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  • 2D game big background images for maps

    - by WhiteCat
    Update: this question is general, not specific to Sprite Kit or a single language/platform. I'm toying with Sprite Kit with an idea to make a 2D side-scroller. Now the backgrounds for the maps are going to be hand-drawn and surely bigger than retina display, so the maps could span more than 1 screen in both axis. I imagine loading such a huge image could mean trouble and I don't plan to use tiling. I'm not sure how Sprite Kit splits images bigger than max texture size, if it does. I could split the images myself and use more sprites for each part of the background. What is the usual way to handle this?

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  • Where do I find display brightness controls in Lubuntu?

    - by dlanod
    I'm looking for a control to be able to change my standard display brightness in Lubuntu. I've tried How do I set default display brightness? but my system settings does not include a Screen option. I've also tried Power Manager, Monitor Settings and Screensaver under Preferences and couldn't spot anything to control this option. The function key mappings (this is a laptop) work to change the brightness, but I'm looking for a UI option as the laptop is physically set up to be mouse-based (keyboard is hard to access with how we've got it set up).

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  • How can menu bars that require a right click be activated like Ubuntu versions <10.10?

    - by Amos Annoy
    I've noticed that NetworkManager only has a single, left or right, click menu and no longer has an About menu option to show it's splash screen. In fact all the top bar mini short cut icons have been amputated and crippled leaving them with no rights. This severely impacts on our custom aps., similar to FireFox bookmarks, which can no longer be right clicked to bring up a context menu. It is possible to disengage FF's File|Edit|... menu bar from the top by running it in safe-mode so the menu bar is resident in a window, restoring right clicks, but our aps. do not have "safe modes". How can right clicks in menu bars be restored? reference

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  • 3d trajectory - calculate initial velocity

    - by Skoder
    Hey, I've got a 2D projectile code sample working, but would like to extend it to 3D. How would I calculate the initial velocity of the Z-axis? At the moment, I've got: initVel.X = (float)Math.Cos(45.0); initVel.Y = (float)Math.Sin(45.0); How would I convert this to work in 3D (and add the initial velocity for the Z-axis)? In my example, X is across, Y is up down and Z is going into the screen. I also normalize the vector and multiply it by the speed. Thanks

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  • Bring the Windows 8 'Start Menu' back!

    - by ihaynes
    I've been using the the Windows 8 RTM from MSDN for a week but the more of my normal software I load onto the machine the more awkward it becomes using the new 'Metro' (yes I know that name is now not used) 'Start' screen. Yes, you can oraganise your programs in groups, or you can add them to the Quick Launch bar, or you can create alphabetic folders on the desktop but sorry Microsoft, none of these are as logical as the alphabetic Start menu of previous Windows versions.Fortunately the good people at Stardock have a solution in 'Start8', which brings the Start Menu we know and love back to Windows 8. It's still in Beta and the current one runs out in October. I'm looking forward to the final release and like lots of other users, I'll be happy to pay for this.Lets hope Microsoft either reinstate the Start Menu in the first service pack or gives us a usable alternative. In the meantime, here's an excellent solution.http://www.stardock.com/products/start8/

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  • Best approach to get clicked objects from a display list (2D)

    - by Ixx
    I'm implementing a display list to manage my visuals on screen. I want to know which object is clicked. My objects already have z-order variable. With my current knowledge (almost nothing) the only thing which comes to my mind is make a linear search and get all the objects which contains the clicked point. And then select the object with the highest z-order. But I know there are far better approaches. I think it's something with trees (binary search?). - container display objects and search recursively? just don't know where to start looking, for this concrete case. Any hint link or concrete solution is welcome.

