Search Results

Search found 25811 results on 1033 pages for 'visual studio 2008'.

Page 546/1033 | < Previous Page | 542 543 544 545 546 547 548 549 550 551 552 553  | Next Page >

  • fopen doesn’t create file in the current directory

    - by indira
    I have created a console application in VS2010 and I want to create a file in the current directory where the exe runs. I used the following code fp = fopen("Pkts.csv", "w+"); But file is not getting created in the current directory. But when I specifies the path as fp = fopen("C:\\Windows\\Pkts.csv", "w+"); the file gets created in the path specified. How to create the file in the current directory?

    Read the article

  • Satisfying indirect references at runtime.

    - by automatic
    I'm using C# and VS2010. I have a dll that I reference in my project (as a dll reference not a project reference). That dll (a.dll) references another dll that my project doesn't directly use, let's call it b.dll. None of these are in the GAC. My project compiles fine, but when I run it I get an exception that b.dll can't be found. It's not being copied to the bin directory when my project is compiled. What is the best way to get b.dll into the bin directory so that it can be found at run time. I've thought of four options. Use a post compile step to copy b.dll to the bin directory Add b.dll to my project (as a file) and specify copy to output directory if newer Add b.dll as a dll reference to my project. Use ILMerge to combine b.dll with a.dll I don't like 3 at all because it makes b.dll visible to my project, the other two seem like hacks. Am I missing other solutions? Which is the "right" way? Would a dependency injection framework be able to resolve and load b.dll?

    Read the article

  • How listview delete data in database

    - by Bud33
    I have a problem to delete data in listview, I was able to delete data in listview select record, but data which selected is not deleted in the database, I have a source code Private _updateinputalltrans As Boolean Private Sub btndelete_Click(sender As System.Object, e As System.EventArgs) Handles btndelete.Click With Me.listviewpos.SelectedItem .Remove() End With MessageBox.Show("Are you sure delete this record?", "Confirmation", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation, New EventHandler(AddressOf DeleteData)) End Sub Private Sub DeleteData(ByVal sender As Object, ByVal e As EventArgs) Dim conn As New Connection(Connectiondb) If Me.updateinputalltrans = False Then If Me.listviewpos.Items.Count > 0 Then For Each del As ListViewItem In listviewpos.Items conn.delete_dtpospart(del.Text) Next End If End If End Sub delete_dtpospart a declare which connection to the database using a stored procedure

    Read the article

  • Why does C++ linking use virtually no CPU? (updated)

    - by John
    On a native C++ project, linking right now can take a minute or two, yet during this time CPU drops from 100% during compilation to virtually zero. Does this mean linking is primarily a disk activity? If so, is this the main area an SSD would make big changes? But, why aren't all my OBJ files (or as many as possible) kept in RAM after compilation to avoid this? With 4Gb of RAM I should be able to save a lot of disk access and make it CPU-bound again, no? update: so the obvious follow-up is, can VC++ compiler and linker talk together better to streamline things and keep OBJ files in memory, similar to how Delphi does?

    Read the article

  • Grid view w/ progress bars?

    - by Mark
    Trying to decide on the best element to use for a grid view, pretty much exactly like the one you'd see in uTorrent or any other upload/download client. Specifically, I want to have a 'progress' column too (with progress bars). Using VS2010/.NET4. What would you recommend?

    Read the article

  • VS2010: New and improved Intellisense?

    - by George
    In VB.NET type this on a new line: DateAdd( Shouldn't a dropdown picklist of enum values appear? It used to! I miss it! Of course, this is just one example where an enum pick list does not appear where it did before. Can anyone defend this or is it a bug?

    Read the article

  • Loading Printer Name

    - by Sopolin
    Hi all, I want to write code in C# for loading printer name in window. But I don't have any ideas to write it. Can anybody help me to solve this problem? Thanks. Ung Sopolin

    Read the article

  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

    Read the article

  • #region in XAML

    - by kenny
    I actually don't like #region in my code. BUT for some reason call me crazy, I would like to have them in my XAML. I would like whole sections to have a #region-like thing and collapse them (e.g. my <Window.CommandBindings, <Grid.*Definitions, <Menu, <Toolbar, etc.. Does this exist? If not, how about <RegionCollapse

    Read the article

  • For LinqToSQL is 0 true or is 1 (for type Bit)?

    - by Vaccano
    I have a column of type Bit (called BBoolVal in this example). I have a LinqToSQL Statement Like this: var query = List<MyClass> myList = _ctx.DBList .Where(x => x.AGuidID == paramID) .Where(x => x.BBoolVal == false); When I look at the sql it ends up like this (I added the spacing and changed the names): SELECT [t0].[Id], [t0].[AGuidID], [t0].[OtherIDID], [t0].[TimeColumn], [t0].[BBoolVal], [t0].[MoreID] FROM [dbo].[MyTable] AS [t0] WHERE (NOT ([t0].[BBoolVal] = 1)) AND ([t0].[AGuidID] = @p0) Because my x.BBoolVal == false translates to [BBoolVal] == 1 I gather that false = 1 (and thus true = 0). I am asking because this seems a bit backwards to me. I am fine to accept it, I just want to be sure.

