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  • Rails 3.o MYSQL connection problem

    - by palani
    Hi I have installed RVM in my ubunut linux box and configured the Rails 3 app in that ... i can able to start app server... my problem is when i invoke http://localhost:3000 . i getting the follwing error Mysql::Error (Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2)): I checked mysqld service is running well. I checked my database.yml file .... the defined well development: adapter: mysql encoding: utf8 reconnect: false database: test_development username: root password: admin socket: /var/run/mysqld/mysqld.sock my installed mysql gem version is 2.8.1.... I really don't know what is the problem here....

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  • Sandbox architecture in ASP.NET?

    - by Srikanth
    Is it possible to develop a web-app in ASP.NET (framework is not a constraint), to have a sandbox architecture, and deploy widgets without disturbing the parent application? I expect both the parent application and the widget to be developed using .NET. EDIT: To elaborate, I want to have an web-app, say App1, and widgets (say wid1 and wid2). wid1 and wid2 should be like a plugin into App1, only difference is that, if I make any changes to wid1, I want to be able to deploy it without disturbing App1 or Wid2. The widgets can be something similar to a flash object, only that it needs to be developed on .net.

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  • How to create a backup from SqlAlchemy?

    - by swilliams
    I'm writing a Pylons app, and am trying to create a simple backup system where every table is serialized and tarred up into a single file for an administrator to download, and use to restore the app should something bad happen. I can serialize my table data just fine using the SqlAlchemy serializer, and I can deserialize it fine as well, but I can't figure out how to commit those changes back to the database. In order to serialize my data I am doing this: from myproject.model.meta import Session from sqlalchemy.ext.serializer import loads, dumps q = Session.query(MyTable) serialized_data = dumps(q.all()) In order to test things out, I go ahead and truncation MyTable, and then attempt to restore using serialized_data: from myproject.model import meta restore_q = loads(serialized_data, meta.metadata, Session) This doesn't seem to do anything... I've tried calling a Session.commit after the fact, individually walking through all the objects in restore_q and adding them, but nothing seems to work. What am I missing? Or is there a better way to do what I'm aiming for? I don't want to shell out and directly touch the database, since SqlAlchemy supports different database engines.

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  • ajax call returns null in my facebook iframe !!!

    - by uhsp
    Hi, I am using jquery to send an ajax request from my facebook app which is in iframe to my server. The ajax request works fine when the web app is running stand alone and out of facebook platform, but within facebook, the result that I get from my ajax request is blank !!! Here is the code I use: $.ajax({ url: 'http://mydomain.com/search', data: params, cache: false, dataType: 'json', success: function(posts) { // post is null !!!!! } error: function(json) { alert('error'); } }); I appreciate if anybody can help me with it. Thanks. uhsp

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  • Should I unit test my JavaScript?

    - by Joseph Silvashy
    I'm curious to if it would be valuable, I'd like to start using QUnit, but I really don't know where to get started. Actually I'm not going to lie, I'm new to testing in general, not just with JS. I'm hoping to get some tips to how I would start using unit testing with an app that already has a large amount of JavaScript (ok so about 500 lines, not huge, be enough to make me wonder if I have regression that goes unnoticed). How would you recommend getting started and Where would I write my tests? (for example its rails app, where is a logical place to have my JS tests, it would be cool if they could go in the /test directory but it's outside the public directory and thus not possible... err is it?)

