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  • UIPopoverController. Is there way to use Interface Builder to layout the VC and View it Contains?

    - by dugla
    Since UIPopoverController is often a container for a non-trivial amount of view hierarchy, it would be nice to do the layout of the VC and View it contains in Interface Builder rather then programmatically. Has anyone found a good work flow for do this? For example I want to embed a UIScrollView in a UIPopoverController and I am not excited about having to do it all programmatically. Thanks in advance. Cheers, Doug

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  • How do I programmatically duplicate UIViews built in interface builder?

    - by Cam Spiers
    I want to build up a sub-UIView in Interface Builder (contained within a UIScrollView) with some UILabels contained, I then want to programmatically "copy" this view adjust its left position (by multiples of its width) to achieve a "floating" left effect inside a UIScrollView. I then want to add this copied UIView back into the UIScrollView with different text for the UILabels. The problem is I don't know how and if you can "copy" UIViews.

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  • How do I display alternate languages in Interface Builder? (Xcode5)

    - by Anthony F
    The iOS project is using Base Localization with localizable strings set up for the Storyboard in English and German. Everything is working properly when I change the language for the simulator, but some of the text is getting truncated in German. I would like to view the German text in Interface builder so that it's easier to fix the constraints on the text labels and fields. It seems like this should just be a view setting or something, but I can't seem to find anything obvious.

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  • C++ Builder and Excel Automation, where to get started?

    - by WindsurferOak
    I want to dynamically create and populate an excel spreadsheet with C++ builder 2009, but I'm not entirely sure how to go about it. Searching the web, I've narrowed it down to using OLE Automation. Moreover, I'm looking for a document or programming tutorial that can get me started. Is there a simple programming tutorial that also thoroughly explains the concepts of OLE automation?

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  • How do I manage library symbols with linked classes in Flash CS4 to compile/debug in Flash Builder 4

    - by wpjmurray
    I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish. --In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this: var ppbutton:PlayPauseButtonAsset = new PlayPauseButtonAsset(); addChild(ppbutton); At this point ppbutton doesn't have any functionality because I didn't create any code for it. So I create a new class called video.controls.PlayPauseButtonLogic which extends assets.PlayPauseButtonAsset. I add some logic, and now I can use that new class to put a working ppbutton on the stage: var ppbutton:PlayPauseButtonLogic = new PlayPauseButtonLogic(); addChild(ppbutton); This works fine, but you may be asking why I didn't just link the ppbutton symbol in Flash to the video.controls.PlayPauseButtonLogic class in the first place. The reason is that I have a designer creating the UI in Flash and I don't want to have to re-publish the SWC from Flash every time I make a change in the logic. Basically, I want my designer to be able to make a symbol in Flash, link that symbol to a logically named class in Linkage properties, and export the SWC. I do not want to have to touch that .fla file again unless the designer makes changes to the symbols or layout. I'm using a versioning system for the project as well and it's cleaner to make sure only the designer is touching the .fla file. So, finally, here's the issue I'm running into: --As the design gets more complex, the designer is nesting symbols to position the video controls on the control bar. He creates a controlbar symbol and links it to assets.ControlBarAsset. The controlbar symbol contains the ppbutton symbol. --The designer publishes the SWC and ControlBarAsset is now available in FB4. I create new class called video.controls.ControlBarLogic that extends assets.ControlBarAsset so I can add some logic to the controlbar, and I add the controlbar to the stage: var controlbar:ControlBarLogic = new ControlBarLogic(); addChild(controlbar); --This works, but the ppbutton doesn't do anything. That's because ppbutton, while inside controlbar, is still only linked to PlayPauseButtonAsset, which doesn't have any logic. I'm no longer instantiating a ppbutton object because it's part of controlbar. That's where I'm stuck today. I can't seem to simply re-cast controlbar's ppbutton as PlayPauseButtonLogic as I get a Type error. And I don't want to have to make a class that has to instantiate each of the video player controls, the place them at their x and y values on the stage according to how the designer placed them, as that would require me to open the .fla and check the various properties of a symbol, then add those values to the code. If the designer made a change, I'd have to go into the code each time just to update those properties each time. Not good. How do I re-cast nested symbols to use the logic classes that I create that extend the asset classes? Remember, the solution is not to link Flash symbols to actual classes so I don't have to keep recompiling the SWC, unless there's a way to do that without having to re-compile the SWC. I want the designer to do his thing, publish the SWC, and be done with it. Then I can take his SWC, apply my logic to his assets, and be able to debug and compile the final SWF.

