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  • segmentation fault using BaseCode encryption

    - by Natasha Thapa
    i took the code from the links below to encrypt and decrypt a text but i get segmentation fault when trying to run this any ideas?? http://etutorials.org/Programming/secure+programming/Chapter+4.+Symmetric+Cryptography+Fundamentals/4.5+Performing+Base64+Encoding/ http://etutorials.org/Programming/secure+programming/Chapter+4.+Symmetric+Cryptography+Fundamentals/4.6+Performing+Base64+Decoding/ #include <stdlib.h> #include <string.h> #include <stdio.h> static char b64revtb[256] = { -3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /*0-15*/ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /*16-31*/ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 62, -1, -1, -1, 63, /*32-47*/ 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -1, -1, -1, -2, -1, -1, /*48-63*/ -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, /*64-79*/ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -1, -1, -1, -1, -1, /*80-95*/ -1, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, /*96-111*/ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, -1, -1, -1, -1, -1, /*112-127*/ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /*128-143*/ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /*144-159*/ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /*160-175*/ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /*176-191*/ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /*192-207*/ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /*208-223*/ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /*224-239*/ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 /*240-255*/ }; unsigned char *spc_base64_encode( unsigned char *input , size_t len , int wrap ) ; unsigned char *spc_base64_decode(unsigned char *buf, size_t *len, int strict, int *err); static unsigned int raw_base64_decode(unsigned char *in, unsigned char *out, int strict, int *err); unsigned char *tmbuf = NULL; static char tmpbuffer[] ={0}; int main(void) { memset( tmpbuffer, NULL, sizeof( tmpbuffer ) ); sprintf( tmpbuffer, "%s:%s" , "username", "password" ); tmbuf = spc_base64_encode( (unsigned char *)tmpbuffer , strlen( tmpbuffer ), 0 ); printf(" The text %s has been encrytped to %s \n", tmpbuffer, tmbuf ); unsigned char *decrypt = NULL; int strict; int *err; decrypt = spc_base64_decode( tmbuf , strlen( tmbuf ), 0, err ); printf(" The text %s has been decrytped to %s \n", tmbuf , decrypt); } static char b64table[64] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "abcdefghijklmnopqrstuvwxyz" "0123456789+/"; /* Accepts a binary buffer with an associated size. * Returns a base64 encoded, NULL-terminated string. */ unsigned char *spc_base64_encode(unsigned char *input, size_t len, int wrap) { unsigned char *output, *p; size_t i = 0, mod = len % 3, toalloc; toalloc = (len / 3) * 4 + (3 - mod) % 3 + 1; if (wrap) { toalloc += len / 57; if (len % 57) toalloc++; } p = output = (unsigned char *)malloc(((len / 3) + (mod ? 1 : 0)) * 4 + 1); if (!p) return 0; while (i < len - mod) { *p++ = b64table[input[i++] >> 2]; *p++ = b64table[((input[i - 1] << 4) | (input[i] >> 4)) & 0x3f]; *p++ = b64table[((input[i] << 2) | (input[i + 1] >> 6)) & 0x3f]; *p++ = b64table[input[i + 1] & 0x3f]; i += 2; if (wrap && !(i % 57)) *p++ = '\n'; } if (!mod) { if (wrap && i % 57) *p++ = '\n'; *p = 0; return output; } else { *p++ = b64table[input[i++] >> 2]; *p++ = b64table[((input[i - 1] << 4) | (input[i] >> 4)) & 0x3f]; if (mod = = 1) { *p++ = '='; *p++ = '='; if (wrap) *p++ = '\n'; *p = 0; return output; } else { *p++ = b64table[(input[i] << 2) & 0x3f]; *p++ = '='; if (wrap) *p++ = '\n'; *p = 0; return output; } } } static unsigned int raw_base64_decode(unsigned char *in, unsigned char *out, int strict, int *err) { unsigned int result = 0, x; unsigned char buf[3], *p = in, pad = 0; *err = 0; while (!pad) { switch ((x = b64revtb[*p++])) { case -3: /* NULL TERMINATOR */ if (((p - 1) - in) % 4) *err = 1; return result; case -2: /* PADDING CHARACTER. INVALID HERE */ if (((p - 1) - in) % 4 < 2) { *err = 1; return result; } else if (((p - 1) - in) % 4 == 2) { /* Make sure there's appropriate padding */ if (*p != '=') { *err = 1; return result; } buf[2] = 0; pad = 2; result++; break; } else { pad = 1; result += 2; break; } case -1: if (strict) { *err = 2; return result; } break; default: switch (((p - 1) - in) % 4) { case 0: buf[0] = x << 2; break; case 1: buf[0] |= (x >> 4); buf[1] = x << 4; break; case 2: buf[1] |= (x >> 2); buf[2] = x << 6; break; case 3: buf[2] |= x; result += 3; for (x = 0; x < 3 - pad; x++) *out++ = buf[x]; break; } break; } } for (x = 0; x < 3 - pad; x++) *out++ = buf[x]; return result; } /* If err is non-zero on exit, then there was an incorrect padding error. We * allocate enough space for all circumstances, but when there is padding, or * there are characters outside the character set in the string (which we are * supposed to ignore), then we end up allocating too much space. You can * realloc() to the correct length if you wish. */ unsigned char *spc_base64_decode(unsigned char *buf, size_t *len, int strict, int *err) { unsigned char *outbuf; outbuf = (unsigned char *)malloc(3 * (strlen(buf) / 4 + 1)); if (!outbuf) { *err = -3; *len = 0; return 0; } *len = raw_base64_decode(buf, outbuf, strict, err); if (*err) { free(outbuf); *len = 0; outbuf = 0; } return outbuf; }

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  • Windows Azure: Import/Export Hard Drives, VM ACLs, Web Sockets, Remote Debugging, Continuous Delivery, New Relic, Billing Alerts and More

    - by ScottGu
