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  • Webcast Q&A: Qualcomm Provides a Seamless Experience for Customers with Oracle WebCenter

    - by kellsey.ruppel
    Last Thursday we had the second webcast in our WebCenter in Action webcast series, "Qualcomm Provides a Seamless Experience for Customers with Oracle WebCenter, where customer Michael Chander from Qualcomm and Vince Casarez & Gourav Goyal from Oracle Partner Keste shared how Oracle WebCenter is powering Qualcomm’s externally facing website and providing a seamless experience for their customers. In case you missed it, here's a recap of the Q&A.   Mike Chandler, Qualcomm Q: Did you run into any issues when integrating all of the different applications together?A: Definitely, our main challenges were in the area of user provisioning and security propagation, all the standard stuff you might expect when hooking up SSO for authentication and authorization. In addition, we spent several iterations getting the UI’s in sync. While everyone was given the same digital material to build too, each team interpreted and implemented it their own way. Initially as a user navigated, if you were looking for it, you could slight variations in color or font or width , stuff like that. So we had to pull all the developers responsible for the UI together and get pixel level agreement on a lot of things so we could ensure seamless transitions across applications. Q: What has been the biggest benefit your end users have seen?A: Wow, there have been several. An SSO enabled environment was huge a win for our users. The portal application that this replaced had not really been invested in by the business. With this project, we had full business participation and backing, and it really showed in some key areas like the shopping experience. For example, while ordering in the previous site, the items did not have any pictures or really usable descriptions. A tremendous amount of work was done to try and make the site more intuitive and user friendly. Site performance has also drastically improved thanks to new hardware, improved database design, and of course the fact that ADF has made great strides in runtime performance. Q: Was there any resistance internally when implementing the solution? If so, how did you overcome that?A: Within a large company, I’m sure there is always going to be competition for large projects, as there was here. Once we got through the technical analysis and settled on the technology choices, it was actually no resistance to implementing the solution. This project was fully driven by the business with the aim of long term growth. I can confidently say that the fact that this project was given the utmost importance by both the business and IT really help put down any resistance that you would typically see while implementing a new solution. Q: Given the performance, what do you estimate to be the top end capacity of the system? A:I think our top end capacity is really only limited by our hardware. I’m comfortable saying we could grow 10x on our current hardware, both in terms of transactions and users. We can easily spin up new JVM instances if needed. We already use less JVM’s than we had planned. In addition, ADF is doing a very good job with his connection pooling and application module pooling, so we see a very good ratio of users connected to the systems vs db connections, without impacting performace. Q: What's the overview or summary of feedback from the users interacting with the site?A: Feedback has been overwhelmingly positive from both the business and our customers. They’re very happy with the new SSO environment , the new LAF, and the performance of the site. Of course, it’s not all roses. No matter what, there are always going to be people that don’t like the layout or the color scheme, etc. By and large though, customers are happy and the business is happy. Q: Can you describe the impressions about the site before and after the project within Qualcomm?A: Before the project, the site worked and people were using it, but most people were not happy with it. It was slow and tended to be a bit tempermental, for example a user would perform a transaction and the system would throw and unexpected error. The user could back up and retry the steps and things would work fine, so why didn’t work the first time?. From a UI perspective, we’d hear comments like it looked like it was built by a high school student.  Vince Casarez & Gourav Goyal, Keste Q: Did you run into any obstacles when implementing the solution?A: It's interesting some people call them "obstacles" on this project we just called them "dependencies".  There were both technical and business related dependencies that we had to work out. Mike points out the SSO dependencies and the coordination and synchronization between the teams to have a seamless login experience and a seamless end user experience.  There was also a set of dependencies on the User Acceptance testing to make sure that everyone understood the use cases for how the system would be used.  With a branching into a new market and trying to match a simple user experience as many consumer sites have today, there was always a tendency for the team members to provide their suggestions on how things could be simpler.  But with all the work up front on the user design and getting the business driving this set of experiences, this minimized the downstream suggestions that tend to distract a team.  In this case, all the work up front allowed us to enumerate the "dependencies" and keep the distractions to a minimum. Q: Was there a lot of custom work that needed to be done for this particular solution?A: The focus for this particular solution was really on the custom processes. The interesting thing is that with the data flows and the integration with applications, there are some pre-built integrations, but realistically for the process flow, we had to build those. The framework and tooling we used made things easier so we didn’t have to implement core functionality, like transitioning from screen to screen or from flow to flow. The design feature of Task Flows really helped speed the development and keep the component infrastructure in line with the dynamic processes.  Task flows and other elements like Skins are core to the infrastructure or technology stack of Oracle. This then allowed the team to center the project focus around the business flows and use cases to meet the core requirements and keep the project on time. Q: What do you think were the keys to success for rolling out WebCenter?A:  The 5 main keys to success were: 1) Sponsorship from the whole organization around this project from senior executive agreement, business owners driving functionality, and IT development alignment; 2) Upfront design planning and use case definition to clearly define the project scope and requirements; 3) Focussed development and project management aligned with the top level goals and drivers; 4) User acceptance and usability testing along the way to identify potential issues and direct resolution of the issues;  and 5) Constant prioritization of the issues for development to fix by the business.  It also helps to have great team chemistry and really smart people working on the project. If you missed the webcast, be sure to catch the replay to see a live demonstration of WebCenter in action!  Qualcomm Provides a Seamless Experience for Customers with Oracle WebCenter from Oracle WebCenter

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  • SOA Suite Integration: Part 3: Loading files

    - by Anthony Shorten
    One of the most common scenarios in SOA Integration is the loading of a file into the product from an external source. In Oracle SOA Suite there is a File Adapter that can process many file types into your BPEL process. For this example I will use the File Adapter to load a file of user and emails to update the user object within the Oracle Utilities Application Framework. Remember you can repeat this process with other objects and other file types. Again I am illustrating the ease of integration. The first thing is to create an empty BPEL process that will hold our flow. In Oracle JDeveloper this can be achieved by specifying the Define Service Later template (as other templates have predefined inputs and outputs and in this case we want to specify those). So I will create simpleFileLoad process to house our process. You will start with an empty canvas so you need to first specify the load part of the process using the File Adapter. Select the File Adapter from the Component Palette under BPEL Services and drag and drop it to the left side Partner Links (left is input). You name the Service. In this case I chose LoadFile. Press Next. We will define the interface as part of the wizard so select Define from operation and schema (specified later). Press Next. We are going to choose Read File to denote that we will read the file and specify the default Operation Name as Read. Press Next. The next step is to tell the Adapter the location of the files, how to process them and what to do with them after they have been processed. I am using hardcoded locations in this example but you can have logical locations as well. Press Next. I am now going to tell the adapter how to recognize the files I want to load. In my case I am using CSV files and more importantly I am tell the adapter to run the process for each record in the file it encounters. Press Next. Now, I tell the adapter how often I want to poll for the files. I have taken the defaults. Press Next. At this stage I have no explanation of the format of the input. So I am going to invoke the Native Format Wizard which will guide me through the process of creating the file input format. Clicking the purple cog icon will start the wizard. After an introduction screen (not shown), you specify the format of the input file. The File Adapter supports multiple format types. For this example, I will use Delimited as I am going to load a CSV file. Press Next. The best way for the wizard to work is with a sample. I have a sample file and the wizard will ask how much of the file to use as a template. I will use the defaults. Note: If you are using a language that has other languages other than US-ASCII, it is at this point you specify the character set to use.  Press Next. The sample contains multiple instances of a single record type. The wizard supports complex types as well. We will use the appropriate setting for our file. Press Next. You have to specify the file element and the record element. This will be used by the input wizard to translate the CSV data into an XML structure (this will make sense later). I am using LoadUsers as my file delimiter (root element) and User Record as my record root element. Press Next. As the file is CSV the delimiter is "," so I will also specify that the End Of Line (EOL) indicator indicates the end of a record. Press Next. Up until this point your have not given the columns their names. In my case my sample includes the column names in the first record. This is not always the case but you can specify the names and formats of columns in this dialog (not shown). Press Next. The wizard now generates the schema for the input file. You can specify a name for the schema. I have used userupdate.xsd. We want to verify the schema so press Test. You can test the schema by specifying an input sample. and pressing the green play button. You will see the delimiters you specified earlier for the file and the records. Press Ok to continue. A confirmation screen will be displayed showing you the location of the schema in your project. Press Finish to return to the File Adapter configuration. You will now see the schema and elements prepopulated from the wizard. Press Next. The File Adapter configuration is now complete. Press Finish. Now you need to receive the input from the LoadFile component so we need to place a Receive node in the BPEL process by drag and dropping the Receive component from the Component Palette under BPEL Constructs onto the BPEL process. We link the receive process with the LoadFile component by dragging the left most connect node of the Receive node to the LoadFile component. Once the link is established you need to name the Receive node appropriately and as in the post of the last part of this series you need to generate input variables for the BPEL process to hold the input records in. You need to now add the product Web Service. The process is the same as described in the post of the last part of this series. You drop the Web Service BPEL Service onto the right side of the process and fill in the details of the WSDL URL . You also have to add an Invoke node to call the service and generate the input and outputs variables for the call in the Invoke node. Now, to get the inputs from File to the service. You have to use a Transform (you can use an Assign action but a Transform action is more flexible). You drag and drop the Transform component from the Component Palette under Oracle Extensions and place it between the Receive and Invoke nodes. We name the Transform Node, Mapper File and associate the source of the mapping the schema from the Receive node and the output will be the input variable from the Invoke node. We now build the transform. We first map the user and email attributes by drag and drop the elements from the left to the right. The reason we needed to use the transform is that we will be telling the AS-User service that we want to issue an update action. Remember when we registered the service we actually used Read as the default. If we do not otherwise inform the service to use the Update action it will use the Read action instead (which is not desired). To specify the update action you need to click on the transactionType node on the right and select Set Text to set the action. You need to specify the transactionType of UPD (for update). The mapping is now complete. The final BPEL process is ready for deployment. You then deploy the BPEL process to the server and to test the service by simply dropping a file, in the same pattern/name as you specified, in the directory you specified in the File Adapter. You will see each record as a separate instance entry in the Fusion Middleware Control console. You can now load files into the product. You can repeat this process for each type of file to process. While this was a simple example it illustrates the method of loading data can be achieved using SOA Suite in conjunction with our products.

