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  • DjangoUnicodeDecodeError while storing pickle'd data.

    - by Jack M.
    I've got a simple dict object I'm trying to store in the database after it has been run through pickle. It seems that Django doesn't like trying to encode this error. I've checked with MySQL, and the query isn't even getting there before it is throwing the error, so I don't believe that is the problem. The dict I'm storing looks like this: { 'ordered': [ { 'value': u'First\xd1ame Last\xd1ame', 'label': u'Full Name' }, { 'value': u'123-456-7890', 'label': u'Phone Number' }, { 'value': u'[email protected]', 'label': u'Email Address' } ], 'cleaned_data': { u'Phone Number': u'123-456-7890', u'Full Name': u'First\xd1ame Last\xd1ame', u'Email Address': u'[email protected]' }, 'post_data': <QueryDict: { u'Phone Number': [u'1234567890'], u'Full Name_1': [u'Last\xd1ame'], u'Full Name_0': [u'First\xd1ame'], u'Email Address': [u'[email protected]'] }>, 'user': <User: itis> } The error that gets thrown is: 'utf8' codec can't decode bytes in position 52-53: invalid data. Position 52-53 is the first instance of \xd1 (Ñ) in the pickled data. So far, I've dug around StackOverflow and found a few questions where the database encoding for the objects was wrong. This doesn't help me because there is no MySQL query yet. This is happening before the database. Google also didn't help much when searching for unicode errors on pickled data. It is probably worth mentioning that if I don't use the Ñ, this code works fine.

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  • Generic allocator class without variadic templates?

    - by rainer
    I am trying to write a generic allocator class that does not really release an object's memory when it is free()'d but holds it in a queue and returns a previously allocated object if a new one is requested. Now, what I can't wrap my head around is how to pass arguments to the object's constructor when using my allocator (at least without resorting to variadic templates, that is). The alloc() function i came up with looks like this: template <typename... T> inline T *alloc(const &T... args) { T *p; if (_free.empty()) { p = new T(args...); } else { p = _free.front(); _free.pop(); // to call the ctor of T, we need to first call its DTor p->~T(); p = new( p ) T(args...); } return p; } Still, I need the code to be compatible with today's C++ (and older versions of GCC that do not support variadic templates). Is there any other way to go about passing an arbitrary amount of arguments to the objects constructor?

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  • .NET XML serialization

    - by ShdNx
    I would like to serialize and deserialize mixed data into XML. After some searches I found out that there were two ways of doing it: System.Runtime.Serialization.Formatters.Soap.SoapFormatter and System.Xml.Serialization.XmlSerializer. However, neither turned out to match my requirements, since: SoapFormatter doesn't support serialization of generic types XmlSerializer refuses to serialize types that implement IDictionary, not to mention that it's far less easy-to-use than "normal" serialization (e.g. see this SO question) I'm wondering if there exists an implementation that doesn't have these limitations? I have found attempts (for example CustomXmlSerializer and YAXLib as suggested in a related SO question), but they don't seem to work either. I was thinking about writing such serializer myself (though it certainly doesn't seem to be a very easy task), but then I find myself limited by the CLR, as I cannot create object instances of types that won't have a paramaterless constructor, even if I'm using reflection. I recall having read somewhere that implementations in System.Runtime.Serialization somehow bypass the normal object creation mechanism when deserializing objects, though I'm not sure. Any hints of how could this be done? Could somebody please point me to the right direction with this?

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  • Debugging NSoperation BAD ACCESS within graphics context

