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  • UIScrollView zoomToRect not zooming to given rect (created from UITouch CGPoint)

    - by pmhart
    My application has a UIScrollView with one subview. The subview is an extended UIView which prints a PDF page to itself using layers in the drawLayer event. Zooming using the built in pinching works great. setZoomScale also works as expected. I have been struggling with the zoomToRect function. I found an example online which makes a CGRect zoomRect variable from a given CGPoint. In the touchesEnded function, if there was a double tap and they are all the way zoomed out, I want to zoom in to that PDFUIView I created as though they were pinching out with the center of the pinch where they double tapped. So assume that I pass the UITouch variable to my function which utilizes zoomToRect if they double tap. I started with the following function I found on apples site: http://developer.apple.com/iphone/library/documentation/WindowsViews/Conceptual/UIScrollView_pg/ZoomZoom/ZoomZoom.html The following is a modified version for my UIScrollView extended class: - (void)zoomToCenter:(float)scale withCenter:(CGPoint)center { CGRect zoomRect; zoomRect.size.height = self.frame.size.height / scale; zoomRect.size.width = self.frame.size.width / scale; zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0); zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0); //return zoomRect; [self zoomToRect:zoomRect animated:YES]; } When I do this, the UIScrollView seems to zoom using the bottom right edge of the zoomRect above and not the center. If I make UIView like this UIView *v = [[UIView alloc] initWithFrame:zoomRect]; [v setBackgroundColor:[UIView redColor]]; [self addSubview:v]; The red box shows up with the touch point dead in the center. Please note: I am writing this from my PC, I recall messing around with the divided by two part on my Mac, so just assume that this draws a rect with the touch point in the center. If the UIView drew off center but zoomed to the right spot it would be all good. However, what happens is when it preforms the zoomToRect it seems to use the bottom right off the zoomRect at the top left of the zoomed in results. Also, I noticed that depending on where I click on the UIScrollView, it anchors to diffrent spots. It almost seems like there is a cross down the middle and it's reflecting the points somehow as though anywhere left of the middle is a negative reflection and anywhere right of the middle is a positive reflection? This seems to complicated, shouldn't it just zoom to the rect that was drawn as the UIView was able to draw? I used a lot of research to figure out how to create a PDF that scales in high quality, so I am assuming that using the CALayer may be throwing off the coordinate system? But to the UIScrollView it should just treat it as a view with 768x985 dimensions. This is sort of advanced, please assume the code for creating the zoomRect is all good. There is something deeper with the CALayer in the UIView which is in the UIScrollView....

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  • Scaling MKMapView Annotations relative to the zoom level

    - by Jonathan
    The Problem I'm trying to create a visual radius circle around a annonation, that remains at a fixed size in real terms. Eg. So If i set the radius to 100m, as you zoom out of the Map view the radius circle gets progressively smaller. I've been able to achieve the scaling, however the radius rect/circle seems to "Jitter" away from the Pin Placemark as the user manipulates the view. The Manifestation Here is a video of the behaviour. The Implementation The annotations are added to the Mapview in the usual fashion, and i've used the delegate method on my UIViewController Subclass (MapViewController) to see when the region changes. -(void)mapView:(MKMapView *)pMapView regionDidChangeAnimated:(BOOL)animated{ //Get the map view MKCoordinateRegion region; CGRect rect; //Scale the annotations for( id<MKAnnotation> annotation in [[self mapView] annotations] ){ if( [annotation isKindOfClass: [Location class]] && [annotation conformsToProtocol:@protocol(MKAnnotation)] ){ //Approximately 200 m radius region.span.latitudeDelta = 0.002f; region.span.longitudeDelta = 0.002f; region.center = [annotation coordinate]; rect = [[self mapView] convertRegion:foo toRectToView: self.mapView]; if( [[[self mapView] viewForAnnotation: annotation] respondsToSelector:@selector(setRadiusFrame:)] ){ [[[self mapView] viewForAnnotation: annotation] setRadiusFrame:rect]; } } } The Annotation object (LocationAnnotationView)is a subclass of the MKAnnotationView and it's setRadiusFrame looks like this -(void) setRadiusFrame:(CGRect) rect{ CGPoint centerPoint; //Invert centerPoint.x = (rect.size.width/2) * -1; centerPoint.y = 0 + 55 + ((rect.size.height/2) * -1); rect.origin = centerPoint; [self.radiusView setFrame:rect]; } And finally the radiusView object is a subclass of a UIView, that overrides the drawRect method to draw the translucent circles. setFrame is also over ridden in this UIView subclass, but it only serves to call [UIView setNeedsDisplay] in addition to [UIView setFrame:] to ensure that the view is redrawn after the frame has been updated. The radiusView object's (CircleView) drawRect method looks like this -(void) drawRect:(CGRect)rect{ //NSLog(@"[CircleView drawRect]"); [self setBackgroundColor:[UIColor clearColor]]; //Declarations CGContextRef context; CGMutablePathRef path; //Assignments context = UIGraphicsGetCurrentContext(); path = CGPathCreateMutable(); //Alter the rect so the circle isn't cliped //Calculate the biggest size circle if( rect.size.height > rect.size.width ){ rect.size.height = rect.size.width; } else if( rect.size.height < rect.size.width ){ rect.size.width = rect.size.height; } rect.size.height -= 4; rect.size.width -= 4; rect.origin.x += 2; rect.origin.y += 2; //Create paths CGPathAddEllipseInRect(path, NULL, rect ); //Create colors [[self areaColor] setFill]; CGContextAddPath( context, path); CGContextFillPath( context ); [[self borderColor] setStroke]; CGContextSetLineWidth( context, 2.0f ); CGContextSetLineCap(context, kCGLineCapSquare); CGContextAddPath(context, path ); CGContextStrokePath( context ); CGPathRelease( path ); //CGContextRestoreGState( context ); } Thanks for bearing with me, any help is appreciated. Jonathan

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  • CodePlex Daily Summary for Friday, March 19, 2010

    CodePlex Daily Summary for Friday, March 19, 2010New Projects[Tool] Vczh Visual Studio UnitTest Coverage Analyzer: Analyzing Visual Studio Unittest Coverage Exported XML filecrudwork is a library of reuseable classes for developing .NET applications: crudwork is a collection of reuseable .NET classes and features. If you searched for StpLibrary and landed here, you're in the right place. Origi...CWU Animated AVL Tree Tutorial: This is a silverlight demo of a self-balancing AVL tree. On the original team were CWU undergraduates Eric Brown, Barend Venter, Nick Rushton, Arry...DotNetNuke® Skin Modern: A DotNetNuke Design Challenge skin package submitted to the "Standards" category by Salar Golestanian of SalarO. The skin utilizes both the telerik...DotNetNuke® Skin Monster: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by Jon Edwards of SlumtownHero.co.za. This package uses totally tab...DotNetNuke® Skin Synapse: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Exionyte Solutions. This package features 2 colors with 4...earthworm: Earthworm is a pet project intended as a repository of data access logic, including some ORM, state management and bridging the gap between connect...ema: EMA is a place for collaborative effort to implement a PowerGrid game engine. For more info on PowerGrid the board game see: http://www.boardgamege...Extended SharePoint Web Parts: Extending capabilities of existing SharePoint 2007 Web Parts by inheriting and alterFreedomCraft: Craft development siteG.B SecondLife Sculpter: This is a Sculptor for "secondlife"InfoPath Error Viewer: InfoPath Error Viewer provides an intuitive list to show all errors in the entire InfoPath form. You'll no longer have to find the validation error...LEET (LEET Enhances Exploratory Testing): LEET is a capture-replay tool based on Microsoft’s User Interface Automation Framework. It is targeted at agile teams, and provides support for us...Linq To Entity: Linq,Linq to Entity,EntityMACFBTest: This is a test for a Facebook application.MetaProperties: MetaProperties helps you to create event driven architectures in .NET. It saves you time and it helps you avoid mistakes. It's compatible with WPF ...ownztec web: projeto da ownztec.comParallel Programming Guide: Content for the latest patterns & practices book on design patterns for parallel programming. Downloadable book outline and draft chapters as well ...Perseus - Sistema de Matrícula On-Line: Sistema de matrícula desenvolvido pelo 5º período de Desenvolvimento Web da FACECLA.Project Tru Tiên: Project EL tru tiên, ZhuxianProSysPlus.Net Framework: How do I get the ease and efficiency of my work in VFP (R.I.P. 2010)? The answer is here: the ProSysPlus.Net Framework. Why is it open source? Wh...Quick Anime Renamer: Originally included with AniPlayer X, Quick Anime Renamer easily renames your anime files into a "cleaner" format so you wont get retinal detachment.Simple XNA Button: This is a project of a helper for instancing Simple Buttons in XNA with a ButtonPanel. Its got various features like. Load a Panel from a Plain Tex...SteelVersion - Monitor your .NET Application versioning: SteelVersion helps you to find and store versioning information about .NET assemblies ("Explorer" mode). It also makes it easier to continuously ch...Stellar Results: Astronomical Tracking System for IUPUI CSCI506 - Fall 2007, Team2TheHunterGetsTheDeer: first AIwandal: wandalWeb App Data Architect's CodeCAN: Contains different types of code samples to explore different types of technical solutions/patterns from an architect's point of view.Yet Another GPS: Yet another GPS tracker is a very powerful GPS track application for Windows MobileNew ReleasesASP.Net Client Dependency Framework: v1.0 RC1: ASP.Net Client Dependency has progressed to release candidate 1. With the community feedback and bug reports we've been able to make some great upd...C# FTP Library: FTPLib v1.0.1.1: This release has a couple of small bug fixes as well as the new abilities to specify a port to connect to and to create a new directory with the Cr...crudwork is a library of reuseable classes for developing .NET applications: crudwork 2.2.0.1: crudwork 2.2.0.1 (initial version)DotNetNuke® Skin Modern: Modern Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Standards" category by Salar Golestanian of SalarO. The skin utilizes both the telerik...DotNetNuke® Skinning Extensions: Nav Menu Demo Skins: This very basic skin demonstrates: 1. How to force NAV menu to generate an unordered list menu 2. The creation of a sub menu, both horizontal and ...DotNetNuke® XML: 04.03.05: XML/XSL Module 04.03.05 Release Candidate This is a maintainace release. Full Quallified Namespace avoids conflicts with Namespaces used by Teler...eCommerce by Onex Community Edition: Installer of eCommerce by Onex Community 1.0: Installer of eCommerce by Onex Community 1.0 Last changes: Added integration with Paypal Corrected of adding photos and attachments to products ...eCommerce by Onex Community Edition: Source code of eCommerce by Onex Community 1.0: Changes in version 1.0: Added integration with Paypal Corrected of adding photos and attachments to products Fixed problem with cancellation of...Employee Info Starter Kit: v2.2.0 (Visual Studio 2005-2008): This is a starter kit, which includes very simple user requirements, where we can create, read, update and delete (CRUD) the employee info of a com...Employee Info Starter Kit: v4.0.0.alpha (Visual Studio 2010): Employee Info Starter Kit is a ASP.NET based web application, which includes very simple user requirements, where we can create, read, update and d...Encrypted Notes: Encrypted Notes 1.4: This is the latest version of Encrypted Notes (1.4). It has an installer - it will create a directory 'CPascoe' in My Documents. Once you have ext...Extended SharePoint Web Parts: ContentQueryAdvanced: This .wsp file contains a single web part ContentQueryAdvanced. This web part inherits from ContentQuery web part and adds a ToolPart field for a ...Extended SharePoint Web Parts: Source Code: Zip file includes all the source code used to extend Content Query Web Part, adding a Tool Part field to insert a CAML query/filter/sortFacebook Developer Toolkit: Version 3.02: Updated copyright. No new functionality. Version 3.1 in the works.fleXdoc: template-based server-side document generator (docx): fleXdoc 1.0 (final): fleXdoc consists of a webservice and a (test)client for the service. Make sure you also download the testclient: you can use it to test the install...InfoPath Error Viewer: InfoPath Error Viewer 1.0: This is an intial version of this tool. You can: 1. View all errors in a list. 2. Locate to a binding control of an error field. 3. See the detai...LEET (LEET Enhances Exploratory Testing): LEET Alpha: The first public release of LEET includes the ability to record tests from running GUIs, assist in writing tests manually from a running GUI, edit ...Linq To Entity: Linq to Entity: The Entity Framework enables developers to work with data in the form of domain-specific objects and properties, such as customers and customer add...MDownloader: MDownloader-0.15.8.56699: Fixed peformance and memory usage. Fixed Letitbit provider. Added detecting IMDB, NFO, TV.com... links in RSS Monitor. Supported password len...MetaProperties: MetaProperties 1.0.0.0: This is a multi-targeted release of MetaProperties for the desktop and Silverlight versions of the .NET framework. The desktop version is fully ...Nito.KitchenSink: Version 2: Added a cancelable Stream.CopyTo. Depends on Nito.Linq 0.2. Please report any issues via the Issue Tracker.Project Server 2007 Timesheet AutoStatus Plus: AutoStatusPlus 1.0.1.0: AutoStatusPlus 1.0.1.0 Supported Systems x86 and x64 Project Server 2007 deployments with or without MOSS 2007 Recommended Patchlevels WSS 3.0: ...Project Tru Tiên: Elements-test V1: Mô tả Bản elements.data - có full ID của bản Elemens.data Tru tiên 2 VIệt Nam (V37) - có full ID của bản Elements.data server offline tru tiên (hiệ...Quick Anime Renamer: Quick Anime Renamer v0.1: AniPlayer X v1.4.5 - started 3/18/2010Initial Release!QuickieB2B: Quickie v1.0b: QuickieB2B - made for DEV4FUN competition organized by Microsoft CroatiaSilverlight 3.0 Advanced ToolTipService: Advanced ToolTipService v2.0.2: This release is compiled against the Silverlight 3.0 runtime. A demonstration on how to set the ToolTip content to a property of the DataContext o...Simple XNA Button: XNA Button 1.0: The Main Project. this uses XNA 3.0 but it can be build with lower versions of XNA Framework. This was made using Visual Studio 2008.StoryQ: StoryQ 2.0.3 Library and Converter UI: New features in this release: Tagging and a tag-capable rich html report. The code generator is capable of generating entire classes This relea...The Silverlight Hyper Video Player [http://slhvp.com]: Version 1.0: Version 1.0VCC: Latest build, v2.1.30318.0: Automatic drop of latest buildWord Index extracts words or sentences from Word document according to patterns: Word Index 1.0.1.0 (For Word 2007 and Word 2003): Word Index for Word 2007 & 2003 : WordIndex.msi (Win-Installer Setup for Word Index) Source code : wordindex.codeplex.comV1.0.1.0.zip : (Source co...Yet Another GPS: YAGPS-Alfa.1: Yet another GPS tracker is a very powerful GPS track application for Windows MobileMost Popular ProjectsMetaSharpRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsLINQ to TwitterRawrOData SDK for PHPjQuery Library for SharePoint Web ServicesDirectQOpen Data App Framework (ODAF)patterns & practices – Enterprise LibraryBlogEngine.NETPHPExcelNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • How to pushviewcontroller to a viewcontroller stored in a tabbaritem?

