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  • "Hello World" using OpenOffice 3 sample code

    - by aiw33k
    I am trying to program a simple "Hello World" window on WinXP MSVC 2008.NET using OpenOffice 3.0 API and SDK. The article is big for beginners... http://api.openoffice.org/docs/DevelopersGuide/OfficeDev/OfficeDev.xhtml#1_1_OpenOffice.org_Application_Environment What would the code for "Hello World" look like?

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  • Restore files from certain increments using Duplicity

    - by luckytaxi
    Given the following backup sets ... Found primary backup chain with matching signature chain: ------------------------- Chain start time: Tue Jun 21 11:27:26 2011 Chain end time: Tue Jun 21 11:27:59 2011 Number of contained backup sets: 2 Total number of contained volumes: 2 Type of backup set: Time: Num volumes: Full Tue Jun 21 11:27:26 2011 1 Incremental Tue Jun 21 11:27:59 2011 1 If i run the following command, it works (1308655646 was converted from Tue Jun 21 11:27:26 2011): duplicity --no-encryption --restore-time 1308655646 --file-to-restore ORIG_FILE \ file:///storage/test/ restored-file.txt However, if I run the following command, it restores the from the latest set. duplicity --no-encryption --restore-time 2011-06-21T11:27:26 --file-to-restore \ ORIG_FILE file:///storage/test/ restored-file.txt What am I doing wrong w/ the time? I prefer the second option only because I don't want to have to do the conversion manually.

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  • What's the fastest way to draw a Hello World in Java

    - by Mordan
    What's the fastest way to draw a Hello World on the screen as a GUI in Java, 1- by using the minimum number of classes. 2- with the least byte code executed 2- the JVM tweaks so when I double click on the Jar file in Windows, the Hello World appears in no time (assuming the Runtime is not already loaded).

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  • Hello World to Twitter from C#

    - by cf_PhillipSenn
    A few days ago, I posted this question and this question asking about how to post "Hello World" to twitter. I've gotten helpful responses, which have propelled me further along, but I'm still lost. I need to use OAuth because (as I read it) using username and password is going to be deprecated soon. I need an example as simple as updating the status with the string constant 'Hello World!'. My client is specifying that I must use C#.

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  • Real World Examples of read-write in concurrent software

    - by Richard Fabian
    I'm looking for real world examples of needing read and write access to the same value in concurrent systems. In my opinion, many semaphores or locks are present because there's no known alternative (to the implementer,) but do you know of any patterns where mutexes seem to be a requirement? In a way I'm asking for candidates for the standard set of HARD problems for concurrent software in the real world.

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  • Quel cadeau Hi-Tech ou « Geek » espérez-vous pour Noël ? Et quels produits attendus pour 2011 vous font rêver ?

    Quel cadeau Hi-Tech ou « Geek » allez-vous offrir à Noël ? Et quels produits attendus pour 2011 vous font rêver ? Ecrit en collaboration avec Gordon Fowler Noël. J-1. Les parents retardataires se pressent dans les magasins. Les enfants ont des sourires jusqu'aux oreilles. Et les commerçants travaillent d'arrache-pied pour assurer leur chiffre d'affaires annuels. Noël, la fête des petits. Mais aussi la fête des grands. Surtout pour les « Geeks », toujours prêts à s'émerveiller pour les objets insolites, les nouveautés de tout poil et la technologie. Un iPad sous le sapin, un NAS, un T-Shirt Wifi, le CD des meilleures musiqu...

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  • Why does an error appear every time I try to open the Ubuntu Software Center? [duplicate]