    - by Joe
    I tried everything to debug this one but I can't get to the bottom of it. This code lives in a subclass of NSOperation which is processed from a queue: (borders is an ivar NSArray containing 5 UIimage objects) NSMutableArray *images = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < 5; i++) { CGSize size = CGSizeMake(60, 60); UIGraphicsBeginImageContext(size); CGPoint thumbPoint = CGPointMake(6, 6); [controller.image drawAtPoint:thumbPoint]; CGPoint borderPoint = CGPointMake(0, 0); [[borders objectAtIndex:i] drawAtPoint:borderPoint]; [images addObject:UIGraphicsGetImageFromCurrentImageContext()]; UIGraphicsEndImageContext(); } [images release]; The code works fine most of the time but when I push the iphone by access subviews and pressing lots of buttons on the UI I either get this exception which is trapped by the operation: Exception Load view: *** -[NSCFArray insertObject:atIndex:]: attempt to insert nil or I get this: Program received signal: “EXC_BAD_ACCESS”. The exception is caused because UIGraphicsGetImageFromCurrentImageContext() return nil. I don't know how to debug the EXC_BAD_ACCESS but I'm guessing that this error (in fact both of these errors) is caused by low memory. The debugger stops at the line: [controller.image drawAtPoint:thumbPoint]; As I mentioned I've trapped the exception so I can live with that but the EXC_BAD_ACCESS is more serious. IF this is memory related how can I tell and is it possible to increase the memory available to NSOperation?

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  • Can a GeneralPath be modified?

    - by Dov
    java2d is fairly expressive, but requires constructing lots of objects. In contrast, the older API would let you call methods to draw various shapes, but lacks all the new features like transparency, stroke, etc. Java has fairly high costs associated with object creation. For speed, I would like to create a GeneralPath whose structure does not change, but go in and change the x,y points inside. path = new GeneralPath(GeneralPath.WIND_EVEN_ODD, 10); path.moveTo(x,y); path.lineTo(x2, y2); double len = Math.sqrt((x2-x)*(x2-x) + (y2-y)*(y2-y)); double dx = (x-x2) * headLen / len; double dy = (y-y2) * headLen / len; double dx2 = -dy * (headWidth/headLen); double dy2 = dx * (headWidth/headLen); path.lineTo(x2 + dx + dx2, y2 + dy + dy2); path.moveTo(x2 + dx - dx2, y2 + dy - dy2); path.lineTo(x2,y2); This one isn't even that long. Imagine a much longer sequence of commands, and only the ones on the end are changing. I just want to be able to overwrite commands, to have an iterator effectively. Does that exist?

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  • Efficient way to handle multiple HTMLPurifier configs.

    - by anomareh
    I'm using HTMLPurifier in a current project and I'm not sure about the most efficient way to go about handling multiple configs. For the most part the only major thing changing is the allowed tags. Currently I have a private method, in each class using HTMLPurifier, that gets called when a config is needed and it creates one from the default. I'm not really happy with this as if 2 classes are using the same config, that's duplicating code, and what if a class needs 2 configs? It just feels messy. The one upside to it, is it's lazy in the sense that it's not creating anything until it's needed. The various classes could be used and never have to purify anything. So I don't want to be creating a bunch of config objects that might not even be used. I just recently found out that you can create a new instance of HTMLPurifier and directly set config options like so: $purifier = new HTMLPurifier(); $purifier->config->set('HTML.Allowed', ''); I'm not sure if that's bad form at all or not, and if it isn't I'm not really sure of a good way to put it to use. My latest idea was to create a config handler class that would just return an HTMLPurifier config for use in subsequent purify calls. At some point it could probably be expanded to allow the setting of configs, but just from the start I figured they'd just be hardcoded and run a method parameter through a switch to grab the requested config. Perhaps I could just send the stored purifier instance as an argument and have the method directly set the config on it like shown above? This to me seems the best of the few ways I thought of, though I'm not sure if such a task warrants me creating a class to handle it, and if so, if I'm handling it in the best way. I'm not too familiar with the inner workings of HTMLPurifier so I'm not sure if there are any better mechanisms in place for handling multiple configs. Thanks for any insight anyone can offer.

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  • Masking FLV video in AS3 with PNG alpha channel.

