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  • Why do they initialize pointers this way?

    - by Rob
    In almost all of the books I read and examples I go through I see pointers initialized this way. Say that I have a class variable NSString *myString that I want to initialize. I will almost always see that done this way: -(id)init { if (self = [super init]) { NSString *tempString = [[NSString alloc] init]; myString = tempString; [tempString release]; } return self; } Why can't I just do the following? -(id)init { if (self = [super init]) { myString = [[NSString alloc] init]; } return self; } I don't see why the extra tempString is ever needed in the first place, but I could be missing something here with memory management. Is the way I want to do things acceptable or will it cause some kind of leak? I have read the Memory Management Guide on developer.apple.com and unless I am just missing something, I don't see the difference.

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  • UITableView: Highlighted cell after switching back views

    - by Matthias
    Hi, I'm using a UINavController together with some UITableViews to display a kind of drill down for some data (e.g. like the Contact App). Works well. The only problem I have is, when I select a cell in the first table view it is highlighted, then the view switches to the next level and then, if I go back to the first level, the cell is still highlighted. So, how can I reset the highlighting when switching back? Thanks for your help. Regards Matthias

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  • How do I debug production push notifications using Xcode?

    - by richcollins
    I would like to be able to debug handling of push notifications that originate from the production environment using Xcode. However, it appears that only distribution provisioning profiles can be used with an aps-environment entitlement value of "production". Is there a way to debug production messages on the device using Xcode?

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  • How to make an custom button with an self-stretching image?

    - by mystify
    I slightly remember that there is an class which is capable of stretching an image in such a way, that the first x pixels and the last y pixels won't get stretched. For example if you have an button image with round corners, you would want those round corners to stay intact while the middle part of that image gets stretched.

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  • adding a UITableView programmatically to a UIViewController

    - by Adam
    I'm loading a UIViewController into one of my Nav controller's hierarchies, which will contain some text and some images. At the bottom, I will want to create a expandable and collapsable tableview. First off, is this idea possible? If it is, how do I add it and where do I place the data source and delegate methods? Can I just make a separate subclass of the TableViewController and then add it to my ViewController as a subview?

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  • Can you append a NSMutableArray to a file?

    - by Emil
    Hi. I am trying to write some data from an NSMutableArray to a plist, while keep the old plists content. The function writeToFile:atomically: overwrites the old contents with the new, I want to append the objects in the new array to the plist. How can this be done? Thank you.

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  • can I store an id value in array of float type ?

    - by srikanth rongali
    I used, for(id value in values) to get the value from an NSArray. Now I want to store it in 2 dimensional float array[][]. When I try to assign the values to array it is giving error:incompatible types in assignment. I tried to cast the value but I got error: pointer value used where a floating point value was expected. I need to store the values in an 2 dimensional array . How can I make it ? Thank You. @implementation fromFileRead1 NSString *fileNameString; int numberOfEnemies, numberOfValues; -(id)init { if( (self = [super init]) ) { NSString *path = @"/Users/sridhar/Desktop/Projects/exampleOnFile2/enemyDetals.txt"; NSString *contentsOfFile = [[NSString alloc] initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"\n"]; numberOfEnemies = [lines count]; NSLog(@"The number of Lines: %d", numberOfEnemies); for (id line in lines) { NSLog(@"Line %@", line ); NSString *string1 = line; NSArray *split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; NSLog(@"The number of values in Row: %d", numberOfValues); for (id value in split1) { NSLog(@"value %@", value); float value1; value1 = [split1 objectAtIndex:2]); NSLog(@"VAlue of Value1 at index 2: %f", value1 ); } } } return self; } @end In enemyDetal.txt I have 1,3,3 2,3,2.8 10,2,1.6

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  • what's called after returning from presentModalViewController / dismissModalViewControllerAnimated:

    - by Reinhard
    to show a modal uiview out of my mainView I use: [self presentModalViewController:myController animated:YES]; and in MyController I close that view with: [self dismissModalViewControllerAnimated:YES]; But how can I know in the mainView that the modal was finished (to redraw my table)? Currently I set a local variable to YES in my mainView after starting the modal view an react on viewWillAppear: [self presentModalViewController:myController animated:YES]; _reloadTableData = YES; -(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (_reloadTableData) { _reloadTableData = NO; [_tableView reloadData]; } } Is there a better way to do so ?

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  • Struggling to "clear" a CGLayer -- can it even be done?