    Two weeks ago we released a giant set of improvements to Windows Azure, as well as a significant update of the Windows Azure SDK. This morning we released another massive set of enhancements to Windows Azure.  Today’s new capabilities include: Storage: Import/Export Hard Disk Drives to your Storage Accounts HDInsight: General Availability of our Hadoop Service in the cloud Virtual Machines: New VM Gallery, ACL support for VIPs Web Sites: WebSocket and Remote Debugging Support Notification Hubs: Segmented customer push notification support with tag expressions TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services Developer Analytics: New Relic support for Web Sites + Mobile Services Service Bus: Support for partitioned queues and topics Billing: New Billing Alert Service that sends emails notifications when your bill hits a threshold you define All of these improvements are now available to use immediately (note that some features are still in preview).  Below are more details about them. Storage: Import/Export Hard Disk Drives to Windows Azure I am excited to announce the preview of our new Windows Azure Import/Export Service! The Windows Azure Import/Export Service enables you to move large amounts of on-premises data into and out of your Windows Azure Storage accounts. It does this by enabling you to securely ship hard disk drives directly to our Windows Azure data centers. Once we receive the drives we’ll automatically transfer the data to or from your Windows Azure Storage account.  This enables you to import or export massive amounts of data more quickly and cost effectively (and not be constrained by available network bandwidth). Encrypted Transport Our Import/Export service provides built-in support for BitLocker disk encryption – which enables you to securely encrypt data on the hard drives before you send it, and not have to worry about it being compromised even if the disk is lost/stolen in transit (since the content on the transported hard drives is completely encrypted and you are the only one who has the key to it).  The drive preparation tool we are shipping today makes setting up bitlocker encryption on these hard drives easy. How to Import/Export your first Hard Drive of Data You can read our Getting Started Guide to learn more about how to begin using the import/export service.  You can create import and export jobs via the Windows Azure Management Portal as well as programmatically using our Server Management APIs. It is really easy to create a new import or export job using the Windows Azure Management Portal.  Simply navigate to a Windows Azure storage account, and then click the new Import/Export tab now available within it (note: if you don’t have this tab make sure to sign-up for the Import/Export preview): Then click the “Create Import Job” or “Create Export Job” commands at the bottom of it.  This will launch a wizard that easily walks you through the steps required: For more comprehensive information about Import/Export, refer to Windows Azure Storage team blog.  You can also send questions and comments to the [email protected] email address. We think you’ll find this new service makes it much easier to move data into and out of Windows Azure, and it will dramatically cut down the network bandwidth required when working on large data migration projects.  We hope you like it. HDInsight: 100% Compatible Hadoop Service in the Cloud Last week we announced the general availability release of Windows Azure HDInsight. HDInsight is a 100% compatible Hadoop service that allows you to easily provision and manage Hadoop clusters for big data processing in Windows Azure.  This release is now live in production, backed by an enterprise SLA, supported 24x7 by Microsoft Support, and is ready to use for production scenarios. HDInsight allows you to use Apache Hadoop tools, such as Pig and Hive, to process large amounts of data in Windows Azure Blob Storage. Because data is stored in Windows Azure Blob Storage, you can choose to dynamically create Hadoop clusters only when you need them, and then shut them down when they are no longer required (since you pay only for the time the Hadoop cluster instances are running this provides a super cost effective way to use them).  You can create Hadoop clusters using either the Windows Azure Management Portal (see below) or using our PowerShell and Cross Platform Command line tools: The import/export hard drive support that came out today is a perfect companion service to use with HDInsight – the combination allows you to easily ingest, process and optionally export a limitless amount of data.  We’ve also integrated HDInsight with our Business Intelligence tools, so users can leverage familiar tools like Excel in order to analyze the output of jobs.  You can find out more about how to get started with HDInsight here. Virtual Machines: VM Gallery Enhancements Today’s update of Windows Azure brings with it a new Virtual Machine gallery that you can use to create new VMs in the cloud.  You can launch the gallery by doing New->Compute->Virtual Machine->From Gallery within the Windows Azure Management Portal: The new Virtual Machine Gallery includes some nice enhancements that make it even easier to use: Search: You can now easily search and filter images using the search box in the top-right of the dialog.  For example, simply type “SQL” and we’ll filter to show those images in the gallery that contain that substring. Category Tree-view: Each month we add more built-in VM images to the gallery.  You can continue to browse these using the “All” view within the VM Gallery – or now quickly filter them using the category tree-view on the left-hand side of the dialog.  For example, by selecting “Oracle” in the tree-view you can now quickly filter to see the official Oracle supplied images. MSDN and Supported checkboxes: With today’s update we are also introducing filters that makes it easy to filter out types of images that you may not be interested in. The first checkbox is MSDN: using this filter you can exclude any image that is not part of the Windows Azure benefits for MSDN subscribers (which have highly discounted pricing - you can learn more about the MSDN pricing here). The second checkbox is Supported: this filter will exclude any image that contains prerelease software, so you can feel confident that the software you choose to deploy is fully supported by Windows Azure and our partners. Sort options: We sort gallery images by what we think customers are most interested in, but sometimes you might want to sort using different views. So we’re providing some additional sort options, like “Newest,” to customize the image list for what suits you best. Pricing information: We now provide additional pricing information about images and options on how to cost effectively run them directly within the VM Gallery. The above improvements make it even easier to use the VM Gallery and quickly create launch and run Virtual Machines in the cloud. Virtual Machines: ACL Support for VIPs A few months ago we exposed the ability to configure Access Control Lists (ACLs) for Virtual Machines using Windows PowerShell cmdlets and our Service Management API. With today’s release, you can now configure VM ACLs using the Windows Azure Management Portal as well. You can now do this by clicking the new Manage ACL command in the Endpoints tab of a virtual machine instance: This will enable you to configure an ordered list of permit and deny rules to scope the traffic that can access your VM’s network endpoints. For example, if you were on a virtual network, you could limit RDP access to a Windows Azure virtual machine to only a few computers attached to your enterprise. Or if you weren’t on a virtual network you could alternatively limit traffic from public IPs that can access your workloads: Here is the default behaviors for ACLs in Windows Azure: By default (i.e. no rules specified), all traffic is permitted. When using only Permit rules, all other traffic is denied. When using only Deny rules, all other traffic is permitted. When there is a combination of Permit and Deny rules, all other traffic is denied. Lastly, remember that configuring endpoints does not automatically configure them within the VM if it also has firewall rules enabled at the OS level.  