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  • Converting Negative Decimal To String Loses the -

    - by coffeeaddict
    I'm required to send in a negative myDecimalValue.ToString("C"); The problem is if myDecimalValue is a negative, lets say -39, after conversion I'm getting $39.00 as the string not $39.00. So I'm not sure how to go about this. This is the utility method that takes in the decimal. If the decimal is negative, I want the ToString to show a negative public static BasicAmountType CreateBasicAmount(string amount, CurrencyCodeType currencyType) { BasicAmountType basicAmount = new BasicAmountType { currencyID = currencyType, Value = amount }; return basicAmount; } I could go either way, a C or F2, all I care is about getting that negative sign intothe string if the incoming decimal is negative. I suppose there's no way to do this unless I check for negativity inside my utility method here. I can't just send a negative number and expect the ToString to work and for the ToSTring to automatically see that the decimal is negative incoming?

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  • How do I create a Django ModelForm, so that it's fields are sometimes required, sometimes not?

    - by Graf
    Ok, here is the question. Imagine I have a ModelForm which have only two fields. like this one: class ColorForm(forms.Form): color_by_name = forms.CharField() color = forms.IntegerField(widget = forms.Select(choices=COLOR_CHOICES)) So a user can either input a color name, a choose it from a list. Color is required, but that doesn't mean, that user should enter it manually. There do I put validation, so that my code checks if user selected color in dropdownlist and if not then he should write it manually?

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  • Unit Testing - not testable code converted to testable code

    - by imak
    I have read so many places is that if your code is not test-able that mean code is not well written. So that makes me start writing a code that is test-able and to start using some unit testing framework. With this though I start looking for some example with piece of code that is not testable and gradually converted to a testable code. I find tons of examples on unit testing but if someone can provide an example like above it probably can jump start things for me. TIA

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  • Performance of DirectX and Recent Windows Mobile Version

    - by Kevin
    I'm seeing very poor performance while using the managed DirectDraw wrappers for WindowsMobile. Microsoft.WindowsMobile.DirectX.Direct3D I would appear the biggest bottle neck is calling Device.Present() after building up the scene. When using the System.Diagnostics.Stopwatch and running this very trivial exmaple Using Sprites on MSDN I'm seeing it's taking approximately 150ms to call the Device.Present() method. I'm seeing this on my AT&T Tilt and on the emulator. In larger applications such as the UltimateGMan sample it's taking over a second to call this method. Does anyone have any experience with using DirectX on mobile devices? What am I missing? I would prefer to stay in the managed world but if I drop back into C++ would I see better performance?

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  • iPhone: One Object, One Thread

    - by GingerBreadMane
    On the iPhone, I would like to do some operations on an image in a separate thread. Rather than dealing with semiphores, locking, etc., I'd like to use the 'One Object, One Thread' method of safely writing this concurrent operation. I'm not sure what is the correct way to copy my object into a new thread so that the object is not accessed in the main thread. Do I use the 'copy' method? If so, do I do this before the thread or inside the thread? ... -(void)someMethod{ UIImage *myImage; [NSThread detachNewThreadSelector:@selector(getRotatedImage:) toTarget:self withObject:myImage]; } -(void)getRotatedImage:(UIImage *)image{ ... ... UIImage *copiedImage = [image copy]; ... ... }

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  • xcode - warning there's no getter/setter for property not even mentioned in the code!!

    - by alexeyndru
    I got the warning : property 'textField' requires method '-textField' to be defined - use @synthesize, @dynamic or provide a method implementation. Now, there is no such property defined in my project! More bizarre, if I just click save in Interface builder and build again, the build is successful - though, right on the line with '@end' the warning appears. Also weird: if I begin to write some code ..and then delete it just the way it was before writing it (maybe not code..anything) and then build&go the warning with the textField appears again. Could be a bug of sdk? What could be happening?

