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  • Dell Power Edge R515 - Replacing a Bad Hard Drive in a RAID

    - by LonnieBest
    I've ordered a new hard drive to replace a bad one in a Dell Power Edge R515. The manual covers obvious topics regarding physical replacing of hard drives, but I've never done this before on a production server where RAID is involved. I've heard people talk about this topic, and I've heard that some servers have RAID controllers that are smart enough to allow you to just put in the new drive (hot swap), and then the server will know automatically how to rebuild that drive to be what the old one was to the system. Where do I find the proper procedure for replacing a failed hard drive on a live production Dell Power Edge R515? Can someone with experience tell me how easy or hard this usually is?

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  • Enabling the Power State Change Beep

    - by digitxp
    I have a Thinkpad T430s. I found on other Thinkpads there's a beep when you plug or unplug the AC cord. While I hear a lot of people say it's annoying it seems like a very useful security feature. However, when I go into the Power Manager the option to beep on plugging/unplugging ("Power State Change Beep") isn't there, even though it's in the help file already. I know it would be easy to rig a software solution to this event, but it would kind of defeat the purpose if it doesn't beep when it's in sleep. Is there a way to get this beep on my laptop?

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  • ESXi standalone host cannot power on any virtual machines

    - by Mark Henderson
    I have a standalone VMWare ESXi host on ESXi 5.1. It currently has a handful of VMs powered on, and they are running fine. If I try to power on any other VM - any VM at all - I am receiving the following message: Power On virtual machine:A general system error occurred: The virtual machine could not start I have been through everything on KB2001005 and KB1006232 and their steps are either not applicable, or don't change anything. Nothing is generated in the virtual machine's log file. Where can I troubleshoot from here?

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  • CPU clock scales down so computer is unusable after switching to battery

    - by Ryan
    When I am plugged in my laptop runs great however when I unplug it and I'm on battery power my CPU clock speed scales down pretty much all the way. I know this is happening by monitoring the clock speed. When plugged in it will usually stay between 1000MHz and 3000MHz but when I unplug it it quickly scales down to less than 500MHz and will get as low as 100MHz and it will NEVER scale up at all on battery power. After I plug the power back in it will then begin operating normally in about a minute. I have tried setting the MIN and MAX CPU performance in power options to 100% and have tried messing around with cooling settings which seemed to be a problem with HP laptops. I have a Toshiba Satellite M500-ST6444 running Windows 7. The BIOS is up to date. I have tried two versions.

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  • How to disable monitor "sleep" on Ubuntu without access to X?

    - by exhuma
    I just received a CuBox (basically a tiny ARM based PC). It comes pre-installed with Ubuntu, and I did not (yet) want to fiddle with the OS itself. My aim is to have it automaticall start a browser in fullscrren upon boot. Using chromium with the "--kiosk" flag works perfectly in that regard. But now I have the problem that the screen turns off after a certain time. I managed to turn off the screen saver using: gconftool-2 -s /apps/gnome-screensaver/idle_activation_enabled --type=bool false And tried to turn off the power management using: gconftool-2 -s /apps/gnome-power-manager/ac_sleep_display --type=int 0 and gconftool-2 -s /apps/gnome-power-manager/timeout/sleep_display_ac --type=int 0 Neither of the power-management commands worked. Theoretically I could hook up a mouse and keyboard and configure it manually. But I want to learn how to do it over the console. The box will eventually be only reachable via SSH. So I'd like to be able to trouble-shoot it later. I don't quite know where to look for. I searched the gconf tree using gconftool-2 -S for anything related to the terms power, idle and sleep but did not find anything promising. Maybe it's not even gconf related... Any ideas what else I could look for?