    - by Jann
    First of all I know this is a long question. REST ASSURED I have tried to figure it out on my own (see: StackOverflow #2609318). This is driving me BATTY! After trying and failing to implement my own EDIT feature in the standard moreNavigationController, I have decided to re-implement my own MORE feature. I did the following: Add a HOME view controller which I init with: initWithRootViewController Add 3 other default tabs with: ResortsListViewController *resortsListViewController; resortsListViewController = [[ResortsListViewController alloc] initWithNibName:@"ResortsListView" bundle:nil]; resortsListViewController.title = [categoriesDictionary objectForKey:@"category_name"]; resortsListViewController.tabBarItem.image = [UIImage imageNamed:@"whatever.png"]; resortsListViewController.navigationItem.title=@"whatever title"; localNavigationController = [[UINavigationController alloc] initWithRootViewController:resortsListViewController]; localNavigationController.navigationBar.barStyle = UIBarStyleBlack; [localControllersArray addObject:localNavigationController]; [localNavigationController release]; [resortsListViewController release]; Those work when i add them to the tabbar. (ie: click on them and it goes to the view controller) Then I add my own MORE view controller to the tabbar: MoreViewController *moreViewController; moreViewController = [[MoreViewController alloc] initWithNibName:@"MoreView" bundle:nil]; moreViewController.title = @"More"; moreViewController.tabBarItem.image = [UIImage imageNamed:@"more.png"]; moreViewController.navigationItem.title=@"More Categories"; localNavigationController = [[UINavigationController alloc] initWithRootViewController:moreViewController]; localNavigationController.navigationBar.barStyle = UIBarStyleBlack; [localControllersArray addObject:localNavigationController]; [localNavigationController release]; [moreViewController release]; Then tabBarController.viewControllers = localControllersArray; tabBarController.moreNavigationController.navigationBar.barStyle = UIBarStyleBlack; tabBarController.customizableViewControllers = [NSArray arrayWithObjects:nil]; tabBarController.delegate = self; That creates the necessary linkages. Okay, so far all is well. I get a HOME tab, 3 category tabs and a customized MORE tab -- which all work. in the MORE tab view controller I implement a simple table view that displays all the other tabs I have in rows. SINCE I want to be able to switch them in and out of the tabbar I created them JUST like i did the resortslistviewcontroller above (ie: as view controllers in an array). When I pull them out to display the title in the tableview (so the user can go to that "view") i simply do the following: // [myGizmoClass CategoryArray] holds the array of view controller tab bar items that are NOT shown on the main screen. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ... etc... UIViewController *Uivc = [[myGizmoClass plusCategoryArray] objectAtIndex:indexPath.row]; cell.textLabel.text = [Uivc title]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } THIS is where it falls through: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { MyGizmoClass *myGizmoClass= [MyGizmoClass sharedManager]; UIViewController *tbi = [[myGizmoClass plusCategoryArray] objectAtIndex:indexPath.row]; NSLog(@"%@\n",[[tbi navigationItem ]title]); [self.navigationController pushViewController:tbi animated:YES]; } This is the error i get ("ATMs" is the title for the clicked tableview cell so i know the Uivc title is pulling the correct title and therefore the correct "objectatindex": 2010-04-09 11:25:48.222 MouseAddict[47485:207] ATMs 2010-04-09 11:25:48.222 MouseAddict[47485:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Pushing a navigation controller is not supported' BIG QUESTION: How do i make the associated VIEW of the UIViewController *tbi show and get pushed into view? I am GUESSING that the UIViewController is the correct class for this tbl .. i am not sure. BUT i just wanna get the view so i can push it onto the stack. Can someone plz help?

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  • How to animate an non-closed path with CAShapeLayer?

    - by mystify
    On GitHub you can find an example for CAShapeLayer which animates an path. It animates a pentagon turning into a star. First: This works only in the iPhone simulator. OS 3.0 on the device shows serious bugs with this code. But I can't find anything wrong in there. However, I tried to animate an path which is not closed. To put it simply: A few straight lines. Is there anything special I must do to get this work properly on the device? - (void)loadView { UIView *appView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; appView.backgroundColor = [UIColor blackColor]; self.view = appView; [appView release]; rootLayer = [CALayer layer]; rootLayer.frame = self.view.bounds; [self.view.layer addSublayer:rootLayer]; //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(starPath); //Create Shape shapeLayer = [CAShapeLayer layer]; //shapeLayer.path = pentagonPath; UIColor *col = [UIColor colorWithWhite:0.9 alpha:1.0]; //shapeLayer.fillColor = col.CGColor; shapeLayer.strokeColor = col.CGColor; shapeLayer.lineWidth = 3.0f; // shapeLayer.contents = [UIImage imageNamed:@"test.png"]; shapeLayer.fillRule = kCAFillRuleEvenOdd; [rootLayer addSublayer:shapeLayer]; [self performSelector:@selector(startAnimation) withObject:nil afterDelay:1.0]; } -(void)startAnimation { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"]; animation.duration = 2.0; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.repeatCount = 1e100f; animation.autoreverses = YES; animation.fromValue = (id)pentagonPath; animation.toValue = (id)starPath; [shapeLayer addAnimation:animation forKey:@"animatePath"]; } Note this lines, where I just make straight lines with a small peak which is animated: //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); I don't want a closed and filled path, but only simple lines with some color and thickness. The nasty thing on the device is, that the first point seems to move towards the right side of the screen for no reason. On the simulator though, it works perfectly fine. Maybe something is wrong with this setup?

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  • Saving UIImagePickerController images to Core Data without crashing

    - by Gordon Fontenot
    I have been trying to minimize my memory footprint with UIImagePickerController, but I'm starting to think that the memory problems I am having are resulting from poor memory management, instead of a particular way to handle the UIImagePickerController object. My workflow is this: The "Edit Image" button is clicked, which presents a UIActionSheet. This action sheet allows you to delete, take a picture, choose from the library, or cancel. If you select Choose from the library or Take Picture, I alloc an instance of UIImagePickerController and present it, followed by a release of UIImagePickerController: -(void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if (actionSheet.tag != 999) { UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; imagePicker.delegate = self; BOOL pickImage = nil; if (actionSheet.tag == iPhoneWithDelete) { switch (buttonIndex) { case 0: object.objectImage = nil; pickImage = NO; break; case 1: imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera; pickImage = YES; break; case 2: imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; pickImage = YES; break; default: pickImage = NO; break; } } else if (actionSheet.tag == iPhoneNoDelete) { switch (buttonIndex) { case 0: imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera; pickImage = YES; break; case 1: imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; pickImage = YES; break; default: pickImage = NO; break; } } else if (actionSheet.tag == iPodWithDelete) { switch (buttonIndex) { case 0: object.objectImage = nil; pickImage = NO; break; case 1: imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; pickImage = YES; break; default: pickImage = NO; break; } } else if (actionSheet.tag == iPodNoDelete) { switch (buttonIndex) { case 0: imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; pickImage = YES; break; default: pickImage = NO; break; } } if (pickImage) { imagePicker.allowsEditing = YES; [self presentModalViewController:imagePicker animated:YES]; } else { [self setupImageButton]; [self setupChooseImageButton]; } [imagePicker release]; } } Once I get a selection back from the UIImagePickerController, I save 2 images, a resized version of the edited image to use for a thumbnail, and a 800x600 version of the original unedited image into a relationship attribute (Transformational, using the same UIImage to PNG transformations found in the Recipes demo code) for display use: (the resize methods are based on the one demoed in this SO post.) - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [self dismissModalViewControllerAnimated:YES]; NSManagedObject *oldImage = object.imageFull; if (oldImage != nil) { [object.managedObjectContext deleteObject:oldImage]; } NSManagedObject *image = [NSEntityDescription insertNewObjectForEntityForName:@"Image" inManagedObjectContext:object.managedObjectContext]; object.imageFull = image; UIImage *rawImage = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; CGSize size = CGSizeMake(800, 600); UIImage *fullImage = [UIImageManipulator scaleImage:rawImage toSize:size]; [image setValue:fullImage forKey:@"imageFull"]; UIImage *processedImage = [UIImageManipulator scaleImage:[info objectForKey:@"UIImagePickerControllerEditedImage"] toSize:CGSizeMake(75, 75)]; object.objectImage = processedImage; [self setupImageButton]; [self setupChooseImageButton]; rawImage = nil; fullImage = nil; processedImage = nil; } When I go through viewDidUnload I am setting self.object = nil, and [object release] during dealloc, but I'm still getting memory warnings after about 10 image changes, with a crash at around 20. It leads me to believe that I am not getting that full image out of memory the correct way. What am I missing here? And on a second note, does the Camera source use significantly more memory than the Photo Albums source? I tend to get more crashes when using the camera.