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  • Notifications for Expiring DBSNMP Passwords

    - by Courtney Llamas
    Most user accounts these days have a password profile on them that automatically expires the password after a set number of days.   Depending on your company’s security requirements, this may be as little as 30 days or as long as 365 days, although typically it falls between 60-90 days. For a normal user, this can cause a small interruption in your day as you have to go get your password reset by an admin. When this happens to privileged accounts, such as the DBSNMP account that is responsible for monitoring database availability, it can cause bigger problems. In Oracle Enterprise Manager 12c you may notice the error message “ORA-28002: the password will expire within 5 days” when you connect to a target, or worse you may get “ORA-28001: the password has expired". If you wait too long, your monitoring will fail because the password is locked out. Wouldn’t it be nice if we could get an alert 10 days before our DBSNMP password expired? Thanks to Oracle Enterprise Manager 12c Metric Extensions (ME), you can! See the Oracle Enterprise Manager Cloud Control Administrator’s Guide for more information on Metric Extensions. To create a metric extension, select Enterprise / Monitoring / Metric Extensions, and then click on Create. On the General Properties screen select either Cluster Database or Database Instance, depending on which target you need to monitor.  If you have both RAC and Single instance you may need to create one for each. In this example we will create a Cluster Database metric.  Enter a Name for the ME and a Display Name. Then select SQL for the Adapter.  Adjust the Collection Schedule as desired, for this example we will collect this metric every 1 day. Notice for metric collected every day, we can determine the exact time we want to collect. On the Adapter page, enter the query that you wish to execute.  In this example we will use the query below that specifically checks for the DBSNMP user that is expiring within 10 days. Of course, you can adjust this query to alert for any user that can cause an outage such as an application account or service account such as RMAN. select username, account_status, trunc(expiry_date-sysdate) days_to_expirefrom dba_userswhere username = 'DBSNMP'and expiry_date is not null; The next step is to create the columns to store the data returned from the query.  Click Add and add a column for each of the fields in the same order that data is returned.  The table below will help you complete the column additions. Name Display Name Column Type Value Type Metric Category Unit Username User Name Key String Security AccountStatus Account Status Data String Security DaysToExpire Days Until Expiration Data Number Security Days When creating the DaysToExpire column, you can add a default threshold here for Warning and Critical (say < 10 and 5).  When all columns have been added, click Next. On the Credentials page, you can choose to use the default monitoring credentials or specify new credentials.  We will use the default credentials established for our target (dbsnmp). The next step is to test your Metric Extension.  Click on Add to select a target for testing, then click Select. Now click the button Run Test to execute the test against the selected target(s). We can see in the example below that the Metric Extension has executed and returned a value of 68 days to expire. Click Next to proceed. Review the metric extension in the final screen and click Finish. The metric will be created in Editable status.  Select the metric, click Actions and select Deployable Draft. You can do this once more to move to Published. Finally, we want to apply this metric to a target. When managing many targets, it’s best to add your metric to a template, for details on adding a Metric Extension to a template see the Administrator’s Guide. For this example, we will deploy this to a target directly. Select Actions / Deploy to Targets. Click Add and select the target you wish to deploy to and click Submit.  Once deployment is complete, we can go to the target and view the Metric & Collection Settings to see the new metric and its thresholds.   After some time, you will find the metric has collected and the days to expiration for DBSNMP user can be seen in the All Metrics view.   For metrics collected once per day, you may have to wait up to 24 hours to see the metric and current severity. In the example below, the current severity is Clear (green check) as it is not scheduled to expire within 10 days. To test the notification, we can edit the thresholds for the new metric so they trigger an alert.  Our password expires in 139 days, so we’ll change our Warning to 140 and leave Critical at 5, in our example we also changed the collection time to every 5 minutes.  At the next collection, you’ll find that the current severity changes to a Warning and any related Incident Rules would be triggered to create an Incident or Notification as desired. Now that you get a notification that your DBSNMP passwords is about to expire, you can use OEM Command Line Interface (EM CLI) verb update_db_password to change it at both the database target and the OEM target in one step.  The caveat is you must know the existing password to use the update_db_password command.  To learn more about EM CLI, see the Oracle Enterprise Manager Command Line Interface Guide.  Below is an example of changing the password with the update_db_password verb.  $ ./emcli update_db_password -target_name=emrep -target_type=oracle_database -user_name=dbsnmp -change_at_target=yes -change_all_references=yes Enter value for old_password :Enter value for new_password :Enter value for retype_new_password :Successfully submitted a job to change the password in Enterprise Manager and on the target database: "emrep"Execute "emcli get_jobs -job_id=FA66C1C4D663297FE0437656F20ACC84" to check the status of the job.Search for job name "CHANGE_PWD_JOB_FA66C1C4D662297FE0437656F20ACC84" on the Jobs home page to check job execution details. The subsequent job created will typically run quickly enough that a blackout is not needed, however if you submit a script with many targets to change, your job may run slower so adding a blackout to the script is recommended. $ ./emcli get_jobs -job_id=FA66C1C4D663297FE0437656F20ACC84 Name Type Job ID Execution ID Scheduled Completed TZ Offset Status Status ID Owner Target Type Target Name CHANGE_PWD_JOB_FA66C1C4D662297FE0437656F20ACC84 ChangePassword FA66C1C4D663297FE0437656F20ACC84 FA66C1C4D665297FE0437656F20ACC84 2014-05-28 09:39:12 2014-05-28 09:39:18 GMT-07:00 Succeeded 5 SYSMAN oracle_database emrep After implementing the above Metric Extension and using the EM CLI update_db_password verb, you will be able to stay on top of your DBSNMP password changes without experiencing an unplanned monitoring outage.  

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  • OpenGL loading functions error [on hold]

    - by Ghilliedrone
    I'm new to OpenGL, and I bought a book on it for beginners. I finished writing the sample code for making a context/window. I get an error on this line at the part PFNWGLCREATECONTEXTATTRIBSARBPROC, saying "Error: expected a ')'": typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); Replacing it or adding a ")" makes it error, but the error disappears when I use the OpenGL headers included in the books CD, which are OpenGL 3.0. I would like a way to make this work with the newest gl.h/wglext.h and without libraries. Here's the rest of the class if it's needed: #include <ctime> #include <windows.h> #include <iostream> #include <gl\GL.h> #include <gl\wglext.h> #include "Example.h" #include "GLWindow.h" typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; bool GLWindow::create(int width, int height, int bpp, bool fullscreen) { DWORD dwExStyle; //Window Extended Style DWORD dwStyle; //Window Style m_isFullscreen = fullscreen;//Store the fullscreen flag m_windowRect.left = 0L; m_windowRect.right = (long)width; m_windowRect.top = 0L; m_windowRect.bottom = (long)height;//Set bottom to height // fill out the window class structure m_windowClass.cbSize = sizeof(WNDCLASSEX); m_windowClass.style = CS_HREDRAW | CS_VREDRAW; m_windowClass.lpfnWndProc = GLWindow::StaticWndProc; //We set our static method as the event handler m_windowClass.cbClsExtra = 0; m_windowClass.cbWndExtra = 0; m_windowClass.hInstance = m_hinstance; m_windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); // default icon m_windowClass.hCursor = LoadCursor(NULL, IDC_ARROW); // default arrow m_windowClass.hbrBackground = NULL; // don't need background m_windowClass.lpszMenuName = NULL; // no menu m_windowClass.lpszClassName = (LPCWSTR)"GLClass"; m_windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); // windows logo small icon if (!RegisterClassEx(&m_windowClass)) { MessageBox(NULL, (LPCWSTR)"Failed to register window class", NULL, MB_OK); return false; } if (m_isFullscreen)//If we are fullscreen, we need to change the display { DEVMODE dmScreenSettings; //Device mode memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); dmScreenSettings.dmPelsWidth = width; //Screen width dmScreenSettings.dmPelsHeight = height; //Screen height dmScreenSettings.dmBitsPerPel = bpp; //Bits per pixel dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { MessageBox(NULL, (LPCWSTR)"Display mode failed", NULL, MB_OK); m_isFullscreen = false; } } if (m_isFullscreen) //Is it fullscreen? { dwExStyle = WS_EX_APPWINDOW; //Window Extended Style dwStyle = WS_POPUP; //Windows Style ShowCursor(false); //Hide mouse pointer } else { dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; //Window Exteneded Style dwStyle = WS_OVERLAPPEDWINDOW; //Windows Style } AdjustWindowRectEx(&m_windowRect, dwStyle, false, dwExStyle); //Adjust window to true requested size //Class registered, so now create window m_hwnd = CreateWindowEx(NULL, //Extended Style (LPCWSTR)"GLClass", //Class name (LPCWSTR)"Chapter 2", //App name dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, //x, y coordinates m_windowRect.right - m_windowRect.left, m_windowRect.bottom - m_windowRect.top, //Width and height NULL, //Handle to parent NULL, //Handle to menu m_hinstance, //Application instance this); //Pass a pointer to the GLWindow here //Check if window creation failed, hwnd would equal NULL if (!m_hwnd) { return 0; } m_hdc = GetDC(m_hwnd); ShowWindow(m_hwnd, SW_SHOW); UpdateWindow(m_hwnd); m_lastTime = GetTickCount() / 1000.0f; return true; } LRESULT CALLBACK GLWindow::StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { GLWindow* window = nullptr; //If this is the create message if (uMsg == WM_CREATE) { //Get the pointer we stored during create window = (GLWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams; //Associate the window pointer with the hwnd for the other events to access SetWindowLongPtr(hWnd, GWL_USERDATA, (LONG_PTR)window); } else { //If this is not a creation event, then we should have stored a pointer to the window window = (GLWindow*)GetWindowLongPtr(hWnd, GWL_USERDATA); if (!window) { //Do the default event handling return DefWindowProc(hWnd, uMsg, wParam, lParam); } } //Call our window's member WndProc(allows us to access member variables) return window->WndProc(hWnd, uMsg, wParam, lParam); } LRESULT GLWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CREATE: { m_hdc = GetDC(hWnd); setupPixelFormat(); //Set the version that we want, in this case 3.0 int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0}; //Create temporary context so we can get a pointer to the function HGLRC tmpContext = wglCreateContext(m_hdc); //Make the context current wglMakeCurrent(m_hdc, tmpContext); //Get the function pointer wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); //If this is NULL then OpenGl 3.0 is not supported if (!wglCreateContextAttribsARB) { MessageBox(NULL, (LPCWSTR)"OpenGL 3.0 is not supported", (LPCWSTR)"An error occured", MB_ICONERROR | MB_OK); DestroyWindow(hWnd); return 0; } //Create an OpenGL 3.0 context using the new function m_hglrc = wglCreateContextAttribsARB(m_hdc, 0, attribs); //Delete the temporary context wglDeleteContext(tmpContext); //Make the GL3 context current wglMakeCurrent(m_hdc, m_hglrc); m_isRunning = true; } break; case WM_DESTROY: //Window destroy case WM_CLOSE: //Windows is closing wglMakeCurrent(m_hdc, NULL); wglDeleteContext(m_hglrc); m_isRunning = false; //Stop the main loop PostQuitMessage(0); break; case WM_SIZE: { int height = HIWORD(lParam); //Get height and width int width = LOWORD(lParam); getAttachedExample()->onResize(width, height); //Call the example's resize method } break; case WM_KEYDOWN: if (wParam == VK_ESCAPE) //If the escape key was pressed { DestroyWindow(m_hwnd); } break; default: break; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } void GLWindow::processEvents() { MSG msg; //While there are messages in the queue, store them in msg while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { //Process the messages TranslateMessage(&msg); DispatchMessage(&msg); } } Here is the header: #pragma once #include <ctime> #include <windows.h> class Example;//Declare our example class class GLWindow { public: GLWindow(HINSTANCE hInstance); //default constructor bool create(int width, int height, int bpp, bool fullscreen); void destroy(); void processEvents(); void attachExample(Example* example); bool isRunning(); //Is the window running? void swapBuffers() { SwapBuffers(m_hdc); } static LRESULT CALLBACK StaticWndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK WndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); float getElapsedSeconds(); private: Example* m_example; //A link to the example program bool m_isRunning; //Is the window still running? bool m_isFullscreen; HWND m_hwnd; //Window handle HGLRC m_hglrc; //Rendering context HDC m_hdc; //Device context RECT m_windowRect; //Window bounds HINSTANCE m_hinstance; //Application instance WNDCLASSEX m_windowClass; void setupPixelFormat(void); Example* getAttachedExample() { return m_example; } float m_lastTime; };