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  • PC doesn't POST with a certain model of PSU

    - by Core Xii
    I have this PC with an Asus P5N32-E SLI motherboard and an Intel Q6600 CPU. I got a new RX-5300 PSU, but it didn't work. The motherboard power LED is on fine When I switch power on, the PC powers up briefly (0.5-1 sec) then shuts down From there on out when I switch power on, it stays on, all fans and components seem to be receiving power, but the motherboard won't POST. No video output, no PC speaker beeps, nothing If I turn the hard switch on the PSU off and then back on again, go to step 2; The PC turns on and then off immediately again, and on subsequent power-ups it stays on but won't POST I disconnected every component but the motherboard, CPU and PSU. Still nothing. I tried three other models of PSU on this PC, both of higher (600) and lower (<300) wattage than the 530 on the RX-5300 and they all work fine. At this point I was convinced the PSU was faulty so I returned it. When the replacement arrived, it behaved exactly the same. So two different units of RX-5300 both with the same symptoms, neither working with this motherboard + CPU. Yet, three other models of PSU work perfectly fine. The PC store couldn't reproduce my problem with the returned PSU. I tried resetting the CMOS with the jumper. I tried with both the 4 and 4+4 (with and without the extra +4 connected) CPU connectors (curiously the RX-5300 comes equipped with both). Could it be a statistical probability that I get two units of the same model of PSU that are faulty in the exact same manner? Could the RX-5300 model itself be somehow incompatible with this motherboard? I was under the impression that PSUs were pretty much universal so long as you have the wattage. Could the motherboard be broken in some such a way as to work with certain PSUs but not others? What's going on here?

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  • House Wiring for Ethernet/Coax/Power

    - by Adam Kragt
    Hoping this is the right place to post, the rest didn't seem to fit. If not, I apologize. Remodeling my house and want to wire up each room with Ethernet/coax wall ports. Both Ethernet, coax and power will be running through the sub-floor. I've read that there needs to be 2 ft between power cables and Ethernet to limit/prevent interference. Is this true? If not, does anyone know what the distance is? Thanks!

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  • My 386sx refuses to start in cold days

    - by Armadillo
    My old computer refuses to start in cold days. So, in really hot days (about 40ºC / 104ºF ) or even hotter, this PC usually starts, but in cold days, it wont. When the temperature is not in the "sweet-spot" the power light turns on for an half a second and then the computer turns off. But when it's really cold, not even the power light turns on, nor even a blink. Sometimes I use an Hair dryer, pointed directly to the PSU and that works great. 5 to 10 minutes is enough, depending on the ambient temperature. I think something is going wrong in my AT power supply. I can't replace this PSU for another because it has a non-standard size and connectors to power the motherboard. Does anybody have a clue about what it's failing in my PSU, so I can change that component (resistor, capacitor, ??, etc) and rock on with my 80386? Thanks

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  • Shut down by pressing the power button twice

    - by iHarry
    I have set my laptop's power button to shut down the computer when it is pressed (Windows 7 x86). But I often hit the button accidentally, and it's a rare case that I'm able to actually prevent it from shutting down. I don't want to disable it though. Is there a way so that I get a confirmation whether I really want to shut down the computer (just like in Mac OS X Lion, where a confirmation appears when the power button is pressed)?. Is there some way to bring the same to Windows 7 (and 8)?

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  • Which type of motherboard i should buy and why?

    - by metal gear solid
    If budged is not a problem. I just need best performance with less power consumption. I can purchase any cabinet , power supply and Motherboard. Is Power supply has any relation with Form factor? Is the size of motherboard and number of Slots only difference between all form factors? Is there any differences among form factors, related to performance of motherboard? Is bigger in Size (ATX) motherboard always better? Is it so smaller in Size motherboard will consume less power? What are pros and cons of each Form factor? What there are so many Form factor were created?

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  • APC UPS-5000 Power off remote servers

    - by Vishal
    Hi there, I have a UPS connected via the serial port to a server using PowerChute Business Edition. If a power outage occurs I would like this server to start shutting down all other servers within the network. Is there dedicated software to do this? I was thinking of creating a command file which runs a .bat file to run shut down commands to each server (using PSExec). I can set PowerChute to run this command file when a power failure occurs. Is there not anything APC provide which has this functionality and is more efficient than writing a .bat file to do this? Thanks,

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  • Any reasonable UPS for a Desktop PC, just to shut it down?

