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  • Inheritance in XML Schema definition (XSD) for Java objects

    - by bguiz
    Hi, I need to create an XML schema definition (XSD) that describes Java objects. I was wondering how to do this when the objects in question inherit from a common base class with a type parameter. public abstract class Rule<T> { ... } public abstract class TimeRule extends Rule<XTime> { ... } public abstract class LocationRule extends Rule<Location> { ... } public abstract class IntRule extends Rule<Integer> { ... } .... (where XTime and Location are custom classes define elsewhere) How would I go about constructing an XSD that such that I can have XML nodes that represent each of the subclasses of Rule<T> - without the XSD for each of them repeating their common contents? Thank you!

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  • PHP 6 not backward compatible

    - by netrox
    From what I read, PHP 6 will break a lot of php scripts. I understand the reasons why it may break but why don't they just keep the PHP 5 and simply call PHP 6 as a different language based on PHP syntax? Like for example, why not just call php 6 scripts with an extension, "p6"- why are they trying so hard to make it backward compatible for old scripts when the extension can be used to call a specific interpreter?

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  • Algorithms behind FarmVille Game

    - by Vadi
    What are all the algorithms involved in Farmville game, specifically I am interested in drawing trees that has fruits based on user's activities. I am into a project which has a specific need to draw a tree-type image in SVG. I am not sure how to go about the algorithms to define the tree and based on certain business rules the leafs in the tree grows etc., I think you get the idea. Farmville is just an example I took to explain. Any help is greatly appreciated..

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  • Correct handling of return data

    - by Serhiy
    Hello, I have a question related to correct handling of returns of the DAO library I'm writing for one project. This library probably is going to be used by another people and I want to do it correctly. So I would like to know, how I should deal with return statements of the functions of my DAO. Example 1 I have function to getCustomer which should return String. In case query doesn't return any result should I return null, empty string or throw some kind of Exception? Example 2 I have function getCutomerList which return ArrayList. In case query doesn't return any result should I return null, empty ArrayList or throw some Exception? Example 3 Some sql exception was detected, what should I do: throw exception or do try..catch of the block where it can occur? What is the "good" practice or "best" practice to apply in my case? Thanks on advance, Serhiy.

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  • Does introducing foreign keys to MySQL reduce performance

    - by Tam
    I'm building Ruby on Rails 2.3.5 app. By default, Ruby on Rails doesn't provide foreign key contraints so I have to do it manually. I was wondering if introducing foreign keys reduces query performance on the database side enough to make it not worth doing. Performance in this case is my first priority as I can check for data consistency with code. What is your recommendation in general? do you recommend using foreign keys? and how do you suggest I should measure this?

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  • Multiple values in a column

    - by Adnan
    Hi I need some advice regarding multiple records. I have a table with fields username,*message* and message_to. the scenario could be of sending same message to multiple users in a go. What do you suggest? will it be efficient to save all recipients in a single column with comma separated values or I add multiple entries ? Thanks /A

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  • Stateless singleton VS Static methods

    - by Sebastien Lorber
    Hey, Don't find any good answer to this simple question about helper/utils classes: Why would i create a singleton (stateless) rather than static methods? Why an object instance could be needed while the object has no state? Sometimes i really don't know what to use...

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  • Rails architecture questions

    - by justinbach
    I'm building a Rails site that, among other things, allows users to build their own recipe repository. Recipes are entered either manually or via a link to another site (think epicurious, cooks.com, etc). I'm writing scripts that will scrape a recipe from these sites given a link from a user, and so far (legal issues notwithstanding) that part isn't giving me any trouble. However, I'm not sure where to put the code that I'm writing for these scraper scripts. My first thought was to put it in the recipes model, but it seems a bit too involved to go there; would a library or a helper be more appropriate? Also, as I mentioned, I'm building several different scrapers for different food websites. It seems to me that the elegant way to do this would be to define an interface (or abstract base class) that determines a set of methods for constructing a recipe object given a link, but I'm not sure what the best approach would be here, either. How might I build out these OO relationships, and where should the code go?