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  • CodePlex Daily Summary for Wednesday, March 21, 2012

    CodePlex Daily Summary for Wednesday, March 21, 2012Popular ReleasesMetodología General Ajustada - MGA: 02.02.01: Cambios John: Se actualizan los seis formularios de Identificaciòn para que despuès de guardar actualice las grillas, de tal manera que no se dupliquen los registros al guardar. Se genera instalador con los cambios y se actualiza la base datos con ùltimos cambios en el SP de Flujo de Caja.xyzzy+: xyzzy+ 0.2.2.235+0: SHA1: 4a0258736e7df52bb6e2304178b7fcf02414ae17 PrerequisitesMicrosoft Visual C++ 2010 SP1 Redistributable Package (x86) (ja) FeaturesUnicode Visual Style Known ProblemsCharacter encodings other than Shift_JIS and UTF-X may be broken. Functions related to character encodings may not work. (ex. iso-code-char)Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...Nearforums - ASP.NET MVC forum engine: Nearforums v8.0: Version 8.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Internationalization Custom authentication provider Access control list for forums and threads Webdeploy package checksum: abc62990189cf0d488ef915d4a55e4b14169bc01 Visit Roadmap for more details.BIDS Helper: BIDS Helper 1.6: This beta release is the first to support SQL Server 2012 (in addition to SQL Server 2005, 2008, and 2008 R2). Since it is marked as a beta release, we are looking for bug reports in the next few months as you use BIDS Helper on real projects. In addition to getting all existing BIDS Helper functionality working appropriately in SQL Server 2012 (SSDT), the following features are new... Analysis Services Tabular Smart Diff Tabular Actions Editor Tabular HideMemberIf Tabular Pre-Build ...SQL Monitor - managing sql server performance: SQLMon 4.2 alpha 12: 1. improved process visualizer, now shows how many dead locks, and what are the locked objects 2. fixed some other problems.Json.NET: Json.NET 4.5 Release 1: New feature - Windows 8 Metro build New feature - JsonTextReader automatically reads ISO strings as dates New feature - Added DateFormatHandling to control whether dates are written in the MS format or ISO format, with ISO as the default New feature - Added DateTimeZoneHandling to control reading and writing DateTime time zone details New feature - Added async serialize/deserialize methods to JsonConvert New feature - Added Path to JsonReader/JsonWriter/ErrorContext and exceptions w...SCCM Client Actions Tool: SCCM Client Actions Tool v1.11: SCCM Client Actions Tool v1.11 is the latest version. It comes with following changes since last version: Fixed a bug when ping and cmd.exe kept running in endless loop after action progress was finished. Fixed update checking from Codeplex RSS feed. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA...WebSocket4Net: WebSocket4Net 0.5: Changes in this release fixed the wss's default port bug improved JsonWebSocket supported set client access policy protocol for silverlight fixed a handshake issue in Silverlight fixed a bug that "Host" field in handshake hadn't contained port if the port is not default supported passing in Origin parameter for handshaking supported reacting pings from server side fixed a bug in data sending fixed the bug sending a closing handshake with no message which would cause an excepti...SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.5: Changes included in this release: supported closing handshake queue checking improved JSON subprotocol supported sending ping from server to client fixed a bug about sending a closing handshake with no message refactored the code to improve protocol compatibility fixed a bug about sub protocol configuration loading in Mono improved BasicSubProtocol added JsonWebSocketSessionDaun Management Studio: Daun Management Studio 0.1 (Alpha Version): These are these the alpha application packages for Daun Management Studio to manage MongoDB Server. Please visit our official website http://www.daun-project.comSurvey™ - web survey & form engine: Survey™ 2.0: The new stable Survey™ Project 2.0.0.1 version contains many new features like: Technical changes: - Use of Jquery, ASTreeview, Tabs, Tooltips and new menuprovider Features & Bugfixes: Survey list and search function Folder structure for surveys New Menustructure Library list New Library fields User list and search functions Layout options for a survey with CSS, page header and footer New IP filter security feature Enhanced Token Management New Question fields as ID, Alias...SmartNet: V1.0.0.0: DY SmartNet ?????? V1.0Project Vanquish: 0.0.3: Implemented SSAO and also added a new Hemispheric light.Relational data Transfer Application: Data Transfer Application: Relational data Transfer Application helps to move data scenarios from One relational database to other Relational database without moving entire tables.Media.Net: 0.1: This is the first version.FolderDrive: FolderDrive release 0.01 (alpha): FolderDrive v. 0.01 [alpha] This is the first alpha release of FolderDrive utility. Known problems: - displays popup message at every startup (needs to be shown only at first start) Plans for next release: - more options - startup behavior fixes - adding permanent drive bindings that don't require the app to be constantly run - ClickOnce deployment (?)Javascript .NET: Javascript .NET v0.6: Upgraded to the latest stable branch of v8 (/tags/3.9.18), and switched to using their scons build system. We no longer include v8 source code as part of this project's source code. Simultaneous multithreaded use of v8 now supported (v8 Isolates), although different contexts may not share objects or call each other. 64-bit .Net 4.0 DLL now included. (Download now includes x86 and x64 for both .Net 3.5 and .Net 4.0.)MyRouter (Virtual WiFi Router): MyRouter 1.0.6: This release should be more stable there were a few bug fixes including the x64 issue as well as an error popping up when MyRouter started this was caused by a NULL valueFinestra Virtual Desktops: 2.5.4501: This is a very minor update release. Please see the information about the 2.5 and 2.5.4500 releases for more information on recent changes. This update did not even have an automatic update triggered for it. Adds error checking and reporting to all threads, not only those with message loopsNew Projects320 TWIN System: twin systemArtificial Intelligence Optimization: Optimization of artificial intelligenceAuthor-it DITA Importer: Author-it plug-in that imports DITA XML content into a library.Drag Animated Panel: DragAnimatedPanel is a WPF (Window Presentation Fundation) panel that lets you drag and rearrange elements of animation. It's developed in C#.Empires: Create an empire - in space!EpLibrary: EpLibrary makes it easier for Visual C++ developers to develop an application. You will no longer have to create the basic functionality over and over again. It's developed in Visual C++ 2008.estructuradedatos2012: Our final project, we need hosting; an action game with wiiremote enabled.ExcelTestRunner: With Excel Test Runner, numerical models (eg quantative libraries) in Excel can be used to directly feed your .NET unit tests with input data and test outcomes. Developed in C# and does not use automation.Fast Binary Serialization: fastbinaryserializer is based on local class methods serializing properties unboxed to streams. Besides that is can serialize objects partial.Iveely Search Engine: ?????????。???C#??。IveelyOS (Iveely Operating System): ?????????。JoySys: MVC project .eCommercekinectlearningbswu09: Bachelor project about a motion controlled learning game with Kinect.LabTech: Program stworzony jako laboratorium do testów sprzetu, wirtualnych rozwiazan, symulowania sieci i problemów zlozonych. Sluzy równiez do testowania obciazenia serwerów, sieci i aplikacji. Zawiera: symulator sieci, tester aplikacji, wirtualny serwer i serwery baz danych.LINQPad examples: LINQPad code examplesProjet LIF7: Projet LIF7 RPG Printemps 2012ReCaptcha Validator Plugin for Kooboo CMS for adding content or sending feedback: ReCaptcha Validator Plugin for Kooboo CMS for adding content or sending feedback e-mailSecurity Foundation -- WCF based SSO: This project was started as a WCF based SSO solution that serves ASP.NET websites (through membership providers ) and other winform / web services. Then we realized that we need to bring in claim-based funcitionalities and make it work as our own identity foundation. SharePoint 2010 InfoPath Forms Hub: The SharePoint 2010 InfoPath Forms Hub enables SharePoint users to consume all browserenabled InfoPath forms that are deployed across the entire SharePoint farm from one single Webpart.trident_library: ???????????????User Accounts Manager: Aplikacija, ki omogoca operacije z uporabniki v doloceni domeni na google apps. Za komunikacijo s strežniki uporablja Google Apps API.USI Reporting: Project USI ReportingWAYWO Enterprise Conversation System: Enterprise Conversation SystemxgcBase: my helper????????? ??????? ???: ?????? ????????? (http://d.hatena.ne.jp/gsf_zero1 ) ???????????????????。 ** ????????????????????????????。???????々??????????。 **

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  • Guest Post: Using IronRuby and .NET to produce the &lsquo;Hello World of WPF&rsquo;

