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  • NSOutlineview - strange behavior after reloading data

    - by matei
    I have a NSOutlineView which loads data from a data source. The table is displayed in a panel. The items shown in the table are items which belong to an object (the relation is one-to many between the object and the items). I have a list of objects in a combo box (in fact a NSPopupButton), and when I select another object in the combo box, I want it's items to be shown in the table (the NSOutlineView). I managed to do all this , however when I select another object from the combo box, not all of it's items are displayed. I have put some logging messages in the data source and it seems that there are some items that are being returned from the data source , but are not shown in the table (and are not queried for children). Now the strange part is that when I click the main window (as I said, all that I described here is in a NSPanel loaded on top of the window) , all the data is displayed correctly. It seems as if clicking the main window triggers something in the NSOutlineView that makes it display the missing items, but I can't tell what it is.

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  • How to use a viewstate'd object as a datasource for controls on a user control

    - by user557325
    I've got a listview on a control. Each row comprises a checkbox and another listview. The outer listview is bound to a property on the control (via a method call, can't set a property as a SelectMethod on an ObjectDataSource it would appear) which is lazy loaded suchly: Public ReadOnly Property ProductLineChargeDetails() As List(Of WebServiceProductLineChargeDetail) Get If ViewState("WSProductLineChargeDetails") Is Nothing Then ViewState("WSProductLineChargeDetails") = GetWebServiceProductLineChargeDetails() End If Return DirectCast(ViewState("WSProductLineChargeDetails"), Global.System.Collections.Generic.List(Of Global.MI.Open.WebServiceProductLineChargeDetail)) End Get End Property The shape of the object referenced by the data source is something like this: (psuedocode) Product { bool Licenced; List<Charge> charges; } Charge { int property1; string property2; bool property3 . . . } The reason for the use of viewstate is this: When an one of the checkboxes on one of the outer list view rows is checked or unchecked I want to modify the object that the ODS represents (for example I'll add a couple of Charge objects to the relevant Product object) and then rebind. The problem I'm getting is that after every postback (specifically after checking or unchecking one of the rows' checkbox) my viewstate is empty. Thiss means that any changes I make to my viewstate'd object is lost. Now, I've worked out (after much googling and reading, amongst many others, Scott Mitchel's excellent bit on ViewState) that during initial databinding IsTrackingViewState is set to false. That means, I think, that assigning the return from GetWebServiceProductLineChargeDetails() to the ViewState item in my Property Get during the initial databind won't work. Mind you, even when the IsTrackingViewState is true and I call the Property Get, come the next postback, the viewstate is empty. So do you chaps have any ideas on how I keep the object referenced by the ObjectDataSource in ViewState between postbacks and update it and get those changes to stay in ViewState? This has been going on for a couple of days now and I'm getting fed up! Cheers in advance Steve

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  • Generic allocator class without variadic templates?

    - by rainer
    I am trying to write a generic allocator class that does not really release an object's memory when it is free()'d but holds it in a queue and returns a previously allocated object if a new one is requested. Now, what I can't wrap my head around is how to pass arguments to the object's constructor when using my allocator (at least without resorting to variadic templates, that is). The alloc() function i came up with looks like this: template <typename... T> inline T *alloc(const &T... args) { T *p; if (_free.empty()) { p = new T(args...); } else { p = _free.front(); _free.pop(); // to call the ctor of T, we need to first call its DTor p->~T(); p = new( p ) T(args...); } return p; } Still, I need the code to be compatible with today's C++ (and older versions of GCC that do not support variadic templates). Is there any other way to go about passing an arbitrary amount of arguments to the objects constructor?