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  • Adding an overlay to Google maps with path taken

    - by user341652
    Hi, I am trying to write a class to track a person's location(s), and to draw the path they've taken on a MapView. This feature of the program is for the user to track their speed, distance, path, etc. while running/cycling (or whatever else) using their Android phone. This is my first Android application, and I am not sure how to do the Overlay object for the MapView. I also wanted to see if anyone had opinions on the GPS-Tracking part I have written (if it would work, if there is a better way of doing it, code examples would be helpful). I currently have this for my GPSTrackerService: package org.drexel.itrain.logic; import java.util.Vector; import org.drexel.itrain.Constants; import android.app.Notification; import android.app.NotificationManager; import android.app.Service; import android.content.Context; import android.content.Intent; import android.content.SharedPreferences; import android.location.GpsSatellite; import android.location.GpsStatus; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.location.GpsStatus.Listener; import android.os.Binder; import android.os.Bundle; import android.os.IBinder; import android.preference.PreferenceManager; public class GPSTrackingService extends Service { private static final int MAX_REASONABLE_SPEED = 60; private static final String TAG = "OGT.TrackingService"; private Context mContext; private LocationManager mLocationManager; private NotificationManager mNotificationManager; private Notification mNotification; private int mSatellites = 0; private int mTrackingState = Constants.GPS_TRACKING_UNKNOWN; private float mCurrentSpeed = 0; private float mTotalDistance = 0; private Location mPreviousLocation; private Vector<Location> mTrackedLocations; private LocationListener mLocationListener = null; private Listener mStatusListener = null; private IBinder binder = null; @Override public void onCreate() { super.onCreate(); this.mContext = getApplicationContext(); this.mLocationManager = (LocationManager) this.mContext.getSystemService( Context.LOCATION_SERVICE ); this.mNotificationManager = (NotificationManager) this.mContext.getSystemService( Context.NOTIFICATION_SERVICE ); this.mTrackedLocations = new Vector<Location>(); this.binder = new Binder(); SharedPreferences sharedPreferences = PreferenceManager.getDefaultSharedPreferences(this.mContext); binder = new Binder(); if(mTrackingState != Constants.GPS_TRACKING_UNKNOWN) { createListeners(); } } @Override public void onDestroy() { destroyListeneres(); } @Override public IBinder onBind(Intent intent) { return binder; } @Override public boolean onUnbind(Intent intent) { return true; } public boolean acceptLocation(Location proposedLocation) { if(!(proposedLocation.hasSpeed() || proposedLocation.hasAccuracy())) { return false; } else if(proposedLocation.getSpeed() >= MAX_REASONABLE_SPEED) { return false; } return true; } public void updateNotification() { //TODO Alert that no GPS sattelites are available (or are available) } public void startTracking() { this.mTrackingState = Constants.GPS_TRACKING_STARTED; this.mTotalDistance = 0; this.mCurrentSpeed = 0; this.mTrackedLocations = new Vector<Location>(); this.mPreviousLocation = null; createListeners(); } public void pauseTracking() { this.mTrackingState = Constants.GPS_TRACKING_PAUSED; this.mPreviousLocation = null; this.mCurrentSpeed = 0; } public void resumeTracking() { if(this.mTrackingState == Constants.GPS_TRACKING_STOPPED){ this.startTracking(); } this.mTrackingState = Constants.GPS_TRACKING_STARTED; } public void stopTracking() { this.mTrackingState = Constants.GPS_TRACKING_STOPPED; destroyListeneres(); } private void createListeners() { /** * LocationListener receives locations from */ this.mLocationListener = new LocationListener() { @Override public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } @Override public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } @Override public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } @Override public void onLocationChanged(Location location) { if(mTrackingState == Constants.GPS_TRACKING_STARTED && acceptLocation(location)) { if(mPreviousLocation != null) { //Add the distance between the new location and the previous location mTotalDistance += mPreviousLocation.distanceTo(location); } if(location.hasSpeed()) { mCurrentSpeed = location.getSpeed(); } else { mCurrentSpeed = -1; //-1 means speed N/A } mPreviousLocation = location; mTrackedLocations.add(location); } } }; /** * Receives updates reguarding the GPS Status */ this.mStatusListener = new GpsStatus.Listener() { @Override public synchronized void onGpsStatusChanged(int event) { switch( event ) { case GpsStatus.GPS_EVENT_SATELLITE_STATUS: { GpsStatus status = mLocationManager.getGpsStatus( null ); mSatellites = 0; Iterable<GpsSatellite> list = status.getSatellites(); for( GpsSatellite satellite : list ) { if( satellite.usedInFix() ) { mSatellites++; } } updateNotification(); break; } default: break; } } }; } /** * Destroys the LocationListenere and the GPSStatusListener */ private void destroyListeneres() { this.mLocationListener = null; this.mStatusListener = null; } /** * Gets the total distance traveled by the * * @return the total distance traveled (in meters) */ public float getDistance() { return mTotalDistance; } /** * Gets the current speed of the last good location * * @return the current speed (in meters/second) */ public float getSpeed() { return mCurrentSpeed; } } Any assistance would be much appreciated. This is my group's first Android app, and we are a little pressed for time at the moment. The project is for a class, and is available from SourceForge (currently called iTrain, soon to be renamed). Thanks in Advance, Steve

