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  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

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  • Calling C++ function from C.

    - by claws
    I know this. Calling C function from C++: If my application was in C++ and I had to call functions from a library written in C. Then I would have used //main.cpp extern "C" void C_library_function(int x, int y);//prototype C_library_function(2,4);// directly using it. This wouldn't mangle the name C_library_function and linker would find the same name in its input *.lib files and problem is solved. Calling C++ function from C??? But here I'm extending a large application which is written in C and I need to use a library which is written in C++. Name mangling of C++ is causing trouble here. Well I cannot use C++ compiler over my C project because thats breaking lot of other stuff. What is the way out? By the way I'm using MSVC

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  • VS2010: New and improved Intellisense?

    - by George
    In VB.NET type this on a new line: DateAdd( Shouldn't a dropdown picklist of enum values appear? It used to! I miss it! Of course, this is just one example where an enum pick list does not appear where it did before. Can anyone defend this or is it a bug?

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  • vcxproj file won't load into solution.

    - by John C
    We've just recently switched to VS 2010 and i had a solution that was working fine. This moring when i try to load the solution i get the error: "An item with the same key has already been added." This occurs when it is trying to load one of our main projects and it is not loaded. I assumed the problem was with my solution so i created a brand new empty solution and tried to load the same vcxproj and got exactly the same error. When i revert the project file to a previous version it works, so apparently it's something in the vcxproj file. However it also appears that i'm the only one in the office that is affected. So some combination of the vcxproj file and my computer seems to be the issue. Has anyone seen anything like this before? Any ideas on a solution? Thanks

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  • Satisfying indirect references at runtime.

    - by automatic
    I'm using C# and VS2010. I have a dll that I reference in my project (as a dll reference not a project reference). That dll (a.dll) references another dll that my project doesn't directly use, let's call it b.dll. None of these are in the GAC. My project compiles fine, but when I run it I get an exception that b.dll can't be found. It's not being copied to the bin directory when my project is compiled. What is the best way to get b.dll into the bin directory so that it can be found at run time. I've thought of four options. Use a post compile step to copy b.dll to the bin directory Add b.dll to my project (as a file) and specify copy to output directory if newer Add b.dll as a dll reference to my project. Use ILMerge to combine b.dll with a.dll I don't like 3 at all because it makes b.dll visible to my project, the other two seem like hacks. Am I missing other solutions? Which is the "right" way? Would a dependency injection framework be able to resolve and load b.dll?

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  • How to copy bytes from buffer into the managed struct?

    - by Chupo_cro
    I have a problem with getting the code to work in a managed environment (VS2008 C++/CLI Win Forms App). The problem is I cannot declare the unmanaged struct (is that even possible?) inside the managed code, so I've declared a managed struct but now I have a problem how to copy bytes from buffer into that struct. Here is the pure C++ code that obviously works as expected: typedef struct GPS_point { float point_unknown_1; float latitude; float longitude; float altitude; // x10000 float time; int point_unknown_2; int speed; // x100 int manually_logged_point; // flag (1 --> point logged manually) } track_point; int offset = 0; int filesize = 256; // simulates filesize int point_num = 10; // simulates number of records int main () { char *buffer_dyn = new char[filesize]; // allocate RAM // here, the file would have been read into the buffer buffer_dyn[0xa8] = 0x1e; // simulates the speed data (1e 00 00 00) buffer_dyn[0xa9] = 0x00; buffer_dyn[0xaa] = 0x00; buffer_dyn[0xab] = 0x00; offset = 0x90; // if the data with this offset is transfered trom buffer // to struct, int speed is alligned with the buffer at the // offset of 0xa8 track_point *points = new track_point[point_num]; points[0].speed = 0xff; // (debug) it should change into 0x1e memcpy(&points[0],buffer_dyn+offset,32); cout << "offset: " << offset << "\r\n"; //cout << "speed: " << points[0].speed << "\r\n"; printf ("speed : 0x%x\r\n",points[0].speed); printf("byte at offset 0xa8: 0x%x\r\n",(unsigned char)buffer_dyn[0xa8]); // should be 0x1e delete[] buffer_dyn; // release RAM delete[] points; /* What I need is to rewrite the lines 29 and 31 to work in the managed code (VS2008 Win Forms C++/CLI) What should I have after: array<track_point^>^ points = gcnew array<track_point^>(point_num); so I can copy 32 bytes from buffer_dyn to the managed struct declared as typedef ref struct GPS_point { float point_unknown_1; float latitude; float longitude; float altitude; // x10000 float time; int point_unknown_2; int speed; // x100 int manually_logged_point; // flag (1 --> point logged manually) } track_point; */ return 0; } Here is the paste to codepad.org so it can be seen the code is OK. What I need is to rewrite these two lines: track_point *points = new track_point[point_num]; memcpy(&points[0],buffer_dyn+offset,32); to something that will work in a managed application. I wrote: array<track_point^>^ points = gcnew array<track_point^>(point_num); and now trying to reproduce the described copying of the data from buffer over the struct, but haven't any idea how it should be done. Alternatively, if there is a way to use an unmanaged struct in the same way shown in my code, then I would like to avoid working with managed struct.