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  • Nokia Windows Phone 8 App Collection

    - by Tim Murphy
    I recently upgraded to a Nokia Lumia 920.  Along with it came the availability of a number of Nokia developed apps or apps that Nokia has made available from other developers.  Below is a summary of some of the ones that I have used to this point.  There are quite a few of them so I won’t be covering everything that is available. Nokia Maps I am quite pleased with the accuracy of Nokia Maps and not having to tap the screen for each turn any more.  The information on the screen is quite good as well.  The couple of improvements I would like to see are for the voice directions to include which street or exit you need to use and improve the search accuracy.  Bing maps had much better search results in my opinion. Nokia Drive This one really had me confused when I first setup the phone.  I was driving down the road and suddenly I am getting notification tones, but there were no visual notifications on the phone.  It seems that in their infinite wisdom Nokia thinks I don’t know when I am going over the speed limit and need to be told. ESPN I really liked my ESPN app on Windows Phone 7.5, but I am not getting the type of experience I was looking for out of this app.  While it allows me to pick my favorite teams, but there isn’t a pivot page or panorama page that shows a summary of my favorite teams.  I have also found that the live tile don’t update very often.  Over all I am rather disappointed compared app produced by ESPN. Smart Shoot I really need to get the kids to let me use this on.  I like the concept, but I need to spend more time with it.  The idea how running the camera through a continuous shooting mode and then picking the best is something that I have done with my DSLR and am glad to see it available here. Cinemagraph Here is a fun filter.  It doesn’t have the most accurate editing features, but it is fun to stop certain parts of a scene and let other parts move.  As a test I stopped the traffic on the highway and let the traffic on the frontage road flow.  It makes for a fun effect.  If nothing else it could be great for sending prank animations to your friends. YouSendIt I have only briefly touched this application.  What I don’t understand is why it is needed.  Most of the functionality seems to be similar to SkyDrive and it gives you less storage.  They only feature that seems to differentiate the app is the signature capability. Creative Studio This app has some nice quick edits, but it is not very comprehensive.  I am also not to thrilled with the user experience.  It puts you though an initial color cast series that I’m not sure why it is there.  Discovery of the remaining adjustments isn’t that great.  In the end I found myself wanting Thumbia back. Panorama This is one of the apps that I like.  I found it easy to use as it guides you with a target circle that you center for it to take the next pictures.  It also stitches the images with amazing speed.  The one thing I wish it had was the capability to turn the phone into portrait orientation and do a taller panorama.  Perhaps we will see this in the future. Nokia Music After getting over the missing album art I found that there were a number of missing features with this app as well.  I have a Zune HD and I am used to being able to go through my collection and adding songs, albums or artists to my now playing.  There also doesn’t seem to be a way to manage playlists that I have seen yet.  Other than that the UI is familiar and it give Nokia City Lens Augmented reality is a cool concept, but I still haven’t seen it implemented in a compelling fashion beyond a demo at TED a couple of years ago.  The app still leaves me wanting as well.  It does give an interesting toy.  It gives you the ability to look for general categories and see general direction and clusters of locations.  I think as this concept is better thought out it will become more compelling. Nokia Trailers I don’t know how often I will use this app, but I do like being able to see what movies are being promoted.  I can’t wait for The Hobbit to come out and the trailer was just what the doctor ordered.  I can see coming back to this app from time to time. PhotoBeamer PhotoBeamer is a strange beast that needs a better instruction manual.  It seems a lot like magic but very confusing.  I need some more testing, but I don’t think this is something that most people are going to understand quickly and may give up before getting it to work.  I may put an update here after playing with it further. Ringtone Maker The app was just published and it didn’t work very well for me. It couldn’t find 95% of the songs that Nokia Music was playing for me and crashed several times.  It also had songs named wrong that when I checked them in Nokia Music they were fine.  This app looks like it has a long way to go. Summary In all I think that Nokia is offering a well rounded set of initial applications that can get any new owner started.  There is definitely room for improvement in all of these apps.  The main need is usability upgrades.  I would guess that with feedback from users they will come up to acceptable levels.  Try them out and see if you agree. del.icio.us Tags: Windows Phone,Nokia,Lumia,Nokia Apps,ESPN,PhotoBeamer,City Lens,YouSendIt,Drive,Maps

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

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  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

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  • Nginx1.6.1: Installing from source not running corectly

    - by Maca
    I just installed Nginx 1.6.1 from source but it didn't seem to installed correctly. Nginx is running if I service nginx status but when I do nginx -v it outputs command not found. Regular HTML page shows fine and there is no error in the error logs. I am on AWS Ec2 linux AMI. Here is my /etc/init.d/nginx script #!/bin/sh # # nginx - this script starts and stops the nginx daemon # # chkconfig: - 85 15 # description: Nginx is an HTTP(S) server, HTTP(S) reverse \ # proxy and IMAP/POP3 proxy server # processname: nginx # config: /etc/nginx/nginx.conf # config: /etc/sysconfig/nginx # pidfile: /usr/local/nginx/logs/nginx.pid # Source function library. . /etc/rc.d/init.d/functions # Source networking configuration. . /etc/sysconfig/network # Check that networking is up. [ "$NETWORKING" = "no" ] && exit 0 nginx="/usr/local/nginx/sbin/nginx" prog=$(basename $nginx) NGINX_CONF_FILE="/usr/local/nginx/conf/nginx.conf" [ -f /etc/sysconfig/nginx ] && . /etc/sysconfig/nginx lockfile=/usr/local/nginx/logs/nginx.lock make_dirs() { # make required directories user=`nginx -V 2>&1 | grep "configure arguments:" | sed 's/[^*]*--user=\([^ ]*\).*/\1/g' -` options=`$nginx -V 2>&1 | grep 'configure arguments:'` for opt in $options; do if [ `echo $opt | grep '.*-temp-path'` ]; then value=`echo $opt | cut -d "=" -f 2` if [ ! -d "$value" ]; then # echo "creating" $value mkdir -p $value && chown -R $user $value fi fi done } start() { [ -x $nginx ] || exit 5 [ -f $NGINX_CONF_FILE ] || exit 6 make_dirs echo -n $"Starting $prog: " daemon $nginx -c $NGINX_CONF_FILE retval=$? echo [ $retval -eq 0 ] && touch $lockfile return $retval } stop() { echo -n $"Stopping $prog: " killproc $prog -QUIT retval=$? echo [ $retval -eq 0 ] && rm -f $lockfile return $retval } restart() { configtest || return $? stop sleep 1 start } reload() { configtest || return $? echo -n $"Reloading $prog: " killproc $nginx -HUP RETVAL=$? echo } force_reload() { restart } configtest() { $nginx -t -c $NGINX_CONF_FILE } rh_status() { status $prog } rh_status_q() { rh_status >/dev/null 2>&1 } case "$1" in start) rh_status_q && exit 0 $1 ;; stop) rh_status_q || exit 0 $1 ;; restart|configtest) $1 ;; reload) rh_status_q || exit 7 $1 ;; force-reload) force_reload ;; status) rh_status ;; condrestart|try-restart) rh_status_q || exit 0 ;; *) echo $"Usage: $0 {start|stop|status|restart|condrestart|try-restart|reload|force-reload|configtest}" exit 2 esac

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  • Handling bounced email when using a postfix smarthost

    - by Mark Rose
    I'm running a high availability cluster, and so far, most things work great. I have two external machines that act as outgoing mail hosts (smarthosts). The internal hosts are configured to relay all email through these two external facing hosts. My smarthosts' main.cf looks like this: myhostname = lb1.example.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases mydestination = lb1.example.com, localhost relayhost = mynetworks = 127.0.0.0/8 10.1.248.0/24 My internal hosts' main.cf looks like this: mynetworks = 127.0.0.0/8 myhostname = web1.example.com mydestination = $myhostname, localhost.$mydomain, localhost relayhost = [10.1.248.3] smtp_fallback_relay = [10.1.248.2] lb1's internal IP is 10.1.248.2, and lb2's internal IP is 10.1.248.3. On the external hosts, email for root and www-data is forwarded to [email protected] with /etc/aliases. One advantage to using the smarthost setup is that spam filters and the like can connect back to the sending sending server. All email is sent fine, and headers look like this: Received: from lb2.example.com ([198.51.100.3]) by mx.google.com with ESMTP id y17si1571259icb.76.2011.01.13.18.20.32; Thu, 13 Jan 2011 18:20:32 -0800 (PST) Received-SPF: neutral (google.com: 198.51.100.3 is neither permitted nor denied by best guess record for domain of [email protected]) client-ip=198.51.100.3; Received: from db1.example.com (unknown [10.1.248.20]) by lb2.example.com (Postfix) with ESMTP id D364823C0BE for <[email protected]>; Thu, 13 Jan 2011 21:20:31 -0500 (EST) Received: by db1.example.com (Postfix) id C9FA7760D6A; Thu, 13 Jan 2011 21:20:31 -0500 (EST) Delivered-To: www-data@localhost Received: by db1.example.com (Postfix, from userid 0) id C1632760D6C; Thu, 13 Jan 2011 21:20:31 -0500 (EST) The problem is bounced/reject email. The external machine tries to forward the email back to the internal machine, e.g. www-data on web1 sending an email that bounces (such as a user signing up with a bad email address). An additional complication is using Google mail for the main example.com domain. In lieu of specifying every internal host in the external hosts' mydestination, is there a better way of setting things up, keeping in mind I can't adjust touch the mx for example.com?

