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  • Switching VS2010 to use Windows 7.1 SDK

    - by freefallr
    I've used VS2008 on my development machine for some years now, with windows SDK v7.1. I've installed VS2010, and it's using the Windows SDK v7.0a, but I need it to use the Windows 7.1 SDK (which I had installed prior to installing VS2010). When I run the Windows SDK 7.1 configuration tool, to switch the Windows SDK in use, the tool updates for VS2008, but not for VS2010. The message it reports is: "The Windows SDK Configuration Tool has successfully set Windows SDK version v7.1 as the current version for Visual Studio 2008" The configuration tool is installed with the Windows 7.1 SDK and is found here: "C:\Program Files\Microsoft SDKs\Windows\v7.1\Setup\WindowsSdkVer.exe" VS2010 continues to use WSDK 7.0a, which extremely frustrating, as I need to do DirectShow development (so I need to build the baseclasses, which aren't released with 7.0a release of WSDK). Would I be correct in assuming that it's not updating VS2010 settings because VS2010 wasn't installed at the time that I installed Windows 7.1 SDK? Can I fix this manually, or should I uninstall Windows 7.1 SDK, then reinstall it? Any other suggestions / workarounds for this?

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  • How do you get Client IP Address in Grails controller?

    - by Andrew
    I had code like this in Ruby @clientipaddress = request.env["HTTP_CLIENT_IP"] if (@clientipaddress == nil) @clientipaddress = request.env["HTTP_X_FORWARDED_FOR"] end if (@clientipaddress == nil) @clientipaddress = request.env["REMOTE_ADDR"] end if (@clientipaddress != nil) comma = @clientipaddress.index(",") if (comma != nil && comma >= 0) @clientipaddress = @clientipaddress[0, comma] end end It took care of all the possible ways that the ip might show up. For instance, on my local development machine there is no proxy. But in QA and Production the proxies are there and sometimes they provide more than one address. I don't need to know the groovy syntax. Just which methods get me the equivalent of the three different ways I ask for the ip above.

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  • Is there any killer application for Ontology/semantics/OWL/RDF yet?

    - by narnirajesh
    Hi Guys, I got interested in semantic technologies after reading a lot of books, blogs and articles on the net saying that it would make data machine-understandable, allow intelligent agents make great reasoning, automated & dynamic service composition etc.. I am still reading the same stuff from 2 years. The number of articles/blogs/semantic-conferences have increased considerably. But I am still unable to see any killer-application. Why is it so? Or is there some application/product (commercial/open-source) already existing, which actually is doing all that being boasted of? To put it more precisely, is there any product that leverages semantic technologies (esp RDF/OWL/SPARQL) and is delivering functionality/performance/maintainability, which would not have been possible with the existing (no-semantic) technologies? Some product that is completely dependent on semantic technologies and really adds value to the customers and generating revenues?

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  • WCF - Cross platform question

    - by Lijo
    Hi Team, I have a simple WCF service, self hosting and a .net client. I am generating a proxy using svcutil. When I add the proxy to the client it asks me to add System.ServiceModel.dll. Well, I can add it since it is a test scenario and I am working in .Net platform. However, suppose I am using a machine that does not support .Net, how that platform would compensate for the System.ServiceModel? Could you please put some light on it? Thanks Lijo

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  • Uploadify works for Visual Studio but not for IIS 7(same machines), using Forms authentication. Doe

    - by Marc
    I'm using the Uploadify jQuery control for client-side uploads. I think my IIS 7 configuration has issues with it. The uploadify POST immediately returns a HTTP 1.1 302 Found, back to my login page. I've tried to allow anonymous access to the uploading section(subfolder) plus the page(script) that processes the image in the web.config, using the location node(configuration ... location). Seems like the Uploadify post is immediately blocked. Again, this worked fine just using Visual Studio 2008, but when I run the site on the same machine I get the redirect. Your thoughts/ideas are very welcomed!

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  • NUnit-console 2.5.4 not capable of running multiple assemblies?

