advance.

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  • UIImage Object surprisingly returning null but not NSData

    - by riyaz
    i have created a sqlite db. and i have insert a few datas in my db.. UIImage * imagee=[UIImage imageNamed:@"image.png"]; NSData *mydata=[NSData dataWithData:UIImagePNGRepresentation(imagee)]; const char *dbpath = [databasePath UTF8String]; NSString *insertSQL=[NSString stringWithFormat:@"insert into CONTACTS values(\"%@\",\"%@\")",@"Mathan",mydata]; NSLog(@"mydata %@",mydata); sqlite3_stmt *addStatement; const char *insert_stmt=[insertSQL UTF8String]; if (sqlite3_open(dbpath,&contactDB)==SQLITE_OK) { sqlite3_prepare_v2(contactDB,insert_stmt,-1,&addStatement,NULL); if (sqlite3_step(addStatement)==SQLITE_DONE) { sqlite3_bind_blob(addStatement,1, [mydata bytes], [mydata length], SQLITE_TRANSIENT); NSLog(@"Data saved"); } else{ NSLog(@"Some Error occured"); } sqlite3_close(contactDB); } else{ NSLog(@"Failure"); } have written some codes to retrive the data sqlite3_stmt *statement; if (sqlite3_open([databasePath UTF8String], &contactDB) == SQLITE_OK) { NSString *sql = [NSString stringWithFormat:@"SELECT * FROM contacts"]; if (sqlite3_prepare_v2( contactDB, [sql UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { char *field1 = (char *) sqlite3_column_text(statement, 0); NSString *field1Str = [[NSString alloc] initWithUTF8String: field1]; NSLog(@"UserName %@",field1Str); NSData *data = [[NSData alloc] initWithBytes:sqlite3_column_blob(statement, 1) length:sqlite3_column_bytes(statement, 1)]; UIImage *newImage = [[UIImage alloc]initWithData:data]; NSLog(@"Image OBJ %@",newImage); NSLog(@"Image Data %@",data); } sqlite3_close(contactDB); } } sqlite3_finalize(statement); the problem is in log, inserted NSData object and retrieved NSData Objects are different (printing in log gives different stream) moreover Image OBJ is printed null in log.. Have seen similar questions in stackoverflow. But nothing seems to help. Please give some suggestions to overcome this issue.

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  • iOS Development: Does the GameKit SDK allow you to retrieve achievements by players other than the local player?

    - by BeachRunnerJoe
    Hello. I'm building a game that uses Game Center to connect players and manage leaderboards and achievements. I see that you can retrieve leaderboard details for any player, but can you do the same with achievements? When the user finishes a match with an opponent, I'd like to give the user the option to view the opponents profile, including leaderboard scores and completed achievements. I haven't found anything in the docs that shows me how to retrieve achievement details for players other than the local player, am I missing it or is this currently not supported? Thanks so much for your help!

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  • How to tell if a user updated my app or installed a new one

    - by user310318
    I need a way to tell if the app being used by a user is a fresh new install (new user), or was a pre-existing user who updated. The previous app version did not track UDID's, and didn't save anything (it just ran as a simple app). Is there a way for an update to tell if the user previously installed the app? Even if that app didn't save anything into the documents folder, and the app didnt communicate with a server (UDID post)? (id like to be able to offer bonus features to my existing loyal users who had already installed the original app and updated) thanks!!

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  • ScrollView with scrollViews - what is the right way to do it?

    - by hveveris
    Hello! Client wants some tricky stuff and i don't really know where to start with it. The idea is that there is a horizontal scrollView whose each page consists of a vertical scrollView. For example, on the horizontal axis there are galleries, on the vertical we scroll through selected gallery's images. Is this even possible? I'd be very glad to hear comments on this one!

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  • APNS Sending Frequent Notifications to Device

    - by user564447
    I'm trying to mimic a pager with my app by sending push notifications to the user until he or she responds. My thought was to send a push every few seconds and play the default sound on arrival. Not perfect, but better than nothing. It's working all right. However, I am finding that the sound starts to stutter/interrupt a bit after a few notifications have been sent -- as if it's trying to play the sound more than once. This happens even if I only send the push every 10 seconds. I just tested it at 20 second intervals and even then it starts to sound interrupted after about 10 times. Any idea how to resolve this so each message plays the sound crisply? p.s. Testing performed on an iPad.

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  • How to release audio properly? (AVAudioPlayer)

    - by Aluminum
    Hello everyone! I need help with my iOS application ^^,. I want to know if I'm releasing AVAudioPlayer correctly. MyViewController.h #import <UIKit/UIKit.h> @interface MyViewController : UIViewController { NSString *Path; } - (IBAction)Playsound; @end MyViewController.m #import <AVFoundation/AVAudioPlayer.h> #import "MyViewController.h" @implementation MyViewController AVAudioPlayer *Media; - (IBAction)Playsound { Path = [[NSBundle mainBundle] pathForResource:@"Sound" ofType:@"wav"]; Media = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:Path] error:NULL]; [Media play]; } - (void)dealloc { [Media release]; [super viewDidUnload]; } @end

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  • Can two managed object context share one single persistent store coordinator?

    - by mystify
    Example: I have one persistent store coordinator which uses one single persistent store. Now there are two managed object contexts, and both want to use the same persistent store. Could both simply use the same persistent store coordinator, or would I have to create two instances of NSPersistentStoreCoordinator? And if I had to, then: Would I also have to create two NSPersistentStore instances?

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  • NSSortdescriptor, finding the path to the key I wish to use for sorting.

    - by RickiG
    Hi I am using an NSSortdescriptor to sort a collection of NSArrays, I then came across a case where the particular NSArray to be sorted contains an NSDictionary who contains an NSDictionary. I would like to sort from the string paired with a key in the last dictionary. This is how I would reference the string: NSDictionary *productDict = [MyArray objectAtIndex:index]; NSString *dealerName = [[productDict objectForKey:@"dealer"] objectForKey:@"name"]; How would I use the dealerName in my NSSortdescriptor to sort the array? NSSortDescriptor * sortDesc = [[NSSortDescriptor alloc] initWithKey:/* ? */ ascending:YES]; sortedDealerArray = [value sortedArrayUsingDescriptors:sortDesc]; [sortDesc release]; Hope someone could help me a bit with how I go about sorting according to keys inside objects inside other objects:) Thank you.

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  • Does Quartz2D test intersection of rect by line before drawing it.

    - by ddnv
    I'm drawing a big scheme that consist of a lot of lines. I do it in the drawRect: method of UIView. The scheme is larger than the layer of view and I check each line and draw it only if it intersects the visible rect. But at one moment I thought, should I do this? Maybe Quartz is already doing this test? So the question is: When I use function CGContextAddLineToPoint() does the Core Graphics tests this line for intersection with layer rect or it just draw it anyway?

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