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  • XRDP: window manager not starting

    - by niboshi
    I have setup my Ubuntu server so that I can connect and login to XRDP from Windows remote desktop. My problem is that after logging in, no window-manager is started. It only displays a single gnome-terminal with no border and gray meshed background. It seems that /usr/sbin/xrdp-sesman itself is running (from observation of ps and /var/run/xrdp/xrdp-sesman.pid). I put debugging line like touch /home/myname/aaaaa into ~/startwm.sh or /etc/xrdp/startwm.sh, but the file aaaaa did not generated after logging in, so these scripts have not been executed. (Both of them have chmod +x permission.) Am I missing some configuration file, or is there any way of further inspection? Any help is appreciated. Thanks. Contents of /etc/xrdp/sesman.ini [Globals] ListenAddress=127.0.0.1 ListenPort=3350 EnableUserWindowManager=0 # or 1 UserWindowManager=startwm.sh DefaultWindowManager=startwm.sh # or commented-out [Security] AllowRootLogin=1 MaxLoginRetry=4 TerminalServerUsers=tsusers TerminalServerAdmins=tsadmins [Sessions] MaxSessions=10 KillDisconnected=0 IdleTimeLimit=0 DisconnectedTimeLimit=0 [Logging] LogFile=/var/log/xrdp-sesman.log LogLevel=DEBUG EnableSyslog=0 SyslogLevel=DEBUG [X11rdp] param1=-bs param2=-ac param3=-nolisten param4=tcp [Xvnc] param1=-bs param2=-ac param3=-nolisten param4=tcp Contents of /var/log/xrdp-sesman.log after logging in: [20120402-21:29:34] [CORE ] starting sesman with pid 11064 [20120402-21:29:34] [INFO ] listening... [20120402-21:29:39] [INFO ] scp thread on sck 7 started successfully [20120402-21:29:39] [INFO ] granted TS access to user myname [20120402-21:29:39] [INFO ] starting Xvnc session... [20120402-21:29:40] [INFO ] starting xrdp-sessvc - xpid=11074 - wmpid=11073 [20120402-21:29:49] [INFO ] session 11072 - user myname- terminated Process tree Below is a part of ps aufx output during xrdp session: xrdp 12344 0.0 0.4 22856 8732 ? Sl Apr02 0:01 /usr/sbin/xrdp root 12346 0.0 0.0 15672 2000 ? S Apr02 0:00 /usr/sbin/xrdp-sesman root 24346 0.0 0.0 3780 872 ? S 00:00 0:00 \_ /usr/sbin/xrdp-sessvc 24348 24347 myname 24347 0.4 0.6 76468 13700 ? Sl 00:00 0:14 \_ gnome-terminal myname 24362 0.0 0.0 2220 716 ? S 00:00 0:00 | \_ gnome-pty-helper myname 24363 0.0 0.2 6912 5268 pts/13 Ss 00:00 0:00 | \_ bash myname 27902 0.0 0.0 2824 1096 pts/13 R+ 00:53 0:00 | \_ ps aufx myname 24348 0.0 0.9 24984 19216 ? S 00:00 0:01 \_ Xvnc :18 -geometry 1920x1080 -depth 24 -rfbauth /home/myname/.vnc/sesman_myname_passwd -bs -ac -nolisten tcp root 24349 0.0 0.0 16596 1304 ? Sl 00:00 0:00 \_ xrdp-chansrv Environment Ubuntu 11.10 Oneiric xrdp version: 0.5.0~20100303cvs-6ubuntu2

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  • Getting error while install mod_wsgi on centos6.3 with python 2.7

    - by user825904
    In initially installed yum install mod_wsgi and i think it was linked with python 2.6 Now is there any way to link it with 2.7 I tried configuring from the source and i get this error apxs -c -I/usr/local/include/python2.7 -DNDEBUG mod_wsgi.c -L/usr/local/lib -L/usr/local/lib/python2.7/config -lpython2.7 -lpthread -ldl -lutil -lm /usr/lib64/apr-1/build/libtool --silent --mode=compile gcc -prefer-pic -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -Wformat-security -fno-strict-aliasing -DLINUX=2 -D_REENTRANT -D_GNU_SOURCE -pthread -I/usr/include/httpd -I/usr/include/apr-1 -I/usr/include/apr-1 -I/usr/local/include/python2.7 -DNDEBUG -c -o mod_wsgi.lo mod_wsgi.c && touch mod_wsgi.slo In file included from /usr/local/include/python2.7/Python.h:8, from mod_wsgi.c:142: /usr/local/include/python2.7/pyconfig.h:1161:1: warning: "_POSIX_C_SOURCE" redefined In file included from /usr/include/sys/types.h:26, from /usr/include/apr-1/apr-x86_64.h:127, from /usr/include/apr-1/apr.h:19, from /usr/include/httpd/ap_config.h:25, from /usr/include/httpd/httpd.h:43, from mod_wsgi.c:34: /usr/include/features.h:162:1: warning: this is the location of the previous definition In file included from /usr/local/include/python2.7/Python.h:8, from mod_wsgi.c:142: /usr/local/include/python2.7/pyconfig.h:1183:1: warning: "_XOPEN_SOURCE" redefined In file included from /usr/include/sys/types.h:26, from /usr/include/apr-1/apr-x86_64.h:127, from /usr/include/apr-1/apr.h:19, from /usr/include/httpd/ap_config.h:25, from /usr/include/httpd/httpd.h:43, from mod_wsgi.c:34: /usr/include/features.h:164:1: warning: this is the location of the previous definition mod_wsgi.c: In function ‘wsgi_server_group’: mod_wsgi.c:991: warning: unused variable ‘value’ mod_wsgi.c: In function ‘Log_isatty’: mod_wsgi.c:1665: warning: unused variable ‘result’ mod_wsgi.c: In function ‘Log_writelines’: mod_wsgi.c:1802: warning: unused variable ‘msg’ mod_wsgi.c: In function ‘Adapter_output’: mod_wsgi.c:3087: warning: unused variable ‘n’ mod_wsgi.c: In function ‘Adapter_file_wrapper’: mod_wsgi.c:4138: warning: unused variable ‘result’ mod_wsgi.c: In function ‘wsgi_python_term’: mod_wsgi.c:5850: warning: unused variable ‘tstate’ mod_wsgi.c:5849: warning: unused variable ‘interp’ mod_wsgi.c: In function ‘wsgi_python_child_init’: mod_wsgi.c:7050: warning: unused variable ‘l’ mod_wsgi.c:6948: warning: unused variable ‘interp’ mod_wsgi.c: In function ‘wsgi_add_import_script’: mod_wsgi.c:7701: warning: unused variable ‘error’ mod_wsgi.c: In function ‘wsgi_add_handler_script’: mod_wsgi.c:8179: warning: unused variable ‘dconfig’ mod_wsgi.c:8178: warning: unused variable ‘sconfig’ mod_wsgi.c: In function ‘wsgi_hook_handler’: mod_wsgi.c:9375: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9377: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9379: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9383: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9403: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9405: warning: suggest parentheses around assignment used as truth value mod_wsgi.c:9408: warning: suggest parentheses around assignment used as truth value mod_wsgi.c: In function ‘wsgi_daemon_worker’: mod_wsgi.c:10819: warning: unused variable ‘duration’ mod_wsgi.c:10818: warning: unused variable ‘start’ mod_wsgi.c: In function ‘wsgi_hook_daemon_handler’: mod_wsgi.c:13172: warning: unused variable ‘i’ mod_wsgi.c:13170: warning: unused variable ‘elts’ mod_wsgi.c:13169: warning: unused variable ‘head’ mod_wsgi.c: At top level: mod_wsgi.c:8142: warning: ‘wsgi_set_user_authoritative’ defined but not used mod_wsgi.c:15251: warning: ‘wsgi_hook_check_user_id’ defined but not used /usr/lib64/apr-1/build/libtool --silent --mode=link gcc -o mod_wsgi.la -rpath /usr/lib64/httpd/modules -module -avoid-version mod_wsgi.lo -L/usr/local/lib -L/usr/local/lib/python2.7/config -lpython2.7 -lpthread -ldl -lutil -lm /usr/bin/ld: /usr/local/lib/libpython2.7.a(abstract.o): relocation R_X86_64_32 against `.rodata.str1.8' can not be used when making a shared object; recompile with -fPIC /usr/local/lib/libpython2.7.a: could not read symbols: Bad value collect2: ld returned 1 exit status apxs:Error: Command failed with rc=65536 . make: *** [mod_wsgi.la] Error 1 Waiting for Graham

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  • How to fix a Sticky Footer that works, but after a browser window is resized, the footer overlaps.