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  • Windows Not Sleeping All Night

    - by John Paul Cook
    Having a computer wake up when you don’t want it to wastes electricity and drains the battery on mobile devices. My desktop had been waking up at night, so I assumed it was some network traffic on my home network. I unchecked Allow this device to wake the computer on my network adapters . Figure 1. Network adapter Power Management tab. That didn’t solve the problem. I included the screen capture in Figure 1 because it could be part of the solution for someone else. To identify the root cause instead...(read more)

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  • Unbuntu stuck at boot after update

    - by RandomUbuntuUser
    Well, I installed Ubuntu 11.10 via Wubi on my MSI U270. Everything was running fine, I even got fglrx working after I manually downloaded a .run and executed it. Then I thought of running the complete updates that were on the update manager. I did run it, it took a whole night to complete, I waited a bit as the part came where I had to click on "Restart now". I clicked it, after that I'm stuck at the purple screen with all dots lighted orange. I've been waiting for it to start up for more than half an hour, and there used to be occasional HDD blinks which isn't happening now. Should I reboot? Edit: After the restart not while restarting, forgot to mention that and by the way, is there a way to see anything that's happening just so I know that it ain't stuck?

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  • NeoAxis 3D disponible en version 1.3, le moteur de jeu ajoute le SSAO et une meilleure gestion du terrain

    NeoAxis 3D et maintenant disponible en version 1.3 La nouvelle version du moteur de jeu apporte le SSAO, des améliorations sur le terrain et plein d'autres surprises C'est en cette période de Noël que NeoAxis 3D, le moteur de jeu multi-plateforme revient avec une hotte fournit en cadeau pour nous, les développeurs. Tout d'abord, cette version estampillée 1.3 apporte le Screen Space Ambient Occlusion (SSAO). Une technique de rendu temps réel qui est grandement utilisée dans l'industrie pour permettre une approximation efficace de l'ambient occlusion (des ombres sont rajoutés selon le buffer de profondeur).. Celui-ci est implémenté tel un effet après rendu (post processing) afin de garder une bonne synergi...

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  • ASP.NET Combo Box and List Box Performance Improvements - v2010 vol 1

    Check out this great new performance feature of our ASP.NET combo box and list box controls for the DXperience v2010.1 release. You can now manually populate lists with items based on the currently applied filter criteria. This means that you can significantly decrease web server workload by loading only a subset of all items when working with large datasets. For instance, when using a large data source, you can only request a few records to be visible on the screen. The rest of the items can...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Compizconfig Grid doesn't work under Ubuntu as virtual machine

    - by SoftTimur
    I have installed Ubuntu as virtual machine within Mac. I have installed VM tools. The approach in this link of Compizconfig Grid, which worked in my previous laptop where Ubuntu was not a virtual machine, does not work anymore. I set some shortcut, but no action is launched... Does anyone know why? The major functionality I need from Grid is tiling windows to left/right side of the screen... Does anyone know any alternative?

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  • Xfce Power Manager on Xubuntu 13.10 doesn't work

    - by kirokko
    The problem is that its actually works, but something works with Xfce Power Manager at the same time. For example, I set that if I pressed Suspend button (on my Lenovo B560 its Fn+F2 hotkey) then system ask me what to do. But when Log out window appears, system goes to suspend. Another example is closing the lid. I set it to lock the screen via Xfce Power Manager, but system still goes to suspend. I thought that it might be laptop-mode-tools, but it's not installed. Before 13.10 I had 13.04 and everything were fine.

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  • aticonfig detects all graphics cards, but amdcccle shows the cards as disabled

    - by DevZer0
    I been having the strangest problem since few days ago. I have 3 ATI graphics cards and the aticonfig --list-adapter shows the following output * 0. 01:00.0 AMD Radeon HD 7900 Series 1. 02:00.0 AMD Radeon HD 7900 Series 2. 05:00.0 AMD Radeon HD 7900 Series when i do aticonfig --adapter=all --initial -f it generates the correct X config also. but after rebooting the output only show on primary monitor and when i look in amdcccle it shows the other 2 adapters as disabled. I tried with monitors attached and dummy plugs both but the situation doesn't change. Any idea whats causing this? also right clicking and making the adapter enabled in amdcccle and saving changes causes the X config to only have the adapter section and no screen section. after reboot the situation stays the same.