    - by Per Salmi
    I am having problems running tests with the command line NUnit test runner. I am using version 2.5.4 with .NET 4 on an x64 machine. Using the following line results in a failure "Could not load file or assembly 'bar' or one of its dependencies. The system cannot find the file specified." nunit-console-x86 foo.dll bar.dll /framework=4.0.30319 If I reverse the dll file names it complains about not finding 'foo' instead... It works if I run them separately like: nunit-console-x86 foo.dll /framework=4.0.30319 Also the tests of the second file works if I run: nunit-console-x86 bar.dll /framework=4.0.30319 Before upgrading our projects to 4.0 we used NUnit 2.5.2 and the same command line tool options and at that point the runner worked well with multiple assemblies. It seems like the ability to run tests on multiple files at the same time is broken... Anyone that can see the same behavior or does it work indicating that my environment is somehow broken? /Per

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  • Can't get FCKEditor to work in a virtual directory.

    - by AngryHacker
    I have a WebForm that contains the following definition for the FCKeditor: <FCKeditorV2:FCKeditor ID="txtBody" runat="server" BasePath="/fckeditor/" Height="480px" ToolbarSet="WebCal1" > </FCKeditorV2:FCKeditor> This works fine in my VS2008-based web application. However, when I deploy it to a Virtual Directory in IIS, it looks for the FCKEditor files (e.g. javascript, stylesheets, etc...) in the /fckeditor folder, not in the /MyVirtualDir/fkceditor. I've tried changing the BasePath to ~/fckeditor/, but then it won't work on my dev machine. What is the right way to go, so that the FCKEditor maps onto the right directory. In my project the fckeditor directory is right off the root.

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  • What is the easiest way to have a local LAMP installation for web development on mac OS X ?

    - by pixeline
    I'm new to mac os x. In the Windows XP world, there are packages available, like easyPHP, wampserver, uniformserver, that enable you to have a local webserver complete with php, mysql configured via an automatic installer. Really handy. I need the same on my new mac. I know mac os x comes with a local webserver. Is this already with php, mysql preinstalled? I'd like to have you guys advise on the easiest way to have this local lamp so that i can continue developing on this nice and shiny machine. thanks!

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  • MySQL installation question.

    - by srtriage
    I am far from a DBA and have a question. Recently I installed MySQL. On my machine C:\ is a 50GB partition of two mirrored 10k SAS drives. The remaining space on those drives is allocated to D:. I also have a SSD mounted as E:. When I installed MySQL, I installed it to E:\ assuming that that is where the database information would be held since I had installed it there. I am now seeing C:\ProgramData\MySQL\MySQL Server 5.1\data\peq, peq being the name of my main database. Is my database being stored in C:\ and if so, how do I fix it to store the DB on the SSD?

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  • Java3D getting time problem

    - by Meko
    HI ..I made little Shooter game that on screen two ships firing each other.I ahve method on paintComponent like drawing or moving object.But in some reason it works different speed on each komputer.I searchand made some modification to my game like drawing and moving objects in thread..Now it works on every ?omputer same speed.Also if I change size.But problem is I used J3DTimer.getValue() .For this library I donwnloaded Java3d. Problem is If on machine there is no this library or installation my game doesnot working .How can I solw this problem? I should say every one to setup Java#d? :)) ALso I used standart System.currentTimeMillis(); but now my game works very slow...Any idea?

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  • ASP.NET remote debugging using Visual Studio 2008

    - by schmoopy
    Im having issues getting this to work, maybe its not even possible? I have a PUBLIC Server http://publicserver.com I want to debug using my laptop from my home (for instance) I run msvsmon.exe on the public server, it starts up fine. On my local machine, i have my code open and in VS, i choose Debug-Attach for Qualifier i enter publicserver.com, but it tells me it cannot find it Questions: 1.) What port does remote debugging use? If i port sniff i dont see msvsmon.exe opening any new port ... Does it use 4015 by default? I dont think its a security thing, so please dont point me to the articles, i have followed them as much as i can, but they dont work for my scenerio (unless you find one i havent seen) Thanks :-)

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  • ::LookupAccountSid API Extremely Slow When Targeting x64 Platform (Windows 7)