    - by Michael Stum
    While I do have a surge protector to protect against overvoltage (hopefully), I have nothing against undervoltage. When a lightning storm hits, I had the lights flickering at some point. The PC continued to run, but it got me thinking of getting a UPS as a way to a) have a clean 120V/60Hz power source and b) have a way to shut down the PC in case something bad happens. I heard not all UPS' protect against power spikes, so I wonder if someone has a recommendation? It does not need to keep the PC on for a long time if the power goes out, it's good enough if it shuts down the PC after 5 minutes or so. There are 2 PCs connected. One is a Core i7-860 with a Radeon 5870 running Windows 7 Ultimate (so quite power hungry. It uses a 600W PSU but I have no measurements of the actual usage), the other one is a Windoes Home Server, running WHS/Windows Server 2003. Any recommendations in the low-price segment?

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  • How can I tell if my UPS is functioning properly or not for my PC?

    - by prabha
    For the last two days, my Uninterruptable Power Supply (UPS) has failed to produce the actual back up. So, I charged it for 24hrs and again checked that when the power failed my PC was automatically shut down. But in the time of power no supply from ups bt .......is my ups is working properly or not else there is direct power. It will cause any harm to my pc. my questions are..... Is the UPS functioning properly or not? If not, then will it harm my pc? If it is functioning, will it regulate direct power to pc without any cause? Is my UPS battery not working? What should I do to make my UPS batteries last for at least a year? I am using FRONTECH UPS 600va (Warranty for both ups and battery is expired) I already changed the battery 8 months previously. Note from editor: Tried to make as much sense of this question as I could. I hope I didn't alter the meaning in any way.

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  • Which type of motherboard i should by and why?

    - by metal gear solid
    If budged is not matter. I just need best performance with less power consumption. I can purchase any cabinet , power supply and Motherboard. Is Power supply has any relation with Form factor? Is the size of motherboard and number of Slots only difference between all form factors? Is there any difference related to performance of motherboard? Is bigger in Size (ATX) motherboard always better?

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  • Which type of Form factor (motherboard) i should buy and why?

    - by metal gear solid
    If budged is not a problem. I just need best performance with less power consumption. I can purchase any cabinet , power supply and Motherboard. Is Power supply has any relation with Form factor, should i purchase PSU according to Form factor of motherboard? Is the size of motherboard and number of Slots only difference between all form factors? Is there any differences among form factors, related to performance of motherboard? Is bigger in Size (ATX) motherboard always better? Is it so smaller in Size motherboard will consume less power? What are pros and cons of each Form factor? What there are so many Form factor were created?

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  • How do I translate a point from one rect to a point in a scaled rect?

    - by Bill
    I have an image (i) that's been scaled from its original size (rectLarge) to fit a smaller rectangle (rectSmall). Given a point p in rectSmall, how can I translate this to a point in rectLarge. To make this concrete, suppose I have a 20x20 image that's been scaled to a 10x10 rect. The point (1, 1) in the smaller rect should be scaled up to a point in the larger rect (i.e. (2,2)). I'm trying to achieve this with: result.x = point.x * (destRect.size.width / srcRect.size.width ); result.y = point.y * (destRect.size.height / srcRect.size.height); However, the points generated by this code are not correct - they do not map to the appropriate point in the original image. What am I doing wrong?

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  • Python point lookup (coordinate binning?)

    - by Rince
    Greetings, I am trying to bin an array of points (x, y) into an array of boxes [(x0, y0), (x1, y0), (x0, y1), (x1, y1)] (tuples are the corner points) So far I have the following routine: def isInside(self, point, x0, x1, y0, y1): pr1 = getProduct(point, (x0, y0), (x1, y0)) if pr1 >= 0: pr2 = getProduct(point, (x1, y0), (x1, y1)) if pr2 >= 0: pr3 = getProduct(point, (x1, y1), (x0, y1)) if pr3 >= 0: pr4 = getProduct(point, (x0, y1), (x0, y0)) if pr4 >= 0: return True return False def getProduct(origin, pointA, pointB): product = (pointA[0] - origin[0])*(pointB[1] - origin[1]) - (pointB[0] - origin[0])*(pointA[1] - origin[1]) return product Is there any better way then point-by-point lookup? Maybe some not-obvious numpy routine? Thank you!