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  • Dealing with frustration when things don't work.

    - by John Isaacks
    You ever try to implement something simple but for some strange reason it doesn't work. So you try a possible solution but then something else doesn't work. You keep trying different workarounds but every time something different isn't working. Every time you get one step closer you also get one (or more) step farther from solving this problem and its now been 3 hours when this should have taken you 10 minutes. And it still isn't solved. There is no one in your company who can help, and you are about to put your fist through your screen. At this point you are so frustrated you can no longer think about the problem clearly. What should you do at this point? Or what can you do to avoid reaching this point?

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  • Multithreading in lwjgl getting rid of sleep.

    - by pangaea
    I'm trying to use multithreading in my game. However, I can't seem to get rid of the sleep. If I don't it's a blank screen, as there is no time for the computer to actually render the triangleMob as it can't access getArrayList(), in my main class I have a TriangleMob arraylist. If I delay it, then it can access the previousMob and it renders. If I don't, then it's blank screen. Can I get rid of the delay? Also, is this a bad way to multithread? Surely, this should be fast. I need multithreading so can you please not suggest not using it. public class TriangleMob extends Thread implements Runnable { private static int count=0; private int objectDisplayList; private static ArrayList<TriangleMob> previousMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> currentMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> laterMob = new ArrayList<TriangleMob>(); private Vector3f position = new Vector3f(0f,0f,0f); private Vector3f movement = new Vector3f(0f,0f,0f); public TriangleMob() { // Create the display list CreateDisplayList(); count++; } public TriangleMob(Vector3f position) { // Create the display list CreateDisplayList(); this.position = position; count++; } private void CreateDisplayList() { objectDisplayList = glGenLists(1); glNewList(objectDisplayList, GL_COMPILE); { double topPoint = 0.75; glBegin(GL_TRIANGLES); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -.75, -4); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -4); glEnd(); glColor4f(1, 1, 1, 1); } glEndList(); } public static int getCount() { return count; } public Vector3f getMovement() { return movement; } public Vector3f getPosition() { return position; } public synchronized int getObjectList() { return objectDisplayList; } public synchronized static ArrayList<TriangleMob> getArrayList(){ if(previousMob != null) { return previousMob; } previousMob.add(new TriangleMob()); return previousMob; } public synchronized void move(Vector3f movement) { // If you want to move in all 3 axis position.x += movement.x; position.y += movement.y; position.z += movement.z; } public synchronized void render() { glPushMatrix(); glTranslatef(-position.x, -position.y, -position.z); glCallList(objectDisplayList); glPopMatrix(); } public synchronized static void setTriangleMob(ArrayList<TriangleMob> triangleMobSet) { laterMob = triangleMobSet; } private synchronized void setPreTriangleMob(ArrayList<TriangleMob> currentMob2) { previousMob = currentMob2; } public void run(){ while(true) { if(laterMob == null) { currentMob = laterMob; System.out.println("Copying"); } for(int i=0; i<currentMob.size(); i++) { currentMob.get(i).move(new Vector3f(0.1f,0.01f,0.01f)); } setPreTriangleMob(currentMob); try { sleep(1L); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }

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  • Creating basic ACPI event makes the system unusably slow

    - by skerit
    I want to change a few settings on my laptop when I switch to battery power. I created a new event in /etc/acpi/events/cust-battery and it looks like this: event=battery action=/home/skerit/power.sh I put a simple command in the power.sh file: echo This is a test >> /home/skerit/powertest Now, when I tail this file it shows "This is a test" 4-5 times upon switching to battery power. However, the system becomes totally unstable. It slows down significantly. I can't change anything in the terminal. The terminal and certain parts of the screen (like the gnome system monitor applet) go blank from time to time. What can be the cause of that? It's a simple echo that gets executed a few times!

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  • Handheld device software - Handheld tuners?

