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  • Online personal extension collection of Chrome browser

    - by Nam G. VU
    Is it possible to have an online site to see the list/collection of installed extensions of the Chrome browsers installed among my PCs? Please share. ps. I notice that we have the Chrome backup feature which will restore my chrome extensions after we sign in via a Google account. So I need to see the list online somewhere so that to disabled/remove the extensions that I don't wanna waste time reinstalling.

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  • Browsing in LSN

    - by ffffff
    Can I open Google Map on the client PC in Large Scale NAT(Carrier grade NAT). The number of connection is limited in LSN How do you think?

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  • Does hosting multiple sites on one server hurt your SEO?

    - by MarathonStudios
    I have a handful of (content unrelated) sites with decent PRs and I'm considering hosting them all on the same server. I've heard that if you do this, internal linking between two seperate domains on that server may be seen as less "valid" by Google in PageRank terms (since you obviously own both of the sites as they share an IP address). Anyone have any experience in this? I'd love to save some hosting cash by consolidating, but not at the expense of losing the ability to link my sites together powerfully.

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  • unable to type in web browser ubuntu 64bit

    - by mononym
    Hi Guys, I upgraded to 64bit ubuntu and every now and again (quite often though) i am unable to to type into the search box for google in chrome and firefox, i havent tried other browsers as these are the 2 i primarily use. Has anyone else experienced this? any solutions? also i'm unable to drag the slider in youtube (in firefox) to scan through videos.

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  • Where does Chrome store its bookmarks in Ubuntu 11.10?

    - by Alan Wood
    I looked at all the other posts on this but can't find the directories mentioned (~/.config/google-chrome/Default/Bookmarks, it's a JSON file.). Being a 2 day Newbie to Ubuntu/Linux I would like to know if the location has changed in the latest version or if not how I locate the directory indicated. I have logged in as root and searched for the folder and can't find it although I imported my bookmarks from a html file so I know that they must be saved somewhere.

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  • How to "Create Your Own Search Provider" in IE9 and later?

    - by GaTechThomas
    We used to be able to add a custom search provider in Internet Explorer to search any site that put search words in the query string (such as in StackExchange sites). The page where that it was done was http://www.ieaddons.com/gb/createsearch.aspx However, this page now redirects to a generic IE Gallery page. When I upgraded from IE8 to IE9, my StackOverflow provider carried over, but I recently reset my browser settings and am not able to get it back. Can we easily create a custom search provider?

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  • Do I need a SMTP server for my domain to receive email?

    - by ashkanr
    my domain has a domain extension that since my country is not supported by Google Apps I can't use that lovely GApps services for that domain. I need free email service of GApps the most, so I decided to give a go to "Send mail as" feature of a regular Gmail account and add my domain emails to that personal Gmail. I have a question: Do I need a SMTP server for my domain to receive email from others? Thanks in advance :)

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  • Can I automatically map chrome's bookmarks bar to its jump list?

    - by Alex Nye
    I would like the contents of my bookmarks bar to be present in my Google Chrome jump list, without the manual tedium of managing both the bar's organization and contents and those of the jump list. If it's possible to automatically manage jump lists in such a way as to make this possible, I'd be delighted. I don't think I'm quite ready to attempt programming an extension thus myself. edit: it appears this is not possible. I have submitted the feature as a request to the chrome team.

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  • Linq to SQL EntitySet Binding the MVVM way

    - by Savvas Sopiadis
    Hi everybody! In a WPF application i'm using LINQ to SQL classes (created by SQL Metal, thus implementing POCOs). Let's assume i have a table User and a Table Pictures. These pictures are actually created from one picture, the difference between them may be the size, coloring,... So every user may has more than one Pictures, so the association is 1:N (User:Pictures). My problems: a) how do i bind, in a MVVM manner, a picture control to one picture (i will take one specific picture) in the EntitySet, to show it up? b) everytime a user changes her picture the whole EntitySet should be thrown away and the newly created Picture(s) should be a added. Is this the correct way? e.g. //create the 1st piture object UserPicture1 = new UserPicture(); UserPicture1.Description = "... some description.. "; USerPicture1.Image = imgBytes; //array of bytes //create the 2nd piture object UserPicture2 = new UserPicture(); UserPicture2.Description = "... another description.. "; UserPicture2.Image = DoSomethingWithPreviousImg(imgBytes); //array of bytes //Assuming that the entityset is called Pictures //add these pictures to the corresponding user User.Pictures.Add(UserPicture1); User.Pictures.Add(UserPicture2); //save changes datacontext.Save() Thanks in advance

