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  • How do I put a vector inside of a struct in Go?

    - by Brian T Hannan
    I'm trying to put a vector variable inside a struct in Google's Go programming language. This is what I have so far: Want: type Point struct { x, y int } type myStruct struct { myVectorInsideStruct vector; } func main(){ myMyStruct := myStruct{vector.New(0)}; myPoint := Point{2,3}; myMyStruct.myVectorInsideStruct.Push(myPoint); } Have: type Point struct { x, y int } func main(){ myVector := vector.New(0); myPoint := Point{2,3}; myVector.Push(myPoint); } I can get the vector to work in my main function just fine, but I want to encapsulate it inside a struct for easier use.

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  • Reading DWORD from binary file

    - by Archcegeloge
    Why these lines of code doesn't work when i try to read a DWORD num = 1880762702 using fread(&num, "file path", 1, FILE*); I get the result = 10574 if I change the num to any other number say 2880762702 only then it works.

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  • UML binary association aggregatee has access to aggregator

    - by user314172
    Firstly, I'd like to thank those who answered my previous question ages ago. Currently I'm engaging more in the design phase UMLs, as this is my first medium scale deployment I'm entrusted with. This is extremely simple, but it bugs me so. If (Component) owns (Manager of Component), and (Manager of Component) has a reference to (Component) through which it manages it; how do you fully describe the relationship? I know it is aggregative, but how do you describe (Manager of Component) possessing a reference/pointer to the (Component) that physically owns the (Manager of Component) ? Example: Lidar owns a LidarManager

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  • what are the differences in the WebKit nightly build binary and in the Safari binary?

    - by Albert
    I know what the projects are about: Safari is Apples browser. WebKit is the engine used in Safari (and in many other browsers) which is open source. The WebKit source code contains also code to compile it as a standalone application. You can download the nightly build of WebKit here: http://nightly.webkit.org/ I have compared some of those nightly builds of WebKit to the official Safari application. And besides the slightly different logo and the different name, I haven't really seen any difference. Are there any? Or is it just the branding? Edit: I just tried again with the current nightly build of today and it even names itself "Safari" now.

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  • How to compile a Windows binary in Ubuntu?

    - by George Edison
    I have a Qt application that I can compile in Ubuntu 10.04 64-bit and on Windows. However, I would like to avoid switching to Windows every time I want to compile the Windows version. Is there a way I can compile a Windows Qt executable in Ubuntu with mingw32 or something? Further, is there a way to integrate that compiler into Qt Creator?

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  • How to interpret situations where Math.Acos() reports invalid input?

    - by Sean Ochoa
    Hey all. I'm computing the angle between two vectors, and sometimes Math.Acos() returns NaN when it's input is out of bounds (-1 input && input 1) for a cosine. What does that mean, exactly? Would someone be able to explain what's happening? Any help is appreciated! Here's me method: public double AngleBetween(vector b) { var dotProd = this.Dot(b); var lenProd = this.Len*b.Len; var divOperation = dotProd/lenProd; // http://msdn.microsoft.com/en-us/library/system.math.acos.aspx return Math.Acos(divOperation) * (180.0 / Math.PI); }

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  • Split a Large File In C++

    - by wdow88
    Hey all, I'm trying to write a program that takes a large file (of any time) and splits it into many smaller "chunks". I think I have the basic idea down, but for some reason I cannot create a chunk size over 12,000 bites. I know there are a few solutions on google, etc. but I am more interested in learning what the origin of this limitation is then actually using the program to split files. //This file splits are larger into smaller files of a user inputted size. #include<iostream> #include<fstream> #include<string> #include<sstream> #include <direct.h> #include <stdlib.h> using namespace std; void GetCurrentPath(char* buffer) { _getcwd(buffer, _MAX_PATH); } int main() { // use the function to get the path char CurrentPath[_MAX_PATH]; GetCurrentPath(CurrentPath);//Get the current directory (used for displaying output) fstream bigFile; string filename; int partsize; cout << "Enter a file name: "; cin >> filename; //Recieve target file cout << "Enter the number of bites in each smaller file: "; cin >> partsize; //Recieve volume size bigFile.open(filename.c_str(),ios::in | ios::binary); bigFile.seekg(0, ios::end); // position get-ptr 0 bytes from end int size = bigFile.tellg(); // get-ptr position is now same as file size bigFile.seekg(0, ios::beg); // position get-ptr 0 bytes from beginning for (int i = 0; i <= (size / partsize); i++) { //Build File Name string partname = filename; //The original filename string charnum; //archive number stringstream out; //stringstream object out, used to build the archive name out << "." << i; charnum = out.str(); partname.append(charnum); //put the part name together //Write new file part fstream filePart; filePart.open(partname.c_str(),ios::out | ios::binary); //Open new file with the name built above //Check if near the end of file if (bigFile.tellg() < (size - (size%partsize))) { filePart.write(reinterpret_cast<char *>(&bigFile),partsize); //Write the selected amount to the file filePart.close(); //close file bigFile.seekg(partsize, ios::cur); //move pointer to next position to be written } //Changes the size of the last volume because it is the end of the file else { filePart.write(reinterpret_cast<char *>(&bigFile),(size%partsize)); //Write the selected amount to the file filePart.close(); //close file } cout << "File " << CurrentPath << partname << " produced" << endl; //display the progress of the split } bigFile.close(); cout << "Split Complete." << endl; return 0; } Any ideas? Thanks!

