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  • C/C++: Who uses the logical operator macros from iso646.h and why?

    - by Jaime Soto
    There has been some debate at work about using the merits of using the alternative spellings for C/C++ logical operators in iso646.h: and && and_eq &= bitand & bitor | compl ~ not ! not_eq != or || or_eq |= xor ^ xor_eq ^= According to Wikipedia, these macros facilitate typing logical operators in international (non-US English?) and non-QWERTY keyboards. All of our development team is in the same office in Orlando, FL, USA and from what I have seen we all use the US English QWERTY keyboard layout; even Dvorak provides all the necessary characters. Supporters of using the iso646.h macros claim we should them because they are part of the C and C++ standards. I think this argument is moot since digraphs and trigraphs are also part of these standards and they are not even supported by default in many compilers. My rationale for opposing these macros in our team is that we do not need them since: Everybody on our team uses the US English QWERTY keyboard layout; C and C++ programming books from the US barely mention iso646.h, if at all; and new developers may not be familiar with iso646.h (this is expected if they are from the US). /rant Finally, to my set of questions: Does anyone in this site use the iso646.h logical operator macros? Why? What is your opinion about using the iso646.h logical operator macros in code written and maintained on US English QWERTY keyboards? Is my digraph and trigraph analogy a valid argument against using iso646.h with US English QWERTY keyboard layouts? EDIT: I missed two similar questions in StackOverflow: Is anybody using the named boolean operators? Which C++ logical operators do you use: and, or, not and the ilk or C style operators? why?

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  • C++ copy-construct construct-and-assign question

    - by Andy
    Blockquote Here is an extract from item 56 of the book "C++ Gotchas": It's not uncommon to see a simple initialization of a Y object written any of three different ways, as if they were equivalent. Y a( 1066 ); Y b = Y(1066); Y c = 1066; In point of fact, all three of these initializations will probably result in the same object code being generated, but they're not equivalent. The initialization of a is known as a direct initialization, and it does precisely what one might expect. The initialization is accomplished through a direct invocation of Y::Y(int). The initializations of b and c are more complex. In fact, they're too complex. These are both copy initializations. In the case of the initialization of b, we're requesting the creation of an anonymous temporary of type Y, initialized with the value 1066. We then use this anonymous temporary as a parameter to the copy constructor for class Y to initialize b. Finally, we call the destructor for the anonymous temporary. To test this, I did a simple class with a data member (program attached at the end) and the results were surprising. It seems that for the case of b, the object was constructed by the copy constructor rather than as suggested in the book. Does anybody know if the language standard has changed or is this simply an optimisation feature of the compiler? I was using Visual Studio 2008. Code sample: #include <iostream> class Widget { std::string name; public: // Constructor Widget(std::string n) { name=n; std::cout << "Constructing Widget " << this->name << std::endl; } // Copy constructor Widget (const Widget& rhs) { std::cout << "Copy constructing Widget from " << rhs.name << std::endl; } // Assignment operator Widget& operator=(const Widget& rhs) { std::cout << "Assigning Widget from " << rhs.name << " to " << this->name << std::endl; return *this; } }; int main(void) { // construct Widget a("a"); // copy construct Widget b(a); // construct and assign Widget c("c"); c = a; // copy construct! Widget d = a; // construct! Widget e = "e"; // construct and assign Widget f = Widget("f"); return 0; } Output: Constructing Widget a Copy constructing Widget from a Constructing Widget c Assigning Widget from a to c Copy constructing Widget from a Constructing Widget e Constructing Widget f Copy constructing Widget from f I was most surprised by the results of constructing d and e.

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • What is the most concise, unambiguous syntax for operator associated methods (for overloading etc.) that doesn't pollute the namespace?

    - by Doug Treadwell
    Python tends to add double underscores before its built-in or overloadable operator methods, like __add(), whereas C++ requires declaring overloaded operators as operator + (Thing& thing) { /* code */ } for example. Personally I like the operator syntax because it seems to be more explicit and keeps these operator overloading methods separated from other methods without introducing weird prefix notation. What are your thoughts? Also, what about the case of built-in methods that are needed for the programming language to work properly? Is name mangling (like adding __ prefix or sys or something) the best solution here? What do you think about having another type of method declaration, like ... "system method" for lack of creativity at the moment. So there would be two kinds of declarations: int method_name() { ... } system int method_name() { ... } ... and the call would need to be different to distinguish between them. obj.method_name(); vs obj:method_name(); perhaps, assuming a language where : can be unambiguously used in this situation. obj.method_name() vs obj.(system method_name)() Sure, the latter is ugly, but the idea is to make the common case simple and system stuff should be kept out of the way. Maybe the Objective-C notation of method calls? [obj method_name]? Are there more alternatives? Please make suggestions.