    Read the article

  • Calculate time taken by each cpp file to compile in VS2005?

    - by Rajiv Podar
    Hi Guys, I am writing a tool which can be used to make the matrix for the current performance of the project. For that I required to get the time taken by each file to get compiled. I tried with the following option but didn't succeed :( Tools-Options-Proejcts & Solutions - VC++ Project Settings - Build Timing- Yes From the above option I am able to get the whole time taken to build the solution but my problem is to get for each one. I am using VS2005 So anyone is having any idea then pls revert back ASAP....

    Read the article

  • Problem monitoring directory for file activity in VB.net 2010...

    - by Mike Cialowicz
    I'm trying to write a simple program to monitor a folder for new files in VB.NET 2010, and am having some trouble. Here's a simplified version of what my program looks like: Imports System.IO Public Class Main Public fileWatcher As FileSystemWatcher Sub btnGo_Click(sender As System.Object, e As System.EventArgs) Handles btnGo.Click '//# initialize my FileSystemWatcher to monitor a particular directory for new files fileWatcher = New FileSystemWatcher() fileWatcher.Path = thisIsAValidPath.ToString() fileWatcher.NotifyFilter = NotifyFilters.FileName AddHandler fileWatcher.Created, AddressOf fileCreated fileWatcher.EnableRaisingEvents = True End Sub Private Sub fileCreated(sender As Object, e As FileSystemEventArgs) '//# program does not exit when I comment the line below out txtLatestAddedFilePath.Text = e.FullPath '//# e.FullPath is valid when I set a breakpoint here, but when I step into the next line, the program abruptly halts with no error code that I can see End Sub End Class As you can see, I have a button which will initialize a FileSystemWatcher when clicked. The initialization works, and when I place a new file in the monitored directory, the program reaches the fileCreated sub. I can even see that e.FullPath is set correctly. However, it exits abruptly right after that with no error code (none that I can see, anyways). If I comment everything in the fileCreated sub out, the program continues running as expected. Any ideas as to why it's dying on me? Any help would be greatly appreciated. I'm fairly new to VS/VB.NET, so maybe I'm just making a silly mistake. Thanks!

    Read the article

  • syntax error : missing ';' before identifier

    - by numerical25
    I am new to c++, trying to debug the following line of code class cGameError { string m_errorText; public: cGameError( char *errorText ) { DP1("***\n*** [ERROR] cGameError thrown! text: [%s]\n***\n", errorText ); m_errorText = string( errorText ); } const char *GetText() { return m_errorText.c_str(); } }; enum eResult { resAllGood = 0, // function passed with flying colors resFalse = 1, // function worked and returns 'false' resFailed = –1, // function failed miserably resNotImpl = –2, // function has not been implemented resForceDWord = 0x7FFFFFFF }; This header file is included in the program as followed #include "string.h" #include "stdafx.h" #include "Chapter 01 MyVersion.h" #include "cGameError.h"

    Read the article

  • Calling C++ function from C.

    - by claws
    I know this. Calling C function from C++: If my application was in C++ and I had to call functions from a library written in C. Then I would have used //main.cpp extern "C" void C_library_function(int x, int y);//prototype C_library_function(2,4);// directly using it. This wouldn't mangle the name C_library_function and linker would find the same name in its input *.lib files and problem is solved. Calling C++ function from C??? But here I'm extending a large application which is written in C and I need to use a library which is written in C++. Name mangling of C++ is causing trouble here. Well I cannot use C++ compiler over my C project because thats breaking lot of other stuff. What is the way out? By the way I'm using MSVC

    Read the article

  • C++, overloading std::swap, compiler error, VS 2010

    - by Ian
    I would like to overload std::swap in my template class. In the following code (simplified) #ifndef Point2D_H #define Point2D_H template <class T> class Point2D { protected: T x; T y; public: Point2D () : x ( 0 ), y ( 0 ) {} Point2D( const T &x_, const T &y_ ) : x ( x_ ), y ( y_ ) {} .... public: void swap ( Point2D <T> &p ); }; template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } namespace std { template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } } template <class T> void Point2D <T>::swap ( Point2D <T> &p ) { using (std::swap); swap ( x, p.x ); swap ( y, p.y ); } #endif there is a compiler error (only in VS 2010): error C2668: 'std::swap' : ambiguous call to overloaded I do not know why, std::swap should be overoaded... Using g ++ code works perfectly. Without templates (i.e. Point2D is not a template class) this code also works.. Thanks for your help.

    Read the article

  • How to change the default "double click" action of a web service in a class library (VS2010)?

    - by JL
    I have a web service defined as follows, residing in a class library: [WebService(Namespace = "http://comp.com/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] // To allow this Web Service to be called from script, using ASP.NET AJAX, uncomment the following line. // [System.Web.Script.Services.ScriptService] public class SendingItems_new : System.Web.Services.WebService When I double click it, instead of going to code view, it shows the design view. I NEVER use design view, so how can I get it to open up code view instead, its very annoying having to flick from design view each time. Thank you

    Read the article

< Previous Page | 542 543 544 545 546 547 548 549 550 551 552 553  | Next Page >