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  • Windows 2008 R2 Task Scheduler Failure

    - by Jonathan Parker
    I have an application (.exe) which I am running via a scheduled task on Windows Server 2008 R2. The task runs fine but when the .exe returns a non-zero exit code the task is still successful when it should fail. I get this message: Task Scheduler successfully completed task "\CustomerDataSourceETL - Whics" , instance "{a574f6b4-2614-413c-8661-bc35eaeba7cd}" , action "E:\applications\CCDB-ETL\CustomerDataSourceETLConsole.exe" with return code 214794259. How can I get task scheduler to detect that the return code is 0 and fail the task?

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  • Stoping EXIM on ubuntu

    - by justintime
    I have EXIM running on a server taht I am trying to decommision (but I still have stuff I need to move off). $ sudo /etc/init.d/exim4 stop * Stopping MTA [ OK ] * ALERT: exim paniclog /var/log/exim4/paniclog has non-zero size, mail system possibly broken 2011-02-01 19:18:37 string too large in smtp_notquit_exit() How can I stop exim from running, and accepting mail on port 25.

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  • crows foot notation in Visio 2007

    - by user10487
    I'm using the standard Database Model Diagram template in Visio 2007. When I try to connect two entities, the line is a "one and only one" type. I need a "zero or more" type, but no amount of line editing will change the line. Is this a bug? The Visio help does not describe how to do this and the MS website turns up no results for 2007 (plenty for 2003, but the menu options it refers to are not in 2007).

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  • Windows 2008 R2 Task Scheduler Failure

    - by Jonathan Parker
    I have an application (.exe) which I am running via a scheduled task on Windows Server 2008 R2. The task runs fine but when the .exe returns a non-zero exit code the task is still successful when it should fail. I get this message: Task Scheduler successfully completed task "\CustomerDataSourceETL - Whics" , instance "{a574f6b4-2614-413c-8661-bc35eaeba7cd}" , action "E:\applications\CCDB-ETL\CustomerDataSourceETLConsole.exe" with return code 214794259. How can I get task scheduler to detect that the return code is 0 and fail the task?

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  • cPanel : how do i run the scripts directory?

    - by Haroldo
    I'm trying to install imageMagick but i've got practically zero server knowledge, i don't get what this means: You can easily install Imagemagick on a cPanel by using cPanel script. /scripts/installimagemagick will do it for you. what is this /scripts business, where do i type it? do i type it? what's this all about?!!! http://geobaby.in/installing-imagemagick-on-a-cpanel-server/

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  • Individual Site Quotas and MOSS

    - by tekiegreg
    Hi there, I know that you can do SharePoint Site Collection Quotas out of the box, but what about Individual Site Quotas? I seem to remember a third party utility that can do this, but Google turned up zero on this. Thanks!

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  • Do Windows Vista/7 have memory protection?

    - by winnewb
    Is it possible for a program to access another program's memory directly and read from (or write to) it, or to "inherit" the old contents of memory reclaimed from another program? (ie if it doesn't zero out memory before using it and just reads from unitialized memory directly)

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  • Is it normal for an AC adapter to drop voltage if it's not used by a laptop?

    - by leladax
    I'm currently investigating the livelihood of a laptop adaptor and I noticed, unlike another adaptor it drops voltage to almost zero after I also attempt to measure its current [while it did show voltage at first, before measuring current]. The other adaptor normally shows voltage and then normally shows some current and then if it turns to measure voltage, it shows it normally again. I assume the adaptor is faulty, however, I want to make sure if laptop adaptors turn off themselves if they aren't used normally by a laptop.

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  • Harddisk formatting with dd return error

    - by Usman Ajmal
    Hi, I tried to format my harddisk (160 GB) with the following command dd if=/dev/zero of=/dev/sda After some 3 hours, following error came up: dd: writing to '/dev/sda' : No space left on device 312581809+0 records in 312581808+0 records out 160041885696 bytes (160 GB) copied, 10708.3 s, 14.9 MB/s Any idea what went wrong?

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  • Jquery change text ajax request problem

