Search Results

Search found 15961 results on 639 pages for 'iphone plist'.

Page 54/639 | < Previous Page | 50 51 52 53 54 55 56 57 58 59 60 61  | Next Page >

  • iPhone UI: No edit button for UITableView, bad idea?

    - by Nic Hubbard
    I have a UITableViewController which lets the user drill down into different records. On the second level/view, the user can add and edit new records. But, I am not sure what to do, since the back button is on the top left, and I need to put the "Add" button on the top right, so there is no room (keeping to HIG) for the edit button, which would normally go where the back button is. (I am using a tab bar, so can't put it at the bottom.) Do you think that it is logical, to expect users to know to swipe to delete a record? Or, do I need to have an edit button? If I DO need an edit button, where should I put it if I am following HIG?

    Read the article

  • iPhone interface design considerations: checkbox and drop-down menu ?

    - by Jesse Armand
    This may not be a programming question, but I don't know where to ask for this and it's still related. We all know that the checkbox and drop-down menu is a UI paradigm brought in from HTML or web interface. I'm not asking for code implementations here. A google search had produced many results. Although if anyone is willing to share that's great. So the question is: Is this a good design approach if we just want to provide a checkbox or drop-down functionality? (e.g. for quizzes, or forms)

    Read the article

  • Find Exact difference between two dates

    - by iPhone Fun
    Hi all , I want some changes in the date comparison. In my application I am comparing two dates and getting difference as number of Days, but if there is only one day difference the system shows me 0 as a difference of days. I do use following code NSDateFormatter *date_formater=[[NSDateFormatter alloc]init]; [date_formater setDateFormat:@"MMM dd,YYYY"]; NSString *now=[NSString stringWithFormat:@"%@",[date_formater stringFromDate:[NSDate date]]]; LblTodayDate.text = [NSString stringWithFormat:@"%@",[NSString stringWithFormat:@"%@",now]]; NSDate *dateofevent = [[NSUserDefaults standardUserDefaults] valueForKey:@"CeremonyDate_"]; NSDate *endDate =dateofevent; NSDate *startDate = [NSDate date]; gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; unsigned int unitFlags = NSDayCalendarUnit; NSDateComponents *components = [gregorian components:unitFlags fromDate:startDate toDate:endDate options:0]; int days = [components day]; I found some solutions that If we make the time as 00:00:00 for comparision then it will show me proper answer , I am right or wrong i don't know. Please help me to solve the issue

    Read the article

  • How do you create a writable copy of a sqlite database that is included in your iPhone Xcode project

    - by Iggy
    copy it over to your documents directory when the app starts. Assuming that your sqlite db is in your project, you can use the below code to copy your database to your documents directory. We are also assuming that your database is called mydb.sqlite. //copy the database to documents NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"mydb.sqlite"]; if(![fileManager fileExistsAtPath:path]) { NSData *data = [NSData dataWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/mydb.sqlite"]]; [data writeToFile:path atomically:YES]; } Anyone know of a better way to do this. This seems to work ...

    Read the article

  • iPhone: Push TableViewController onto stack. Is this possible?

    - by Nic Hubbard
    I have a view which contains a UIButton. When this is clicked, it calls a method that loads another NIB. Now, normally, that nib would load a view onto the stack, and everything would be fine. But, I am trying to load a TableViewController, and all I get it errors. What is the proper method for loading a TableViewController and putting it on the top of the stack?

    Read the article

  • Question about varrying top margin when using custom Fonts on the iPhone.

    - by user170030
    I am using FontLabel to display varying lengths of texts in a custom font. I size the FontLabel using the following : CGSize size = [myString sizeWithFont:[UIFont systemFontOfSize:[[[UIApplication sharedApplication] delegate] getFontSize]] constrainedToSize:CGSizeMake(290, 4000) lineBreakMode:UILineBreakModeWordWrap]; For some reason, this always presents a Fontlabel where the text starts at a different space from the top. Sometimes the text begins at the correct location. Other times, it appears either too high or too low. Would appreciate some help in how to solve this issue.

    Read the article

  • How to create a level with curved lines with cocos2d + Box2d on the iphone?

    - by Steven
    I'd like to create a game that has levels such as this: http://img169.imageshack.us/img169/7294/picdq.png The Player moves "flies" through the level and mustn't collide with the walls. How can I create such levels? I found that piece of software: http://www.sapusmedia.com/levelsvg/ It's not that cheap, so I wonder whether there is another way to create such a level as shown in the picture above...?

