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  • OpenGLES mix and match blending options complicated question

    - by DevDevDev
    So I have a background line drawing, black and white. I want to be able to draw over this, keeping the black lines in there, and drawing only where it is white. I can do this by using glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); And the black stays black and white gets whatever color I want. However in the white areas, I want to be able to draw some color, pick to another color and then blend. However this doesn't work because the blend function is messed up. So what I was thinking is having a linedrawing framebuffer, and a user-drawing framebuffer. The user draws into the userdrawing framebuffer, with a different blending, and then I switch blending options and draw into the linedrawing framebuffer. But i don't know enough OpenGL to say whether or not this will work or is a stupid idea. Thanks a lot

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  • how to extend a protocol for a delegate in objective C, then subclass an object to require a conform

    - by fess .
    I want to subclass UITextView, and send a new message to the delegate. So, I want to extend the delegate protocol, What's the correct way to do this? I started out with this: interface: #import <Foundation/Foundation.h> @class MySubClass; @protocol MySubClassDelegate <UITextViewDelegate> - (void) MySubClassMessage: (MySubClass *) subclass; @end @interface MySubClass : UITextView { } @end implementation: #import "MySubClass.h" @implementation MySubClass - (void) SomeMethod; { if ([self.delegate respondsToSelector: @selector (MySubClassMessage:)]) { [self.delegate MySubClassMessage: self]; } } @end however with that I get the warning: '-MySubClassMessage:' not found in protocol(s). I had one way working where I created my own ivar to store the delegate, then also stored the delegate using [super setDelegate] but that seemed wrong. perhaps it's not. I know I can just pass id's around and get by, but My goal is to make sure that the compiler checks that any delegate supplied to MySubClass conforms to MySubClassDelegate protocol. To further clairfy: @interface MySubClassTester : NSObject { } @implementation MySubClassTester - (void) one { MySubClass *subclass = [[MySubClass alloc] init]; subclass.delegate = self; } @end will produce the warning: class 'MySubClassTester' does not implement the 'UITextViewDelegate' protocol I want it to produce the warning about not implementing 'MySubClassDelegate' protocol instead. Thanks, a bunch. (thanks brad)

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  • Custom view with nib as subview doesn't seem to be loading

    - by Ben Collins
    I've created a custom view that loads its content from a nib, like this: /* PricingDataView.h */ #import <UIKit/UIKIt.h> @interface PricingDataView : UIView { UIView *contentView; } @property (nonatomic, retain) IBOutlet UIView *contentView; @end /* PricingDataView.m */ #import "PricingDataView.h" @implementation PricingDataView @synthesize contentView; - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { [[NSBundle mainBundle] loadNibNamed:@"PricingDataView" owner:self options:nil]; [contentView setFrame:frame]; [self addSubview:contentView]; } return self; } /* ... */ In the nib file I set PricingDataView as the type of the File's Owner, and connected the contentView outlet in IB. I placed a regular UIView from the Interface Library onto the full-sized view shown to the user, and then changed it's class name to PricingDataView. It all builds, but at runtime, nothing is rendered where my custom view is supposed to be. I put breakpoints in PricingDataView.initWithFrame, but they don't hit, so I know I'm missing something that would cause the view to be initialized. What I'm curious about is that int the process of loading my other views from nibs, all the initialization happens for me, but not with this one. Why?

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  • WPF issue: Showing HTML <DIV> on top of WPF app

    - by Kangkan
    Hi, I am new to WPF. We are facing one issue. We are showing/launching a WPF browser application from an web (ASPX) application. The web application has a navigator menu with drop-downs (on hover). It works fine till the user is using the web application (aspx pages). But once the WPF application is launched (and is in the foreground on the aspx page) the dropdown menus that are on top of the WPF app is shown below the WPF application. The drop downs are in a <div> and we tried to put the ZINDEX value. But could not get any positive reply. Can somebody help?