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  • Memory leak while asynchronously loading BitmapSource images

    - by harry
    I have a fair few images that I'm loading into a ListBox in my WPF application. Originally I was using GDI to resize the images (the originals take up far too much memory). That was fine, except they were taking about 400ms per image. Not so fine. So in search of another solution I found a method that uses TransformedBitmap (which inherits from BitmapSource). That's great, I thought, I can use that. Except I'm now getting memory leaks somewhere... I'm loading the images asynchronously using a BackgroundWorker like so: BitmapSource bs = ImageUtils.ResizeBitmapSource(ImageUtils.GetImageSource(photo.FullName)); //BitmapSource bs = ImageUtils.GetImageSource(photo.FullName); bs.Freeze(); this.dispatcher.Invoke(new Action(() => { photo.Source = bs; })); GetImageSource just gets the Bitmap from the path and then converts to BitmapSource. Here's the code snippet for ResizeBitmapSource: const int thumbnailSize = 200; int width; int height; if (bs.Width > bs.Height) { width = thumbnailSize; height = (int)(bs.Height * thumbnailSize / bs.Width); } else { height = thumbnailSize; width = (int)(bs.Width * thumbnailSize / bs.Height); } BitmapSource tbBitmap = new TransformedBitmap(bs, new ScaleTransform(width / bs.Width, height / bs.Height, 0, 0)); return tbBitmap; That code is essentially the code from: http://rongchaua.net/blog/c-wpf-fast-image-resize/ Any ideas what could be causing the leak?

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  • Resize transparent images using C#

    - by MartinHN
    Does anyone have the secret formula to resizing transparent images (mainly GIFs) without ANY quality loss - what so ever? I've tried a bunch of stuff, the closest I get is not good enough. Take a look at my main image: http://www.thewallcompany.dk/test/main.gif And then the scaled image: http://www.thewallcompany.dk/test/ScaledImage.gif //Internal resize for indexed colored images void IndexedRezise(int xSize, int ySize) { BitmapData sourceData; BitmapData targetData; AdjustSizes(ref xSize, ref ySize); scaledBitmap = new Bitmap(xSize, ySize, bitmap.PixelFormat); scaledBitmap.Palette = bitmap.Palette; sourceData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat); try { targetData = scaledBitmap.LockBits(new Rectangle(0, 0, xSize, ySize), ImageLockMode.WriteOnly, scaledBitmap.PixelFormat); try { xFactor = (Double)bitmap.Width / (Double)scaledBitmap.Width; yFactor = (Double)bitmap.Height / (Double)scaledBitmap.Height; sourceStride = sourceData.Stride; sourceScan0 = sourceData.Scan0; int targetStride = targetData.Stride; System.IntPtr targetScan0 = targetData.Scan0; unsafe { byte* p = (byte*)(void*)targetScan0; int nOffset = targetStride - scaledBitmap.Width; int nWidth = scaledBitmap.Width; for (int y = 0; y < scaledBitmap.Height; ++y) { for (int x = 0; x < nWidth; ++x) { p[0] = GetSourceByteAt(x, y); ++p; } p += nOffset; } } } finally { scaledBitmap.UnlockBits(targetData); } } finally { bitmap.UnlockBits(sourceData); } } I'm using the above code, to do the indexed resizing. Does anyone have improvement ideas?