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  • Integrate flex 3.5 projects in flash builder 4 beta 2

    - by Cyrill Zadra
    Hi I'm currently using Flex Builder 3 and Flex SDK 3.5 for my projects. But I'd like to try out the new Flash Builder 4. So I downloaded and installed the new software, configured all the additional software like subversion, server adapter .. and finally a importet my 2 projects. 1) Main Project (includes a swc generated by the Library Project) (flex sdk 3.5) 2) Library Project (flex sdk 3.4) After the import and project cleanup the project is running perfectly. But as soon as I replace the existing LibraryProject.swc through a new one (compiled with flash builder 4 beta 2 sdk 3.4) VerifyError: Error #1014: class mx.containers::Canvas not found. VerifyError: Error #1014: class mx.containers::HBox not found. VerifyError: Error #1014: class IWatcherSetupUtil not found. ... and several others not found errors. Does anyone has the same error. How can I get my project running again? thanks & regards cyrill

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  • Flex - Is there a way to change the "Channel Disconnected" error message?

    - by Travesty3
    I have a Flash app with a PHP backend. Whenever there is a PHP error, I get the "Channel Disconnected before an acknowledgement was received" error message. I'm getting ready to push my project to beta and I would prefer if this message said something more like "There was a PHP error, please log a bug" or something instead of a message they don't understand. Anyone know of a way for me to change this error message? BTW I'm pretty much a noob when it comes to Flash programming so please be descriptive. Using Flash Builder 4 Beta 2.

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  • Ubuntu 12.04 - Pound Reverse Proxy and Adobe Flex/Flash Auth

    - by James
    First time posting, I have a completely fresh install of ubuntu 12.04 Client as a reverse proxy gateway to our internal network. Our setup is we have one external ip but three domains we would like to point to various webservers on our internal network. It's not so much a load balancing issue or cacheing etc. Merely routing some Client browsers to a port 80 webpage (to adhere to some stricter corporate policies regarding placing port numbers after domain names). I have gone with pound and everything seems to be working fine. Static pages load etc. Everything is good with the exception of a Flash/Flex based WebClient for a Digital Asset Management program. The actual static page loads fine, it is just at the moment of entering credentials, be they correct or incorrect, and hitting login, there is no response whatsoever. Either a rejection or confirmation etc. So the request back to the internal server can't be getting through. I have googled extensively and there might be a solution in a crossdomain.xml file? Documentation isn't very clear. And we are not the authors of the DAM app, and have no control over the code on the Flash/Flex side. Questions: Is there a particular config file/solution for pound that allows Flash/Flex auth information to be forwarded? Is there another reverse proxy program (nginx?)that allows this type of config? Am I looking at this the entire wrong way, should Flash/Flex fundamentally not be allowed to have this access?

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  • how to embed pure as3 bitmap assets with flex4 (worked with flex3)

    - by jedierikb
    In Flex3, I could compile pure as3 code and use "embed" tags to load in images. This was done by Flex making a BitmapAsset class. I can still do this in Flex4. However, there was a trick to fakeout flex3 and use my own mx.core.BitmapAsset class to remove some of the extraneous stuff Flex's BitmapAsset brings in with it. This is described here: http://www.ultrashock.com/forums/flex/embed-flex-assets-without-using-flex-123405.html Unfortunately, I cannot get these tricks to work with Flex4 and get smaller file sizes. I end up with the error "VerifyError: Error #1014: Class mx.core::BitmapAsset could not be found." This error leads me to this forum, and a solution as described there: http://tech.groups.yahoo.com/group/flexcoders/message/148762 Following this advice, I add -static-link-runtime-shared-libraries=true, and my swf loads without an error... but this means I am loading in the pieces of the flex framework I wanted to omit (and the file size says so too). Is there a better way to fake out flex4 when it comes to using Embed?