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  • Migrating from VBA Excel 2003

    - by Diego Castro
    I have a series of big excel files that work like a program, but I hate beeing tied up (stuck in VBA for excel 2003), so... Whats the best way to implement a gui over a excel vba program (office 2003)? (are there any tools for that... I want to move away from the office suite, but still have it in the background) Or what's the easiest alternative for migrating this code to a more open language. Any ideias?

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  • Visual studio use like VBA Editor

    - by pho3nix
    I want implement in my software solution an VBA editor but in c# 3.0. VBA edtior (vb 6.5) is obsolete. Microsoft have a solution for create macros and scripts editor for .net? if not how to implement a like solution?

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  • Point inside Oriented Bounding Box?

    - by Milo
    I have an OBB2D class based on SAT. This is my point in OBB method: public boolean pointInside(float x, float y) { float newy = (float) (Math.sin(angle) * (y - center.y) + Math.cos(angle) * (x - center.x)); float newx = (float) (Math.cos(angle) * (x - center.x) - Math.sin(angle) * (y - center.y)); return (newy > center.y - (getHeight() / 2)) && (newy < center.y + (getHeight() / 2)) && (newx > center.x - (getWidth() / 2)) && (newx < center.x + (getWidth() / 2)); } public boolean pointInside(Vector2D v) { return pointInside(v.x,v.y); } Here is the rest of the class; the parts that pertain: public class OBB2D { private Vector2D projVec = new Vector2D(); private static Vector2D projAVec = new Vector2D(); private static Vector2D projBVec = new Vector2D(); private static Vector2D tempNormal = new Vector2D(); private Vector2D deltaVec = new Vector2D(); private ArrayList<Vector2D> collisionPoints = new ArrayList<Vector2D>(); // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(float centerx, float centery, float w, float h, float angle) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(centerx,centery,w,h,angle); } public OBB2D(float left, float top, float width, float height) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(left + (width / 2), top + (height / 2),width,height,0.0f); } public void set(float centerx,float centery,float w, float h,float angle) { float vxx = (float)Math.cos(angle); float vxy = (float)Math.sin(angle); float vyx = (float)-Math.sin(angle); float vyy = (float)Math.cos(angle); vxx *= w / 2; vxy *= (w / 2); vyx *= (h / 2); vyy *= (h / 2); corner[0].x = centerx - vxx - vyx; corner[0].y = centery - vxy - vyy; corner[1].x = centerx + vxx - vyx; corner[1].y = centery + vxy - vyy; corner[2].x = centerx + vxx + vyx; corner[2].y = centery + vxy + vyy; corner[3].x = centerx - vxx + vyx; corner[3].y = centery - vxy + vyy; this.center.x = centerx; this.center.y = centery; this.angle = angle; computeAxes(); extents.x = w / 2; extents.y = h / 2; computeBoundingRect(); } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0].x = corner[1].x - corner[0].x; axis[0].y = corner[1].y - corner[0].y; axis[1].x = corner[3].x - corner[0].x; axis[1].y = corner[3].y - corner[0].y; // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { float l = axis[a].length(); float ll = l * l; axis[a].x = axis[a].x / ll; axis[a].y = axis[a].y / ll; origin[a] = corner[0].dot(axis[a]); } } public void computeBoundingRect() { boundingRect.left = JMath.min(JMath.min(corner[0].x, corner[3].x), JMath.min(corner[1].x, corner[2].x)); boundingRect.top = JMath.min(JMath.min(corner[0].y, corner[1].y),JMath.min(corner[2].y, corner[3].y)); boundingRect.right = JMath.max(JMath.max(corner[1].x, corner[2].x), JMath.max(corner[0].x, corner[3].x)); boundingRect.bottom = JMath.max(JMath.max(corner[2].y, corner[3].y),JMath.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(rect.centerX(),rect.centerY(),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } public void moveTo(float centerx, float centery) { float cx,cy; cx = center.x; cy = center.y; deltaVec.x = centerx - cx; deltaVec.y = centery - cy; for (int c = 0; c < 4; ++c) { corner[c].x += deltaVec.x; corner[c].y += deltaVec.y; } boundingRect.left += deltaVec.x; boundingRect.top += deltaVec.y; boundingRect.right += deltaVec.x; boundingRect.bottom += deltaVec.y; this.center.x = centerx; this.center.y = centery; computeAxes(); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center.x,center.y,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center.x,center.y,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } public static float distance(float ax, float ay,float bx, float by) { if (ax < bx) return bx - ay; else return ax - by; } public Vector2D project(float ax, float ay) { projVec.x = Float.MAX_VALUE; projVec.y = Float.MIN_VALUE; for (int i = 0; i < corner.length; ++i) { float dot = Vector2D.dot(corner[i].x,corner[i].y,ax,ay); projVec.x = JMath.min(dot, projVec.x); projVec.y = JMath.max(dot, projVec.y); } return projVec; } public Vector2D getCorner(int c) { return corner[c]; } public int getNumCorners() { return corner.length; } public boolean pointInside(float x, float y) { float newy = (float) (Math.sin(angle) * (y - center.y) + Math.cos(angle) * (x - center.x)); float newx = (float) (Math.cos(angle) * (x - center.x) - Math.sin(angle) * (y - center.y)); return (newy > center.y - (getHeight() / 2)) && (newy < center.y + (getHeight() / 2)) && (newx > center.x - (getWidth() / 2)) && (newx < center.x + (getWidth() / 2)); } public boolean pointInside(Vector2D v) { return pointInside(v.x,v.y); } public ArrayList<Vector2D> getCollsionPoints(OBB2D b) { collisionPoints.clear(); for(int i = 0; i < corner.length; ++i) { if(b.pointInside(corner[i])) { collisionPoints.add(corner[i]); } } for(int i = 0; i < b.corner.length; ++i) { if(pointInside(b.corner[i])) { collisionPoints.add(b.corner[i]); } } return collisionPoints; } }; What could be wrong? When I getCollisionPoints for 2 OBBs I know are penetrating, it returns no points. Thanks