So if you create an endpoint using the Windows Azure Management Portal, Windows PowerShell, or REST API, be sure to also configure your guest VM firewall appropriately as well. Web Sites: Web Sockets Support With today’s release you can now use Web Sockets with Windows Azure Web Sites.  This feature enables you to easily integrate real-time communication scenarios within your web based applications, and is available at no extra charge (it even works with the free tier).  Higher level programming libraries like SignalR and socket.io are also now supported with it. You can enable Web Sockets support on a web site by navigating to the Configure tab of a Web Site, and by toggling Web Sockets support to “on”: Once Web Sockets is enabled you can start to integrate some really cool scenarios into your web applications.  Check out the new SignalR documentation hub on www.asp.net to learn more about some of the awesome scenarios you can do with it. Web Sites: Remote Debugging Support The Windows Azure SDK 2.2 we released two weeks ago introduced remote debugging support for Windows Azure Cloud Services. With today’s Windows Azure release we are extending this remote debugging support to also work with Windows Azure Web Sites. With live, remote debugging support inside of Visual Studio, you are able to have more visibility than ever before into how your code is operating live in Windows Azure. It is now super easy to attach the debugger and quickly see what is going on with your application in the cloud. Remote Debugging of a Windows Azure Web Site using VS 2013 Enabling the remote debugging of a Windows Azure Web Site using VS 2013 is really easy.  Start by opening up your web application’s project within Visual Studio. Then navigate to the “Server Explorer” tab within Visual Studio, and click on the deployed web-site you want to debug that is running within Windows Azure using the Windows Azure->Web Sites node in the Server Explorer.  Then right-click and choose the “Attach Debugger” option on it: When you do this Visual Studio will remotely attach the debugger to the Web Site running within Windows Azure.  The debugger will then stop the web site’s execution when it hits any break points that you have set within your web application’s project inside Visual Studio.  For example, below I set a breakpoint on the “ViewBag.Message” assignment statement within the HomeController of the standard ASP.NET MVC project template.  When I hit refresh on the “About” page of the web site within the browser, the breakpoint was triggered and I am now able to debug the app remotely using Visual Studio: Note above how we can debug variables (including autos/watchlist/etc), as well as use the Immediate and Command Windows. In the debug session above I used the Immediate Window to explore some of the request object state, as well as to dynamically change the ViewBag.Message property.  When we click the the “Continue” button (or press F5) the app will continue execution and the Web Site will render the content back to the browser.  This makes it super easy to debug web apps remotely. Tips for Better Debugging To get the best experience while debugging, we recommend publishing your site using the Debug configuration within Visual Studio’s Web Publish dialog. This will ensure that debug symbol information is uploaded to the Web Site which will enable a richer debug experience within Visual Studio.  You can find this option on the Web Publish dialog on the Settings tab: When you ultimately deploy/run the application in production we recommend using the “Release” configuration setting – the release configuration is memory optimized and will provide the best production performance.  To learn more about diagnosing and debugging Windows Azure Web Sites read our new Troubleshooting Windows Azure Web Sites in Visual Studio guide. Notification Hubs: Segmented Push Notification support with tag expressions In August we announced the General Availability of Windows Azure Notification Hubs - a powerful Mobile Push Notifications service that makes it easy to send high volume push notifications with low latency from any mobile app back-end.  Notification hubs can be used with any mobile app back-end (including ones built using our Mobile Services capability) and can also be used with back-ends that run in the cloud as well as on-premises. Beginning with the initial release, Notification Hubs allowed developers to send personalized push notifications to both individual users as well as groups of users by interest, by associating their devices with tags representing the logical target of the notification. For example, by registering all devices of customers interested in a favorite MLB team with a corresponding tag, it is possible to broadcast one message to millions of Boston Red Sox fans and another message to millions of St. Louis Cardinals fans with a single API call respectively. New support for using tag expressions to enable advanced customer segmentation With today’s release we are adding support for even more advanced customer targeting.  