    - by James Roberts
    Hey there, I'm trying to mask an FLV with a PNG alpha channel. I'm using BitmapData (from a PNG) but it's not working. Is there anything I'm missing? Cut up code below: var musclesLoader:Loader = new Loader(); var musclesContainer:Sprite = new Sprite(); var musclesImage:Bitmap = new Bitmap(); var musclesBitmapData:BitmapData; var musclesVideo:Video = new Video(752, 451.2); var connection:NetConnection = new NetConnection(); var stream:NetStream; function loadMuscles():void { musclesLoader.load(new URLRequest('img/muscles.png')); musclesLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, musclesComplete); } function musclesComplete():void { musclesBitmapData = new BitmapData(musclesLoader.content.width, musclesLoader.content.height, true, 0x000000); musclesImage.bitmapData = musclesBitmapData; musclesImage.smoothing = true; musclesContainer.addChild(musclesImage); contentContainer.addChild(musclesContainer); } function loadMusclesVideo():void { connection.connect(null); stream = new NetStream(connection); stream.client = this; musclesVideo.mask = musclesBitmapData; stage.addChild(musclesVideo); musclesVideo.attachNetStream(stream); stream.bufferTime = 1; stream.receiveAudio(true); stream.receiveVideo(true); stream.play("vid/muscles.flv"); } Outside this code I have a function that adds the containers to the stage, etc and places the objects in the appropriate spots. It sort of works - the mask applies, but in a square (the size of the boundaries of musclesBitmapData) rather than with the shape of the alpha channel. Is this the right way to go about this?

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  • Programmatical Creation of NSMappingModel

    - by enchilada
    I want to programmatically (without Lightweight Migration) create a mapping model between two models that are exactly the same, except one of the entities (there are a bunch of entities) has different attributes. Let's call this entity "Person". And let's say the destination model has 1) added a new attribute called "address" 2) deleted an attribute called "eyeColor" 3) kept (i.e. not done anything with) an attribute called "name" How would you create an NSMappingModel between these models programmatically? I happen to have some explicit questions that might help me do this by myself: Q1) Do I have to create NSEntityMapping objects for all of the entities other than "Person", even if they remain unchanged? Q2) How do I deal with the "address" attribute in "Person", which is a new one being created? Should I create an NSPropertyMapping for that somehow, that turns nothing into something ("address")? Q3) How do I deal with the "name" attribute in "Person"? Do I have to create an NSPropertyMapping for that, even though it simply stays the same? Q4) For the NSEntityMapping corresponding to "Person", is not creating any NSPropertyMapping for "eyeColor" a proper way to get it deleted? Or should I create an NSPropertyMapping for "eyeColor"? If yes, how would this object be created, i.e. what would determine that its purpose is to get rid of "eyeColor"? Thank you in advance, and I apologize not being able to answer these questions myself, as the documenation really has no good example of how to create NSMappingModels programmatically. Note again that I'm not allowed to use Lightweight Migration. I must do this manually.

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  • How can I marshall a vector<int> from a C++ dll to a C# application?

    - by mmr
    I have a C++ function that produces a list of rectangles that are interesting. I want to be able to get that list out of the C++ library and back into the C# application that is calling it. So far, I'm encoding the rectangles like so: struct ImagePatch{ int xmin, xmax, ymin, ymax; } and then encoding some vectors: void MyFunc(..., std::vector<int>& rectanglePoints){ std::vector<ImagePatch> patches; //this is filled with rectangles for(i = 0; i < patches.size(); i++){ rectanglePoints.push_back(patches[i].xmin); rectanglePoints.push_back(patches[i].xmax); rectanglePoints.push_back(patches[i].ymin); rectanglePoints.push_back(patches[i].ymax); } } The header for interacting with C# looks like (and works for a bunch of other functions): extern "C" { __declspec(dllexport) void __cdecl MyFunc(..., std::vector<int>& rectanglePoints); } Are there some keywords or other things I can do to get that set of rectangles out? I found this article for marshalling objects in C#, but it seems way too complicated and way too underexplained. Is a vector of integers the right way to do this, or is there some other trick or approach?

