Search Results

Search found 2886 results on 116 pages for 'std'.

Page 54/116 | < Previous Page | 50 51 52 53 54 55 56 57 58 59 60 61  | Next Page >

  • Why is this NaN to javascript?

    - by MJB
    I have this object printed with console.log Array[1] 0: Object address: "blablabalbala" datatype: "Location" icon: "cafetaria" id: "/mensa/wo_mensa1_turm.std.php" kind: "Mensa" lat: 50.777016 lon: 6.080348 sortkey: "zeltmensa, forum cafete" stationId: "/mensa/wo_mensa1_turm.std.php" title: "Zeltmensa, Forum Cafete" type: "Mensa" But console.log("nav to: "+data[0].lat+" "+data[0].lon); gives me undefined undefined, and at another point NaN NaN.. I don't understand this. It also doesn't let me use any other attributes like data[0].addresse, which returns undefined aswell. Thanks for help.

    Read the article

  • C++: Throwing shared_ptr of derived and catching shared_ptr of base?

    - by hasvn
    Ok, I've been told this problem: Why can you throw a pointer to a derived class and catch a pointer to its base... but you can't do that with shared_ptrs? Example, this works: class Base {}; class Derived : public Base {}; int main() { try { throw new Derived() ; } catch( const Base2 * b ) { printf("Received a base" ) ; } return 0 ; } But this doesn't int main() { try { throw std::tr1::shared_ptr<Derived>( new Derived() ) ; } catch( const std::tr1::shared_ptr<Base> & b ) { printf("Received a base" ) ; } return 0 ; } Any ideas?

    Read the article

  • Deleting a element from a vector of pointers in C++.

    - by Kranar
    I remember hearing that the following code is not C++ compliant and was hoping someone with much more C++ legalese than me would be able to confirm or deny it. std::vector<int*> intList; intList.push_back(new int(2)); intList.push_back(new int(10)); intList.push_back(new int(17)); for(std::vector<int*>::iterator i = intList.begin(); i != intList.end(); ++i) { delete *i; } intList.clear() The rationale was that it is illegal for a vector to contain pointers to invalid memory. Now obviously my example will compile and it will even work on all compilers I know of, but is it standard compliant C++ or am I supposed to do the following, which I was told is in fact the standard compliant approach: while(!intList.empty()) { int* element = intList.back(); intList.pop_back(); delete element; }

    Read the article

  • How to stable_sort without copying?

    - by Mehrdad
    Why does stable_sort need a copy constructor? (swap should suffice, right?) Or rather, how do I stable_sort a range without copying any elements? #include <algorithm> class Person { Person(Person const &); // Disable copying public: Person() : age(0) { } int age; void swap(Person &other) { using std::swap; swap(this->age, other.age); } friend void swap(Person &a, Person &b) { a.swap(b); } bool operator <(Person const &other) const { return this->age < other.age; } }; int main() { static size_t const n = 10; Person people[n]; std::stable_sort(people, people + n); }

    Read the article

  • What is wrong in this c++ code?

    - by narayanpatra
    Why this coder do not show error #include <iostream> int main() { using namespace std; unsigned short int myInt = 99; unsigned short int * pMark = 0; cout << myInt << endl; pMark = &myInt; *pMark = 11; cout << "*pMark:\t" << *pMark << "\nmyInt:\t" << myInt << endl; return 0; } But this one shows : #include<iostream> using namespace std; int addnumber(int *p, int *q){ cout << *p = 12 << endl; cout << *q = 14 << endl; } #include<iostream> using namespace std; int addnumber(int *p, int *q){ cout << *p = 12 << endl; cout << *q = 14 << endl; } int main() { int i , j; cout << "enter the value of first number"; cin >> i; cout << "enter the value of second number"; cin >> j; addnumber(&i, &j); cout << i << endl; cout << j << endl; } In both the code snippets, I am assigning *pointer=somevalue. In first code it do not show any error but it shows error in the line cout << *p = 12 << endl; cout << *q = 14 << endl; What mistake I am doing ?