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  • SQL Like question

    - by mike
    Is there a way to reverse the SQL Like operator so it searches a field backwards? For example, I have a value in a field that looks like this "Xbox 360 Video Game". If I write a query like below, it returns the result fine. SELECT id FROM table WHERE title like "%Xbox%Game%" However, when I search like this, it doesn't find any results. SELECT id FROM table WHERE title like "%Video%Xbox%" I need it to match in any direction. How can I get around this?

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  • C++ union assignment, is there a good way to do this?

    - by Sqeaky
    I am working on a project with a library and I must work with unions. Specifically I am working with SDL and the SDL_Event union. I need to make copies of the SDL_Events, and I could find no good information on overloading assignment operators with unions. Provided that I can overload the assignment operator, should I manually sift through the union members and copy the pertinent members or can I simply come some members (this seems dangerous to me), or maybe just use memcpy() (this seems simple and fast, but slightly dangerous)? If I can't overload operators what would my best options be from there? I guess I could make new copies and pass around a bunch of pointers, but in this situation I would prefer not to do that. Any ideas welcome!

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  • Can I create ternary operators in C# ?

    - by Scott S
    I want to create a ternary operator for a < b < c which is a < b && b < c. or any other option you can think of that a < b c and so on... I am a fan of my own shortform and I have wanted to create that since I learned programming in high school. How?

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  • C++ -- return x,y; The point?

    - by Earlz
    Hello, I have been programming in C and C++ for a few years and now I'm taking a college course in it and our book had a function like this int foo(){ int x=0; int y=20; return x,y; //y is always returned } I have never seen such syntax. In fact, I never see the , operator used outside of parameter lists. If y is always returned though, then what is the point? Is there a case where a return statement would need to be created like this? (Also, I tagged C as well because it applies to both, though my book specifically is C++)

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  • Basic Python While loop compound conditional evaluation

    - by dbjohn
    In Python IDLE Shell it seems I cannot use a compound conditional expression and a while loop. I tried it within brackets too. k=0 m=0 while k<10 & m<10: print k k +=1 m+=1 If I write while k<10: print k k+=1 This does work. Is there a way I could achieve the first block of code with the "and" operator. I have done it in Java. Do I just need to put together "if" statements to achieve the same functionality in Python?

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  • delegating into private parts

    - by FredOverflow
    Sometimes, C++'s notion of privacy just baffles me :-) class Foo { struct Bar; Bar* p; public: Bar* operator->() const { return p; } }; struct Foo::Bar { void baz() { std::cout << "inside baz\n"; } }; int main() { Foo::Bar b; // error: 'struct Foo::Bar' is private within this context Foo f; f->baz(); // fine } Since Foo::Bar is private, I cannot declare b in main. Yet I can call methods from Foo::Bar just fine. Why the hell is this allowed? Was that an accident or by design?

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  • Search for string within text column in MySQL

    - by user94154
    I have mysql table that has a column that stores xml as a string. I need to find all tuples where the xml column contains a given string of 6 characters. Nothing else matters--all I need to know is if this 6 character string is there or not. So it probably doesn't matter that the text is formatted as xml. Question: how can I search within mysql? ie SELECT * FROM items WHERE items.xml [contains the text '123456'] Is there a way I can use the LIKE operator to do this? Thanks

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  • Returning a struct from a class method

    - by tree
    I have a header file that looks something like the following: class Model { private: struct coord { int x; int y; } xy; public: .... coord get() const { return xy; } }; And in yet another file (assume ModelObject exists): struct c { int x; int y; void operator = (c &rhs) { x = rhs.x; y = rhs.y; }; } xy; xy = ModelObject->get(); The compiler throws an error that says there is no known covnersion from coord to c. I believe it is because it doesn't know about coord type because it is declared inside of a class header. I can get around that by declaring the struct outside of the class, but I was wondering if it is possible to do the way I am, or is this generally considered bad practice