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  • Scalling connected lines

    - by Hristo
    Hello, I have some kind of a shape consisting of vertical, horizontal and diagonal lines. I have starting X,Y and ending X,Y (this is my input - just 2 points defining a line) of each line and I would like to make the whole shape scalable (just by changing the value of a scale ratio variable), so that I can still preserve the proper connection of the lines and the proportions as well. Just for getting a better idea of what I mean: it'd be as if I had the same lines in a vector editor. Would that be possible with an algorithm, and could you please, give me another possible solution if there is no such algorithm ? Thank you very much in advance!

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  • How can I send an std::vector<std::string> over a UNIX socket?

    - by Mike
    For my application, I need to be able to send an std::vector<std::string> over a UNIX socket(local), and get a copy of the vector on the other end of the socket. What's the easiest way to do this with O(1) messages relative to the size of the vector(i.e. without sending a message for each string in the vector)? Since this is all on the same host, and because I control both ends of the socket, I'm not concerned with machine-specific issues such as endinness or vector/string representation.

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  • Binary string search on one field.

    - by CrazyJoe
    I have 300 boolean fields in one table, and im trying to do somithing like that: One string field: 10000010000100100100100100010001 Ha a simple way to do a simple search os this field like: select * from table where field xor "10000010000100100100000000010001" Im tring this but is to long: select * from teste where mid(info,2,1) and mid(info,3,1) :) Help!!

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  • Binary Search Tree, cannot do traversal

    - by ihm
    Please see BST codes below. It only outputs "5". what did I do wrong? #include <iostream> class bst { public: bst(const int& numb) : root(new node(numb)) {} void insert(const int& numb) { root->insert(new node(numb), root); } void inorder() { root->inorder(root); } private: class node { public: node(const int& numb) : left(NULL), right(NULL) { value = numb; } void insert(node* insertion, node* position) { if (position == NULL) position = insertion; else if (insertion->value > position->value) insert(insertion, position->right); else if (insertion->value < position->value) insert(insertion, position->left); } void inorder(node* tree) { if (tree == NULL) return; inorder(tree->left); std::cout << tree->value << std::endl; inorder(tree->right); } private: node* left; node* right; int value; }; node* root; }; int main() { bst tree(5); tree.insert(4); tree.insert(2); tree.insert(10); tree.insert(14); tree.inorder(); return 0; }

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  • Interview question: C program to sort a binary array in O(n)

    - by Zacky112
    I've comeup with the following program to do it, but it does not seem to work and goes into infinite loop. Its working is similar to quicksort. int main() { int arr[] = {1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1}; int N = 18; int *front, *last; front = arr; last = arr + N; while(front <= last) { while( (front < last) && (*front == 0) ) front++; while( (front < last) && (*last == 1) ) last--; if( front < last) { int temp = *front; *front = *last; *last = temp; front ++; last--; } } for(int i=0;i<N;i++) printf("%d ",arr[i]); return 0; }

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  • Using enum values to represent binary operators (or functions)

    - by Bears will eat you
    I'm looking for an elegant way to use values in a Java enum to represent operations or functions. My guess is, since this is Java, there just isn't going to be a nice way to do it, but here goes anyway. My enum looks something like this: public enum Operator { LT, LTEQ, EQEQ, GT, GTEQ, NEQ; ... } where LT means < (less than), LTEQ means <= (less than or equal to), etc - you get the idea. Now I want to actually use these enum values to apply an operator. I know I could do this just using a whole bunch of if-statements, but that's the ugly, OO way, e.g.: int a = ..., b = ...; Operator foo = ...; // one of the enum values if (foo == Operator.LT) { return a < b; } else if (foo == Operator.LTEQ) { return a <= b; } else if ... // etc What I'd like to be able to do is cut out this structure and use some sort of first-class function or even polymorphism, but I'm not really sure how. Something like: int a = ..., b = ...; Operator foo = ...; return foo.apply(a, b); or even int a = ..., b = ...; Operator foo = ...; return a foo.convertToOperator() b; But as far as I've seen, I don't think it's possible to return an operator or function (at least, not without using some 3rd-party library). Any suggestions?

