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  • MAC : How to check if the file is still being copied in cpp?

    - by Peda Pola
    In my current project, we had a requirement to check if the file is still copying. We have already developed a library which will give us OS notification like file_added , file_removed , file_modified, file_renamed on a particular folder along with the corresponding file path. The problem here is that, lets say if you add 1 GB file, it is giving multiple notification such as file_added , file_modified, file_modified as the file is being copied. Now i decided to surpass these notifications by checking if the file is copying or not. Based on that i will ignore events. I have written below code which tells if the file is being copied or not which takes file path as input parameter. Details:- In Mac, while file is being copied the creation date is set as some date less than 1970. Once it is copied the date is set to current date. Am using this technique. Based on this am deciding that file is being copied. Problem:- when we copy file in the terminal it is failing. Please advice me any approach. bool isBeingCopied(const boost::filesystem::path &filePath) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; bool isBeingCopied = false; if([[[[NSFileManager defaultManager] attributesOfItemAtPath:[NSString stringWithUTF8String:filePath.string().c_str()] error:nil] fileCreationDate] timeIntervalSince1970] < 0) { isBeingCopied = true; } [pool release]; return isBeingCopied; }

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  • NUnit - Multiple properties of the same name? Linking to requirements

    - by Ryan Ternier
    I'm linking all our our System Tests to test cases and to our Requirements. Every requirement has an ID. Every Test Case / System Tests tests a variety of requirements. Every module of code links to multiple requirements. I'm trying to find the best way to link every system test to its driving requirements. I was hoping to do something like: [NUnit.Framework.Property("Release", "6.0.0")] [NUnit.Framework.Property("Requirement", "FR50082")] [NUnit.Framework.Property("Requirement", "FR50084")] [NUnit.Framework.Property("Requirement", "FR50085")] [TestCase(....)] public void TestSomething(string a, string b...) However, that will break because Property is a Key-Value pair. The system will not allow me to have multiple Properties with the same key. The reason I'm wanting this is to be able to test specific requirements in our system if a module changes that touches these requirements. Rather than run over 1,000 system tests on every build, this would allow us to target what to test based on changes done to our code. Some system tests run upwards of 5 minutes (Enterprise healthcare system), so "Just run all of them" isn't a viable solution. We do that, but only before promoting through our environments. Thoughts?

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  • Iphone xcode simulator crashes when I move up and down on a table row

    - by Frames84
    I can't get my head round this. When the page loads, everything works fine - I can drill up and down, however 'stream' (in the position I have highlighted below) becomes not equal to anything when I pull up and down on the tableview. But the error is only sometimes. Normally it returns key/pairs. If know one can understand above how to you test for // (int)[$VAR count]} key/value pairs in a NSMutableDictionary object - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *FirstLevelCell = @"FirstLevelCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:FirstLevelCell]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:FirstLevelCell] autorelease]; } NSInteger row = [indexPath row]; //NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { NSMutableDictionary *stream = [[NSMutableArray alloc] init]; stream = (NSMutableDictionary *) [dataList objectAtIndex:row]; // stream value is (int)[$VAR count]} key/value pairs if ([stream valueForKey:@"title"] ) { cell.textLabel.text = [stream valueForKey:@"title"]; cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; NSString *detailText = [stream valueForKey:@"created"]; cell.detailTextLabel.numberOfLines = 2; cell.detailTextLabel.font= [UIFont systemFontOfSize:9]; cell.detailTextLabel.text = detailText; NSString *str = @"http://www.mywebsite.co.uk/images/stories/Cimex.jpg"; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:str]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL]; cell.imageView.image = newsImage; [stream release]; } } else { cell.textLabel.text = [dataList objectAtIndex:row]; } return cell; } Thanks for your time

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  • how do I get the program to Know which annotation is selected and be able to access properties of it

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

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  • [WPF] ExceptionValidationRule doesn't react to exceptions...

    - by Darmak
    Hi, I have an ExceptionValidationRule on my TextBox: <Window.Resources> <Style x:Key="textStyleTextBox" TargetType="TextBox"> <Style.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}" /> </Trigger> </Style.Triggers> </Style> </Window.Resources> <TextBox x:Name="myTextBox" {Binding Path=MyProperty, ValidatesOnExceptions=True}" Style="{StaticResource ResourceKey=textStyleTextBox}" /> and MyProperty looks like that: private int myProperty; public int MyProperty { get { return myProperty; } set { if(value > 10) throw new ArgumentException("LOL that's an error"); myProperty = value; } } In DEBUG mode, application crashes with unhandled exception "LOL that's an error" (WPF Binding Engine doesn't catch this and I think it should...). In RELEASE mode, everything works fine. Can someone tell me, why the hell is this happening? And how can I fix this?