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  • Debugging strategy to find the cause of bad_alloc

    - by SalamiArmi
    I have a fairly serious bug in my program - occasional calls to new() throw a bad_alloc. From the documentation I can find on bad_alloc, it seems to be thrown for these reasons: When the computer runs out of memory (which definitely isn't happening, I have 4GB of RAM, program throws bad_alloc when using less than 5MB (checked in taskmanager) with nothing serious running in the background). If the memory becomes too fragmented to allocate new blocks (which, again, is unlikely - the largest sized block I ever allocate would be about 1KB, and that doesn't get done more than 100 times before the crash occurs). Based on these descriptions, I don't really have anywhere in which a bad_alloc could be thrown. However, the application I am running runs more than one thread, which could possibly be contributing to the problem. By testing all of the objects on a single thread, everything seems to be working smoothly. The only other thing that I can think of that is going on here could be some kind of race-condition caused by calling new() in more than one place at the same time, but I've tried adding mutexes to prevent that behaviour to no effect. Because the program is several hundred lines and I have no idea where the problem actually lies, I'm not sure of what, if any, code snippets to post. Instead, I was wondering if there were any tools that will help me test for this kind of thing, or if there are any general strategies that can help me with this problem. I'm using Microsoft Visual Studio 2008, with Poco for threading.

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  • How to make xml in C#?

    - by kacalapy
    i have not worked with XML in a while can someone post the syntax needed to build and save an xml node structure that resembles that of a tree structure that is created by a recursive function. basically i have a recursive function that saves data found an a page(url) and then follows each URL found on that page recursivley and does the same to it. to audit this i want an output as a xml file to disk so i can see how it is doing its recursion and parsing. the code i have is below. please add to it the needed xml calls needed to create a xml structure like the one i show below. (please include the full name space so i can see where the objects i need in .net are for this.) page1.htm has 2 links on it: <a href=page1_1.htm> <a href=page1_2.htm> page1_1.htm has 2 links on it <a href=page1_1_a.htm> (this then will have some links also) <a href=page1_1_b.htm> (this then will have no more links on it - dead end) the xml should do something like this: <node url=page1.htm> ...<node url=page1_1_a.htm> ...... <node url="xxx.htm"/> ...... <node url="yyy.htm".> ... </node> ...<node url=page1_1_b.htm /> </node>

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  • Considerations when architecting an extensible application using MEF

    - by Dan Bryant
    I've begun experimenting with dependency injection (in particular, MEF) for one of my projects, which has a number of different extensibility points. I'm starting to get a feel for what I can do with MEF, but I'd like to hear from others who have more experience with the technology. A few specific cases: My main use case at the moment is exposing various singleton-like services that my extensions make use of. My Framework assembly exposes service interfaces and my Engine assembly contains concrete implementations. This works well, but I may not want to allow all of my extensions to have access to all of my services. Is there a good way within MEF to limit which particular imports I allow a newly instantiated extension to resolve? This particular application has extension objects that I repeatedly instantiate. I can import multiple types of Controllers and Machines, which are instantiated in different combinations for a Project. I couldn't find a good way to do this with MEF, so I'm doing my own type discovery and instantiation. Is there a good way to do this within MEF or other DI frameworks? I welcome input on any other things to watch out for or surprising capabilities you've discovered that have changed the way you architect.

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  • More than 100 connection to sql server 2008 in "sleeping" status - Solved

    - by Allende
    I have a big trouble here, well at my server. I have an ASP .net web (framework 4.x) running on muy server, all the transactions/select/update/insert are made with ADO.NET. Well my problem is that after being using for a while (a couple of updates/selects/inserts) sometimes I got more than 100 connections on "sleeping" status when check for the connections on sql server with this query: SELECT spid, a.status, hostname, program_name, cmd, cpu, physical_io, blocked, b.name, loginame FROM master.dbo.sysprocesses a INNER JOIN master.dbo.sysdatabases b ON a.dbid = b.dbid where program_name like '%TMS%' ORDER BY spid I've been checking my code and closing every time I make a connection, I'm gonna test the new class, but I'm afraid the problem doesn't be fixed. It suppose that the connection pooling, keep the connections to re-use them, but until I see don't re-use them always. Any idea besides check for close all the connections open after use them? SOLVED(now I have just one and beautiful connection on "sleeping" status): Besides the anwser of David Stratton, I would like to share this link that help explain really well how the connection pool it works: http://dinesql.blogspot.com/2010/07/sql-server-sleeping-status-and.html Just to be short, you need to close every connection (sql connection objects) in order that the connection pool can re-use the connection and use the same connectinos string, to ensure this is highly recommended use one of the webConfig. Be careful with dataReaders you sould close its connection to (that was what make got out of my mind for while).

