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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Setting up Eclipse for C development using CDT plugin

    - by Homunculus Reticulli
    I am using Eclipse 3.5.2. I want to install the CDT plugin so that I can compile C/C++ programs. I attempted to install the CDT plugin and it failed, given the following error message: Cannot complete the install because one or more required items could not be found. Software being installed: C/C++ GCC Cross Compiler Support 1.1.0.201206111645 (org.eclipse.cdt.build.crossgcc.feature.group 1.1.0.201206111645) Missing requirement: C/C++ Managed Builder UI 8.1.0.201206111645 (org.eclipse.cdt.managedbuilder.ui 8.1.0.201206111645) requires 'bundle org.eclipse.ui.console [3.5.100,4.0.0)' but it could not be found Cannot satisfy dependency: From: CDT GCC Cross Compiler Support 1.1.0.201206111645 (org.eclipse.cdt.build.crossgcc 1.1.0.201206111645) To: bundle org.eclipse.cdt.managedbuilder.ui 8.1.0 Cannot satisfy dependency: From: C/C++ GCC Cross Compiler Support 1.1.0.201206111645 (org.eclipse.cdt.build.crossgcc.feature.group 1.1.0.201206111645) To: org.eclipse.cdt.build.crossgcc [1.1.0.201206111645] Has anyone managed to install/use the CDT plugin with Eclipse v 3.5.2 ?

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  • 1Tb disk formatted on Linux won't mount on windows nor mac

    - by Pedro MC
    I have an external HD (western digital) with 1Tb. I use Linux but I wanted to reserve a cross platform partition on the disk. I decided to create two partitions and used the "disks" application to do it. I created one partition with the LUKS (version 1) encryption and the other one, cross platform, in NTFS filesystem. Things work fine on my OS but when I try to use the disk (the cross platform partition) on both windows and mac the device is not recognized. What could it be? Next, output of "sfdisk -l /dev/sdb": Disk /dev/sdb: 121600 cylinders, 255 heads, 63 sectors/track Units = cylinders of 8225280 bytes, blocks of 1024 bytes, counting from 0 Device Boot Start End #cyls #blocks Id System /dev/sdb1 0+ 36473- 36473- 292968750 83 Linux /dev/sdb2 36473+ 121600- 85128- 683789062+ 83 Linux /dev/sdb3 0 - 0 0 0 Empty /dev/sdb4 0 - 0 0 0 Empty

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  • What do I need to write a small game on Linux?

    - by Michas
    I want to make a simple game: 2d, single-player, without tons of animations and special effects. I am not interested in ready to use game engines, I want to learn to write some code in a quite universal language. I am using Linux (AMD64) and looking for something easy with nice library for games. I do not want to mix few languages, most of them are in fact fast enough themselves for my needs. Cross platform would be an advantage, however all I need is a good Linux support. I have been considering few solutions. Ruby + Language looks very nice. + I am going to learn Ruby. - I am afraid I can have problems with additional libraries. - This thread about game libraries for Ruby could be longer. SDL + C + It is used for games. + It is very easy to set up. + There is a lot of additional libraries. + It is cross-platform. - The solution is quite low level. - The language is sometimes quite hard to read. QT + C++ + It is very easy to set up. + The standard QT libraries supports everything I can possibly need. + It is cross-platform. + The documentation is good. - The compilation is slow. - The language looks horrible. - The size of standard QT libraries is too big to comprehend. Environment of web browser + I am going to learn something more about this environment. + It is somewhat used for games. + It is quite cross-platform. - It would be too much experimental. Java + It is used for games. + The standard Java libraries supports everything I can possibly need. + It is cross-platform. - It is quite hard to set up. - The size of standard Java libraries is too big to comprehend. - The source code in Java could look better. - I think I do not want to learn Java. Google Go + I am going to learn Google Go. - There is big problem with libraries. - The solution would be quite low level. Python + It looks some people do games in Python, according to this thread. + It looks there are probably more libraries than for Ruby. - The Ruby language looks better. - I think I do not want to learn Python. C++ + something else + It is used for games. + It would be probably cross-platform. + There is a lot of libraries. - I do not need C++ extensions over C. - Compilation could be slow, there are fast compilers for C, not for C++. Haskell + I am going to learn Haskell. - Many things about programming computer games looks too much imperative. - It looks I can have some problems with libraries. - Compilation (GHC) looks slow. There is probably something more to consider. Does anyone have experience in making small games for Linux in non mainstream solutions? Does anyone have an advice for me?

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  • SQL SERVER – Disk Space Monitoring – Detecting Low Disk Space on Server

    - by Pinal Dave
    A very common question I often receive is how to detect if the disk space is running low on SQL Server. There are two different ways to do the same. I personally prefer method 2 as that is very easy to use and I can use it creatively along with database name. Method 1: EXEC MASTER..xp_fixeddrives GO Above query will return us two columns, drive name and MB free. If we want to use this data in our query, we will have to create a temporary table and insert the data from this stored procedure into the temporary table and use it. Method 2: SELECT DISTINCT dovs.logical_volume_name AS LogicalName, dovs.volume_mount_point AS Drive, CONVERT(INT,dovs.available_bytes/1048576.0) AS FreeSpaceInMB FROM sys.master_files mf CROSS APPLY sys.dm_os_volume_stats(mf.database_id, mf.FILE_ID) dovs ORDER BY FreeSpaceInMB ASC GO The above query will give us three columns: drive logical name, drive letter and free space in MB. We can further modify above query to also include database name in the query as well. SELECT DISTINCT DB_NAME(dovs.database_id) DBName, dovs.logical_volume_name AS LogicalName, dovs.volume_mount_point AS Drive, CONVERT(INT,dovs.available_bytes/1048576.0) AS FreeSpaceInMB FROM sys.master_files mf CROSS APPLY sys.dm_os_volume_stats(mf.database_id, mf.FILE_ID) dovs ORDER BY FreeSpaceInMB ASC GO This will give us additional data about which database is placed on which drive. If you see a database name multiple times, it is because your database has multiple files and they are on different drives. You can modify above query one more time to even include the details of actual file location. SELECT DISTINCT DB_NAME(dovs.database_id) DBName, mf.physical_name PhysicalFileLocation, dovs.logical_volume_name AS LogicalName, dovs.volume_mount_point AS Drive, CONVERT(INT,dovs.available_bytes/1048576.0) AS FreeSpaceInMB FROM sys.master_files mf CROSS APPLY sys.dm_os_volume_stats(mf.database_id, mf.FILE_ID) dovs ORDER BY FreeSpaceInMB ASC GO The above query will now additionally include the physical file location as well. As I mentioned earlier, I prefer method 2 as I can creatively use it as per the business need. Let me know which method are you using in your production server. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • A BYOD World in Mobile Enterprise Brings the Need to Adapt