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  • How to resolve warning about does not implement the 'UIActionSheetDelegate' protocol

    - by RAGOpoR
    here is my .h code @interface ROSettingViewController : UITableViewController { UISwitch *switchCtl; UISwitch *switchCtl1; NSArray *dataSourceArray; } @property (nonatomic, retain, readonly) UISwitch *switchCtl; @property (nonatomic, retain, readonly) UISwitch *switchCtl1; @property (nonatomic, retain) NSArray *dataSourceArray; - (void)dialogOKCancelAction; - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex; @end /Users/ragopor/Desktop/Power Spot beta 2/code/Classes/ROSettingViewController.m:321: warning: class 'ROSettingViewController' does not implement the 'UIActionSheetDelegate' protocol

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  • Retrieve GWT radiobutton value in server from the request

    - by Florian d'Erfurth
    Hi, I'm having a headache figuring how to retrieve the gwt Radio Buttons values in the server side. Here is my UiBinder form: <g:FormPanel ui:field="form"><g:RadioButton name="fruit">apple</g:RadioButton><g:RadioButton name="fruit">banana</g:RadioButton> ... So i though i would have to do this on the servlet: fruit = req.getParameter("fruit") But of course this doesn't work, parameter fruit doesn't exist :/ So how should i do?

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  • Custom Annotation not showing all

    - by funatsg
    Okay, i have a number of pins on the mapkit. These pins showing different types of attractions. (E.g Parks, Farms and etc) I want to add custom images for these different types of pin. Parks have a park image and vice versa. However, when i added in, not all the images are showing successfully. For example, in parks, it should have 5 pins, but the image only came up in 2 pins, whereas other 3 is in default red pins. But if i used colours to differentiate them. For example, [pinsetPinColor:MKPinAnnotationColorGreen]; It works! Anyone knows what is the problem? Relevant codes below. Tell me if you need more. thanks! - (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation{ if ([annotation isKindOfClass:MKUserLocation.class]) { //user location view is being requested, //return nil so it uses the default which is a blue dot... return nil; } //NSLog(@"View for Annotation is called"); MKPinAnnotationView *pin=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:nil]; pin.userInteractionEnabled=TRUE; MapEvent* event = (MapEvent*)annotation; NSLog(@"thetype: %@", event.thetype); if ([event.thetype isEqualToString:@"adv"]) { //[pin setPinColor:MKPinAnnotationColorGreen]; pin.image = [UIImage imageNamed:@"padv.png"]; } else if ([event.thetype isEqualToString:@"muse"]){ //[pin setPinColor:MKPinAnnotationColorPurple]; pin.image = [UIImage imageNamed:@"pmuse.png"]; } else if ([event.thetype isEqualToString:@"nightlife"]){ pin.image = [UIImage imageNamed:@"pnight.png"]; } else if ([event.thetype isEqualToString:@"parks"]){ pin.image = [UIImage imageNamed:@"ppark.png"]; } else if ([event.thetype isEqualToString:@"farms"]){ pin.image = [UIImage imageNamed:@"pfarm.png"]; } else { [pin setPinColor:MKPinAnnotationColorRed]; } pin.canShowCallout = YES; pin.animatesDrop = YES; UIButton *rightButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; [rightButton addTarget:self action:@selector(clickAnnotation:) forControlEvents:UIControlEventTouchUpInside]; [rightButton setTitle:event.uniqueID forState:UIControlStateNormal]; pin.rightCalloutAccessoryView = rightButton; return pin; }

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  • where should we send notification for updating many views?

    - by Thanh-Cong Vo
    Hi all, I want to ask about software design. I have a task, the view controller handles UI event for calling a model manger to perform that task. After finishing, the model manager will callback to update the view. There have also other views who care about that task, and also want to update its own view when that task is finished. So I register a Notification for that task in each views. The problem is defining where should I send Notification, in Model manager or in the View who handles event and receives the callback from Model manager? What is better design? Shoud the model care about send this "common" task, or shoud the view? Thanks

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  • UISearchbar clearButton forces the keyboard to appear

    - by DASKAjA
    I have a UISearchBar which acts as a live filter for a table view. When the keyboard is dismissed via endEditing:, the query text and the gray circular "clear" button remain. From here, if I tap the gray "clear" button the keyboard reappears as the text is cleared. How do I prevent this? If the keyboard is not currently open I want that button to clear the text without reopening the keyboard. There is a protocol method that gets called when I tap the clear button. But sending the UISearchBar a resignFirstResponder message doesn't have any effect on the keyboard.