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  • Problem monitoring directory for file activity in VB.net 2010...

    - by Mike Cialowicz
    I'm trying to write a simple program to monitor a folder for new files in VB.NET 2010, and am having some trouble. Here's a simplified version of what my program looks like: Imports System.IO Public Class Main Public fileWatcher As FileSystemWatcher Sub btnGo_Click(sender As System.Object, e As System.EventArgs) Handles btnGo.Click '//# initialize my FileSystemWatcher to monitor a particular directory for new files fileWatcher = New FileSystemWatcher() fileWatcher.Path = thisIsAValidPath.ToString() fileWatcher.NotifyFilter = NotifyFilters.FileName AddHandler fileWatcher.Created, AddressOf fileCreated fileWatcher.EnableRaisingEvents = True End Sub Private Sub fileCreated(sender As Object, e As FileSystemEventArgs) '//# program does not exit when I comment the line below out txtLatestAddedFilePath.Text = e.FullPath '//# e.FullPath is valid when I set a breakpoint here, but when I step into the next line, the program abruptly halts with no error code that I can see End Sub End Class As you can see, I have a button which will initialize a FileSystemWatcher when clicked. The initialization works, and when I place a new file in the monitored directory, the program reaches the fileCreated sub. I can even see that e.FullPath is set correctly. However, it exits abruptly right after that with no error code (none that I can see, anyways). If I comment everything in the fileCreated sub out, the program continues running as expected. Any ideas as to why it's dying on me? Any help would be greatly appreciated. I'm fairly new to VS/VB.NET, so maybe I'm just making a silly mistake. Thanks!

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  • Calculate time taken by each cpp file to compile in VS2005?

    - by Rajiv Podar
    Hi Guys, I am writing a tool which can be used to make the matrix for the current performance of the project. For that I required to get the time taken by each file to get compiled. I tried with the following option but didn't succeed :( Tools-Options-Proejcts & Solutions - VC++ Project Settings - Build Timing- Yes From the above option I am able to get the whole time taken to build the solution but my problem is to get for each one. I am using VS2005 So anyone is having any idea then pls revert back ASAP....

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  • SHGetFolderPath

    - by user530589
    This code works for windows 7 but doesn't work for windows XP (outputs only part of startup folder path) #include <iostream> #include <shlobj.h> using namespace std; int main() { wchar_t startupFolder[1024]; HRESULT hr = SHGetFolderPath(0, CSIDL_STARTUP, 0, 0, startupFolder); if (SUCCEEDED(hr)) wcout << L"Startup folder = " << startupFolder << endl; else cout << "Error when getting startup folder\n"; getchar(); return 0; } output is: Startup folder = C:\Documents and Settings\Admin\ <- cursor is here. Newline is not provided. Also I have russian window xp. I think this is unicode issue. when I use wprintf I got: C:\Documents and Settings\Admin\???????? ..... Thanks. As a temporary solution: After SHGetFolderPath I call GetShortPathName then I get path in msdos style: C:\DOCUME~1\Admin\5D29~1\4A66~1\60C2~1 Not really beautiful solution, but at least that is a valid path.

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  • VS 2010 IDE 2GB limt

    - by user561732
    I am using VS 2010 on a win 7 64 bit system with 8 GB of memory. My application is 32 bit. While in the VS 2010 .Net IDE, the app shows up in the Windows task manager as "MyApp.vshost.exe *32" while the VS IDE itself shows up as "devenv.exe *32". I checked and it appears that the VS 2010 IDE file (devenv.exe) is complied with the /LargeAddressAware flag. However, when debugging large models, the IDE fails with an Out of memory exception. In the Windows Task manager, the "MyApp.vshost.exe *32" process indicates about 1400 MB of memory usage (while the "devenv.exe *32" process is well under 500 MB). Is it possible to set the "MyApp.vshost.exe *32" process to be /LargeAddressAware in order to avoid this out of memory situation? If so, how can this be done in the IDE. While setting the final application binary to be /LargeAddressAware would work, I still need to be able to debug the app in the IDE with these type of large models. I should also note that my app has a deep object hierarchy with many collections that together required a lot of memory. However, my issue is not related to trying to create say 1 large array that requires greater then 2 GB of memory etc. I should note that I am able to run the same app in the VB6 IDE and not get an out of memory situation as long as the VB6 IDE is made /LargeAddressAware. In the case of VB6, the IDE and the app being debugged are part of the same process (and not split into 2 as is the case with VS 2010.) The VB6 process can be larger then 3 GB without running into out of memory issues. Ultimately, my objective is to have my app run completely in 64 bit to access more memory. I am hoping that in such cases, the IDE will allow the debugging process to exceed 2 GB without crashing (and certainly more then 1.4 GB as is the current case). However, for now, while 95% of my app is 64 bit, I am calling a legacy COM 32 bit DLL and as such, my entire app is forced to still run in 32 bit mode until I replace that DLL.

