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  • Change SVN Path Entirely

    - by Tom
    Hi Guys, We have an SVN at http:/XX.XXX.XXX.XXX:1111/svn/AB/ - and the first two folders of the SVN are like http:/XX.XXX.XXX.XXX:1111/svn/AB/abc/filefolder/ The problem is we want to move the entire svn to get rid of /abc/filefolder/ - as the entire project sits under /abc/filefolder/ [created long ago and never bothered to change] (que stupid yes yes) How would we could about fixing this so we dont loose logs etc ? We dont want to have to export and create a new svn - since then we loose all our log files. But we want to "move" the svn root so for example it becomes From: http:/XX.XXX.XXX.XXX:1111/svn/AB/abc/filefolder/documents/ To: http:/XX.XXX.XXX.XXX:1111/svn/AB/documents/ Any help appreciated ? [ps - yes had to remove http:// due to link restriction]

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  • Negative logical shift

    - by user320862
    In Java, why does -32 -1 = 1 ? It's not specific to just -32. It works for all negative numbers as long as they're not too big. I've found that x -1 = 1 x -2 = 3 x -3 = 7 x -4 = 15 given 0 x some large negative number Isn't -1 the same as << 1? But -32 << 1 = -64. I've read up on two's complements, but still don't understand the reasoning.

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  • How do I wait until a console application is idle?

    - by Anthony Mastrean
    I have a console application that starts up, hosts a bunch of services (long-running startup), and then waits for clients to call into it. I have integration tests that start this console application and make "client" calls. How do I wait for the console application to complete its startup before making the client calls? I want to avoid doing Thread.Sleep(int) because that's dependent on the startup time (which may change) and I waste time if the startup is faster. Process.WaitForInputIdle works only on applications with a UI (and I confirmed that it does throw an exception in this case). I'm open to awkward solutions like, have the console application write a temp file when it's ready.

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  • c# Regex on XML string handler

    - by Dan Sewell
    Hi guys. Trying to fiddle around with regex here, my first attempt. Im trying to extract some figures out of content from an XML tag. The content looks like this: www.blahblah.se/maps.aspx?isAlert=true&lat=51.958855252721&lon=-0.517657021473527 I need to extract the lat and long numerical vales out of each link. They will always be the same amount of characters, and the lon may or may not have a "-" sign. I thought about doing something like this below: (The string in question is in the "link" tag): var document = XDocument.Load(e.Result); if (document.Root == null) return; var events = from ev in document.Descendants("item1") select new { Title = (ev.Element("title").Value), Latitude = Regex.xxxxxxx(ev.Element("link").Value, @"lat=(?<Lat>[+-]?\d*\.\d*)", String.Empty), Longitude = Convert.ToDouble(ev.Element("link").Value), }; foreach (var ev in events) { do stuff } Many thanks!

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  • Domain-driven design with Zend

    - by mik
    This question is a continuation of my previous question here http://stackoverflow.com/questions/2122850/zend-models-architecture (big thanks to Bill Karwin). I've made some reading including this article http://weierophinney.net/matthew/archives/202-Model-Infrastructure.html and this question http://stackoverflow.com/questions/373054/how-to-properly-create-domain-using-zend-framework Now I understand, what domain driven design is. But examples are still very simple and poor. They are based on one table and one model. Now, my question is: do they use Domain Model Design in real-world PHP projects? I've been looking for some good documentation about this, but I haven't found anything good enough, that explains how to manage several tables and transfer them to Domain Objects. As long as I know, there is Hibernate library, that has this features in Java, but what should I use in PHP (Zend Framework)?

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  • Define Servlet Context in WAR-File

    - by er4z0r
    Hi, How can I tell e.g. Tomcat to use a specific context path when given my WAR-File? Example: I have a war file created by maven build and the resulting name of the file is rather long. So I do not want the tomcat manager application to use the filename of the war as the context. Supplying a context.xml in META-INF did not produce the desired results I also found this in the documentation for the path attribute of Context: The value of this field must not be set except when statically defining a Context in server.xml, as it will be inferred from the filenames used for either the .xml context file or the docBase. So it does not seem to be the right way to tell the application-server what the path for my WAR should be. Any more hints?