    - by askubuntu7639
    This question already has an answer here: How do I remove a broken software source? 3 answers There is a glitch on the Ubuntu Software Center and whenever I open it an error appears and it keeps loading and never opens. Why does this happen? I have installed Ubuntu 13.04 on a disk and partitioned it. Please help me and ask for excess information if you need it. If you know of any duplicates please show me them!! This is the output of a question someone asked me. SystemError: E:Type '<!DOCTYPE' is not known on line 1 in source list /etc/apt/sources.list.d/medibuntu.list This next output is the output of cat /etc/apt/sources.list.d/medibuntu.list </div> <div style="float:left;"> <div class="textwidget"><script type="text/javascript"><!-- google_ad_client = "ca-pub-2917661377128354"; /* 160X600 Sidebar UX */ google_ad_slot = "9908287444"; google_ad_width = 160; google_ad_height = 600; //-- Recent Comments <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://0.gravatar.com/avatar/ae5f4503d5f167f1cf62d3e36e8242b6?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">Richard Syme</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/how-to-customize-you-vlc-hot-keys/#comment-13732">#</a> </p> </div> <div class="content" style="float:left;"><p>I dont have a clear button under the hotkeys. All i want to do is get rid of all hotkeys.</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://1.gravatar.com/avatar/ffabde94437e996a506e31e981bcf8fc?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">Abin Thomas Mathew</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/install-lamp-server-in-centos-6-4-rhel-6-4/#comment-13727">#</a> </p> </div> <div class="content" style="float:left;"><p>Simple and easy to follow tutorial to install and start of phpMyAdmin. Thank you</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://0.gravatar.com/avatar/499ccc1154e9b8569b87413434220b91?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">SK</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/munich-giving-ubuntu-linux-cds-citizens/#comment-13725">#</a> </p> </div> <div class="content" style="float:left;"><p>I have Bosslinux and i used it for a while. Now i swiched to Ubuntu 13.04.</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://1.gravatar.com/avatar/3dc2f7140bdd857dcdfe815a6e29aa6b?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author">Anon</h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/linus-torvalds-talks-backdoor-linuxcon/#comment-13724">#</a> </p> </div> <div class="content" style="float:left;"><p>Do you know how much extra bloat is in Ubuntu these days? How the hell does anyone really know?</p> </article> <article> <div style="float:left; display:block; margin:0 10px 10px 0; border:1px solid #CCCCCC; padding:3px; width:35px; height:35px;"><img alt='' src='http://1.gravatar.com/avatar/9dd28d1cf5efe754fa58b53c1e6de401?s=35&amp;d=&amp;r=G' class='avatar avatar-35 photo' height='35' width='35' /></div> <div style="float:left;"> <h4 class="author"><a href="http://ambitiousgeeks.blogspot.com/" onclick="javascript:_gaq.push(['_trackEvent','outbound-commentauthor','http://ambitiousgeeks.blogspot.com']);" rel='external nofollow' class='url'>Ambition</a></h4> <p class="meta"> <time datetime="2013-09-24" pubdate>September 24, 2013</time> | <a class="permalink" href="http://www.unixmen.com/linus-torvalds-talks-backdoor-linuxcon/#comment-13723">#</a> </p> </div> <div class="content" style="float:left;"><p>True :)</p> </article> </div> <div style="float:left;"> &nbsp;<script type="text/javascript"> window.___gcfg = {lang: 'en-US'}; (function() {var po = document.createElement("script"); po.type = "text/javascript"; po.async = true;po.src = "https://apis.google.com/js/plusone.js"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(po, s); })(); <div class="execphpwidget"></div> </div> <div class="module2"> <div class="recentPost"> <h3 class="module-title2">Favorite Links</h3> <ul class='xoxo blogroll'> http://www.iticy.com']);"Cheap Hosting http://www.tuxmachines.org']);"TuxMachines.org http://www.ubuntugeek.com']);"UbuntuGeek.com http://www.stelinuxhost.com']);"Webdesign & SEO </ul> <img src="http://180016988.r.cdn77.net/wp-content/themes/unimax/images/bigLine.jpg" alt="" /> </div> </div> <div align="center" style="min-height:610px;"> <div class="execphpwidget"></div> <div class="textwidget"><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US" onclick="javascript:_gaq.push(['_trackEvent','outbound-widget','http://creativecommons.org']);"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" /></a><br />This work by <a xmlns:cc="http://creativecommons.org/ns#" href="unixmen.com" property="cc:attributionName" rel="cc:attributionURL">unixmen.com</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US" >Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License</a>.</div> </div> </div> <!-- #primary .widget-area --> </div> Unixmen Archive Select Month September 2013 August 2013 July 2013 June 2013 May 2013 April 2013 March 2013 February 2013 January 2013 December 2012 November 2012 October 2012 September 2012 August 2012 July 2012 June 2012 May 2012 April 2012 March 2012 February 2012 January 2012 December 2011 November 2011 October 2011 September 2011 August 2011 July 2011 June 2011 May 2011 April 2011 March 2011 February 2011 January 2011 December 2010 November 2010 October 2010 September 2010 August 2010 July 2010 June 2010 May 2010 April 2010 March 2010 February 2010 January 2010 December 2009 November 2009 October 2009 September 2009 August 2009 July 2009 June 2009 May 2009 April 2009 March 2009 February 2009 January 2009 December 2008 Tags Cloudandroid apache browser Centos chrome command line Debian eyecandy Fedora firefox games gaming gnome google karmic koala kde libreoffice Linux linux distribution LinuxMint lucid lynx maverick meerkat mysql news oneiric ocelot openoffice opensource opensuse oracle ppa Precise Pangolin release RHEL security server software themes tools ubuntu unix upgrade virtualbox vlc windows wine Unixmen Twitts Firefox 16, a treat for developers http://t.co/cnd27CzT Ubuntu 12.10 ‘Quantal Quetzal’: Beta 2 Sneak Peek http://t.co/hd4LwDOy Top 5 security Myths about Linux; and their realities http://t.co/zO1LgHST About Us Advertising Sitemap Privacy Contact Us Hire Us Copyright © 2008-2013 Unixmen.com . Maintained by Unixmen . /* */ jQuery(document).on('ready post-load', easy_fancybox_handler ); http://www.w3-edge.com/wordpress-plugins/ Page Caching using apc Database Caching 3/186 queries in 0.035 seconds using apc Content Delivery Network via 180016988.r.cdn77.net Served from: www.unixmen.com @ 2013-09-25 01:38:14 by W3 Total Cache