    - by Webgui
    Yesterday brought a lot of news coverage that Cisco has stopped funding and planning its Cius enterprise-grade tablet.  Citing “market transitions” in which an increasing number of people b ring their own smartphones and tablets to work, Cisco General Manager OJ Winge said in a post on the company's official blog that “Cisco will no longer invest in the Cisco Cius tablet form factor, and no further enhancements will be made to the current Cius endpoint beyond what’s available today.”  Employees are “bringing their preferences to work” and collaboration “has to happen beyond a walled garden,” he said.The blog post also cited a recently released Cisco study which found that 95% of organizations surveyed allow employee-owned devices in some way, shape or form in the office, and, 36% of surveyed enterprises provide full support for employee-owned devices.   How is Cisco planning to move forward to adapt to this changing business environment?  Instead of focusing on tablets for enterprise customers, Cisco will instead "double down" on software that works across a variety of operating systems and smart phones and tablets, Winge said.See the post from the Cisco blog here - http://blogs.cisco.com/collaboration/empowering-choice-in-collaboration/ We at Gizmox recognize this need to adapt to the changing environment.  Our Enterprise Mobile solution is designed and built for that post-PC, BYOD business world.  We recognized the importance of providing a cross-platform solution that can easily target different devices and operating systems. We went with a web-based mobile application approach in order to achieve that and we decided to go with the new open web standard - HTML5.Our solution however provides both client and the server side programming and its uniqueness is that it allows those cross-platform HTML5 mobile applications while developing within Visual Studio using classic visual form based development. As a result, .NET developers can build secure, efficient, data-centric enterprise mobile application for cross platform mobile devices with their existing skills and tools.  See our new video about our EnterpriseMobile solution Enterprise applications today need to work on all devices, across different platforms and OS’s.  It’s just a fact of life.  How about you – do you bring your own device to work?  What’s your company’s BYOD policy?

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  • This is the End of Business as Usual...