    - by UXdesigner
    Good day, I've been trying to build a perfect footer who sticks at the bottom of the browser window after it's content. And I got help here @ Stack Overflow previously. But after a while, and doing a few tests, found out that after the browser window is resized, and then I scroll down , the footer overlaps...it is causing me a big headache right now and I'd like to fix this so I can move on. I'm going to post the display.css right here: @charset "utf-8"; body, html { margin: 0; padding: 0; text-align: center; position: relative; min-height:100%; /* needed for footer positioning*/ height:100%; /* needed for footer positioning*/ } .spacer { clear: both; height: 0; margin: 0; padding: 0; font-size: 0.1em; } .spacer_left { clear: left; margin: 0 0 10px 0; padding: 0; font-size: 0.1em; } hr { height: 1px; margin: 20px 0 20px 0; border: 0; color: #ccc; background: #ccc; } #container { position:relative; /* needed for footer positioning*/ min-height: 100%;/* needed for footer positioning*/ height: auto !important;/* needed for footer positioning*/ height: 100%;/* needed for footer positioning*/ margin: 0 auto -30px;/* needed for footer positioning*/ width: 1160px; padding: 0; border: 1px solid #333; text-align: left; } #header { margin: 0; padding: 5px; height:70px; } #login { font-family: Arial; font-size: 15px; color:#FFF; text-align: right; width: 440px; margin: 2px; } #login .theInput { font-family: Arial; font-size: 14px; width: 110px; margin-right: 5px; } #login .theSubmit { font-family: Arial; font-size: 10px; background-color: #333333; color: #FFFFFF; margin-right: 5px; } h1#lineainvisible { width:1160px; height:4px; position:relative; margin-top:4px; visibility: inherit; font-family:Arial, Helvetica, sans-serif; font-size:12px; } ul#nav { width:100%; height:36px; display:block; background-color:#000; background-repeat:repeat-x; } #wrapthatbanner { display:block; float:left; width:100%; height:524px; margin-bottom:20px; } #content { margin: 0px 20px 30px 20px; /* needed for footer positioning*/ } .panelsreadmore { margin-right: 10px; text-align:right; } div#content.columns { margin-left: 100px; } #content abbr, #content acronym { cursor: help; border-bottom: 1px dotted; } #content ul { list-style-type: square; margin-left: 75px; } #content ul li, #content ol li { margin: 0 0 0.4em 0; padding: 0; } #content blockquote { width: 75%; margin: 0 auto; padding: 20px; } #contentLeft { float: left; width:580px; } #contentRight { float: right; width:580px; } .sitenote { display:block; padding:6px; border:1px solid #bae2f0; background:#e3f4f9; line-height:130%; font-size:13px; margin-top: 0; margin-right: 0; margin-bottom: 0.5em; margin-left: 0; } #footer, .push /* needed for footer positioning*/ { padding: 5px; clear: both; position:absolute;/* needed for footer positioning*/ bottom:0;/* needed for footer positioning*/ height: -30px;/* needed for footer positioning*/ width:1150px; } And this is the HTML Template File. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <!-- TemplateBeginEditable name="doctitle" --> <title>Title of Page</title> <!-- TemplateEndEditable --> <!-- TemplateParam name="categoria" type="text" value="home" --> <!-- Meta Tags --> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- Meta Tags - Close --> <!-- CSS Loader - StartsS --> <link href="../css/main-client.css" rel="stylesheet" type="text/css" media="all" /> <!-- CSS Loader - Ends --> <!-- Drop Down Menu --> <link href="../css/dropdown.css" media="screen" rel="stylesheet" type="text/css" /> <link href="../css/default.advanced.css" media="screen" rel="stylesheet" type="text/css" /> <!-- Drop Down Menu - Ends --> <!-- Font Replacement Starts --> <script src="../cufon-yui.js" type="text/javascript"></script> <script src="../AFB_400.font.js" type="text/javascript"></script> <script type="text/javascript"> Cufon.replace('h2'); </script> <script type="text/javascript"> Cufon.replace('h3'); </script> <script type="text/javascript"> Cufon.replace('h4'); </script> <!-- Font Replacement = END --> <!-- Start VisualLightBox.com HEAD section --> <link rel="stylesheet" href="engine/css/vlightbox.css" type="text/css" /> <style type="text/css">#vlightbox a#vlb{display:none}</style> <link rel="stylesheet" href="engine/css/visuallightbox.css" type="text/css" media="screen" /> <script src="engine/js/jquery.min.js" type="text/javascript"></script> <!-- End VisualLightBox.com HEAD section --> <!-- TemplateBeginEditable name="head" --> <!-- TemplateEndEditable --> </head> <body id="@@(categoria)@@"> <div id="container"> <div id="header"> <table width="100%" border="0"> <tr> <td width="67%" height="77px;"><a href="index.html"><img src="../images/Titulos/5.png" alt="" width="257" hspace="10" vspace="10" border="0" id="screen_logo" title=""/></a></td> <td width="33%" valign="top"><form id="login">Log in: <input type="text" class="theInput" name="user" /> <input type="submit" name="Submit" value="Submit" /> </form> </td> </tr> </table> </div> <!-- Aqui es donde empieza fisicamente el menu drop down --> <ul id="nav" class="dropdown dropdown-horizontal"> <li><a href="../index.html">Home</a></li> <li><a href="#" class="dir">Service 1</a></li> <li><a href="#" class="dir">Service 2</a></li> <li><a href="#" class="dir">Service 3</a></li> <li><a href="#" class="dir">Service 4</a></li> <li><a href="#" class="dir">Service 5</a></li> <li><a href="#" class="dir">Service 6</a></li> </ul> <!-- Aqui termina el menu CSS--> <!-- Reset --> <div id="wmfg"> </div> <!-- Reset --> <!-- TemplateBeginEditable name="banner-grande" --> <!-- TemplateEndEditable --> <div id="content"><!-- TemplateBeginEditable name="content" --> <p>&nbsp;</p> <!-- TemplateEndEditable --></div> <div id="footer"><a href="../terms.html">Terms and Conditions</a> |<a href="privacy.html"> Privacy Policy</a><br/> Copyright 2010. .</div> </div> </div> </body> </html> Can somebody take a look at this, and tell me what am I doing wrong ? Thanks in advance.

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  • Can an administration extraction of an MSI file perform registry and/or system wide changes?

    - by Wil
    I am always getting MSI (or setup EXEs which are basically MSI) files, and half the time they really do not need to be a setup. Microsoft is probably one of the biggest sources - almost every time I want to download a little source code sample, it has a MSI which if you install, only usually has three files. I would rather not do an install and add it to the add/remove programs and who knows what else (although I am sure it wouldn't be that bad) for the sake of three files! For this reason, I always use the following command: MSIEXEC /a <filename.msi> /qb TARGETDIR=<directory name> Now, this works fine and I have never had problems... However, I was just browsing some articles on Technet and found the following resource about administration installs. Apparently, MSI files can have two sequences: The AdminUISequence Table and the AdminExecuteSequence Table. I am not so worried about the AdminUISequence Table as it states that "The installer skips the actions in this table if the user interface level is set to basic UI or no UI", and this is what the /qb switch I use does. However, there is nothing similar written against AdminExecuteSequence Table. I realise that many people who write MSI files simply do it for a single end user and probably do not even touch the admin install options, however, is it possible for them to set items that can affect the system and if so, is there a fail proof way of extracting? I do already use 7-zip, however despite it being on the "supported" page, MSI support is lacking... well... completely sucks. It looses the file names and is generally useless. They have a bug which was closed with no reason/resolution over three years ago, and I opened a forum post and haven't had a reply. I would not really want to install any additional programs if I could help it and just want peoples opinions on this. Thanks. edit - Should also say, I run with UAC on, and I have never ever had a elevation prompt whilst performing the MSIEXEC operation, so I am guessing I have never had a system wide change, however, I am still curious as to if it is possible... As if changes (even just to the user) are possible I would do this locally/in a VM and never on a server or place of importance!

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  • DirectX works for 64-bit but not 32-bit

    - by dtbarne
    I'm trying to play a game (Civilization 5) which was previously working but no longer. I believe I've narrowed it down to a DirectX issue because I get an error running dxdiag.exe in 32 bit mode. My goal (at least I believe) is to get Direct3D Acceleration "Enabled" in dxdiag (as it is in 64 bit dxdiag). A very similar issue is here: http://answers.microsoft.com/en-us/windows/forum/windows_7-gaming/direct3d-acceleration-is-not-available-in-windows/4c345e6e-dc68-e011-8dfc-68b599b31bf5?page=1 The proposed answer, which looks very promising, doesn't seem to work for me. Like other users in that thread, HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Direct3D\Drivers does not have a SoftwareOnly key to change. I even tried manually adding it as a string and dword, to no avail. I have a NVIDIA GeForce GT 525M, and before you ask, yes I've tried updating (also uninstalling, reinstalling) my drivers. I've also tried doing the same with DirectX (and Civilization 5 for that matter). Been debugging for some 4+ hours now after a full day of work and I've run out of ideas. I'm hoping somebody knows the solution here! :) Here's what I see when I open dxdiag: DxDiag has detected that there mgiht have been a problem accessing Direct3D the last time this program was used. Would you like to bypass Direct3D this time? No - Crash Yes - Works, but in Display tab: DirectDraw Acceleration: Disabled Direct3D Acceleration: Not Available AGP Texture Acceleration: Not Available If I click "Run 64-bit DxDiag", all three are "Enabled". I should also note that I've tried the following steps as Microsoft suggests, but I'm not able to do so as the "Change Settings" button is disabled. Some programs run very slowly—or not at all—unless Microsoft DirectDraw or Direct3D hardware acceleration is turned on. To determine this, click the Display tab, and then under DirectX Features, check to see whether DirectDraw, Direct3D, and AGP Texture Acceleration appear as Enabled. If not, try turning on hardware acceleration. Click to open Screen Resolution. Click Advanced settings. Click the Troubleshoot tab, and then click Change settings. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. Move the Hardware Acceleration slider to Full. Full dxdiag dump: ------------------ System Information ------------------ Time of this report: 11/8/2012, 23:13:24 Machine name: DTBARNE Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Dell System XPS L502X BIOS: Default System BIOS Processor: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 8192MB RAM Available OS Memory: 8086MB RAM Page File: 2466MB used, 13704MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode DxDiag Previously: Crashed in Direct3D (stage 2). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 3000 Manufacturer: Chip type: DAC type: Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09 Display Memory: Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Monitor Id: Native Mode: Output Type: Driver Name: Driver File Version: () Driver Version: DDI Version: Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: Vendor ID: Device ID: SubSys ID: Revision ID: Driver Strong Name: oem11.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2696:pci\ven_8086&dev_0126&subsys_04b61028 Rank Of Driver: 00E60001 Video Accel: Deinterlace Caps: n/a D3D9 Overlay: DXVA-HD: DDraw Status: Disabled D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail Date and Size: 11/20/2010 22:23:47, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1C26 | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Synaptics PS/2 Port TouchPad | Matching Device ID: *dll04b6 | Upper Filters: SynTP | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 26.2 GB Total Space: 122.0 GB File System: NTFS Model: M4-CT128M4SSD2 ATA Device Drive: D: Model: Optiarc DVDRWBD BC-5540H ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04B61028&REV_05\3&11583659&0&D8 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_04B61028&REV_09\3&11583659&0&00 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_04B61028&REV_B5\3&11583659&0&E5 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_20108086&REV_09\3&11583659&0&08 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_04B61028&REV_B5\3&11583659&0&E4 Driver: n/a Name: Intel(R) Centrino(R) Advanced-N 6230 Device ID: PCI\VEN_8086&DEV_0091&SUBSYS_52218086&REV_34\4&2634DE8D&0&00E1 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_8086&DEV_1C4B&SUBSYS_04B61028&REV_05\3&11583659&0&F8 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_04B61028&REV_B5\3&11583659&0&E3 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_04B61028&REV_06\4&109EAB2F&0&00E5 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04B61028&REV_04\3&11583659&0&B0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_04B61028&REV_B5\3&11583659&0&E1 Driver: n/a Name: NVIDIA GeForce GT 525M Device ID: PCI\VEN_10DE&DEV_0DF5&SUBSYS_04B61028&REV_A1\4&4DCA75F&0&0008 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04B61028&REV_05\3&11583659&0&D0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04B61028&REV_B5\3&11583659&0&E0 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04B61028&REV_05\3&11583659&0&E8 Driver: n/a Name: Standard AHCI 1.0 Serial ATA Controller Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_04B61028&REV_05\3&11583659&0&FA Driver: n/a Name: SM Bus Controller Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04B61028&REV_05\3&11583659&0&FB Driver: n/a Name: Intel(R) HD Graphics 3000 Device ID: PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09\3&11583659&0&10 Driver: n/a Name: Renesas Electronics USB 3.0 Host Controller Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_04B61028&REV_04\4&3494AC3A&0&00E3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: HD Audio Microphone 2,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • Receive MMS images and make album using iamge using j2me