You can now identify customers that you want to send push notifications to by defining rich tag expressions. With tag expressions, you can now not only broadcast notifications to Boston Red Sox fans, but take that segmenting a step farther and reach more granular segments. This opens up a variety of scenarios, for example: Offers based on multiple preferences—e.g. send a game day vegetarian special to users tagged as both a Boston Red Sox fan AND a vegetarian Push content to multiple segments in a single message—e.g. rain delay information only to users who are tagged as either a Boston Red Sox fan OR a St. Louis Cardinal fan Avoid presenting subsets of a segment with irrelevant content—e.g. season ticket availability reminder to users who are tagged as a Boston Red Sox fan but NOT also a season ticket holder To illustrate with code, consider a restaurant chain app that sends an offer related to a Red Sox vs Cardinals game for users in Boston. Devices can be tagged by your app with location tags (e.g. “Loc:Boston”) and interest tags (e.g. “Follows:RedSox”, “Follows:Cardinals”), and then a notification can be sent by your back-end to “(Follows:RedSox || Follows:Cardinals) && Loc:Boston” in order to deliver an offer to all devices in Boston that follow either the RedSox or the Cardinals. This can be done directly in your server backend send logic using the code below: var notification = new WindowsNotification(messagePayload); hub.SendNotificationAsync(notification, "(Follows:RedSox || Follows:Cardinals) && Loc:Boston"); In your expressions you can use all Boolean operators: AND (&&), OR (||), and NOT (!).  Some other cool use cases for tag expressions that are now supported include: Social: To “all my group except me” - group:id && !user:id Events: Touchdown event is sent to everybody following either team or any of the players involved in the action: Followteam:A || Followteam:B || followplayer:1 || followplayer:2 … Hours: Send notifications at specific times. E.g. Tag devices with time zone and when it is 12pm in Seattle send to: GMT8 && follows:thaifood Versions and platforms: Send a reminder to people still using your first version for Android - version:1.0 && platform:Android For help on getting started with Notification Hubs, visit the Notification Hub documentation center.  Then download the latest NuGet package (or use the Notification Hubs REST APIs directly) to start sending push notifications using tag expressions.  They are really powerful and enable a bunch of great new scenarios. TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services With today’s Windows Azure release we are making it really easy to enable continuous delivery support with Windows Azure and Team Foundation Services.  Team Foundation Services is a cloud based offering from Microsoft that provides integrated source control (with both TFS and Git support), build server, test execution, collaboration tools, and agile planning support.  It makes it really easy to setup a team project (complete with automated builds and test runners) in the cloud, and it has really rich integration with Visual Studio. With today’s Windows Azure release it is now really easy to enable continuous delivery support with both TFS and Git based repositories hosted using Team Foundation Services.  This enables a workflow where when code is checked in, built successfully on an automated build server, and all tests pass on it – I can automatically have the app deployed on Windows Azure with zero manual intervention or work required. The below screen-shots demonstrate how to quickly setup a continuous delivery workflow to Windows Azure with a Git-based ASP.NET MVC project hosted using Team Foundation Services. Enabling Continuous Delivery to Windows Azure with Team Foundation Services The project I’m going to enable continuous delivery with is a simple ASP.NET MVC project whose source code I’m hosting using Team Foundation Services.  I did this by creating a “SimpleContinuousDeploymentTest” repository there using Git – and then used the new built-in Git tooling support within Visual Studio 2013 to push the source code to it.  Below is a screen-shot of the Git repository hosted within Team Foundation Services: I can access the repository within Visual Studio 2013 and easily make commits with it (as well as branch, merge and do other tasks).  Using VS 2013 I can also setup automated builds to take place in the cloud using Team Foundation Services every time someone checks in code to the repository: The cool thing about this is that I don’t have to buy or rent my own build server – Team Foundation Services automatically maintains its own build server farm and can automatically queue up a build for me (for free) every time someone checks in code using the above settings.  This build server (and automated testing) support now works with both TFS and Git based source control repositories. Connecting a Team Foundation Services project to Windows Azure Once I have a source repository hosted in Team Foundation Services with Automated Builds and Testing set up, I can then go even further and set it up so that it will be automatically deployed to Windows Azure when a source code commit is made to the repository (assuming the Build + Tests pass).  Enabling this is now really easy.  To set this up with a Windows Azure Web Site simply use the New->Compute->Web Site->Custom Create command inside the Windows Azure Management Portal.  This will create a dialog like below.  I gave the web site a name and then made sure the “Publish from source control” checkbox was selected: When we click next we’ll be prompted for the location of the source repository.  We’ll select “Team Foundation Services”: Once we do this we’ll be prompted for our Team Foundation Services account that our source repository is hosted under (in this case my TFS account is “scottguthrie”): When we click the “Authorize Now” button we’ll be prompted to give Windows Azure permissions to connect to the Team Foundation Services account.  Once we do this we’ll be prompted to pick the source repository we want to connect to.  Starting with today’s Windows Azure release you can now connect to both TFS and Git based source repositories.  This new support allows me to connect to the “SimpleContinuousDeploymentTest” respository we created earlier: Clicking the finish button will then create the Web Site with the continuous delivery hooks setup with Team Foundation Services.  Now every time someone pushes source control to the repository in Team Foundation Services, it will kick off an automated build, run all of the unit tests in the solution , and if they pass the app will be automatically deployed to our Web Site in Windows Azure.  You can monitor the history and status of these automated deployments using the Deployments tab within the Web Site: This enables a really slick continuous delivery workflow, and enables you to build and deploy apps in a really nice way. Developer Analytics: New Relic support for Web Sites + Mobile Services With today’s Windows Azure release we are making it really easy to enable Developer Analytics and Monitoring support with both Windows Azure Web Site and Windows Azure Mobile Services.  