    Read the article

  • How to split the definition of template friend funtion within template class?

    - by ~joke
    The following example compiles fine but I can't figure out how to separate declaration and definition of operator<<() is this particular case. Every time I try to split the definition friend is causing trouble and gcc complains the operator<<() definition must take exactly one argument. #include <iostream> template <typename T> class Test { public: Test(const T& value) : value_(value) {} template <typename STREAM> friend STREAM& operator<<(STREAM& os, const Test<T>& rhs) { os << rhs.value_; return os; } private: T value_; }; int main() { std::cout << Test<int>(5) << std::endl; }

    Read the article

  • C++ how to store integer into a binary file??

    - by blaxc
    i gt a struct with 2 integer, i want to store them in a binary file and read it again... here is my code... struct pw { int a; int b; }; void main(){ pw* p = new pw(); pw* q = new pw(); std::ofstream fout(ADMIN_FILE, ios_base::out | ios_base::binary | ios_base::trunc); std::ifstream fin(ADMIN_FILE, ios_base::in | ios_base::binary); p->a=123; p->b=321; fout.write((const char*)p, sizeof(pw)); fin.write((char*)q, sizeof(pw)); fin.close(); cout<< q->a << endl;} my output is 0. anyone can tell me what is the problem?

    Read the article

  • Why Does try ... catch Blocks Require Braces?

    - by Bidou
    Hello. While in other statements like if ... else you can avoid braces if there is only one instruction in a block, you cannot do that with try ... catch blocks: the compiler doesn't buy it. For instance: try do_something_risky(); catch (...) std::cerr << "Blast!" << std::endl; With the code above, g++ simply says it expects a '{' before do_something_risky(). Why this difference of behavior between try ... catch and, say, if ... else ? Thanks!

    Read the article

  • Why is writeSTRef faster than if expression?

    - by wenlong
    writeSTRef twice for each iteration fib3 :: Int -> Integer fib3 n = runST $ do a <- newSTRef 1 b <- newSTRef 1 replicateM_ (n-1) $ do !a' <- readSTRef a !b' <- readSTRef b writeSTRef a b' writeSTRef b $! a'+b' readSTRef b writeSTRef once for each iteration fib4 :: Int -> Integer fib4 n = runST $ do a <- newSTRef 1 b <- newSTRef 1 replicateM_ (n-1) $ do !a' <- readSTRef a !b' <- readSTRef b if a' > b' then writeSTRef b $! a'+b' else writeSTRef a $! a'+b' a'' <- readSTRef a b'' <- readSTRef b if a'' > b'' then return a'' else return b'' Benchmark, given n = 20000: benchmarking 20000/fib3 mean: 5.073608 ms, lb 5.071842 ms, ub 5.075466 ms, ci 0.950 std dev: 9.284321 us, lb 8.119454 us, ub 10.78107 us, ci 0.950 benchmarking 20000/fib4 mean: 5.384010 ms, lb 5.381876 ms, ub 5.386099 ms, ci 0.950 std dev: 10.85245 us, lb 9.510215 us, ub 12.65554 us, ci 0.950 fib3 is a bit faster than fib4.

    Read the article

  • Throwing out of range exception in C++

    - by Shinka
    This code works; int at(int index) { if(index < 1 || index >= size) throw 0; return x[index]; } Yet this doesn't int at(int index) { if(index < 1 || index >= size) throw std::out_of_range; return x[index]; } I get the error "expected primary expression before ';'". Now... it surprises me because I know std::out_of_range exists and I have #include <stdexcept>

    Read the article

  • Count function calls by name or signature. Gcc, C++

    - by MajesticRa
    I have some c++ written package. Linux, gcc. I can modify compilation process (change Makefile, flags, etc.), but can not change C++ source code. One runs the package with different parameters, it does a job and exits. How to count: 1) Number of calls of function with specific name? 2) Number of calls of functions with specific signature? 3) Number of calls of functions where one of the parameters is of specific type i.e. std::string (type is specified by signature)? 4) and extra Number of calls of functions of STL objects, i.e. std::string copy constructor? (I mean count a number of calls during the run. ) I thought to do it with GDB, but I found it very tough to do (1) and have not found how to do (2)-(4) at all. All acceptable answers I will write here for humanity.