    - by Abdul Basit
    I am trying to made application which receive MMS images and make a album from them user can view the pictures while running this application. I am facing problem while running application on mobile. while this application is fully working in wireless tookit emulator. Please guide me to fix this problem.`//package hello; import javax.microedition.midlet.; import javax.microedition.lcdui.; import javax.wireless.messaging.*; import java.io.IOException; import java.util.Vector; import javax.microedition.io.Connector; import javax.microedition.lcdui.Display; //, ItemStateListener public class MMSS extends MIDlet implements CommandListener, Runnable, MessageListener { //-----------------------------------Receive MMS --------------------------- private Thread mReceiver = null; private boolean mEndNow = false; private Message msg = null; String msgReceived = null; private Image[] receivedImage = new Image[5]; private Command mExitCommand = new Command("Exit", Command.EXIT, 2); private Command mRedCommand = new Command("Back", Command.SCREEN, 1); private Command mBlueCommand = new Command("Next", Command.SCREEN, 1); private Command mPlay = new Command("Play", Command.SCREEN, 1); protected static final String DEFAULT_IMAGE = "/MMSS_logo.jpg"; //protected static final String DEFAULT_IMAGE = "/wait.png"; private Display mDisplay = null; //protected ImageItem mColorSquare = null; protected Image mInitialImage = null; private String mAppID = "MMSMIDlet"; private TextField imageName = null; //private Form mForm = null; private int count = 0; private int next = 0; private Integer mMonitor = new Integer(0); //----------------------------------- End Receive MMS --------------------------- private boolean midletPaused = false; private Command exitCommand; private Command exitCommand1; private Command backCommand; private Form form; private StringItem stringItem; private ImageItem imageItem; private Image image1; private Alert alert; private List locationList; private Alert cannotAddLocationAlert; public MMSS() { } /** * Initilizes the application. * It is called only once when the MIDlet is started. The method is called before the startMIDlet method. */ private void initialize() { } /** * Performs an action assigned to the Mobile Device - MIDlet Started point. */ public void startMIDlet() { // write pre-action user code here switchDisplayable(null, getForm()); // write post-action user code here } /** * Performs an action assigned to the Mobile Device - MIDlet Resumed point. */ public void resumeMIDlet() { } /** * Switches a current displayable in a display. The display instance is taken from getDisplay method. This method is used by all actions in the design for switching displayable. * @param alert the Alert which is temporarily set to the display; if null, then nextDisplayable is set immediately * @param nextDisplayable the Displayable to be set / public void switchDisplayable(Alert alert, Displayable nextDisplayable) {//GEN-END:|5-switchDisplayable|0|5-preSwitch // write pre-switch user code here Display display = getDisplay();//GEN-BEGIN:|5-switchDisplayable|1|5-postSwitch if (alert == null) { display.setCurrent(nextDisplayable); } else { display.setCurrent(alert, nextDisplayable); } } /* * Called by a system to indicated that a command has been invoked on a particular displayable. * @param command the Command that was invoked * @param displayable the Displayable where the command was invoked */ public void commandAction(Command command, Displayable displayable) { // write pre-action user code here if (displayable == form) { if (command == exitCommand) { // write pre-action user code here exitMIDlet(); // write post-action user code here } } // write post-action user code here } /** * Returns an initiliazed instance of exitCommand component. * @return the initialized component instance */ public Command getExitCommand() { if (exitCommand == null) { // write pre-init user code here exitCommand = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand; } /** * Returns an initiliazed instance of form component. * @return the initialized component instance */ public Form getForm() { if (form == null) { // write pre-init user code here form = new Form("Welcome to MMSS", new Item[] { getStringItem(), getImageItem() }); form.addCommand(getExitCommand()); form.setCommandListener(this); // write post-init user code here } return form; } /** * Returns an initiliazed instance of stringItem component. * @return the initialized component instance */ public StringItem getStringItem() { if (stringItem == null) { // write pre-init user code here stringItem = new StringItem("Hello", "Hello, World!"); // write post-init user code here } return stringItem; } /** * Returns an initiliazed instance of exitCommand1 component. * @return the initialized component instance / public Command getExitCommand1() { if (exitCommand1 == null) { // write pre-init user code here exitCommand1 = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand1; } /* * Returns an initiliazed instance of imageItem component. * @return the initialized component instance */ public ImageItem getImageItem() { if (imageItem == null) { // write pre-init user code here imageItem = new ImageItem("imageItem", getImage1(), ImageItem.LAYOUT_CENTER | Item.LAYOUT_TOP | Item.LAYOUT_BOTTOM | Item.LAYOUT_VCENTER | Item.LAYOUT_EXPAND | Item.LAYOUT_VEXPAND, "");//GEN-LINE:|26-getter|1|26-postInit // write post-init user code here } return imageItem; } /** * Returns an initiliazed instance of image1 component. * @return the initialized component instance */ public Image getImage1() { if (image1 == null) { // write pre-init user code here try { image1 = Image.createImage("/B.jpg"); } catch (java.io.IOException e) { e.printStackTrace(); } // write post-init user code here } return image1; } /** * Returns a display instance. * @return the display instance. */ public Display getDisplay () { return Display.getDisplay(this); } /** * Exits MIDlet. */ public void exitMIDlet() { switchDisplayable (null, null); destroyApp(true); notifyDestroyed(); } /** * Called when MIDlet is started. * Checks whether the MIDlet have been already started and initialize/starts or resumes the MIDlet. */ public void startApp() { if (midletPaused) { resumeMIDlet (); } else { initialize (); startMIDlet (); } midletPaused = false; /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// try { conn = (MessageConnection) Connector.open("mms://:" + mAppID); conn.setMessageListener(this); } catch (Exception e) { System.out.println("startApp caught: "); e.printStackTrace(); } if (conn != null) { startReceive(); } /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// } /** * Called when MIDlet is paused. */ public void pauseApp() { midletPaused = true; mEndNow = true; try { conn.setMessageListener(null); conn.close(); } catch (IOException ex) { System.out.println("pausetApp caught: "); ex.printStackTrace(); } } /** * Called to signal the MIDlet to terminate. * @param unconditional if true, then the MIDlet has to be unconditionally terminated and all resources has to be released. */ public void destroyApp(boolean unconditional) { mEndNow = true; try { conn.close(); } catch (IOException ex) { System.out.println("destroyApp caught: "); ex.printStackTrace(); } } private void startReceive() { mEndNow = false; //---- Start receive thread mReceiver = new Thread(this); mReceiver.start(); } protected MessageConnection conn = null; protected int mMsgAvail = 0; // -------------------- Get Next Images ------------------------------------ private void getMessage() { synchronized(mMonitor) { mMsgAvail++; mMonitor.notify(); } } // -------------------- Display Images Thread ------------------------------ public void notifyIncomingMessage(MessageConnection msgConn) { if (msgConn == conn) getMessage(); } public void itemStateChanged(Item item) { throw new UnsupportedOperationException("Not supported yet."); } class SetImage implements Runnable { private Image img = null; public SetImage(Image inImg) { img = inImg; } public void run() { imageItem.setImage(img); imageName.setString(Integer.toString(count)); } } public void run() { mMsgAvail = 0; while (!mEndNow) { synchronized(mMonitor) { // Enter monitor if (mMsgAvail <= 0) try { mMonitor.wait(); } catch (InterruptedException ex) { } mMsgAvail--; } try { msg = conn.receive(); if (msg instanceof MultipartMessage) { MultipartMessage mpm = (MultipartMessage)msg; MessagePart[] parts = mpm.getMessageParts(); if (parts != null) { for (int i = 0; i < parts.length; i++) { MessagePart mp = parts[i]; byte[] ba = mp.getContent(); receivedImage[count] = Image.createImage(ba, 0, ba.length); } Display.getDisplay(this).callSerially(new SetImage(receivedImage[count])); } } } catch (IOException e) { System.out.println("Receive thread caught: "); e.printStackTrace(); } count++; } // of while } } `

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  • Memcached Debuging/Server Logs Monitor the Memcached Servers?

    - by user1179459
    I have chat engine which is based on the Memcached variables, putting them into arrays and reading them in other end via jquery, which works fine 95% of the times, however when the server load is high memcached (presume its the memcached) the crash and browser gets stucks up. I dont think its jquery issue since this only happens when the server load is very high. I need a way to monitor the memcached servers or somehow write a log file into where the fails/errors comes in... Any idea on how i can do this ? or any idea why memcached servers fails ? I run the memcached as follows $GLOBALS['MemCached'] = FALSE; $GLOBALS['MemCached'] = new Memcache; $GLOBALS['MemCached']->pconnect('localhost', 11211); My memcached config is as follows #! /bin/sh # # chkconfig: - 55 45 # description: The memcached daemon is a network memory cache service. # processname: memcached # config: /etc/sysconfig/memcached # pidfile: /var/run/memcached/memcached.pid # Standard LSB functions #. /lib/lsb/init-functions # Source function library. . /etc/init.d/functions PORT=11211 USER=memcached MAXCONN=1024 CACHESIZE=128 OPTIONS="" if [ -f /etc/sysconfig/memcached ];then . /etc/sysconfig/memcached fi # Check that networking is up. . /etc/sysconfig/network if [ "$NETWORKING" = "no" ] then exit 0 fi RETVAL=0 prog="memcached" pidfile=${PIDFILE-/var/run/memcached/memcached.pid} lockfile=${LOCKFILE-/var/lock/subsys/memcached} start () { echo -n $"Starting $prog: " # Ensure that /var/run/memcached has proper permissions if [ "`stat -c %U /var/run/memcached`" != "$USER" ]; then chown $USER /var/run/memcached fi daemon --pidfile ${pidfile} memcached -d -p $PORT -u $USER -m $CACHESIZE -c $MAXCONN -P ${pidfile} $OPTIONS RETVAL=$? echo [ $RETVAL -eq 0 ] && touch ${lockfile} } stop () { echo -n $"Stopping $prog: " killproc -p ${pidfile} /usr/bin/memcached RETVAL=$? echo if [ $RETVAL -eq 0 ] ; then rm -f ${lockfile} ${pidfile} fi } restart () { stop start } # See how we were called. case "$1" in start) start ;; stop) stop ;; status) status -p ${pidfile} memcached RETVAL=$? ;; restart|reload|force-reload) restart ;; condrestart|try-restart) [ -f ${lockfile} ] && restart || : ;; *) echo $"Usage: $0 {start|stop|status|restart|reload|force-reload|condrestart|try-restart}" RETVAL=2 ;; esac exit $RETVAL

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  • Setting up Apache and PHP on Mac OS X Snow Leopard