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  • Unreleased Resource: Streams

    - by Vibhas
    Hi freinds i am getting a warning in the fortify report for the following code: if (null != serverSocket) { OutputStream socketOutPutStream = serverSocket .getOutputStream(); if (null != socketOutPutStream) { oos = new ObjectOutputStream(socketOutPutStream); if (null != oos) { int c; log.info("i am in Step 3 ooss " + oos); while ((c = mergedIS.read()) != -1) { oos.writeByte(c); } } log.info("i am in Step 4 "); } } in the catch block i have mentioned : catch (UnknownHostException e) { //catch exception Vibhas added log.info("UnknownHostException occured"); } catch (IOException e) { //catch exception Vibhas added log.info("IOException occured"); } catch (Exception e) { //catch exception //log.info("error occured in copyFile in utils-->"+e.getMessage()+"file name is-->"+destiFileName); }finally{ if (null != oos){ oos.flush(); oos.close(); } catch (Exception e) { //catch exception } } Warning which i am getting in the fortify report is: Abstract: The function copyFile() in ODCUtil.java sometimes fails to release a system resource allocated by getOutputStream() on line 61. Sink: ODCUtil.java:64 oos = new ObjectOutputStream(socketOutPutStream)() 62 if (null != socketOutPutStream) { 63 64 oos = new ObjectOutputStream(socketOutPutStream); 65 if (null != oos) { 66 int c;

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  • What's the state of PHP unit testing frameworks in 2010?

    - by Pekka
    As far as I can see, PHPUnit is the only serious product in the field at the moment. It is widely used, is integrated into Continuous Integration suites like phpUnderControl, and well regarded. The thing is, I don't really like working with PHPUnit. I find it hard to set up (PEAR is the only officially supported installation method, and I hate PEAR), sometimes complicated to work with and, correct me if I'm wrong, lacking executability from a web page context (i.e. no CLI, which would really be nice when developing a web app.) The only competition to I can see is Simpletest, which looks very nice but hasn't seen a new release for almost two years, which tends to rule it out for me - Unit Testing is quite a static field, true, but as I will be deploying those tests alongside web applications, I would like to see active development on the project, at least for security updates and such. There is a SO question that pretty much confirms what I'm saying: Simple test vs PHPunit Seeing that that is almost two years old as well, though, I think it's time to ask again: Does anybody know any other serious feature-complete unit testing frameworks? Am I wrong in my criticism of PHPUnit? Is there still development going on for SimpleTest?

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  • WindowsFormsApplicationBase SplashScreen makes login form ignore keypresses until I click on it - how to debug?

    - by Tom Bushell
    My WinForms app has a simple modal login form, invoked at startup via ShowDialog(). When I run from inside Visual Studio, everything works fine. I can just type in my User ID, hit the Enter key, and get logged in. But when I run a release build directly, everything looks normal (the login form is active, there's a blinking cursor in the User ID MaskedEditBox), but all keypresses are ignored until I click somewhere on the login form. Very annoying if you are used to doing everything from the keyboard. I've tried to trace through the event handlers, and to set the focus directly with code, to no avail. Any suggestions how to debug this (outside of Visual Studio), or failing that - a possible workaround? Edit Here's the calling code, in my Main Form: private void OfeMainForm_Shown(object sender, EventArgs e) { OperatorLogon(); } private void OperatorLogon() { // Modal dialogs should be in a "using" block for proper disposal using (var logonForm = new C21CfrLogOnForm()) { var dr = logonForm.ShowDialog(this); if (dr == DialogResult.OK) SaveOperatorId(logonForm.OperatorId); else Application.Exit(); } } Edit 2 Didn't think this was relevant, but I'm using Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase for it's splash screen and SingleInstanceController support. I just commented out the splash screen code, and the problem has disappeared. So that's opened up a whole new line of inquiry... Edit 3 Changed title to reflect better understanding of the problem

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  • How can I programmatically position a view using relative points?