    - by Eric Nelson
    [You might want to also read other GuestPosts on my blog – or contribute one?] On the 26th and 27th of March (2010) myself and Edd Morgan of Microsoft will be popping along to the Scottish Ruby Conference. I dabble with Ruby and I am a huge fan whilst Edd is a “proper Ruby developer”. Hence I asked Edd if he was interested in creating a guest post or two for my blog on IronRuby. This is the second of those posts. If you should stumble across this post and happen to be attending the Scottish Ruby Conference, then please do keep a look out for myself and Edd. We would both love to chat about all things Ruby and IronRuby. And… we should have (if Amazon is kind) a few books on IronRuby with us at the conference which will need to find a good home. This is me and Edd and … the book: Order on Amazon: http://bit.ly/ironrubyunleashed Using IronRuby and .NET to produce the ‘Hello World of WPF’ In my previous post I introduced, to a minor extent, IronRuby. I expanded a little on the basics of by getting a Rails app up-and-running on this .NET implementation of the Ruby language — but there wasn't much to it! So now I would like to go from simply running a pre-existing project under IronRuby to developing a whole new application demonstrating the seamless interoperability between IronRuby and .NET. In particular, we'll be using WPF (Windows Presentation Foundation) — the component of the .NET Framework stack used to create rich media and graphical interfaces. Foundations of WPF To reiterate, WPF is the engine in the .NET Framework responsible for rendering rich user interfaces and other media. It's not the only collection of libraries in the framework with the power to do this — Windows Forms does the trick, too — but it is the most powerful and flexible. Put simply, WPF really excels when you need to employ eye candy. It's all about creating impact. Whether you're presenting a document, video, a data entry form, some kind of data visualisation (which I am most hopeful for, especially in terms of IronRuby - more on that later) or chaining all of the above with some flashy animations, you're likely to find that WPF gives you the most power when developing any of these for a Windows target. Let's demonstrate this with an example. I give you what I like to consider the 'hello, world' of WPF applications: the analogue clock. Today, over my lunch break, I created a WPF-based analogue clock using IronRuby... Any normal person would have just looked at their watch. - Twitter The Sample Application: Click here to see this sample in full on GitHub. Using Windows Presentation Foundation from IronRuby to create a Clock class Invoking the Clock class   Gives you The above is by no means perfect (it was a lunch break), but I think it does the job of illustrating IronRuby's interoperability with WPF using a familiar data visualisation. I'm sure you'll want to dissect the code yourself, but allow me to step through the important bits. (By the way, feel free to run this through ir first to see what actually happens). Now we're using IronRuby - unlike my previous post where we took pure Ruby code and ran it through ir, the IronRuby interpreter, to demonstrate compatibility. The main thing of note is the very distinct parallels between .NET namespaces and Ruby modules, .NET classes and Ruby classes. I guess there's not much to say about it other than at this point, you may as well be working with a purely Ruby graphics-drawing library. You're instantiating .NET objects, but you're doing it with the standard Ruby .new method you know from Ruby as Object#new — although, the root object of all your IronRuby objects isn't actually Object, it's System.Object. You're calling methods on these objects (and classes, for example in the call to System.Windows.Controls.Canvas.SetZIndex()) using the underscored, lowercase convention established for the Ruby language. The integration is so seamless. The fact that you're using a dynamic language on top of .NET's CLR is completely abstracted from you, allowing you to just build your software. A Brief Note on Events Events are a big part of developing client applications in .NET as well as under every other environment I can think of. In case you aren't aware, event-driven programming is essentially the practice of telling your code to call a particular method, or other chunk of code (a delegate) when something happens at an unpredictable time. You can never predict when a user is going to click a button, move their mouse or perform any other kind of input, so the advent of the GUI is what necessitated event-driven programming. This is where one of my favourite aspects of the Ruby language, blocks, can really help us. In traditional C#, for instance, you may subscribe to an event (assign a block of code to execute when an event occurs) in one of two ways: by passing a reference to a named method, or by providing an anonymous code block. You'd be right for seeing the parallel here with Ruby's concept of blocks, Procs and lambdas. As demonstrated at the very end of this rather basic script, we are using .NET's System.Timers.Timer to (attempt to) update the clock every second (I know it's probably not the best way of doing this, but for example's sake). Note: Diverting a little from what I said above, the ticking of a clock is very predictable, yet we still use the event our Timer throws to do this updating as one of many ways to perform that task outside of the main thread. You'll see that all that's needed to assign a block of code to be triggered on an event is to provide that block to the method of the name of the event as it is known to the CLR. This drawback to this is that it only allows the delegation of one code block to each event. You may use the add method to subscribe multiple handlers to that event - pushing that to the end of a queue. Like so: def tick puts "tick tock" end timer.elapsed.add method(:tick) timer.elapsed.add proc { puts "tick tock" } tick_handler = lambda { puts "tick tock" } timer.elapsed.add(tick_handler)   The ability to just provide a block of code as an event handler helps IronRuby towards that very important term I keep throwing around; low ceremony. Anonymous methods are, of course, available in other more conventional .NET languages such as C# and VB but, as usual, feel ever so much more elegant and natural in IronRuby. Note: Whether it's a named method or an anonymous chunk o' code, the block you delegate to the handling of an event can take arguments - commonly, a sender object and some args. Another Brief Note on Verbosity Personally, I don't mind verbose chaining of references in my code as long as it doesn't interfere with performance - as evidenced in the example above. While I love clean code, there's a certain feeling of safety that comes with the terse explicitness of long-winded addressing and the describing of objects as opposed to ambiguity (not unlike this sentence). However, when working with IronRuby, even I grow tired of typing System::Whatever::Something. Some people enjoy simply assuming namespaces and forgetting about them, regardless of the language they're using. Don't worry, IronRuby has you covered. It is completely possible to, with a call to include, bring the contents of a .NET-converted module into context of your IronRuby code - just as you would if you wanted to bring in an 'organic' Ruby module. To refactor the style of the above example, I could place the following at the top of my Clock class: class Clock include System::Windows::Shape include System::Windows::Media include System::Windows::Threading # and so on...   And by doing so, reduce calls to System::Windows::Shapes::Ellipse.new to simply Ellipse.new or references to System::Windows::Threading::DispatcherPriority.Render to a friendlier DispatcherPriority.Render. Conclusion I hope by now you can understand better how IronRuby interoperates with .NET and how you can harness the power of the .NET framework with the dynamic nature and elegant idioms of the Ruby language. The manner and parlance of Ruby that makes it a joy to work with sets of data is, of course, present in IronRuby — couple that with WPF's capability to produce great graphics quickly and easily, and I hope you can visualise the possibilities of data visualisation using these two things. Using IronRuby and WPF together to create visual representations of data and infographics is very exciting to me. Although today, with this project, we're only presenting one simple piece of information - the time - the potential is much grander. My day-to-day job is centred around software development and UI design, specifically in the realm of healthcare, and if you were to pay a visit to our office you would behold, directly above my desk, a large plasma TV with a constantly rotating, animated slideshow of charts and infographics to help members of our team do their jobs. It's an app powered by WPF which never fails to spark some conversation with visitors whose gaze has been hooked. If only it was written in IronRuby, the pleasantly low ceremony and reduced pre-processing time for my brain would have helped greatly. Edd Morgan blog Related Links: Getting PhP and Ruby working on Windows Azure and SQL Azure

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  • App crashes after a few seconds

    - by Declan Scott
    when i launch my app, on trying to do something, it will crash after a couple of seconds. I have warnings of warning: incorrect implementation of "downloadTextViewCOntroller. I also have "method definiton for -timerFinished not found and"method definiton for -timerFinished not found" this is my .m plese help me. the .h is also t the bottom // // downloadTextViewController.m // downloadText // // Created by Declan Scott on 18/03/10. // Copyright MyCompanyName 2010. All rights reserved. // #import "downloadTextViewController.h" @implementation downloadTextViewController @synthesize start; -(IBAction)tapit { start.hidden = YES; } -(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { if (fabsf(acceleration.x) 2.0 || fabsf(acceleration.y) 2.0 || fabsf(acceleration.z) 2.0) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:nil message:@"This app was developed by Declan Scott and demonstrates NSURLConnection and NSMutableData" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } } (NSString *) saveFilePath { NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:@"savedddata.plist"]; } (void)applicationWillTerminate:(UIApplication *)application { NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil]; [values writeToFile:[self saveFilePath] atomically:YES]; [values release]; } (void)viewDidLoad { UIAccelerometer *accelerometer = [UIAccelerometer sharedAccelerometer]; accelerometer.delegate = self; accelerometer.updateInterval = 1.0f/60.0f; NSString *myPath = [self saveFilePath]; NSLog(myPath); BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath]; if (fileExists) { NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath]; textView.text = [values objectAtIndex:0]; [values release]; } // notification UIApplication *myApp = [UIApplication sharedApplication]; // add yourself to the dispatch table [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:myApp]; [super viewDidLoad]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (IBAction)fetchData { loadingAlert = [[UIAlertView alloc] initWithTitle:@"Loading…\n\n\n\n" message:nil delegate:self cancelButtonTitle:@"Cancel Timer" otherButtonTitles:nil]; [loadingAlert show]; UIActivityIndicatorView *activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; activityView.frame = CGRectMake(139.0f-18.0f, 60.0f, 37.0f, 37.0f); [loadingAlert addSubview:activityView]; [activityView startAnimating]; timer = [NSTimer scheduledTimerWithTimeInterval:10.0f target:self selector:@selector(timerFinished) userInfo:nil repeats:NO]; NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://simpsonatyapps.com/exampletext.txt"] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:1.0]; NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self]; if (downloadConnection) downloadedData = [[NSMutableData data] retain]; else { // Error } } (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data { [downloadedData appendData:data]; NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding]; textView.text = file; // get rid of alert [loadingAlert dismissWithClickedButtonIndex:-1 animated:YES]; [loadingAlert release]; /// add badge [[UIApplication sharedApplication] setApplicationIconBadgeNumber:1]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { return nil; } @end // // downloadTextViewController.h // downloadText // // Created by Declan Scott on 18/03/10. // Copyright MyCompanyName 2010. All rights reserved. // import @interface downloadTextViewController : UIViewController { IBOutlet UITextView *textView; NSMutableData *downloadedData; UIAlertView *loadingAlert; NSTimer *timer; IBOutlet UIButton *start; } - (IBAction)fetchData; - (IBAction)tapIt; - (void)timerFinished; @property (nonatomic, retain) UIButton *start; @end

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  • How to have two UIPickerViews together in one ViewController?

    - by 0SX
    I'm trying to put 2 UIPickerViews together in one ViewController. Each UIPickerView has different data arrays. I'm using interface builder to link the pickers up. I know I'll have to use separate delegates and dataSources but I can't seem to hook everything up with interface builder correctly. Here's all my code: pickerTesting.h #import <UIKit/UIKit.h> #import "picker2DataSource.h" @interface pickerTestingViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource>{ IBOutlet UIPickerView *picker; IBOutlet UIPickerView *picker2; NSMutableArray *pickerViewArray; } @property (nonatomic, retain) IBOutlet UIPickerView *picker; @property (nonatomic, retain) IBOutlet UIPickerView *picker2; @property (nonatomic, retain) NSMutableArray *pickerViewArray; @end pickerTesting.m #import "pickerTestingViewController.h" @implementation pickerTestingViewController @synthesize picker, picker2, pickerViewArray; - (void)viewDidLoad { [super viewDidLoad]; pickerViewArray = [[NSMutableArray alloc] init]; [pickerViewArray addObject:@" 100 "]; [pickerViewArray addObject:@" 200 "]; [pickerViewArray addObject:@" 400 "]; [pickerViewArray addObject:@" 600 "]; [pickerViewArray addObject:@" 1000 "]; [picker selectRow:1 inComponent:0 animated:NO]; picker2.delegate = self; picker2.dataSource = self; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker; { return 1; } - (void)pickerView:(UIPickerView *)picker didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker numberOfRowsInComponent:(NSInteger)component; { return [pickerViewArray count]; } - (NSString *)pickerView:(UIPickerView *)picker titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [pickerViewArray objectAtIndex:row]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And I have a separate class for the other datasource. picker2DataSource.h @interface picker2DataSource : NSObject <UIPickerViewDataSource, UIPickerViewDelegate> { NSMutableArray *customPickerArray; } @property (nonatomic, retain) NSMutableArray *customPickerArray; @end picker2DataSource.m #import "picker2DataSource.h" @implementation picker2DataSource @synthesize customPickerArray; - (id)init { // use predetermined frame size self = [super init]; if (self) { customPickerArray = [[NSMutableArray alloc] init]; [customPickerArray addObject:@" a "]; [customPickerArray addObject:@" b "]; [customPickerArray addObject:@" c "]; [customPickerArray addObject:@" d "]; [customPickerArray addObject:@" e "]; } return self; } - (void)dealloc { [customPickerArray release]; [super dealloc]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker2; { return 1; } - (void)pickerView:(UIPickerView *)picker2 didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker2 numberOfRowsInComponent:(NSInteger)component; { return [customPickerArray count]; } - (NSString *)pickerView:(UIPickerView *)picker2 titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [customPickerArray objectAtIndex:row]; } @end Any help or code examples would be great. Thanks.