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  • Point of contact of 2 OBBs?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the point of contact when I hit a wall. Here is my OBB class: public class OBB2D { private Vector2D projVec = new Vector2D(); private static Vector2D projAVec = new Vector2D(); private static Vector2D projBVec = new Vector2D(); private static Vector2D tempNormal = new Vector2D(); private Vector2D deltaVec = new Vector2D(); // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(float centerx, float centery, float w, float h, float angle) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(centerx,centery,w,h,angle); } public OBB2D(float left, float top, float width, float height) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(left + (width / 2), top + (height / 2),width,height,0.0f); } public void set(float centerx,float centery,float w, float h,float angle) { float vxx = (float)Math.cos(angle); float vxy = (float)Math.sin(angle); float vyx = (float)-Math.sin(angle); float vyy = (float)Math.cos(angle); vxx *= w / 2; vxy *= (w / 2); vyx *= (h / 2); vyy *= (h / 2); corner[0].x = centerx - vxx - vyx; corner[0].y = centery - vxy - vyy; corner[1].x = centerx + vxx - vyx; corner[1].y = centery + vxy - vyy; corner[2].x = centerx + vxx + vyx; corner[2].y = centery + vxy + vyy; corner[3].x = centerx - vxx + vyx; corner[3].y = centery - vxy + vyy; this.center.x = centerx; this.center.y = centery; this.angle = angle; computeAxes(); extents.x = w / 2; extents.y = h / 2; computeBoundingRect(); } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0].x = corner[1].x - corner[0].x; axis[0].y = corner[1].y - corner[0].y; axis[1].x = corner[3].x - corner[0].x; axis[1].y = corner[3].y - corner[0].y; // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { float l = axis[a].length(); float ll = l * l; axis[a].x = axis[a].x / ll; axis[a].y = axis[a].y / ll; origin[a] = corner[0].dot(axis[a]); } } public void computeBoundingRect() { boundingRect.left = JMath.min(JMath.min(corner[0].x, corner[3].x), JMath.min(corner[1].x, corner[2].x)); boundingRect.top = JMath.min(JMath.min(corner[0].y, corner[1].y),JMath.min(corner[2].y, corner[3].y)); boundingRect.right = JMath.max(JMath.max(corner[1].x, corner[2].x), JMath.max(corner[0].x, corner[3].x)); boundingRect.bottom = JMath.max(JMath.max(corner[2].y, corner[3].y),JMath.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(rect.centerX(),rect.centerY(),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } public void moveTo(float centerx, float centery) { float cx,cy; cx = center.x; cy = center.y; deltaVec.x = centerx - cx; deltaVec.y = centery - cy; for (int c = 0; c < 4; ++c) { corner[c].x += deltaVec.x; corner[c].y += deltaVec.y; } boundingRect.left += deltaVec.x; boundingRect.top += deltaVec.y; boundingRect.right += deltaVec.x; boundingRect.bottom += deltaVec.y; this.center.x = centerx; this.center.y = centery; computeAxes(); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center.x,center.y,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center.x,center.y,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } public static float distance(float ax, float ay,float bx, float by) { if (ax < bx) return bx - ay; else return ax - by; } public Vector2D project(float ax, float ay) { projVec.x = Float.MAX_VALUE; projVec.y = Float.MIN_VALUE; for (int i = 0; i < corner.length; ++i) { float dot = Vector2D.dot(corner[i].x,corner[i].y,ax,ay); projVec.x = JMath.min(dot, projVec.x); projVec.y = JMath.max(dot, projVec.y); } return projVec; } public Vector2D getCorner(int c) { return corner[c]; } public int getNumCorners() { return corner.length; } public static float collisionResponse(OBB2D a, OBB2D b, Vector2D outNormal) { float depth = Float.MAX_VALUE; for (int i = 0; i < a.getNumCorners() + b.getNumCorners(); ++i) { Vector2D edgeA; Vector2D edgeB; if(i >= a.getNumCorners()) { edgeA = b.getCorner((i + b.getNumCorners() - 1) % b.getNumCorners()); edgeB = b.getCorner(i % b.getNumCorners()); } else { edgeA = a.getCorner((i + a.getNumCorners() - 1) % a.getNumCorners()); edgeB = a.getCorner(i % a.getNumCorners()); } tempNormal.x = edgeB.x -edgeA.x; tempNormal.y = edgeB.y - edgeA.y; tempNormal.normalize(); projAVec.equals(a.project(tempNormal.x,tempNormal.y)); projBVec.equals(b.project(tempNormal.x,tempNormal.y)); float distance = OBB2D.distance(projAVec.x, projAVec.y,projBVec.x,projBVec.y); if (distance > 0.0f) { return 0.0f; } else { float d = Math.abs(distance); if (d < depth) { depth = d; outNormal.equals(tempNormal); } } } float dx,dy; dx = b.getCenter().x - a.getCenter().x; dy = b.getCenter().y - a.getCenter().y; float dot = Vector2D.dot(dx,dy,outNormal.x,outNormal.y); if(dot > 0) { outNormal.x = -outNormal.x; outNormal.y = -outNormal.y; } return depth; } public Vector2D getMoveDeltaVec() { return deltaVec; } }; Thanks!

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  • Point sample opacity/alpha in Adobe Photoshop?

    - by Josh
    I opened a PNG containing an alpha channel in Photoshop and wanted to get the opacity / alpha of a given point in the PNG file, so that I could match that opacity in a new photoshop layer. How can I do this? is there any way to get an alpha value at a point the way the color sample tool gives RGB values at a given point?

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