    - by NathanH
    Hey I've been looking around and really don't understand what software some of these company's use for their handheld devices. I've used a lot of Handheld Tuners (Cobb Accessport, Diablo Sport). I've gotten more and more knowledgable of programming and I'm really wanting to understand what software they use on these devices to have a graphical interface. And to hold all the files to flash over to the ecu. I'm just unsure how you would get basically all the components to work together (screen, buttons, memory) without having drivers installed. I could be totally wrong here on using the term drivers, but that's what I would like some help to get more knowledge on (only thing I've really found is making a handheld game boy from scratch,but that was using a emulator.). I've tried looking it up but can't really find a good write up or explanation anywhere I look. Just really would like to put a little device together and have a simple user interface and work from there. Thanks, Nathan

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  • assistance recovering/reinstalling/installing ubuntu and win7

    - by razzrat
    New computer with Windows 7 installed, I defrag, shrink, re-boot from Ubuntu LiveUSB, go to gparted and look at partitions before installing Ubuntu....for some reason Win7 is still taking up 400G of my HD! I resized partition down with gparted, exit and yes of course I can't boot into Windows. When I go to install Ubuntu in new large unallocated space I get a blank screen at the point you are asked what kind of installation you want. I have Ubuntu 12.04 LiveUSB, Windows 7 re-installation disk and driver disks also. The HDD currently has 3 allocated partitions: 'diag' fat16, 'recovery' ntfs and 'OS' ntfs which has a red '!' next to it.

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  • Adjust brightness and contrast?

    - by Anon58
    I have an acer aspire as5750. With the intel hd 3000 graphics. When i use the adjustment function keys the dial moves but it doesn't translate to the screen diming. Same with the dial in linux settings. Also in colour settings it seems there is no colour file or icc profile available for this laptop. Do you think if i can get a working icc profile then it will fix this or not? I have found something that could work:Argyll but it looks complicated to use, has anyone here used it? Would it allow me to dim? Or is there any other work around? I have searched lots but can't find a solution.

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  • Does FP mess up your OOP skills?

    - by bonomo
    I've been learning functional programming in Haskell and F# for awhile and now when I got some skills it gets harder for me to think in OOP way and program in C# and JavaScript. Everything seems to be ass-backwards there with classes, interfaces, objects and I often stare at the screen trying to think of a better way around without using them. This is something that scares me, because I didn't have problems like that before (not knowing that the same stuff can be done in a different way). So I am concerned as I don't want to loose myself as a OOP developer, because this is what I do for living. Is it a normal thing? Shall I rather stop doing FP? How did you manage to cope with it?

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  • Battery life starts at 2:30 hrs (99%), but less than 1 minute later is only 1:30 hrs (99%)

