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  • How to set the attributes of cell progamatically without using nib file ?

    - by srikanth rongali
    - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; self.tableView.rowHeight = 80; } -(void)close:(id)sender { // } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(85.0f, 6.0f, 200.0f, 20.0f); dateLabel.tag = tag1; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell.contentView addSubview:dateLabel]; [dateLabel release]; } // Set up the cell... //[(UILabel *)[cell viewWithTag:tag1] setText:@"Date"]; cell.textLabel.text = @"Date"; return cell; } But the control is not entering into the tableView: method. So I could not see any label in my table. How can I make this ? Thank You

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  • How can I discard 2 choices out of 4 from my Array of choice

    - by Umaid
    Actually I have four choice out of which i need to discard to choice on button click like 50/50 , then it will show only 2 choice for user to select out which one is correct and one is wrong -(IBAction)Rebind:(id)sender { if (i == [QuizArray count]) { if([sender tag] == 1) //if([sender tag] == 1) { [self.CorrectArr addObject:@"A"]; //[self.CorrectArr addObject:mydiet.varOpt1]; } else if([sender tag] == 2) { [self.CorrectArr addObject:@"B"]; //[self.CorrectArr addObject:mydiet.varOpt2]; } else if([sender tag] == 3) { [self.CorrectArr addObject:@"C"]; //[self.CorrectArr addObject:mydiet.varOpt3]; } else if([sender tag] == 4) { [self.CorrectArr addObject:@"D"]; //[self.CorrectArr addObject:mydiet.varOpt4]; } Score *myscore = [[Score alloc] initWithNibName:@"Score" bundle:nil]; myscore.SelectedArr = CorrectArr; [self.view addSubview:myscore.view]; } else { NSString *questionstring = [NSString stringWithFormat:[[QuizArray objectAtIndex:i] varQuestion]]; self.myquestion.text = questionstring; [btn1 setTitle:[[AnswerArray objectAtIndex:i] varAnswer] forState:normal]; if([sender tag] == 1) { [self.CorrectArr addObject:@"A"]; //addObject:mydiet.varOpt1]; } else if([sender tag] == 2) { [self.CorrectArr addObject:@"B"]; //addObject:mydiet.varOpt2]; } else if([sender tag] == 3) { [self.CorrectArr addObject:@"C"]; //addObject:mydiet.varOpt3]; } else if([sender tag] == 4) { [self.CorrectArr addObject:@"D"]; //addObject:mydiet.varOpt4]; } } i = i + 1; //} }

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  • How do I get a thumbnail or saveable path from UIImagePickerController to use for a UIImageView?

    - by viperacr99
    Could somebody please explain or show some sample code of how I can use get a thumbnail to be put into a UIImageView after the user selects a photo with UIImagePickerController? Let's say I want to set a thumbnail as the image of a table view cell. When the user presses the cell, the image picker is shown and the user selects an image that is already on their device. I also want to save the path to that thumbnail so that the next time the view is displayed, the proper thumbnail can be shown. I am able to display an image picker and my delegate get's the chosen image correctly, but I want the path to the thumbnail, and I want to load the thumbnail using that path (i.e. I want to save the path). I've searched for hours today and haven't figured this out. Perhaps I'm not understanding ALAsset, or maybe it is something else, but I can't find any examples that are helping me. I have never used the image picker or ALAsset before now, so I'm completely new at this.

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  • login using UITableView

    - by EquinoX
    How can I create a login for username/password just like in the skype application? I know it's a grouped table view.. but how can I do that? I searched the site and found the following code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; UILabel *startDtLbl = [[UILabel alloc] initWithFrame:CGRectMake(10, 10, 80, 25)]; if (indexPath.row == 0) startDtLbl.text = @"Username"; else { startDtLbl.text = @"Password"; } startDtLbl.backgroundColor = [UIColor clearColor]; [cell.contentView addSubview:startDtLbl]; UITextField *passwordTF = [[UITextField alloc] initWithFrame:CGRectMake(100, 5, 200, 35)]; passwordTF.delegate = self; if (indexPath.row == 0) passwordTF.tag = 0; else { passwordTF.tag = 1; } [cell.contentView addSubview:passwordTF]; } return cell; } When I do: NSString * username = [((UITextField*)[self.view viewWithTag:0]) text]; NSString * password = [((UITextField*)[self.view viewWithTag:1]) text]; it gives me this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView text]: unrecognized selector sent to instance 0x6c3c600 Why is this?

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  • Set the thumbImage and watch the slider-bar disappear?

    - by Roberta
    [sld1 setThumbImage:[UIImage imageNamed:@"Blue.png"] forState:UIControlStateHighlighted]; [sld1 setThumbImage:[UIImage imageNamed:@"Blue.png"] forState:UIControlStateNormal ]; Would that cause the slider-bar image to disappear? Mine are all gone. (The thumb-image displays just fine.) Apple's docs make it sounds like I can use any ONE of above 2 lines of code. (But I guess I really need both.) And I can't find anything about "you must always do all 4": Set the normal-state image. Set the highlighted-state image. Set the setMinimumTrackImage. Set the setMaximumTrackImage.

