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  • 2 Select or 1 Join query ?

    - by xRobot
    I have 2 tables: book ( id, title, age ) ---- 100 milions of rows author ( id, book_id, name, born ) ---- 10 millions of rows Now, supposing I have a generic id of a book. I need to print this page: Title: mybook authors: Tom, Graham, Luis, Clarke, George So... what is the best way to do this ? 1) Simple join like this: Select book.title, author.name From book, author WHERE ( author.book_id = book.id ) AND ( book.id = 342 ) 2) For avoid the join, I could make 2 simple query: Select title FROM book WHERE id = 342 Select name FROM author WHERE book_id = 342 What is the most efficient way ?

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  • Accommodating null values in a list?

    - by h259bws
    Hi, I'm new to Java and Groovy and am running into trouble with the following Groovy script. I created this whittled down version of a larger script to facilitate debugging. The script is iterating through a list trying to calc a running total of the values of all objects in the list. Some or all of these objects' values may be null. Script import org.apache.commons.lang.math.NumberUtils class Field { def name def value } def fields = [ new Field(name:'Annuities %', value:75), new Field(name:'Other %', value:null), ] //def totalFunding = fields.inject(0) {int total, Field myField - // total + NumberUtils.toInt(myField.value,0) as Integer def totalFunding = fields.inject(0) {int total, Field myField - total + myField?.value as Integer } It gets this error: Exception thrown: java.lang.NullPointerException java.lang.NullPointerException at Script3$_run_closure1.doCall(Script3:15) at Script3.run(Script3:14) What is the correct way to accomodate null values? Thanks, Betsy

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  • The type{0} does not support direct content - WPF / XAML

    - by Levo
    Hi there: I defined in my code two classes: a "Person" class with public "Age" and "Name" property, and a "People" class that inherits from Generic.List(of T). The code for People class is as followed: Public Class People Inherits Collections.Generic.List(Of Person) ... End Class What I want to achieve is to directly initialize the People class, and add individual Person to it in XAML, i.e.: <local:People x:Key="Familty"> <local:Person Age="11" Name="John" /> <local:Person Age="12" Name="John2" /> ... </local:People> But I keep getting an error in XAML saying: The type 'People' does not support direct content. Any idea as for how to solve this problem? Thank you very much!

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  • Spaces around all hyphens in a string without double-up

    - by Dave
    I'm after a regex that puts spaces around each "-" in a string, eg. 02 jaguar-leopard, tiger-panther 08 would become 02 jaguar - leopard, tiger - panther 08 Note that if the "-" already has spaces around it, no changes are to be made, eg. 02 jaguar - leopard, tiger - panther 08 should not become 02 jaguar - leopard, tiger - panther 08 The number of hyphens are unknown in advance. Thanks for any ideas... Edit: I'm not actually using a language for this. I'm using Ant Renamer (a mass file renaming utility). There are two fields in the renamer GUI, "Expression" and "New name" to provide inputs. This is from the help file as an example: Swapping artist and title from mp3 file names: "Expression" = (.*) - (.*)\.mp3 "New name" = $2 - $1.mp3 Extract episode number and title from series video files with episode number as SnnEmm followed by title: "Expression" = Code\.Quantum\.S([0-9]{2})E([0-9]{2})\.(.*)\.FRENCH.XViD\.avi "New name" = Code Quantum - $1$2 - $3.avi

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  • Sapi How to get text inside elements?

    - by code_wizard
    My sapi grammar file looks like <RULE NAME="SOUNDLOG" TOPLEVEL="ACTIVE"> <O> Please </O> <O> Enter</O> <P> Name </P> <P> <RULEREF REFID="VID_InputType" /> </P> </RULE> <RULE ID="VID_InputType"> <L PROPID="VID_InputType"> <P >John</P> <P>Jill</P> <P>Gary</P> </L> How do I get the name when it is recognized by sapi recognizer?

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  • How to use database to generate multiple folder content page?