    Read the article

  • C++: Print only one char

    - by Martijn Courteaux
    Hi, When I read one char* from std::cin and I want to write it to std::cout, it prints until it finds a \0 in memory. So what did was: char c; cin >> c; char* pChar = &c; pChar++; *pChar = '\0'; println(&c); // My own method: void println(char * str) { cout << str << endl; } But I don't think this is a safe action. Is there a safer way to do this?

    Read the article

  • Why Do try ... catch Blocks Require Braces?

    - by Bidou
    Hello. While in other statements like if ... else you can avoid braces if there is only one instruction in a block, you cannot do that with try ... catch blocks: the compiler doesn't buy it. For instance: try do_something_risky(); catch (...) std::cerr << "Blast!" << std::endl; With the code above, g++ simply says it expects a '{' before do_something_risky(). Why this difference of behavior between try ... catch and, say, if ... else ? Thanks!

    Read the article

  • How to discard const in c++

    - by Vincenzo
    This is what I'm trying to do and I can't: #include <string> using namespace std; class A { bool has() const { return get().length(); } string& get() { return s; } private: string s; }; The error I'm getting is: passing ‘const A’ as ‘this’ argument of ‘std::string& A::get()’ discards qualifiers I understand what the problem is, but how can I fix it? I really need has() to be const. Thanks.

    Read the article

  • Problem with "not declared in this scope" error

    - by lego69
    I've got: error a1 was not declared in this scope Can somebody please explain why this code causes that? quiz.h #ifndef QUIZ_H_ #define QUIZ_H_ #include "quiz.cpp" class A { private: int player; public: A(int initPlayer); ~A(); void foo(); }; #endif /* QUIZ_H_ */ quiz.cpp #include "quiz.h" #include <iostream> using std::cout; using std::endl; A::A(int initPlayer = 0){ player = initPlayer; } A::~A(){ } void A::foo(){ cout << player; } main function #include "quiz.h" int main() { quiz(7); return 0; } quiz function #include "quiz.h" void quiz(int i) { A a1(i); a1.foo(); }

    Read the article

  • How to convert a void pointer to array of classes

    - by user99545
    I am trying to convert a void pointer to an array of classes in a callback function that only supports a void pointer as a means of passing paramaters to the callback. class person { std::string name, age; }; void callback (void *val) { for (int i = 0; i < 9; i++) { std::cout << (person [])val[i].name; } } int main() { person p[10]; callback((void*)p); } My goal is to be able to pass an array of the class person to the callback which then prints out the data such as their name and age. However, the compile does not like what I am doing and complains that error: request for member 'name' in 'val', which is of non-class type 'void*' How can I go about doing this?

    Read the article

  • What does the R function `poly` really do?

    - by merlin2011
    I have read through the manual page ?poly (which I admit I did not completely comphrehend) and also read the description of the function in book Introduction to Statistical Learning. My current understanding is that a call to poly(horsepower, 2) should be equivalent to writing horsepower + I(horsepower^2). However, this seems to be contradicted by the output of the following code. library(ISLR) summary(lm(mpg~poly(horsepower,2), data=Auto))$coef summary(lm(mpg~horsepower+I(horsepower^2), data=Auto))$coef Output: Estimate Std. Error t value Pr(>|t|) (Intercept) 23.44592 0.2209163 106.13030 2.752212e-289 poly(horsepower, 2)1 -120.13774 4.3739206 -27.46683 4.169400e-93 poly(horsepower, 2)2 44.08953 4.3739206 10.08009 2.196340e-21 Estimate Std. Error t value Pr(>|t|) (Intercept) 56.900099702 1.8004268063 31.60367 1.740911e-109 horsepower -0.466189630 0.0311246171 -14.97816 2.289429e-40 I(horsepower^2) 0.001230536 0.0001220759 10.08009 2.196340e-21 My question is, why does the output not match, and what is poly really doing?