We are partnering with New Relic, who provide a great dev analytics and app performance monitoring offering, to enable this - and we have updated the Windows Azure Management Portal to make it really easy to configure. Enabling New Relic with a Windows Azure Web Site Enabling New Relic support with a Windows Azure Web Site is now really easy.  Simply navigate to the Configure tab of a Web Site and scroll down to the “developer analytics” section that is now within it: Clicking the “add-on” button will display some additional UI.  If you don’t already have a New Relic subscription, you can click the “view windows azure store” button to obtain a subscription (note: New Relic has a perpetually free tier so you can enable it even without paying anything): Clicking the “view windows azure store” button will launch the integrated Windows Azure Store experience we have within the Windows Azure Management Portal.  You can use this to browse from a variety of great add-on services – including New Relic: Select “New Relic” within the dialog above, then click the next button, and you’ll be able to choose which type of New Relic subscription you wish to purchase.  For this demo we’ll simply select the “Free Standard Version” – which does not cost anything and can be used forever:  Once we’ve signed-up for our New Relic subscription and added it to our Windows Azure account, we can go back to the Web Site’s configuration tab and choose to use the New Relic add-on with our Windows Azure Web Site.  We can do this by simply selecting it from the “add-on” dropdown (it is automatically populated within it once we have a New Relic subscription in our account): Clicking the “Save” button will then cause the Windows Azure Management Portal to automatically populate all of the needed New Relic configuration settings to our Web Site: Deploying the New Relic Agent as part of a Web Site The final step to enable developer analytics using New Relic is to add the New Relic runtime agent to our web app.  We can do this within Visual Studio by right-clicking on our web project and selecting the “Manage NuGet Packages” context menu: This will bring up the NuGet package manager.  You can search for “New Relic” within it to find the New Relic agent.  Note that there is both a 32-bit and 64-bit edition of it – make sure to install the version that matches how your Web Site is running within Windows Azure (note: you can configure your Web Site to run in either 32-bit or 64-bit mode using the Web Site’s “Configuration” tab within the Windows Azure Management Portal): Once we install the NuGet package we are all set to go.  We’ll simply re-publish the web site again to Windows Azure and New Relic will now automatically start monitoring the application Monitoring a Web Site using New Relic Now that the application has developer analytics support with New Relic enabled, we can launch the New Relic monitoring portal to start monitoring the health of it.  We can do this by clicking on the “Add Ons” tab in the left-hand side of the Windows Azure Management Portal.  Then select the New Relic add-on we signed-up for within it.  The Windows Azure Management Portal will provide some default information about the add-on when we do this.  Clicking the “Manage” button in the tray at the bottom will launch a new browser tab and single-sign us into the New Relic monitoring portal associated with our account: When we do this a new browser tab will launch with the New Relic admin tool loaded within it: We can now see insights into how our app is performing – without having to have written a single line of monitoring code.  The New Relic service provides a ton of great built-in monitoring features allowing us to quickly see: Performance times (including browser rendering speed) for the overall site and individual pages.  You can optionally set alert thresholds to trigger if the speed does not meet a threshold you specify. Information about where in the world your customers are hitting the site from (and how performance varies by region) Details on the latency performance of external services your web apps are using (for example: SQL, Storage, Twitter, etc) Error information including call stack details for exceptions that have occurred at runtime SQL Server profiling information – including which queries executed against your database and what their performance was And a whole bunch more… The cool thing about New Relic is that you don’t need to write monitoring code within your application to get all of the above reports (plus a lot more).  The New Relic agent automatically enables the CLR profiler within applications and automatically captures the information necessary to identify these.  This makes it super easy to get started and immediately have a rich developer analytics view for your solutions with very little effort. If you haven’t tried New Relic out yet with Windows Azure I recommend you do so – I think you’ll find it helps you build even better cloud applications.  Following the above steps will help you get started and deliver you a really good application monitoring solution in only minutes. Service Bus: Support for partitioned queues and topics With today’s release, we are enabling support within Service Bus for partitioned queues and topics. Enabling partitioning enables you to achieve a higher message throughput and better availability from your queues and topics. Higher message throughput is achieved by implementing multiple message brokers for each partitioned queue and topic.  The  multiple messaging stores will also provide higher availability. You can create a partitioned queue or topic by simply checking the Enable Partitioning option in the custom create wizard for a Queue or Topic: Read this article to learn more about partitioned queues and topics and how to take advantage of them today. Billing: New Billing Alert Service Today’s Windows Azure update enables a new Billing Alert Service Preview that enables you to get proactive email notifications when your Windows Azure bill goes above a certain monetary threshold that you configure.  This makes it easier to manage your bill and avoid potential surprises at the end of the month. With the Billing Alert Service Preview, you can now create email alerts to monitor and manage your monetary credits or your current bill total.  To set up an alert first sign-up for the free Billing Alert Service Preview.  Then visit the account management page, click on a subscription you have setup, and then navigate to the new Alerts tab that is available: The alerts tab allows you to setup email alerts that will be sent automatically once a certain threshold is hit.  For example, by clicking the “add alert” button above I can setup a rule to send myself email anytime my Windows Azure bill goes above $100 for the month: The Billing Alert Service will evolve to support additional aspects of your bill as well as support multiple forms of alerts such as SMS.  Try out the new Billing Alert Service Preview today and give us feedback. Summary Today’s Windows Azure release enables a ton of great new scenarios, and makes building applications hosted in the cloud even easier. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • DirectX works for 64-bit but not 32-bit