    - by Martin Bean
    I've recently purchased an Apple iMac. Unfortunately, enabling Apache and PHP has thrown up some problems. I enabled Mac's built-in Web Sharing through System Preferences, at which point I got an output and could add HTML files to my user directory. However, PHP files were being displayed rather than interpreted. I then discovered this is because PHP isn't enabled by default on Mac's Apache set-up. After a quick Google search, I came across this page: http://developer.apple.com/mac/articles/internet/phpeasyway.html I proceeded to the section, Enabling PHP in Apache, copying and pasting the following code snippet into a new Terminal window and hitting Return: set admin_email to (do shell script "defaults read AddressBookMe ExistingEmailAddress") user_www=$HOME/Sites filename=php-test user_index=${user_www}/${filename}.php user_db=${user_www}/${filename}-db.sqlite3 # NOTE: Having a writeable database in your home directory can be a security risk! conf=`apachectl -V | awk -F= '/SERVER_CONFIG/ {print \$2}'| sed 's/"//g'` conf_old=$conf.$$ conf_new=/tmp/php_conf.new touch $user_db chmod a+r $user_index chmod a+w $user_db chmod a+w $user_www echo "Enabling PHP in $conf ..." sed '/#LoadModule php5_module/s/#LoadModule/LoadModule/' $conf | sed "s^[email protected]^<b>\$admin_email</b>^" > $conf_new echo "(Re)Starting Apache ..." osascript <<EOF do shell script "/bin/mv -f $conf $conf_old; /bin/mv $conf_new $conf; /usr/sbin/apachectl restart" with administrator privileges EOF Unfortunately, this has completed thrown Apache and now nothing is being served; instead I'm receiving "Failed to open page" errors because it cannot connect to the server, despite Web Sharing still being active in System Preferences. So therefore I guess my question is this: how can I undo the changes made by the copy-and-pasting of the above code snippet? Admittedly, I don't understand what the above did; I just thought it looked like a Terminal command and tried it. I have no experience in setting up Apache on Mac OS X (and I've only installed XAMPP and WampServer on Windows). So any points on reversing the aforementioned, and then successfully enabling PHP would be great. EDIT: I've discovered, via Console, the following error message is being recorded when trying to browse to 127.0.0.1... (org.apache.httpd) Throttling respawn: Will start in 10 seconds no listening sockets available, shutting down Unable to open logs (org.apache.httpd[13453]) Exited with exit code: 1 Does this point any more to the issue? EDIT #2: I'm now getting this in Console... 15/02/2010 21:24:14 osascript[3597] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper

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  • What PHP, Xdebug and Eclipse configurations work on Windows 7 64 bit?

    - by thaddeusmt
    I have been mucking around for days, trying to find the right combination that lets me debug with breakpoints and variable viewing, in Eclipse, without crashing Apache. PHP 5.3? PHP 5.2? Eclipse Helios? Eclipse Galileo? One or the other with certain versions of xdebug or php? Or do I really need to use NetBeans or something else? Is my 64 bit OS the problem? Do need specific 64bit versions of PHP, Eclipse or Xdebug to work on Windows 7 64? Any special xdebug config options and tricks that I need in php.ini? Like turning off xdebug.profiler_enable or not using quotes around my zend_extension path to the xdebug dll? A Vhosts issue? Scrap the whole thing and go back to Win XP or Ubuntu? Here's what I've already been reading: http://stackoverflow.com/questions/4509245/so-eclipse-and-xdebug-walk-into-a-bar-and-then-my-apache-server-dies/4602473 http://stackoverflow.com/questions/206788/why-does-xdebug-crash-apache-on-every-xampp-install-ive-tried http://bugs.xdebug.org/view.php?id=459 https://bugs.eclipse.org/bugs/show_bug.cgi?id=312951#c8 http://stackoverflow.com/questions/2799936/xdebug-for-php-5-2-on-windows-7-64bit and so and so on... SO, xdebug bug tracker, eclipse bugzilla, etc, etc Basically what would be great is if folks could post their working (i.e. debugging with breakpoints and local variable viewing in Eclipse) Win7 64bit configurations, including: PHP version (5.3.1, 5.2.11, etc) Xdebug dll (2.1.0-5.3-vc6, etc) Xdebug php.ini config (zend_extension = "C:\xampp\php\ext\php_xdebug.dll", etc) Apache version (2.2.14, etc) Eclipse version Anything else important? The "secret ingredient"? Thanks! I miss my debugger since I got a new laptop with Win 7! Sadly it looks like some of the drivers (switchable graphics, multi-touch pad, etc) on my lappy don't work right with Ubuntu yet, so I feel a bit trapped on Win :( I know I will figure something out eventually, but I've been at this trial-and-error game a while and am seeking some guidance. (Originally posted on StackOverflow here, but moved to SuperUser:) http://stackoverflow.com/questions/4628215/what-php-xdebug-and-eclipse-configurations-work-on-windows-7-64-bit

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  • CPU overheating after cleaning it

    - by Roberts
    I wanted to clean my computer CPU heatsink and fan itself, because the temperature is not what I wanted. About (50C ~ 70C). I have Intel Core 2 Duo E4300 @1.8 GHz (LGA775). The heatsink wasn't so scary filled with dust but I wanted to clean it anyway. I didn't know how to get heatsink with fan from the socket. So after 25 minutes I've figured it out. But I didn't know how to get it back on so I spent a lot time getting out the motherboard from the case. The fan and heatsink... The case and all components are clear of dust. (I'm tired now). Then I put all back just the way it was, well did few things on cable management. But the problem was that I didn't know how to connect front audio connectors. I had Windows XP hibernated. So I started the PC and everything was normal, except CMOS memory was clear. I configured the BIOS just the way it was and while I was doing that I saw about 58C CPU temperature and fan at 1789 RPM. Restarted the computer with new settings applied. But Windows halted with Blue Screen (I forgot what error it was but something with KERNEL). Restarted the PC and deleted hibernation session and everything was back normal. But couldn't record any sound from front panel microphone. The problem was that I messed ground wire with mic. Again after fixing it I turned computer on. No problems. The fan currently is noisy and temperature was 78C. The temperature before was 55C - 60C at idle. Now it's about 60C. If I do something then temperature raises to 79C. While speaking in skype the temperature was 82C. Could this problem occur because of the thermal grease (it's old and never replaced)? Edit The problem wasn't in thermal paste (because I didn't touch it). The problem was that I installed heatsink wrong. Now instead of regular 60C CPU temperature the CPU is at 48C (cool).

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  • Authenticate to VM using vagrant up

    - by utrecht
    Authentication failure during Vagrant Up, while vagrant ssh and ssh vagrant@localhost -p2222 works I would like to execute a shell script using Vagrant at boot. Vagrant is unable to Authenticate, while the VM has been started using vagrant up: c:\temp\helloworld>vagrant up Bringing machine 'default' up with 'virtualbox' provider... ==> default: Importing base box 'helloworld'... ==> default: Matching MAC address for NAT networking... ==> default: Setting the name of the VM: helloworld_default_1398419922203_60603 ==> default: Clearing any previously set network interfaces... ==> default: Preparing network interfaces based on configuration... default: Adapter 1: nat ==> default: Forwarding ports... default: 22 => 2222 (adapter 1) ==> default: Booting VM... ==> default: Waiting for machine to boot. This may take a few minutes... default: SSH address: 127.0.0.1:2222 default: SSH username: vagrant default: SSH auth method: private key default: Error: Connection timeout. Retrying... default: Error: Authentication failure. Retrying... default: Error: Authentication failure. Retrying... default: Error: Authentication failure. Retrying... default: Error: Authentication failure. Retrying... ... After executing CTRL + C it is possible to authenticate to the VM using vagrant ssh and ssh vagrant@localhost -p2222 Vagrant file I use the default Vagrantfile and I only changed the hostname: # -*- mode: ruby -*- # vi: set ft=ruby : # Vagrantfile API/syntax version. Don't touch unless you know what you're doing! VAGRANTFILE_API_VERSION = "2" Vagrant.configure(VAGRANTFILE_API_VERSION) do |config| # All Vagrant configuration is done here. The most common configuration # options are documented and commented below. For a complete reference, # please see the online documentation at vagrantup.com. # Every Vagrant virtual environment requires a box to build off of. config.vm.box = "helloworld" ... Vagrant version c:\temp\helloworld>vagrant --version Vagrant 1.5.1 Question How to authenticate to VM using vagrant up?

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  • PC monitors shut off and system hangs while playing 3D games, but sound continues - Diagnosis?

    - by Jon Schneider
    Two days ago, I started running into a problem with my Windows PC: The PC's two connected monitors simultaneously lose signal and go black (as though the PC had been powered off). The keyboard's Numlock, Capslock, and Scroll Lights will become "stuck" in their current positions, as though the PC is hung. (For example, the Numlock light on the keyboard remains lit regardless of me pressing the Numlock key repeatedly.) No keyboard input does anything. (Ctrl+Alt+Del, Ctrl+Shift+Esc, Ctrl+C, etc.) However -- Whatever sound/music the PC was playing continues to play, and the PC's fans continue running, so the PC hasn't powered itself off or rebooted itself. Opening up the case, the graphics card is pretty hot to the touch. I had this happen 3 times in one evening. In all cases, I was playing a game with 3D graphics when the problem occurred (Torchlight, Minecraft, Magic: The Gathering 2012, Avadon: The Black Fortress demo). I have yet to have the problem happen when I'm not playing a game. This system has been running stable for about 2.5 years prior to this. I didn't make any changes to the system prior to the problem starting to occur. System specs: OS: Windows 7 64-bit Processor: Intel Core 2 Duo E7200 Wolfdale 2.53GHz Video Card: XFX GeForce 9800 GT 512 MB Motherboard: Foxconn P45A-S LGA 775 Intel ATX RAM: Corsair 4 GB (2x 2GB) DDR2-800 (PC2 6400) Full specs: New PC 2008 Troubleshooting tried so far (the problem occurred again after taking each of these steps, one at a time): Updated the video drivers with the latest drivers from NVidia's site. Opened up the case and cleaned out the video card and processor fans (both were pretty dirty). Installed and ran temperature monitor software. The processor idles at about 50 degrees C, and goes up to about 63 degrees C while playing a game (seems on the warm side, but not excessively so?). The software wasn't able to report the temperature of the GPU -- not sure this particular GPU supports software temperature readout? My initial diagnosis is that maybe the GPU is on its last legs (given that it seems to be running pretty hot, and the problem only occurs while playing 3D games). Does this seem likely? Or is it likely that this problem is caused by the processor, RAM, or motherboard? Or could this be a software issue of some kind? Thanks for any advice!