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  • Encrypt text using a number

    - by Adam Matan
    Project Euler I have recently begun to solve some of the Project Euler riddles. I found the discussion forum in the site a bit frustrating (most of the discussions are closed and poorly-threaded), So I have decided to publish my Python solutions on launchpad for discussion. The problem is that it seems quite unethical to publish these solutions, as it would let other people gain reputation without doing the programming work, which the site deeply discourages. My Encryption problem I want to encrypt my answers so that only those who have already solved the riddles can see my code. The logical key would be the answer to the riddle, which is always numeric. In order to prevent brute-force attacks on my answers, I want to find an encryption algorithm that takes a significantly long time (few seconds) to run. Do you know any such algorithm? I would fancy a Python package, which I can attach to the code, over an external program that might have portability issues. Thanks, Adam

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  • Hex Decompilers for PIC

    - by Chathuranga Chandrasekara
    I've faced to a problem with a PIC Micro controller. I have a micro-controller programmed by me long time ago and I lost the relevant source code and the schematic diagrams. Now I need to invert the value of a port. I can do this using some NOT gates but it is a big hassle to do so. or alternatively I will need to write the whole program back. I don't expect to see the code back in PIC C or MikroC. Having an understandable assembly code would be sufficient. So do anyone has any experience on a good HEX decompiler that I can use for this purpose? Any comments based on your experience? :)

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  • C++ and Scripting.Dictionary from scrrun.dll

    - by MaxFX
    Hello. I have some trouble with Scripting.Dictionary in C++. I'm trying to use interface IDictionary via smart pointer but methods of creating object don't work and I can't understand why. CoInitialize(NULL); IDictionaryPtr dict; dict.CreateInstance(__uuidof(Dictionary)); _variant_t num1 = 1; _variant_t num2 = 2; dict->Add(&num1, &num2); long i; dict->get_Count(&i); cout << i << "\n"; But method Add does not work and cout of elements in dictionary is always 0. How correct to use Scripting.Dictionary in that case. PS.: I'm getting Scripting interfaces by #import "scrrun.dll"

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  • (php) how to properly 'save' info in forms completed thus far

    - by hatorade
    So i have a form that on paper is 40 pages long. I was going to take the natural sections of this form, and make separate html forms for each section, with the idea that on the first page there would be a first form, then you hit 'Continue to next section' which essentially is the 'submit' button, which moves the user to section two, etc, until they hit the last section. i am not actually storing the results of the form in a database, but rather sending an email. the idea then is to store the separate form answers (one html form per section in the real form) as arrays or objects in the session, so that if they go back to a section in the form, it repopulates the values they entered since they are stored in the session. the result would be an array in the session storing the results for each of my forms, and i have one form for each section. my question is: is it secure to temporarily store things like SSNs or driver's license numbers as session variables? why or why not?

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  • Open an Access database and run one of its Macros from Excel

    - by sqlnoob
    From Excel, I need to open an Access database and run one of the database's macros. I'm using Excel and Access 2007. Here is my code in Excel: Sub accessMacro() Dim appAccess As New Access.Application Set appAccess = Access.Application appAccess.OpenCurrentDatabase "C:\blah.mdb" appAccess.Visible = True appAccess.DoCmd.RunMacro "RunQueries.RunQueries" appAccess.CloseCurrentDatabase End Sub In the Access Database, there is a procedure named RunQueries in a module named RunQueries. Each time I run this, I get the following error: Runtime error '2485': Microsoft Access Office can't find the object 'RunQueries.' I have also tried: appAccess.DoCmd.RunMacro "RunQueries" and I get the same errors message. Any idea how to do this? By the way, I could go into a long explanation about why I need to do this, but let me just say that I've already argued against it, and I have to do it this way (meaning, I have to use Excel as a frontend to open several Access dbs and run their macros).

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  • Simple time profiling - strange times

    - by Gacek
    I'm trying to profile my code to check how long it takes to execute some parts of my code. I've wrapped my most time-consuming part of the code in something like that: DateTime start = DateTime.Now; ... ... // Here comes the time-consuming part ... Console.WriteLine((DateTime.Now - start).Miliseconds); The program is executing this part of code for couple of seconds (about 20 s) but in console I get the result of something about 800 miliseconds. Why is that so? What am I doing wrong?