    Read the article

  • C++ putting a 2d array of floats into a char*

    - by sam
    Hello, I'm trying to take a 2d vector of floats (input) and put them into a char* (output) in c++. void foo(const std::vector<std::vector<float> > &input, char* &output ) { char charBuf[sizeof(output)]; int counter = 0; for(unsigned int i=0; i<input.size(); i++) { for(unsigned int p=0; p<input.at(i).size(); p++) { //what the heck goes here } }

    Read the article

  • How to initialize static const char array for ASCII codes [C++]

    - by Janney
    I want to initialize a static const char array with ASCII codes in a constructor, here's my code: class Card { public: Suit(void) { static const char *Suit[4] = {0x03, 0x04, 0x05, 0x06}; // here's the problem static const string *Rank[ 13 ] = {'A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'}; // and here. } However i got a whole lot of errors stating that 'initializing' : cannot convert from 'char' to 'const std::string *' 'initializing' : cannot convert from 'int' to 'const std::string *' please help me! Thank you so much.

    Read the article

  • How to break a jquery variable dynamically based on condition

    - by Adi
    I have a jquery variable which has is showing the value in the console as .. ["INCOMING", 0, "INETCALL", 0, "ISD", 31.8, "LOCAL", 197.92, "STD", 73.2] Now as per my need i have to break these values and make it like this ["INCOMING", 0],["INETCALL", 0],["ISD", 31.8],["LOCAL", 197.92],["STD", 73.2] but these values i need to make in the required formate dynamically as this is received from database. Here is my ajax call to get the values from server side.. var dbdata=""; $(document).ready(function() { $.ajax({ type: 'GET', url: 'getPieChartdata', async:false, dataType: "text", success: function(data) { dbdata=JSON.parse(data); } }); console.log(dbdata); }); Please guys help me . Thanks in advance..

    Read the article

  • c++ possible errors

    - by lego69
    hello I've got error a1 was not declared in this scope, can somebody please explain me my fault my header: #ifndef QUIZ_H_ #define QUIZ_H_ #include "quiz.cpp" class A { private: int player; public: A(int initPlayer); ~A(); void foo(); }; #endif /* QUIZ_H_ */ implementation of class functions: #include "quiz.h" #include <iostream> using std::cout; using std::endl; A::A(int initPlayer = 0){ player = initPlayer; } A::~A(){ } void A::foo(){ cout << player; } my main #include "quiz.h" int main() { quiz(7); return 0; } function quiz: #include "quiz.h" void quiz(int i) { A a1(i); a1.foo(); }

    Read the article

  • Guru Of the Week n° 44 : copie sur écriture - deuxième partie, un article de Herb Sutter traduit par la rédaction C++

    Second article consacré à l'idiome "copie sur écriture" suite à la première partie. Dans cet article, Herb Sutter développe l'exemple d'une classe de chaîne de caractères utilisant cet idiome. Guru Of the Week n° 44 : copie sur écriture - deuxième partie Que pensez-vous de la différence entre std::string et la classe proposée dans cet article ? Retrouver l'ensemble des Guru of the Week sur la page d'index....

    Read the article

  • how to run conky from terminal?

    - by Esmail0022
    http://www.unixmen.com/configure-con...t-howto-conky/ in this link there are 11 steps to get conky , i did all of them but the terminal show this message: The program 'conky' can be found in the following packages: * conky-cli * conky-std Try: sudo apt-get install and i try type this but saw this message: ismail@ismail-ASUS:~$ sudo apt-get install conky [sudo] password for ismail: E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it? Can you help me?

    Read the article

  • How do you stop OgreBullet Capsule from falling over?