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  • Nhibernate/Hibernate, lookup tables and object design

    - by Simon G
    Hi, I've got two tables. Invoice with columns CustomerID, InvoiceDate, Value, InvoiceTypeID (CustomerID and InvoiceDate make up a composite key) and InvoiceType with InvoiceTypeID and InvoiceTypeName columns. I know I can create my objects like: public class Invoice { public virtual int CustomerID { get; set; } public virtual DateTime InvoiceDate { get; set; } public virtual decimal Value { get; set; } public virtual InvoiceType InvoiceType { get; set; } } public class InvoiceType { public virtual InvoiceTypeID { get; set; } public virtual InvoiceTypeName { get; set; } } So the generated sql would look something like: SELECT CustomerID, InvoiceDate, Value, InvoiceTypeID FROM Invoice WHERE CustomerID = x AND InvoiceDate = y SELECT InvoiceTypeID, InvoiceTypeName FROM InvoiceType WHERE InvoiceTypeID = z But rather that having two select queries executed to retrieve the data I would rather have one. I would also like to avoid using child object for simple lookup lists. So my object would look something like: public class Invoice { public virtual int CustomerID { get; set; } public virtual DateTime InvoiceDate { get; set; } public virtual decimal Value { get; set; } public virtual InvoiceTypeID { get; set; } public virtual InvoiceTypeName { get; set; } } And my sql would look something like: SELECT CustomerID, InvoiceDate, Value, InvoiceTypeID FROM Invoice INNER JOIN InvoiceType ON Invoice.InvoiceTypeID = InvoiceType.InvoiceTypeID WHERE CustomerID = x AND InvoiceDate = y My question is how do I create the mapping for this? I've tried using join but this tried to join using CustomerID and InvoiceDate, am I missing something obvious? Thanks

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  • nHibernate Self Join Mapping

    - by kmoo01
    Hi Guys, This is probably incredibly simple, but I just cant see the wood for the trees at the moment. For brevity, I would like to model a word object, that has related words to it (synonyms), In doing so I could have the following mappings: <class name="Word" table="bs_word"> <id name="Id" column="WordId" type="Int32" unsaved-value="-1"> <generator class="native"> <param name="sequence"></param> </generator> </id> <property name="Key" column="word" type="String" length="50" /> <many-to-one name="SynonymGroup" class="BS.Core.Domain.Synonym, BS.Core" column="SynonymId" lazy="false"/> <class name="Synonym" table="bs_Synonym"> <id name="Id" column="SynonymId" type="Int32" unsaved-value="-1"> <generator class="native"> <param name="sequence"></param> </generator> </id> <property name="Alias" column="Alias" type="String" length="50" /> <bag name="Words" cascade="none" lazy="false" inverse="true"> <key column="SynonymId" /> <one-to-many class="Word" /> </bag> Mapping it like this would mean for a given word, I can access related words (synonyms) like this: word.SynonymGroup.Words However I would like to know if it is possible to map a bag of objects on an instance of a word object...if that makes sense, so I can access the related words like this: word.Words I've tried playing around with the map element, and composite elements, all to no avail - so I was wondering if some kind person could point me in the right direction? ta, kmoo01

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  • jQuery image preload/cache halting browser