    - by blasteralfred
    Hi, I have an html file as coded below. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <style> .style1 { background-color: #c3d9ff; font-family:arial,sans-serif; } .style2 { text-align: center; font-weight: bold; } .style3 { background-color: #FFFFFF; font-family:arial,sans-serif; text-align: center; font-weight: bold; } .style4 { background-color: #FFFFFF; font-family:arial,sans-serif; text-align: left; } body { font-family:Verdana, Arial, Helvetica, sans-serif; font-size:15px; background-color: ; } .action_button { font-weight:bold; float:right; } </style> <script type="text/javascript" src="jquery-1.4.4.min.js"></script> <script type="text/javascript">$(function() { $('.action_button').click(function() { var $button = $(this); $.ajax({ type: 'POST', url: 'action.php', data: 'id='+ $(this).attr('id'), cache: false, success: function(result) { var $row = $button.closest('tr'); var $col = $row.find('.clickme2'); $row.fadeOut('fast', function() { if (result == 'ACTIVATED') { $button.text('Activate'); $col.text('Active'); } else if (result == 'INACTIVATED') { $button.text('Inactivate'); $col.text('Inactive'); } }).fadeIn(); } }); return false; }); }); </script> </head> <body> <table style="width: 90%" align="center" class="style1"> <tr> <td colspan="7" class="style2">MANAGER</td> </tr> <tr> <td class="style3" style="width: 139px">Col1</td> <td class="style3" style="width: 139px">Col2</td> <td class="style3" style="width: 139px">Col3</td> <td class="style3" style="width: 139px">Col4</td> <td class="style3" style="width: 139px">Col5</td> <td class="style3" style="width: 200px">Col6</td> <td class="style3" style="">Action</td> </tr> </table> <td id="main" class="main"> <td class="update"> <table style="width: 90%" align="center" class="style1"> <tr> <td class="style4" style="width: 139px">DataA1</td> <td class="style4" style="width: 139px">DataA2</td> <td class="style4" style="width: 139px">DataA3</td> <td class="style4" style="width: 139px">DataA4</td> <td class="style4 clickme2" style="width: 139px">Inactive</td> <td class="style4" style="width: 200px">DataA6</td> <td> <button href="#" id="DataA1" class="action_button" style="width:80px;height:"> Activate</button> </td> </tr> <tr> <td class="style4" style="width: 139px">DataB1</td> <td class="style4" style="width: 139px">DataB2</td> <td class="style4" style="width: 139px">DataB3</td> <td class="style4" style="width: 139px">DataB4</td> <td class="style4 clickme2" style="width: 139px">Inactive</td> <td class="style4" style="width: 200px">DataB6</td> <td> <button href="#" id="DataB1" class="action_button" style="width:80px;height:"> Activate</button> </td> </tr> <tr> <td class="style4" style="width: 139px">DataC1</td> <td class="style4" style="width: 139px">DataC2</td> <td class="style4" style="width: 139px">DataC3</td> <td class="style4" style="width: 139px">DataC4</td> <td class="style4 clickme2" style="width: 139px">Active</td> <td class="style4" style="width: 200px">DataC6</td> <td> <button href="#" id="DataC1" class="action_button" style="width:80px;height:"> Inactivate</button> </td> </tr> <tr> <td class="style4" style="width: 139px">DataD1</td> <td class="style4" style="width: 139px">DataD2</td> <td class="style4" style="width: 139px">DataD3</td> <td class="style4" style="width: 139px">DataD4</td> <td class="style4 clickme2" style="width: 139px">Active</td> <td class="style4" style="width: 200px">DataD6</td> <td> <button href="#" id="DataD1" class="action_button" style="width:80px;height:"> Inactivate</button> </td> </tr> <tr> <td class="style4" style="width: 139px">DataE1</td> <td class="style4" style="width: 139px">DataE2</td> <td class="style4" style="width: 139px">DataE3</td> <td class="style4" style="width: 139px">DataE4</td> <td class="style4 clickme2" style="width: 139px">Inactive</td> <td class="style4" style="width: 200px">DataE6</td> <td> <button href="#" id="DataE1" class="action_button" style="width:80px;height:"> Activate</button> </td> </tr> </table> </td> </td> </body> </html> The fage contain a table with 5 rows with a button at the end of the row. On click, the button submits data to a php file and then changes text and blurs according to the response from php file. The blur function and change text function in col5 is working well. But the change text function in button got really buggy. The button text should change accordingly. the text of button "Activate" should change to "Inactivate" and the text of button "Inactivate" should change to "Activate" on click / successful submission.. This is not working.. Below is the php file code <?php $id = $_POST[id]; if($id=="DataA1"){ echo "ACTIVATED"; } if($id=="DataB1"){ echo "ACTIVATED"; } if($id=="DataE1"){ echo "ACTIVATED"; } if($id=="DataC1"){ echo "INACTIVATED"; } if($id=="DataD1"){ echo "INACTIVATED"; } ?> Thanks in advance.. :) blasteralfred

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  • Is there a way to sort digits within a cell?

    - by Iszi
    I'd like to know if there's an Excel Function, or a formula, that can be used to sort digits within a cell. For example, if the value of A1 is 6193254807 and B1 has our formula with parameters set to sort ascending then B1 should equal 0123456789 (leading zero included). Of course, if the parameters were set so that it would sort descending then B1 should equal 9876543210. Is there a way to do this, without wandering into VBScript, or macros, or something similarly exotic?

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  • How can I get an SFTP server running on Windows 2008?

    - by Saul
    I have a remote Windows 2008 machine and the task at hand is to share out parts of its filesystem via SFTP for a single user. Were commercial software an option things would be easy but I want freeware. After trying out several different candidates such as Core FTP Mini SFTP Server, SilverShield and freeFTPd none them really qualified - either connection issues, zero configurability or bugs. Is there a free and stable SFTP server for Windows 2008 which works out of the box?

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  • Why is domU faster than dom0 on IO?