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  • Ajax Control Toolkit May 2012 Release

    - by Stephen.Walther
    I’m happy to announce the May 2012 release of the Ajax Control Toolkit. This newest release of the Ajax Control Toolkit includes a new file upload control which displays file upload progress. We’ve also added several significant enhancements to the existing HtmlEditorExtender control such as support for uploading images and Source View. You can download and start using the newest version of the Ajax Control Toolkit by entering the following command in the Library Package Manager console in Visual Studio: Install-Package AjaxControlToolkit Alternatively, you can download the latest version of the Ajax Control Toolkit from CodePlex: http://AjaxControlToolkit.CodePlex.com The New Ajax File Upload Control The most requested new feature for the Ajax Control Toolkit (according to the CodePlex Issue Tracker) has been support for file upload with progress. We worked hard over the last few months to create an entirely new file upload control which displays upload progress. Here is a sample which illustrates how you can use the new AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="01_FileUpload.aspx.cs" Inherits="WebApplication1._01_FileUpload" %> <html> <head runat="server"> <title>Simple File Upload</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager control. This control is required to use any of the controls in the Ajax Control Toolkit because this control is responsible for loading all of the scripts required by a control. The page also contains an AjaxFileUpload control. The UploadComplete event is handled in the code-behind for the page: namespace WebApplication1 { public partial class _01_FileUpload : System.Web.UI.Page { protected void ajaxUpload1_OnUploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save upload file to the file system ajaxUpload1.SaveAs(MapPath(filePath)); } } } The UploadComplete handler saves each uploaded file by calling the AjaxFileUpload control’s SaveAs() method with a full file path. Here’s a video which illustrates the process of uploading a file: Warning: in order to write to the Images folder on a production IIS server, you need Write permissions on the Images folder. You need to provide permissions for the IIS Application Pool account to write to the Images folder. To learn more, see: http://learn.iis.net/page.aspx/624/application-pool-identities/ Showing File Upload Progress The new AjaxFileUpload control takes advantage of HTML5 upload progress events (described in the XMLHttpRequest Level 2 standard). This standard is supported by Firefox 8+, Chrome 16+, Safari 5+, and Internet Explorer 10+. In other words, the standard is supported by the most recent versions of all browsers except for Internet Explorer which will support the standard with the release of Internet Explorer 10. The AjaxFileUpload control works with all browsers, even browsers which do not support the new XMLHttpRequest Level 2 standard. If you use the AjaxFileUpload control with a downlevel browser – such as Internet Explorer 9 — then you get a simple throbber image during a file upload instead of a progress indicator. Here’s how you specify a throbber image when declaring the AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="02_FileUpload.aspx.cs" Inherits="WebApplication1._02_FileUpload" %> <html> <head id="Head1" runat="server"> <title>File Upload with Throbber</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="MyThrobber" runat="server" /> <asp:Image id="MyThrobber" ImageUrl="ajax-loader.gif" Style="display:None" runat="server" /> </div> </form> </body> </html> Notice that the page above includes an image with the Id MyThrobber. This image is displayed while files are being uploaded. I use the website http://AjaxLoad.info to generate animated busy wait images. Drag-And-Drop File Upload If you are using an uplevel browser then you can drag-and-drop the files which you want to upload onto the AjaxFileUpload control. The following video illustrates how drag-and-drop works: Remember that drag-and-drop will not work on Internet Explorer 9 or older. Accepting Multiple Files By default, the AjaxFileUpload control enables you to upload multiple files at a time. When you open the file dialog, use the CTRL or SHIFT key to select multiple files. If you want to restrict the number of files that can be uploaded then use the MaximumNumberOfFiles property like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" MaximumNumberOfFiles="1" runat="server" /> In the code above, the maximum number of files which can be uploaded is restricted to a single file. Restricting Uploaded File Types You might want to allow only certain types of files to be uploaded. For example, you might want to accept only image uploads. In that case, you can use the AllowedFileTypes property to provide a list of allowed file types like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" AllowedFileTypes="jpg,jpeg,gif,png" runat="server" /> The code above prevents any files except jpeg, gif, and png files from being uploaded. Enhancements to the HTMLEditorExtender Over the past months, we spent a considerable amount of time making bug fixes and feature enhancements to the existing HtmlEditorExtender control. I want to focus on two of the most significant enhancements that we made to the control: support for Source View and support for uploading images. Adding Source View Support to the HtmlEditorExtender When you click the Source View tag, the HtmlEditorExtender changes modes and displays the HTML source of the contents contained in the TextBox being extended. You can use Source View to make fine-grain changes to HTML before submitting the HTML to the server. For reasons of backwards compatibility, the Source View tab is disabled by default. To enable Source View, you need to declare your HtmlEditorExtender with the DisplaySourceTab property like this: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="05_SourceView.aspx.cs" Inherits="WebApplication1._05_SourceView" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head id="Head1" runat="server"> <title>HtmlEditorExtender with Source View</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:TextBox id="txtComments" TextMode="MultiLine" Columns="60" Rows="10" Runat="server" /> <ajaxToolkit:HtmlEditorExtender id="HEE1" TargetControlID="txtComments" DisplaySourceTab="true" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager, TextBox, and HtmlEditorExtender control. The HtmlEditorExtender extends the TextBox so that it supports rich text editing. Notice that the HtmlEditorExtender includes a DisplaySourceTab property. This property causes a button to appear at the bottom of the HtmlEditorExtender which enables you to switch to Source View: Note: when using the HtmlEditorExtender, we recommend that you set the DOCTYPE for the document. Otherwise, you can encounter weird formatting issues. Accepting Image Uploads We also enhanced the HtmlEditorExtender to support image uploads (another very highly requested feature at CodePlex). The following video illustrates the experience of adding an image to the editor: Once again, for backwards compatibility reasons, support for image uploads is disabled by default. Here’s how you can declare the HtmlEditorExtender so that it supports image uploads: <ajaxToolkit:HtmlEditorExtender id="MyHtmlEditorExtender" TargetControlID="txtComments" OnImageUploadComplete="MyHtmlEditorExtender_ImageUploadComplete" DisplaySourceTab="true" runat="server" > <Toolbar> <ajaxToolkit:Bold /> <ajaxToolkit:Italic /> <ajaxToolkit:Underline /> <ajaxToolkit:InsertImage /> </Toolbar> </ajaxToolkit:HtmlEditorExtender> There are two things that you should notice about the code above. First, notice that an InsertImage toolbar button is added to the HtmlEditorExtender toolbar. This HtmlEditorExtender will render toolbar buttons for bold, italic, underline, and insert image. Second, notice that the HtmlEditorExtender includes an event handler for the ImageUploadComplete event. The code for this event handler is below: using System.Web.UI; using AjaxControlToolkit; namespace WebApplication1 { public partial class _06_ImageUpload : System.Web.UI.Page { protected void MyHtmlEditorExtender_ImageUploadComplete(object sender, AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save uploaded file to the file system var ajaxFileUpload = (AjaxFileUpload)sender; ajaxFileUpload.SaveAs(MapPath(filePath)); // Update client with saved image path e.PostedUrl = Page.ResolveUrl(filePath); } } } Within the ImageUploadComplete event handler, you need to do two things: 1) Save the uploaded image (for example, to the file system, a database, or Azure storage) 2) Provide the URL to the saved image so the image can be displayed within the HtmlEditorExtender In the code above, the uploaded image is saved to the ~/Images folder. The path of the saved image is returned to the client by setting the AjaxFileUploadEventArgs PostedUrl property. Not surprisingly, under the covers, the HtmlEditorExtender uses the AjaxFileUpload. You can get a direct reference to the AjaxFileUpload control used by an HtmlEditorExtender by using the following code: void Page_Load() { var ajaxFileUpload = MyHtmlEditorExtender.AjaxFileUpload; ajaxFileUpload.AllowedFileTypes = "jpg,jpeg"; } The code above illustrates how you can restrict the types of images that can be uploaded to the HtmlEditorExtender. This code prevents anything but jpeg images from being uploaded. Summary This was the most difficult release of the Ajax Control Toolkit to date. We iterated through several designs for the AjaxFileUpload control – with each iteration, the goal was to make the AjaxFileUpload control easier for developers to use. My hope is that we were able to create a control which Web Forms developers will find very intuitive. I want to thank the developers on the Superexpert.com team for their hard work on this release.

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  • Freezes (not crashes) with GCD, blocks and Core Data

    - by Lukasz
    I have recently rewritten my Core Data driven database controller to use Grand Central Dispatch to manage fetching and importing in the background. Controller can operate on 2 NSManagedContext's: NSManagedObjectContext *mainMoc instance variable for main thread. this contexts is used only by quick access for UI by main thread or by dipatch_get_main_queue() global queue. NSManagedObjectContext *bgMoc for background tasks (importing and fetching data for NSFetchedresultsController for tables). This background tasks are fired ONLY by user defined queue: dispatch_queue_t bgQueue (instance variable in database controller object). Fetching data for tables is done in background to not block user UI when bigger or more complicated predicates are performed. Example fetching code for NSFetchedResultsController in my table view controllers: -(void)fetchData{ dispatch_async([CDdb db].bgQueue, ^{ NSError *error = nil; [[self.fetchedResultsController fetchRequest] setPredicate:self.predicate]; if (self.fetchedResultsController && ![self.fetchedResultsController performFetch:&error]) { NSSLog(@"Unresolved error in fetchData %@", error); } if (!initial_fetch_attampted)initial_fetch_attampted = YES; fetching = NO; dispatch_async(dispatch_get_main_queue(), ^{ [self.table reloadData]; [self.table scrollRectToVisible:CGRectMake(0, 0, 100, 20) animated:YES]; }); }); } // end of fetchData function bgMoc merges with mainMoc on save using NSManagedObjectContextDidSaveNotification: - (void)bgMocDidSave:(NSNotification *)saveNotification { // CDdb - bgMoc didsave - merging changes with main mainMoc dispatch_async(dispatch_get_main_queue(), ^{ [self.mainMoc mergeChangesFromContextDidSaveNotification:saveNotification]; // Extra notification for some other, potentially interested clients [[NSNotificationCenter defaultCenter] postNotificationName:DATABASE_SAVED_WITH_CHANGES object:saveNotification]; }); } - (void)mainMocDidSave:(NSNotification *)saveNotification { // CDdb - main mainMoc didSave - merging changes with bgMoc dispatch_async(self.bgQueue, ^{ [self.bgMoc mergeChangesFromContextDidSaveNotification:saveNotification]; }); } NSfetchedResultsController delegate has only one method implemented (for simplicity): - (void)controllerDidChangeContent:(NSFetchedResultsController *)controller { dispatch_async(dispatch_get_main_queue(), ^{ [self fetchData]; }); } This way I am trying to follow Apple recommendation for Core Data: 1 NSManagedObjectContext per thread. I know this pattern is not completely clean for at last 2 reasons: bgQueue not necessarily fires the same thread after suspension but since it is serial, it should not matter much (there is never 2 threads trying access bgMoc NSManagedObjectContext dedicated to it). Sometimes table view data source methods will ask NSFetchedResultsController for info from bgMoc (since fetch is done on bgQueue) like sections count, fetched objects in section count, etc.... Event with this flaws this approach works pretty well of the 95% of application running time until ... AND HERE GOES MY QUESTION: Sometimes, very randomly application freezes but not crashes. It does not response on any touch and the only way to get it back to live is to restart it completely (switching back to and from background does not help). No exception is thrown and nothing is printed to the console (I have Breakpoints set for all exception in Xcode). I have tried to debug it using Instruments (time profiles especially) to see if there is something hard going on on main thread but nothing is showing up. I am aware that GCD and Core Data are the main suspects here, but I have no idea how to track / debug this. Let me point out, that this also happens when I dispatch all the tasks to the queues asynchronously only (using dispatch_async everywhere). This makes me think it is not just standard deadlock. Is there any possibility or hints of how could I get more info what is going on? Some extra debug flags, Instruments magical tricks or build setting etc... Any suggestions on what could be the cause are very much appreciated as well as (or) pointers to how to implement background fetching for NSFetchedResultsController and background importing in better way.