    - by Chris
    During our application startup, we are making a call to ::LookupAccountSid(). When I build targeting the x86 architecture, this call is nearly instantaneous. However, when I target x64 (debug or release), the call generally takes over 40s to complete. Since this is occurring during application startup, the result is fairly unpleasant as it will appear to the user that the application is not launching. I am running Windows 7 Professional 64-bit on a Dell Studio XPS 16 (Intel Core i7 Q 720). Our application is a native Windows application written in C++. My compiler options (CCOPTS) and linker options (LINKOPTS) are as follows: CCOPTS = "/nologo /Gz /W3 /EHs /c /DWIN32 /D_MBCS /Ob1 /vmg /vmv /Zi /MD /DNDEBUG /DDV_BUILD_DLL /DIV_BUILD_DLL /DDVASSERT_EXCEPTION /Zc:wchar_t-" LINKOPTS = "/manifest:no /nologo /machine:X64 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /DEBUG /subsystem:windows /DLL" Any help would be greatly appreciated :D

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  • For a primary key of an integral type, why is it important to avoid gaps ?

    - by Jacques René Mesrine
    I am generating a surrogate key for a table & due to my hi/lo algorithm, everytime you reboot/restart the machine, gaps may appear. T1: current hi = 10000000 (sequence being dished out .. 1 to 100) Assume that current sequence is 10000050 T2: restart system. T3: System gives out the next_hi as 10000100 (sequence being dished out now ranges from 101 to 200) T4: Next request for a key returns 100001001 From a primary key or indexing internals perspective, why is it important that there be no gaps in the sequences ? I'm asking this for a deeper understanding of mysql specifically. Thanks

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  • "The application has failed to start because cxcore210.dll was not found". Why would this happen?

    - by tomas
    I'm having trouble running basic opencv scripts on my new machine. I've installed opencv2.1. I am linking these files: C:\OpenCV2.1\lib\cv210.lib C:\OpenCV2.1\lib\cvaux210.lib C:\OpenCV2.1\lib\cxcore210.lib C:\OpenCV2.1\lib\highgui210.lib from the linker. I run the program, it compiles. However, it gives me the error stated above. Why is that? I tried linking to the dll it describes, and it doesn't like that either.

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  • Windows 2003 IIS FTP Server Migration w/ User Accounts

    - by Brad
    I'm trying to figure out the best way to migrate an FTP server from old hardware to new hardware. The server is on a domain, but not all the users setup on the server (to use FTP) are domain accounts, some are local to the server. For example, I have users both ways: domain\username machinename\username The new machine name will be different. So I need to copy all the files with permissions in tact from the old server to the new server. Then I need to convert all the user accounts from the old server to the new server. Then I need to change the file permissions so that they are no longer oldserver\username but newserver\username. Can this be accomplished all with CALCS? Is there an easy way that perhaps I'm missing?

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  • Blank Pages with Zen Cart v1.3.8 and PHP 5.3

    - by Michael Soriano
    I am trying to run a live Zen Cart store (version 1.3.8) on a my local machine which is PHP 5.3. I am aware of the incompatibilities between both versions and have dealt with it by applying the patch found here: http://www.zen-cart.com/forum/showthread.php?t=140960 I am able to login the admin side no problem, but when i navigate to the store - all i see are blank pages. How can I fix this issue? I'm hoping there is a fix elsewhere. Trying not to revert to an older PHP installation.

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  • Building webparts with Visual Studio 2010 Express

    - by MalphasWats
    Hi, I'm trying to get started with building my own webparts, planning to follow this MSDN article. I've downloaded Visual C# 2010 Express - I'm not quite at the point where I feel comfortable dropping 1000 big ones yet, and I installed Visual Web Developer 2010 Express via the WPInstaller. Following through the tutorial, aside from the fact that I don't get the option to create a "Web Control Library", a gap I filled with this article, I can't seem to find the sn.exe tool (or the "Visual Studio 2005 Command Prompt"!). I know it's not quite a direct programming related question, but I can't even get the thing going yet! Any help is appreciated. Thanks EDIT:- I think I may be jumping the gun quite considerably, I wrote a simple hello world example and tried to build it but it doesn't have any references to the Microsoft.SharePoint packages and they don't appear in my lists. Am I understanding some more research I've done (namely this) correctly, in that I have to actually have a full installation of actual SharePoint on the machine I'm developing on?