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  • Synchronization of Nested Data Structures between Threads in Java

    - by Dominik
    I have a cache implementation like this: class X { private final Map<String, ConcurrentMap<String, String>> structure = new HashMap...(); public String getValue(String context, String id) { // just assume for this example that there will be always an innner map final ConcurrentMap<String, String> innerStructure = structure.get(context); String value = innerStructure.get(id); if(value == null) { synchronized(structure) { // can I be sure, that this inner map will represent the last updated // state from any thread? value = innerStructure.get(id); if(value == null) { value = getValueFromSomeSlowSource(id); innerStructure.put(id, value); } } } return value; } } Is this implementation thread-safe? Can I be sure to get the last updated state from any thread inside the synchronized block? Would this behaviour change if I use a java.util.concurrent.ReentrantLock instead of a synchronized block, like this: ... if(lock.tryLock(3, SECONDS)) { try { value = innerStructure.get(id); if(value == null) { value = getValueFromSomeSlowSource(id); innerStructure.put(id, value); } } finally { lock.unlock(); } } ... I know that final instance members are synchronized between threads, but is this also true for the objects held by these members? Maybe this is a dumb question, but I don't know how to test it to be sure, that it works on every OS and every architecture.

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  • How to use CodeDomSerializer to serialize an object in .Net?

    - by user341127
    I have a class, which is defined as the following: [ToolboxItem(false)] [DesignTimeVisible(false)] [DesignerSerializer("DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer, DevExpress.XtraEditors.v10.1.Design", "System.ComponentModel.Design.Serialization.CodeDomSerializer, System.Design")] [Designer("DevExpress.XtraEditors.Design.BaseRepositoryItemDesigner, DevExpress.XtraEditors.v10.1.Design")] [LicenseProvider(typeof(DXEditorLicenseProvider))] public class RepositoryItem : Component, ISupportInitialize, ICustomTypeDescriptor, IImageCollectionHelper {......} I tried the following code to serialize the object of this class. DesignerSerializationManager m = new System.ComponentModel.Design.Serialization.DesignerSerializationManager(); m.CreateSession(); DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer s = m.GetSerializer(typeof(RepositoryItem), typeof(DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer)) as DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer; RepositoryItem i = persistentRepository1.Items[0]; //m.Container.Add(i); s.Serialize(m,i );// An error "Object reference not set to an instance of an object." happended here. For I am not familiar with CodeDom, I have spent one day to get the way out. I guess the above code has some stupid mistakes. Please give me a hand to show how to serialize AND DeSelialize such objects of the class of Repository. BTW, the reason I don't use any other serializer is that I am supposed not to have rights to know the source code of RepositoryItem and others could inherit RepositoryItem at the same time. And actually I have to deal with RepositoryItem and its descendants. Thank you in advance. Ying

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  • nHibernate Self Join Mapping

    - by kmoo01
    Hi Guys, This is probably incredibly simple, but I just cant see the wood for the trees at the moment. For brevity, I would like to model a word object, that has related words to it (synonyms), In doing so I could have the following mappings: <class name="Word" table="bs_word"> <id name="Id" column="WordId" type="Int32" unsaved-value="-1"> <generator class="native"> <param name="sequence"></param> </generator> </id> <property name="Key" column="word" type="String" length="50" /> <many-to-one name="SynonymGroup" class="BS.Core.Domain.Synonym, BS.Core" column="SynonymId" lazy="false"/> <class name="Synonym" table="bs_Synonym"> <id name="Id" column="SynonymId" type="Int32" unsaved-value="-1"> <generator class="native"> <param name="sequence"></param> </generator> </id> <property name="Alias" column="Alias" type="String" length="50" /> <bag name="Words" cascade="none" lazy="false" inverse="true"> <key column="SynonymId" /> <one-to-many class="Word" /> </bag> Mapping it like this would mean for a given word, I can access related words (synonyms) like this: word.SynonymGroup.Words However I would like to know if it is possible to map a bag of objects on an instance of a word object...if that makes sense, so I can access the related words like this: word.Words I've tried playing around with the map element, and composite elements, all to no avail - so I was wondering if some kind person could point me in the right direction? ta, kmoo01

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  • Why do I get "file is not of required architecture" when I try to build my app on an iphone?

