Search Results

Search found 15684 results on 628 pages for 'iphone 3gs'.

Page 544/628 | < Previous Page | 540 541 542 543 544 545 546 547 548 549 550 551  | Next Page >

  • Looking for some help working with premultiplied alpha

    - by user315142
    I am trying to update a source image with the contents of multiple destination images. From what I can tell using premultiplied alpha is the way to go with this, but I think I am doing something wrong (function below). the image I am starting with is initialized with all ARGB values set to 0. When I run the function once the resulting image looks great, but when I start compositing on any others all the pixels that have alpha information get really messed up. Does anyone know if I am doing something glaringly wrong or if there is something extra I need to do to modify the color values? void CompositeImage(unsigned char *src, unsigned char *dest, int srcW, int srcH){ int w = srcW; int h = srcH; int px0; int px1; int px2; int px3; int inverseAlpha; int r; int g; int b; int a; int y; int x; for (y = 0; y < h; y++) { for (x= 0; x< w*4; x+=4) { // pixel number px0 = (y*w*4) + x; px1 = (y*w*4) + (x+1); px2 = (y*w*4) + (x+2); px3 = (y*w*4) + (x+3); inverseAlpha = 1 - src[px3]; // create new values r = src[px0] + inverseAlpha * dest[px0]; g = src[px1] + inverseAlpha * dest[px1]; b = src[px2] + inverseAlpha * dest[px2]; a = src[px3] + inverseAlpha * dest[px3]; // update destination image dest[px0] = r; dest[px1] = g; dest[px2] = b; dest[px3] = a; } } }

    Read the article

  • How do I specify to only display the "Value" of my plist - Right now the whole path loads in my UITe

    - by JoshD
    showDescriptionPath is being passed from the previous Tableview. The text shows up, but the entire path prints in the UITextField instead of just the value of "Description" in my plist. NSString *DescriptionPath = [[NSBundle mainBundle] bundlePath]; NSString *DescriptionInfoPath = [DescriptionPath stringByAppendingPathComponent:showDescriptionInfo]; showDescription.text = [[NSString alloc] initWithFormat:@"%@",DescriptionInfoPath];

    Read the article

  • iPad View Rotation Duration

    - by federivo
    Hi everyone! When changing the orientation of the iPad, my app rotates its view very fast. It is difficult to perceive the transition between both orientations. I would like to increase a little bit the duration of this transition. Does anyone know how to increase the duration of this transition? Thanks!

    Read the article

  • jsonobjectvalues

    - by sudhakarilla
    I have one issue with jsonobjectsvalues In my json.How to use json object of integervalues and floatvlaues insert into the tableviewcell. donot get integervalues and it will accept stringvalues. Please help in this issue.

    Read the article

  • UITable View Issue,

    - by abc
    hello i am having same issue, i tried your solution but it didnt help me in my case.. i am not getting exception but view is not getting changed.. my piece of code is as below printf("hi"); //Get the selected country NSString *selectedCountry = [listOfItems objectAtIndex:indexPath.row]; //Initialize the detail view controller and display it. DetailViewController *aSecondView = [[DetailViewController alloc] initWithNibName:@"DetailView" bundle:nil]; // aSecondView.selectedCountry = selectedCountry; [self.navigationController pushViewController:aSecondView]; [aSecondView release]; aSecondView = nil; printf("bye.."); both hi and bye gets printed but view doesnt change.. i have wasted 2 days around it .. plz help me out..

    Read the article

  • Validate NSString

    - by Chris
    I am validating an NSString to ensure that the string does not contain apostrophes. The code I'm using to do this is NSCharacterSet * invalidNumberSet = [NSCharacterSet characterSetWithCharactersInString:@"'"]; NSScanner * scanner = [NSScanner scannerWithString:string]; NSString * scannerResult; [scanner setCharactersToBeSkipped:nil]; [scanner scanUpToCharactersFromSet:invalidNumberSet intoString:&scannerResult]; if(![string isEqualToString:scannerResult]) { return 2; } Returning 2 represents an error. This code works, except for the case where the string is an apostrophe. To get around this issue, I added the following code above the preceding block. if([string isEqualToString:@"'"]); { return 2; } This code is evaluating to true, regardless of the input. I need to either prevent the first block from crashing with the input of ', or get the second block to work. What am I missing?