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  • NSNumberFormatter weirdness with NSNumberFormatterPercentStyle

    - by rein
    Hi, I need to parse some text in a UITextField and turn it into a percentage. Ideally, I'd like the user to either type something like 12 or 12% into the text field and have that be parsed into a number as a percentage. Here's what's weird. The number formatter seems to not like 12 and seems to divide 12% by 10000 instead of 100: NSNumberFormatter *formatter = [[[NSNumberFormatter alloc] init] autorelease]; [formatter setNumberStyle:NSNumberFormatterPercentStyle]; NSNumber *n1 = [formatter numberFromString:@"12"]; NSNumber *n2 = [formatter numberFromString:@"12%"]; NSLog(@"n1 = %@", n1); // n1 = (null) NSLog(@"n2 = %@", n2); // n2 = 0.0012 How do I get the formatter to return 0.12 as expected? EDIT: it seems to only happen if the formatter fails first. If the formatter does not fail it returns 0.12 as expected. Strange.

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  • How can I fill a rect with an alpha color using CoreGraphics?

    - by Rits Plasman
    In my drawRect method, I am drawing a PNG image. On top of that, I want to draw a rect with a 20% alpha color, like this: [[UIColor colorWithWhite:0.0 alpha:0.2] set]; UIRectFill(rect); The problem is, that the alpha property seems to get ignored. No alpha is applied at all, just a black rectangle is drawn. How can I fix this? Thanks in advance!

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  • Lazy loading of ESB in a jruby rails app

    - by brad
    I have a jruby/rails app using: jruby 1.4.0 Rails 2.3.5 ActiveMQ 5.3.0 Mule ESB 2.2.1 Currently in our environment.rb file we start up Mule in the initializer. This becomes a big pain when we go to do normal rake tasks that don't require JMS/Mule such as db:migrate as it takes a long time to startup/shutdown Mule everytime. The code is similar to this: APP_CONTEXT = Java::our.company.package.service_clients.Initializer.getAppContext(MULE_CONFIG_PATH) And we use APP_CONTEXT to fetch the bean to connect to the appropriate service. I'm trying to figure out some mechanism by which APP_CONTEXT could be lazily instantiated (not in initialize) to avoid all of the pains of having to startup Mule on initialize. Currently we have a few ruby client classes that are instantiated as a before_filter in application_controller such as @data_service = DataService.new(APP_CONTEXT) that initialize the proper java client for each request for use in our controllers. I'm open to all suggestions. I'm having a hard time trying to find the right place to put this lazy instantiation.

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  • Problem with migrating from Texture2D to CCTexture2D (Setting CCSprite texture)

    - by marie
    My problem is that whenever I change the texture of a sprite, the new texture will retain the size of the original sprite's texture. I have this code: mySprite = [CCSprite spriteWithFile:@"mySprite.png"]]; ... // change current stage here CCTexture2D *newTexture=[[[CCTexture2D alloc]initWithImage:[UIImage imageNamed:[NSString stringWithFormat:@"stage number %d.png",currentStageNumber]]]autorelease]; [mySprite setTexture:newTexture]; The new sprite is stretched or compressed depending on the size of the original sprite. If the original sprite is larger, the new texture is stretched. I didn't have this problem when I was using cocos2d v0.8 What am I doing wrong?

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  • Issue with CAAnimation and CALayer Transforms

    - by Brian
    I have a CALayer that I want to animate across the screen. I have created two methods: one slide open the layer and one to slide close. These both work by assigning a property to the layer's transform property. Now I want to use a CAKeyFrameAnimation to slide open the layer. I got this working so the layer slides open, but now I can't slide the layer close using my old method. I am trying to figure out why this is. Any help would be great. Code: - (id)init { if( self = [super init] ) { bIsOpen = NO; closeTransform = self.transform; openTransform = CATransform3DMakeTranslation(-235.0, 0.0, 0.0); } return self; } - (void)closeMenu { if( bIsOpen ) { self.transform = closeTransform; bIsOpen = !bIsOpen; } } - (void)openMenu { if( !bIsOpen ) { CAKeyframeAnimation *closeAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; closeAnimation.duration = 1.0; closeAnimation.removedOnCompletion = NO; closeAnimation.fillMode = kCAFillModeForwards; closeAnimation.values = [NSArray arrayWithObjects:[NSValue valueWithCATransform3D:closeTransform],[NSValue valueWithCATransform3D:openTransform],nil]; closeAnimation.timingFunctions = [NSArray arrayWithObject:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]]; [self addAnimation:closeAnimation forKey:@"transform"]; bIsOpen = !bIsOpen; } }