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  • Flex AS3: Assign a button's upSkin property with a remote file dynamically?

    - by aaron.lovelace
    I am building a Flex application with ActionScript 3. Unfortunately I've hit a wall with this one... I would like to be able to apply an upSkin to my dynamically generated button like this: //this theSkin variable is dynamic in my app, but for this example it's a simple string var theSkin:String = "http://www.mypicturedomain.com/images/myimage.gif"; var navBtn:Button = new Button(); navBtn.id = "thumb1"; navBtn.width = 60; navBtn.height = 45; //skin the button navBtn.setStyle("upSkin", theSkin); //add the button to my canvas myCanvas.addChild(navBtn); When I attempt this, I get this error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@3dac941 to Class. How do I skin this button with my image dynamically? A couple of things to consider: The upSkin image must be remote. It can't be local. The button must be generated dynamically (it's in a for loop). Any help/ideas would be much appreciated at this point!

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  • Flex AS3: Assign a button's upSkin property with a remote file dynamically?

    - by Aaron
    I am building a Flex application with ActionScript 3. Unfortunately I've hit a wall with this one... I would like to be able to apply an upSkin to my dynamically generated button like this: //this theSkin variable is dynamic in my app, but for this example it's a simple string var theSkin:String = "http://www.mypicturedomain.com/images/myimage.gif"; var navBtn:Button = new Button(); navBtn.id = "thumb1"; navBtn.width = 60; navBtn.height = 45; //skin the button navBtn.setStyle("upSkin", theSkin); //add the button to my canvas myCanvas.addChild(navBtn); When I attempt this, I get this error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@3dac941 to Class. How do I skin this button with my image dynamically? A couple of things to consider: The upSkin image must be remote. It can't be local. The button must be generated dynamically (it's in a for loop). Any help/ideas would be much appreciated at this point!

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  • How do I solve an unresolved external when using C++ Builder packages?