    - by Michael Snow
    This week, we'll be hosting our last Social Business Thought Leader Series Webcast for 2012. Our featured guest this week will be Brian Solis of Altimeter Group. As we've been going through the preparations for Brian's webcast, it became very clear that an hour's time is barely scraping the surface of the depth of Brian's insights and analysis. Accordingly, in the spirit of sharing Brian's perspective for all of our readers, we'll be featuring guest posts all this week pulled from Brian's larger collection of blog postings on his own website. If you like what you've read here this week, we highly recommend digging deeper into his tome of wisdom. Guest Post by Brian Solis, Analyst, Altimeter Group as originally featured on his site with the minor change of the video addition at the beginning of the post. This is the End of Business as Usual and the Beginning of a New Era of Relevance - Brian Solis, Principal Analyst, Altimeter Group The Times They Are A-Changin’ Come gather ’round people Wherever you roam And admit that the waters Around you have grown And accept it that soon You’ll be drenched to the bone If your time to you Is worth savin’ Then you better start swimmin’ Or you’ll sink like a stone For the times they are a-changin’. - Bob Dylan I’m sure you are wondering why I chose lyrics to open this article. If you skimmed through them, stop here for a moment. Go back through the Dylan’s words and take your time. Carefully read, and feel, what it is he’s saying and savor the moment to connect the meaning of his words to the challenges you face today. His message is as important and true today as it was when they were first written in 1964. The tide is indeed once again turning. And even though the 60s now live in the history books, right here, right now, Dylan is telling us once again that this is our time to not only sink or swim, but to do something amazing. This is your time. This is our time. But, these times are different and what comes next is difficult to grasp. How people communicate. How people learn and share. How people make decisions. Everything is different now. Think about this…you’re reading this article because it was sent to you via email. Yet more people spend their online time in social networks than they do in email. Duh. According to Nielsen, of the total time spent online 22.5% are connecting and communicating in social networks. To put that in perspective, the time spent in the likes of Facebook, Twitter, and Youtube is greater than online gaming at 9.8%, email at 7.6% and search at 4%. Imagine for a moment if you and I were connected to one another in Facebook, which just so happens to be the largest social network in the world. How big? Well, Facebook is the size today of the entire Internet in 2004. There are over 1 billion people friending, Liking, commenting, sharing, and engaging in Facebook…that’s roughly 12% of the world’s population. Twitter has over 200 million users. Ever hear of tumblr? More time is spent on this popular microblogging community than Twitter. The point is that the landscape for communication and all that’s affected by human interaction is profoundly different than how you and I learned, shared or talked to one another yesterday. This transformation is only becoming more pervasive and, it’s not going back. Survival of the Fitting But social media is just one of the channels we can use to reach people. I must be honest. I’m as much a part of tomorrow as I am of yesteryear. It’s why I spend all of my time researching the evolution of media and its impact on business and culture. Because of you, I share everything I learn in newsletters, emails, blogs, Youtube videos, and also traditional books. I’m dedicated to helping everyone not only understand, but grasp the change that’s before you. Technologies such as social, mobile, virtual, augmented, et al compel us adapt our story and value proposition and extend our reach to be part of communities we don’t realize exist. The people who will keep you in business or running tomorrow are the very people you’re not reaching today. Before you continue to read on, allow me to clarify my point of view. My inspiration for writing this is to help you augment, not necessarily replace, the programs you’re running today. We must still reach those whom matter to us in the ways they prefer to be engaged. To reach what I call the connected consumer of Geneeration-C we must too reach them in the ways they wish to be engaged. And in all of my work, how they connect, talk to one another, influence others, and make decisions are not at all like the traditional consumers of the past. Nor are they merely the kids…the Millennial. Connected consumers are representative across every age group and demographic. As you can see, use of social networks, media sharing sites, microblogs, blogs, etc. equally span across Gen Y, Gen X, and Baby Boomers. The DNA of connected customers is indiscriminant of age or any other demographic for that matter. This is more about psychographics, the linkage of people through common interests (than it is their age, gender, education, nationality or level of income. Once someone is introduced to the marvels of connectedness, the sensation becomes a contagion. It touches and affects everyone. And, that’s why this isn’t going anywhere but normalcy. Social networking isn’t just about telling people what you’re doing. Nor is it just about generic, meaningless conversation. Today’s connected consumer is incredibly influential. They’re connected to hundreds and even thousands of other like-minded people. What they experiences, what they support, it’s shared throughout these networks and as information travels, it shapes and steers impressions, decisions, and experiences of others. For example, if we revisit the Nielsen research, we get an idea of just how big this is becoming. 75% spend heavily on music. How does that translate to the arts? I’d imagine the number is equally impressive. If 53% follow their favorite brand or organization, imagine what’s possible. Just like this email list that connects us, connections in social networks are powerful. The difference is however, that people spend more time in social networks than they do in email. Everything begins with an understanding of the “5 W’s and H.E.” – Who, What, When, Where, How, and to What Extent? The data that comes back tells you which networks are important to the people you’re trying to reach, how they connect, what they share, what they value, and how to connect with them. From there, your next steps are to create a community strategy that extends your mission, vision, and value and it align it with the interests, behavior, and values of those you wish to reach and galvanize. To help, I’ve prepared an action list for you, otherwise known as the 10 Steps Toward New Relevance: 1. Answer why you should engage in social networks and why anyone would want to engage with you 2. Observe what brings them together and define how you can add value to the conversation 3. Identify the influential voices that matter to your world, recognize what’s important to them, and find a way to start a dialogue that can foster a meaningful and mutually beneficial relationship 4. Study the best practices of not just organizations like yours, but also those who are successfully reaching the type of people you’re trying to reach – it’s benching marking against competitors and benchmarking against undefined opportunities 5. Translate all you’ve learned into a convincing presentation written to demonstrate tangible opportunity to your executive board, make the case through numbers, trends, data, insights – understanding they have no idea what’s going on out there and you are both the scout and the navigator (start with a recommended pilot so everyone can learn together) 6. Listen to what they’re saying and develop a process to learn from activity and adapt to interests and steer engagement based on insights 7. Recognize how they use social media and innovate based on what you observe to captivate their attention 8. Align your objectives with their objectives. If you’re unsure of what they’re looking for…ask 9. Invest in the development of content, engagement 10. Build a community, invest in values, spark meaningful dialogue, and offer tangible value…the kind of value they can’t get anywhere else. Take advantage of the medium and the opportunity! The reality is that we live and compete in a perpetual era of Digital Darwinism, the evolution of consumer behavior when society and technology evolve faster than our ability to adapt. This is why it’s our time to alter our course. We must connect with those who are defining the future of engagement, commerce, business, and how the arts are appreciated and supported. Even though it is the end of business as usual, it is the beginning of a new age of opportunity. The consumer revolution is already underway, and the question is: How do you better understand the role you play in this production as a connected or social consumer as well as business professional? Again, this is your time to define a new era of engagement and relevance. Originally written for The National Arts Marketing Project Connect with Brian via: Twitter | LinkedIn | Facebook | Google+ --- Note from Michael: If you really like this post above - check out Brian's TEDTalk and his thought process for preparing it in this post: 12.00 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} http://www.briansolis.com/2012/10/tedtalk-reinventing-consumer-capitalism-screw-business-as-usual/

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  • CodePlex Daily Summary for Saturday, May 08, 2010