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  • Connecting data to a GUI - OOP

    - by tau
    I have an application with several graphs and tables on it. I worked fast and just made classes like Graph and Table that each contained a request object (pseudo-code): class Graph { private request; public function setDateRange(dateRange) { request.setDateRange(dateRange); } public function refresh() { request.getData(function() { //refresh the display }); } } Upon a GUI event (say, someone changes the date range dropdown), I'd just call the setters on the Graph instance and then refresh it. Well, when I added other GUI elements like tables and whatnot, they all basically had similar methods (setDateRange and other things common to the request). What are some more elegant OOP ways of doing this? The application is very simple and I don't want to over-architect it, but I also don't want to have a bunch of classes with basically the same methods that are just routing to a request object. I also don't want to set up each GUI class as inheriting from the request class, but I'm open to any ideas really.

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  • Function returning a class containing a function returning a class

    - by Scott
    I'm working on an object-oriented Excel add-in to retrieve information from our ERP system's database. Here is an example of a function call: itemDescription = Macola.Item("12345").Description Macola is an instance of a class which takes care of database access. Item() is a function of the Macola class which returns an instance of an ItemMaster class. Description() is a function of the ItemMaster class. This is all working correctly. Items can be be stored in more than one location, so my next step is to do this: quantityOnHand = Macola.Item("12345").Location("A1").QuantityOnHand Location() is a function of the ItemMaster class which returns an instance of the ItemLocation class (well, in theory anyway). QuantityOnHand() is a function of the ItemLocation class. But for some reason, the ItemLocation class is not even being intialized. Public Function Location(inventoryLocation As String) As ItemLocation Set Location = New ItemLocation Location.Item = item_no Location.Code = inventoryLocation End Function In the above sample, the variable item_no is a member variable of the ItemMaster class. Oddly enough, I can successfully instantiate the ItemLocation class outside of the ItemMaster class in a non-class module. Dim test As New ItemLocation test.Item = "12345" test.Code = "A1" quantityOnHand = test.QuantityOnHand Is there some way to make this work the way I want? I'm trying to keep the API as simple as possible. So that it only takes one line of code to retrieve a value.

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  • Reusability, testability, code complexity reduction and showing-off-ability programming importance

    - by Andrew Florko
    There are lots of programming and architecture patterns. Patterns allow to make code cleaner, reusable, more testable & at last (but not at least) to feel the follower a real cool developer. How do you rank these considerations for you? What does affect you most when you decide to apply pattern? I wonder how many times code reusability (especially for MVP, MVC patterns) was important? For example DAL library often shared between projects (it's reusable) but how often controllers/views (abstracted via interfaces) are reused?

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  • Books/resources on authentication and authorization in layered applications

    - by Tommy Jakobsen
    I've been trying to find resources and guidelines for implementing authentication and authorization in multiple layered architectures (C#), but haven't found any "best practices" or patterns to use. And I figured, that there must be some patterns for this, as it is a pretty important area? The application that we're developing, is layered traditionally, having data layer (Entity Framework 4) repositories domain layer service layer (can be WCF, with data transfer objects) multiple clients consuming the WCF service (ASP.NET [MVC], Silverlight, WPF) and clients accessing a service layer directly (no WCF) Are there books/articles/blogs that dig deeply into this area? Primarily about authorization such as handling multiple roles and attributes attached to users). It doesn’t have to be specific for the .NET Framework, but it would be preferred.

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  • Is it possible to write a database view that encompasses one-to-many relationships?

    - by Brandon Linton
    So I'm not necessarily saying this is even a good idea if it were possible, since the schema of the view would be extremely volatile, but is there any way to represent a has-many relationship in a single view? For example, let's say I have a customer that can have any number of addresses in the database. Is there any way to list out each column of each address with perhaps a number as a part of the alias (e.g., columns like Customer Id, Name, Address_Street_1, Address_Street_2, etc)? Thanks!