    - by Nathan Loding
    In short, I have a very large photo gallery and I'm trying to cache as many of the thumbnail images as I can when the first page loads. There could be 1000+ thumbnails. First question -- is it stupid to try to preload/cache that many? Second question -- when the preload() function fires, the entire browser stops responding for a minute to two. At which time the callback fires, so the preload is complete. Is there a way to accomplish "smart preloading" that doesn't impede on the user experience/speed when attempting to load this many objects? The $.preLoadImages function is take from here: http://binarykitten.me.uk/dev/jq-plugins/107-jquery-image-preloader-plus-callbacks.html Here's how I'm implementing it: $(document).ready(function() { setTimeout("preload()", 5000); }); function preload() { var images = ['image1.jpg', ... 'image1000.jpg']; $.preLoadImages(images, function() { alert('done'); }); } 1000 images is a lot. Am I asking too much?

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  • Debugging NSoperation BAD ACCESS within graphics context

    - by Joe
    I tried everything to debug this one but I can't get to the bottom of it. This code lives in a subclass of NSOperation which is processed from a queue: (borders is an ivar NSArray containing 5 UIimage objects) NSMutableArray *images = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < 5; i++) { CGSize size = CGSizeMake(60, 60); UIGraphicsBeginImageContext(size); CGPoint thumbPoint = CGPointMake(6, 6); [controller.image drawAtPoint:thumbPoint]; CGPoint borderPoint = CGPointMake(0, 0); [[borders objectAtIndex:i] drawAtPoint:borderPoint]; [images addObject:UIGraphicsGetImageFromCurrentImageContext()]; UIGraphicsEndImageContext(); } [images release]; The code works fine most of the time but when I push the iphone by access subviews and pressing lots of buttons on the UI I either get this exception which is trapped by the operation: Exception Load view: *** -[NSCFArray insertObject:atIndex:]: attempt to insert nil or I get this: Program received signal: “EXC_BAD_ACCESS”. The exception is caused because UIGraphicsGetImageFromCurrentImageContext() return nil. I don't know how to debug the EXC_BAD_ACCESS but I'm guessing that this error (in fact both of these errors) is caused by low memory. The debugger stops at the line: [controller.image drawAtPoint:thumbPoint]; As I mentioned I've trapped the exception so I can live with that but the EXC_BAD_ACCESS is more serious. IF this is memory related how can I tell and is it possible to increase the memory available to NSOperation?

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  • How to pass binary data between two apps using Content Provider?

    - by Viktor
    I need to pass some binary data between two android apps using Content Provider (sharedUserId is not an option). I would prefer not to pass the data (a savegame stored as a file, small in size < 20k) as a file (ie. overriding openFile()) since this would necessitate some complicated temp-file scheme to cope with concurrency with several content provider accesses and a running game. I would like to read the file into memory under a mutex lock and then pass the binary array in the simplest way possible. How do I do this? It seems creating a file in memory is not a possibility due to the return type of openFile(). query() needs to return a Cursor. Using MatrixCursor is not possible since it applies toString() to all stored objects when reading it. What do I need to do? Implement a custom Cursor? This class has 30 abstract methods. Do I read the file, put it in a SQLite db and return the cursor? The complexity of this seemingly simple task is mindboggling.

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  • Can a GeneralPath be modified?

    - by Dov
    java2d is fairly expressive, but requires constructing lots of objects. In contrast, the older API would let you call methods to draw various shapes, but lacks all the new features like transparency, stroke, etc. Java has fairly high costs associated with object creation. For speed, I would like to create a GeneralPath whose structure does not change, but go in and change the x,y points inside. path = new GeneralPath(GeneralPath.WIND_EVEN_ODD, 10); path.moveTo(x,y); path.lineTo(x2, y2); double len = Math.sqrt((x2-x)*(x2-x) + (y2-y)*(y2-y)); double dx = (x-x2) * headLen / len; double dy = (y-y2) * headLen / len; double dx2 = -dy * (headWidth/headLen); double dy2 = dx * (headWidth/headLen); path.lineTo(x2 + dx + dx2, y2 + dy + dy2); path.moveTo(x2 + dx - dx2, y2 + dy - dy2); path.lineTo(x2,y2); This one isn't even that long. Imagine a much longer sequence of commands, and only the ones on the end are changing. I just want to be able to overwrite commands, to have an iterator effectively. Does that exist?