    - by David M
    I'm experimenting with reconfiguring my application to make heaving use of packages. Both I and another developer running a similar experiment are running into a bit of trouble when linking using several different packages. We're probably both doing something wrong, but goodness knows what :) The situation is this: The first package, PackageA.bpl, contains C++ class FooA. The class is declared with the PACKAGE directive. The second package, PackageB.bpl, contains a class inheriting from FooA, called FooB. It includes FooB.h, and the package is built using runtime packages, and links to PackageA by adding a reference to PackageA.bpi. When building PackageB, it compiles fine but linking fails with a number of unresolved externals, the first few of which are: [ILINK32 Error] Error: Unresolved external '__tpdsc__ FooA' referenced from C:\blah\FooB.OBJ [ILINK32 Error] Error: Unresolved external 'FooA::' referenced from C:\blah\FooB.OBJ [ILINK32 Error] Error: Unresolved external '__fastcall FooA::~FooA()' referenced from blah\FooB.OBJ etc. Running TDump on PackageA.bpl shows: Exports from PackageA.bpl 14 exported name(s), 14 export addresse(s). Ordinal base is 1. Sorted by Name: RVA Ord. Hint Name -------- ---- ---- ---- 00002A0C 8 0000 __tpdsc__ FooA 00002AD8 10 0001 __linkproc__ FooA::Finalize 00002AC8 9 0002 __linkproc__ FooA::Initialize 00002E4C 12 0003 __linkproc__ PackageA::Finalize 00002E3C 11 0004 __linkproc__ PackageA::Initialize 00006510 14 0007 FooA:: 00002860 5 0008 FooA::FooA(FooA&) 000027E4 4 0009 FooA::FooA() 00002770 3 000A __fastcall FooA::~FooA() 000028DC 6 000B __fastcall FooA::Method1() const 000028F4 7 000C __fastcall FooA::Method2() const 00001375 2 000D Finalize 00001368 1 000E Initialize 0000610C 13 000F ___CPPdebugHook So the class definitely seems to be exported and available to link. I can see entries for the specific things ILink32 says it's looking for and not finding. Running TDump on the BPI file shows similar entries. Other info The class does descend from TObject, though originally before refactoring into packages it was a normal C++ class. (More detail below. It seems "safer" using VCL-style classes when trying to solve problems with a very Delphi-ish thing like this anyway. Changing this only changes the order of unresolved externals to first not find Method1 and Method2, then others.) Declaration for FooA: class PACKAGE FooA: public TObject { public: FooA(); virtual __fastcall ~FooA(); FooA(const FooA&); virtual __fastcall long Method1() const; virtual __fastcall long Method2() const; }; and FooB: class FooB: public FooA { public: FooB(); virtual __fastcall ~FooB(); ... other methods... }; All methods definitely are implemented in the .cpp files, so it's not not finding them because they don't exist! The .cpp files also contain #pragma package(smart_init) near the top, under the includes. Questions that might help... Are packages reliable using C++, or are they only useable with Delphi code? Is linking to the first package by adding a reference to its BPI correct - is that how you're supposed to do it? I could use a LIB but it seems to make the second package much larger, and I suspect it's statically linking in the contents of the first. Can we use the PACKAGE directive only on TObject-derived classes? There is no compiler warning using it on standard C++ classes. Is splitting code into packages the best way to achieve the goal of isolating code and communicating through defined layers / interfaces? I've been investigating this path because it seems to be the C++Builder / Delphi Way, and if it worked it looks attractive. But are there better alternatives? I'm very new to using packages and have only known about them through using components before. Any general words of advice would be great! We're using C++Builder 2010. I've fabricated the class and method names in the above code examples, but other than that the details are exactly what we're seeing. Cheers, David

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  • How should I format an HTTPService result in Flex so that it is accessible for a pie chart?

    - by Eric Reynolds
    I feel like this should be simple, however everywhere I look online someone does something different. I am doing a small charting application to track download statistics, and want to put the data into a pie chart. I am new to Flex, so if my code is horrible I apologize. <s:HTTPService id="service" url="admin/stats/totalstats.php" fault="service_faultHandler(event)" result="service_resultHandler(event)" /> What is the best resultFormat for this purpose, and if I am assigning the returned value to an ActionScript variable, should it be an ArrayList? ArrayCollection? Heres a sample of the XML being returned from the HTTPService <DownloadStats> <year count="24522" year="2008"> <month count="20" month="5" year="2008" full="May 2008"> <day count="2" month="5" day="20" year="2008"/> <day count="1" month="5" day="21" year="2008"/> <day count="9" month="5" day="22" year="2008"/> <day count="1" month="5" day="23" year="2008"/> <day count="1" month="5" day="29" year="2008"/> <day count="1" month="5" day="30" year="2008"/> <day count="5" month="5" day="31" year="2008"/> </month> ... </year> <DownloadStats> Any help is appreciated, Thanks, Eric R. EDIT: I decided that it would be helpful to see how I am transferring the data to the chart to make sure I am not doing something wrong there either. <mx:PieChart id="pieChart"> <mx:PieSeries nameField="year" field="count" labelPosition="callout" displayName="Total" dataProvider="{graphData}"/> </mx:PieChart>

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  • Why are my Flex resource bundles not being loaded?