    - by Paco
    I have installed debian 7 on a physical machine. This is the configuration of the machine: 3 hard drives using RAID 5 Strip element size: 1M Read policy: Adaptive read ahead Write policy: Write Through /boot 200 MB ext2 / 15 GB ext3 SWAP 10GB LVM rest (~500GB) emphasized text I installed postgresql, created a big database (over 1GB). I have an SQL request that takes a lot of time to run (a SELECT statement, so it only reads data from the database). This request takes approximately 5.5 seconds to run. Then, I installed XEN, created a domU, with another debian distro. On this OS, I also installed postgresql, with the same database. The same SQL request takes only 2.5 seconds to run. I checked the kernel on both dom0 and domU. uname-a returns "Linux debian 3.2.0-4-amd64 #1 SMP Debian 3.2.41-2+deb7u2 x86_64 GNU/Linux" on both systems. I checked the kernel parameters, which are approximately the same. For those that are relevant, I changed their values to make them match on both systems using sysctl. I saw no changes (the requests still take the same amount of time). After this, I checked the file systems. I used ext3 on domU. Still no changes. I installed hdparm, and ran hdparm -Tt on both systems, on all my partitions on both systems, and I get similar results. Now, I am stuck, I don't know what is different, and what could be the cause of such a big difference. Additional Info: Debian runs on a Dell server PowerEdge 2950 postgresql: 9.1.9 (both dom0 and domU) xen-linux-system: 3.2.0 xen-hypervisor: 4.1 Thanks EDIT: As Krzysztof Ksiezyk suggested, it might be due to some file caching system. I ran the dd command to test both the read and write speed. Here is domU: root@test1:~# dd if=/dev/zero of=/root/dd count=5MB bs=1MB ^C2020+0 records in 2020+0 records out 2020000000 bytes (2.0 GB) copied, 18.8289 s, 107 MB/s root@test1:~# dd if=/root/dd of=/dev/null count=5MB bs=1MB 2020+0 records in 2020+0 records out 2020000000 bytes (2.0 GB) copied, 15.0549 s, 134 MB/s And here is dom0: root@debian:~# dd if=/dev/zero of=/root/dd count=5MB bs=1MB ^C1693+0 records in 1693+0 records out 1693000000 bytes (1.7 GB) copied, 8.87281 s, 191 MB/s root@debian:~# dd if=/root/dd of=/dev/null count=5MB bs=1MB 1693+0 records in 1693+0 records out 1693000000 bytes (1.7 GB) copied, 0.501509 s, 3.4 GB/s What can be the cause of this caching system? And how can we "fix" it? Can we apply it to dom0? EDIT 2: I switched my virtual disk type. To do so I followed this article. I did a dd if=/dev/vg0/test1-disk of=/mnt/test1-disk.img bs=16M Then in /etc/xen/test1.cfg, I changed the disk parameter to use file: instead of phy: it should have removed the file caching, but I still get the same numbers (domU being much faster for Postgres)

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  • Zabbix not getting data for one filesystem

    - by Dennis Williamson
    I have Zabbix monitoring disk space for several volumes on several servers. It works fine on all of them except for one of the volumes on one of the servers which always reports as 0. However, when I run ./zabbix_get -s localhost -p 10050 -k 'vfs.fs.size[/home, free]' locally on the machine in question, it gives me the correct, non-zero size which matches the output of df. How can I go about troubleshooting and correcting this problem?

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • How to stabilize a disconnecting internet connection?

    - by All
    My internet connection is very interrupting, but it is not sensible for web surfing, as the connection dies for a few seconds and everything is OK. The IP is NOT changing, and just a halt in data transfer. However, it is very annoying for applications needing contact connection like SSH. Since it seems disconnection, SSH closes. Is there any way to stabilize this kind of interrupting connection to keep the connection with zero transfer data to persevere any connection like SSH? I am using Linux (Debian/Ubuntu).

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  • Recover deleted data

    - by atapimp24
    Hi, A user deleted his documents from his laptop somehow and has no backup available. How would one go on his way to recover these deleted files. I have zero experience on this issue. Are there any open source or freeware tools that I can use to attempt a recovery of these files. Thanks

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  • Flash player 11.4 hungs firefox immediatly after start

    - by killer_PL
    I have installed Flash player 11.4.402.287 on a "fresh" PC, moments after installing Windows, drivers, directX etc. After installing Flash Player Firefox totally hungs immediatly after run. First page (adobe page, because it was launched before closing firefox) doen't load. I see new tab but FF goes hung to zero-responsivity, even loading icon stops in single position. KMPlayer, wich uses firefox also hungs. How to solve this issue ?

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  • Benefits to private networks between virtual machines on an ESXi host?

    - by arex1337
    I'm planning this development environment with a few database servers, and originally thought I would have a few private networks. I then thought it might be unnecessary as the ESXi cluster already provides redundancy with 4 NICs (in my case) and should manage the network traffic pretty intelligently, right? Two private networks Zero private networks What are the advantages/disadvantages between the two shown configurations - on an ESXi 4.1 host?

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