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  • Kicking yourself because you missed the Oracle OpenWorld and Oracle Develop Call for Papers?

    - by charlie.berger
    Here's a great opportunity!If you missed the Oracle OpenWorld and Oracle Develop Call for Papers, here is another opportunity to submit a paper to present. Submit a paper and ask your colleagues, Oracle Mix community, friends and anyone else you know to vote for your session. As applications of data mining and predictive analytics are always interesting, your chances of getting accepted by votes is higher.  Note, only Oracle Mix members are allowed to vote. Voting is open from the end of May through June 20. For the most part, the top voted sessions will be selected for the program (although we may choose sessions in order to balance the content across the program). Please note that Oracle reserves the right to decline sessions that are not appropriate for the conference, such as subjects that are competitive in nature or sessions that cover outdated versions of products. Oracle OpenWorld and Oracle DevelopSuggest-a-Sessionhttps://mix.oracle.com/oow10/proposals FAQhttps://mix.oracle.com/oow10/faq

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  • What can i use as a 3d Tile map editor?

    - by alfa64
    I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, angle, etc. I was considering Tiled, using layers as height for each level, but it's very hard to work with and visualize. What can i use for this pourpose? The output format needs to be json, xml, or something i can use on my engine. Ideally i'd want something like Tiled with a 3d visualization/edit mode and support for loading models or at least some visual representation of them.

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  • Our Narrow Slice – Looking at History from a Different Perspective

    - by Akemi Iwaya
    When we learn about places, people, and events from history, we are usually taught about them in separate chunks or blocks, making them ‘seem’ rather separate and/or disconnected from each other. Vsauce provides a new perspective about some famous people, places, and events from history that you may not have known about or thought of as simultaneous/connected. Our Narrow Slice [YouTube]     

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  • WoW lua: Getting quest attributes before the QUEST_DETAIL event

    - by Matt DiTrolio
    I'd like to determine the attributes of a quest (i.e., information provided by functions such as QuestIsDaily and IsQuestCompletable) before the player clicks on the quest detail. I'm trying to write an add-on that handles accepting and completing of daily quests with a single click on the NPC, but I'm running into a problem whereby I can't find out anything about a given quest unless the quest text is currently being displayed, defeating the purpose of the add-on. Other add-ons of this nature seem to be getting around this limitation by hard-coding information about quests, an approach I don't much like as it requires constant maintenance. It seems to me that this information must be available somehow, as the game itself can properly figure out which icon to display over the head of the NPC without player interaction. The only question is, are add-on authors allowed access to this information? If so, how? EDIT: What I originally left out was that the situations I'm trying to address are when: An NPC has multiple quests The quest detail is not the first thing that shows up upon right-click Otherwise, the situation is much simpler, as I have the information I need provided immediately.

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • Kicking yourself because you missed the Oracle OpenWorld and Oracle Develop Call for Papers?