    - by VenomVipes
    Scenario :I am trying to build a Mobile Entertainment Portal. It will enable users to download Music & Movies to their Cell Phones... Problem Exp : Suppose I upload 100 folders of Songs, each folder is for one Album. I want a way to generate a page with all the folders name (Album Name) in it. If user click on the page, they should be taken to a page where they get list of all songs in the album. Clicking on any song name will let them download it. Can it be done anyway or will I have to manually design each of the 3 pages for each album. If I do that, its time consuming and also will be difficult to change anything like footer, header...

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  • Ajax Reload same page onclick

    - by user277891
    Hi, This is my situation.I have some 10 links on a page. So when user clicks on those links ajax-same page reload must take place. To be clear I have something like this. <a href="test.php?name=one">one</a> | <a href="test.php?name=Two">Two</a> If javascript is enabled, Onclick, ajax load must take place. If javascript is disabled, Then the above should work. Basically I am using "name" to limit some values of my search page.

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  • CSS Selector Issue

    - by YsoL8
    Hello html body .home blog logged-in div #wrapper div #page div .cats I have a problem with selecting unordered lists (i.e ul li.class-name class-name-number) at the above dom location in CSS. I am working with a wordpress theme. Basically could I have suggestions for the correct selector to use in order to influence this tag? I can provide a simplified html structure if it will help. I've tried a number of selectors along the lines of: (sometimes)#page (# or .)cats (sometimes)ul li(sometimes with class name) EDIT: I've tried the selectors suggested in the wordpress docs. Thanks!

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  • Simplest one-to-many Map case in Hibernate doesn't work in MySQL

    - by Malvolio
    I think this is pretty much the simplest case for mapping a Map (that is, an associative array) of entities. @Entity @AccessType("field") class Member { @Id protected long id; @OneToMany(cascade = CascadeType.ALL, fetch=FetchType.LAZY) @MapKey(name = "name") private Map<String, Preferences> preferences = new HashMap<String, Preferences>(); } @Entity @AccessType("field") class Preferences { @ManyToOne Member member; @Column String name; @Column String value; } This looks like it should work, and it does, in HSQL. In MySQL, there are two problems: First, it insists that there be a table called Members_Preferences, as if this were a many-to-many relationship. Second, it just doesn't work: since it never populates Members_Preferences, it never retrieves the Preferences. [My theory is, since I only use HSQL in memory-mode, it automatically creates Members_Preferences and never really has to retrieve the preferences map. In any case, either Hibernate has a huge bug in it or I'm doing something wrong.]

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  • Non US characters in section headers for a UITableView

    - by epatel
    I have added a section list for a simple Core Data iPhone app. I followed this so question to create it - How to use the first character as a section name but my list also contain items starting with characters outside A-Z, specially Å,Ä and Ö used here in Sweden. The problem now is that when the table view shows the section list the three last characters are drawn wrong. See image below It seems like my best option right now is to let those items be sorted under 'Z' if ([letter isEqual:@"Å"] || [letter isEqual:@"Ä"] || [letter isEqual:@"Ö"]) letter = @"Z"; Someone that have figured this one out? And while I'm at it... 'Å', 'Ä' and 'Ö' should be sorted in that order but are sorted as 'Ä', 'Å' and 'Ö' by Core Data NSSortDescriptor. I have tried to set set the selector to localizedCaseInsensitiveCompare: but that gives a out of order section name 'Ä. Objects must be sorted by section name' error. Seen that too?

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  • ASP.NET MVC / Linq-to-SQL classes: Can I get it to infer readable display names?

    - by Gary McGill
    If I have a table Orders with fields CustomerID, OrderID and OrderDate, then the "Linq-to-SQL classes" generated class will be called Orders, with members called CustomerID, OrderID and OrderDate. So far so good. However, if I then do Html.LabelFor(m => m.OrderDate) then the generated text will be "OrderDate" instead of "Order Date". I tried using Order_Date as the field name, but that didn't work. Is there any way to get it to infer a better display name? [I know that I can use data annotations to specify the display name explicitly, but I really don't want to do that for all my classes/members - I just want it to work by convention.]

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  • Trying to use table aliases in SQL...