    - by Steve Madsen
    What is the best way to position a view relative to the size of its superview, when the bounds of the superview are not yet known? I am trying to avoid hard-coding coordinates if it is at all possible. Perhaps this is silly, and if so, that's a perfectly acceptable answer. I've run into this many times when working with custom UI. The most recent example is that I'm trying to replace the UINavigationItem plain-text title with a custom view. I want that view to fill the superview, but in addition, I want a UIActivityIndicatorView on the right side, inset about 2 pixels and centered vertically. Here's the code: - (void) viewDidLoad { [super viewDidLoad]; customTitleView = [[UIView alloc] initWithFrame:CGRectZero]; customTitleView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel = [[UILabel alloc] initWithFrame:CGRectZero]; titleLabel.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel.lineBreakMode = UILineBreakModeWordWrap; titleLabel.numberOfLines = 2; titleLabel.minimumFontSize = 11.0; titleLabel.font = [UIFont systemFontOfSize:17.0]; titleLabel.adjustsFontSizeToFitWidth = YES; [customTitleView addSubview:titleLabel]; spinnerView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; spinnerView.center = CGPointMake(customTitleView.bounds.size.width - (spinnerView.bounds.size.width / 2) - 2, customTitleView.bounds.size.height / 2); spinnerView.hidesWhenStopped = YES; [customTitleView addSubview:spinnerView]; self.navigationItem.titleView = customTitleView; [customTitleView release]; } Here's my problem: at the time that this code runs, customTitleView.bounds is still zeroes. The auto-resizing mask hasn't had a chance to do its thing yet, but I very much want those values so that I can compute the relative positions of other sub-views (here, the activity indicator). Is this possible without being ugly?

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  • Elegant and 'correct' multiton implementation in Objective C?

    - by submachine
    Would you call this implementation of a multiton in objective-c 'elegant'? I have programmatically 'disallowed' use of alloc and allocWithZone: because the decision to allocate or not allocate memory needs to be done based on a key. I know for sure that I need to work with only two instances, so I'm using 'switch-case' instead of a map. #import "Multiton.h" static Multiton *firstInstance = nil; static Multiton *secondInstance = nil; @implementation Multiton + (Multiton *) sharedInstanceForDirection:(char)direction { return [[self allocWithKey:direction] init]; } + (id) allocWithKey:(char)key { return [self allocWithZone:nil andKey:key]; } + (id)allocWithZone:(NSZone *)zone andKey:(char)key { Multiton **sharedInstance; @synchronized(self) { switch (key) { case KEY_1: sharedInstance = &firstInstance; break; case KEY_2: sharedInstance = &secondInstance; break; default: [NSException raise:NSInvalidArgumentException format:@"Invalid key"]; break; } if (*sharedInstance == nil) *sharedInstance = [super allocWithZone:zone]; } return *sharedInstance; } + (id) allocWithZone:(NSZone *)zone { //Do not allow use of alloc and allocWithZone [NSException raise:NSObjectInaccessibleException format:@"Use allocWithZone:andKey: or allocWithKey:"]; return nil; } - (id) copyWithZone:(NSZone *)zone { return self; } - (id) retain { return self; } - (unsigned) retainCount { return NSUIntegerMax; } - (void) release { return; } - (id) autorelease { return self; } - (id) init { [super init]; return self; } PS: I've not tried out if this works as yet, but its compiling cleanly :)

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  • UiButton / IBAction - link from a RootView to mainView in Storyboard

    - by webschnecke
    I try to call the main ViewController on my storyboard. In my app there is a additional .h, .m file with no xib or storyboard. In this .m file T craeted a button: UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(home:)forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [self.view addSubview:button]; NSLog(@"Home-Button line 645"); This button should link to my main ViewController in the Storyboard. The view has the identifier HauptMenu. I got no error, but the view doesnt change to my main ViewController. What is wrong? - (IBAction)home:(id)sender { NSLog(@"Button was tapped"); ViewController *viewController = [self.storyboard instantiateViewControllerWithIdentifier:@"HauptMenu"]; NSLog(@"1"); [viewController setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal]; NSLog(@"2"); [self.navigationController pushViewController:viewController animated:NO]; [viewController release]; NSLog(@"3"); }

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  • Unable to dismiss MFMailComposeViewController, delegate not called