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  • Windows Azure Queues, WCF, MSMQ integration

    - by user104295
    Hi there, I have a scenario where I need a desktop console app to communicate with a Windows Azure Queue... the most important thing is that the message is received by the server eventually. Also, the desktop app may be disconnected from the Internet sometimes. In the traditional WCF+MSMQ approach you'd be able to send a message which would be cached in MSMQ until MSMQ could reach the Server's MSMQ and send the message. What's the equivalent when Windows Azure is the server-side? Is it possible for the same approach to be used, where MSMQ just communicates with a Windows Azure Queue rather than an MSMQ on a Windows Server? Maybe Windows Azure Queue is the wrong approach? I have heard about something called message buffer, but don't know what this is (yet!). thanks for your help Kris

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  • Skype Mac API - Use AppleScript or 5 year old API?

    - by Andrew
    I have a x86_64 app that I would like to have optionally read Skype status messages. However, the 5 year old skype mac framework is 32-bit, and if there is a way to have that compile within a 64-bit app, I haven't found it. My question is, basically, how should I go about doing this? I really only need to get and set the USERSTATUS AWAY/ONLINE string. Using AppleScript, a "Should Skype allow this" dialog pops up... every time. This is highly inefficient and downright irritating. Advice? I'm considering writing a 32-bit CLI wrapper, but that seems like overkill.

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  • Hotfixing Code running inside Web Container with Groovy

    - by raoulsson
    I have a webapp running that has a bug. I know how to fix it in the sources. However I cannot redeploy the app as I would have to take it offline to do so. (At least not right now). I now want to fix the code "at runtime". Surgery on the living object, so to speak. The app is implemented in Java and is build on top of Seam. I have added a Groovy Console to the app previous to the last release. (A way to run arbitrary code at runtime) The normal way of adding behaviour to a class with Groovy would be similar to this: String.metaClass.foo= { x -> x * x } println "anything".foo(3) This code added the method foo to java.lang.String and prints 9. I can do the same thing with classes running inside my webapp container. New instances will thereafter show the same behaviour: com.my.package.SomeService.metaClass.foo= { x -> x * x } def someService = new com.my.package.SomeService() println someService.foo(3) Works as excpected. All good so far. My problem is now that the container, the web framework, Seam in this case, has already instantiated and cached the classes that I would like to manipulate (that is change their behaviour to reflect my bug fix). Ideally this code would work: com.my.package.SomeService.metaClass.foo= { x -> x * x } def x = org.jboss.seam.Component.getInstance(com.my.package.SomeService) println x.foo(3) However the instantiation of SomeService has already happened and there is no effect. Thus I need a way to make my changes "sticky". Has the groovy magic gone after my script has been run? Well, after logging out and in again, I can run this piece of code and get the expected result: def someService = new com.my.package.SomeService() println someService.foo(3) So the foo method is still around and it looks like my change has been permanent... So I guess the question that remains is how to force Seam to re-instantiate all its components and/or how to permanently make the change on all living instances...?

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  • Graphics glitch when drawing to a Cairo context obtained from a gtk.DrawingArea inside a gtk.Viewport.