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  • searchdisplaycontroller: change the text of the searchbar

    - by kudorgyozo
    Hello, SHORT DESCRIPTION OF PROBLEM: I want to set the text of a searchbar without automatically triggering the search display controller that is bound to it. LONG DESCRIPTION OF PROBLEM: I have an iphone application with a search bar and a search display controller. The searchdisplaycontroller is used for autocomplete. For autocomplete i use an sqlite database. The user enters the first few letters of a keyword and the result are shown in the table of the searchdisplaycontroller. An sql select query is executed for every character typed. this part works ok, the letters have been entered and the results are visible. The problem is the following: If the user selects a row from the table I want to change the text of the searchbar to the text that was selected in the autocomplete results table. I also want to hide the search display controller. This is not working. After the search display controller disappears the textbox in the search bar is empty. I have no idea what's wrong. I didn't think something so simple as changing the text of a textbox can get so complicated. I have tried to change the text in 2 methods: First in the didSelectRowAtIndexPath method (for the search results table of the search display controller), but that didn't help. The text was there while the search display controller was active (animating away) but after that the textbox was empty. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didSelectRowAtIndexPath"); if (allKeywords.count 0) { didSelectKeyword = TRUE; self.selectedKeyword = (NSString *)[allKeywords objectAtIndex: indexPath.row]; NSLog(@"keyword didselectrow at idxp: %@", self.selectedKeyword); shouldReloadResults = FALSE; [[self.mainViewController keywordSearchBar] setText: selectedKeyword]; //shouldReloadResults = TRUE; [[mainViewController searchDisplayController] setActive:NO animated: YES]; } } I also tried to change it in the searchDisplayControllerDidEndSearch method but that didn't help either. The textbox was...again.. empty. edit: actually it wasnt empty the text was there but after the disappearing animation the results of the autocomplete table are still there. So it ends up getting worse. - (void)searchDisplayControllerDidEndSearch:(UISearchDisplayController *)controller { NSLog(@"searchDisplayControllerDidEndSearch"); if (didSelectKeyword) { shouldReloadResults = FALSE; NSLog(@"keyword sdc didendsearch: %@", selectedKeyword); [[mainViewController keywordSearchBar] setText: selectedKeyword]; // In this method i call another method which selects the data from sqlite. This part is working. - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { NSLog(@"shouldReloadResults : %i", shouldReloadResults); if (shouldReloadResults) { NSLog(@"shouldReloadTableForSearchString: %@", searchString); [self GetKeywords: searchString : @"GB"]; NSLog(@"shouldReloadTableForSearchString vege"); return YES; } return NO; } Please ask me if it's not clear what my problem is. I need your help. Thank you

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  • CodePlex Daily Summary for Friday, October 26, 2012

    CodePlex Daily Summary for Friday, October 26, 2012Popular ReleasesPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 001: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes a fix for the Netflix example from Chapter 6 that was missing a service reference.PdfReport: PdfReport 1.3: - Removed the limitation of defining non duplicate column names. See DuplicateColumns sample for more info. - Added horizontal stack panel mode. See CharacterMap sample for more info. - Added pdfStamper to onFillAcroForm of PdfTemplate. See QuestionsAcroForm sample for more info. Added 6 new samples (http://pdfreport.codeplex.com/SourceControl/BrowseLatest): - AccountingBalanceColumn - CharacterMap - CustomPriceNumber - DuplicateColumns - QuestionsAcroForm - QuestionsFormuComponents: uComponents v5.1.0: Continuing our mammoth 88341 release, we bring you v5.1 What's new in uComponents v5.1?New Data Types: SQL AutoComplete SQL DropDownList XPath AutoComplete New component: uMapper Umbraco compatibilityThis release is compatible with Umbraco 4.8.0 (and above). For previous versions, please use 90019 with Umbraco 4.5.2+ and 93259 with Umbraco 4.7.1+ (To reiterate: this release does not work with Umbraco 4.7.2 and earlier versions.) Legacy and retirementThere are a number of components t...Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...WPF About Box: WPF About Box 1.2.1.1: Using more established names.Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...MCEBuddy 2.x: MCEBuddy 2.3.5: Changelog for 2.3.5 (32bit and 64bit) 1. Fixed a bug causing MCEBuddy to crash during or after installation on Windows XP 2. Bugfix for resource leak with UPnP which would lead to a failure after many days 3. Increased the UPnP discovery re-scan interval from 10 minutes to 30 minutes 4. Added support for specifying TVDB and IMDB id’s in the conversion task page (forcing the internet lookup for metadata)CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than onceSite Backup Repackager: Solution: Adding Feature References Detected section so user can check feature references to include in the new package.Tombola XNA: TombolaXNA 0.1: First release alphaSplitOS: SplitOS v0.0.4a: SplitOS v0.0.4a TUI Basic windows commands such as 'echo', 'cls', ... Basic linux commands such as 'print', 'clear', ... GUI Taskbar Animated mouse Font Open SAL Open SplitOS Application Language Compiler ( very unstable! )Readable Passphrase Generator: KeePass Plugin 0.8.0: Changes: Interrogative phrases (questions) like why did the statesman burgle amidst lucid sunlamps Support transitive / intransitive verbs (whether a verb needs a subject or not). Change adverbs to be either before or after the verb, at random. Add an "equal" version of each strength, where each possibility is equally likely (for password purists). 3401 words in the default dictionary (~400 more than previous release) Fixed bugs when choosing verb tensesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.72: Fix for Issue #18819 - bad optimization of return/assign operator.DNN Module Creator: 01.01.00: Updated templates for DNN7 ( ie. DAL2, Web Service API ). Numerous bug fixes and enhancements.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.390: Version 2.5.0.390 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Fix recent file list remove issue. WAF: Minor code improvements. BookLibrary: Fix Blend design time support o...Fiskalizacija za developere: FiskalizacijaDev 1.1: Ovo je prva nadogradnja ovog projekta nakon inicijalnog predstavljanja - dodali smo nekoliko feature-a, bilo zato što smo sami primijetili da bi ih bilo dobro dodati, bilo na osnovu vaših sugestija - hvala svima koji su se ukljucili :) Ovo su stvari riješene u v1.1.: 1. Bilo bi dobro da se XML dokument koji se šalje u CIS može snimiti u datoteku (http://fiskalizacija.codeplex.com/workitem/612) 2. Podrška za COM DLL (VB6) (http://fiskalizacija.codeplex.com/workitem/613) 3. Podrška za DOS (unu...Liberty: v3.4.0.0 Release 20th October 2012: Change Log -Added -Halo 4 support (invincibility, ammo editing) -Reach A warning dialog now shows up when you first attempt to swap a weapon -Fixed -A few minor bugsClosedXML - The easy way to OpenXML: ClosedXML 0.68.1: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...New Projects40FINGERS DotNetNuke Windows8 Pin: 40FINGERS Windows8 Pin is a DotNetNuke Module that will enable pinning of your website to the Windows 8 Start Screen.clowncar: a tool for sharing your utils folder and keeping it up to dateConnection Strings for .NET 2: Merupakan class yang berisi beberapa connection string khusus untuk aplikasi .NET, class ini menggunakan referensi dari http://connectionstrings.comCRM 2011 Web Resource Linker/Publisher: This tool is a visual studio 2012 add-in that allows developers to quickly link and publish web resources to dynamics crm 2011 while inside the VS 2012 IDE.Dice Roller: A simple simulator of a dice roller.EFTracing & Logging: Demonstrates using the “Entity Framework Tracing” ElFinder.Net Connector: .NET connector for elfinder file manager version 2.x. Project contain library and ASP.NET MVC sample. Excel and PowerPivot Refresh Service: A Windows Service for periodically refreshing the data in Excel files, along with any embedded PowerPivot cubes.finalwebsite: This is my final website project.Flickr Reranking ASP.NET MVC: ASP.NET MVC, .NET, Flickr APIglobulin: videojuegoHealthVault ASP.NET MVC Sample: This project provides an object model for building HealthVault-connected applications with ASP.NET MVCHuman resource management - WFA: This project made ​​solution that allows you to control, human resource management at the company.Is a comprehensive system of recruitment planning, tracking...jFluent: jFluent is a Fluent style, light-weight validation framework for client-side validation. It is a jQuery plugin which can be used in ASP .NET MVC.jvp8: jvp8 is a dual-licensed commercial/GPL native wrapper which allows Java applications to easily use the VP8 video codec.Korean Baseball for Windows Phone: Windows Phone? ?? ???? ?????????. ???, ???, ???? ?????.Meus Projetos: Projetos andamentoMobySharp: MobySharp is an implementation of the Mobypicture.com API written in C#MS-SQL Server Post Exploitation Samples: Sample source code files and precompiled library files that correspond to the MS-SQL Post-exploitation presentation "When Databases Attack", by Rob Beck.On the Fly: On the Fly is a utility that enables you to compile your TypeScript files on the fly. Compiling your .ts files is just a click away!OpenMVCRM: Open source CRM project built on ASP.NET MVCpFinance: This is the application to facilitate individuals in managing their finance.Posh for Jammer: Jammer is are some PowerShell Functions calling the Yammer API.Quick Encoding Utility: This is a quick desktop utility which would provide a sneak preview of base64 string encoding (both to and from)ResearchWM: This is a new projecttestddhg1025201201: ertesttom10252012git01: fdstesttom10252012git02: fdstesttom10252012tfs01: dsa dsaUniSync: blah blahUnits for .NET: Strongly typed physical quantities and unit conversion.Web Crop Image (Restored): Cem Sisman was the original author of WebCropImage. After he deleted the project from CodePlex, I brought it back... along with over 50 bug fixes.

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  • NSOperation unable to load data on the TableView

    - by yeohchan
    I have a problem in NSOperation. I tried many ways but it would run behind the screen, but will not make it appear on the my table view. Can anyone help me out with this. I am new to NSOperation. Recents.h #import <UIKit/UIKit.h> #import "FlickrFetcher.h" @interface Recents : UITableViewController { FlickrFetcher *fetcher; NSString *name; NSData *picture; NSString *picName; NSMutableArray *names; NSMutableArray *pics; NSMutableArray *lists; NSArray *namelists; NSOperationQueue *operationQueue; } @property (nonatomic,retain)NSString *name; @property (nonatomic,retain)NSString *picName; @property (nonatomic,retain)NSData *picture; @property (nonatomic,retain)NSMutableArray *names; @property (nonatomic,retain)NSMutableArray *pics; @property(nonatomic,retain)NSMutableArray *lists; @property(nonatomic,retain)NSArray *namelists; @end Recents.m #import "Recents.h" #import "PersonList.h" #import "PhotoDetail.h" @implementation Recents @synthesize picName,picture,name,names,pics,lists,namelists; // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization self.title=@"Recents"; } return self; } - (void)beginLoadingFlickrData{ NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(synchronousLoadFlickrData) object:nil]; [operationQueue addOperation:operation]; [operation release]; } - (void)synchronousLoadFlickrData{ fetcher=[FlickrFetcher sharedInstance]; NSArray *recents=[fetcher recentGeoTaggedPhotos]; [self performSelectorOnMainThread:@selector(didFinishLoadingFlickrDataWithResults:) withObject:recents waitUntilDone:NO]; } - (void)didFinishLoadingFlickrDataWithResults:(NSArray *)recents{ for(NSDictionary *dic in recents){ [names addObject:[fetcher usernameForUserID:[dic objectForKey:@"owner"]]]; if([[dic objectForKey:@"title"]isEqualToString:@""]){ [pics addObject:@"Untitled"]; }else{ [pics addObject:[dic objectForKey:@"title"]]; } NSLog(@"OK!!"); } [self.tableView reloadData]; [self.tableView flashScrollIndicators]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; operationQueue = [[NSOperationQueue alloc] init]; [operationQueue setMaxConcurrentOperationCount:1]; [self beginLoadingFlickrData]; self.tableView.rowHeight = 95; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } #pragma mark - #pragma mark Table View Data Source Methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return[names count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:SimpleTableIdentifier] autorelease]; } cell.detailTextLabel.text=[names objectAtIndex:indexPath.row]; cell.textLabel.text=[pics objectAtIndex:indexPath.row]; //UIImage *image=[UIImage imageWithData:[self.lists objectAtIndex:indexPath.row]]; //cell.imageView.image=image; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { fetcher=[[FlickrFetcher alloc]init]; PhotoDetail *scroll=[[PhotoDetail alloc]initWithNibName:@"PhotoDetail" bundle:nil]; scroll.titleName=[self.pics objectAtIndex:indexPath.row]; scroll.picture = [UIImage imageWithData:[self.lists objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:scroll animated:YES]; }

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • iphone image is leaking, but where?