    CodePlex Daily Summary for Saturday, May 08, 2010New ProjectsBizSpark Camp Sample Code: This sample project demonstrates best practices when developing Windows Phone 7 appliactions with Azure. **This code is meant only as a sample f...CLB Article Module: The CLB Article Module is a simple DotNetNuke Module for Article writers. This module is designed to provide a simple location for article/screenc...cvplus: a computer vision libraryDemina: Demina is a simple keyframe based 2d skeletal animation system. It's developed in C# using XNA.Expo Live: Expo LiveFeedMonster: FeedMonster is a Cross platform Really Simple Syndication reader made to allow you to easily follow updates to your favorite sites. Its made using ...GamePad to KeyBoard: GamePad to KeyBoard (GP2KB) is a small app that lets you define an associated keyboard key for each button in your XBox 360 controller. This way, y...huanhuan's project: moajfiodsafasLazyNet: Lazynet Allows users to save the proxy settings and IP addresses of wireless networks. This makes it easier for users that move a lot between diffe...mfcfetionapi: mfcfetionapiMocking BizTalk: Mocking BizTalk is a set of tools aimed at bringing Mock Object concepts in BizTalk solution testing. Actually it consists in a set of MockPipelin...nkSWFControl: nkSWFControl is a ASP.NET control that provides numberous ways for publishing SWF movies in your pages. The project goal is to become defacto ...Property Pack for EPiServer CMS: With EPiServer CMS 6 it's possible to create a wide variety of custom property types that have customized settings in each usage. This Property Pac...SPRoleAssignment: SPRoleAssignment makes it easier for programmers to assign custom item level permissions. You can now easily grant or remove permissions to certain...Thats-Me Dot Net API: Thats-Me Dot Net API is a library which implements the Thats-Me.ch API for the Dot Net Framework.The Information Literacy Education Learning Environment (ILE): Written in C# utilizing the .net framework the Information Literacy Education (ILE) learning environment is designed to deliver information litera...tinytian: Tools, shared.Unidecode Sharp: UnidecodeSharp is a C# port of Python and Perl Unidecode module. Intended to transliterate an Unicode object into an ASCII string, no matter what l...Wave 4: Wave 4 is a platform for professional bloggers, integrated with many social networking services.New ReleasesµManager for MaNGOS: 0.8.6: Improvements: Supports up to MaNGOS revision 9692 (may support higher revisions, this is dependent on any changes made to the database structure b...BFBC2 PRoCon: PRoCon 0.3.5.0: Release Notes CommingBizSpark Camp Sample Code: Initial Check-in: There are two downloads available for this project. There is a windows phone 7 application that calls webservices hosted in Azure. And there is a...Bojinx: Bojinx Core V4.5.11: Minor release that fixes several minor bugs and adds more error prevention logic. Fixed: You will no longer get a null pointer error when loading ...CuttingEdge.Logging: CuttingEdge.Logging v1.2.2: CuttingEdge.Logging is a library that helps the programmer output log statements to a variety of output targets in .NET applications. The design is...DotNetNuke® Events: 05.01.00 Beta 1: Please take note: this is a Beta releaseThis is a not a formal Release of DNN Events 05.01.00. This is a beta version, which is not extensively te...dylan.NET: dylan.NET v. 9.8: This is the latest version of dylan.NET features the new locimport statement, improved error handling and other new stuff and bug fixes.Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.0.9 beta 2 Released: Hi, This release contains the following enhancements: * New Property named ClosestPlotDistance has been implemented in Axis. It defines the d...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.5.2 beta 2 Released: Hi, This release contains the following enhancements: * New Property named ClosestPlotDistance has been implemented in Axis. It defines the d...GamePad to KeyBoard: GP2KB v0.1: First public version of GamePad to KeyBoard.Global: Version 0.1: This is the first beta stable release of this assembly. Check out the Test console app to see how some of the stuff works. EnjoyHtml Agility Pack: 1.4.0 Stable: 1.4.0 Adds some serious new features to Html Agility Pack to make it work nicer in a LINQ driven .NET World. The HtmlNodeCollection and HtmlAttribu...LazyNet: Beta Release: This is the Beta Version, All functionality has been implemented but needs further testing for bugs.Mercury Particle Engine: Mercury Particle Engine 3.1.0.0: Long overdue release of the latest version of Mercury Particle Engine, this release is changeset #66009NazTek.Extension.Clr4: NazTek.Extension.Clr4 Binary Cab: Includes bin, config, and chm filesnetDumbster: netDumbster 1.0: netDumbster release 1.0Opalis Community Releases: Workflow Examples (May 7, 2010): The Opalis team is providing some sample Workflows (policies) for customers and partners to help you get started in creating your own workflows in ...patterns & practices SharePoint Guidance: SPG2010 Drop10: SharePoint Guidance Drop Notes Microsoft patterns and practices ****************************************** ***************************************...Shake - C# Make: Shake v0.1.9: First public release including samples. Basic tasks: - MSBuild task (msbuild command line with parameters) - SVN command line client with checkout...SPRoleAssignment: Role Assigment Project [Eng]: SPRoleAssignment makes it easier for programmers to assign custom item level permissions. You can now easily grant or remove permissions to certain...SQL Server Metadata Toolkit 2008: Alpha 7 SQL Server Metadata Toolkit: The changes in this are to the Parser, and a change to handle WITH CTE's within the Analyzers. The Parser now handles CAST better, EXEC, EXECUTE, ...StackOverflow Desktop Client in C# and WPF: StackOverflow Client 0.5: Made the popup thinner, removed the extra icon and title. The questions on the popup automatically change every 5 seconds.TimeSpanExt: TimeSpanExt 1.0: This had been stuck in beta for a long time, so I'm glad to finally make the full release.Transcriber: Transcriber V0.2.0: First alpha release. See Issue Tracker for known bugs and incomplete features.Unidecode Sharp: UnidecodeSharp 0.04: First release. Tested and stable. Versions duplicates Perl and Python ones.Visual Studio 2010 AutoScroller Extension: AutoScroller v0.3: A Visual studio 2010 auto-scroller extension. Simply hold down your middle mouse button and drag the mouse in the direction you wish to scroll, fu...Visual Studio 2010 Test Case Import Utilities: V 1.0 (RC2): Work Item Migrator With the prior releases of Test Case Migrator ( Beta and RC1), it was possible to: migrate test cases (along with test steps) ...Word Add-in For Ontology Recognition: Technology Preview, Beta 2 - May 2010: This is a technology preview release of the Word Add-in for Ontology Recognition for Word. These are some of the updates included in this version:...Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight Toolkitpatterns & practices – Enterprise LibraryWindows Presentation Foundation (WPF)Microsoft SQL Server Community & SamplesASP.NETPHPExcelMost Active Projectspatterns & practices – Enterprise LibraryAJAX Control FrameworkRawrThe Information Literacy Education Learning Environment (ILE)Caliburn: An Application Framework for WPF and SilverlightBlogEngine.NETpatterns & practices - UnityjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleTweetSharp

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  • Mobile Connections in Las Vegas April 17-21

    - by Wallym
    I'll be speaking at Mobile Connections in Las Vegas.  The event is April 17-21.  The event is a cross platform mobile event.  There will be sessions on iOS, Android, WP7, Blackberry, and cross platform tools.  The sessions I am speaking on are:Introduction to Android via MonoDroid:This session will introduce writing native applications geared for the Android Platform based on .NET/C#/Mono. We’ll examine the overall architecture of MonoDroid, discuss how it integrates with Visual Studio, debug with MonoDroid, and look at a couple of example apps written with MonoDroid. This session is targeted to the .NET developer who wants to move to the Android mobile platform. While the session will be introductory for the Android platform, it will be intermediate/expert for those on the .NET platform.Web Development with HTML5 to target Android, iOS, iPadThis session will examine the features of the mobile browser, and how developers can leverage it to build applications that target mobile devices. This session is for developers looking to target Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, development managers looking to Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, and developers and development managers looking to build mobile web apps for devices that look like native apps. Attendees will be able to immediately begin building web applications that target the Android and iPhone platforms. The benefits of this approach are: Easy cross platform development No requirement to learn Objective-C/Xcode or Java/Eclipse Applications are immediately upgradeable. There is no requirement to go through the Marketplace or Appstore of either platform. Web developers are easier to find than Objective-C, Blackberry, WebOS, or Java programmerYou can register for the event and get $100 off via this link.