    - by user410023
    I am trying to redraw the part of the DrawingArea that is visible in the Viewport in the expose-event handler. However, it seems that I am doing something wrong with the coordinates that are passed to the event handler because there is garbage at the edge of the Viewport when scrolling. Can anyone tell what I am doing wrong? Here is a small example: import pygtk pygtk.require("2.0") import gtk from numpy import array from math import pi class Circle(object): def init(self, position = [0., 0.], radius = 0., edge = (0., 0., 0.), fill = None): self.position = position self.radius = radius self.edge = edge self.fill = fill def draw(self, ctx): rect = array(ctx.clip_extents()) rect[2] -= rect[0] rect[3] -= rect[1] center = rect[2:4] / 2 ctx.arc(center[0], center[1], self.radius, 0., 2. * pi) if self.fill != None: ctx.set_source_rgb(*self.fill) ctx.fill_preserve() ctx.set_source_rgb(*self.edge) ctx.stroke() class Scene(object): class Proxy(object): directory = {} def init(self, target, layers = set()): self.target = target self.layers = layers Scene.Proxy.directory[target] = self def __init__(self, viewport): self.objects = {} self.layers = [set()] self.viewport = viewport self.signals = {} def draw(self, ctx): x = self.viewport.get_hadjustment().value y = self.viewport.get_vadjustment().value ctx.set_source_rgb(1., 1., 1.) ctx.paint() ctx.translate(x, y) for obj in self: obj.draw(ctx) def add(self, item, layer = 0): item = Scene.Proxy(item, layers = set((layer,))) assert(hasattr(item.target, "draw")) assert(isinstance(layer, int)) item.layers.add(layer) while not layer < len(self.layers): self.layers.append(set()) self.layers[layer].add(item) if not item in self.objects: self.objects[item] = set() self.objects[item].add(layer) def remove(self, item, layers = None): item = Scene.Proxy.directory[item] if layers == None: layers = self.objects[item] for layer in layers: layer.remove(item) item.layers.remove(layer) if len(item.layers) == 0: self.objects.remove(item) def __iter__(self): for layer in self.layers: for item in layer: yield item.target class App(object): def init(self): signals = { "canvas_exposed": self.update_canvas, "gtk_main_quit": gtk.main_quit } self.builder = gtk.Builder() self.builder.add_from_file("graphics_glitch.glade") self.window = self.builder.get_object("window") self.viewport = self.builder.get_object("viewport") self.canvas = self.builder.get_object("canvas") self.scene = Scene(self.viewport) signals.update(self.scene.signals) self.builder.connect_signals(signals) self.window.show() def update_canvas(self, widget, event): ctx = self.canvas.window.cairo_create() self.scene.draw(ctx) ctx.clip() if name == "main": app = App() scene = app.scene scene.add(Circle((0., 0.), 10.)) gtk.main() And the Glade file "graphics_glitch.glade": <?xml version="1.0"?> <interface> <requires lib="gtk+" version="2.16"/> <!-- interface-naming-policy project-wide --> <object class="GtkWindow" id="window"> <property name="width_request">200</property> <property name="height_request">200</property> <property name="visible">True</property> <signal name="destroy" handler="gtk_main_quit"/> <child> <object class="GtkScrolledWindow" id="scrolledwindow1"> <property name="visible">True</property> <property name="can_focus">True</property> <property name="hadjustment">h_adjust</property> <property name="vadjustment">v_adjust</property> <property name="hscrollbar_policy">automatic</property> <property name="vscrollbar_policy">automatic</property> <child> <object class="GtkViewport" id="viewport"> <property name="visible">True</property> <property name="resize_mode">queue</property> <child> <object class="GtkDrawingArea" id="canvas"> <property name="width_request">640</property> <property name="height_request">480</property> <property name="visible">True</property> <signal name="expose_event" handler="canvas_exposed"/> </object> </child> </object> </child> </object> </child> </object> <object class="GtkAdjustment" id="h_adjust"> <property name="lower">-1000</property> <property name="upper">1000</property> <property name="step_increment">1</property> <property name="page_increment">25</property> <property name="page_size">25</property> </object> <object class="GtkAdjustment" id="v_adjust"> <property name="lower">-1000</property> <property name="upper">1000</property> <property name="step_increment">1</property> <property name="page_increment">25</property> <property name="page_size">25</property> </object> </interface> Thanks! --Dan