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  • Google Reader API with Objective-C - Problem getting token

    - by JustinXXVII
    I am able to successfully get the SID (SessionID) for my Google Reader account. In order to obtain the feed and do other operations inside Google Reader, you have to obtain an authorization token. I'm having trouble doing this. Can someone shed some light? //Create a cookie to append to the GET request NSDictionary *cookieDictionary = [NSDictionary dictionaryWithObjectsAndKeys:@"SID",@"NSHTTPCookieName",self.sessionID,@"NSHTTPCookieValue",@".google.com",@"NSHTTPCookieDomain",@"/",@"NSHTTPCookiePath",@"NSHTTPCookieExpires",@"160000000000",nil]; NSHTTPCookie *authCookie = [NSHTTPCookie cookieWithProperties:cookieDictionary]; //The URL to obtain the Token from NSURL *tokenURL = [NSURL URLWithString:@"http://www.google.com/reader/api/0/token"]; NSMutableURLRequest *tokenRequest = [NSMutableURLRequest requestWithURL:tokenURL]; //Not sure if this is right: add cookie to array, extract the headers from the cookie inside the array...? [tokenRequest setAllHTTPHeaderFields:[NSHTTPCookie requestHeaderFieldsWithCookies:[NSArray arrayWithObjects:authCookie,nil]]]; //This gives me an Error 403 Forbidden in the didReceiveResponse of the delegate [NSURLConnection connectionWithRequest:tokenRequest delegate:self]; I get a 403 Forbidden error as the response from Google. I'm probably not doing it right. I set the dictionary values according to the documentation for NSHTTPCookie.

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  • Any other kinds of "Task Queue" APIs ?

    - by sork
    I'm curious if it's common practice outside of the GAE platform to be able to defer tasks to background workers via webhooks. I find it particularly useful to speed up the front-end of webapps, by delegating any long process to background tasks. I'd like to hear about open source software allowing to implement a TaskQueue-like API, with webhooks preferably, if anyone has some experience in this area. Thanks!

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  • UIPickerView Custom Font

    - by Lee Armstrong
    I have the following code that I have found and tried to implement. I want to set the UIPickerView to have labels that I can customize the text in... When loading this it is just blank at the moment! - (UIView *)pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent:(NSInteger)component reusingView:(UIView *)view { UILabel *pickerLabel = (UILabel *)view; NSString *text = @"TTT"; // Reuse the label if possible, otherwise create and configure a new one if ((pickerLabel == nil) || ([pickerLabel class] != [UILabel class])) { //newlabel CGRect frame = CGRectMake(0.0, 0.0, 270, 32.0); pickerLabel = [[[UILabel alloc] initWithFrame:frame] autorelease]; pickerLabel.textAlignment = UITextAlignmentLeft; pickerLabel.backgroundColor = [UIColor clearColor]; pickerLabel.font = [UIFont fontWithName:@"AmericanTypewriter" size:28]; } pickerLabel.textColor = [UIColor brownColor]; return pickerLabel; }

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  • removing objects from arrays

    - by Sam Jarman
    Hey All I have an array(NSMutableArray) with 8 objects. I then remove number 5 (removeObjectAtIndex:4) does the array now count only 7 objects? or 8 with a space? I need to know. I plan to 'drain the array' after doing a thing with each object. Cheers Guys Sam

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  • how to delete contents from plist programmatically ?

    - by srikanth rongali
    I have a plist file. I want to delete the data from the plist. How can I do it programmatically ? My Plist have an array cells. cells is filled by dictionaries . Each dictionary is filled by string. I used the following way. NSString* plistPath1 = [[NSBundle mainBundle] pathForResource:@"details" ofType:@"plist"]; [cells removeObjectAtIndex:[clickedButtonPath row]]; NSMutableArray *array1 = [[NSMutableArray alloc] initWithCapacity:4]; array1 = cells; [array1 writeToFile:plistPath1 atomically: YES]; But the plist is not taking the changes. Thank you.