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  • Error in MySQL Workbench Forward Engineered Stored Procedures

    - by colithium
    I am using MySQL Workbench (5.1.18 OSS rev 4456) to forward engineer a SQL CREATE script. For every stored procedure, the automatic process outputs something like: DELIMITER // USE DB_Name// DB_Name// DROP procedure IF EXISTS `DB_Name`.`SP_Name` // USE DB_Name// DB_Name// CREATE PROCEDURE `DB_Name`.`SP_Name` (id INT) BEGIN SELECT * FROM Table_Name WHERE Id = id; END// The two lines that are simply the database name followed by the delimiter are errors and are reported as such when running the script. As long as they are ignored, it looks like everything gets created just fine. But why would it add those lines? I am creating the database in the WAMP environment which uses MySQL 5.1.36

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  • Google Map API V3 geocoder not showing the correct place

    - by TTCG
    I am upgrading my codes from Google Map API V2 to V3. In V2, I used GlocalSearch to get the latitude and longitude for the given address. In V3, I saw google.maps.Geocoder() and try to get the similar detail. However, the lat & long given by the V3 function is not accurate. Pls see the following screenshot here: My codes for V3 are as follow: var geocoder = new google.maps.Geocoder(); function codeAddress(address) { if (geocoder) { address = address + ", UK"; geocoder.geocode( { 'address': address}, function(results, status) { if (status == google.maps.GeocoderStatus.OK) { var latlng = results[0].geometry.location; addMarker(latlng); //Adding Marker here } else { alert("Geocode was not successful for the following reason: " + status); } }); } } Is there better way to get the accurate result in API V3? Thanks.

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  • How to display jQuery Dialog on top of YouTube Video/SlideShare PPT?

    - by Gopinath
    We use jQuery modal dialog box to get confirmation from users before they delete an item. The modal dialog works fine as long as there are no YouTube videos on the screen. If there is a YouTube video the dialog box is displayed beneath the video. I tried changing the z-index of dialog to 3999, but no use. (I don't know much about CSS) $('#dialog').dialog({ autoOpen: false, modal: true, width: 300, zindex:3999, buttons: { 'Ok': performDelete_dialog, 'Cancel': function(){$(this).dialog('close');} } }); Can some one suggestme what should we do to place jquery dialog box on top of YouTube videos?

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  • MySQL Insert not working with Date column

    - by Ian McCullough
    Hello All, I am having an issue with a simple insert query into a table. I have this PHP Code $T_MEMBER = "INSERT INTO T_MEMBER (MEMBER_IDENTIFIER,LAST_NAME,FIRST_NAME,BIRTH_DATE) VALUES ('$memberID','$last','$first','$birthdate')"; mysql_query($T_MEMBER) or die(mysql_error()); Here are a few examples of what the query looks like if i echo it: INSERT INTO T_MEMBER (MEMBER_IDENTIFIER,LAST_NAME,FIRST_NAME,BIRTH_DATE) VALUES ('2007','Hayes','Karin','1958-30-10') INSERT INTO T_MEMBER (MEMBER_IDENTIFIER,LAST_NAME,FIRST_NAME,BIRTH_DATE) VALUES ('2020','Long','Peggy','1968-29-5') INSERT INTO T_MEMBER (MEMBER_IDENTIFIER,LAST_NAME,FIRST_NAME,BIRTH_DATE) VALUES ('2021','Torres','Diane','1968-30-8') BIRTH_DATE is a date type column. The problem is, after i do any of these queries, the date shows up as 000-00-00!!!! I have been wracking my brain and i cannot seem to find the issue. Thanks, Ian

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  • Make xargs execute the command once for each line of input

    - by Readonly
    How can I make xargs execute the command exactly once for each line of input given? It's default behavior is to chunk the lines and execute the command once, passing multiple lines to each instance. From http://en.wikipedia.org/wiki/Xargs: find /path -type f -print0 | xargs -0 rm In this example, find feeds the input of xargs with a long list of file names. xargs then splits this list into sublists and calls rm once for every sublist. This is more efficient than this functionally equivalent version: find /path -type f -exec rm '{}' \; I know that find has the "exec" flag. I am just quoting an illustrative example from another resource.