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  • C# and Linq: Generating SQL Backup/Restore From Code

    - by mdvaldosta
    I'm working with a C# and Linq to SQL Winforms app and needed to integrate backup and restores through the program. I used SMO and got it working pretty smoothly. The issue, however, is that the app is deployed using ClickOnce, which I like very much - but since I had to include the dll's the download size jumped from 3mb = 15mb. I know they've only got to download it once, but it also sucks for me as Visual Studio 2010 seems to upload the dll's every time and that takes a while on AT&T broadband (eh). So, anyone have any suggestion on how I can work out an effective backup/restore solution without using SMO objects?

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  • Thread.CurrentThread.CurrentUICulture not working consistently

    - by xTRUMANx
    I've been working on a pet project on the weekends to learn more about C# and have encountered an odd problem when working with localization. To be more specific, the problem I have is with System.Threading.Thread.CurrentThread.CurrentUICulture. I've set up my app so that the user can quickly change the language of the app by clicking a menu item. The menu item in turn, saves the two-letter code for the language (e.g. "en", "fr", etc.) in a user setting called 'Language' and then restarts the application. Properties.Settings.Default.Language = "en"; Properties.Settings.Default.Save(); Application.Restart(); When the application is started up, the first line of code in the Form's constructor (even before InitializeComponent()) fetches the Language string from the settings and sets the CurrentUICulture like so: public Form1() { Thread.CurrentThread.CurrentUICulture = new CultureInfo(Properties.Settings.Default.Language); InitializeComponent(); } The thing is, this doesn't work consistently. Sometimes, all works well and the application loads the correct language based on the string saved in the settings file. Other times, it doesn't, and the language remains the same after the application is restarted. At first I thought that I didn't save the language before restarting the application but that is definitely not the case. When the correct language fails to load, if I were to close the application and run it again, the correct language would come up correctly. So this implies that the Language string has been saved but the CurrentUICulture assignment in my form constructor is having no effect sometimes. Any help? Is there something I'm missing of how threading works in C#? This could be machine-specific, so if it makes any difference I'm using Pentium Dual-Core CPU. UPDATE Vlad asked me to check what the CurrentThread's CurrentUICulture is. So I added a MessageBox on my constructor to tell me what the CurrentUICulture two-letter code is as well as the value of my Language user string. MessageBox.Show(string.Format("Current Language: {0}\nCurrent UI Culture: {1}", Properties.Settings.Default.Language, Thread.CurrentThread.CurrentUICulture.TwoLetterISOLanguageName)); When the wrong language is loaded, both the Language string and CurrentUICulture have the wrong language. So I guess the CurrentUICulture has been cleared and my problem is actually with the Language Setting. So I guess the problem is that my application sometimes loads the previously saved language string rather than the last saved language string. If the app is restarted, it will then load the actual saved language string.

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  • Compile C++ program on Mac to run on Linux

    - by mav
    I have an application that I wrote in C++/SDL, using FMOD library. The app is portable and compiles without any code change on Mac and on Linux. But one annoyance is that when I want to ship Linux version, I have to run my Linux box, copy the source code over there (over USB drive, because I have no network there, it's an old laptop) and compile it, then copy it again over USB to my Mac and upload it. My question is - is there a better way of doing it? Ideally, could I compile the app to run on Linux directly from Xcode, where I compile it for Mac?