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  • Refactoring Singleton Overuse

    - by drharris
    Today I had an epiphany, and it was that I was doing everything wrong. Some history: I inherited a C# application, which was really just a collection of static methods, a completely procedural mess of C# code. I refactored this the best I knew at the time, bringing in lots of post-college OOP knowledge. To make a long story short, many of the entities in code have turned out to be Singletons. Today I realized I needed 3 new classes, which would each follow the same Singleton pattern to match the rest of the software. If I keep tumbling down this slippery slope, eventually every class in my application will be Singleton, which will really be no logically different from the original group of static methods. I need help on rethinking this. I know about Dependency Injection, and that would generally be the strategy to use in breaking the Singleton curse. However, I have a few specific questions related to this refactoring, and all about best practices for doing so. How acceptable is the use of static variables to encapsulate configuration information? I have a brain block on using static, and I think it is due to an early OO class in college where the professor said static was bad. But, should I have to reconfigure the class every time I access it? When accessing hardware, is it ok to leave a static pointer to the addresses and variables needed, or should I continually perform Open() and Close() operations? Right now I have a single method acting as the controller. Specifically, I continually poll several external instruments (via hardware drivers) for data. Should this type of controller be the way to go, or should I spawn separate threads for each instrument at the program's startup? If the latter, how do I make this object oriented? Should I create classes called InstrumentAListener and InstrumentBListener? Or is there some standard way to approach this? Is there a better way to do global configuration? Right now I simply have Configuration.Instance.Foo sprinkled liberally throughout the code. Almost every class uses it, so perhaps keeping it as a Singleton makes sense. Any thoughts? A lot of my classes are things like SerialPortWriter or DataFileWriter, which must sit around waiting for this data to stream in. Since they are active the entire time, how should I arrange these in order to listen for the events generated when data comes in? Any other resources, books, or comments about how to get away from Singletons and other pattern overuse would be helpful.

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  • Where I can get icons for my app?

    - by joseph
    Hello, I am looking for some icons for my app. I need some icons that represent UML, for example New diagram, new activity, new "arrow" or something that connects two activities or something like that. And lot more. And they should be free for commercial use.

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  • How do I correct feature envy in this case?

    - by RMorrisey
    I have some code that looks like: class Parent { private Intermediate intermediateContainer; public Intermediate getIntermediate(); } class Intermediate { private Child child; public Child getChild() {...} public void intermediateOp(); } class Child { public void something(); public void somethingElse(); } class Client { private Parent parent; public void something() { parent.getIntermediate().getChild().something(); } public void somethingElse() { parent.getIntermediate().getChild().somethingElse(); } public void intermediate() { parent.getIntermediate().intermediateOp(); } } I understand that is an example of the "feature envy" code smell. The question is, what's the best way to fix it? My first instinct is to put the three methods on parent: parent.something(); parent.somethingElse(); parent.intermediateOp(); ...but I feel like this duplicates code, and clutters the API of the Parent class (which is already rather busy). Do I want to store the result of getIntermediate(), and/or getChild(), and keep my own references to these objects?

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  • What is the best way to store categorical references in SQL tables?

    - by jlafay
    I'm wanting to store a wide array of categorical data in MySQL database tables. Let's say that for instance I want to to information on "widgets" and want to categorize attributes in certain ways, i.e. shape category. For instance, the widgets could be classified as: round, square, triangular, spherical, etc. Should these categories be stored within a table to reference them best from an application? Another possibility, I would imagine, would be to add a column to widgets that contained a shape column that contained a tiny int. That way my application could search shapes by that and then use a coordinating enum type that would map the shape int meanings. Which would be best? Or is there another solution that I'm not thinking of yet?

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • Why are controls within custom panel (C# winforms) disappearing in designer?

    - by Brandon
    I have been able to create a custom C# winforms control that is basically a panel with a fixed banner (header/footer). I want to base other user controls on this "banner panel". I've gotten past the problem with the designer here. I can successfully add controls to the inner content panel. Everything looks fine while designing. However, when I recompile, the controls I added to the content panel disappear. They are still there (in code) but aren't displayed in the designer. Is there any thing that I need to do to set the drawing order of the controls?

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