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  • nested iterator errors

    - by Sean
    //arrayList.h #include<iostream> #include<sstream> #include<string> #include<algorithm> #include<iterator> using namespace std; template<class T> class arrayList{ public: // constructor, copy constructor and destructor arrayList(int initialCapacity = 10); arrayList(const arrayList<T>&); ~arrayList() { delete[] element; } // ADT methods bool empty() const { return listSize == 0; } int size() const { return listSize; } T& get(int theIndex) const; int indexOf(const T& theElement) const; void erase(int theIndex); void insert(int theIndex, const T& theElement); void output(ostream& out) const; // additional method int capacity() const { return arrayLength; } void reverse(); // new defined // iterators to start and end of list class iterator; class seamlessPointer; seamlessPointer begin() { return seamlessPointer(element); } seamlessPointer end() { return seamlessPointer(element + listSize); } // iterator for arrayList class iterator { public: // typedefs required by C++ for a bidirectional iterator typedef bidirectional_iterator_tag iterator_category; typedef T value_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef T& reference; // constructor iterator(T* thePosition = 0) { position = thePosition; } // dereferencing operators T& operator*() const { return *position; } T* operator->() const { return position; } // increment iterator& operator++() // preincrement { ++position; return *this; } iterator operator++(int) // postincrement { iterator old = *this; ++position; return old; } // decrement iterator& operator--() // predecrement { --position; return *this; } iterator operator--(int) // postdecrement { iterator old = *this; --position; return old; } // equality testing bool operator!=(const iterator right) const { return position != right.position; } bool operator==(const iterator right) const { return position == right.position; } protected: T* position; }; // end of iterator class class seamlessPointer: public arrayList<T>::iterator { // constructor seamlessPointer(T *thePosition) { iterator::position = thePosition; } //arithmetic operators seamlessPointer & operator+(int n) { arrayList<T>::iterator::position += n; return *this; } seamlessPointer & operator+=(int n) { arrayList<T>::iterator::position += n; return *this; } seamlessPointer & operator-(int n) { arrayList<T>::iterator::position -= n; return *this; } seamlessPointer & operator-=(int n) { arrayList<T>::iterator::position -= n; return *this; } T& operator[](int n) { return arrayList<T>::iterator::position[n]; } bool operator<(seamlessPointer &rhs) { if(int(arrayList<T>::iterator::position - rhs.position) < 0) return true; return false; } bool operator<=(seamlessPointer & rhs) { if (int(arrayList<T>::iterator::position - rhs.position) <= 0) return true; return false; } bool operator >(seamlessPointer & rhs) { if (int(arrayList<T>::iterator::position - rhs.position) > 0) return true; return false; } bool operator >=(seamlessPointer &rhs) { if (int(arrayList<T>::iterator::position - rhs.position) >= 0) return true; return false; } }; protected: // additional members of arrayList void checkIndex(int theIndex) const; // throw illegalIndex if theIndex invalid T* element; // 1D array to hold list elements int arrayLength; // capacity of the 1D array int listSize; // number of elements in list }; #endif //main.cpp #include<iostream> #include"arrayList.h" #include<fstream> #include<algorithm> #include<string> using namespace std; bool compare_nocase (string first, string second) { unsigned int i=0; while ( (i<first.length()) && (i<second.length()) ) { if (tolower(first[i])<tolower(second[i])) return true; else if (tolower(first[i])>tolower(second[i])) return false; ++i; } if (first.length()<second.length()) return true; else return false; } int main() { ifstream fin; ofstream fout; string str; arrayList<string> dict; fin.open("dictionary"); if (!fin.good()) { cout << "Unable to open file" << endl; return 1; } int k=0; while(getline(fin,str)) { dict.insert(k,str); // cout<<dict.get(k)<<endl; k++; } //sort the array sort(dict.begin, dict.end(),compare_nocase); fout.open("sortedDictionary"); if (!fout.good()) { cout << "Cannot create file" << endl; return 1; } dict.output(fout); fin.close(); return 0; } Two errors are: ..\src\test.cpp: In function 'int main()': ..\src\test.cpp:50:44: error: no matching function for call to 'sort(<unresolved overloaded function type>, arrayList<std::basic_string<char> >::seamlessPointer, bool (&)(std::string, std::string))' ..\src\/arrayList.h: In member function 'arrayList<T>::seamlessPointer arrayList<T>::end() [with T = std::basic_string<char>]': ..\src\test.cpp:50:28: instantiated from here ..\src\/arrayList.h:114:3: error: 'arrayList<T>::seamlessPointer::seamlessPointer(T*) [with T = std::basic_string<char>]' is private ..\src\/arrayList.h:49:44: error: within this context Why do I get these errors? Update I add public: in the seamlessPointer class and change begin to begin() Then I got the following errors: ..\hw3prob2.cpp:50:46: instantiated from here c:\wascana\mingw\bin\../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_algo.h:5250:4: error: no match for 'operator-' in '__last - __first' ..\/arrayList.h:129:21: note: candidate is: arrayList<T>::seamlessPointer& arrayList<T>::seamlessPointer::operator-(int) [with T = std::basic_string<char>, arrayList<T>::seamlessPointer = arrayList<std::basic_string<char> >::seamlessPointer] c:\wascana\mingw\bin\../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_algo.h:5252:4: instantiated from 'void std::sort(_RAIter, _RAIter, _Compare) [with _RAIter = arrayList<std::basic_string<char> >::seamlessPointer, _Compare = bool (*)(std::basic_string<char>, std::basic_string<char>)]' ..\hw3prob2.cpp:50:46: instantiated from here c:\wascana\mingw\bin\../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_algo.h:2190:7: error: no match for 'operator-' in '__last - __first' ..\/arrayList.h:129:21: note: candidate is: arrayList<T>::seamlessPointer& arrayList<T>::seamlessPointer::operator-(int) [with T = std::basic_string<char>, arrayList<T>::seamlessPointer = arrayList<std::basic_string<char> >::seamlessPointer] Then I add operator -() in the seamlessPointer class ptrdiff_t operator -(seamlessPointer &rhs) { return (arrayList<T>::iterator::position - rhs.position); } Then I compile successfully. But when I run it, I found memeory can not read error. I debug and step into and found the error happens in stl function template<typename _RandomAccessIterator, typename _Distance, typename _Tp, typename _Compare> void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __value, _Compare __comp) { const _Distance __topIndex = __holeIndex; _Distance __secondChild = __holeIndex; while (__secondChild < (__len - 1) / 2) { __secondChild = 2 * (__secondChild + 1); if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1)))) __secondChild--; *(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __secondChild)); ////// stop here __holeIndex = __secondChild; } Of course, there must be something wrong with the customized operators of iterator. Does anyone know the possible reason? Thank you.