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  • Data Quality Through Data Governance

    Data Quality Governance Data quality is very important to every organization, bad data cost an organization time, money, and resources that could be prevented if the proper governance was put in to place.  Data Governance Program Criteria: Support from Executive Management and all Business Units Data Stewardship Program  Cross Functional Team of Data Stewards Data Governance Committee Quality Structured Data It should go without saying but any successful project in today’s business world must get buy in from executive management and all stakeholders involved with the project. If management does not fully support a project because they see it is in there and the company’s best interest then they will remove/eliminate funding, resources and allocated time to work on the project. In essence they can render a project dead until it is official killed by the business. In addition, buy in from stake holders is also very important because they can cause delays increased spending in time, money and resources because they do not support a project. Data Stewardship programs are administered by a data steward manager who primary focus is to support, train and manage a cross functional data stewards team. A cross functional team of data stewards are pulled from various departments act to ensure that all systems work to ensure that an organization’s goals are achieved. Typically, data stewards are subject matter experts that act as mediators between their respective departments and IT. Data Quality Procedures Data Governance Committees are composed of data stewards, Upper management, IT Leadership and various subject matter experts depending on a company. The primary goal of this committee is to define strategic goals, coordinate activities, set data standards and offer data guidelines for the business. Data Quality Policies In 1997, Claudia Imhoff defined a Data Stewardship’s responsibility as to approve business naming standards, develop consistent data definitions, determine data aliases, develop standard calculations and derivations, document the business rules of the corporation, monitor the quality of the data in the data warehouse, define security requirements, and so forth. She further explains data stewards responsible for creating and enforcing polices on the following but not limited to issues. Resolving Data Integration Issues Determining Data Security Documenting Data Definitions, Calculations, Summarizations, etc. Maintaining/Updating Business Rules Analyzing and Improving Data Quality

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  • Researching runtime technologies (Xmas fun with HTML5)

    - by Eric Nelson
    The Internet Explorer 9.0 team just posted about Pirates love Daises. This is a showcase game for the power of HTML 5 running inside IE 9.0 – and the author has done a fantastic job (you can get more details from Grant’s blog post). A game developer is an ISV (Independent Software Vendor) – a B2C  ISV. In my role I don’t (typically) work with B2C ISVs, hence a reasonable question is “Why blog about it?”. I think applications like this demonstrate the power of HTML 5 and IE9 for delivering really rich user experiences which have the promise of working cross browser and cross platform - in the future as HTML5 capable browsers become the norm. Microsoft is investing heavily in implementing a great “run time” in IE9 if cross platform is an important requirement for your UX. And the other reason for blogging this… it is nearly Xmas and we all should be having a little more fun on the run in. Hence you can play with confidence that your defence to your manager is “I’m just researching a powerful runtime that Microsoft is working on which could be significant to our future B2B product directions” Play now (Needs HTML 5 browser such as IE9) Related Links: To install IE9 Beta or the Preview (which won’t replace your existing IE) check our the IE9 TestDrive center. Learn about our other important UX runtime with the on-demand recordings of the Silverlight FireStarter event. If you want FREE help with new technologies from Microsoft, sign up to Microsoft Platform Ready.

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  • Optimize Many-to-Many with SUMMARIZE and Other Techniques

    - by Marco Russo (SQLBI)
    We are still in the early days of DAX and even if I have been using it since 2 years ago, there is still a lot to learn on that. One of the topics that historically interests me (and many of the readers here, probably) is the many-to-many relationships between dimensions in a dimensional data model. When I and Alberto wrote the The Many to Many Revolution 2.0 we discovered the SUMMARIZE based pattern very late in the whitepaper writing. It is very important for performance optimization and it should be always used. In the last month, Gerhard Brueckl also presented an approach based on cross table filtering behavior that simplify the syntax involved, even if it’s harder to explain how it works internally. I published a short article titled Optimize Many-to-Many Calculation in DAX with SUMMARIZE and Cross Table Filtering on SQLBI website just to provide a quick reference to the three patterns available. A further study is still required to compare performance between SUMMARIZE and Cross Table Filtering patterns. Up to now, I haven’t observed big differences between them, even if their execution plans might be not identical and this suggest me that depending on other conditions you might favor one over the other.

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  • 10gR2 Transportable Tablespaces Certified for EBS 11i

    - by Steven Chan
    Database migration across platforms of different "endian" (byte ordering) formats using the Cross Platform Transportable Tablespaces (XTTS) process is now certified for Oracle E-Business Suite Release 11i (11.5.10.2) with Oracle Database 10g Release 2.  This process is sometimes also referred to as transportable tablespaces (TTS).What is the Cross-Platform Transportable Tablespace Feature?The Cross-Platform Transportable Tablespace feature allows users to move a user tablespace across Oracle databases. It's an efficient way to move bulk data between databases. If the source platform and the target platform are of different endianness, then an additional conversion step must be done on either the source or target platform to convert the tablespace being transported to the target format. If they are of the same endianness, then no conversion is necessary and tablespaces can be transported as if they were on the same platform.Moving data using transportable tablespaces can be much faster than performing either an export/import or unload/load of the same data. This is because transporting a tablespace only requires the copying of datafiles from source to the destination and then integrating the tablespace structural information. You can also use transportable tablespaces to move both table and index data, thereby avoiding the index rebuilds you would have to perform when importing or loading table data.

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  • Optimize Many-to-Many with SUMMARIZE and Other Techniques

    - by Marco Russo (SQLBI)
    We are still in the early days of DAX and even if I have been using it since 2 years ago, there is still a lot to learn on that. One of the topics that historically interests me (and many of the readers here, probably) is the many-to-many relationships between dimensions in a dimensional data model. When I and Alberto wrote the The Many to Many Revolution 2.0 we discovered the SUMMARIZE based pattern very late in the whitepaper writing. It is very important for performance optimization and it should be always used. In the last month, Gerhard Brueckl also presented an approach based on cross table filtering behavior that simplify the syntax involved, even if it’s harder to explain how it works internally. I published a short article titled Optimize Many-to-Many Calculation in DAX with SUMMARIZE and Cross Table Filtering on SQLBI website just to provide a quick reference to the three patterns available. A further study is still required to compare performance between SUMMARIZE and Cross Table Filtering patterns. Up to now, I haven’t observed big differences between them, even if their execution plans might be not identical and this suggest me that depending on other conditions you might favor one over the other.