    - by Nathan Baggs
    I've just started implementing bullet into my Ogre project. I followed the install instructions here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+1 And the rest if the tutorial here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+2 I got that to work fine however now I wanted to extend it to a handle a first person camera. I created a CapsuleShape and a Rigid Body (like the tutorial did for the boxes) however when I run the game the capsule falls over and rolls around on the floor, causing the camera swing wildly around. I need a way to fix the capsule to always stay upright, but I have no idea how Below is the code I'm using. (part of) Header File OgreBulletDynamics::DynamicsWorld *mWorld; // OgreBullet World OgreBulletCollisions::DebugDrawer *debugDrawer; std::deque<OgreBulletDynamics::RigidBody *> mBodies; std::deque<OgreBulletCollisions::CollisionShape *> mShapes; OgreBulletCollisions::CollisionShape *character; OgreBulletDynamics::RigidBody *characterBody; Ogre::SceneNode *charNode; Ogre::Camera* mCamera; Ogre::SceneManager* mSceneMgr; Ogre::RenderWindow* mWindow; main file bool MinimalOgre::go(void) { ... mCamera = mSceneMgr->createCamera("PlayerCam"); mCamera->setPosition(Vector3(0,0,0)); mCamera->lookAt(Vector3(0,0,300)); mCamera->setNearClipDistance(5); mCameraMan = new OgreBites::SdkCameraMan(mCamera); OgreBulletCollisions::CollisionShape *Shape; Shape = new OgreBulletCollisions::StaticPlaneCollisionShape(Vector3(0,1,0), 0); // (normal vector, distance) OgreBulletDynamics::RigidBody *defaultPlaneBody = new OgreBulletDynamics::RigidBody( "BasePlane", mWorld); defaultPlaneBody->setStaticShape(Shape, 0.1, 0.8); // (shape, restitution, friction) // push the created objects to the deques mShapes.push_back(Shape); mBodies.push_back(defaultPlaneBody); character = new OgreBulletCollisions::CapsuleCollisionShape(1.0f, 1.0f, Vector3(0, 1, 0)); charNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); charNode->attachObject(mCamera); charNode->setPosition(mCamera->getPosition()); characterBody = new OgreBulletDynamics::RigidBody("character", mWorld); characterBody->setShape( charNode, character, 0.0f, // dynamic body restitution 10.0f, // dynamic body friction 10.0f, // dynamic bodymass Vector3(0,0,0), Quaternion(0, 0, 1, 0)); mShapes.push_back(character); mBodies.push_back(characterBody); ... }