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • Programmatical Creation of NSMappingModel

    - by enchilada
    I want to programmatically (without Lightweight Migration) create a mapping model between two models that are exactly the same, except one of the entities (there are a bunch of entities) has different attributes. Let's call this entity "Person". And let's say the destination model has 1) added a new attribute called "address" 2) deleted an attribute called "eyeColor" 3) kept (i.e. not done anything with) an attribute called "name" How would you create an NSMappingModel between these models programmatically? I happen to have some explicit questions that might help me do this by myself: Q1) Do I have to create NSEntityMapping objects for all of the entities other than "Person", even if they remain unchanged? Q2) How do I deal with the "address" attribute in "Person", which is a new one being created? Should I create an NSPropertyMapping for that somehow, that turns nothing into something ("address")? Q3) How do I deal with the "name" attribute in "Person"? Do I have to create an NSPropertyMapping for that, even though it simply stays the same? Q4) For the NSEntityMapping corresponding to "Person", is not creating any NSPropertyMapping for "eyeColor" a proper way to get it deleted? Or should I create an NSPropertyMapping for "eyeColor"? If yes, how would this object be created, i.e. what would determine that its purpose is to get rid of "eyeColor"? Thank you in advance, and I apologize not being able to answer these questions myself, as the documenation really has no good example of how to create NSMappingModels programmatically. Note again that I'm not allowed to use Lightweight Migration. I must do this manually.

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  • What are the specific names for these OLE controls?

    - by Kris
    I have been working on making a block of code that would enable me to input values into a worksheet, as well as an MSgraph object. I have succeeded in this, but this has just presented me with a new set of problems: What are the control names for changing the visible size as well as the focus of a worksheet? What are the control names for changing/making background colours and borders? How do I create and define new worksheets and MSGraph objects inside the document? My example code so far: Option Explicit Dim objWord 'Word application object Dim objIShape 'Inline shapes object Dim objOLE 'OLE object Set objWord=CreateObject("Word.Application") objWord.Application.Documents.Open("C:\birdy.doc") objWord.Visible=True Set objIShape = objWord.ActiveDocument.InlineShapes Function count_filled_spaces(intOLENo, strRange) 'Activates the the inline shape by number(intOLENo) and defines it as the OLE object objIShape(intOLENo).OLEFormat.Activate Set objOLE = objIShape(intOLENo).OLEFormat.Object 'Detects the ClassType of the inline shape and uses a class specific counter to count which datafields have data Dim strClass, i, p, intSheetno intSheetno = 1 strClass = objIShape(intOLENo).OLEFormat.ClassType i = 0 If Left(strClass, 8) = "MSGraph." then For Each p In objOLE.Application.DataSheet.Range(strRange) If p <> "" Then i = i+1 End If Next ElseIf Left(strClass, 6) = "Excel." then For Each p In objOLE.Worksheets(intSheetno).Range(strRange) If p <> "" Then i = i+1 End If Next objOLE.Worksheets(intSheetno).Range("B" & i+1) = objOLE.Worksheets(intSheetno).Range("B" & i) End if count_filled_spaces = i End Function Dim strRange strRange = InputBox("Lol", "do eeet", "B1:B10") wscript.echo count_filled_spaces(2, strRange) 'objWord.Application.Documents.Save 'objWord.Application.Documents.Close 'objWord.Application.Quit WScript.Quit(0)

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  • How can I marshall a vector<int> from a C++ dll to a C# application?