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  • GCC: assembly listing for IA64 without an Itanium machine

    - by KD04
    I need to try the following thing: I would like to compile some simple C code samples and see the assembly listing generated by GCC for IA64 architecture, i.e. I just want to run GCC with the -S switch and see the resultant .s file. I don't have an Itanium machine, so in order to do it myself I'll probably need a cross-compiling version of GCC built for x86 RedHat. I'm not interested in full cross-compilation, meaning that I don't need to generate the binaries at all. The easiest way, of course, would be to find an Itanium machine with with GCC and just try it there. Unfortunately, I don't seem to have access to any. Another option is to build a cross-compiling version GCC on my RedHat, but apparently that's quite an endeavor for someone who hasn't done it before (I assume that the fact that I only need .s output doesn't make it simpler). What other options are there, if any? Maybe there's some sort of a web front to an Itanium GCC compiler on the Net (something like Comeau Online or ideone.com, but with .s output)? Anything else? I would appreciate any help.

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  • Is there any professional way to illustrate difference between 2 diagrams?

    - by lamwaiman1988
    I made a documented which is to describe the difference between the same logical structure from different version ( e.g Structure A from version 8 and Structure A from version 9 ). Luckily I've got the logical structure diagram from the 2 functional specification. I've managed to copy the image of each logical structure and paste them in MS Word and compare the 2 version side by side. I don't know if there is a standard way to illustrate the difference. I simply draw a cross over the removed logical member from the previous version and draw a rectangle around the new logical member of the next version. I know my way is kinda childish. I am wondering how to present them professionally. In addition, You won't believe this, but MS Word doesn't have a shape of CROSS, so I am actually using a multiplication sign that look like a giant monster: This is why I hate myself. Unlike 2 separated lines, this shape is easy to use, draw and resize. I am wondering if MS Word would care about a normal cross.

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  • Problem with AquaTerm on Snow Leopard

    - by cheetah
    When i try to install AquaTerm on Snow leopard from MacPorts i got this: ---> Computing dependencies for aquaterm ---> Building aquaterm Error: Target org.macports.build returned: shell command "cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm" && /usr/bin/xcodebuild -target "AquaTerm" -configuration Deployment build OBJROOT=build/ SYMROOT=build/ MACOSX_DEPLOYMENT_TARGET=10.6 ARCHS=x86_64 SDKROOT= USER_APPS_DIR=/Applications/MacPorts FRAMEWORKS_DIR=/opt/local/Library/Frameworks" returned error 1 Command output: [WARN]Warning: The Copy Bundle Resources build phase contains this target's Info.plist file 'AquaTerm.framework-Info.plist'. CopyPlistFile build/Deployment/AquaTerm.framework/Versions/A/Resources/AquaTerm.framework-Info.plist AquaTerm.framework-Info.plist cd /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist AquaTerm.framework-Info.plist --outdir /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.framework/Versions/A/Resources error: can't exec '/Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist' (No such file or directory) Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist failed with exit code 71 Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist failed with exit code 71 === BUILD NATIVE TARGET AquaTerm OF PROJECT AquaTerm WITH CONFIGURATION Deployment === Check dependencies Warning: Multiple build commands for output file /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources/help.html [WARN]Warning: Multiple build commands for output file /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources/help.html CopyTiffFile build/Deployment/AquaTerm.app/Contents/Resources/Cross.tiff English.lproj/Cross.tiff cd /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff English.lproj/Cross.tiff --outdir /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources error: can't exec '/Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff' (No such file or directory) Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff failed with exit code 71 Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff failed with exit code 71 ** BUILD FAILED ** The following build commands failed: AQTFwk: CopyPlistFile /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.framework/Versions/A/Resources/AquaTerm.framework-Info.plist AquaTerm.framework-Info.plist AquaTerm: CopyTiffFile /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources/Cross.tiff English.lproj/Cross.tiff (2 failures) Error: Status 1 encountered during processing. Before reporting a bug, first run the command again with the -d flag to get complete output. How i can solve this problem?

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  • Binary socket and policy file in Flex

    - by Daniil
    Hi, I'm trying to evaluate whether Flex can access binary sockets. Seems that there's a class calles Socket (flex.net package). The requirement is that Flex will connect to a server serving binary data. It will then subscribe to data and receive the feed which it will interpret and display as a chart. I've never worked with Flex, my experience lies with Java, so everything is new to me. So I'm trying to quickly set something simple up. The Java server expects the following: DataInputStream in = ..... byte cmd = in.readByte(); int size = in.readByte(); byte[] buf = new byte[size]; in.readFully(buf); ... do some stuff and send binary data in something like out.writeByte(1); out.writeInt(10000); ... etc... Flex, needs to connect to a localhost:6666 do the handshake and read data. I got something like this: try { var socket:Socket = new Socket(); socket.connect('192.168.110.1', 9999); Alert.show('Connected.'); socket.writeByte(108); // 'l' socket.writeByte(115); // 's' socket.writeByte(4); socket.writeMultiByte('HHHH', 'ISO-8859-1'); socket.flush(); } catch (err:Error) { Alert.show(err.message + ": " + err.toString()); } The first thing is that Flex does a <policy-file-request/>. I've modified the server to respond with: <?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "/xml/dtds/cross-domain-policy.dtd"> <cross-domain-policy> <site-control permitted-cross-domain-policies="master-only"/> <allow-access-from domain="192.168.110.1" to-ports="*" /> </cross-domain-policy> After that - EOFException happens on the server and that's it. So the question is, am I approaching whole streaming data issue wrong when it comes to Flex? Am I sending the policy file wrong? Unfortunately, I can't seem to find a good solid example of how to do it. It seems to me that Flex can do binary Client-Server application, but I personally lack some basic knowledge when doing it. I'm using Flex 3.5 in IntelliJ IDEA IDE. Any help is appreciated. Thank you!