    - by Joe Blow
    So I'm doing this repetitively - making a CGLayer, doing some processing, and then releasing it. This happens a lot in real time -- so surely there is a lot of overhead in making a whole new CGLayer each time? Surely it would be better to just keep lair around, and start fresh each time? However, I do not know any way, at all, to "erase" or "start from blank" a CGLayer?? Can anyone help on this? There is a function CGContextBeginPath(cc) but it's confusing: it seems to only clear out "that" path, it does not erase all of the CGLayer back to a blank canvas. how to return a CGLayer to a blank canvas????? Does anyone know? CGLayerRef lair = CGLayerCreateWithContext( UIGraphicsGetCurrentContext(), CGSizeMake(1024,768), NULL); CGContextRef cc = CGLayerGetContext(ether); // various processing here CGContextAddPath(cc, somePath); // various processing here CGLayerRelease(lair); Any ideas?!

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  • What is the best way to implement a Server-Client connection between an iPad and multiple iPhones?

    - by Infinite
    Based on a college-project I'm trying to realize a relatively simple game (Poker) where an iPad acts as Server and multiple iPod-Touchs connect to it as Clients. Gamekit seems to drop out, since those old ipod-touch-devices don't have bluetooth-support. Are there already some Frameworks out there simplifying the process, or do I have to fall back on TCP-Streaming-Sockets and implement it myself?

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  • how to change color of table view title

    - by madhavi
    hello, Can we change the color of the table view title the string which i am showing appears in gray color can we choose color for it .Is there any property of table view title i am not asking for table view header or footer i mean the title - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // Keep space in the following line ........ DONT REMOVE return [NSString stringWithFormat:@"Select your service:"]; }

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  • collapsing a UITableView

    - by Sage Washabaugh
    Hey everyone I made a UITableView in my app and when a cell is touched it expands the problem I am having is it does not collapse no matter what I have tried, I'm sure its something easy i just cant figure it out the only time it does collapse is when it another cell is tapped. Here is my code: -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { selectedCellIndexPath = indexPath; [tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationNone]; if (selectedCellIndexPath) { selected = YES; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if(selectedCellIndexPath != nil && [selectedCellIndexPath compare:indexPath] == NSOrderedSame) return 150; return 44; }

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  • issue with keychain and updates from app store

    - by xonegirlz
    I am having a very frustrating error. I have tested for an app upgrade by first installing the previous version (1.0.1) and then running version (1.0.2). Everything worked fine. I submitted the app and then I am getting issues people are getting crashes when they upgrade. I tried doing the same thing, which is installing the 1.0.1 and then install the binary on the app store, then it crashed. I looked at the console and crash logs and I get this: Jul 7 08:07:45 unknown MyApp[1429] <Warning>: KeychainUtils keychainValueForKey: - Error finding keychain value for key. Status code = -25300 Jul 7 08:07:45 unknown MyApp[1429] <Warning>: AccountSession readUserDataFromDisk - Error finding keychain value for key /var/mobile/Applications/997B32E7-6FFC-4696-9CAA-129BADE2FE64/Documents/instagram_json Jul 7 08:07:45 unknown MyApp[1429] <Warning>: UISegmentedControlStyleBezeled is deprecated. Please use a different style. Jul 7 08:07:45 unknown MyApp[1429] <Error>: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: username)' *** First throw call stack: (0x33ee688f 0x367e7259 0x33ee6789 0x33ee67ab 0x33e5368b 0x14fd99 0x152319 0x1530bb 0x170299 0x3270ec59 0x32711817 0x354e7dfb 0x354e7cd0) Jul 7 08:07:45 unknown UIKitApplication:com.firesnakelabs.pinstagram[0x14e4][1429] <Notice>: terminate called throwing an exception >

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  • Draw arrow on line

    - by Pete
    Hi, I have this code: CGPoint arrowMiddle = CGPointMake((arrowOne.x + arrowTo.x)/2, (arrowOne.y + arrowTo.y)/2); CGPoint arrowLeft = CGPointMake(arrowMiddle.x-40, arrowMiddle.y); CGPoint arrowRight = CGPointMake(arrowMiddle.x, arrowMiddle.y + 40); [arrowPath addLineToScreenPoint:arrowLeft]; [arrowPath addLineToScreenPoint:arrowMiddle]; [arrowPath addLineToScreenPoint:arrowRight]; [[mapContents overlay] addSublayer:arrowPath]; [arrowPath release]; with this output: http://yfrog.com/edschermafbeelding2010032p What have i to add to get the left and right the at same degree of the line + 30°. If someone has the algorithm of drawing an arrow on a line, pleas give it. It doesn't matter what programming language it is... Thanks

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  • UINavigationController shows blank view

    - by Adam8797
    I am making a simple navigation based application that drills down one level and show a new xib file each time. When I drill down one level my screen shows up blank. I still have the navigation controller at the top with a back button but my view dosent load. Here is my code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { circle_area *subViewOneController = [[circle_area alloc] init]; UIViewController *tvc = subViewOneController; if (indexPath.row == 0 && indexPath.section == 0) { [[self navigationController] pushViewController:tvc animated:YES]; } } like I said this returns a blank screen.