    - by Greg Kelly
    Here's a great opportunity! If you missed the Oracle OpenWorld and Oracle Develop Call for Papers, here is another opportunity to submit a paper to present. Submit a paper and ask your colleagues, Oracle Mix community, friends and anyone else you know to vote for your session. Note, only Oracle Mix members are allowed to vote. Voting is open from the end of May through June 20. For the most part, the top voted sessions will be selected for the program (although we may choose sessions in order to balance the content across the program). Please note that Oracle reserves the right to decline sessions that are not appropriate for the conference, such as subjects that are competitive in nature or sessions that cover outdated versions of products. Oracle OpenWorld and Oracle Develop Suggest-a-Session https://mix.oracle.com/oow10/proposals FAQ https://mix.oracle.com/oow10/faq

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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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  • About to graduate from good school without any progamming skills

    - by newprint
    Not sure if it is good place to ask this question, but found this section to be suitable. I am about to graduate from a good school (in the US) with Computer Science degree, having good grades and high GPA. I have no freaking clue how to write a good program, how to properly test it... nada, zero. We were never been taught how to write software. Ye, sure the Comp. Architecture class is important, and I can tell you a lot about how MIPS processor works, and I can tell you about Binary Trees and Red-Black Trees and running time of operations in Big Oh, but it has nothing to do with programming in "real" life. For god sake, none of my classmates know how to use STLs or write templated code! To be honest, I found that many of my classes to be waste of time. What should I do ? How to step into real life and learn how to program ?

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  • About to graduage from good school without any progamming skills

    - by newprint
    Not sure if it is good place to ask this question, but found this section to be suitable. I am about to graduate from good school (in the US) with Computer Science degree, having good grades and high GPA. I have no freaking clue how to write a good program, how to properly test it... nada, zero. We were never been tough how to write software. Ye, sure the Comp. Architecture class is important, and I can tell you a lot about how MIPS processor works, and I can tell you about Binary Trees and Red-Black Trees and running time of operations in Big Oh, but it has nothing to do with programming in "real" life. For god sake, none of my classmates know how to use STLs or write templated code !!! To be honest, I found that many of my classes to be waste of time. What should I do ? How to step into real life and learn how to program ?

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  • Error while compiling Hello world program for CUDA

    - by footy
    I am using Ubuntu 12.10 and have sucessfully installed CUDA 5.0 and its sample kits too. I have also run sudo apt-get install nvidia-cuda-toolkit Below is my hello world program for CUDA: #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ __global__ void kernel(void) { } /* MAIN PROGRAM BEGINS */ int main(void) { /* Dg = 1; Db = 1; Ns = 0; S = 0 */ kernel<<<1,1>>>(); /* PRINT 'HELLO, WORLD!' TO THE SCREEN */ printf("\n Hello, World!\n\n"); /* INDICATE THE TERMINATION OF THE PROGRAM */ return 0; } /* MAIN PROGRAM ENDS */ The following error occurs when I compile it with nvcc -g hello_world_cuda.cu -o hello_world_cuda.x /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `main': /home/adarshakb/Documents/hello_world_cuda.cu:16: undefined reference to `cudaConfigureCall' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__cudaUnregisterBinaryUtil': /usr/include/crt/host_runtime.h:172: undefined reference to `__cudaUnregisterFatBinary' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__sti____cudaRegisterAll_51_tmpxft_000033f1_00000000_4_hello_world_cuda_cpp1_ii_b81a68a1': /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFatBinary' /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFunction' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `cudaError cudaLaunch<char>(char*)': /usr/lib/nvidia-cuda-toolkit/include/cuda_runtime.h:958: undefined reference to `cudaLaunch' collect2: ld returned 1 exit status I am also making sure that I use gcc and g++ version 4.4 ( As 4.7 there is some problem with CUDA)

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  • 3D game engine for networked world simulation / AI sandbox