    - by Chris R
    I have an Actionscript module in the flex source folder filterModules, which is one of two additional source folders in my project (the main source folder is reports, but I'm not dealing with anything in there right now). Here's the MXML content that references the resources. ... This array is assigned to the dataProvider field of a ComboBox. It's not bound using the bindings, presumably for reasons that made sense to the original developer, and it'd be nontrivial to change the class to make that happen. I additionally have a resource property file in a folder resources/en_US and I have the source folder resources/{locale} in the project source settings. My additional compiler options are -locale en_US. The resource property file is resources/en_US/labels.properties (All paths are relative to the flash builder project root) and contains (amongst other things) these keys: metric.q3 = Overall Satisfaction metric.q5 = Personnel metric.q9a = Issue Resolution metric.q42 = Visit Duration Sat metric.q34 = Visit Duration I have written some FlexUnit tests that run in my local Flash Player that exercise these resources -- they check that every label is represented in the metrics array, for example, so I know that the resource file is loaded when run locally. However, when I copy the module .swf file over to my server, the combo box to which the array is assigned is empty. I copy the .swf like so, if it matters: rsync -rlDv --inplace -T /tmp ~/projects/flex_reports/bin-debug/rankingFilter.swf HOSTNAME:WEBROOT/flashPath/ Why is this? I am not able to debug the remote module because our surrounding site sets up a lot of context and makes some database calls to determine which module to load. I'm hoping to get some pointers on why resource bundles might not show up. I'd understand it if the array was present with wrong labels, but the array is instead completely empty, which is pretty odd.

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  • How to display only one letter in Flex Text Layout Framework ContainerController?

    - by rattkin
    I'm trying to implement dropped initials feature into my Flex application. Since Text Layout Framework does not support floating, the only known solution is to create additional containers that will be linked together, displaying the same textflow. Width and positioning of these containers has to be set in such a way that it will pretend that it's float. I'm using the same solution for dropped initials. Basically, I'm creating three containers, one for the initial letter (first letter in text flow), the other for text floating around, and the 3rd one to display text below these two. All these containers share one textflow. I have big issues with forcing controller to display only one letter from the text flow, and size it accordingly, so that it wont take any unnecessary aditional space and won't get any more text into it. Using ContainerController.getContentBounds() returns me size of whole sprite of the letter (with ascent/descent empty parts), not the height/width of the actual rendered letter. I'm using textFlow.flowComposer.getLineAt(0).getTextLine().getAtomBounds(0), but i think it's still not right. Also, even if I set container for this dimensions, it sometimes display additional text in it, especially for bigger fonts. See screen : Also, if I set width to just 1px less that contentBounds, things are going crazy, containers are moved around, positioned with big margins, etc. How should I solve this? Is it a bug in TLF / Player? Can I fix it somehow? Can I detect the size of the letter, or make containercontroller autosize to fit just one letter only?

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  • Flex fixed and variable height - can it be set in markup?

    - by Prutswonder
    I've got the following Flex application markup: <app:MyApplicationClass xmlns:app="*" width="100%" height="100%" layout="vertical" horizontalScrollPolicy="off" verticalScrollPolicy="off"> <mx:VBox id="idPageContainer" width="100%" height="100%" verticalGap="0" horizontalScrollPolicy="off" verticalScrollPolicy="off"> <mx:HBox id="idTopContainer" width="100%" height="28" horizontalGap="2"> (top menu stuff goes here) </mx:HBox> <mx:HBox id="idBottomContainer" width="100%" height="100%" verticalScrollPolicy="off" clipContent="false"> (page stuff goes here) </mx:HBox> </mx:VBox> </app:MyApplicationClass> When I run it, it displays top panel with a fixed height, and a bottom panel with variable height. I expect the bottom panel's height to contain the remaining height, but it somehow overflows off-page. The only way I found to fix this height issue (so far) is to programmatically set the height to be fixed instead of variable: <mx:HBox id="idBottomContainer" width="100%" height="700" verticalScrollPolicy="off" clipContent="false"> (page stuff goes here) </mx:HBox> And code-behind: package { import mx.containers.HBox; import mx.core.Application; import mx.events.ResizeEvent; // (...) public class MyApplicationClass extends Application { public var idBottomContainer:HBox; // (...) private function ON_CreationComplete (event:FlexEvent) : void { // (...) addEventListener(ResizeEvent.RESIZE, ON_Resize); } private function ON_Resize (event:Event) : void { idBottomContainer.height = this.height - idTopContainer.height; } } } But this solution is too "dirty" and I'm looking for a more elegant way. Does anyone know an alternative?