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  • LINQ .Cast() extension method fails but (type)object works.

    - by Ben Robinson
    To convert between some LINQ to SQL objects and DTOs we have created explicit cast operators on the DTOs. That way we can do the following: DTOType MyDTO = (LinqToSQLType)MyLinq2SQLObj; This works well. However when you try to cast using the LINQ .Cast() extension method it trows an invalid cast exception saying cannot cast type Linq2SQLType to type DTOType. i.e. the below does not work List<DTO.Name> Names = dbContact.tNames.Cast<DTO.Name>() .ToList(); But the below works fine: DAL.tName MyDalName = new DAL.tName(); DTO.Name MyDTOName = (DTO.Name)MyDalName; and the below also works fine List<DTO.Name> Names = dbContact.tNames.Select(name => (DTO.Name)name) .ToList(); Why does the .Cast() extension method throw an invalid cast exception? I have used the .Cast() extension method in this way many times in the past and when you are casting something like a base type to a derived type it works fine, but falls over when the object has an explicit cast operator.

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  • overloading "<<" with a struct (no class) cout style

    - by monkeyking
    I have a struct that I'd like to output using either 'std::cout' or some other output stream. Is this possible without using classes? Thanks #include <iostream> #include <fstream> template <typename T> struct point{ T x; T y; }; template <typename T> std::ostream& dump(std::ostream &o,point<T> p) const{ o<<"x: " << p.x <<"\ty: " << p.y <<std::endl; } template<typename T> std::ostream& operator << (std::ostream &o,const point<T> &a){ return dump(o,a); } int main(){ point<double> p; p.x=0.1; p.y=0.3; dump(std::cout,p); std::cout << p ;//how? return 0; } I tried different syntax' but I cant seem to make it work.

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  • Why is T() = T() allowed?