    - by user366685
    I'm a graphic designer trying my best to understand table aliases, but it's not working. Here's what I have so far: SELECT colours.colourid AS colourid1, combinations.manufacturercolourid AS colourmanid1, colours.colourname AS colourname1, colours.colourhex AS colourhex1, combinations.qecolourid2 AS colouridqe2, colours.colourid AS colourid2, colours.colourname AS colourname2, colours.colourhex AS colourhex2, colours.colourid AS colourid3, combinations.qecolourid3 AS colouridqe3, colours.colourname AS colourname3, colours.colourhex AS colourhex3, colours.colourid AS colourid4, combinations.qecolourid4 AS colouridqe4, colours.colourname AS colourname4, colours.colourhex AS colourhex4, combinations.coloursupplierid FROM combinations INNER JOIN colours ON colours.colourid = combinations.manufacturercolourid; Now, the idea is that in the colours lookup table, the id will pull the colour code, hex and name from the lookup table so that I can pull the colour code, hex and name for the 4 colours that I'm looking for. I can get this to work, but it only pulls up the first name, code and hex and I'm just not seeing what I'm doing wrong.

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  • WCF + NserviceBus Names notation

    - by John
    Hi. I trying to create WCF via NserviceBus. Create contract: [ServiceContract] public interface INotifyBusService { [OperationContract(Action = "http://tempuri.org/IWcfServiceOf_RequestMessage_ResultType/Process", ReplyAction = "http://tempuri.org/IWcfServiceOf_RequestMessage_ResultType/ProcessResponse")] ResultType Notify(RequestMessage request); } The problem: When i create a clinet it can't handle this service because expected node with name "Process" in "http://tempuri.org/" namespace. if I do like that [OperationContract(Name = "Process", Action = "http://tempuri.org/IWcfServiceOf_RequestMessage_ResultType/Process", ReplyAction = "http://tempuri.org/IWcfServiceOf_RequestMessage_ResultType/ProcessResponse")] ResultType Notify(RequestMessage request); Everything works fine. Name = "Process" - it's a NServiceBus hardcode, like Enum return type in service method ?

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  • Rails - undefined method `name' for nil:NilClass

    - by sscirrus
    Hi guys, Quick question. Here is my code: #routes map.resources :customers, :has_many => [:addresses, :matchings] map.connect ":controller/:action/:id" #url path: http://127.0.0.1:3000/customers/index/3 #customers controller def index @customer = Customer.find(params[:id]) end #customers view/index.html.erb ... <%= @customer.name %> ... Error: undefined method `name' for nil:NilClass. Here's my reasoning. The parameter :id is coming from my url path (i.e. we're looking for customer #3 in the above path). @customer should find that array easily, then @customer.name should produce the name, but apparently @customer is blank. Why? I assume the problem is that I'm not producing an array in my controller?

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  • Can someone explain how pointer to pointer works?

    - by user3549560
    I don't really understand how the pointer to pointer works. Any way to do the same work without using pointer to pointer? struct customer{ char name[20]; char surname[20]; int code; float money; }; typedef struct customer customer; void inserts(customer **tmp) { *tmp = (customer*)malloc(sizeof(customer)); puts("Give me a customer name, surname code and money"); scanf("%s %s %d %f", (*tmp)->name, (*tmp)->surname, &(*tmp)->code,&(*tmp)->money); }

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  • How do you resolve the common naming collision between type and object?

    - by Catskul
    Since the standard c# convention is to capitalize the first letter of public properties, the old c++ convention of initial capital for type names, and initial lowercase for non-type names does not prevent the classic name collision where the most obvious object name matches the type name: class FooManager { public BarManager BarManager { get; set; } // Feels very wrong. // Recommended naming convention? public int DoIt() { // 1st and 2nd Bar Manager are different symbols return BarManager.Blarb + BarManager.StaticBlarb; } } class BarManager { public int Blarb { get; set; } public static int StaticBlarb { get; set; } } It seems to compile, but feels so wrong. Is there a recommend naming convention to avoid this?