    - by Brodie4598
    the image that is being displayed in this code is leaking but I cant figure out how. What I have a tableview that displays images to be displayed. Each time a user selects an image, it should remove the old image, download a new one, then add it to the scroll view. But the old image is not being released and I cant figure out why... -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [imageView removeFromSuperview]; self.imageView = nil; NSUInteger row = [indexPath row]; NSString *tempC = [[NSString alloc]initWithFormat:@"http://www.website.com/%@_0001.jpg",[pdfNamesFinalArray objectAtIndex:row] ]; chartFileName = tempC; pdfName = [pdfNamesFinalArray objectAtIndex:row]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *tempString = [[[NSString alloc]initWithFormat:@"%@/%@.jpg",docsPath,pdfName]autorelease]; NSData *data = [NSData dataWithContentsOfFile:tempString]; if (data != NULL){ self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; [data release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .6; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .37; } else { [data release]; self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; activityIndicator.hidden = NO; getChartsButton.enabled = NO; chartListButton.enabled = NO; saveChartButton.enabled = NO; [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; } chartPanel.hidden = YES; } -(void) downloadImages { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; self.imageView = nil; [imageView removeFromSuperview]; NSURL *url = [[[NSURL alloc]initWithString:chartFileName]autorelease]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; tempImage = nil; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .6; activityIndicator.hidden = YES; getChartsButton.enabled = YES; chartListButton.enabled = YES; saveChartButton.enabled = YES; [pool drain]; [pool release]; }

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  • Making a non-trivial Image and Video Gallery with a really nice interface

    - by Cawas
    Short part: I'm starting to build an Image and Video Gallery for our intranet. It's pretty much like an image gallery with video thumbnails that play on click. It's just good to keep that in mind because caching and streaming happen in very different ways there. It will serve to browse our reference database, which will also contain searching, tagging and voting. There are 3 features that I need to begin with: Quick preview of thumbnails from each Gallery Fast zoom in / out Animated scrolling Now to the long part, since I can't seem to reduce this: I hope this question belongs here. Maybe people can read this through and identify with it, specially since I expect answers to be pretty specific. The first plan was getting Apple's mobile me gallery as base, because it just so happens to have all those 3 features. If you've never seem it, you should check it out. Move the mouse over each collection and you'll get a nice preview "per pixel". Carousel got a really good scrolling, not just because of the pretty effect. I like it much more than cooliris, but it would be nice to have it in several rows, maybe without the magnifying effect... Then it could be all in the same place with the zoom. The more the features blend-in together, the better. Zooming out with the mouse, scrolling by dragging, once the zoom is really out it becomes a browsing through galleries, with the quick-show preview of each, all properly cached and fast. That'd be perfect. A very compelling interface will be important in this project. Well, my point here is just describing what I need and hope to hear from people with more experience in all that stuff of what's already done and what I'd have to do myself. And how (i.e. which framework to use) to do it. To begin with, I've found a gallery demo and its source code (I think it was from here, but the link seems broken now). I guess it was made in SproutCore, which is what mobileme was based upon. Definitely with JQuery (which already seems a little slow). But I'm still missing two features there: the carousel and the fast zoom (it's just not as slow as the zoom in this demo with cappuccino). Then I've found a supposedly better one with a pretty good and similar zoom, that I'm not sure if it's using any framework and is already in php. Right now it'd be better having just the HTML, no server-side, since I'm building interface first. So, can anyone point directions? There are way too many options! Should I look for another solution closer to what I need, or try and tweak this one? I'm not familiar with any framework at all. Sorry for bringing this question that I will have to answer myself anyway sooner or later and sorry that I couldn't make this smaller. Thanks.

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  • Filtering List Data with a jQuery-searchFilter Plugin

    - by Rick Strahl
    When dealing with list based data on HTML forms, filtering that data down based on a search text expression is an extremely useful feature. We’re used to search boxes on just about anything these days and HTML forms should be no different. In this post I’ll describe how you can easily filter a list down to just the elements that match text typed into a search box. It’s a pretty simple task and it’s super easy to do, but I get a surprising number of comments from developers I work with who are surprised how easy it is to hook up this sort of behavior, that I thought it’s worth a blog post. But Angular does that out of the Box, right? These days it seems everybody is raving about Angular and the rich SPA features it provides. One of the cool features of Angular is the ability to do drop dead simple filters where you can specify a filter expression as part of a looping construct and automatically have that filter applied so that only items that match the filter show. I think Angular has single handedly elevated search filters to first rate, front-row status because it’s so easy. I love using Angular myself, but Angular is not a generic solution to problems like this. For one thing, using Angular requires you to render the list data with Angular – if you have data that is server rendered or static, then Angular doesn’t work. Not all applications are client side rendered SPAs – not by a long shot, and nor do all applications need to become SPAs. Long story short, it’s pretty easy to achieve text filtering effects using jQuery (or plain JavaScript for that matter) with just a little bit of work. Let’s take a look at an example. Why Filter? Client side filtering is a very useful tool that can make it drastically easier to sift through data displayed in client side lists. In my applications I like to display scrollable lists that contain a reasonably large amount of data, rather than the classic paging style displays which tend to be painful to use. So I often display 50 or so items per ‘page’ and it’s extremely useful to be able to filter this list down. Here’s an example in my Time Trakker application where I can quickly glance at various common views of my time entries. I can see Recent Entries, Unbilled Entries, Open Entries etc and filter those down by individual customers and so forth. Each of these lists results tends to be a few pages worth of scrollable content. The following screen shot shows a filtered view of Recent Entries that match the search keyword of CellPage: As you can see in this animated GIF, the filter is applied as you type, displaying only entries that match the text anywhere inside of the text of each of the list items. This is an immediately useful feature for just about any list display and adds significant value. A few lines of jQuery The good news is that this is trivially simple using jQuery. To get an idea what this looks like, here’s the relevant page layout showing only the search box and the list layout:<div id="divItemWrapper"> <div class="time-entry"> <div class="time-entry-right"> May 11, 2014 - 7:20pm<br /> <span style='color:steelblue'>0h:40min</span><br /> <a id="btnDeleteButton" href="#" class="hoverbutton" data-id="16825"> <img src="images/remove.gif" /> </a> </div> <div class="punchedoutimg"></div> <b><a href='/TimeTrakkerWeb/punchout/16825'>Project Housekeeping</a></b><br /> <small><i>Sawgrass</i></small> </div> ... more items here </div> So we have a searchbox txtSearchPage and a bunch of DIV elements with a .time-entry CSS class attached that makes up the list of items displayed. To hook up the search filter with jQuery is merely a matter of a few lines of jQuery code hooked to the .keyup() event handler: <script type="text/javascript"> $("#txtSearchPage").keyup(function() { var search = $(this).val(); $(".time-entry").show(); if (search) $(".time-entry").not(":contains(" + search + ")").hide(); }); </script> The idea here is pretty simple: You capture the keystroke in the search box and capture the search text. Using that search text you first make all items visible and then hide all the items that don’t match. Since DOM changes are applied after a method finishes execution in JavaScript, the show and hide operations are effectively batched up and so the view changes only to the final list rather than flashing the whole list and then removing items on a slow machine. You get the desired effect of the list showing the items in question. Case Insensitive Filtering But there is one problem with the solution above: The jQuery :contains filter is case sensitive, so your search text has to match expressions explicitly which is a bit cumbersome when typing. In the screen capture above I actually cheated – I used a custom filter that provides case insensitive contains behavior. jQuery makes it really easy to create custom query filters, and so I created one called containsNoCase. Here’s the implementation of this custom filter:$.expr[":"].containsNoCase = function(el, i, m) { var search = m[3]; if (!search) return false; return new RegExp(search, "i").test($(el).text()); }; This filter can be added anywhere where page level JavaScript runs – in page script or a seperately loaded .js file.  The filter basically extends jQuery with a : expression. Filters get passed a tokenized array that contains the expression. In this case the m[3] contains the search text from inside of the brackets. A filter basically looks at the active element that is passed in and then can return true or false to determine whether the item should be matched. Here I check a regular expression that looks for the search text in the element’s text. So the code for the filter now changes to:$(".time-entry").not(":containsNoCase(" + search + ")").hide(); And voila – you now have a case insensitive search.You can play around with another simpler example using this Plunkr:http://plnkr.co/edit/hDprZ3IlC6uzwFJtgHJh?p=preview Wrapping it up in a jQuery Plug-in To make this even easier to use and so that you can more easily remember how to use this search type filter, we can wrap this logic into a small jQuery plug-in:(function($, undefined) { $.expr[":"].containsNoCase = function(el, i, m) { var search = m[3]; if (!search) return false; return new RegExp(search, "i").test($(el).text()); }; $.fn.searchFilter = function(options) { var opt = $.extend({ // target selector targetSelector: "", // number of characters before search is applied charCount: 1 }, options); return this.each(function() { var $el = $(this); $el.keyup(function() { var search = $(this).val(); var $target = $(opt.targetSelector); $target.show(); if (search && search.length >= opt.charCount) $target.not(":containsNoCase(" + search + ")").hide(); }); }); }; })(jQuery); To use this plug-in now becomes a one liner:$("#txtSearchPagePlugin").searchFilter({ targetSelector: ".time-entry", charCount: 2}) You attach the .searchFilter() plug-in to the text box you are searching and specify a targetSelector that is to be filtered. Optionally you can specify a character count at which the filter kicks in since it’s kind of useless to filter at a single character typically. Summary This is s a very easy solution to a cool user interface feature your users will thank you for. Search filtering is a simple but highly effective user interface feature, and as you’ve seen in this post it’s very simple to create this behavior with just a few lines of jQuery code. While all the cool kids are doing Angular these days, jQuery is still useful in many applications that don’t embrace the ‘everything generated in JavaScript’ paradigm. I hope this jQuery plug-in or just the raw jQuery will be useful to some of you… Resources Example on Plunker© Rick Strahl, West Wind Technologies, 2005-2014Posted in jQuery  HTML5  JavaScript   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • JQuery Help: toggle() is not working properly

    - by John Smith
    Hi All, I'm trying to use JQuery toggle functionality, but not able to use properly. Instead of smooth slide up and down, it goes very fast and not in an animated manner. I want to achieve sliding effect in my code, like this has (Please see Website Design, Redesign Services slider): Here is my code: HTML: <div> <div class="jquery_inner_mid"> <div class="main_heading"> <a href="#"> <img src="features.jpg" alt="" title="" border="0" /></a> </div> <div class="plus_sign"> <img id="imgFeaturesEx" src="images/plus.jpg" alt="" title="" border="0" /> <img id="imgFeaturesCol" src="images/minus.jpg" alt="" title="" border="0" /></div> <div class="toggle_container"> <div id="divMain" > </div> </div> </div> <div class="jquery_inner_mid"> <div class="main_heading"> <img src="About.jpg" alt="" title="" /></div> <div class="plus_sign"> <img id="imgTechnoEx" src="images/plus.jpg" alt="" title="" border="0" /> <img id="imgTechnoCol" src="images/minus.jpg" alt="" title="" border="0" /></div> <div class="toggle_container"> <div id="divTechnossus" > </div> </div> </div> </div> JQuery: $(function() { document.getElementById('imgFeaturesCol').style.display = 'none'; document.getElementById('imgTechnoCol').style.display = 'none'; $('#imgFeaturesEx').click(function() { $.getJSON("/Visitor/GetFeatureInfo", null, function(strInfo) { document.getElementById('divMain').innerHTML = strInfo; }); $("#divMain").toggle("slow"); document.getElementById('imgFeaturesEx').style.display = 'none'; document.getElementById('imgFeaturesCol').style.display = 'block'; }); $('#imgFeaturesCol').click(function() { document.getElementById('divMain').innerHTML = ""; $("#divMain").toggle("slow"); document.getElementById('imgFeaturesCol').style.display = 'none'; document.getElementById('imgFeaturesEx').style.display = 'block'; }); $('#imgTechnoEx').click(function() { $.getJSON("/Visitor/GetTechnossusInfo", null, function(strInfo) { document.getElementById('divTechnossus').innerHTML = strInfo; }); $("#divTechnossus").slideToggle("slow"); document.getElementById('imgTechnoEx').style.display = 'none'; document.getElementById('imgTechnoCol').style.display = 'block'; }); $('#imgTechnoCol').click(function() { document.getElementById('divTechnossus').innerHTML = ""; $("#divTechnossus").slideToggle("slow"); document.getElementById('imgTechnoCol').style.display = 'none'; document.getElementById('imgTechnoEx').style.display = 'block'; }); });

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • Why doe my UITableView only show two rows of each section?