    - by Rimo
    I believe the expression T() creates an rvalue (by the Standard). However, the following code compiles (at least on gcc4.0): class T {}; int main() { T() = T(); } I know technically this is possible because member functions can be invoked on temporaries and the above is just invoking the operator= on the rvalue temporary created from the first T(). But conceptually this is like assigning a new value to an rvalue. Is there a good reason why this is allowed? Edit: The reason I find this odd is it's strictly forbidden on built-in types yet allowed on user-defined types. For example, int(2) = int(3) won't compile because that is an "invalid lvalue in assignment". So I guess the real question is, was this somewhat inconsistent behavior built into the language for a reason? Or is it there for some historical reason? (E.g it would be conceptually more sound to allow only const member functions to be invoked on rvalue expressions, but that cannot be done because that might break some existing code.)

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  • Comparing objects and inheritance

    - by ereOn
    Hi, In my program I have the following class hierarchy: class Base // Base is an abstract class { }; class A : public Base { }; class B : public Base { }; I would like to do the following: foo(const Base& one, const Base& two) { if (one == two) { // Do something } else { // Do something else } } I have issues regarding the operator==() here. Of course comparing an instance A and an instance of B makes no sense but comparing two instances of Base should be possible. (You can't compare a Dog and a Cat however you can compare two Animals) I would like the following results: A == B = false A == A = true or false, depending on the effective value of the two instances B == B = true or false, depending on the effective value of the two instances My question is: is this a good design/idea ? Is this even possible ? What functions should I write/overload ? My apologies if the question is obviously stupid or easy, I have some serious fever right now and my thinking abilities are somewhat limited :/ Thank you.

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  • Correct way to initialize dynamic Array in C++

    - by mef
    Hey guys, I'm currently working on a C++ project, where dynamic arrays often appear. I was wondering, what could be the correct way to initialize a dynamic array using the new-operator? A colleague of mine told me that it's a no-no to use new within the constructor, since a constructor is a construct that shouldn't be prone to errors or shouldn't fail at all, respectively. Now let's consider the following example: We have two classes, a more or less complex class State and a class StateContainer, which should be self-explained. class State { private: unsigned smth; public: State(); State( unsigned s ); }; class StateContainer { private: unsigned long nStates; State *states; public: StateContainer(); StateContainer( unsigned long n ); virtual ~StateContainer(); }; StateContainer::StateContainer() { nStates = SOME_DEFINE_N_STATES; states = new State[nStates]; if ( !states ) { // Error handling } } StateContainer::StateContainer( unsigned long n ) { nStates = n; try { states = new State[nStates] } catch ( std::bad_alloc &e ) { // Error handling } } StateContainer::~StateContainer() { if ( states ) { delete[] states; states = 0; } } Now actually, I have two questions: 1.) Is it ok, to call new within a constructor, or is it better to create an extra init()-Method for the State-Array and why? 2.) Whats the best way to check if new succeeded: if (!ptr) std::cerr << "new failed." or try { /*new*/ } catch (std::bad_alloc) { /*handling*/ } 3.) Ok its three questions ;o) Under the hood, new does some sort of ptr = (Struct *)malloc(N*sizeof(Struct)); And then call the constructor, right?

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  • [javascript] Can I overload an object with a function?

    - by user257493
    Lets say I have an object of functions/values. I'm interested in overloading based on calling behavior. For example, this block of code below demonstrates what I wish to do. var main_thing = { initalized: false, something: "Hallo, welt!", something_else: [123,456,789], load: { sub1 : function() { //Some stuff }, sub2 : function() { //Some stuff }, all : function() { this.load.sub1(); this.load.sub2(); } } init: function () { this.initalized=true; this.something="Hello, world!"; this.something_else = [0,0,0]; this.load(); //I want this to call this.load.all() instead. } } The issue to me is that main_thing.load is assigned to an object, and to call main_thing.load.all() would call the function inside of the object (the () operator). What can I do to set up my code so I could use main_thing.load as an access the object, and main_thing.load() to execute some code? Or at least, similar behavior. Basically, this would be similar to a default constructor in other languages where you don't need to call main_thing.constructor(). If this isn't possible, please explain with a bit of detail.

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  • Why don't languages include implication as a logical operator?

    - by Maciej Piechotka
    It might be a strange question, but why there is no implication as a logical operator in many languages (Java, C, C++, Python Haskell - although as last one have user defined operators its trivial to add it)? I find logical implication much clearer to write (particularly in asserts or assert-like expressions) then negation with or: encrypt(buf, key, mode, iv = null) { assert (mode != ECB --> iv != null); assert (mode == ECB || iv != null); assert (implies(mode != ECB, iv != null)); // User-defined function }

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  • Access to Perl's empty angle "<>" operator from an actual filehandle?