    - by Rod
    HI, I am calling MFMailComposeViewController from UITableViewController. Problem is, delegate method mailComposeController:(MFMailComposeViewController)controllerdidFinishWithResult* is never called when I select Cancel or Send button in Mail compose window. Here is the table view class: @implementation DetailsTableViewController - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section==0 && indexPath.row==4){ //SEND MAIL MFMailComposeViewController *controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [controller setSubject:[NSString stringWithFormat:@"Ref %@",[item objectForKey:@"reference"]]]; [controller setMessageBody:@" " isHTML:NO]; [controller setToRecipients:[NSArray arrayWithObject:[item objectForKey:@"email"]]]; [self presentModalViewController:controller animated:YES]; } [controller release]; } } - (void)mailComposeController:(MFMailComposeViewController*)controllerdidFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { // NEVER REACHES THIS PLACE [self dismissModalViewControllerAnimated:YES]; NSLog (@"mail finished"); } The application don't crash. After Cancel or Send button is presses Compose Window stays on the screen with buttons disabled. I can exit application pressing Home key. I am able to open other Modal Views form TableView but not MailCompose.

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  • Tableview not drilling down

    - by JoshD
    I have a Tableview which is loaded with a dummy list of exercises. I need to drill to a different page. My didSelectRow is being called, but not implementing the method. The app is a tab bar navigation app that loads a UITableView. #import <UIKit/UIKit.h> @interface Schedule : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *mySchedule; } @end #import "Schedule.h" #import "AnotherViewController.h" @implementation Schedule - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return mySchedule.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //create a cell UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; //fill it with contents cell.textLabel.text = [mySchedule objectAtIndex:indexPath.row]; //return it return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherViewController" bundle:nil]; [self.navigationController pushViewController:anotherViewController animated:YES]; [anotherViewController release]; } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myFile = [[NSBundle mainBundle] pathForResource:@"exercise" ofType:@"plist"]; mySchedule = [[NSArray alloc] initWithContentsOfFile:myFile]; [super viewDidLoad]; }

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  • iPhone dev: UIBarButtonItem or title not showing up in NavigationBar

    - by IceMan85
    Hello everyone, here my problem. I have a NavigationBar at the top, a TabBar at the bottom and a TableView at the center of the screen. Very normal situation. I set it all up in IB and I have set this in the app delegate : ExpensesListNavController *expensesListNavController; This in order to be able to add new views to the stack. I need to have 3 levels: - list of items in a TableView - OK - firstLevel: once pressed one cell a view is added to the stack - OK - second level: one pressed the "modify" button on the navBar on the firstLevel I want to show a new view that can be customized by the user. My Problem is coming when trying to add the "Modify" button in the "firstLevelView". Here-below my code -(IBAction) modify:(id)sender { if (editableDetailViewController == nil) { editableDetailViewController = [[editableDetailViewController alloc] init]; } editableDetailViewController.expense = expense; [appDelegate.expensesListNavController pushViewController:editableDetailViewController animated:YES]; editableDetailViewController = nil; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; appDelegate = [[UIApplication sharedApplication] delegate]; UIBarButtonItem *modifyButton = [[UIBarButtonItem alloc] initWithTitle:@"Modify" style:UIBarButtonItemStylePlain target:self action:@selector(modify:)]; appDelegate.expensesListNavController.navigationItem.rightBarButtonItem = modifyButton; appDelegate.expensesListNavController.navigationItem.title = @"Titoloooo"; NSLog(@"NavBar button has just been set !!"); [modifyButton release]; Nothing is being showed, neither title nor the button. Do you have any idea of what is happening ?? I really cannot figure out !!! Thanks a lot in advance, AM

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  • Correct way to switch between UIView with ARC. My way leads to memory leaks :( (iOS)

    - by Andrei Golubev
    i use xcode 4.4 with ARC on.. I have dynamically created UIViews in the ViewController.m: UIView*myviews[10]; Then in the - (void)viewDidLoad function i fill each of it with pictures i need myviews[viewIndex] = [[UIView alloc]initWithFrame:myrec]; UIImage *testImg; UIImageView * testImgView; testImg = [UIImage imageNamed:[NSString stringWithFormat:@"imgarray%d.png", viewIndex]; testImgView.image = testImg; viewindex++; So all seems to be fine, when i want to jump from one view to another i do with two buttons next: [self.view addSubview:views[viewIndex]]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; [animation setType:@"rippleEffect"]; [animation setSubtype:kCATransitionFromTop]; //[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [self.view.layer addAnimation:animation forKey:@"transitionViewAnimation"]; Nothing seems to be bad, but the memory consumption grows with huge speed when i switch between views.. and then i get low memory warning or sometimes application will just crash. I have tried to use UIViewController array and was switching between the controllers: nothing changes, the memory low warning is what i end up with.. Maybe i need to clean the memory somehow? But how? ARC does not allow to use release and so on.. last what i have tried (sorry, maybe not very professional) before to add new subview is this NSArray *viewsToRemove = [self.view subviews]; for (UIView *views in viewsToRemove) { [views removeFromSuperview]; } But this does not help either.. Please don't judge too strong, i am still new to iOS and Objective-c..