    - by Mike Owens
    I have a UITableView and when I build it only two rows will be displayed. Each section has more than two cells to be displayed, I am confused since they are all done the same?`#import #import "Store.h" import "VideoViewController.h" @implementation Store @synthesize listData; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [self createTableData]; [super viewDidLoad]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { //self.listData = nil; //[super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } pragma mark - pragma mark Table View Data Source Methods // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [videoSections count]; } //Get number of rows -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *StoreTableIdentifier = @"StoreTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:StoreTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:StoreTableIdentifier] autorelease]; } cell.textLabel.text = [[[listData objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] objectForKey:@"name"]; //Change font and color of tableView cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.font=[UIFont fontWithName:@"Georgia" size:16.0]; cell.textLabel.textColor = [UIColor brownColor]; return cell; } -(NSString *)tableView: (UITableView *)tableView titleForHeaderInSection: (NSInteger) section { return [videoSections objectAtIndex:section]; } -(void)tableView: (UITableView *)tableView didSelectRowAtIndexPath: (NSIndexPath *)indexPath { VideoViewController *videoViewController = [[VideoViewController alloc] initWithNibName: @"VideoViewController" bundle:nil]; videoViewController.detailURL = [[NSURL alloc] initWithString: [[[listData objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] objectForKey:@"url"]]; videoViewController.title = [[[listData objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] objectForKey:@"name"]; [self.navigationController pushViewController:videoViewController animated:YES]; [videoViewController release]; } pragma mark Table View Methods //Data in table cell -(void) createTableData { NSMutableArray *beginningVideos; NSMutableArray *intermediateVideos; videoSections = [[NSMutableArray alloc] initWithObjects: @"Beginning Videos", @"Intermediate Videos", nil]; beginningVideos = [[NSMutableArray alloc] init]; intermediateVideos = [[NSMutableArray alloc] init]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Shirts", @"name", @"http://www.andalee.com/iPhoneVideos/testMovie.m4v", @"url", nil]]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Posters", @"name", @"http://devimages.apple.com/iphone/samples/bipbopall.html", @"url", nil]]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Stickers",@"name", @"http://www.andalee.com/iPhoneVideos/mov.MOV",@"url",nil]]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Egyptian",@"name", @"http://www.andalee.com/iPhoneVideos/2ndMovie.MOV",@"url",nil]]; [intermediateVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Drum Solo", @"name", @"http://www.andalee.com", @"url", nil]]; [intermediateVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Veil", @"name", @"http://www.andalee.com", @"url", nil]]; [intermediateVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Three Quarter Shimmy",@"name", @"http://www.andalee.com", @"url",nil]]; listData = [[NSMutableArray alloc] initWithObjects:beginningVideos, intermediateVideos, nil]; [beginningVideos release]; [intermediateVideos release]; } (void)dealloc { [listData release]; [videoSections release]; [super dealloc]; } @end `

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  • can anyone help how to get data from a plist, precisely inside the array

    - by jix
    Can anyone help me with getting data from this plist? I'm having trouble accessing the values of the three objects in the plist. i can see all the list of countries in my tableView, but i can't see the prices when i tap on a cell . any help please thanks MY PLIST <plist version="1.0"> <dict> <key>Afghanistan 3</key> <array> <string>RC $1.65</string> <string>CC $2.36</string> <string>EC 0</string> </array> <key>Albania 1</key> <array> <string>RC FREE</string> <string>CC $1.01</string> </array> <key>Algeria 2</key> <array> <string>RC $0.27</string> <string>CC $0.85</string> </array> <key>Andorra 2</key> <array> <string>RC FREE</string> <string>CC $0.93</string> also my code that i have implemented in xcode 4.5 . cc is the calling rate that is in item 0 in the plist rc is the receiving rate that is in item 1 in the plist ec is the extra rate that is in item 2 in the plist how can i see the cc ,rc, & ec each in a label when i click the cell in the next view controller ? MY CODE NSString *ratesFile = [[NSBundle mainBundle] pathForResource:@"rates" ofType:@"plist"]; rates = [[NSDictionary alloc]initWithContentsOfFile:ratesFile]; NSArray * dictionaryKeys = [rates allKeys]; name = [dictionaryKeys sortedArrayUsingSelector:@selector(compare:)]; cc = [rates objectForKey:@"Item 0"]; rc = [rates objectForKey:@"Item 1"]; ec = [rates objectForKey:@"Item 2"]; - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [rates count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } NSString *countryName = [name objectAtIndex:indexPath.row]; cell.textLabel.text = countryName; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *ccRate = [cc objectAtIndex:indexPath.row]; if (!self.detailViewController) { self.detailViewController = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:nil]; } self.detailViewController.detailItem = ccRate; [self.navigationController pushViewController:self.detailViewController animated:YES]; } thank in advance

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  • iPhone App Crashes when merging managed object contexts

    - by DVG
    Short Version: Using two managed object contexts, and while the context is saving to the store the application bombs when I attempt to merge the two contexts and reload the table view. Long Version: Okay, so my application is set up as thus. 3 view controllers, all table views. Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller I ran into a problem when Games View Controller was bombing when adding a new entry to the context, because the fetched results contorller wanted to update the view for something that didn't match the predicate. As a solution, I rebuilt the Add Controller to use a second NSManagedObject Context, called adding context, following the design pattern in the Core Data Books example. My Games List View Controller is a delegate for the add controller, to handle all the saving, so my addButtonPressed method looks like this - (IBAction) addButtonPressed: (id) sender { AddGameTableViewController *addGameVC = [[AddGameTableViewController alloc] initWithNibName:@"AddGameTableViewController" bundle:nil]; NSManagedObjectContext *aAddingContext = [[NSManagedObjectContext alloc] init]; self.addingContext = aAddingContext; [aAddingContext release]; [addingContext setPersistentStoreCoordinator:[[gameResultsController managedObjectContext] persistentStoreCoordinator]]; addGameVC.context = addingContext; addGameVC.delegate = self; addGameVC.newGame = (Game *)[NSEntityDescription insertNewObjectForEntityForName:@"Game" inManagedObjectContext:addingContext]; UINavigationController *addNavCon = [[UINavigationController alloc] initWithRootViewController:addGameVC]; [self presentModalViewController:addNavCon animated:YES]; [addGameVC release]; [addNavCon release]; } There is also a delegate method which handles the saving. This all works swimmingly. The issue is getting the table view controller in the GameListViewController to update itself. Per the example, an observer is added to watch for the second context to be saved, and then to merge the addingContext with the primary one. So I have: - (void)addViewController:(AddGameTableViewController *)controller didFinishWithSave:(BOOL)save { if (save) { NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter]; [dnc addObserver:self selector:@selector(addControllerContextDidSave:) name:NSManagedObjectContextDidSaveNotification object:addingContext]; //snip! Context Save Code [dnc removeObserver:self name:NSManagedObjectContextDidSaveNotification object:addingContext]; } self.addingContext = nil; [self dismissModalViewControllerAnimated:YES]; } - (void)addControllerContextDidSave:(NSNotification*)saveNotification { NSManagedObjectContext *myContext = [gameResultsController managedObjectContext]; [myContext mergeChangesFromContextDidSaveNotification:saveNotification]; } So now, what happens is after save is pressed, the application hangs for a moment and then crashes. The save is processed, as the new game is present when I relaunch the application, and the application seems to be flowing as appropriate, but it bombs out for reasons that are beyond my understanding. NSLog of the saveNotification spits out this: NSConcreteNotification 0x3b557f0 {name = NSManagingContextDidSaveChangesNotification; object = <NSManagedObjectContext: 0x3b4bb90>; userInfo = { inserted = {( <Game: 0x3b4f510> (entity: Game; id: 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2> ; data: { name = "Final Fantasy XIII"; platform = 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20>; }) )}; updated = {( <Platform: 0x3b67650> (entity: Platform; id: 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20> ; data: { games = ( 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2>, 0x603a530 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p1> ); name = "Xbox 360"; }) )}; }} I've tried both a simple [self.tableView reloadData]; and the more complicated multi-method table updating structure in the Core Data Books example. Both produce the same result.

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  • Push notification not received in ios5 device

    - by Surender Rathore
    I am sending push notification on device which has iOS 5.0.1, but notification is not received on iOS5 device. If i try to send notification on iOS4.3.3 device, it received on this device. My server is developed in c# and apple push notification certificate is used in .p12 format. My code to register the notification is - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. // Set the navigation controller as the window's root view controller and display. deviceToken = nil; self.window.rootViewController = self.navigationController; [self.window makeKeyAndVisible]; [[UIApplication sharedApplication] enabledRemoteNotificationTypes]; [[UIApplication sharedApplication] registerForRemoteNotificationTypes: UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert]; return YES; } - (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)devToken { UIAlertView *alertView=[[UIAlertView alloc]initWithTitle:@"Succeeded in registering for APNS" message:@"Sucess" delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [alertView show]; [alertView release]; deviceToken = [devToken retain]; NSMutableString *dev = [[NSMutableString alloc] init]; NSRange r; r.length = 1; unsigned char c; for (int i = 0; i < [deviceToken length]; i++) { r.location = i; [deviceToken getBytes:&c range:r]; if (c < 10) { [dev appendFormat:@"0%x", c]; } else { [dev appendFormat:@"%x", c]; } } NSUserDefaults *def = [NSUserDefaults standardUserDefaults]; [def setObject:dev forKey:@"DeviceToken"]; [def synchronize]; NSLog(@"Registered for APNS %@\n%@", deviceToken, dev); [dev release]; } - (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error { NSLog(@"Failed to register %@", [error localizedDescription]); UIAlertView *alertView=[[UIAlertView alloc]initWithTitle:@"FAILED" message:@"Fail" delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [alertView show]; [alertView release]; deviceToken = nil; } - (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo { NSLog(@"Recieved Remote Notification %@", userInfo); NSDictionary *aps = [userInfo objectForKey:@"aps"]; NSDictionary *alert = [aps objectForKey:@"alert"]; //NSString *actionLocKey = [alert objectForKey:@"action-loc-key"]; NSString *body = [alert objectForKey:@"body"]; // NSMutableArray *viewControllers = [NSMutableArray arrayWithArray:[self.navigationController viewControllers]]; // // if ([viewControllers count] > 2) { // NSRange r; // r.length = [viewControllers count] - 2; // r.location = 2; // [viewControllers removeObjectsInRange:r]; // // MapViewController *map = (MapViewController*)[viewControllers objectAtIndex:1]; // [map askDriver]; // } // // [self.navigationController setViewControllers:viewControllers]; // [viewControllers release]; //NewBooking,"BookingId",Passenger_latitude,Passenger_longitude,Destination_latitude,Destination_longitude,Distance,Time,comments NSArray *arr = [body componentsSeparatedByString:@","]; if ([arr count]>0) { MapViewController *map = (MapViewController*)[[self.navigationController viewControllers] objectAtIndex:1]; [map askDriver:arr]; [self.navigationController popToViewController:[[self.navigationController viewControllers] objectAtIndex:1] animated:YES]; } //NSString *sound = [userInfo objectForKey:@"sound"]; //UIAlertView *alertV = [[UIAlertView alloc] initWithTitle:actionLocKey // message:body delegate:nil // cancelButtonTitle:@"Reject" // otherButtonTitles:@"Accept", nil]; // // [alertV show]; // [alertV release]; } Can anyone help me out with this issue. Why notification received on iOS4.3 device but not on iOS5? Thank you very much!!! in advance

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