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  • Portrait vs Landscape Launch Images

    - by andrewx
    An iPad app can support inclusion of launch images in both orientations; presumably, if your app supports auto-rotation, then this would suggest to me that if the user launches an app while the device is in Landscape mode, then the Landscape launch image is used. But in all the apps I've built and released, this has never been the case. Never once has the Landscape launch image appeared, only the Portrait. After loading, the app will auto-rotate to whatever orientation the device is in, but at launch, it assumes you are in Portrait. Always. Why? I have seen many other apps in the store that behave this way, but then there are some seem to always automatically know immediately at first launch, from that first launch image, that you are in Landscape, if that's the case. How is this done?

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  • How to figure out if two CGRect intersect?

    - by mystify
    In -drawRect: I want to check if the provided rect intersects with anotherRect. I'm not good at this geometry math stuff and especially at english so what I want to say is: If you have two sheets of paper on the desk, and one of them covers the other either completely or just a small portion, it is rectsIntersect = YES. How to check that out for rect and anotherRect?

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  • How to increase Size of PhotoLibrary View in iPad?

    - by Shreedhar
    Folwing code is to pop photoLibrary videoPicker = [[UIImagePickerController alloc] init]; videoPicker.delegate = self; videoPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; videoPicker.mediaTypes = [NSArray arrayWithObjects:(NSString *) kUTTypeImage,(NSString *)kUTTypeMovie,nil]; videoPicker.allowsEditing = YES;; pop = [[UIPopoverController alloc]initWithContentViewController:videoPicker]; pop.popoverContentSize = CGSizeMake(500, 900); [pop setDelegate:self]; [pop presentPopoverFromRect:[sender frame] inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [videoPicker release]; How to increase the photoLibrary view(width X height) on pop?

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  • numberOfSectionsInTable isn't called when [arr count] is returned

    - by user315471
    When I try returning the count of my newsItems array it breaks my application. I used NSLog to find out what the value of the newsItems count was when I returned 1. Here is from NSLog 2010-04-13 07:48:40.656 RSS Feed[453:207] Values of num items 31 2010-04-13 07:48:40.656 RSS Feed[453:207] Number of items 31 Does anyone know why returning [newsItems count] would cause my application to break? - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Values of num items %d",[newsItems count]); NSInteger *length = (NSInteger *)[newsItems count]; NSLog(@"Number of items %d",length); return 1; //return [newsItems count]; //This keeps breaking it for some reason }

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  • Passing a variable that can be updated

    - by Rob Bonner
    This seems like a simple thing, but can't get it to work. I pass a variable into a UIViewController thourgh a standard property: [aViewController setProposedDate:proposedWorkLog.entryDate]; which is retained by the controller, and possible changed. I have verified that in the controller, the data is modified. But, after it is popped off the stack and I look in the calling view, the data has not been updated. Is there a way to pass this variable and have it retain the new value, or a way to pass back a response from a closing view controller? Thanks!

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  • How do you pass objects between View Controllers in Objective-C?

    - by editor
    I've been trudging through some code for two days trying to figure out why I couldn't fetch a global NSMutableArray variable I declared in the .h and implemented in .m and set in a the viewDidLoad function. It finally dawned on me: there's no such thing as a global variable in Objective-C, at least not in the PHP sense I've come to know. I didn't ever really read the XCode error warnings, but there it was, even if not quite plain English: "Instance variable 'blah' accessed in class method." My question: What am I supposed to do now? I've got two View Controllers that need to access a central NSMutableDictionary I generate from a JSON file via URL. It's basically an extended menu for all my Table View drill downs, and I'd like to have couple other "global" (non-static) variables. Do I have to grab the JSON each time I want to generate this NSMutableDictionary or is there some way to set it once and access it from various classes via #import? Do I have to write data to a file, or is there another way people usually do this?

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  • Where to read the provided height value in an UITableViewCell?

    - by mystify
    I made a UITableViewCell subclass, and now I want that subclass to be "clever". It should align it's contents to the height of the row. But for this, the cell must know what height value was provided for it in this method: - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath However, no matter what value I assign here, my cell's frame is 44 px height at initialization time (default style). Is there any way I can get that value from the cell at initialization time?

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  • Problem with NSMutableArray?

    - by RRB
    Hi, i initialize instance variables in .h file, NSInteger saveValue0, saveValue1, saveValue2, saveValue3; NSMutableArray *nodeArray; Now in .m file, in viewWillAppear event, saveValue0 = 0; saveValue1 = 2; saveValue2 = 3; saveValue3 = 0; nodeArray = [[NSMutableArray alloc] initWithObjects:saveValue0, saveValue1, saveValue2, saveValue3, nil]; But above variable does not inserted in the array. When i trying to see the objects in array using break point, it gives me 0 objects present in nodeArray. Why it will give me 0 objects. Any reason behind that?

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