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  • Failed at linking C++ [undefined reference boost::filesystem3 ... ]

    - by Pphax
    i'm having some troubles compiling my work, i'm using ubuntu with g++! i get a lot of these messages: undefined reference to `boost::filesystem3::directory_entry::m_get_status(boost::system::error_code*) const' undefined reference to `boost::filesystem3::path::extension() const' undefined reference to `boost::filesystem3::path::filename() const' undefined reference to `boost::filesystem3::path::filename() const' (etc...) I've searched and found maaany answers but none of those work for me. [...] -lboost_system (/usr/lib/gcc/i686-linux-gnu/4.4.5/../../../../lib/libboost_system.so) -lboost_filesystem (/usr/lib/gcc/i686-linux-gnu/4.4.5/../../../../lib/libboost_filesystem.so) [...] (when linking it shows those two libraries, i'm guessing the error is related to the second one. hax@lap:~$ locate libboost_filesystem.so /home/hax/boost_1_47_0/bin.v2/libs/filesystem/build/gcc-4.4.5/release/threading-multi/libboost_filesystem.so.1.47.0 /home/hax/boost_1_47_0/stage/lib/libboost_filesystem.so /home/hax/boost_1_47_0/stage/lib/libboost_filesystem.so.1.47.0 /usr/lib/libboost_filesystem.so /usr/lib/libboost_filesystem.so.1.42.0 /usr/local/lib/libboost_filesystem.so /usr/local/lib/libboost_filesystem.so.1.47.0 this is the related line on my makefile: -L. -L../bncsutil/src/bncsutil/ -L../StormLib/stormlib/ -L../boost/lib/ -lbncsutil -lpthread -ldl -lz -lStorm -lmysqlclient_r -lboost_date_time -lboost_thread -lboost_system -lboost_filesystem -Wl -t I tried pointing with -L several different places where i saw filesystem.so was located but it didn't work! Can anyone see the problem in those lines? if you need me to put some extra data i'll do it, i'm not seeing the problem :( Thanks :)

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  • Releasing Autopool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

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  • My app crash with MFMailComposeViewController and MFMessageComposeViewController when I re-launch it.

    - by Dolwen
    Hello all, I encounter a crash with MFMailComposeViewController, MFMessageComposeViewController and multitasking on IOS 4.2 (both simulator and IPHone 4). Code i use : Class emailClass = (NSClassFromString(@"MFMailComposeViewController")); if( emailClass != nil ) { MFMailComposeViewController * controller = [[emailClass alloc] init]; if([emailClass canSendMail]) { // delegate controller.mailComposeDelegate = self; // subject [controller setSubject:@"Hello All."]; // main message [controller setMessageBody:@"I love Stackoverflow.com !" isHTML:NO]; // adding image attachment // getting path for the image we have in the tutorial project NSString *path = [[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]; // loading content of the image into NSData NSData *imageData = [NSData dataWithContentsOfFile:path]; // adding the attachment to he message [controller addAttachmentData:imageData mimeType:@"image/png" fileName:@"My Byook image"]; // setting different than the default transition for the modal view controller [controller setModalTransitionStyle:UIModalTransitionStyleCoverVertical]; // show [[CGameStateManager getCurrentGameState] presentModalViewController:controller animated:YES]; } [controller release]; } To close MFMailComposeViewController i use : [[CGameStateManager getCurrentGameState] dismissModalViewControllerAnimated:NO]; Then the app crash on the "dismissModalViewControllerAnimated:" and we can read in the debugger with NSZombieEnabled : * -[UIImage isKindOfClass:]: message sent to deallocated instance 0xb0b9f80 Anyone have an answer to solve my problem ? :) Thx

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  • What are the constraints on Cocoa Framework version numbers?