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  • Part 6: Extensions vs. Modifications

    - by volker.eckardt(at)oracle.com
    Customizations = Extensions + Modifications In the EBS terminology, a customization can be an extension or a modification. Extension means that you mainly create your own code from scratch. You may utilize existing views, packages and java classes, but your code is unique. Modifications are quite different, because here you take existing code and change or enhance certain areas to achieve a slightly different behavior. Important is that it doesn't matter if you place your code at the same or at another place – it is a modification. It is also not relevant if you leave the original code enabled or not! Why? Here is the answer: In case the original code piece you have taken as your base will get patched, you need to copy the source again and apply all your changes once more. If you don't do that, you may get different results or write different data compared to the standard – this causes a high risk! Here are some guidelines how to reduce the risk: Invest a bit longer when searching for objects to select data from. Rather choose a view than a table. In case Oracle development changes the underlying tables, the view will be more stable and is therefore a better choice. Choose rather public APIs over internal APIs. Same background as before: although internal structure might change, the public API is more stable. Use personalization and substitution rather than modification. Spend more time to check if the requirement can be covered with such techniques. Build a project code library, avoid that colleagues creating similar functionality multiple times. Otherwise you have to review lots of similar code to determine the need for correction. Use the technique of “flagged files”. Flagged files is a way to mark a standard deployment file. If you run the patch analyse (within Application Manager), the analyse result will list flagged standard files in case they will be patched. If you maintain a cross reference to your own CEMLIs, you can easily determine which CEMLIs have to be reviewed. Implement a code review process. This can be done by utilizing team internal or external persons. If you implement such a team internal process, your team members will come up with suggestions how to improve the code quality by themselves. Review heavy customizations regularly, to identify options to reduce complexity; let's say perform this every 6th month. You may not spend days for such a review, but a high level cross check if the customization can be reduced is suggested. De-install customizations which are no more required. Define a process for this. Add a section into the technical documentation how to uninstall and what are possible implications. Maintain a cross reference between CEMLIs and between CEMLIs, EBS modules and business processes. Keep this list up to date! Share this list! By following these guidelines, you are able to improve product stability. Although we might not be able to avoid modifications completely, we can give a much better advise to developers and to our test team. Summary: Extensions and Modifications have to be handled differently during their lifecycle. Modifications implicate a much higher risk and should therefore be reviewed more frequently. Good cross references allow you to give clear advise for the testing activities.

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  • Security error accessing Service outside of FlexBuilder

    - by MikeHoss
    I'm very new to Flex and I have what I think it a head-scratcher. I am building a little Flash app that will consume some web services over HTTP. When I am in Flexbuilder and run my app there, it works fine. When I goto to my FlexBuilder project on my OS and double-click on it, it works fine. When I zip up my bin-debug file, I get this error: Security error accessing url faultCode:Channel.Security.Error faultString: 'Security error accessing url' faultDetail:'Destination: DefaultHTTP' So I googled that and got information on about the crossdomain.xml file. Well, I can't put a crossdomain file in the service I am calling, but I can put one somewhere else. So I put the following lines in Flex app: Security.allowDomain("vx1391"); Security.loadPolicyFile("http://vx1391:8080/job/Remote%20FIT%20Runner/ws/trunk/flash-cross-domain.xml"); My cross-domain.xml file is wide-open: &lt;cross-domain-policy&gt; &lt;allow-access-from domain="*"/&gt; </cross-domain-policy> Which I know is bad in a prod enivironment, but right now I just need to get this working locally but outside of FlexBuilder. Anyone want to help out this Flex-noob?

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  • Checking for Repeated Strings in 2d list

    - by Zach Santiago
    i have a program where i have a list of names and classes. i have the list in alphabetical order. now im trying to check if names repeat, add the classes to one single name. im trying to write some code like go through names if name is already in list, add the class to the one name. so an example would be, instead of having 'Anita ','phys 1443', and 'Anita','IE 3312' i would just have 'Anita','PHYS 1443','IE 3312'. How would i go about doing this in a logival way, WITHOUT using any sort of built in functions? i tried comparing indexe's like if list[i][0] == list[i+1][0], append list[i+1][1] to an emptylist. while that almost worked, it would screw up at some points along the way. here is my attempt size = len(c) i = 0 c = [['Anita', 'PHYS 1443'], ['Anita', 'IE 3312'], ['Beihuang', 'PHYS 1443'], ['Chiao-Lin', 'MATH 1426'], ['Chiao-Lin', 'IE 3312'], ['Christopher', 'CSE 1310'], ['Dylan', 'CSE 1320'], ['Edmund', 'PHYS 1443'], ['Ian', 'IE 3301'], ['Ian', 'CSE 1320'], ['Ian', 'PHYS 1443'], ['Isis', 'PHYS 1443'], ['Jonathan', 'MATH 2325'], ['Krishna', 'MATH 2325'], ['Michael', 'IE 3301'], ['Nang', 'MATH 2325'], ['Ram', 'CSE 1320'], ['Taesu', 'CSE 1320'], ["Tre'Shaun", 'IE 3312'], ["Tre'Shaun", 'MATH 2325'], ["Tre'Shaun", 'CSE 1310']] ## Check if any names repeat d.append(c[0][0]) while i < size - 1 : if c[i][0] == c[i+1][0] : d.append(c[i][1]) d.append(c[i+1][1]) else : d.append(c[i+1][0]) d.append(c[i+1][1]) i = i + 1 print d output was. ['Anita', 'PHYS 1443', 'IE 3312', 'Beihuang', 'PHYS 1443', 'Chiao-Lin', 'MATH 1426', 'MATH 1426', 'IE 3312', 'Christopher', 'CSE 1310', 'Dylan', 'CSE 1320', 'Edmund', 'PHYS 1443', 'Ian', 'IE 3301', 'IE 3301', 'CSE 1320', 'CSE 1320', 'PHYS 1443', 'Isis', 'PHYS 1443', 'Jonathan', 'MATH 2325', 'Krishna', 'MATH 2325', 'Michael', 'IE 3301', 'Nang', 'MATH 2325', 'Ram', 'CSE 1320', 'Taesu', 'CSE 1320', "Tre'Shaun", 'IE 3312', 'IE 3312', 'MATH 2325', 'MATH 2325', 'CSE 1310']

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  • Open source file upload with no timeout on IIS6 with ASP, ASP.NET 2.0 or PHP5