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  • Android: Change the source of ImageView present in ListView

    - by Vivek
    Hi All, I have a ListView specified by list_item.xml Now I need to change the Image in my list inside onListItemClick. How to achieve this? //list_item.xml <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/play" android:id="@+id/img" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_vertical" android:id="@+id/txt" /> </LinearLayout> I have a Custom Adapter to populate my list. Code below is the adapter. public class MyCustomAdapter extends ArrayAdapter<String> { public MyCustomAdapter(Context context, int textViewResourceId, String[] objects) { super(context, textViewResourceId, objects); // TODO Auto-generated constructor stub } @Override public View getView(int position, View convertView, ViewGroup parent) { // TODO Auto-generated method stub LayoutInflater inflater=getLayoutInflater(); View row=inflater.inflate(R.layout.list_item, parent, false); TextView label=(TextView)row.findViewById(R.id.txt); label.setText(Sounds[position]); ImageView icon=(ImageView)row.findViewById(R.id.img); icon.setMaxHeight(32); icon.setMaxWidth(32); icon.setPadding(2, 1, 5, 1); icon.setImageResource(R.drawable.play); return row; } } And in onCreate I do the following @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); try { setListAdapter(new MyCustomAdapter(this, R.layout.list_item, Sounds)); //Sounds --> String array } catch(Exception e) { e.printStackTrace(); } } Now when any row is selected, I need to change the image associated with the selected view. Your help is appreciated. Thanks.

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  • Self-describing file format for gigapixel images?

    - by Adam Goode
    In medical imaging, there appears to be two ways of storing huge gigapixel images: Use lots of JPEG images (either packed into files or individually) and cook up some bizarre index format to describe what goes where. Tack on some metadata in some other format. Use TIFF's tile and multi-image support to cleanly store the images as a single file, and provide downsampled versions for zooming speed. Then abuse various TIFF tags to store metadata in non-standard ways. Also, store tiles with overlapping boundaries that must be individually translated later. In both cases, the reader must understand the format well enough to understand how to draw things and read the metadata. Is there a better way to store these images? Is TIFF (or BigTIFF) still the right format for this? Does XMP solve the problem of metadata? The main issues are: Storing images in a way that allows for rapid random access (tiling) Storing downsampled images for rapid zooming (pyramid) Handling cases where tiles are overlapping or sparse (scanners often work by moving a camera over a slide in 2D and capturing only where there is something to image) Storing important metadata, including associated images like a slide's label and thumbnail Support for lossy storage What kind of (hopefully non-proprietary) formats do people use to store large aerial photographs or maps? These images have similar properties.

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  • Facebook Like Meta Tags not showing Images

    - by Hooman Ahmadi
    I have implemented the Facebook Like button on all our pages and it works properly by posting to Facebook with the correct meta tags. However, the images do not show in Facebook. The image meta tags show up properly when I use the Facebook Linter, but they don't show on someone's facebook page where the Like is posted on their wall. Also, is there any way to have the info recache more often? The tags take forever to update. Our site is built with CakePHP. Below are snippets of my code, thanks: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:og="http://ogp.me/ns#" xmlns:fb="http://www.facebook.com/2008/fbml"> <head> <script src="http://connect.facebook.net/en_US/all.js#xfbml=1"></script> <script type="text/javascript" src="http://use.typekit.com/wlx8xgm.js"></script> <script type="text/javascript">try{Typekit.load();}catch(e){}</script> <?php if(!isset($meta_title)) { $meta_title = $title_for_layout; } if(!isset($meta_location)) { $meta_location = null; } if(!isset($meta_image)) { $meta_image = null; } if(!isset($meta_type)) { $meta_type = null; } ?> <meta property="og:title" content="<?= $meta_title ?>"/> <meta property="og:type" content="<?= $meta_type ?>"/> <meta property="og:url" content="<?= $meta_location ?>"/> <meta property="og:image" content="<?= $meta_image ?>"/> <meta property="fb:admins" content="1004432800"/> ... echo '<br><br><fb:like href="' . $fbook_url . '" width="300" height="80" layout="standard" show_faces="true" colorscheme="light"></fb:like>';

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  • would have only saved the resized images