    - by Joe
    We're distributing a Cocoa framework with regular updates. We'll be updating the version numbers with each release. The Apple documentation appears to suggest that version numbers should be consecutive incrementing integers. We are distributing output in several formats, and the framework is only one of them. We would rather not have to maintain a separate numbering system just for our frameworks. We don't really care about the precise format of the version numbers of the framework, so long as they change whenever the product changes, and behave in a correct and expected manner. I'm looking for a sensible and correct way of avoiding having to run a separate version number counter. One suggestion is that for product version 12.34.56 we could simply remove the dots and say the framework version is 123456. Is there a constraint on the type of number that can be represented (uint? long?) Does it have to be a number? Could it be a string? Do the numbers have to be consecutive? Is there a standard way of doing things in this situation?

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  • what can cause large discrepancy between minor GC time and total pause time?

    - by cxcg
    We have a latency-sensitive application, and are experiencing some GC-related pauses we don't fully understand. We occasionally have a minor GC that results in application pause times that are much longer than the reported GC time itself. Here is an example log snippet: 485377.257: [GC 485378.857: [ParNew: 105845K-621K(118016K), 0.0028070 secs] 136492K-31374K(1035520K), 0.0028720 secs] [Times: user=0.01 sys=0.00, real=1.61 secs] Total time for which application threads were stopped: 1.6032830 seconds The total pause time here is orders of magnitude longer than the reported GC time. These are isolated and occasional events: the immediately preceding and succeeding minor GC events do not show this large discrepancy. The process is running on a dedicated machine, with lots of free memory, 8 cores, running Red Hat Enterprise Linux ES Release 4 Update 8 with kernel 2.6.9-89.0.1EL-smp. We have observed this with (32 bit) JVM versions 1.6.0_13 and 1.6.0_18. We are running with these flags: -server -ea -Xms512m -Xmx512m -XX:+UseConcMarkSweepGC -XX:NewSize=128m -XX:MaxNewSize=128m -XX:+PrintGCDetails -XX:+PrintGCTimeStamps -XX:+PrintGCApplicationStoppedTime -XX:-TraceClassUnloading Can anybody offer some explanation as to what might be going on here, and/or some avenues for further investigation?

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  • popViewControllerAnimated doesn't update info iPhone SDK

    - by WrightsCS
    When I try to pop a view controller, it doesnt update info for the previous view. Example: I have a cell that displays text in a label in View1. When you click on the cell it goes to View2 (for example) When I choose an option in View2, popViewControllerAnimated is used to go back to View1, however, I want the label to now be updated with the new option in View1. My dilemma is that when I pop View2, the label in View1 does not update. Any ideas? I've tried adding a [view1 reloadData]; before the view pops, but no luck. //VIEW1 the cell that displays the label. ringLabel = [[UILabel alloc] initWithFrame: CGRectMake(25, 12.7f, 250, 20)]; ringLabel.adjustsFontSizeToFitWidth = YES; ringLabel.textColor = [UIColor blackColor]; ringLabel.font = [UIFont systemFontOfSize:17.0]; ringLabel.backgroundColor = [UIColor clearColor]; ringLabel.textAlignment = UITextAlignmentLeft; ringLabel.tag = 0; ringLabel.text = [plistDict objectForKey:@"MYOPTION"]; [ringLabel setEnabled:YES]; [cell addSubview: ringLabel]; [ringLabel release]; //VIEW2 when cell clicked CustomProfileViewController *cpvc = [CustomProfileViewController alloc]; cpvc.ringtone = [ringList objectAtIndex:indexPath.row]; [cpvc.tblCustomTable reloadData]; [self.navigationController popViewControllerAnimated:YES];

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  • How can I retain the data stored in plist from UITextField when application is restarted ?