    - by mmr
    I have a C++ function that produces a list of rectangles that are interesting. I want to be able to get that list out of the C++ library and back into the C# application that is calling it. So far, I'm encoding the rectangles like so: struct ImagePatch{ int xmin, xmax, ymin, ymax; } and then encoding some vectors: void MyFunc(..., std::vector<int>& rectanglePoints){ std::vector<ImagePatch> patches; //this is filled with rectangles for(i = 0; i < patches.size(); i++){ rectanglePoints.push_back(patches[i].xmin); rectanglePoints.push_back(patches[i].xmax); rectanglePoints.push_back(patches[i].ymin); rectanglePoints.push_back(patches[i].ymax); } } The header for interacting with C# looks like (and works for a bunch of other functions): extern "C" { __declspec(dllexport) void __cdecl MyFunc(..., std::vector<int>& rectanglePoints); } Are there some keywords or other things I can do to get that set of rectangles out? I found this article for marshalling objects in C#, but it seems way too complicated and way too underexplained. Is a vector of integers the right way to do this, or is there some other trick or approach?

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  • Efficient way to handle multiple HTMLPurifier configs.

    - by anomareh
    I'm using HTMLPurifier in a current project and I'm not sure about the most efficient way to go about handling multiple configs. For the most part the only major thing changing is the allowed tags. Currently I have a private method, in each class using HTMLPurifier, that gets called when a config is needed and it creates one from the default. I'm not really happy with this as if 2 classes are using the same config, that's duplicating code, and what if a class needs 2 configs? It just feels messy. The one upside to it, is it's lazy in the sense that it's not creating anything until it's needed. The various classes could be used and never have to purify anything. So I don't want to be creating a bunch of config objects that might not even be used. I just recently found out that you can create a new instance of HTMLPurifier and directly set config options like so: $purifier = new HTMLPurifier(); $purifier->config->set('HTML.Allowed', ''); I'm not sure if that's bad form at all or not, and if it isn't I'm not really sure of a good way to put it to use. My latest idea was to create a config handler class that would just return an HTMLPurifier config for use in subsequent purify calls. At some point it could probably be expanded to allow the setting of configs, but just from the start I figured they'd just be hardcoded and run a method parameter through a switch to grab the requested config. Perhaps I could just send the stored purifier instance as an argument and have the method directly set the config on it like shown above? This to me seems the best of the few ways I thought of, though I'm not sure if such a task warrants me creating a class to handle it, and if so, if I'm handling it in the best way. I'm not too familiar with the inner workings of HTMLPurifier so I'm not sure if there are any better mechanisms in place for handling multiple configs. Thanks for any insight anyone can offer.

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  • django: grouping in an order_by query?

    - by AP257
    Hi all, I want to allocate rankings to users, based on a points field. Easy enough you'd think with an order_by query. But how do I deal with the situation where two users have the same number of points and need to share the same ranking? Should I use annotate to find users with the same number of points? My current code, and a pseudocode description of what I'd like to do, are below. top_users = User.objects.filter(problem_user=False).order_by('-points_total') # Wrong - in pseudocode, this should be # Get the highest points_total, find all the users with that points_total, # if there is more than one user, set status to 'Joint first prize', # otherwise set status to 'First prize' top_users[0].status = "First prize" if (top_users[1]): top_users[1].status = "Second prize" if (top_users[2]): top_users[2].status = "Third prize" if (top_users[3]): top_users[3:].status = "Highly commended" The code above doesn't deal with the situation where two users have the same number of points and need to share second prize. I guess I need to create a query that looks for unique values of points_total, and does some kind of nested ranking? It also doesn't cope with the fact that sometimes there are fewer than 4 users - does anyone know how I can do (in pseudocode) 'if top_users[1] is not null...' in Python?