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  • How to trigger notification code TBN_TOOLBARCHANGE from inside c++ program?

    - by karikari
    Hi. How to trigger TBN_TOOLBARCHANGE from inside my c++ code? Is it the same as writing like this line below? SendMessage(m_hWndToolbar, TB_SETBUTTONINFO, m_buttonID, (LPARAM)(&inf)); Inside this project's code there is this line inside one the header file: BEGIN_MSG_MAP(CRebarHandler) NOTIFY_CODE_HANDLER(TBN_DROPDOWN, onNotifyDropDown) NOTIFY_CODE_HANDLER(TBN_TOOLBARCHANGE, onNotifyToolbarChange) NOTIFY_CODE_HANDLER(NM_CUSTOMDRAW, onNotifyCustomDraw) NOTIFY_CODE_HANDLER(TBN_ENDADJUST, onNotifyEndAdjust) MESSAGE_HANDLER(WM_SETREDRAW, onSetRedraw) END_MSG_MAP() It has already defined that for each TBN_TOOLBARCHANGE call, it will trigger the function onNotifyToolbarChange. For this example, it is triggered by IE. Inside my code, I need to trigger that particular function. And before that I need to trigger the TBN_TOOLBARCHANGE`. I just want to know how can it be done inside code, for example under a conditional statement.

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  • syntax error : missing ';' before identifier

    - by numerical25
    I am new to c++, trying to debug the following line of code class cGameError { string m_errorText; public: cGameError( char *errorText ) { DP1("***\n*** [ERROR] cGameError thrown! text: [%s]\n***\n", errorText ); m_errorText = string( errorText ); } const char *GetText() { return m_errorText.c_str(); } }; enum eResult { resAllGood = 0, // function passed with flying colors resFalse = 1, // function worked and returns 'false' resFailed = –1, // function failed miserably resNotImpl = –2, // function has not been implemented resForceDWord = 0x7FFFFFFF }; This header file is included in the program as followed #include "string.h" #include "stdafx.h" #include "Chapter 01 MyVersion.h" #include "cGameError.h"

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  • Getting Build Errors in Program to Change Button Name When Clicked

    - by Rishabh
    Imports System Imports System.Windows.Forms Class MyButtonClass Inherits Form Private mrButton As Button Public Sub MyButtonClass() mrButton = New Button() mrButton.Text = "Click me " mrButton.Click += New System.EventHandler(MyButtonClickEventHandler) Me.Controls.Add(mrButton) End Sub Shared Sub Main() Application.Run(New MyButtonClass()) End Sub Private Sub MyButtonClickEventHandler(ByVal sender As Object, ByVal e As EventArgs) mrButton.Text = "You clicked me!" End Sub End Class

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  • Loading Unmanaged C++ in C#. Error Attempted to read or write protected memory

    - by Thatoneguy
    I have a C++ function that looks like this __declspec(dllexport) int ___stdcall RegisterPerson(char const * const szName) { std::string copyName( szName ); // Assign name to a google protocol buffer object // Psuedo code follows.. Protobuf::Person person; person->set_name(copyName); // Error Occurs here... std::cerr << person->DebugString() << std::endl; } The corresponding C# code looks like this... [DllImport(@"MyLibrary.dll", SetLastError = true)] public static unsafe extern int RegisterPerson([MarshalAs(UnmanagedType.LPTStr)]string szName) Not sure why this is not working. My C++ library is compiled as Multi Threaded DLL with MultiByte encoding. Any help would be appreciated. I saw this is a common problem online but no answers lead me to a solution for my problem.

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  • How to use a variable inside a _T wrapper?

    - by karikari
    I want to make the hostname part of this string to be variable.. Currently, it is only fix to this URL: _T(" --url=http://www.myurl.com/ --out=c:\\current.png"); I want to make something like this, so the URL is changeable.. _T(" --url=http://www." + myurl + "/ --out=c:\\current.png"); update. Below is my latest attempt: CString one = _T(" --url=http://www."); CString two(url->bstrVal); CString three = _T("/ --out=c:\\current.png"); CString full = one + two + three; ShellExecute(0, _T("open"), // Operation to perform _T("c:\\IECapt"), // Application name _T(full),// Additional parameters 0, // Default directory SW_HIDE); The error is : Error 1 error C2065: 'Lfull' : undeclared identifier c:\test.cpp

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  • Grid view w/ progress bars?

    - by Mark
    Trying to decide on the best element to use for a grid view, pretty much exactly like the one you'd see in uTorrent or any other upload/download client. Specifically, I want to have a 'progress' column too (with progress bars). Using VS2010/.NET4. What would you recommend?

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