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  • How to parse XML to flex Data Grid contents.

    - by Jeeva
    My xml file which is in a webserver is show below. <root> <userdetails> <username>raja</username> <status>offline</status> </userdetails> <userdetails> <username>Test</username> <status>online</status> </userdetails> </root> How can i parse this to flex data grid contents. I tried with below coding < ?xml version="1.0" encoding="utf-8"? < mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="initApp()" < mx:HTTPService id="userList" result="handleData(event)" resultFormat="object" url="http://apps.facebook.com/ajparkin/user_list.xml" / <mx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.rpc.events.ResultEvent; import mx.controls.Alert; public function initApp():void { userList.send(); } [Bindable] var userdetailsArray:ArrayCollection; private function handleData(evt:ResultEvent):void { this.userdetailsArray= evt.result.userdetails; } ]]> </mx:Script> <mx:DataGrid dataProvider="{userdetailsArray}"> <mx:columns> <mx:DataGridColumn dataField="username" headerText="User Name"/> <mx:DataGridColumn dataField="status" headerText="Status" /> </mx:columns> </mx:DataGrid> </mx:Application> I'm getting only the field names not the data.

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  • How do I detect proximity of the mouse pointer to a line in Flex?

    - by Hanno Fietz
    I'm working on a charting UI in Flex. One of the features I want to implement is "snapping" of the mousepointer to the data points in the diagram. I. e., if the user hovers the mouse pointer over a line diagram and gets close to the data point, I want the pointer to move to the exact coordinates and show a marker, like this: Currently, the lines are drawn on a Shape, using the Graphics API. The Shape is a child DisplayObject of a custom UIComponent subclass with the exact same dimensions. This means, I already get mouseOver events on the parent of the diagram's canvas. Now I need a way to detect if the pointer is close to one of the data points. I. e. I need an answer to the question "Which data points lie within a radius of x pixels from my current position and which of them is closest?" upon each move of the mouse. I can think of the following possibilities: draw the lines not as simple lines in the graphics API, but as more advanced objects that can have their own mouseOver events. However, I want the snapping to trigger before the mouse is actually over the line. check the original data for possible candidates upon each mouse movement. Using binary search, I might be able to reduce the number of items I have to compare sufficently. prepare some kind of new data structure from the raw data that makes the above search more efficient. I don't know how that would look like. I'm guessing this is a pretty standard problem for a number of applications, but probably the actual code usually is inside of some framework. Is there anything I can read about this topic?

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  • Where does "new" fit in the flex creation cycle?

    - by deux11
    In the following code, the call to myChild.bar() results in an exception because myChild is null. myParent is a valid object. What I don't understand is why myChild has not been created yet. I have read the following document related to object creation sequence, but I am unsure how "new" is related: http://livedocs.adobe.com/flex/3/html/help.html?content=layoutperformance_03.html Any help is appreciated! // Main.mxml <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="created()"> <mx:Script> <![CDATA[ public var myParent:Parent = new Parent(); public function created():void { myParent.foo(); } ]]> </mx:Script> </mx:Application> // Parent.mxml <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" xmlns="*"> <mx:Script> <![CDATA[ public function foo():void { myChild.bar(); } ]]> </mx:Script> <Child id="myChild"/> </mx:Canvas> // Child.mxml <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ public function bar():void { trace("Hello World"); } ]]> </mx:Script> </mx:Canvas>

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