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  • Handle mysql restart in SQLAlchemy

    - by wRAR
    My Pylons app uses local MySQL server via SQLAlchemy and python-MySQLdb. When the server is restarted, open pooled connections are apparently closed, but the application doesn't know about this and apparently when it tries to use such connection it receives "MySQL server has gone away": File '/usr/lib/pymodules/python2.6/sqlalchemy/engine/default.py', line 277 in do_execute cursor.execute(statement, parameters) File '/usr/lib/pymodules/python2.6/MySQLdb/cursors.py', line 166 in execute self.errorhandler(self, exc, value) File '/usr/lib/pymodules/python2.6/MySQLdb/connections.py', line 35 in defaulterrorhandler raise errorclass, errorvalue OperationalError: (OperationalError) (2006, 'MySQL server has gone away') This exception is not caught anywhere so it bubbles up to the user. If I should handle this exception somewhere in my code, please show the place for such code in a Pylons WSGI app. Or maybe there is a solution in SA itself?

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  • Reuse Client java Socket in a Java Server

    - by user1394983
    I'm devoloping an Java server two control an android online game. It's possible save the client socket of myserversocket.accept() in a variable in Client class? This are very util because this way, server can communicate with client when server wants and no when client contact server. My actual code are: import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.UUID; import sal.app.shared.Packet; public class Server { private ArrayList<GameSession> games = new ArrayList<GameSession>(); private ArrayList<Client> pendent_clients = new ArrayList<Client>(); private Packet read_packet= new Packet(); private Packet sent_packet = new Packet(); private Socket clientSocket = null; public static void main(String[] args) throws ClassNotFoundException{ ServerSocket serverSocket = null; //DataInputStream dataInputStream = null; //DataOutputStream dataOutputStream = null; ObjectOutputStream oos=null; ObjectInputStream ois=null; Server myServer = new Server(); try { serverSocket = new ServerSocket(7777); System.out.println("Listening :7777"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } while(true){ try { myServer.clientSocket = new Socket(); myServer.clientSocket = serverSocket.accept(); myServer.read_packet = new Packet(); myServer.sent_packet = new Packet(); oos = new ObjectOutputStream(myServer.clientSocket.getOutputStream()); ois = new ObjectInputStream(myServer.clientSocket.getInputStream()); //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((myServer.read_packet = (Packet) ois.readObject()) != null) { myServer.handlePacket(myServer.read_packet); break; }*/ myServer.read_packet=(Packet) ois.readObject(); myServer.handlePacket(myServer.read_packet); //oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally{ if( myServer.clientSocket!= null){ /*try { //myServer.clientSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ } /*if( ois!= null){ try { ois.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if( oos!= null){ try { oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } }*/ } } } public void handlePacket(Packet hp) throws IOException { if(hp.getOpCode() == 1) { registPlayer(hp); } } public void registPlayer(Packet p) throws IOException { Client registClient = new Client(this.clientSocket); this.pendent_clients.add(registClient); if(pendent_clients.size() == 2) { initAGame(); } else { ObjectOutputStream out=null; Packet to_send = new Packet(); to_send.setOpCode(4); out = new ObjectOutputStream(registClient.getClientSocket().getOutputStream()); out.writeObject(to_send); } } public void initAGame() throws IOException { Client c1 = pendent_clients.get(0); Client c2 = pendent_clients.get(1); Packet to_send = new Packet(); ObjectOutputStream out=null; GameSession incomingGame = new