    - by saadan
    I want it to only saves the resized images so have tried to do so it deletes the original image again after it has been uploaded but can not because it says the image is being used by another process please help. and can not simply remove where it stores the original because it uses it to resize i Use this code to save the fils string tempPath = "Galleryt"; string imgPath = "Gallery"; string savePath = Path.Combine(Request.PhysicalApplicationPath, tempPath); string imgSavePath = Path.Combine(Request.PhysicalApplicationPath, imgPath); string imgSavePath2 = Path.Combine(Request.PhysicalApplicationPath, imgPath); string ProductImageNormal = Path.Combine(imgSavePath, imageName + Fileupload1.PostedFile.FileName); string ProductImagetemp = Path.Combine(savePath, "t__" + imageName + Fileupload1.PostedFile.FileName); string ProductImagetemp2 = Path.Combine(imgSavePath2, "b__" + imageName + Fileupload1.PostedFile.FileName); string extension = Path.GetExtension(Fileupload1.PostedFile.FileName); switch (extension.ToLower()) { case ".png": goto case "Upload"; case ".gif": goto case "Upload"; case ".jpg": goto case "Upload"; case "Upload": Fileupload1.PostedFile.SaveAs(ProductImageNormal); ImageTools.GenerateThumbnail(ProductImageNormal, ProductImagetemp, 250, 350, true, "heigh"); ImageTools.GenerateThumbnail(ProductImageNormal, ProductImagetemp2, 600, 600, true, "heigh"); Label1.Text = ""; break; default: Label1.Text = "Status: Denne filtype er ikke tilladt"; return; } } if i try to delete the original file just after with code File.Delete(Server.MapPath("~/Gallery/" + imageName + Fileupload1.PostedFile.FileName));

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  • Bilinear interpolation - DirectX vs. GDI+

    - by holtavolt
    I have a C# app for which I've written GDI+ code that uses Bitmap/TextureBrush rendering to present 2D images, which can have various image processing functions applied. This code is a new path in an application that mimics existing DX9 code, and they share a common library to perform all vector and matrix (e.g. ViewToWorld/WorldToView) operations. My test bed consists of DX9 output images that I compare against the output of the new GDI+ code. A simple test case that renders to a viewport that matches the Bitmap dimensions (i.e. no zoom or pan) does match pixel-perfect (no binary diff) - but as soon as the image is zoomed up (magnified), I get very minor differences in 5-10% of the pixels. The magnitude of the difference is 1 (occasionally 2)/256. I suspect this is due to interpolation differences. Question: For a DX9 ortho projection (and identity world space), with a camera perpendicular and centered on a textured quad, is it reasonable to expect DirectX.Direct3D.TextureFilter.Linear to generate identical output to a GDI+ TextureBrush filled rectangle/polygon when using the System.Drawing.Drawing2D.InterpolationMode.Bilinear setting? For this (magnification) case, the DX9 code is using this (MinFilter,MipFilter set similarly): Device.SetSamplerState(0, SamplerStageStates.MagFilter, (int)TextureFilter.Linear); and the GDI+ path is using: g.InterpolationMode = InterpolationMode.Bilinear; I thought that "Bilinear Interpolation" was a fairly specific filter definition, but then I noticed that there is another option in GDI+ for "HighQualityBilinear" (which I've tried, with no difference - which makes sense given the description of "added prefiltering for shrinking") Followup Question: Is it reasonable to expect pixel-perfect output matching between DirectX and GDI+ (assuming all external coordinates passed in are equal)? If not, why not? Finally, there are a number of other APIs I could be using (Direct2D, WPF, GDI, etc.) - and this question generally applies to comparing the output of "equivalent" bilinear interpolated output images across any two of these. Thanks!

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  • What is the best way to detect white color?

    - by dnul
    I'm trying to detect white objects in a video. The first step is to filter the image so that it leaves only white-color pixels. My first approach was using HSV color space and then checking for high level of VAL channel. Here is the code: //convert image to hsv cvCvtColor( src, hsv, CV_BGR2HSV ); cvCvtPixToPlane( hsv, h_plane, s_plane, v_plane, 0 ); for(int x=0;x<srcSize.width;x++){ for(int y=0;y<srcSize.height;y++){ uchar * hue=&((uchar*) (h_plane->imageData+h_plane->widthStep*y))[x]; uchar * sat=&((uchar*) (s_plane->imageData+s_plane->widthStep*y))[x]; uchar * val=&((uchar*) (v_plane->imageData+v_plane->widthStep*y))[x]; if((*val>170)) *hue=255; else *hue=0; } } leaving the result in the hue channel. Unfortunately, this approach is very sensitive to lighting. I'm sure there is a better way. Any suggestions?