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  • How to Create a Multiple Question ?

    - by user537422
    Hi Guys, I need to retrieve 6 questions from a plist and check the answer if is correct from the plist itself?? i will use a QR code scanner api to scan for answer, the api will covert to a string and read from the plist to check if the answer is correct... is there any tutorial or references for me to look @ ?? In my plist there is: question ~ Dictionary with the following strings: NumberOfOption ~ which define if the question is a multiple choice or a QR code question Question ~ question itself Answer ~ Answer itself Option 1 ~ 4 ~ if it is a multiple choice question Thanks in advance for answering my questions, i appreciated it cheers Desmond

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  • UIImagePickerController can not select picture

    - by yjcpu
    I have some problem when i work with UIImagePickerController .when I presentModalViewController,and the picker pops up right,but i can not select a picture! when i touch on the picture list, the list can only scroll up and down,but can not select! how about this? thanks.

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  • Problem in creating another thread

    - by Avinash
    Hi, I am using NSThread to create different thread and displaying images in my application on a new thread instead of main thread. On main thread i am working with a table view which is displaying data from XML file, In the same view I am displaying images below. But, displaying images on new thread is not working properly. Did i made any mistake in creating Here below is my code. Please help me its urgent. Thanks in advance...................... - (void)viewDidLoad { [super viewDidLoad]; [NSThread detachNewThreadSelector:@selector(startTheBackgroundJob) toTarget:self withObject:nil]; } - (void)startTheBackgroundJob { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; currentLocationImageView = [[UIImageView alloc] init]; NSArray *images = [NSArray arrayWithObjects:img1, img2, nil]; [currentLocationImageView setAnimationImages:images]; [currentLocationImageView setAnimationRepeatCount:0]; [currentLocationImageView setAnimationDuration:5.0]; [self.view addSubview:currentLocationImageView]; [pool release]; }

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  • Rewrite C++ code into Objective C

    - by Phil_M
    Hello I got some C++ Sourcecode that I would like to rewrite into Objective C. It would help me alot if someone could write me a header file for this Code. When I get the Headerfile I would be able to rewrite the rest of the Sourcecode. It would be very nice if someone could help me please. Thanks I will poste the sourcecode here: #include <stdlib.h> #include <iostream.h> #define STATES 5 int transitionTable[STATES][STATES]; // function declarations: double randfloat (void); int chooseNextEventFromTable (int current, int table[STATES][STATES]); int chooseNextEventFromTransitionTablee (int currentState); void setTable (int value, int table[STATES][STATES]); ////////////////////////////////////////////////////////////////////////// int main(void) { int i; // for demo purposes: transitionTable[0][0] = 0; transitionTable[0][1] = 20; transitionTable[0][2] = 30; transitionTable[0][3] = 50; transitionTable[0][4] = 0; transitionTable[1][0] = 35; transitionTable[1][1] = 25; transitionTable[1][2] = 20; transitionTable[1][3] = 30; transitionTable[1][4] = 0; transitionTable[2][0] = 70; transitionTable[2][1] = 0; transitionTable[2][2] = 15; transitionTable[2][3] = 0; transitionTable[2][4] = 15; transitionTable[3][0] = 0; transitionTable[3][1] = 25; transitionTable[3][2] = 25; transitionTable[3][3] = 0; transitionTable[3][4] = 50; transitionTable[4][0] = 13; transitionTable[4][1] = 17; transitionTable[4][2] = 22; transitionTable[4][3] = 48; transitionTable[4][4] = 0; int currentState = 0; for (i=0; i<10; i++) { std::cout << currentState << " "; currentState = chooseNextEventFromTransitionTablee(currentState); } return 0; }; ////////////////////////////////////////////////////////////////////////// ////////////////////////////// // // chooseNextEventFromTransitionTable -- choose the next note. // int chooseNextEventFromTransitionTablee(int currentState) { int targetSum = 0; int sum = 0; int targetNote = 0; int totalevents = 0; int i; currentState = currentState % STATES; // remove any octave value for (i=0; i<STATES; i++) { totalevents += transitionTable[currentState][i]; } targetSum = (int)(randfloat() * totalevents + 0.5); while (targetNote < STATES && sum+transitionTable[currentState][targetNote] < targetSum) { sum += transitionTable[currentState][targetNote]; targetNote++; } return targetNote; } ////////////////////////////// // // randfloat -- returns a random number between 0.0 and 1.0. // double randfloat(void) { return (double)rand()/RAND_MAX; } ////////////////////////////// // // setTable -- set all values in the transition table to the given value. // void setTable(int value, int table[STATES][STATES]) { int i, j; for (i=0; i<STATES; i++) { for (j=0; j<STATES; j++) { table[i][j] = value; } } }

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