    - by zondu
    After searching this and other forums, I haven't seen this same issue listed anywhere for Ubuntu 12. Prior to installing Ubuntu 12.10, my Netbook (Acer AspireOne D250, SATA HDD) was consistently getting 2:30-3 hrs battery life under Windows XP Home, SP3. However, immediately after installing Ubuntu 12.10, the battery life starts out at 2:30 hrs (99%), but less than 1 minute later suddenly drops to 1:30 hrs (99%), which seems very odd. It could be a complete coincidence that the battery is suddenly flaky at the exact same moment that Ubuntu 12.10 was installed, but that doesn't seem likely. I'm a newbie to Ubuntu, so I don't have much experience tweaking/trouble-shooting yet. Here's what I've tried so far: enabled laptop mode (sudo su, then echo 5 /proc/sys/vm/laptop_mode) and checked that it is running when the A/C adapter is unplugged, but it doesn't seem to have made any noticeable difference in battery life, installed Jupiter, but it didn't work and messed up the system, so I had to uninstall it, disabled bluetooth (wifi is still on b/c it is necessary), set the screen to lowest brightness, etc., run through at least 1 full power cycle (running until the netbook shut itself off due to critical battery) and have been using it normally (sometimes plugged in, often unplugged until the battery gets very low) for a week since installing Ubuntu 12.10. installed powertop, but have no idea how to interpret its results. Here are the results of acpi -b: w/ A/C adapter: Battery 0: Full, 100% immediately after unplugging: Battery 0: Discharging, 99%, 02:30:20 remaining 1 minute after unplugging: Battery 0: Discharging, 99%, 01:37:49 remaining 2-3 minutes after unplugging: Battery 0: Discharging, 95%, 01:33:01 remaining 10 minutes after unplugging: Battery 0: Discharging, 85%, 01:13:38 remaining Results of cat /sys/class/power_supply/BAT0/uevent: w/ A/C adapter: POWER_SUPPLY_NAME=BAT0 POWER_SUPPLY_STATUS=Full POWER_SUPPLY_PRESENT=1 POWER_SUPPLY_TECHNOLOGY=Li-ion POWER_SUPPLY_CYCLE_COUNT=0 POWER_SUPPLY_VOLTAGE_MIN_DESIGN=10800000 POWER_SUPPLY_VOLTAGE_NOW=12136000 POWER_SUPPLY_CURRENT_NOW=773000 POWER_SUPPLY_CHARGE_FULL_DESIGN=4500000 POWER_SUPPLY_CHARGE_FULL=1956000 POWER_SUPPLY_CHARGE_NOW=1956000 POWER_SUPPLY_MODEL_NAME=UM08B32 POWER_SUPPLY_MANUFACTURER=SANYO POWER_SUPPLY_SERIAL_NUMBER= immediately after unplugging: POWER_SUPPLY_NAME=BAT0 POWER_SUPPLY_STATUS=Discharging POWER_SUPPLY_PRESENT=1 POWER_SUPPLY_TECHNOLOGY=Li-ion POWER_SUPPLY_CYCLE_COUNT=0 POWER_SUPPLY_VOLTAGE_MIN_DESIGN=10800000 POWER_SUPPLY_VOLTAGE_NOW=11886000 POWER_SUPPLY_CURRENT_NOW=773000 POWER_SUPPLY_CHARGE_FULL_DESIGN=4500000 POWER_SUPPLY_CHARGE_FULL=1956000 POWER_SUPPLY_CHARGE_NOW=1937000 POWER_SUPPLY_MODEL_NAME=UM08B32 POWER_SUPPLY_MANUFACTURER=SANYO POWER_SUPPLY_SERIAL_NUMBER= 1 minute later: POWER_SUPPLY_NAME=BAT0 POWER_SUPPLY_STATUS=Discharging POWER_SUPPLY_PRESENT=1 POWER_SUPPLY_TECHNOLOGY=Li-ion POWER_SUPPLY_CYCLE_COUNT=0 POWER_SUPPLY_VOLTAGE_MIN_DESIGN=10800000 POWER_SUPPLY_VOLTAGE_NOW=11728000 POWER_SUPPLY_CURRENT_NOW=1174000 POWER_SUPPLY_CHARGE_FULL_DESIGN=4500000 POWER_SUPPLY_CHARGE_FULL=1956000 POWER_SUPPLY_CHARGE_NOW=1937000 POWER_SUPPLY_MODEL_NAME=UM08B32 POWER_SUPPLY_MANUFACTURER=SANYO POWER_SUPPLY_SERIAL_NUMBER= 2-3 minutes later: POWER_SUPPLY_NAME=BAT0 POWER_SUPPLY_STATUS=Discharging POWER_SUPPLY_PRESENT=1 POWER_SUPPLY_TECHNOLOGY=Li-ion POWER_SUPPLY_CYCLE_COUNT=0 POWER_SUPPLY_VOLTAGE_MIN_DESIGN=10800000 POWER_SUPPLY_VOLTAGE_NOW=11583000 POWER_SUPPLY_CURRENT_NOW=1209000 POWER_SUPPLY_CHARGE_FULL_DESIGN=4500000 POWER_SUPPLY_CHARGE_FULL=1956000 POWER_SUPPLY_CHARGE_NOW=1878000 POWER_SUPPLY_MODEL_NAME=UM08B32 POWER_SUPPLY_MANUFACTURER=SANYO POWER_SUPPLY_SERIAL_NUMBER= 10 minutes later: POWER_SUPPLY_NAME=BAT0 POWER_SUPPLY_STATUS=Discharging POWER_SUPPLY_PRESENT=1 POWER_SUPPLY_TECHNOLOGY=Li-ion POWER_SUPPLY_CYCLE_COUNT=0 POWER_SUPPLY_VOLTAGE_MIN_DESIGN=10800000 POWER_SUPPLY_VOLTAGE_NOW=11230000 POWER_SUPPLY_CURRENT_NOW=1239000 POWER_SUPPLY_CHARGE_FULL_DESIGN=4500000 