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  • Image re sizing not working after rotation in Html5 canvas

    - by Deepu the Don
    In my HTML 5 + Javascript application, we can drag, re size and rotate image in Html 5 canvas. But after doing rotation, re sizing is not working. (I think it i related to finding dx,dy,not sure). Please help me to fix the code given below. Thanks in advance. <!doctype html> <html> <head> <style> #canvas{ border:red dashed #ccc; } </style> <script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script> <script> $(function(){ var canvas=document.getElementById("canvas"),ctx=canvas.getContext("2d"),canvasOffset=$("#canvas").offset(); var offsetX=canvasOffset.left,offsetY=canvasOffset.top,startX,startY,isDown=false,pi2=Math.PI*2; var resizerRadius=8,rr=resizerRadius*resizerRadius,draggingResizer={x:0,y:0},imageX=50,imageY=50; var imageWidth,imageHeight,imageRight,imageBottom,draggingImage=false,startX,startY,doRotation=false; var r=0,rotImg = new Image(); rotImg.src="rotation.jpg"; var img=new Image(); img.onload=function(){ imageWidth=img.width; imageHeight=img.height; imageRight=imageX+imageWidth; imageBottom=imageY+imageHeight; w=img.width/2; h=img.height/2; draw(true,false); } img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/facesSmall.png"; function draw(withAnchors,withBorders){ ctx.fillStyle="black"; ctx.clearRect(0,0,canvas.width,canvas.height); ctx.save(); ctx.translate(imageX,imageY); ctx.translate(imageWidth/2,imageHeight/2); ctx.rotate(r); ctx.translate(-imageX,-imageY); ctx.translate(-imageWidth/2,-imageHeight/2); ctx.drawImage(img,0,0,img.width,img.height,imageX,imageY,imageWidth,imageHeight); ctx.restore(); if(withAnchors){ drawDragAnchor(imageX,imageY); drawDragAnchor(imageRight,imageY); drawDragAnchor(imageRight,imageBottom); drawDragAnchor(imageX,imageBottom); } if(withBorders){ ctx.save(); ctx.translate(imageX,imageY); ctx.translate(imageWidth/2,imageHeight/2); ctx.rotate(r); ctx.translate(-imageX,-imageY); ctx.translate(-imageWidth/2,-imageHeight/2); ctx.beginPath(); ctx.moveTo(imageX,imageY); ctx.lineTo(imageRight,imageY); ctx.lineTo(imageRight,imageBottom); ctx.lineTo(imageX,imageBottom); ctx.closePath(); ctx.stroke(); ctx.restore(); } ctx.fillStyle="blue"; ctx.save(); ctx.translate(imageX,imageY); ctx.translate(imageWidth/2,imageHeight/2); ctx.rotate(r); ctx.translate(-imageX,-imageY); ctx.translate(-imageWidth/2,-imageHeight/2); ctx.beginPath(); ctx.moveTo(imageRight+15,imageY-10); ctx.lineTo(imageRight+45,imageY-10); ctx.lineTo(imageRight+45,imageY+20); ctx.lineTo(imageRight+15,imageY+20); ctx.fill(); ctx.closePath(); ctx.restore(); } function drawDragAnchor(x,y){ ctx.save(); ctx.translate(imageX,imageY); ctx.translate(imageWidth/2,imageHeight/2); ctx.rotate(r); ctx.translate(-imageX,-imageY); ctx.translate(-imageWidth/2,-imageHeight/2); ctx.beginPath(); ctx.arc(x,y,resizerRadius,0,pi2,false); ctx.closePath(); ctx.fill(); ctx.restore(); } function anchorHitTest(x,y){ var dx,dy; dx=x-imageX; dy=y-imageY; if(dx*dx+dy*dy<=rr){ return(0); } // top-right dx=x-imageRight; dy=y-imageY; if(dx*dx+dy*dy<=rr){ return(1); } // bottom-right dx=x-imageRight; dy=y-imageBottom; if(dx*dx+dy*dy<=rr){ return(2); } // bottom-left dx=x-imageX; dy=y-imageBottom; if(dx*dx+dy*dy<=rr){ return(3); } return(-1); } function hitImage(x,y){ return(x>imageX && x<imageX+imageWidth && y>imageY && y<imageY+imageHeight); } function handleMouseDown(e){ startX=parseInt(e.clientX-offsetX); startY=parseInt(e.clientY-offsetY); draggingResizer= anchorHitTest(startX,startY); draggingImage= draggingResizer<0 && hitImage(startX,startY); doRotation = draggingResizer<0 && !draggingImage && ctx.isPointInPath(startX,startY); } function handleMouseUp(e){ draggingResizer=-1; draggingImage=false; doRotation=false; draw(true,false); } function handleMouseOut(e){ handleMouseUp(e); } function handleMouseMove(e){ mouseX=parseInt(e.clientX-offsetX); mouseY=parseInt(e.clientY-offsetY); if(draggingResizer>-1){ switch(draggingResizer){ case 0: //top-left imageX=mouseX; imageWidth=imageRight-mouseX; imageY=mouseY; imageHeight=imageBottom-mouseY; break; case 1: //top-right imageY=mouseY; imageWidth=mouseX-imageX; imageHeight=imageBottom-mouseY; break; case 2: //bottom-right imageWidth=mouseX-imageX; imageHeight=mouseY-imageY; break; case 3: //bottom-left imageX=mouseX; imageWidth=imageRight-mouseX; imageHeight=mouseY-imageY; break; } if(imageWidth<25) imageWidth=25; if(imageHeight<25) imageHeight=25; imageRight=imageX+imageWidth; imageBottom=imageY+imageHeight; draw(true,true); }else if(draggingImage){ imageClick=false; var dx=mouseX-startX; var dy=mouseY-startY; imageX+=dx; imageY+=dy; imageRight+=dx; imageBottom+=dy; startX=mouseX; startY=mouseY; draw(false,true); }else if(doRotation){ var dx=mouseX-imageX; var dy=mouseY-imageY; r=Math.atan2(dy,dx); draw(false,true); } } $("#canvas").mousedown(function(e){handleMouseDown(e);}); $("#canvas").mousemove(function(e){handleMouseMove(e);}); $("#canvas").mouseup(function(e){handleMouseUp(e);}); $("#canvas").mouseout(function(e){handleMouseOut(e);}); }); </script> </head> <body> <canvas id="canvas" width=800 height=500></canvas> </body> </html>