    - by Ryan Thompson
    I like to use the nifty perl feature where reading from the empty angle operator <> magically gives your program UNIX filter semantics, but I'd like to be able to access this feature through an actual filehandle (or IO::Handle object, or similar), so that I can do things like pass it into subroutines and such. Is there any way to do this? This question is particularly hard to google, because searching for "angle operator" and "filehandle" just tells me how to read from filehandles using the angle operator.

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  • What do you call the << operator in Ruby when it's used for appending stuff?

    - by more or less
    In other contexts I know this << is called the bitshift operator. Is there a name for it when it's just used for append operations like you would do in an array or string (not sure what else you can append with it)? I'd like to be able to use an English word to refer to it instead of saying "you know, the operator with the two left arrows that's not really the left bitshift operator".

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  • Who calls the Destructor of the class when operator delete is used in multiple inheritance.

    - by dicaprio-leonard
    This question may sound too silly, however , I don't find concrete answer any where else. With little knowledge on how late binding works and virtual keyword used in inheritance. As in the code sample, when in case of inheritance where a base class pointer pointing to a derived class object created on heap and delete operator is used to deallocate the memory , the destructor of the of the derived and base will be called in order only when the base destructor is declared virtual function. Now my question is : 1) When the destructor of base is not virtual, why the problem of not calling derived dtor occur only when in case of using "delete" operator , why not in the case given below: derived drvd; base *bPtr; bPtr = &drvd; //DTOR called in proper order when goes out of scope. 2) When "delete" operator is used, who is reponsible to call the destructor of the class? The operator delete will have an implementation to call the DTOR ? or complier writes some extra stuff ? If the operator has the implementation then how does it looks like , [I need sample code how this would have been implemented]. 3) If virtual keyword is used in this example, how does operator delete now know which DTOR to call? Fundamentaly i want to know who calls the dtor of the class when delete is used. Sample Code class base { public: base() { cout<<"Base CTOR called"<<endl; } virtual ~base() { cout<<"Base DTOR called"<<endl; } }; class derived:public base { public: derived() { cout<<"Derived CTOR called"<<endl; } ~derived() { cout<<"Derived DTOR called"<<endl; } }; I'm not sure if this is a duplicate, I couldn't find in search. int main() { base *bPtr = new derived(); delete bPtr;// only when you explicitly try to delete an object return 0; }

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  • How do I optimize this postfix expression tree for speed?

    - by Peter Stewart
    Thanks to the help I received in this post: I have a nice, concise recursive function to traverse a tree in postfix order: deque <char*> d; void Node::postfix() { if (left != __nullptr) { left->postfix(); } if (right != __nullptr) { right->postfix(); } d.push_front(cargo); return; }; This is an expression tree. The branch nodes are operators randomly selected from an array, and the leaf nodes are values or the variable 'x', also randomly selected from an array. char *values[10]={"1.0","2.0","3.0","4.0","5.0","6.0","7.0","8.0","9.0","x"}; char *ops[4]={"+","-","*","/"}; As this will be called billions of times during a run of the genetic algorithm of which it is a part, I'd like to optimize it for speed. I have a number of questions on this topic which I will ask in separate postings. The first is: how can I get access to each 'cargo' as it is found. That is: instead of pushing 'cargo' onto a deque, and then processing the deque to get the value, I'd like to start processing it right away. I don't yet know about parallel processing in c++, but this would ideally be done concurrently on two different processors. In python, I'd make the function a generator and access succeeding 'cargo's using .next(). But I'm using c++ to speed up the python implementation. I'm thinking that this kind of tree has been around for a long time, and somebody has probably optimized it already. Any Ideas? Thanks

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  • What version of mongodb was full $text query operator introduced?

    - by Marc Maxson
    Stupid question, right? But the official docs for 'text index' say: http://docs.mongodb.org/manual/core/index-text/ Text Indexes New in version 2.4. To perform queries that access the text index, use the $text query operator. Whereas if you click on the help for searching the index you created with the $text operator, it reads: http://docs.mongodb.org/manual/reference/operator/query/text/#op._S_text $text New in version 2.6. Seems to be 2.4 but still having problems wiht it.

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