    - by Dale
    My app seemingly runs fine in the simulator but the first time I hooked a phone up to my system and had it build for it I got a huge error log with things like: Build SCCUI of project SCCUI with configuration Debug CompileXIB HandleAlert.xib cd /Users/gdbriggs/Desktop/SCCUI setenv IBC_MINIMUM_COMPATIBILITY_VERSION 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr /bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/HandleAlert.nib /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib /* com.apple.ibtool.document.warnings */ /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib:13: warning: UITextView does not support data detectors when the text view is editable. Ld build/Debug-iphoneos/SCCUI.app/SCCUI normal armv6 cd /Users/gdbriggs/Desktop/SCCUI setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk -L/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks -filelist /Users/gdbriggs/Desktop/SCCUI/build/SCCUI.build/Debug-iphoneos/SCCUI.build/Objects-normal/armv6/SCCUI.LinkFileList -mmacosx-version-min=10.5 -dead_strip -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -framework MessageUI -o /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/SCCUI ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/UIKit.framework/UIKit, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/MessageUI.framework/MessageUI, file is not of required architecture Undefined symbols: "_OBJC_CLASS_$_UIDevice", referenced from: __objc_classrefs__DATA@0 in SCAuthenticationHandler.o "_OBJC_CLASS_$_NSString", referenced from: __objc_classrefs__DATA@0 in CCProxy.o __objc_classrefs__DATA@0 in AlertSummaryViewController.o __objc_classrefs__DATA@0 in HomeLevelController.o __objc_classrefs__DATA@0 in SCAuthenticationHandler.o __objc_classrefs__DATA@0 in SCRequestHandler.o "_UIApplicationMain", referenced from: _main in main.o "_objc_msgSend", referenced from: _main in main.o _main in main.o _main in main.o -[SCCUIAppDelegate applicationDidFinishLaunching:] in and it just keeps going. At / near the bottom it says: ld: symbol(s) not found collect2: ld returned 1 exit status What am I doing wrong?

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  • Nhibernate/Hibernate, lookup tables and object design

    - by Simon G
    Hi, I've got two tables. Invoice with columns CustomerID, InvoiceDate, Value, InvoiceTypeID (CustomerID and InvoiceDate make up a composite key) and InvoiceType with InvoiceTypeID and InvoiceTypeName columns. I know I can create my objects like: public class Invoice { public virtual int CustomerID { get; set; } public virtual DateTime InvoiceDate { get; set; } public virtual decimal Value { get; set; } public virtual InvoiceType InvoiceType { get; set; } } public class InvoiceType { public virtual InvoiceTypeID { get; set; } public virtual InvoiceTypeName { get; set; } } So the generated sql would look something like: SELECT CustomerID, InvoiceDate, Value, InvoiceTypeID FROM Invoice WHERE CustomerID = x AND InvoiceDate = y SELECT InvoiceTypeID, InvoiceTypeName FROM InvoiceType WHERE InvoiceTypeID = z But rather that having two select queries executed to retrieve the data I would rather have one. I would also like to avoid using child object for simple lookup lists. So my object would look something like: public class Invoice { public virtual int CustomerID { get; set; } public virtual DateTime InvoiceDate { get; set; } public virtual decimal Value { get; set; } public virtual InvoiceTypeID { get; set; } public virtual InvoiceTypeName { get; set; } } And my sql would look something like: SELECT CustomerID, InvoiceDate, Value, InvoiceTypeID FROM Invoice INNER JOIN InvoiceType ON Invoice.InvoiceTypeID = InvoiceType.InvoiceTypeID WHERE CustomerID = x AND InvoiceDate = y My question is how do I create the mapping for this? I've tried using join but this tried to join using CustomerID and InvoiceDate, am I missing something obvious? Thanks

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  • Extracting [] elements from form collection - mvc - should use icollection but have mix of types