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  • IIS7 Custom Errror Handling Troubles for Classic ASP Website

    - by Eaphis
    I recently upgraded a web server from IIS6 to IIS7 for a classic asp application and now experience a bizarre error. In the IIS6 set up there was a custom 500-100 page that functioned properly by capturing errors and delivering an email with error code, error source and error type values. That same structure was set up on the IIS7 machine but now the error emails contain no error information at all. They all come through values such as 'NO SPECIFIC ERROR CODE', 'NO SPECIFIC ERROR DESCRIPTION', 'NO SPECIFIC ERROR SOURCE'. Any one have some thoughts on why my custom error page cannot capture the error information?

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Problem sending mail with simple .net application. Server refusal error.

    - by Fatih
    I have a very simple .net application for testing SMTP on .net. But i am receiving this weird error. "System.Net.Mail.SmtpException: Failure sending mail. --- System.Net.WebException: Unable to connect to the remote server --- System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it" SMTP server is remote and doesn't need any kind of authentication so i don't need credentials. But i can send mails from this computer with outlook using same smtp server and same smtp settings without any problem. Any ideas? It will be appreciated so much. Imports System.Net.Mail Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim smtp As New SmtpClient smtp.Host = "10.241.128.220" smtp.Port = 25 smtp.Send("[email protected]", "[email protected]", "test", "test") End Sub

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  • Install app on Motorola Backflip from AT&T

    - by eric
    I'm trying to test an app out on the Motorola Backflip with AT&T as the carrier. I checked USB debugging on the phone's Development screen. Using Eclipse, how do I get the app to load on the Backflip so I can test it? DDMS shows a device with a bunch of question marks and unkown. Seems that it only gives me the option to load the app on the SD card which doesn't do me any good. I searched and found a Motorola driver which I'm supposed to install to the adb folder. Where is that folder? I've checked the phone and on my development machine. Maybe I need new glasses?

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  • apache virtual host to work with django

    - by khelll
    My project is under: /home/projects/testing and I'm adding this to the buttom of my /etc/httpd/conf/httpd.conf file on Centos machine, but that is not working, <Location "/testing/"> SetHandler python-program PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE testing.settings PythonOption django.root /testing PythonDebug On PythonPath "['/home/projects/'] + sys.path" </Location> but when requesting http://localhost/testing/jobs for example, I get: Mod_python error: "PythonHandler django.core.handlers.modpython" Traceback (most recent call last): File "/usr/lib/python2.4/site-packages/mod_python/apache.py", line 299, in HandlerDispatch result = object(req) ............. File "/usr/lib/python2.4/site-packages/Django-1.1.1-py2.4.egg/django/conf/__init__.py", line 75, in __init__ raise ImportError, "Could not import settings '%s' (Is it on sys.path? Does it have syntax errors?): %s" % (self.SETTINGS_MODULE, e) ImportError: Could not import settings 'testing.settings' (Is it on sys.path? Does it have syntax errors?): No module named testing.settings

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  • Segmentation fault in strcpy

    - by Alien01
    consider the program below char str[5]; strcpy(str,"Hello12345678"); printf("%s",str); When run this program gives segmentation fault. But when strcpy is replaced with following, program runs fine. strcpy(str,"Hello1234567"); So question is it should crash when trying to copy to str any other string of more than 5 chars length. So why it is not crashing for "Hello1234567" and only crashing for "Hello12345678" ie of string with length 13 or more than 13. This program was run on 32 bit machine .

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  • Upgrading Visual Studio 2010 RC to RTM

    - by Brant Bobby
    I have the RC build of VS2010 installed on my computer. Now that the RTM build is out, I want to upgrade. Aside from the main Visual Studio package and .NET Framework 4, what else should I remove before I install the RTM build in order to minimize potential breakage/conflicts? VS2010 installs a whole bunch of ancillary packages and I'm not sure which ones have been upgraded between RC and RTM. (Extra credit: I've got another machine that is still running Beta 2. Would the procedure be the same?)

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  • Visual Studio 2008 Add-in: App.config and web services.

    - by Morgeh
    I have created a visual studio add-in for VS2008. The add-in uses as web service to access data required by the developer. However, currently the only way to get the service to work is to add the service bindings to the machine.config of the pc. I know this is a bad idea and its causing errors left and right in my other applications. I have tried using app.config along side my add-in but the add-in doesn't seem to use it at all. My service call is being made from a dll referenced by the add-in would that make a difference?

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