POWER_SUPPLY_CHARGE_FULL=1956000 POWER_SUPPLY_CHARGE_NOW=1644000 POWER_SUPPLY_MODEL_NAME=UM08B32 POWER_SUPPLY_MANUFACTURER=SANYO POWER_SUPPLY_SERIAL_NUMBER= Results of upower -i /org/freedesktop/UPower/devices/battery_BAT0: w/ A/C adapter: native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C0A:00/power_supply/BAT0 vendor: SANYO model: UM08B32 power supply: yes updated: Tue Nov 27 15:24:58 2012 (823 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: fully-charged energy: 21.1248 Wh energy-empty: 0 Wh energy-full: 21.1248 Wh energy-full-design: 48.6 Wh energy-rate: 8.3484 W voltage: 12.173 V percentage: 100% capacity: 43.4667% technology: lithium-ion immediately after unplugging: native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C0A:00/power_supply/BAT0 vendor: SANYO model: UM08B32 power supply: yes updated: Tue Nov 27 15:41:25 2012 (1 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: discharging energy: 20.9196 Wh energy-empty: 0 Wh energy-full: 21.1248 Wh energy-full-design: 48.6 Wh energy-rate: 8.3484 W voltage: 11.86 V time to empty: 2.5 hours percentage: 99.0286% capacity: 43.4667% technology: lithium-ion History (charge): 1354023683 99.029 discharging 1 minute later: native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C0A:00/power_supply/BAT0 vendor: SANYO model: UM08B32 power supply: yes updated: Tue Nov 27 15:42:31 2012 (17 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: discharging energy: 20.9196 Wh energy-empty: 0 Wh energy-full: 21.1248 Wh energy-full-design: 48.6 Wh energy-rate: 13.5432 W voltage: 11.753 V time to empty: 1.5 hours percentage: 99.0286% capacity: 43.4667% technology: lithium-ion History (charge): 1354023683 99.029 discharging History (rate): 1354023751 13.543 discharging 2-3 minutes later: native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C0A:00/power_supply/BAT0 vendor: SANYO model: UM08B32 power supply: yes updated: Tue Nov 27 15:45:06 2012 (20 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: discharging energy: 20.2824 Wh energy-empty: 0 Wh energy-full: 21.1248 Wh energy-full-design: 48.6 Wh energy-rate: 13.7484 W voltage: 11.545 V time to empty: 1.5 hours percentage: 96.0123% capacity: 43.4667% technology: lithium-ion History (charge): 1354023906 96.012 discharging 1354023844 97.035 discharging History (rate): 1354023906 13.748 discharging 1354023875 12.992 discharging 1354023844 13.284 discharging 10 minutes later: native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C0A:00/power_supply/BAT0 vendor: SANYO model: UM08B32 power supply: yes updated: Tue Nov 27 15:54:24 2012 (28 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: discharging energy: 18.1764 Wh energy-empty: 0 Wh energy-full: 21.1248 Wh energy-full-design: 48.6 Wh energy-rate: 13.2948 W voltage: 11.268 V time to empty: 1.4 hours percentage: 86.0429% capacity: 43.4667% technology: lithium-ion History (charge): 1354024433 86.043 discharging History (rate): 1354024464 13.295 discharging 1354024433 13.662 discharging 1354024402 13.781 discharging I noticed that between #2 and #3 (0 and 1 minutes after unplugging), while the battery still reports 99% charge and drops from 2:30 hr to 1:30 hr, the energy usage goes from 8.34 W to 13.54 W and the current_now increases, but shouldn't it be using less energy in battery mode since the screen is much dimmer and it's in power saving mode? (or is that normal behavior?) It also seems to drain more quickly than what it predicts, especially with the 1-1.25 hour drop in the first minute of being unplugged, which seems odd. What really concerns me is that Ubuntu 12.10 may not be properly managing the battery (with the sudden change in charge/life from 2:30 to 1:30 or 1:15 within a minute of unplugging), and that a new battery may quickly die under Ubuntu 12.10. I'd greatly appreciate any advice/suggestions on what to do, and especially whether there's a way to get back the 1-1.5 hrs of battery life that were suddenly lost when changing from WinXp to Ubuntu 12.10. Thanks :)