    - by bergin
    hi there. have looked at Phil Haacks project on books at http://haacked.com/archive/2008/10/23/model-binding-to-a-list.aspx which has been useful, but I have a mix of data types. I use a modelview so that i can have a mix of objects, in this case: Order (ie order.id, order.date etc), Customer, SoilSamplingOrder and a list of SoilSamplingSubJobs which is like this [0].id, [0].field, [1].id, [1].field etc Perhaps I should be using ICollection instead of List? I had problems getting UpdateModel to work so I used an extract from collection method. the first 4 method calls : orderRepository.FindOrder(id); etc give the model the original to be edited. but after this point i'm a little lost in how to update the subjobs. I hope i have delineated enough to make sense of the problem. [HttpPost] public ActionResult Edit(int id, FormCollection collection) { Order order = orderRepository.FindOrder(id); Customer cust = orderRepository.FindCustomer(order.customer_id); IList<SoilSamplingSubJob> sssj = orderRepository.FindSubOrders(id); SoilSamplingOrder sso = orderRepository.FindSoilSampleOrder(id); try { UpdateModel(order, collection.ToValueProvider()); UpdateModel(cust, collection.ToValueProvider()); UpdateModel(sso, collection.ToValueProvider()); IList<SoilSamplingSubJob> sssjs = orderRepository.extractSSSJ(collection); foreach (var sj in sssjs) UpdateModel(sso, collection.ToValueProvider()); orderRepository.Save(); return RedirectToAction("Details", new { id=order.order_id}); } catch { return View(); } }

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • When can a == b be false and a.Equals(b) true?

    - by alastairs
    I ran into this situation today. I have an object which I'm testing for equality; the Create() method returns a subclass implementation of MyObject. MyObject a = MyObject.Create(); MyObject b = MyObject.Create(); a == b; // is false a.Equals(b); // is true Note I have also over-ridden Equals() in the subclass implementation, which does a very basic check to see whether or not the passed-in object is null and is of the subclass's type. If both those conditions are met, the objects are deemed to be equal. The other slightly odd thing is that my unit test suite does some tests similar to Assert.AreEqual(MyObject.Create(), MyObject.Create()); // Green bar and the expected result is observed. Therefore I guess that NUnit uses a.Equals(b) under the covers, rather than a == b as I had assumed. Side note: I program in a mixture of .NET and Java, so I might be mixing up my expectations/assumptions here. I thought, however, that a == b worked more consistently in .NET than it did in Java where you often have to use equals() to test equality.

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  • What are the specific names for these OLE controls?

    - by Kris
    I have been working on making a block of code that would enable me to input values into a worksheet, as well as an MSgraph object. I have succeeded in this, but this has just presented me with a new set of problems: What are the control names for changing the visible size as well as the focus of a worksheet? What are the control names for changing/making background colours and borders? How do I create and define new worksheets and MSGraph objects inside the document? My example code so far: Option Explicit Dim objWord 'Word application object Dim objIShape 'Inline shapes object Dim objOLE 'OLE object Set objWord=CreateObject("Word.Application") objWord.Application.Documents.Open("C:\birdy.doc") objWord.Visible=True Set objIShape = objWord.ActiveDocument.InlineShapes Function count_filled_spaces(intOLENo, strRange) 'Activates the the inline shape by number(intOLENo) and defines it as the OLE object objIShape(intOLENo).OLEFormat.Activate Set objOLE = objIShape(intOLENo).OLEFormat.Object 'Detects the ClassType of the inline shape and uses a class specific counter to count which datafields have data Dim strClass, i, p, intSheetno intSheetno = 1 strClass = objIShape(intOLENo).OLEFormat.ClassType i = 0 If Left(strClass, 8) = "MSGraph." then For Each p In objOLE.Application.DataSheet.Range(strRange) If p <> "" Then i = i+1 End If Next ElseIf Left(strClass, 6) = "Excel." then For Each p In objOLE.Worksheets(intSheetno).Range(strRange) If p <> "" Then i = i+1 End If Next objOLE.Worksheets(intSheetno).Range("B" & i+1) = objOLE.Worksheets(intSheetno).Range("B" & i) End if count_filled_spaces = i End Function Dim strRange strRange = InputBox("Lol", "do eeet", "B1:B10") wscript.echo count_filled_spaces(2, strRange) 'objWord.Application.Documents.Save 'objWord.Application.Documents.Close 'objWord.Application.Quit WScript.Quit(0)

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  • jQuery image preload/cache halting browser

    - by Nathan Loding
    In short, I have a very large photo gallery and I'm trying to cache as many of the thumbnail images as I can when the first page loads. There could be 1000+ thumbnails. First question -- is it stupid to try to preload/cache that many? Second question -- when the preload() function fires, the entire browser stops responding for a minute to two. At which time the callback fires, so the preload is complete. Is there a way to accomplish "smart preloading" that doesn't impede on the user experience/speed when attempting to load this many objects? The $.preLoadImages function is take from here: http://binarykitten.me.uk/dev/jq-plugins/107-jquery-image-preloader-plus-callbacks.html Here's how I'm implementing it: $(document).ready(function() { setTimeout("preload()", 5000); }); function preload() { var images = ['image1.jpg', ... 'image1000.jpg']; $.preLoadImages(images, function() { alert('done'); }); } 1000 images is a lot. Am I asking too much?