    - by srikanth rongali
    I am using the plist to store the data entered in the UITextFields. But, when I restart my application all the data entered previously was deleted. How can I retain the data in the Plist. I have a UITableView and when a cell is touched a view appears with two UITextFields. nameField and descriptionField. I stored the data in this way. My code is. -(void)save:(id)sender { indexOfDataArray = temp; //the cell selected in table view. NSString *string1 = [[NSString alloc]init]; NSString *string2 = [[NSString alloc]init]; string1 = nameField.text; string2 = descriptionField.text; NSDictionary *myDict = [[NSDictionary alloc] initWithObjectsAndKeys:string2, string1, nil]; [myArray addObject:myDict]; //myArray is NSMutableArray declared in tableViewController class. //[myArray insertObject:myDict atIndex:indexOfDataArray]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"tableVideoData.plist"]; [myArray writeToFile:path atomically:YES]; UIAlertView *alertMesage = [[UIAlertView alloc] initWithTitle: @"Save Alert" message:@"The data entered is saved" delegate:nil cancelButtonTitle:@"cancel" otherButtonTitles:nil] ; [alertMesage show]; [alertMesage release]; } When I am using the [myArray insertObject:myDict atIndex:indexOfDataArray]; It is giving the error *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray insertObject:atIndex:]: index (2) beyond bounds (1)' So I used [myArray addObject:myDict]; Please help me, how can I retain the data in plist. Thank You.

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  • jQuery animation loop not working

    - by Marko Ivanovski
    Hi, I'm trying to create a looping animation that starts on onmousedown and stops on onmouseout. The effect is a simple scroll that will continue looping until you release the mouse. I've created a function which performs the .animate method and it passes itself as a callback but the code only runs once. Here's the entire code: $(document).ready(function() { var $scroller = $("#scroller"); var $content = $("#content", $scroller); // lineHeight equal to 1 line of text var lineHeight = $content.css('line-height'); //Amount to scroll = 3 lines of text a time var amountToScroll = lineHeight.replace("px","")*3; var maxScroll = $content.height() - $scroller.height(); function scrollDown() { var topCoord = $content.css("top").replace("px",""); if(topCoord > -maxScroll) { if((-maxScroll-topCoord) > -amountToScroll) { $content.stop().animate({ top: -maxScroll }, 1000 ); } else { $content.stop().animate({ top: "-=" + amountToScroll }, 1000, function(){ scrollDown() } ); } } } function scrollUp() { var topCoord = $content.css("top").replace("px",""); if(topCoord < 0) { if(topCoord > -amountToScroll) { $content.stop().animate({ top: 0 }, 1000 ); } else { $content.stop().animate({ top: "+=" + amountToScroll }, 1000, function(){scrollUp()} ); } } } $("#scroll-down").mousedown(function() { scrollDown(); }); $("#scroll-down").mouseup(function() { $content.stop(); }); $("#scroll-up").mousedown(function() { scrollUp(); }); $("scroll-up").mouseup(function() { $content.stop(); }); });

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  • Adding a footer to a table in another view?

    - by cannyboy
    The app I'm making has a settings view which I want to show on the first run of the app. Normally (after the first run) this view will be pushed onto the screen and there will be a "Back" button in the nav bar. However, on first launch I don't want there to be a back button. Instead, I want to add a 'Done' button at the footer of the table... and then the view can be popped. Here's my code (in my initial view's viewDidLoad). I have removed the back button, but don't know how to add the footer and button. NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; if ([prefs stringForKey:@"firstRun"] == nil) { SettingsViewController *settingsView = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; settingsView.hidesBottomBarWhenPushed = YES; settingsView.navigationItem.hidesBackButton = TRUE; // add footer button here? [[self navigationController] pushViewController:settingsView animated:YES]; [settingsView release]; [prefs setObject:@"OK" forKey:@"firstRun"]; } else { //something }

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  • Will TFS 2010 support non-contiguous merging?

    - by steve_d
    I know that merging non-contiguous changesets at once may not be a good idea. However there is at least one situation in which merging non-contiguous changesets is (probably) not going to break anything: when there are no intervening changes on the affected individual files. (At least, it wouldn't break any worse than would a series of cherry-picked merges, checked in each time; and at least this way you would discover breakage before checking in). For instance, let's say you have a Main and a Development branch. They start out identical (e.g. after a release). They have two files, foo.cs and bar.cs. Alice makes a change in Development\foo.cs and checks it in as changeset #1001. Bob makes a change in Development\bar.cs and checks it in as #1002. Alice makes another change to Development\foo.cs and checks it in as #1003. Now we could in theory merge both changes #1001 and #1003 from dev-to main in a single operation. If we try to merge at the branch level, dev-to-main, we will have to do it as two operations. In this simple, contrived example it's simple enough to merge the one file - but in the real world where there would be many files involved, it's not so simple. Non-contiguous merging is one of the reasons given for why "merge by workitem" is not implemented in TFS.

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