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  • Basic C++ code for multiplication of 2 matrix or vectors (C++ beginner)

    - by Ice
    I am a new C++ user and I am also doing a major in Maths so thought I would try implement a simple calculator. I got some code off the internet and now I just need help to multiply elements of 2 matrices or vectors. Matrixf multiply(Matrixf const& left, Matrixf const& right) { // error check if (left.ncols() != right.nrows()) { throw std::runtime_error("Unable to multiply: matrix dimensions not agree."); } /* I have all the other part of the code for matrix*/ /** Now I am not sure how to implement multiplication of vector or matrix.**/ Matrixf ret(1, 1); return ret; }

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  • C/C++ Bit Array or Bit Vector

    - by MovieYoda
    Hi, I am learning C/C++ programming & have encountered the usage of 'Bit arrays' or 'Bit Vectors'. Am not able to understand their purpose? here are my doubts - Are they used as boolean flags? Can one use int arrays instead? (more memory of course, but..) What's this concept of Bit-Masking? If bit-masking is simple bit operations to get an appropriate flag, how do one program for them? is it not difficult to do this operation in head to see what the flag would be, as apposed to decimal numbers? I am looking for applications, so that I can understand better. for Eg - Q. You are given a file containing integers in the range (1 to 1 million). There are some duplicates and hence some numbers are missing. Find the fastest way of finding missing numbers? For the above question, I have read solutions telling me to use bit arrays. How would one store each integer in a bit?

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  • Rotation in a Vector2d class in Java

    - by wanstein
    I've been working on this for one hour, just can't get it. I have a Vector2d class: public class Vector2d { public double x = 0.0; public double y = 0.0; .... } This vector class has a rotate() method which is causing me trouble. The first snippet seems to make the x and y values smaller and smaller. The second one works just fine! Am I missing something simple here? public void rotate(double n) { this.x = (this.x * Math.cos(n)) - (this.y * Math.sin(n)); this.y = (this.x * Math.sin(n)) + (this.y * Math.cos(n)); } This works: public void rotate(double n) { rx = (this.x * Math.cos(n)) - (this.y * Math.sin(n)); ry = (this.x * Math.sin(n)) + (this.y * Math.cos(n)); x = rx; y = ry; } I just can't spot any difference there

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  • How to interpret binary data as an integer?

    - by StackedCrooked
    The codebase at work contains some code that looks roughly like this: #define DATA_LENGTH 64 u_int32 SmartKey::SerialNumber() { unsigned char data[DATA_LENGTH]; // ... initialized data buffer return *(u_int32*)data; } This code works correctly, but GCC gives the following warning: warning: dereferencing pointer ‘serialNumber’ does break strict-aliasing rules Can someone explain this warning? Is this code potentially dangerous? How can it be improved?

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  • Quickest way to compute the number of shared elements between two vectors

    - by shn
    Suppose I have two vectors of the same size vector< pair<float, NodeDataID> > v1, v2; I want to compute how many elements from both v1 and v2 have the same NodeDataID. For example if v1 = {<3.7, 22>, <2.22, 64>, <1.9, 29>, <0.8, 7>}, and v2 = {<1.66, 7>, <0.03, 9>, <5.65, 64>, <4.9, 11>}, then I want to return 2 because there are two elements from v1 and v2 that share the same NodeDataIDs: 7 and 64. What is the quickest way to do that in C++ ? Just for information, note that the type NodeDataIDs is defined as I use boost as: typedef adjacency_list<setS, setS, undirectedS, NodeData, EdgeData> myGraph; typedef myGraph::vertex_descriptor NodeDataID; But it is not important since we can compare two NodeDataID using the operator == (that is, possible to do v1[i].second == v2[j].second)

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  • class member access specifiers and binary code

    - by pdehaan
    I understand what the typical access specifiers are, and what they mean. 'public' members are accessible anywhere, 'private' members are accessible only by the same class and friends, etc. What I'm wondering is what, if anything, this equates to in lower-level terms. Are their any post-compilation functional differences between these beyond the high-level restrictions (what can access what) imposed by the language (c++ in this case) they're used in. Another way to put it - if this were a perfect world where programmers always made good choices (like not accessing members that may change later and using only well defined members that should stay the same between implementations), would their be any reason to use these things?

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  • output type of binary tree

    - by gcc
    desired tree output should be like picture showed in below website. [web]http://www.all-science-fair-projects.com/science_fair_projects_encyclopedia/upload/6/6d/Binary_search_tree.png can I take output like that. If I can, how? (sorry, because I cannot sketch the graph in question task so I must give link ) (language is gcc)(platform is linux)

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  • binary number comparison

    - by EquinoX
    If I have a 32 bit two's complement number and I want to know what is the easiest way to know of two numbers are equal... what would be the fastest bitwise operator to know this? I know xor'ing both numbers and check if the results are zero works well... any other one's? how about if a number is greater than 0?? I can check the 31'st bit to see if it's greater or equal to 0..but how about bgtz?

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  • Pointers in C with binary file

    - by darkie15
    Hi All, I am reading the contents of the file using fread into an char array. But I am not sure why it is not getting printed in the output. Here is the code: void getInfo(FILE* inputFile) { char chunk[4]; int liIndex; for (liIndex = 0 ; liIndex < 4 ; liIndex++) { fread(chunk, sizeof(char), 4, inputFile); } printf("\n chunk %s", chunk); } Output prints nothing at all. Where am I going wrong? Regards , darkie

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