    - by dtbarne
    I'm trying to play a game (Civilization 5) which was previously working but no longer. I believe I've narrowed it down to a DirectX issue because I get an error running dxdiag.exe in 32 bit mode. My goal (at least I believe) is to get Direct3D Acceleration "Enabled" in dxdiag (as it is in 64 bit dxdiag). A very similar issue is here: http://answers.microsoft.com/en-us/windows/forum/windows_7-gaming/direct3d-acceleration-is-not-available-in-windows/4c345e6e-dc68-e011-8dfc-68b599b31bf5?page=1 The proposed answer, which looks very promising, doesn't seem to work for me. Like other users in that thread, HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Direct3D\Drivers does not have a SoftwareOnly key to change. I even tried manually adding it as a string and dword, to no avail. I have a NVIDIA GeForce GT 525M, and before you ask, yes I've tried updating (also uninstalling, reinstalling) my drivers. I've also tried doing the same with DirectX (and Civilization 5 for that matter). Been debugging for some 4+ hours now after a full day of work and I've run out of ideas. I'm hoping somebody knows the solution here! :) Here's what I see when I open dxdiag: DxDiag has detected that there mgiht have been a problem accessing Direct3D the last time this program was used. Would you like to bypass Direct3D this time? No - Crash Yes - Works, but in Display tab: DirectDraw Acceleration: Disabled Direct3D Acceleration: Not Available AGP Texture Acceleration: Not Available If I click "Run 64-bit DxDiag", all three are "Enabled". I should also note that I've tried the following steps as Microsoft suggests, but I'm not able to do so as the "Change Settings" button is disabled. Some programs run very slowly—or not at all—unless Microsoft DirectDraw or Direct3D hardware acceleration is turned on. To determine this, click the Display tab, and then under DirectX Features, check to see whether DirectDraw, Direct3D, and AGP Texture Acceleration appear as Enabled. If not, try turning on hardware acceleration. Click to open Screen Resolution. Click Advanced settings. Click the Troubleshoot tab, and then click Change settings. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. Move the Hardware Acceleration slider to Full. Full dxdiag dump: ------------------ System Information ------------------ Time of this report: 11/8/2012, 23:13:24 Machine name: DTBARNE Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Dell System XPS L502X BIOS: Default System BIOS Processor: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 8192MB RAM Available OS Memory: 8086MB RAM Page File: 2466MB used, 13704MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode DxDiag Previously: Crashed in Direct3D (stage 2). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 3000 Manufacturer: Chip type: DAC type: Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09 Display Memory: Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Monitor Id: Native Mode: Output Type: Driver Name: Driver File Version: () Driver Version: DDI Version: Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: Vendor ID: Device ID: SubSys ID: Revision ID: Driver Strong Name: oem11.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2696:pci\ven_8086&dev_0126&subsys_04b61028 Rank Of Driver: 00E60001 Video Accel: Deinterlace Caps: n/a D3D9 Overlay: DXVA-HD: DDraw Status: Disabled D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail Date and Size: 11/20/2010 22:23:47, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1C26 | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Synaptics PS/2 Port TouchPad | Matching Device ID: *dll04b6 | Upper Filters: SynTP | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 26.2 GB Total Space: 122.0 GB File System: NTFS Model: M4-CT128M4SSD2 ATA Device Drive: D: Model: Optiarc DVDRWBD BC-5540H ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04B61028&REV_05\3&11583659&0&D8 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_04B61028&REV_09\3&11583659&0&00 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_04B61028&REV_B5\3&11583659&0&E5 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_20108086&REV_09\3&11583659&0&08 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_04B61028&REV_B5\3&11583659&0&E4 Driver: n/a Name: Intel(R) Centrino(R) Advanced-N 6230 Device ID: PCI\VEN_8086&DEV_0091&SUBSYS_52218086&REV_34\4&2634DE8D&0&00E1 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_8086&DEV_1C4B&SUBSYS_04B61028&REV_05\3&11583659&0&F8 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_04B61028&REV_B5\3&11583659&0&E3 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_04B61028&REV_06\4&109EAB2F&0&00E5 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04B61028&REV_04\3&11583659&0&B0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_04B61028&REV_B5\3&11583659&0&E1 Driver: n/a Name: NVIDIA GeForce GT 525M Device ID: PCI\VEN_10DE&DEV_0DF5&SUBSYS_04B61028&REV_A1\4&4DCA75F&0&0008 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04B61028&REV_05\3&11583659&0&D0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04B61028&REV_B5\3&11583659&0&E0 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04B61028&REV_05\3&11583659&0&E8 Driver: n/a Name: Standard AHCI 1.0 Serial ATA Controller Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_04B61028&REV_05\3&11583659&0&FA Driver: n/a Name: SM Bus Controller Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04B61028&REV_05\3&11583659&0&FB Driver: n/a Name: Intel(R) HD Graphics 3000 Device ID: PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09\3&11583659&0&10 Driver: n/a Name: Renesas Electronics USB 3.0 Host Controller Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_04B61028&REV_04\4&3494AC3A&0&00E3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: HD Audio Microphone 2,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • Why can't HTC Droid running OTA 2.1 communicate with RFCOMM?