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  • Explanation of the init.d/scripts Fedora

    - by Shahmir Javaid
    Below is a copy of vsftpd, i need some explanations of some of the scripts mentioned below in this script: #!/bin/bash # ### BEGIN INIT INFO # Provides: vsftpd # Required-Start: $local_fs $network $named $remote_fs $syslog # Required-Stop: $local_fs $network $named $remote_fs $syslog # Short-Description: Very Secure Ftp Daemon # Description: vsftpd is a Very Secure FTP daemon. It was written completely from # scratch ### END INIT INFO # vsftpd This shell script takes care of starting and stopping # standalone vsftpd. # # chkconfig: - 60 50 # description: Vsftpd is a ftp daemon, which is the program \ # that answers incoming ftp service requests. # processname: vsftpd # config: /etc/vsftpd/vsftpd.conf # Source function library. . /etc/rc.d/init.d/functions # Source networking configuration. . /etc/sysconfig/network RETVAL=0 prog="vsftpd" start() { # Start daemons. # Check that networking is up. [ ${NETWORKING} = "no" ] && exit 1 [ -x /usr/sbin/vsftpd ] || exit 1 if [ -d /etc/vsftpd ] ; then CONFS=`ls /etc/vsftpd/*.conf 2>/dev/null` [ -z "$CONFS" ] && exit 6 for i in $CONFS; do site=`basename $i .conf` echo -n $"Starting $prog for $site: " daemon /usr/sbin/vsftpd $i RETVAL=$? echo if [ $RETVAL -eq 0 ]; then touch /var/lock/subsys/$prog break else if [ -f /var/lock/subsys/$prog ]; then RETVAL=0 break fi fi done else RETVAL=1 fi return $RETVAL } stop() { # Stop daemons. echo -n $"Shutting down $prog: " killproc $prog RETVAL=$? echo [ $RETVAL -eq 0 ] && rm -f /var/lock/subsys/$prog return $RETVAL } # See how we were called. case "$1" in start) start ;; stop) stop ;; restart|reload) stop start RETVAL=$? ;; condrestart|try-restart|force-reload) if [ -f /var/lock/subsys/$prog ]; then stop start RETVAL=$? fi ;; status) status $prog RETVAL=$? ;; *) echo $"Usage: $0 {start|stop|restart|try-restart|force-reload|status}" exit 1 esac exit $RETVAL Question I What the hell is the difference between the && and || signs in the below commands, and is it just an easy way to do a simple if check or is it completely different to a if[..something..]; then ..something.. fi: # Check that networking is up. [ ${NETWORKING} = "no" ] && exit 1 [ -x /usr/sbin/vsftpd ] || exit 1 Question II i get what -eq and -gt is (equal to, greater than) but is there a simple website that explains what -x, -d and -f are? Any help would be apreciated Running Fedora 12 on my OS. Script copied from /etc/init.d/vsftpd Question III It says required starts are $local_fs $network $named $remote_fs $syslog but i cant see any where it checks for those.

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  • getView only shows Flagged Backgrounds for drawn Views, It does not show Flagged Background when scroll to view more items on list

    - by Leoa
    I am trying to create a listview that receives a flagged list of items to indicate a status to the user. I have been able to create the flag display by using a yellow background (see image at bottom). In Theory, the flagged list can have many flagged items in it. However in my app, only the first three flagged backgrounds are shown. I believe this is because they are initially drawn to the screen. The Flagged background that are not drawn initially to the screen do not show. I'd like to know how to get the remaining flags to show in the list. ListView Recycling: The backgrounds in the listView are being recycled in getView(). This recycling goes from position 0 to position 9. I have flags that need to match at positions 13, 14 and so on. Those positions are not being displayed. listView.getCheckedItemPositions() for multiple selections: This method will not work in my case because the user will not selected the flags. The flags are coming from the server. setNotifyOnChange() and/or public virtual void SetNotifyOnChange (bool notifyOnChange): I'm not adding new data to the list, so I don't see how this method would work for my program. Does this method communicate to getview when it is recycling data? I was unable to find an answer to this in my research. public void registerDataSetObserver: This may be overkill for my problem, but is it possible to have an observer object that keeps track of the all the positions in my items list and in my flag list no matter if the view is recycled and match them on the screen? Code: package com.convention.notification.app; import java.util.Iterator; import java.util.ArrayList; import java.util.List; import android.app.Activity; import android.content.Context; import android.graphics.Color; import android.os.Bundle; import android.text.Html; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.view.ViewParent; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.TextView; public class NewsRowAdapter extends ArrayAdapter<Item> { private Activity activity; private List<Item> items; private Item objBean; private int row; private List<Integer> disable; View view ; int disableView; public NewsRowAdapter(Activity act, int resource, List<Item> arrayList, List<Integer> disableList) { super(act, resource, arrayList); this.activity = act; this.row = resource; this.items = arrayList; this.disable=disableList; System.out.println("results of delete list a:"+disable.toString()); } public int getCount() { return items.size(); } public Item getItem(int position) { return items.get(position); } public long getItemId(int position) { return position; } @Override public int getItemViewType(int position) { for(int k =0;k < disable.size();k++){ if(position==disable.get(k)){ //System.out.println( "is "+position+" value of disable "+disable.get(k)); disableView=disable.get(k); //AdapterView.getItemAtPosition(position); } } return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { View view = convertView; ViewHolder holder; if (view == null) { LayoutInflater inflater = (LayoutInflater) activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); view = inflater.inflate(row, null); getItemViewType(position); long id=getItemId(position); if(position==disableView){ view.setBackgroundColor(Color.YELLOW); System.out.println(" background set to yellow at position "+position +" disableView is at "+disableView); }else{ view.setBackgroundColor(Color.WHITE); System.out.println(" background set to white at position "+position +" disableView is at "+disableView); } //ViewHolder is a custom class that gets TextViews by name: tvName, tvCity, tvBDate, tvGender, tvAge; holder = new ViewHolder(); /* setTag Sets the tag associated with this view. A tag can be used to * mark a view in its hierarchy and does not have to be unique * within the hierarchy. Tags can also be used to store data within * a view without resorting to another data structure. */ view.setTag(holder); } else { //the Object stored in this view as a tag holder = (ViewHolder) view.getTag(); } if ((items == null) || ((position + 1) > items.size())) return view; objBean = items.get(position); holder.tv_event_name = (TextView) view.findViewById(R.id.tv_event_name); holder.tv_event_date = (TextView) view.findViewById(R.id.tv_event_date); holder.tv_event_start = (TextView) view.findViewById(R.id.tv_event_start); holder.tv_event_end = (TextView) view.findViewById(R.id.tv_event_end); holder.tv_event_location = (TextView) view.findViewById(R.id.tv_event_location); if (holder.tv_event_name != null && null != objBean.getName() && objBean.getName().trim().length() > 0) { holder.tv_event_name.setText(Html.fromHtml(objBean.getName())); } if (holder.tv_event_date != null && null != objBean.getDate() && objBean.getDate().trim().length() > 0) { holder.tv_event_date.setText(Html.fromHtml(objBean.getDate())); } if (holder.tv_event_start != null && null != objBean.getStartTime() && objBean.getStartTime().trim().length() > 0) { holder.tv_event_start.setText(Html.fromHtml(objBean.getStartTime())); } if (holder.tv_event_end != null && null != objBean.getEndTime() && objBean.getEndTime().trim().length() > 0) { holder.tv_event_end.setText(Html.fromHtml(objBean.getEndTime())); } if (holder.tv_event_location != null && null != objBean.getLocation () && objBean.getLocation ().trim().length() > 0) { holder.tv_event_location.setText(Html.fromHtml(objBean.getLocation ())); } return view; } public class ViewHolder { public TextView tv_event_name, tv_event_date, tv_event_start, tv_event_end, tv_event_location /*tv_event_delete_flag*/; } } Logcat: 06-12 20:54:12.058: I/System.out(493): item disalbed is at postion :0 06-12 20:54:12.058: I/System.out(493): item disalbed is at postion :4 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :5 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :13 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :14 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :17 06-12 20:54:12.069: I/System.out(493): results of delete list :[0, 4, 5, 13, 14, 17] 06-12 20:54:12.069: I/System.out(493): results of delete list a:[0, 4, 5, 13, 14, 17] 06-12 20:54:12.069: I/System.out(493): set adapaer to list view called; 06-12 20:54:12.128: I/System.out(493): background set to yellow at position 0 disableView is at 0 06-12 20:54:12.628: I/System.out(493): background set to white at position 1 disableView is at 0 06-12 20:54:12.678: I/System.out(493): background set to white at position 2 disableView is at 0 06-12 20:54:12.708: I/System.out(493): background set to white at position 3 disableView is at 0 06-12 20:54:12.738: I/System.out(493): background set to yellow at position 4 disableView is at 4 06-12 20:54:12.778: I/System.out(493): background set to yellow at position 5 disableView is at 5 06-12 20:54:12.808: I/System.out(493): background set to white at position 6 disableView is at 5 06-12 20:54:12.838: I/System.out(493): background set to white at position 7 disableView is at 5 This is a link to my first question a day ago: Change Background on a specific row based on a condition in Custom Adapter I appreciate your help!

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  • VBA + Polymorphism: Override worksheet functions from 3rd party

    - by phi
    my company makes extensive use of a data provider using a (closed source) VBA plugin. In principal, every query follows follows a certain structure: Fill one cell with a formula, where arguments to the formula specify the query the range of that formula is extended (not an arrray formula!) and cells below/right are filled with data For this to work, however, a user has to have a terminal program installed on the machine, as well as a com-plugin referenced in VBA/Excel. My Problem These Excelsheets are used and extended by multiple users, and not all of them have access to the data provider. While they can open the sheet, it will recalculate and the data will be gone. However, frequent recalculation is required. I would like every user to be able to use the sheets, without executing a very specific set of formulas. Attempts remove the reference on those computers where I do not have terminal access. This generates a NAME error i the cell containing the query (acceptable), but this query overrides parts of the data (not acceptable) If you allow the program to refresh, all data will be gone after a failed query Replace all formulas with the plain-text result in the respective cells (press a button and loop over every cell...). Obviously destroys any refresh-capabilities the querys offer for all subsequent users, so pretty bad, too. A theoretical idea, and I'm not sure how to implement it: Replace the functions offered by the plugin with something that will be called either first (and relay the query through to the original function, if thats available) or instead of the original function (by only deploying the solution on non-terminal machines), which just returns the original value. More specifically, if my query function is used like this: =GETALLDATA(Startdate, Enddate, Stockticker, etc) I would like to transparently swap the function behind the call. Do you see any hope, or am I lost? I appreciate your help. PS: Of course I'm talking about Bloomberg... Some additional points to clarify issues raise by Frank: The formula in the sheets may not be changed. This is mission-critical software, and its way too complex for any sane person to try and touch it. Only excel and VBA may be used (which is the reason for the previous point...) It would be sufficient to prevent execution of these few specific formulas/functions on a specific machine for all excel sheets to come This looks more and more like a problem for stackoverflow ;-)

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