GameSession(c1,c2); games.add(incomingGame); to_send.setGameId(incomingGame.getGameId()); to_send.setOpCode(5); out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); out = new ObjectOutputStream(c2.getClientSocket().getOutputStream()); out.writeObject(to_send); pendent_clients.clear(); } public Client getClientById(UUID given_id) { for(GameSession gs: games) { if(gs.getClient1().getClientId().equals(given_id)) { return gs.getClient1(); } else if(gs.getClient2().getClientId().equals(given_id)) { return gs.getClient2(); } } return null; } } With this code i got this erros: java.net.SocketException: Broken pipe at java.net.SocketOutputStream.socketWrite0(Native Method) at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) at java.net.SocketOutputStream.write(SocketOutputStream.java:136) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(ObjectOutputStream.java:1847) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(ObjectOutputStream.java:1756) at java.io.ObjectOutputStream.writeNonProxyDesc(ObjectOutputStream.java:1257) at java.io.ObjectOutputStream.writeClassDesc(ObjectOutputStream.java:1211) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1395) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1158) at java.io.ObjectOutputStream.writeFatalException(ObjectOutputStream.java:1547) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:333) at Server.initAGame(Server.java:146) at Server.registPlayer(Server.java:120) at Server.handlePacket(Server.java:106) at Server.main(Server.java:63) This error ocurre when second client connect and server try to send an Packet to previous client 1 in function initGame() in this code: out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); my android code is this: package sal.app; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.UnknownHostException; import sal.app.logic.DataBaseManager; import sal.app.shared.Packet; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class MultiPlayerWaitActivity extends Activity{ private DataBaseManager db; public void onCreate(Bundle savedInstanceState) { super.requestWindowFeature(Window.FEATURE_NO_TITLE); super.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); super.onCreate(savedInstanceState); setContentView(R.layout.multiwaitlayout); db=DataBaseManager.getSalDatabase(this); db.teste(); try { db.createDataBase(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } Socket socket = null; ObjectOutputStream outputStream = null; ObjectInputStream inputStream = null; //System.out.println("dadadad"); try { socket = new Socket("192.168.1.4", 7777); //Game = new MultiPlayerGame(new ServerManager("192.168.1.66"),new Session(), new Player("")); outputStream = new ObjectOutputStream(socket.getOutputStream()); inputStream = new ObjectInputStream(socket.getInputStream()); //dataOutputStream.writeUTF(textOut.getText().toString()); //textIn.setText(dataInputStream.readUTF()); Packet p = new Packet(); Packet r = new Packet(); p.setOpCode(1); outputStream.writeObject(p); /*try { r=(Packet)inputStream.readObject(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ //while(true){ //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((r= (Packet) inputStream.readObject()) != null) { handPacket(r); break; }*/ r=(Packet) inputStream.readObject(); handPacket(r); //oos.close(); //} /*System.out.println(r.getOpCode()); if(r.getOpCode() == 5) { this.finish(); }*/ } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /*finally{ if (socket != null){ try { socket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (outputStream != null){ try { outputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (inputStream != null){ try { inputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }*/ //catch (ClassNotFoundException e) { // TODO Auto-generated catch block //e.printStackTrace(); //} catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public void handPacket(Packet hp) { if(hp.getOpCode() == 5) { this.finish(); } this.finish(); } } Regards