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  • django: grouping in an order_by query?

    - by AP257
    Hi all, I want to allocate rankings to users, based on a points field. Easy enough you'd think with an order_by query. But how do I deal with the situation where two users have the same number of points and need to share the same ranking? Should I use annotate to find users with the same number of points? My current code, and a pseudocode description of what I'd like to do, are below. top_users = User.objects.filter(problem_user=False).order_by('-points_total') # Wrong - in pseudocode, this should be # Get the highest points_total, find all the users with that points_total, # if there is more than one user, set status to 'Joint first prize', # otherwise set status to 'First prize' top_users[0].status = "First prize" if (top_users[1]): top_users[1].status = "Second prize" if (top_users[2]): top_users[2].status = "Third prize" if (top_users[3]): top_users[3:].status = "Highly commended" The code above doesn't deal with the situation where two users have the same number of points and need to share second prize. I guess I need to create a query that looks for unique values of points_total, and does some kind of nested ranking? It also doesn't cope with the fact that sometimes there are fewer than 4 users - does anyone know how I can do (in pseudocode) 'if top_users[1] is not null...' in Python?

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  • Jquery Autocomplete plugin with Django (Trey Piepmeier solution)

    - by Sally
    So, I'm basing my code on Trey's solution on: http://solutions.treypiepmeier.com/2009/12/10/using-jquery-autocomplete-with-django/ The script is: <script> $(function() { $('#id_members').autocomplete('{{ object.get_absolute_url }}members/lookup', { dataType: 'json', width: 200, parse: function(data) { return $.map(data, function(row) { return { data:row, value:row[1], result:row[0] }; }); } }).result( function(e, data, value) { $("#id_members_pk").val(value); } ); } ); </script> The views.py: def members_lookup(request, pid): results = [] if request.method == "GET": if request.GET.has_key(u'q'): value = request.GET[u'q'] # Ignore queries shorter than length 1 if len(value) > 2: model_results = Member.objects.filter( Q(user__first_name__icontains=value) | Q(user__last_name__icontains=value) ) results = [ (x.user.get_full_name(), x.id) for x in model_results ] json = simplejson.dumps(results) print json return HttpResponse(json, mimetype='application/json') The problem is: It stops refining the search results after the initial lookup. For example: If I set len(value) 2, after I type the 3rd character it will give me a list of suggestions. But if I keep on typing the 4th or 5th character, the list of suggestions doesn't change. Any suggestions on why this is?

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  • Memcache key generation strategy

    - by Maxim Veksler
    Given function f1 which receives n String arguments, would be considered better random key generation strategy for memcache for the scenario described below ? Our Memcache client does internal md5sum hashing on the keys it gets public class MemcacheClient { public Object get(String key) { String md5 = Md5sum.md5(key) // Talk to memcached to get the Serialization... return memcached(md5); } } First option public static String f1(String s1, String s2, String s3, String s4) { String key = s1 + s2 + s3 + s4; return get(key); } Second option /** * Calculate hash from Strings * * @param objects vararg list of String's * * @return calculated md5sum hash */ public static String stringHash(Object... strings) { if(strings == null) throw new NullPointerException("D'oh! Can't calculate hash for null"); MD5 md5sum = new MD5(); // if(prevHash != null) // md5sum.Update(prevHash); for(int i = 0; i < strings.length; i++) { if(strings[i] != null) { md5sum.Update("_" + strings[i] + "_"); // Convert to String... } else { // If object is null, allow minimum entropy by hashing it's position md5sum.Update("_" + i + "_"); } } return md5sum.asHex(); } public static String f1(String s1, String s2, String s3, String s4) { String key = stringHash(s1, s2, s3, s4); return get(key); } Note that the possible problem with the second option is that we are doing second md5sum (in the memcache client) on an already md5sum'ed digest result. Thanks for reading, Maxim.