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  • Memory leak problem. iPhone SDK

    - by user326375
    Hello, i've got a problem, i cannot solve it, just recieving error: Program received signal: “0”. The Debugger has exited due to signal 10 (SIGBUS).The Debugger has exited due to signal 10 (SIGBUS). Here is some method, if i comment it out, problem goes aways - (void)loadTexture { const int num_tex = 10; glGenTextures(num_tex, &textures[0]); //TEXTURE #1 textureImage[0] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #2 textureImage[1] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #3 textureImage[2] = [UIImage imageNamed:@"wall_eyes.jpg"].CGImage; //TEXTURE #4 textureImage[3] = [UIImage imageNamed:@"wall.jpg"].CGImage; //TEXTURE #5 textureImage[4] = [UIImage imageNamed:@"books.jpg"].CGImage; //TEXTURE #6 textureImage[5] = [UIImage imageNamed:@"bush.jpg"].CGImage; //TEXTURE #7 textureImage[6] = [UIImage imageNamed:@"mushroom.jpg"].CGImage; //TEXTURE #8 textureImage[7] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #9 textureImage[8] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #10 textureImage[9] = [UIImage imageNamed:@"clean.jpg"].CGImage; for(int i=0; i<num_tex; i++) { NSInteger texWidth = CGImageGetWidth(textureImage[i]); NSInteger texHeight = CGImageGetHeight(textureImage[i]); GLubyte *textureData = (GLubyte *)malloc(texWidth * texHeight * 4); CGContextRef textureContext = CGBitmapContextCreate(textureData, texWidth, texHeight, 8, texWidth * 4, CGImageGetColorSpace(textureImage[i]), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)texWidth, (float)texHeight), textureImage[i]); CGContextRelease(textureContext); glBindTexture(GL_TEXTURE_2D, textures[i]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); free(textureData); } } anyone can help me with releasing/deleting objects in this method? Thanks.

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  • My Zend Framework 'quoting' mess.

    - by tharkun
    I've got a probably very simple issue to which I can't find a satisfactory (subjectively seen) answer in the Zend Framework manual or elsewhere... There are so many ways how I can hand over my php variables to my sql queries that I lost the overview and probably I lack some understanding about quoting in general. Prepared Statements $sql = "SELECT this, that FROM table WHERE id = ? AND restriction = ?"; $stmt = $this->_db->query($sql, array($myId, $myValue)); $result = $stmt->fetchAll(); I understand that with this solution I don't need to quote anything because the db handles this for me. Querying Zend_Db_Table and _Row objects over the API $users = new Users(); a) $users->fetchRow('userID = ' . $userID); b) $users->fetchRow('userID = ' . $users->getAdapter()->quote($userID, 'INTEGER')); c) $users->fetchRow('userID = ?', $userID); d) $users->fetchRow('userID = ?', $users->getAdapter()->quote($userID, 'INTEGER')); Questions I understand that a) is not ok because it's not quoted at all. But what about the other versions, what's the best? Is c) being treated like a statement and automatically quoted or do I need to use d) when I use the ? identifier?

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  • How do I fetch a set of rows from data table

    - by cmrhema
    Hi, I have a dataset that has two datatables. In the first datatable I have EmpNo,EmpName and EmpAddress In the second datatable I have Empno,EmpJoindate, EmpSalary. I want a result where I should show EmpName as the label and his/her details in the gridview I populate a datalist with the first table, and have EmpNo as the datakeys. Then I populate the gridview inside the datatable which has EmpNo,EmpJoinDate and EmpAddress. My code is some what as below Datalist1.DataSource = dt; Datalist1.DataBind(); for (int i = 0; i < Datalist1.Items.Count; i++) { int EmpNo = Convert.ToInt32(Datalist1.DataKeys[i]); GridView gv = (GridView)Datalist1.FindControl("gv"); gv.DataSource = dt2; gv.DataBind(); } Now I have a problem, I have to bind the Details of the corresponding Employee to the gridview. Whereas the above code will display all the details of all employees in the gridview. If we use IEnumerable we give a condition where(a=a.eno=EmpNo), and bind that list to the gridview. How do I do this in datatable. kindly do not give me suggestions of altering the stored procedure which results the values in two tables, because that cannot be altered. I have to find a solution within the existing objects I have. Regards Hema

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  • JMS MessageCreator.createMessage() in Grails