    Read the article

  • Adding the scrollview created by photoscroller to a subview

    - by wierddemon
    I'm trying to modify Apple's PhotoScroller example to make the scrollview that is created into a subview instead of it being a view that takes up the entire screen. Any ideas on how this can be accomplished? - (void)loadView { // Step 1: make the outer paging scroll view CGRect pagingScrollViewFrame = [self frameForPagingScrollView]; pagingScrollView = [[UIScrollView alloc] initWithFrame:pagingScrollViewFrame]; pagingScrollView.pagingEnabled = YES; pagingScrollView.backgroundColor = [UIColor blackColor]; pagingScrollView.showsVerticalScrollIndicator = NO; pagingScrollView.showsHorizontalScrollIndicator = NO; pagingScrollView.contentSize = [self contentSizeForPagingScrollView]; pagingScrollView.delegate = self; // When I do this it fails [self.view addSubview:pagingScrollView]; // Step 2: prepare to tile content recycledPages = [[NSMutableSet alloc] init]; visiblePages = [[NSMutableSet alloc] init]; [self tilePages]; }

    Read the article

  • Wrong class type in objective C

    - by Max Hui
    I have a parent class and a child class. GameObjectBase (parent) GameObjectPlayer(child). When I override a method in Child class and call it using [myPlayerClass showNextFrame] It is calling the parent class one. It turns out in the debugger, I see the myPlayerClass was indeed class type GameObjectBase (which is the parent class) How come? GameObjectBase.h #import <Foundation/Foundation.h> #import "cocos2d.h" @class GameLayer; @interface GameObjectBase : NSObject { /* CCSprite *gameObjectSprite; // Sprite representing this game object GameLayer *parentGameLayer; */ // Reference of the game layer this object // belongs to } @property (nonatomic, assign) CCSprite *gameObjectSprite; @property (nonatomic, assign) GameLayer *parentGameLayer; // Class method. Autorelease + (id) initWithGameLayer:(GameLayer *) gamelayer imageFileName:(NSString *) fileName; // "Virtual methods" that the derived class should implement. // If not implemented, this method will be called and Assert game - (void) update: (ccTime) dt; - (void) showNextFrame; @end GameObjectPlayer.h #import <Foundation/Foundation.h> #import "GameObjectBase.h" @interface GameObjectPlayer : GameObjectBase { int direction; } @property (nonatomic) int direction; @end GameLayer.h #import "cocos2d.h" #import "GameObjectPlayer.h" @interface GameLayer : CCLayer { } // returns a CCScene that contains the GameLayer as the only child +(CCScene *) scene; @property (nonatomic, strong) GameObjectPlayer *player; @end When I call examine in debugger what type "temp" is in this function inside GameLayer class, it's giving parent class GameObjectBase instead of subclass GameObjectPlayer - (void) update:(ccTime) dt { GameObjectPlayer *temp = _player; [temp showNextFrame]; }

    Read the article

  • Xcode save image to camera roll

    - by user1470914
    I am new to Xcode (using 4.3) and am not sure how to save an image to the device's camera roll. All that I have done so far is an IBAction for the button to save the image (the button resides in the top right of the navigation bar. This tutorial (http://www.youtube.com/watch?v=sSdwjQUXA2Y) is EXACTLY what I would like to be able to do but the code is too blurry to read properly. Any help would be greatly appreciated.

    Read the article

  • How to work with images(png's) of size 2-4Mb.