    - by Martin
    More than 5 years ago I was playing with DirectSound and Direct3D and I found it really exciting although it took much time to get some good results with C++. I was a college student then. Now I have mostly enterprise development experience in C# and PHP, and I do it for living. There is really no chance to earn money with serious game development in our country. Each day more and more I find that I miss something. So I decided to spend an hour or so each day to do programming for fun. So my idea is to build a world simulation. I would like to begin with something simple - some human-like creatures that live their life - like Sims 3 but much more simple, just basic needs, basic animations, minimum graphic assets - I guess it won't be a city but just a large house for a start. The idea is to have some kind of a server application which stores the world data in MySQL database, and some client applications - body-less AI bots which simulate movement and some interactions with the world and each other. But it wouldn't be fun without 3D. So there are also 3D clients - I can enter that virtual world and see the AI bots living. When the bot enters visible area, it becomes material - loads a mesh and animations, so I can see it. When I leave, the bots lose their 3d mesh bodies again, but their virtual life still continues. With time I hope to make it like some expandable scriptable sandbox to experiment with various AI algorithms and so on. But I am not intended to create a full-blown MMORPG :D I have looked for many possible things I would need (free and open source) and now I have to make a choice: OGRE3D + enet (or RakNet). Old good C++. But won't it slow me down so much that I won't have fun any more? CrystalSpace. Formally not a game engine but very close to that. C++ again. MOgre (OGRE3D wrapper for .NET) + lidgren (networking library which is already used in some gaming projects). Good - I like C#, it is good for fast programming and also can be used for scripting. XNA seems just a framework, not an engine, so really have doubts, should I even look at XNA Game Studio :( Panda3D - full game engine with positive feedback. I really like idea to have all the toolset in one package, it has good reviews as a beginner-friendly engine...if you know Python. On the C++ side, Panda3D has almost non-existent documentation. I have 0 experience with Python, but I've heard it is easy to learn. And if it will be fun and challenging then I guess I would benefit from experience in one more programming language. Which of those would you suggest, not because of advanced features or good platform support but mostly for fun, easy workflow and expandability, and so I can create and integrate all the components I need - the server with the database, AI bots and a 3D client application?

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  • Background image css opera issue

    - by user356243
    Am having an issue in opera. I have a series on hyperlinnks in a ul li with backgorund images applied. The pointer cursor isnt displaying when I hover over the links. Is this a know bug, code below /cricket" title="Cricket" id="cricket-link" style="background-image:url(/wp-content/themes/blank2L/images/sidebar-cricket-bg.jpg);" onmouseover="$().hoverSidebarImage('/wp-content/themes/blank2L/images/sidebar-cricket-bghover.jpg', 'cricket'); return false;" onmouseout="$().originalSidebarImage('/wp-content/themes/blank2L/images/sidebar-cricket-bg.jpg', 'cricket'); return false;"Cricket #sidebar ul { margin: 0; padding: 0 0 27px 16px; display: block; float: left; width: 180px; } #sidebar ul li { background-image: url(images/left-nav-bg.jpg); background-repeat: no-repeat; margin: 0; margin-bottom: 10px; padding: 0; display: block; float: left; width: 180px; height: 40px; list-style-type: none; cursor:pointer !important; } #sidebar ul li a { background-repeat: no-repeat; background-position: 2px 2px; margin: 0; padding: 8px 8px 0 4px; display: block; float: left; width: 168px; height: 32px; color: #ffffff; font-family: Helvetica, Arial, sans-serif; font-size: 18px; font-weight: bold; text-align: right; cursor:pointer !important; }

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  • Generate a list of file names based on month and year arithmetic