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  • I-Phone: Trying to check an Array for an item based on a string produced

    - by MB
    Hello! I'm writing a program that will concatenate a string based on letters, and then check an array to see if that string exists. If it does, then it will print a line in IB saying so. I've got all the ins-and-outs worked out, save for the fact that the simulator keeps crashing on me! Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *wordList = [NSMutableArray arrayWithObjects:@"BIKE", @"BUS", @"BILL", nil]; if([wordList containsObject:theWord]) { NSString *dummyText = [[NSString alloc] initWithFormat:@"%@ is a real word.", theWord]; checkText.text = dummyText; [dummyText release]; } } "theWord" is the string that is being referenced against the Array to see if it matches an item contained within it. In this case "BIKE" is 'theWord'. Thank you for your help in advance! -MB

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  • AVAudioPlayer via Speakers

    - by Mark
    I got the following code: - (id)init { if (self = [super init]) { UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback; AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory); UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker; AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride); [[AVAudioSession sharedInstance] setDelegate:self]; [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:nil]; [[AVAudioSession sharedInstance] setActive:YES error:nil]; } return self; } But somehow the sound does not want to come out of the speakers, can someone see what I am doing wrong? The code I use for playing is: AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFilePathURL error:nil]; [player prepareToPlay]; [player setVolume:1.0]; [player play];

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  • Where are config files for class libraries physically located?

    - by BadNinja
    My guess is that this question will fall under the category of "duh", but, nevertheless, I'm confused. When using config files in, for example, a Windows Forms Application, the config file can be found in C:\Program files\CompanyName\ProductName\Application.exe.config. However, with the class library I'm developing I do not see a "ClassLibrary.dll.config" file in the install folder after installing it (in tandem with another project) from Visual Studio. Even though I do not see the file anywhere, retrieving data from it works correctly. Plus, running the following code from a method within the class library returns the path you would expect: C:\Program files\CompanyName\ProductName\ClassLibrary.dll.config. If someone could shed some light on what I'm missing here, that would be really awesome. public static string MyMethod() { Assembly assem = Assembly.GetExecutingAssembly(); Configuration config = ConfigurationManager.OpenExeConfiguration(assem.Location); return "The assembly location was: " + assem.Location + Environment.NewLine + "The config file path was: " + config.FilePath; // Gives me "C:\Program files\CompanyName\ProductName\ClassLibrary.dll.config" }

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  • Using GKPeerPickerController within a selector from a Cocos2D CCMenuItem

    - by Mark Hazlett
    Hey everyone, So i'm trying to use GameKit along with Cocos2D so that when a user clicks on the multiplayer menu item it will display the GKPeerPickerController. I'm however, running into some snags. It doesn't seem to want to compile. However, it doesn't give me an error inside of the code that's in my selector. Anyways here's the code... @implementation GameOverLayer - (id) init { self = [super init]; if (self != nil) { [CCMenuItemFont setFontSize:20]; [CCMenuItemFont setFontName:@"Helvetica"]; CCMenuItem *start = [CCMenuItemFont itemFromString:@"Play Again!" target:self selector:@selector(startGame:)]; CCMenuItem *connect = [CCMenuItemFont itemFromString:@"Multiplayer" target:self selector:@selector(connect:)]; CCMenu *menu = [CCMenu menuWithItems:start,connect, nil]; [menu alignItemsVertically]; [self addChild:menu]; } return self; } -(void)startGame: (id)sender { [[CCDirector sharedDirector] replaceScene: [HelloWorld scene]]; } -(void)connect: (id)sender { GKPeerPickerController *peerPicker; peerPicker = [[GKPeerPickerController alloc] init]; peerPicker.delegate = self; peerPicker.connectionTypesMask = GKPeerPickerConnectionTypeOnline | GKPeerPickerConnectionTypeNearby; [peerPicker show]; } @end The error message i'm getting is... ".obj_class_name_GKPeerPickerController", referenced from: Literal-Pointer@_OBJC@_cls_refs@GKPeerPickerController in GameOverScene.o Symbol(s) not found Collect2: id returned 1 exit status Any ideas?

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