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  • Javascript/Canvas/Images scaling problem in Firefox

    - by DocTiger
    I have a problem with the context2d's drawImage function. Whenever I scale an image, it gets a dark border of one pixel, which is kind of ugly. That does only happen in Firefox, not in Opera or Webkit. Is this an antialiasing problem? For hours I studied the examples and available documentation without getting rid of it... I couldn't yet try it on another computer so maybe just maybe it's an issue with the graphics hardware/drivers. I have reproduced this effect with this minimal snippet, assuming exp.jpg is sized 200x200 pixels. <html> <body> <canvas id="canvas" width="400" height="400"></canvas> </body> <script type="text/javascript" src="../../media/pinax/js/jquery-1.3.2.min.js"></script> <script type="text/javascript" > context = $('#canvas')[0].getContext('2d'); img = new Image(); img.src = "exp.jpg"; //while (!img.complete); context.drawImage(img, 2,2,199,199); context.drawImage(img, 199,2,199,199); </script> </html>

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  • How to read time from recorded surveillance camera video?

    - by stressed_geek
    I have a problem where I have to read the time of recording from the video recorded by a surveillance camera. The time shows up on the top-left area of the video. Below is a link to screen grab of the area which shows the time. Also, the digit color(white/black) keeps changing during the duration of the video. http://i55.tinypic.com/2j5gca8.png Please guide me in the direction to approach this problem. I am a Java programmer so would prefer an approach through Java. EDIT: Thanks unhillbilly for the comment. I had looked at the Ron Cemer OCR library and its performance is much below our requirement. Since the ocr performance is less than desired, I was planning to build a character set using the screen grabs for all the digits, and using some image/pixel comparison library to compare the frame time with the character-set which will show a probabilistic result after comparison. So I was looking for a good image comparison library(I would be OK with a non-java library which I can run using the command-line). Also any advice on the above approach would be really helpful.

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