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  • Casting class to interface and back

    - by Thomas
    I have the following: public interface ICartItem { string Name { get; set; } } public class CartItem : ICartItem { public string Name { get; set; } } I then create a List and cast it to an interface: IList<CartItem> items = new List<CartItem>() { new CartItem() { Name = "MyItem" } }; IList<ICartItem> cartItems = items.Cast<ICartItem>().ToList(); Is there a way to cast it back again like illustrated below? IList<CartItem> newList = cartItems as IList<CartItem>;

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Accessing properties through Generic type parameter

    - by Veer
    I'm trying to create a generic repository for my models. Currently i've 3 different models which have no relationship between them. (Contacts, Notes, Reminders). class Repository<T> where T:class { public IQueryable<T> SearchExact(string keyword) { //Is there a way i can make the below line generic //return db.ContactModels.Where(i => i.Name == keyword) //I also tried db.GetTable<T>().Where(i => i.Name == keyword) //But the variable i doesn't have the Name property since it would know it only in the runtime //db also has a method ITable GetTable(Type modelType) but don't think if that would help me } } In MainViewModel, I call the Search method like this: Repository<ContactModel> _contactRepository = new Repository<ContactModel>(); public void Search(string keyword) { var filteredList = _contactRepository.SearchExact(keyword).ToList(); } I use Linq-To-Sql.

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  • Python - List and Loop in one def

    - by Dunwitch
    I'm trying to get the def wfsc_pod1 and wfsc_ip into the same def. I'm not quite sure how to approach the problem. I want wfsc_pod1 to display all the information for name, subnet and gateway. Then wfsc_ip shows the ip addresses below it. I also get a None value when I run it as it. Not sure why. Anything more pythonic is more appreciated. class OutageAddress: subnet = ["255.255.255.0", "255.255.255.1"] # Gateway order is matched with names gateway = ["192.168.1.1", "192.168.1.2", "192.168.1.3", "192.168.1.4", "192.168.1.5", "192.168.1.6", "192.168.1.7", "192.168.1.8", "192.168.1.9"] name = ["LOC1", "LOC2", "LOC3", "LOC4", "LOC5", "LOC6", "LOC7", "LOC8", "LOC9"] def wfsc_pod1(self): wfsc_1 = "%s\t %s\t %s\t" % (network.name[0],network.subnet[0],network.gateway[0]) return wfsc_1 def wfsc_ip(self): for ip in range(100,110): ip = "192.168.1."+str(ip) print ip network = OutageAddress() print network.wfsc_pod1() print network.wfsc_ip()

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  • Return an object after parsing xml with SAX

    - by sentimental_turtle
    I have some large XML files to parse and have created an object class to contain my relevant data. Unfortunately, I am unsure how to return the object for later processing. Right now I pickle my data and moments later depickle the object for access. This seems wasteful, and there surely must be a way of grabbing my data without hitting the disk. def endElement(self, name): if name == "info": # done collecting this iteration self.data.setX(self.x) self.data.setY(self.y) elif name == "lastTagOfInterest": # done with file # want to return my object from here filehandler = open(self.outputname + ".pi", "w") pickle.dump(self.data, filehandler) filehandler.close() I have tried putting a return statement in my endElement tag, but that does not seem to get passed up the chain to where I call the SAX parser. Thanks for any tips.

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  • WFP Validation & IDataErrorInfo

    - by Jefim
    A note - the classes I have are EntityObject classes! I have the following class: public class Foo { public Bar Bar { get; set; } } public class Bar : IDataErrorInfo { public string Name { get; set; } #region IDataErrorInfo Members string IDataErrorInfo.Error { get { return null; } } string IDataErrorInfo.this[string columnName] { get { if (columnName == "Name") { return "Hello error!"; } Console.WriteLine("Validate: " + columnName); return null; } } #endregion } XAML goes as follows: <StackPanel Orientation="Horizontal" DataContext="{Binding Foo.Bar}"> <TextBox Text="{Binding Path=Name, ValidatesOnDataErrors=true}"/> </StackPanel> I put a breakpoint and a Console.Writeline on the validation there - I get no breaks. The validation is not executed. Can anybody just press me against the place where my error lies?