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  • [C#] dotNet 4.0 Clipboard bug?

    - by Nayan
    Try this: 1. Create an app in VS Express Edition 2010 (.NET 4.0). 2. Put these lines in the code wherever u like - string text = Clipboard.GetText(); MessageBox.Show(text); 3. Copy some ANSI text (for simplicity) from notepad. 4. Run the app and see the result. I see "Clipboard.GetText()" (without quotes) instead of actual data! Can anyone confirm if this happens in Pro/Ultimate editions too?

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  • Where can I find the gtk-builder-convert script?

    - by Marty
    I've built a small GUI app for work that uses some .glade files for pop-up windows. Recently, the ground beneath me was shifted - my environment was upgraded. Newer pyGTK versions require GTKBuilder and .xml files instead of Glade and .glade files and now my poor app is broken. I need to convert the .glade file to the newer .xml file. Problem is Glade-3 is not on our system, and I can't find gtk-builder-convert on the web. I've looked at the Gnome GIT Browser, don't know where to start looking or how to search it. Would anyone be kind enough to point me to the gtk-builder-convert python script?

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  • How do I consume a COM+ local server from C#?

    - by Mystere Man
    I have a web application from a company that has gone out of business. We're looking to extend the web app a bit with some asp.net functionality. The web app was written as an ISAPI application in Delphi, and uses COM+ to talk to the SQL Server and handles things like session management and authentication. So, in order to get the current user and other details, I have to use the undocument COM+ components. I was able to dig out the type library and auto generated IDL, but at this point i'm lost in creating a .NET proxy class for this. Is there a way to autogenerate the .net COM+ proxy either from the .dll itself (extracting the typelib info) or from the IDL? Note: These seem to be simple COM style objects hosted in COM+ servers, no subscriptions or transaction monitoring..

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  • How to compile runnable jar from packages?

    - by sacamano
    Hey. My java application has got a package structure similar to this; src/com/name/app , src/com/name/app/do , src/com/name/utils/db and so on. How would I go about compiling java files in these directories in to a runnable jar? I need to package required libraries into the generated JAR (jdbc). I've always done these things in Eclipse but now I need to supply a couple of people with a way to compile the repository without the use of eclipse and I was thinking of making a makefile or a script that invokes the necessary javac pattern. Any help is greatly appreciated.

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  • UISplitViewController: how to get toolbar if details controller is UITableView?

    - by Krumelur
    Hi, I checked out Apple's example on how to exchange detail views in the UISplitViewController (http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html#//apple_ref/doc/uid/DTS40009775) and it seems that they put the UIToolbar in every detail controller. Then, if the device is rotated, they hide the toolbar or show it and add a popover button which will show the root controller. I'd like to adopt this pattern to show my root controller in a popover using a button in the toolbar, but unfortunately, my detail controllers are all UITableViewControllers and they do not allow adding other UI elements than a table view. So how do I deal with that? Is there an example around? René

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  • C#: How to Make it Harder for Hacker/Cracker to Get Around or Bypass the Licensing Check?

    - by Peter Lee
    Hi all, Suppose that the user has saved the License file under the Application.StartupPath, where all users can read. And then, every time when the app starts, it will check if it can find and verify the license file. If the app can find and verify, we let the user to continue with full functinalities. If not, we prompt a MessageBox showing "Unlicencsed, continue to use with trial version, functionalities limited." My question is, if I'm a hacker/cracker, I would try to get around or bypass the licensing check instead of cracking the license file, because, if we use RSA signature, it's very difficult to crack a license file. So where should we put the license check? thanks. Merry Christmas and Happy New Year! Peter P.S.: and also, is it safe if I put a global variable IsLicensed (true / false) to limit the functionalities? Is it easy for a hacker to change IsLicensed = true?

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  • Grails application hogging too much memory

    - by RN
    Tomcat 5.5.x and 6.0.x Grails 1.6.x Java 1.6.x OS CentOS 5.x (64bit) VPS Server with memory as 384M export JAVA_OPTS='-Xms128M -Xmx512M -XX:MaxPermSize=1024m' I have created a blank Grails application i.e simply by giving the command grails create-app and then WARed it I am running Tomcat on a VPS Server When I simply start the Tomcat server, with no apps deployed, the free memory is about 236M and used memory is about 156M When I deploy my "blank" application, the memory consumption spikes to 360M and finally the Tomcat instance is killed as soon as it takes up all free memory As you have seen, my app is as light as it can be. Not sure why the memory consumption is as high it is. I am actually troubleshooting a real application, but have narrowed down to this scenario which is easier to share and explain.

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  • Execuitng script in threads

    - by Pedro Magalhaes
    Hi. I wanna make an app that executes remote scripts. I am going to design it like a Windows Service that listen on tcp/ip port. Every new request I will execute a python scripts. So I can handle any number of tcp/ip request at same time, so I will need to execute python script in separate threads. How can I do that? Is that simple? The script will share some objects, like Log files(text files) and other modules. In the log file example every script will write in the same file. So the app (windows service) will be responsible for do that. I need to make this objects thread safe, right?

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