    - by Brad Hein
    Yesterday we received OTA Android 2.1 on my wife's HTC Droid - HOORAY!!! I am finally able to load my carputer app on her phone. Well we loaded it, but it doesn't work. Specifically, it connects but sees no I/O!!! I paired, re-paired, and re-paired again, every time its the same problem: connect() says we connected successfully, but any attempt to send or receive data appears to work but no data ever arrives in the input buffer. The device I'm connecting to uses AT commands. ATI should respond with a device ID. That works fine when I run the app on my Moto Droid, but on the HTC droid, no data is ever present in the inputstream/buffer. Personally, I'm feeling pretty sure it's a bug or limitation in this release for the HTC (because the app works great on my Moto A855 Droid). Can anybody comment on the issue? Obligatory code snippets: Member variable defining my RFCOMM UUID static final UUID UUID_RFCOMM_GENERIC = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB"); Parts of my connect() // make sure peer is defined as a valid device based on their MAC. If not then do it. if (mBTDevice == null) mBTDevice = mBTAdapter.getRemoteDevice(mPeerMAC); // Make an RFCOMM binding. try {mBTSocket = mBTDevice.createRfcommSocketToServiceRecord(UUID_RFCOMM_GENERIC); } catch (Exception e1) { msg ("connect(): Failed to bind to RFCOMM by UUID. msg=" + e1.getMessage()); return false; } msg ("connect(): Try to connect."); try { mBTSocket.connect(); } catch (Exception e) { msg ("connect(): Exception thrown during connect: " + e.getMessage()); return false; // there was a problem connecting... make a note of the particulars and move on. } msg ("connect(): CONNECTED!"); try { mBTOutputStream = mBTSocket.getOutputStream(); mBTInputStream = new BufferedInputStream (mBTSocket.getInputStream(),INPUT_BUFFER_SIZE); //msg ("Connecting non-buffered input stream..."); //mBTInputStream = mBTSocket.getInputStream(); } catch (Exception e) { msg ("connect(): Error attaching i/o streams to socket. msg=" + e.getMessage()); return false; } resetErrorCounters(); setConnected(true); return true; } Then I send "ATI\r" and expect something like "CAN OBD II" but I get nothing. mBTInputStream.available(), it seems, is ALWAYS zero, even when data should be in the input buffer. There are GOBS of trace messages being generated by the OS as viewed with adb logcat -v time Some of the more interesting ones: 05-17 19:44:21.447 D/BluetoothSppPort( 5809): connected to device service! 05-17 19:44:21.447 D/BluetoothSppPort( 5809): Creating a BluetoothSpp proxy object 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort called! 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort checking uuid 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort UUID=00001101-0000-1000-8000-00805f9b34fb auth=true encrypt=true 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort enforcing bluetooth perm 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort creating a jbtlspp object 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort checking if the btl spp object is valid 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort try to create an spp container 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort try to create security params 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort Set Security L2 05-17 19:44:21.467 D/BluetoothSppService( 74): createPort spp port create 05-17 19:44:21.467 D/JBtlSpp ( 74): create: Entered 05-17 19:44:21.467 D/JBtlSpp ( 74): Calling NativeJBtlSpp_Create 05-17 19:44:21.467 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Entered 05-17 19:44:21.467 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Calling BTL_SPP_Remote_Create 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: BTL_SPP_Remote_Create returned 0, context:18 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Setting context value in jContext out parm 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create: Calling Java setValue(0x18) in context's class 05-17 19:44:21.477 D/JBtlProfileContext( 74): setValue: setValue called, value:24 05-17 19:44:21.477 D/JBtlSppNative( 74): create_spp_port_data: will use context struct 0 for the port 24 05-17 19:44:21.477 D/JBtlSppNative( 74): create_spp_port_data: spp port context 0 added 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Create:Exiting Successfully 05-17 19:44:21.477 D/JBtlSpp ( 74): After NativeJBtlSpp_Create, status=SUCCESS, Context = 24 05-17 19:44:21.477 D/JBtlRbtlServices( 74): addUser: Entered, userRefCount = 1 05-17 19:44:21.477 D/BluetoothSppService( 74): port create returned status SUCCESS 05-17 19:44:21.477 D/JBtlSpp ( 74): enable: Entered 05-17 19:44:21.477 D/JBtlSpp ( 74): enable: UUID=00001101-0000-1000-8000-00805f9b34fb 05-17 19:44:21.477 D/JBtlSppNative( 74): NativeJBtlSpp_Enable: Entered 05-17 19:44:21.487 D/JBtlSppNative( 74): NativeJBtlSpp_Enable: BTL_SPP_Enable returned 0 05-17 19:44:21.487 D/JBtlSppNative( 74): NativeJBtlSpp_Enable:Exiting 05-17 19:44:21.487 D/JBtlSpp ( 74): After NativeJBtlSpp_Enable, status=SUCCESS 05-17 19:44:21.487 D/JBtlSpp ( 74): enable: Exiting 05-17 19:44:21.487 D/BluetoothSppService( 74): port enable returned status SUCCESS 05-17 19:44:21.487 D/BluetoothSppService( 74): connectPort called! 