    Read the article

  • OpenGL font rendering

    - by DEElekgolo
    I am trying to make an openGL text rendering class using FreeType. I was originally following this code but it doesn't seem to work out for me. I get nothing reguardless of what parameters I put for Draw(). class Font { public: Font() { if (FT_Init_FreeType(&ftLibrary)) { printf("Could not initialize FreeType library\n"); return; } glGenBuffers(1,&iVerts); } bool Load(std::string sFont, unsigned int Size = 12.0f) { if (FT_New_Face(ftLibrary,sFont.c_str(),0,&ftFace)) { printf("Could not open font: %s\n",sFont.c_str()); return true; } iSize = Size; FT_Set_Pixel_Sizes(ftFace,0,(int)iSize); FT_GlyphSlot gGlyph = ftFace->glyph; //Generating the texture atlas. //Rather than some amazing rectangular packing method, I'm just going //to have one long strip of letters with the height being that of the font size. int width = 0; int height = 0; for (int i = 32; i < 128; i++) { if (FT_Load_Char(ftFace,i,FT_LOAD_RENDER)) { printf("Error rendering letter %c for font %s.\n",i,sFont.c_str()); } width += gGlyph->bitmap.width; height += std::max(height,gGlyph->bitmap.rows); } //Generate the openGL texture glActiveTexture(GL_TEXTURE0); //if I texture exists then delete it. iTexture ? glDeleteBuffers(1,&iTexture):0; glGenTextures(1,&iTexture); glBindTexture(GL_TEXTURE_2D,iTexture); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,width,height,0,GL_ALPHA,GL_UNSIGNED_BYTE,0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //load the glyphs and set the glyph data int x = 0; for (int i = 32; i < 128; i++) { if (FT_Load_Char(ftFace,i,FT_LOAD_RENDER)) { //if it cant load the character continue; } //load the glyph map into the texture glTexSubImage2D(GL_TEXTURE_2D,0,x,0, gGlyph->bitmap.width, gGlyph->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, gGlyph->bitmap.buffer); //move the "pen" down the strip x += gGlyph->bitmap.width; chars[i].ax = (float)(gGlyph->advance.x >> 6); chars[i].ay = (float)(gGlyph->advance.y >> 6); chars[i].bw = (float)gGlyph->bitmap.width; chars[i].bh = (float)gGlyph->bitmap.rows; chars[i].bl = (float)gGlyph->bitmap_left; chars[i].bt = (float)gGlyph->bitmap_top; chars[i].tx = (float)x/width; } printf("Loaded font: %s\n",sFont.c_str()); return true; } void Draw(std::string sString,Vector2f vPos = Vector2f(0,0),Vector2f vScale = Vector2f(1,1)) { struct pPoint { pPoint() { x = y = s = t = 0; } pPoint(float a,float b,float c,float d) { x = a; y = b; s = c; t = d; } float x,y; float s,t; }; pPoint* cCoordinates = new pPoint[6*sString.length()]; int n = 0; for (const char *p = sString.c_str(); *p; p++) { float x2 = vPos.x() + chars[*p].bl * vScale.x(); float y2 = -vPos.y() - chars[*p].bt * vScale.y(); float w = chars[*p].bw * vScale.x(); float h = chars[*p].bh * vScale.y(); float x = vPos.x() + chars[*p].ax * vScale.x(); float y = vPos.y() + chars[*p].ay * vScale.y(); //skip characters with no pixels //still advances though if (!w || !h) { continue; } //triangle one cCoordinates[n++] = pPoint( x2 , -y2 , chars[*p].tx , 0); cCoordinates[n++] = pPoint( x2+w , -y2 , chars[*p].tx + chars[*p].bw / w , 0); cCoordinates[n++] = pPoint( x2 , -y2-h , chars[*p].tx , chars[*p].bh / h); cCoordinates[n++] = pPoint( x2+w , -y2 , chars[*p].tx + chars[*p].bw / w , 0); cCoordinates[n++] = pPoint( x2 , -y2-h , chars[*p].tx , chars[*p].bh / h); cCoordinates[n++] = pPoint( x2+w , -y2-h , chars[*p].tx + chars[*p].bw / w , chars[*p].bh / h); } glBindBuffer(GL_ARRAY_BUFFER,iVerts); glBindBuffer(GL_TEXTURE_2D,iTexture); //Vertices glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2,GL_FLOAT,sizeof(pPoint),&cCoordinates[0].x); //TexCoord 0 glClientActiveTexture(GL_TEXTURE0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2,GL_FLOAT,sizeof(pPoint),&cCoordinates[0].s); glCullFace(GL_NONE); glBufferData(GL_ARRAY_BUFFER,6*sString.length(),cCoordinates,GL_DYNAMIC_DRAW); glDrawArrays(GL_TRIANGLES,0,n); glCullFace(GL_BACK); glBindBuffer(GL_ARRAY_BUFFER,0); glBindBuffer(GL_TEXTURE_2D,0); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } ~Font() { glDeleteBuffers(1,&iVerts); glDeleteBuffers(1,&iTexture); } private: unsigned int iSize; //openGL texture atlas unsigned int iTexture; //openGL geometry buffer; unsigned int iVerts; FT_Library ftLibrary; FT_Face ftFace; struct Character { float ax,ay;//Advance float bw,bh;//bitmap size float bl,bt;//bitmap left and top float tx; } chars[128]; };

    Read the article

< Previous Page | 50 51 52 53 54 55 56 57 58 59 60 61  | Next Page >