    - by Sam
    I am working with images of size 2 to 4MB. I want to edit image of resolution 1200x1600. performing scaling, traslation and rotation operations. I want to another images on that and saving it to photo album. My app is crashing(giving memory warning) after i successfully edit one image and save to album. I have releasing some images when i get memory warning. But still it crashes as i am working with 2 images of size 3MB each and context of size 1200x1600 and getting a image from the context at the same time. Is there any way to compress images and work with it by performing scaling, traslation and rotation operations?

    Read the article

  • How to create a NSPredicate to find entries with leading numerical value?

    - by Toastor
    Hello, I'm using NSPredicates to fetch entities based on a name attribute. Creating a predicate for names beginning with letters was easy (@"name BEGINSWITH %@", searchLetter), however now I'd like to fetch all entities with a name that begins with a numerical value, or rather a non-alphabetical number. What would be the appropriate predicate expression here? Right now I don't want to get too deep into predicate programming, as this is all I need right now and time flies. So, please, don't point me to the Predicate Programming Guide, I just need that expression.. :) Thanks alot guys!

    Read the article

  • will be assumed to return id

    - by Andrew_E
    I import oourafft.h and oourafft.m class, but get strange error while ooura initialize. OouraFFT * myFFT = [OouraFFT initForSignalsOfLength:1024 numberOfWindows:10]; OouraFFT may not respond to +initForSignalsOfLength: numberOfWindows Messages without matching method signature will be assumed to return 'id' and accept argument - Warning I think that it some kind of error import .h file

    Read the article

  • Continously scrolling views

    - by Michael
    How to create continuously scrolling view (by quick scroll) like in camera roll? Instead of images there should be text in the view generated dynamically. Which views/controllers I have to use? The scrolling itself can be either originated by user or each designated period of time.

    Read the article

  • What kind of data type is this?

    - by mystify
    In an class header I have seen something like this: enum { kAudioSessionProperty_PreferredHardwareSampleRate = 'hwsr', // Float64 kAudioSessionProperty_PreferredHardwareIOBufferDuration = 'iobd' // Float32 }; Now I wonder what data type such an kAudioSessionProperty_PreferredHardwareSampleRate actually is? I mean this looks like plain old C, but in Objective-C I would write @"hwsr" if I wanted to make it a string. I want to pass such an "constant" or "enum thing" as argument to an method.

    Read the article

  • memory management question -- releasing an object which has to be returned

    - by ulag
    Hi, I have an NSMutableArray called playlist. This is in a method called getAllPlaylists. The code is something like this: -(NSMutableArray *)getAllPlaylists { //playlist is an instance variable playlist = [[NSMutableArray alloc] init]; //memory leak here . . //some code here which populates the playlist array [playlist addObject: object1]; . . return playlist; } The array allocation step of playlist is causing a memory leak. In such a scenario where can i release this array? Or can i avoid allocation n initialization of playlist here by doing something else?

    Read the article

  • How can I reset my UI when the user presses a button?

    - by Fasttracks
    I have 1 scrollview that contain 18 buttons. 1) when a user taps on any button, a button is added to a second UIScrollView. 2) Then, when a user taps on that button on second scrollview the button is removed from second scrollview. both uiscrollviews contain a list of their buttons. Afree both of these steps, I have to reload my scrollview. Can I do the same task by adding observer, so that it will automatically reload when any action done on button, and if yes then how?

    Read the article

  • I can not hide keyboard by pressing return key

    - by chetan
    I have tried this: In .h file @interface TouchLabelViewController : UIViewController<UITextFieldDelegate> -(IBAction)hideKeyboard:(id)sender; In .m File -(IBAction)hideKeyboard:(id)sender{ [(UITextField*)sender resignFirstResponder]; } And also tried this in .h file -(BOOL) textFieldShouldReturn:(UITextField *)textField; in .m file -(BOOL) textFieldShouldReturn:(UITextField *)textField{ [aTextField resignFirstResponder]; return YES; } But still whenever i touch return key it does not hide keyboard.

    Read the article

< Previous Page | 540 541 542 543 544 545 546 547 548 549 550 551  | Next Page >