    - by Hans Wurst
    Hi there, I am trying to implement jms to my grails application. I have several JMS consumer in a spring based enviroment listining on an ActiveMQ broker. I wrote a simple test commandline client which creates messages and receives them in an request response manner. Here is the snippet that sends a MapMessage in Spring JMS way. This works for me as long I am in my spring world. final String corrID = UUID.randomUUID().toString(); asyncJmsTemplate.send("test.RequestQ", new MessageCreator() { public Message createMessage(Session session) throws JMSException { try { MapMessage msg = session.createMapMessage(); msg.setStringProperty("json", mapper.writeValueAsString(List<of some objects>)); msg.setJMSCorrelationID(corrID); msg.setJMSReplyTo(session.createQueue("test.ReplyQ")); return msg; } catch (JsonGenerationException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (JsonMappingException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } }); BUT when I tried to implement this methods to my grails test app I receive some METHOD_DEF exceptions. Sending simple TextMessages via the jmsTemplate.convertAndSende(Queue, Message) provided by the JMS Plugin works. Can any one help me? Is this a common problem? Cheers Hans

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  • How to use CodeDomSerializer to serialize an object in .Net?

    - by user341127
    I have a class, which is defined as the following: [ToolboxItem(false)] [DesignTimeVisible(false)] [DesignerSerializer("DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer, DevExpress.XtraEditors.v10.1.Design", "System.ComponentModel.Design.Serialization.CodeDomSerializer, System.Design")] [Designer("DevExpress.XtraEditors.Design.BaseRepositoryItemDesigner, DevExpress.XtraEditors.v10.1.Design")] [LicenseProvider(typeof(DXEditorLicenseProvider))] public class RepositoryItem : Component, ISupportInitialize, ICustomTypeDescriptor, IImageCollectionHelper {......} I tried the following code to serialize the object of this class. DesignerSerializationManager m = new System.ComponentModel.Design.Serialization.DesignerSerializationManager(); m.CreateSession(); DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer s = m.GetSerializer(typeof(RepositoryItem), typeof(DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer)) as DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer; RepositoryItem i = persistentRepository1.Items[0]; //m.Container.Add(i); s.Serialize(m,i );// An error "Object reference not set to an instance of an object." happended here. For I am not familiar with CodeDom, I have spent one day to get the way out. I guess the above code has some stupid mistakes. Please give me a hand to show how to serialize AND DeSelialize such objects of the class of Repository. BTW, the reason I don't use any other serializer is that I am supposed not to have rights to know the source code of RepositoryItem and others could inherit RepositoryItem at the same time. And actually I have to deal with RepositoryItem and its descendants. Thank you in advance. Ying

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  • Multiple dynamic timers

    - by Rickard
    I am working on a project where I need to let the user create one (or more) timers to fire off an event. The user is supposed to define variables such as if the timer should be active and how often the timer will fire along with some other variables of what will happen when the timer is fiering. All these variables are stored in a dictionary (Disctionary) where the object holds all the variables the user has set and the string is the name that the user has chosen for this timer. I then want my program to loop through this dictionary and search for all objects which has the variable t_Active set to true (this I have already achieved). What I need help with figuring out is the follwoing: When it detects the variable, and if it's set to true, I need the program to see if there is already a timer created for this. If it isn't, it should create one and set the relevant parameters for the timer. The two variables t_num and t_period should decide the interval of the timer. t_num is an int and t_period is a string which will be set to either minutes, hours or days. Combining t_num with 60000 (minutes), 3600000 (hours) or 86400000 should give the corrct interval. But how would I go on about programatically create a timer for each user-defined active object? And how do I get the program to detect wether or not a timer has already been created? I have been searching both here and on google, but so far I haven't come across something that makes sense to me. I am still learning C#, so what make sense to you guys may not neccessarilly make sense to me yet. :) I hope I have explaned what I need good enough, please do ask me to clarify if you don't get me. Edit: Maybe I should also mention that the mentioned dictionary will also be saved to an XML file to that the user can pick up all the settings they made at any time.

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