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  • What to Expect in Rails 4

    - by mikhailov
    Rails 4 is nearly there, we should be ready before it released. Most developers are trying hard to keep their application on the edge. Must see resources: 1) @sikachu talk: What to Expect in Rails 4.0 - YouTube 2) Rails Guides release notes: http://edgeguides.rubyonrails.org/4_0_release_notes.html There is a mix of all major changes down here: ActionMailer changes excerpt: Asynchronously send messages via the Rails Raise an ActionView::MissingTemplate exception when no implicit template could be found ActionPack changes excerpt Added controller-level etag additions that will be part of the action etag computation Add automatic template digests to all CacheHelper#cache calls (originally spiked in the cache_digests plugin) Add Routing Concerns to declare common routes that can be reused inside others resources and routes Added ActionController::Live. Mix it in to your controller and you can stream data to the client live truncate now always returns an escaped HTML-safe string. The option :escape can be used as false to not escape the result Added ActionDispatch::SSL middleware that when included force all the requests to be under HTTPS protocol ActiveModel changes excerpt AM::Validation#validates ability to pass custom exception to :strict option Changed `AM::Serializers::JSON.include_root_in_json' default value to false. Now, AM Serializers and AR objects have the same default behaviour Added ActiveModel::Model, a mixin to make Ruby objects work with AP out of box Trim down Active Model API by removing valid? and errors.full_messages ActiveRecord changes excerpt Use native mysqldump command instead of structure_dump method when dumping the database structure to a sql file. Attribute predicate methods, such as article.title?, will now raise ActiveModel::MissingAttributeError if the attribute being queried for truthiness was not read from the database, instead of just returning false ActiveRecord::SessionStore has been extracted from Active Record as activerecord-session_store gem. Please read the README.md file on the gem for the usage Fix reset_counters when there are multiple belongs_to association with the same foreign key and one of them have a counter cache Raise ArgumentError if list of attributes to change is empty in update_all Add Relation#load. This method explicitly loads the records and then returns self Deprecated most of the 'dynamic finder' methods. All dynamic methods except for find_by_... and find_by_...! are deprecated Added ability to ActiveRecord::Relation#from to accept other ActiveRecord::Relation objects Remove IdentityMap ActiveSupport changes excerpt ERB::Util.html_escape now escapes single quotes ActiveSupport::Callbacks: deprecate monkey patch of object callbacks Replace deprecated memcache-client gem with dalli in ActiveSupport::Cache::MemCacheStore Object#try will now return nil instead of raise a NoMethodError if the receiving object does not implement the method, but you can still get the old behavior by using the new Object#try! Object#try can't call private methods Add ActiveSupport::Deprecations.behavior = :silence to completely ignore Rails runtime deprecations What are the most important changes for you?

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  • Controlling Solr score/sort

    - by Znarkus
    I want to filter a property within a range, but items that does not have the property should come last in the result. My solution was to set it to -1 if the property was not set. +(property:[10000000001 TO 10000000019] property:"-1"^0.5) This doesn't work, since every document with property:-1 get a very high score, for some reason. Is there a way to reliably control the sorting here? Boosting the range instead would mean I must boost every other term, which I'd rather not do.

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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  • Spring security and Struts 2

    - by Thanksforfish
    I have a struts2 action with an @Secured({"ROLE_ADMIN"}) to secure the execute method. In the execute method i assign a message to a member variable of the action, then return SUCCESS and end up on the jsp page. On the page I retrieve the actions member variable with <sroperty. private String greeting; public String execute() throws Exception { this.greeting="Hello"; return SUCCESS; } // getters and setters for greeting ... <s:property value="greeting" /> The problem is when the secured annotation is present the jsp shows nothing for the member variable but when @Secured is removed the whole thing behaves properly and shows the message that was set into the member variable. It appears that the actual security is working ok but when enabled via the annotation the member variable (or maybe the instance of the action) is not making its way onto the value stack. I cant see any error messages.