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  • Ubuntu 14.04 Unity not functioning, no launcher

    - by user216962
    Yesterday I turned my computer to find that the launcher was missing. In addition, I could not using ctrl-alt-t would bring up a blank white screen. The only terminal could be found by clicking ctrl-alt-f1. I used ccsm to turn on Unity. Unity panel service was working. I installed tweak tool. I did all the troubleshooting I could find related to this subject. Nothing would work. I ultimately reinstalled Ubuntu 13.10. Also, I do not have an nvidia graphics card. I have an intel integrated graphics controller. Some of the troubleshooting I tried were found: Unity doesn't load, no Launcher, no Dash appears ubuntu 14.04 unity desktop without panel and launcher how to fix: no unity, no launcher no dash in ubuntu 14.04 http://ubuntuforums.org/showthread.php?t=2008891

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  • Computer Freezes After GRUB

    - by paulmcg421
    Ok so I've just built my first computer and have got it running, here are the specs: Asus P8Z68-V PCI-E LX Motherboard, Intel Core i5-2500K, Patriot Memory 8GB (2 x 4GB), Viper Xtreme Series PC3-15000 1866MHz CL9 Division 2 Edition Memory (PXD38G1866ELK), Gigabyte ATI Radeon 6850 820MHz 1GB PCI-E HDMI OC Windforce 2x 500w Ezcool 24pin psu as standard. The only thing I haven't bought new is the hard drive, it's a 250gb that I removed from an Acer Aspire M5100 that I was using till now with no OS Problems. On start up it runs fine but is unresponsive after the GRUB menu disappears to load Ubuntu (Oneric Ocelot). The keyboard lights then turn off and the screen eventually returns that there is no signal. Is there anything that I could be missing from building? (This is my first attempt at building my own PC) Any input would be appreciated, thanks !

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  • Why is better to use external JavaScript or libraries ; and is it prefered to use jquery meaning more security?

    - by shareef
    I read this article Unobtrusive JavaScript with jQuery and I noticed these points in the slide page 11 some companies strip JavaScript at the firewall some run the NoScript Firefox extension to protect themselves from common XSS and CSRF attacks many mobile devices ignore JavaScript entirely screen readers do execute JavaScript but accessibility issues mean you may not want them to I did not understand the fourth point. What does it mean? I need your comment and responses on these points. Is not using JavaScript and switching to libraries like jQuery worth it? UPDATE 1 : whats the meaning of Unobtrusive JavaScript with jQuery ? and yes it does not say we should use libraries but we should have them on external files for that reason i asked my question.

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  • Grid based collision - How many cells?

    - by Fibericon
    The game I'm creating is a bullet hell game, so there can be quite a few objects on the screen at any given time. It probably maxes out at about 40 enemies and 200 or so bullets. That being said, I'm splitting up the playing field into a grid for my collision checking. Right now, it's only 8 cells. How many would be optimal? I'm worried that if I use too many, I'll be wasting CPU power. My main concern is processing power, to make the game run smoothly. RAM is not a big concern for me.

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