    - by MacUsers
    How can I list the numbers 01 to 12 (one for each of the 12 months) in such a way so that the current month always comes last where the oldest one is first. In other words, if the number is grater than the current month, it's from the previous year. e.g. 02 is Feb, 2011 (the current month right now), 03 is March, 2010 and 09 is Sep, 2010 but 01 is Jan, 2011. In this case, I'd like to have [09, 03, 01, 02]. This is what I'm doing to determine the year: for inFile in os.listdir('.'): if inFile.isdigit(): month = months[int(inFile)] if int(inFile) <= int(strftime("%m")): year = strftime("%Y") else: year = int(strftime("%Y"))-1 mnYear = month + ", " + str(year) I don't have a clue what to do next. What should I do here? Update: I think, I better upload the entire script for better understanding. #!/usr/bin/env python import os, sys from time import strftime from calendar import month_abbr vGroup = {} vo = "group_lhcb" SI00_fig = float(2.478) months = tuple(month_abbr) print "\n%-12s\t%10s\t%8s\t%10s" % ('VOs','CPU-time','CPU-time','kSI2K-hrs') print "%-12s\t%10s\t%8s\t%10s" % ('','(in Sec)','(in Hrs)','(*2.478)') print "=" * 58 for inFile in os.listdir('.'): if inFile.isdigit(): readFile = open(inFile, 'r') lines = readFile.readlines() readFile.close() month = months[int(inFile)] if int(inFile) <= int(strftime("%m")): year = strftime("%Y") else: year = int(strftime("%Y"))-1 mnYear = month + ", " + str(year) for line in lines[2:]: if line.find(vo)==0: g, i = line.split() s = vGroup.get(g, 0) vGroup[g] = s + int(i) sumHrs = ((vGroup[g]/60)/60) sumSi2k = sumHrs*SI00_fig print "%-12s\t%10s\t%8s\t%10.2f" % (mnYear,vGroup[g],sumHrs,sumSi2k) del vGroup[g] When I run the script, I get this: [root@serv07 usage]# ./test.py VOs CPU-time CPU-time kSI2K-hrs (in Sec) (in Hrs) (*2.478) ================================================== Jan, 2011 211201372 58667 145376.83 Dec, 2010 5064337 1406 3484.07 Feb, 2011 17506049 4862 12048.04 Sep, 2010 210874275 58576 145151.33 As I said in the original post, I like the result to be in this order instead: Sep, 2010 210874275 58576 145151.33 Dec, 2010 5064337 1406 3484.07 Jan, 2011 211201372 58667 145376.83 Feb, 2011 17506049 4862 12048.04 The files in the source directory reads like this: [root@serv07 usage]# ls -l total 3632 -rw-r--r-- 1 root root 1144972 Feb 9 19:23 01 -rw-r--r-- 1 root root 556630 Feb 13 09:11 02 -rw-r--r-- 1 root root 443782 Feb 11 17:23 02.bak -rw-r--r-- 1 root root 1144556 Feb 14 09:30 09 -rw-r--r-- 1 root root 370822 Feb 9 19:24 12 Did I give a better picture now? Sorry for not being very clear in the first place. Cheers!! Update @Mark Ransom This is the result from Mark's suggestion: [root@serv07 usage]# ./test.py VOs CPU-time CPU-time kSI2K-hrs (in Sec) (in Hrs) (*2.478) ========================================================== Dec, 2010 5064337 1406 3484.07 Sep, 2010 210874275 58576 145151.33 Feb, 2011 17506049 4862 12048.04 Jan, 2011 211201372 58667 145376.83 As I said before, I'm looking for the result to b printed in this order: Sep, 2010 - Dec, 2010 - Jan, 2011 - Feb, 2011 Cheers!!

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  • Problem -- My Android "Hello World" App Won't Say 'Hello"

    - by keith
    Hello, I hope that I have come to the right post for a beginner’s question abut Android programming. If not, please feel free to direct me to a better forum. I created a hello world application, and the system generated most of the Android language below. When running the app without the system.out statement, there is no “hello” in the emulator. Then, using the Eclipse tutorial, I read that I can add the system.out.println statement to main. Again the app runs, but there is no output. What am I not understanding here? android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" System.out.println =" Hello world!" / Thank you, Keith

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  • Would Like Multiple Checkboxes to Update World PNG Image Using Mogrify to FloodFill Countries With C

    - by socrtwo
    Hi. I'm seeing in another forum if the best way to do this is with Javascript or Ajax but I'm wondering if there is an even easier simpler way. I'm trying to create a web service where users can check which countries they have visited from a list of 175 or so and a World map image would then instantly update with a filled color. There are other similar services, but I'm envisioning mine to be both updating from checks in checkboxes and by clicking on the target country in the displayed image say with an imagemap. Additionally other solutions display all the visited countries in the same color. I would like different colors for different countries or at least for those countries that touch. Eventually I would like to include a feature that enables the choice of which colors to assign countries. I found a Sourceforge project called pwmfccd. It's simply an open source image of the world and the coordinates on the PNG image for all the countries. You can use mogrify from ImageMagick and floodfill to fill the countries with color. I have done this successfully, locally with batch files. My ISP has told me where mogrify is located, basically "/usr/bin/mogrify". I now have a horrendously complicated cgi script which if it worked is set to redraw the world map image with each checkbox. It's here. It also redraws the whole web page with each check. The web page starts here. Of course this is not at all efficient, and I think probably the real way to go is Ajax or Javascript, so that maybe just the image gets changed and redrawn, not the whole web page. Sorry I don't even know the difference between Javascript and Ajax and their relative merits at this point. I suppose you could make just one part of the image update with each check or click on the image instead of even just the image redrawing, but I have never even heard of a hint at being able to do that for irregularly shaped image elements like countries. So I guess an Image map and sister checkbox entries tied to mogrify events redrawing the user's personal copy of the image with an image refresh would be the only way to go. So how do you do this with something other than Javascript or Ajax or is that definitely the way to go and if so, how would you do it? Or can you after all cut up a web based image into irregular puzzle shaped piece which you can redraw individually at will. Thanks in advance for reading and considering answering this post.

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