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  • Importing Classes Within a Module

    - by CodeJoust
    Currently, I have a parser with multiple classes that work together. For Instance: TreeParser creates multiple Product and Reactant modules which in turn create multiple Element classes. The TreeParser is called by a render method within the same module, which is called from the importer. Currently, using the class name in the imported module file works only if the file calling the module contains from module_name import *, so the classes are imported into the main namespace. Finally, if the package has dependencies (such as re and another another module within the same folder), where is the best place to require those modules? Within the __init__.py file or within the module itself? I don't really want to add the module name in front of every call to the class, in case I do call import *, however, is it possible to use a variable name of the current module to call the class, or use a workaround in the __init__.py file? I'm probably used to the ruby require '' method instead of python's module system.

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  • Mathematical modulus in c#

    - by penguat
    Is there a library function in c# for the mathematical modulus of a number - by this I specifically mean that a negative integer modulo a positive integer should yield a positive result.

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  • Reducing width of bar chart series

    - by gAMBOOKa
    Note: by width i mean the height here, I use width because by default, bar charts are vertical and flex uses the width property I want to reduce the width of the following barchart so Type 5, Type 4, Type 3, Type 2, Type 1 are very close to each other. I tried playing with the barWidthRatio, the horizontalAxisRatio and the maxBarWidth properties. Neither is giving me the desired result. I can only manage to reduce the width of the orange bars, how do I reduce the width of the blue bars?

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  • What is called a rakefile ?

    - by Bragaadeesh
    Hi, I have started learning Ruby and just tried out my first hello world program in NetBeans IDE. I have one doubt, I can see that the new project wizard created set of package structure. It had one "Rakefile" in it. What does that mean and what is the use of it? Thanks, Bragaadeesh.

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  • EF 4.x generated entity classes (POCO) and Map files

    - by JBeckton
    I have an MVC 4 app that I am working on and using the code first implementation except I cheated a bit and created my database first then generated my entity classes (poco) from my database using the EF power tools (reverse engineer). I guess you can say I did database first method but I have no edmx file just the context class and my entity classes (poco) I have a few projects in the works using MVC and EF with pocos but just the one project I used the tool to generate my pocos from the database. My question is about the mapping files that get created when I generate my pocos using the tool. What is the purpose of these Map files? I figured the map files are needed when generating the db from the model like with the true code first method, in my case where I am using a tool to generate my model from the database do the map files have any influence on how my app uses the entity classes?

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  • passing self data into a recursive function

    - by user272689
    I'm trying to set a function to do something like this def __binaryTreeInsert(self, toInsert, currentNode=getRoot(), parentNode=None): where current node starts as root, and then we change it to a different node in the method and recursivly call it again. However, i cannot get the 'currentNode=getRoot()' to work. If i try calling the funcion getRoot() (as above) it says im not giving it all the required variables, but if i try to call self.getRoot() it complains that self is an undefined variable. Is there a way i can do this without having to specify the root while calling this method?

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  • .NET threading: how can I capture an abort on an unstarted thread?