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  • JMS MessageCreator.createMessage() in Grails

    - by Hans Wurst
    Hi there, I am trying to implement jms to my grails application. I have several JMS consumer in a spring based enviroment listining on an ActiveMQ broker. I wrote a simple test commandline client which creates messages and receives them in an request response manner. Here is the snippet that sends a MapMessage in Spring JMS way. This works for me as long I am in my spring world. final String corrID = UUID.randomUUID().toString(); asyncJmsTemplate.send("test.RequestQ", new MessageCreator() { public Message createMessage(Session session) throws JMSException { try { MapMessage msg = session.createMapMessage(); msg.setStringProperty("json", mapper.writeValueAsString(List<of some objects>)); msg.setJMSCorrelationID(corrID); msg.setJMSReplyTo(session.createQueue("test.ReplyQ")); return msg; } catch (JsonGenerationException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (JsonMappingException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } }); BUT when I tried to implement this methods to my grails test app I receive some METHOD_DEF exceptions. Sending simple TextMessages via the jmsTemplate.convertAndSende(Queue, Message) provided by the JMS Plugin works. Can any one help me? Is this a common problem? Cheers Hans

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  • user inheritance in django

    - by amateur
    Hi guys, I saw a couple of ways extending user information of users and decided to adopt the model inheritance method. for instance, I have : class Parent(User): contact_means = models.IntegerField() is_staff = False objects = userManager() Now it is done, I've downloaded django_registration to help me out with sending emails to new users. The thing is, instead of using registration forms to register new user, I want to to invoke the email sending/acitvation capability of django_registration. So my workflow is: 1. add new Parent object in admin page. 2. send email My problem is, the django-registration creates a new registration profile together with a new user in the user table. how do I tweak this such that I am able to add the user entry into the custom user table. I have tried to create a modelAdmin and alter the save_model method to launch the create_inactive_user from django_registration, however I do not how to save the user object generated from django_registration into my Parent table when I have using model inheritance and I do not have a Foreign key attribute in my parent model.

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  • Memory leak problem. iPhone SDK

    - by user326375
    Hello, i've got a problem, i cannot solve it, just recieving error: Program received signal: “0”. The Debugger has exited due to signal 10 (SIGBUS).The Debugger has exited due to signal 10 (SIGBUS). Here is some method, if i comment it out, problem goes aways - (void)loadTexture { const int num_tex = 10; glGenTextures(num_tex, &textures[0]); //TEXTURE #1 textureImage[0] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #2 textureImage[1] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #3 textureImage[2] = [UIImage imageNamed:@"wall_eyes.jpg"].CGImage; //TEXTURE #4 textureImage[3] = [UIImage imageNamed:@"wall.jpg"].CGImage; //TEXTURE #5 textureImage[4] = [UIImage imageNamed:@"books.jpg"].CGImage; //TEXTURE #6 textureImage[5] = [UIImage imageNamed:@"bush.jpg"].CGImage; //TEXTURE #7 textureImage[6] = [UIImage imageNamed:@"mushroom.jpg"].CGImage; //TEXTURE #8 textureImage[7] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #9 textureImage[8] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #10 textureImage[9] = [UIImage imageNamed:@"clean.jpg"].CGImage; for(int i=0; i<num_tex; i++) { NSInteger texWidth = CGImageGetWidth(textureImage[i]); NSInteger texHeight = CGImageGetHeight(textureImage[i]); GLubyte *textureData = (GLubyte *)malloc(texWidth * texHeight * 4); CGContextRef textureContext = CGBitmapContextCreate(textureData, texWidth, texHeight, 8, texWidth * 4, CGImageGetColorSpace(textureImage[i]), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)texWidth, (float)texHeight), textureImage[i]); CGContextRelease(textureContext); glBindTexture(GL_TEXTURE_2D, textures[i]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); free(textureData); } } anyone can help me with releasing/deleting objects in this method? Thanks.

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