05-17 19:44:21.497 D/BluetoothSppService( 74): connectPort received bdaddress:00:18:E4:1D:23:9B 05-17 19:44:21.527 D/BluetoothSppService( 74): Trying to connect to 00:18:E4:1D:23:9B 05-17 19:44:21.527 D/JBtlSpp ( 74): setServiceName: Entered 05-17 19:44:21.527 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName: Entered 05-17 19:44:21.547 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName: native func returned 0 05-17 19:44:21.547 D/JBtlSppNative( 74): NativeJBtlSpp_SetServiceName:Exiting 05-17 19:44:21.547 D/JBtlSpp ( 74): After setServiceName, status=SUCCESS 05-17 19:44:21.547 D/JBtlSpp ( 74): setServiceName: Exiting 05-17 19:44:21.557 D/BluetoothSppService( 74): port setServiceName returned status SUCCESS 05-17 19:44:21.587 D/JBtlSpp ( 74): connect: Entered connecting to 00:18:E4:1D:23:9B 05-17 19:44:21.587 D/JBtlSppNative( 74): NativeJBtlSpp_Connect: Entered 05-17 19:44:21.597 D/JBtlSppNative( 74): NativeJBtlSpp_Connect: BTL_SPP_Connect returned 2 05-17 19:44:21.597 D/JBtlSppNative( 74): NativeJBtlSpp_Connect:Exiting 05-17 19:44:21.597 D/JBtlSpp ( 74): After NativeJBtlSpp_Connect, status=PENDING 05-17 19:44:21.747 D/AK8973 ( 61): Compass CLOSE 05-17 19:44:21.887 W/Process ( 74): Unable to open /proc/5749/status 05-17 19:44:21.917 I/ActivityManager( 74): Displayed activity com.gtosoft.dash/.Dash: 1279 ms (total 1279 ms) 05-17 19:44:24.047 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Entered 05-17 19:44:24.047 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Calling Java Accessible Change callback 05-17 19:44:24.047 D/JBtlBmg ( 74): nativeAccessibleChange 05-17 19:44:24.087 D/BluetoothService( 74): Callback - accessbileChange, btErrCode = NO_ERROR, mode = CONNECTABLE_ONLY 05-17 19:44:24.087 D/BluetoothService( 74): Sending ACTION_SCAN_MODE_CHANGED intent, mode = 21 05-17 19:44:24.087 D/ ( 74): signal_BTEVENT_ACCESSIBLE_CHANGE: Exiting 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Entered 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: context: 1, errCode: 0 05-17 19:44:24.097 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Calling Java Link Connect Confirmation callback 05-17 19:44:24.097 D/JBtlBmg ( 74): nativeLinkConnectCnf 05-17 19:44:24.107 D/BluetoothService( 74): Callback - linkConnectCnf, btErrCode = NO_ERROR, bdAddr = 00:18:E4:1D:23:9B 05-17 19:44:24.117 D/JBtlBmg ( 74): getKnownDeviceInfo: Entered 05-17 19:44:24.117 D/JBtlBmg ( 74): getKnownDeviceInfo: Calling NativeJBtlBmg_GetKnownDeviceInfo 05-17 19:44:24.137 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo: Entered 05-17 19:44:24.137 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo: Calling BTL_BMG_GetKnownDeviceInfo 05-17 19:44:24.227 D/JBtlBmgJniKnownDeviceInfo( 74): setValues: Entered 05-17 19:44:24.227 D/ ( 74): NativeJBtlBmg_GetKnownDeviceInfo:Exiting 05-17 19:44:24.227 D/JBtlBmg ( 74): getKnownDeviceInfo: After NativeJBtlBmg_GetKnownDeviceInfo, status=SUCCESS 05-17 19:44:24.227 D/JBtlBmg ( 74): getKnownDeviceInfo: Exiting 05-17 19:44:24.227 D/BluetoothService( 74): onRemoteDeviceConnected, device 00:18:E4:1D:23:9B is Paired 05-17 19:44:24.227 D/BluetoothService( 74): Sending ACTION_ACL_CONNECTED intent, address = 00:18:E4:1D:23:9B 05-17 19:44:24.227 D/BluetoothA2dpService( 74): Received intent with action: android.bluetooth.device.action.ACL_CONNECTED 05-17 19:44:24.227 D/ ( 74): signal_BTEVENT_LINK_CONNECT_CNF: Exiting 05-17 19:44:24.757 D/JBtlAg ( 163): setIndicatorValue: entered 05-17 19:44:24.767 I/JBtlAg ( 163): After NativeJBtlAg_SetIndicatorValue, status = SUCCESS 05-17 19:44:24.767 D/JBtlAg ( 163): setIndicatorValue: exiting 05-17 19:44:24.807 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: Entered 05-17 19:44:24.807 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: status: 0 context:24 05-17 19:44:24.827 D/JBtlSpp ( 74): nativeCb_open: Entered from 00:18:E4:1D:23:9B 05-17 19:44:24.827 D/JBtlSpp ( 74): nativeCb_open: Calling callback 05-17 19:44:24.827 D/BluetoothSppService( 74): connected called! 05-17 19:44:24.847 D/JBtlSpp ( 74): connect: Exiting 05-17 19:44:24.847 D/BluetoothSppService( 74): port connect returned status SUCCESS 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_OPEN: Exiting 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_MODEM_STATUS_IND: Entered 05-17 19:44:24.847 D/JBtlSppNative( 74): signal_SPP_EVENT_MODEM_STATUS_IND: Exiting 05-17 19:44:25.424 D/BluetoothSppService( 74): writeSync called! 05-17 19:44:25.424 D/JBtlSpp ( 74): write: Entered 05-17 19:44:25.427 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: Entered 05-17 19:44:25.427 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: BTL_SPP_WriteSync returned 0 written: 6 total: 0/6 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Entered 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: status: 0 context:24 txDataLen:6 05-17 19:44:25.437 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Exiting ok 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: written 6 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative:Exiting with 0 05-17 19:44:25.437 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: returning 6 bytes 05-17 19:44:25.437 D/JBtlSpp ( 74): After write, status=SUCCESS 05-17 19:44:25.437 D/JBtlSpp ( 74): write: Exiting 05-17 19:44:25.437 D/BluetoothSppPort( 5809): written 6 bytes 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 1 05-17 19:44:25.467 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 5 05-17 19:44:25.477 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 10 05-17 19:44:25.487 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Entered 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: status: 0 context: 24 rxDataLen: 7 05-17 19:44:25.497 D/JBtlSppNative( 74): signal_SPP_EVENT_RX_DATA_IND: Exiting 05-17 19:44:27.930 W/ActivityManager( 74): Activity destroy timeout for HistoryRecord{447e0d48 com.gtosoft.dash/.Dash} 05-17 19:44:29.907 D/dalvikvm( 448): GC freed 78 objects / 3664 bytes in 153ms 05-17 19:44:29.917 D/BluetoothSppService( 74): writeSync called! 05-17 19:44:29.917 D/JBtlSpp ( 74): write: Entered 05-17 19:44:29.917 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: Entered 05-17 19:44:29.927 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: BTL_SPP_WriteSync returned 0 written: 6 total: 0/6 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Entered 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: status: 0 context:24 txDataLen:6 05-17 19:44:29.937 D/JBtlSppNative( 74): signal_SPP_EVENT_TX_DATA_COMPLETE: Exiting ok 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: written 6 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative:Exiting with 0 05-17 19:44:29.937 D/JBtlSppNative( 74): NativeJBtlSpp_WriteNative: returning 6 bytes 05-17 19:44:29.937 D/JBtlSpp ( 74): After write, status=SUCCESS 05-17 19:44:29.937 D/JBtlSpp ( 74): write: Exiting

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