    - by Christopher Done
    I'm after a cross-platform cross-browser way of uploading files such that there is no timeout. Uploads aren't necessarily huge -- some just take a long time to upload because of the uploader's slow connection -- but the server times out anyway. I hear that there are methods to upload files in chunks so that somehow the server decides not to timeout the upload. After searching around all I can see is proprietary upload helpers and Java and Flash (SWFUpload) widgets that aren't cross-platform, don't upload in chunks, or aren't free. I'd like a way to do it in any of these platforms (ASP, ASP.NET 2.0 or PHP5), though I am not very clued up on all this .NET class/controller/project/module/visual studio/compile/etc stuff, so some kind of runnable complete project that runs on .NET 2.0 would be helpful. PHP and ASP I can assume will be more straight-forward. Unless I am completely missing something, which I suspect/hope I am, reasonable web uploads are bloody hard work in any language or platform. So my question is: how can I perform web browser uploads, cross-platform, so that they don't timeout, using free software? Is it possible at all?

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  • Guide to MySQL & NoSQL, Webinar Q&A

    - by Mat Keep
    0 0 1 959 5469 Homework 45 12 6416 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin; mso-ansi-language:EN-US;} Yesterday we ran a webinar discussing the demands of next generation web services and how blending the best of relational and NoSQL technologies enables developers and architects to deliver the agility, performance and availability needed to be successful. Attendees posted a number of great questions to the MySQL developers, serving to provide additional insights into areas like auto-sharding and cross-shard JOINs, replication, performance, client libraries, etc. So I thought it would be useful to post those below, for the benefit of those unable to attend the webinar. Before getting to the Q&A, there are a couple of other resources that maybe useful to those looking at NoSQL capabilities within MySQL: - On-Demand webinar (coming soon!) - Slides used during the webinar - Guide to MySQL and NoSQL whitepaper  - MySQL Cluster demo, including NoSQL interfaces, auto-sharing, high availability, etc.  So here is the Q&A from the event  Q. Where does MySQL Cluster fit in to the CAP theorem? A. MySQL Cluster is flexible. A single Cluster will prefer consistency over availability in the presence of network partitions. A pair of Clusters can be configured to prefer availability over consistency. A full explanation can be found on the MySQL Cluster & CAP Theorem blog post.  Q. Can you configure the number of replicas? (the slide used a replication factor of 1) Yes. A cluster is configured by an .ini file. The option NoOfReplicas sets the number of originals and replicas: 1 = no data redundancy, 2 = one copy etc. Usually there's no benefit in setting it >2. Q. Interestingly most (if not all) of the NoSQL databases recommend having 3 copies of data (the replication factor).    Yes, with configurable quorum based Reads and writes. MySQL Cluster does not need a quorum of replicas online to provide service. Systems that require a quorum need > 2 replicas to be able to tolerate a single failure. Additionally, many NoSQL systems take liberal inspiration from the original GFS paper which described a 3 replica configuration. MySQL Cluster avoids the need for a quorum by using a lightweight arbitrator. You can configure more than 2 replicas, but this is a tradeoff between incrementally improved availability, and linearly increased cost. Q. Can you have cross node group JOINS? Wouldn't that run into the risk of flooding the network? MySQL Cluster 7.2 supports cross nodegroup joins. A full cross-join can require a large amount of data transfer, which may bottleneck on network bandwidth. However, for more selective joins, typically seen with OLTP and light analytic applications, cross node-group joins give a great performance boost and network bandwidth saving over having the MySQL Server perform the join. Q. Are the details of the benchmark available anywhere? According to my calculations it results in approx. 350k ops/sec per processor which is the largest number I've seen lately The details are linked from Mikael Ronstrom's blog The benchmark uses a benchmarking tool we call flexAsynch which runs parallel asynchronous transactions. It involved 100 byte reads, of 25 columns each. Regarding the per-processor ops/s, MySQL Cluster is particularly efficient in terms of throughput/node. It uses lock-free minimal copy message passing internally, and maximizes ID cache reuse. Note also that these are in-memory tables, there is no need to read anything from disk. Q. Is access control (like table) planned to be supported for NoSQL access mode? Currently we have not seen much need for full SQL-like access control (which has always been overkill for web apps and telco apps). So we have no plans, though especially with memcached it is certainly possible to turn-on connection-level access control. But specifically table level controls are not planned. Q. How is the performance of memcached APi with MySQL against memcached+MySQL or any other Object Cache like Ecache with MySQL DB? With the memcache API we generally see a memcached response in less than 1 ms. and a small cluster with one memcached server can handle tens of thousands of operations per second. Q. Can .NET can access MemcachedAPI? Yes, just use a .Net memcache client such as the enyim or BeIT memcache libraries. Q. Is the row level locking applicable when you update a column through memcached API? An update that comes through memcached uses a row lock and then releases it immediately. Memcached operations like "INCREMENT" are actually pushed down to the data nodes. In most cases the locks are not even held long enough for a network round trip. Q. Has anyone published an example using something like PHP? I am assuming that you just use the PHP memcached extension to hook into the memcached API. Is that correct? Not that I'm aware of but absolutely you can use it with php or any of the other drivers Q. For beginner we need more examples. Take a look here for a fully worked example Q. Can I access MySQL using Cobol (Open Cobol) or C and if so where can I find the coding libraries etc? A. There is a cobol implementation that works well with MySQL, but I do not think it is Open Cobol. Also there is a MySQL C client library that is a standard part of every mysql distribution Q. Is there a place to go to find help when testing and/implementing the NoSQL access? If using Cluster then you can use the [email protected] alias or post on the MySQL Cluster forum Q. Are there any white papers on this?  Yes - there is more detail in the MySQL Guide to NoSQL whitepaper If you have further questions, please don’t hesitate to use the comments below!

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  • How to get IIS6 to respond to the OPTIONS verb?

    - by puffpio
    I have a WCF webservice hosted in IIS6 that another site will POST to in a cross domain manner using jquery. Because it is a cross domain POST, the browser first sends an OPTIONS verb with Access-Control-Request-Method: POST However, IIS6 does not respond back with anything. Is this something that I need to handle at a web service level or something at the IIS level?

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