    - by Groxx
    I have a chunk of threads I wish to run in order, on an ASP site running .NET 2.0 with Visual Studio 2008 (no idea how much all that matters, but there it is), and they may have aborted-clean-up code which should be run regardless of how far through their task they are. So I make a thread like this: Thread t = new Thread(delegate() { try { /* do things */ System.Diagnostics.Debug.WriteLine("try"); } catch (ThreadAbortException) { /* cleanup */ System.Diagnostics.Debug.WriteLine("catch"); } }); Now, if I wish to abort the set of threads part way through, the cleanup may still be desirable later on down the line. Looking through MSDN implies you can .Abort() a thread that has not started, and then .Start() it, at which point it will receive the exception and perform normally. Or you can .Join() the aborted thread to wait for it to finish aborting. Presumably you can combine them. http://msdn.microsoft.com/en-us/library/ty8d3wta(v=VS.80).aspx To wait until a thread has aborted, you can call the Join method on the thread after calling the Abort method, but there is no guarantee the wait will end. If Abort is called on a thread that has not been started, the thread will abort when Start is called. If Abort is called on a thread that is blocked or is sleeping, the thread is interrupted and then aborted. Now, when I debug and step through this code: t.Abort(); // ThreadState == Unstarted | AbortRequested t.Start(); // throws ThreadStartException: "Thread failed to start." // so I comment it out, and t.Join(); // throws ThreadStateException: "Thread has not been started." At no point do I see any output, nor do any breakpoints on either the try or catch block get reached. Oddly, ThreadStartException is not listed as a possible throw of .Start(), from here: http://msdn.microsoft.com/en-us/library/a9fyxz7d(v=VS.80).aspx (or any other version) I understand this could be avoided by having a start parameter, which states if the thread should jump to cleanup code, and foregoing the Abort call (which is probably what I'll do). And I could .Start() the thread, and then .Abort() it. But as an indeterminate amount of time may pass between .Start and .Abort, I'm considering it unreliable, and the documentation seems to say my original method should work. Am I missing something? Is the documentation wrong? edit: ow. And you can't call .Start(param) on a non-parameterized Thread(Start). Is there a way to find out if a thread is parameterized or not, aside from trial and error? I see a private m_Delegate, but nothing public...

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  • How to register mouse_down on backpanel?

    - by ikky
    Hi. Here is an image to illustrate what i mean: http://img21.imageshack.us/img21/497/windowsmobilee.png I have one backpanel that listens to mouse_down event. Infront of that backpanel i have another panel(Overlaying panel), and a label in top. If i push the mousebutton on the label or the "Overlaying panel", nothing is registered. Is it possible to just make the backpanel listen for mouse actions, or do i have to create listeners for the other panel and label to? Thanks in advance

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  • Nokogiri find only inbound links

    - by astropanic
    I have an html document located on http://somedomain.com/somedir/example.html The document contains of four links: http://otherdomain.com/other.html http://somedomain.com/other.html /only.html test.html How I can get the full urls for the links in the current domain ? I mean I should get: http://somedomain.com/other.html http://somedomain.com/only.html http://somedomain.com/somedir/test.html The first link should be ignored because it does'nt match my domain

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  • Integration of C#, F#, IronPython and IronRuby

    - by prosseek
    I was told that the assembly files made from C# and F# source is interoperable as they are compiled into .NET assembly. Q1 : Does that mean that C# can call F# functions just like they are C# functions? Q2 : How about the IronPython and IronRuby? I don't see any assembly dll from the IronPython/IronRuby. Q3 : Is there any easy way to use IronPython/IronRuby functions from C# or F#?

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  • How can I parse through a texutre in DirectX? (IDirect3DTexture9*)

    - by meds
    I've been trying to figure out how to parse textures in directx for two reasons: to write my own texture format and to manipulate data in existing IDirect3DTexture9 type textures. I've been looking at the IDirect3DTexture9::LockRect() function but I'm unsure how it works, are the void* pBits I get out of it in D3DLOCKED_RECT the data in the texture? Does that mean I can read it in by converting it to D3DXCOLOR or something? Really not sure where to go, any help would be appreciated!

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  • GKSession sendDataToAllPeers including sendee?

    - by Typeoneerror
    I've got a number of devices connected over wifi using GameKit. I have a simple UIAlertView popping up when peers receive data. All but the sendee show this alert view when data is sent, so I'm wondering if that's a bug in my app or if that's expected behavior. Should call a method manually at the same on the sendee device? For example, if I wanted to send a "GameStart" packet to the 4 phones, the peers would call startGame: in the receiveData:fromPeer:inSession:context: method when it receives that packet and the sendee would just sendData and call startGame: on itself. Does that sound right or is there a way to include the sendee in the sendData list so that it responds exactly the same as all connected peers?

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