    Read the article

  • iPhone: How can I store a high score to disk.

    - by Robert
    I have a int which is my high score: NSInterger highScore; I want to store it persistently to disk Do I have to convert it to a string, then write the string to a file, then parse it back when I want to read it. Or is there a better way to store small amounts of data?

    Read the article

  • change sprite image cocos2d

    - by iPhone Fun
    hi friends, I want to change the sprite image while my application is running. I've taken 5 different sprite objects with different images. but when I use [self removeChild:Name of sprite cleanup:YES]; It is not removing the sprite. So is there any other way to perform such task?? Any help?? Thanks in advance.

    Read the article

  • On iPhone, how do I check once per day to see if i should phone-home?

    - by Jann
    I want to check a file on the server only once each day (NSURL). And, no matter if I fetch the file or not, I do not run the function (to check for the file) again that day. This would SEEM easy... but I forsee issues. Say I had created a directory under the mainBundle: "/Library/runOnceEachDay/". Perhaps I could write to /Library/runOnceEachDay/20100601 knowing that file would only exist if I already ran the function. If it does not exist, run the function and after the function is successful write a zero length file with the date as the filename. Then check before running that function for "mainBundle/Library/runOnceEachDay/YYYYMMDD" whereas YYYYMMDD is today's date. If that file exists, do not run. I could run a housecleaning routine to clean that directory once/week or something. Any better ideas? Thanks!

    Read the article

  • How to store NSMutableArray of user defined class objects to file system in iphone?

    - by chaitanya
    Can anyone please tell me how to write NSMutableArray of custom class objects to file? below is the code which i am using to write my array "medicationsArray" to file. medicationsArray contains the objects of below medicationData class @interface medicationData: NSObject { NSString *drName; NSString *date; NSString *description; } @end NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *documentDir = [path objectAtIndex:0]; NSString *pathWithFileName; NSString *pathWithFileName = [NSString stringWithFormat:@"%@/medicationsArray",documentDir]; [medicationsArray writeToFile:pathWithFileName atomically:NO]; by using this code i am not able to create a file. can anyone help me in this, thanks in advance

    Read the article

  • iPhone: How do I override the back button in a Navigation Controller?

    - by Angelo Stracquatanio
    Hello, In my app I have a basic Navigation Controller. For all of my views, except one, the controller works as it should. However, for one view in particular, I would like the 'back' button to not go back to the previous view, but to go to one I set. In particular it is going to go back 2 views and skip over one. After doing some research I found that I can intercept the view when it disappears, so I tried to put in code to have it navigate to the page I would like: - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; //i set a flag to know that the back button was pressed if (viewPushed) { viewPushed = NO; } else { // Here, you know that back button was pressed mainMenu *mainViewController = [[mainMenu alloc] initWithNibName:@"mainMenu" bundle:nil]; [self.navigationController pushViewController:mainViewController animated:YES]; [mainViewController release]; } } That didn't work, so does anyone have any ideas? Thanks!!

    Read the article

  • how to know whether dealloc is getting called or not in iphone sdk?

    - by chaitanya
    hi.. i am using UIviewcontroller subclasses. In my main view i have 3 buttons, each button will load a different nib. and each new nib is having one back button to come back to main view. when i click one the back button of any view to move to the main view the dealloc of that view is not getting called? i didnt understood this. can anyone explain when those views dealloc will be called?

    Read the article

  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

    Read the article

  • Button to add value to array and then compare result with another array on IPhone.

    - by slickplaid
    I have ten buttons that each correspond to a different number. I'm looking to record the order that these buttons are pressed and enter them into an array and then compare it to another array that is static in the app. The check should be done on the Nth button press, where N equals the number of items in the other, static array. How do I A) have a button press add a value to an array B) stop after Nth button press equal to amount of numbers in the array I'm checking against and C) compare this array to the other array?

    Read the article

  • How to detect the active iTunes store on the iPhone/iPod Touch/iPad?

    - by Paul
    I'd like to be able to determine which store the user connects to from inside my app, so that I can direct them to some appropriate content for their device AND store. Does anyone know how to get this information? Basically, if the user is in the UK, and connects to the UK store, I want my function/method to return GB, if in Korea, I want KR, Australia = AU etc. Any help would be appreciated.

    Read the article

< Previous Page | 50 51 52 53 54 55 56 57 58 59 60 61  | Next Page >