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  • I have Person.Surname field implemented as a string if I change the implementation of the field to a

    - by AndyM
    This is me going right back to basics with TDD for learning purposes. I originally implemented Person.Surname as field of type object (the simplest possible way of passing the test. I then added a test setting Person.Surname stating that the return value should be a string and set Person.Surname=20. I 'fixed' the test by changing the implementation to use string rather than object. The test now long compiles due to static type checking, so I commented it out. So I'm left with no way of leaving my intention in the test. Is there a way of having a failing test in this circumstance?

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  • Generating short license keys with OpenSSL

    - by Marc Charbonneau
    I'm working on a new licensing scheme for my software, based on OpenSSL public / private key encryption. My past approach, based on this article, was to use a large private key size and encrypt an SHA1 hashed string, which I sent to the customer as a license file (the base64 encoded hash is about a paragraph in length). I know someone could still easily crack my application, but it prevented someone from making a key generator, which I think would hurt more in the long run. For various reasons I want to move away from license files and simply email a 16 character base32 string the customer can type into the application. Even using small private keys (which I understand are trivial to crack), it's hard to get the encrypted hash this small. Would there be any benefit to using the same strategy to generated an encrypted hash, but simply using the first 16 characters as a license key? If not, is there a better alternative that will create keys in the format I want?

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  • How to programmatically fill a database

    - by Dwaine Bailey
    Hi There, I currently have an iPhone app that reads data from an external XML file at start-up, and then writes this data to the database (it only reads/writes data that the user's app has not seen before, though) My concern is that there is going to be a back catalogue of data of several years, and that the first time the user runs the app it will have to read this in and be atrociously slow. Our proposed solution is to include this data "pre-built" into the applications database, so that it doesn't have to load in the archival data on first-load - that is already in the app when they purchase it. My question is whether there is a way to automatically populate this data with data from, say, an XML file or something. The database is in SQLite. I would populate it by hand, but obviously this will take a very long time, so I was just wondering if anybody had a more...programmatic solution...

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  • Is there any sense in performing binary AND with a number where all bits are set to 1

    - by n535
    Greetings everybody. I have seen examples of such operations for so many times that I begin to think that I am getting something wrong with binary arithmetic. Is there any sense to perform the following: byte value = someAnotherByteValue & 0xFF; I don't really understand this, because it does not change anything anyway. Thanks for help. P.S. I was trying to search for information both elsewhere and here, but unsuccessfully. EDIT: Well, off course i assume that someAnotherByteValue is 8 bits long, the problem is that i don't get why so many people ( i mean professionals ) use such things in their code. For example in Jon Skeet's MiscUtil there is: uint s1 = (uint)(initial & 0xffff); where initial is int.

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  • Line numbering in Visual Studio

    - by Cyclone
    Why doesn't VS have any sort of line numbering? Is there any way to enable it, or a plugin for it? I know, the number of lines of code in a program doesn't matter, but sometimes it is nice to know how long a program is, or what line number something is for reference. I can't seem to find that as an option anywhere, to my surprise. Thanks for the help! This is Visual Studio 2010 Ultimate. (if you have read my older questions, I've been using 2008 Express until now.)

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Do I need to Dispose to deregister events?

    - by Sean
    Say I have two classes, and neither of them are GUI components. Class A is a short lived object that registers for an event declared by a long lived object B. For example public A(B b) { b.ChangeEvent += OnChangeEvent; } If A never deregisters from B's event, will A never be garbage collected? Does A need a Dispose method just to deregister from B's event? There is also a related second question. If A and B should both live for the entire execution time of the application, does A need to deregister?

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  • Constraining enum value in method parameter

    - by fearofawhackplanet
    enum Fruit { Banana, Orange, Strawberry ... ... // etc, very long enum } PeelFruit(Fruit.Orange); PeelFruit(Fruit.Banana); PeelFruit(Fruit.Strawberry); // huh? can't peel strawberries! Sorry for the lame example, but hopefully you get the idea. Is there a way to constrain the enum values that PeelFruit will accept? Obvisouly I could check them in the method with a switch or something, but it would be cool if there was a way to do it that is a) a bit more compact, and b) would cause a compile time error, not a run time error. [Fruit = Orange,Bannana] void PeelFruit(Fruit fruit) { ... }

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