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  • incrementing in php

    - by Michael Stevens
    I have a function that works on other pages but on this particular page its not working 100% the piece of code that is failing to work is: $query = "SELECT * FROM rank_punting JOIN rank_player ON rank_player.full_name=rank_punting.name WHERE active='1' AND class='$class' ORDER BY ABS(`rank_punting`.`rank_final`) ASC"; $rank = 0; $lastpct = 0; $db->setQuery($query); $result = $db->query(); if(mysql_num_rows($result) > 0) { while($row = mysql_fetch_array($result, MYSQL_ASSOC)) { if ($row['rank_final'] > $lastpct) { $rank++; $lastpct = $row['rank_final']; } $name = $row['name']; $s1= $row['s1']; $s2= $row['s2']; $s3= $row['s3']; $s4= $row['s4']; $s5= $row['s5']; $s6= $row['s6']; $s7= $row['s7']; $s8= $row['s8']; $s9= $row['s9']; $c1= $row['c1']; $c2= $row['c2']; $c3= $row['c3']; $c4= $row['c4']; $c5= $row['c5']; $c6= $row['c6']; $v1= $row['v1']; $v2= $row['v2']; $comp= $row['comp_rank_final']; $season= $row['season_rank_final']; $final=$row['rank_final']; $link = "website_url"; $link2 = "<a href=\"http://{$link}\" target='_blank'>{$name}<br>Profile Page</a>"; if ($link = ''){$link2 = "<a href='index.php?option=com_ranking&view=playerprofile&player={$name}' >{$name}<br>Profile Page</a>";} echo '<tr>'; echo " <th scope'row'>{$link2} {$lastpct} </th>"; echo "<td>"; echo 'DEBUG: '; echo $row['rank_final']; echo $lastpct;echo "{$rank}</td>"; echo "<td> Competition</td>"; echo "<td> {$comp}</td>"; echo "<td> {$c1}</td>"; echo "<td> {$c2}</td>"; echo "<td> {$c3}</td>"; echo "<td> {$c4}</td>"; echo "<td> {$c5}</td>"; echo "<td> {$c6}</td>"; echo "<td> {$c7}</td>"; echo "<td> {$c8}</td>"; echo "<td> {$v2}</td>"; echo "</tr>"; echo '<tr>'; echo "<th scope'row'> </th>"; echo "<td> </td>"; echo "<td> Game Film</td>"; echo "<td> {$season}</td>"; echo "<td> {$s1}</td>"; echo "<td> {$s2}</td>"; echo "<td> {$s3}</td>"; echo "<td> {$s4}</td>"; echo "<td> {$s5}</td>"; echo "<td> {$s7}</td>"; echo "<td> {$s8}</td>"; echo "<td> {$s6}</td>"; echo "<td> {$v1}</td>"; echo "</tr>"; } } //---------------- echo '</tbody> </table>'; }

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  • Deleted exchange account still being auto suggested

    - by mike G
    I set up a new hire in our domain in exchange. When he arrived yesterday I discovered his name had been mispelled. I deleted his account and created a new account with proper spelling. The problem now is his old email address is being being suggested whenever anyone types in his first name. Users email the bad address get a bounce and create more help desk tickets. Is there a way to update exchange or purge the bad account?

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  • What is the difference between as="element()+" and as="element()*" in XSL?

    - by Rachel
    What is the difference between using as="element(data)+" and as="element(data)" in xsl:variable. The below XSL solution works if use "+" but not when i use "". Can some one clarify. XSL code: <xsl:variable name="insert-data" as="element(data)+"> <xsl:for-each select="$insert-file/insert-data/data"> <xsl:sort select="xsd:integer(@index)"/> <xsl:variable name="index" select="xsd:integer(@index)" /> <xsl:variable name="nodeName" select="@nodeName" /> <data nodeName="{$nodeName}" index="{@index}" text-id="{$main-root/*//*[@id=$nodeName]/text()[sum((preceding::text(), .)/string-length(.)) ge $index]/generate-id(.)}"> <xsl:copy-of select="node()"/> </data> </xsl:for-each>

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