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  • Windows Home Server 2011, No disks "suitable for a backup destination"

    - by Scott Beeson
    I recently installed Windows Home Server 2011 and love it. However, when I try to set up server backups, it says no suitable disks are available. Initially, before I set up my RAID, it found one of my twin drives and said it would work. Once I set up the mirroring, that one is no longer available (obviously). However, I have an internal SATA 1TB drive and an external USB2.0 1TB drive hooked up. Both are recognized by Disk Management. WHS11 still says nothing suitable for backups. The two drives details are as follows: Edit to clarify: The system partition is on Disk 0, not listed below. The two below are the two that SHOULD be available for system backups. Disk 1: Dynamic "Data" (D:) 931.51 GB NTFS, Healthy Disk 3: Basic 200 MB Healthy (EFI System Partition) "Backup" 930.66 GB NTFS, Healthy (Primary Partition) What's a bit odd is that in Disk Management the "Backup" volume does not show a drive letter, even though I assigned Z: (which is reflected in "My Computer". I also cannot make this a dynamic disk as it says it's unsupported by the device.

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How to launch from Eclipse in Low priority under Windows?

    - by adum
    I'm running programs from Eclipse (on Windows) that eat a lot of CPU time. To avoid bogging down my whole machine, I set the priority to Low with the Task Manager. However, this is a cumbersome manual process. Is there a way Eclipse can set this priority automatically? EDIT: I realized that each particular launcher (Java, Python etc) has its own configuration method, so I will restrict this question to the Java domain, which is what I need most.

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  • Sending data to php function from ajax

    - by Faryal Khan
    I am using an ajax call which is as follows var ID=$(this).attr('id'); var input=$("#input_"+ID).val(); var dataString = {id: ID, value: input}; $("#span_"+ID).html(input); if(input.length>0) { $.ajax({ type: "POST", url: "/apps/worker_app.php", data: dataString, cache: false, success: function(html) { $("#span_"+ID).html(span); } }); } How can I get the data in my php function edit_ajax() which is inside worker_app I use post but the array come to be empty Thanks

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  • Iphone SDK - tap to undo a zoom inside of a scroll view

    - by Dave
    Hi, I was just wondering how I can get a single tap to undo the zoom inside of a scroll view? I cant seem to figure it out. I was also wondering how do you know what size to set your scroll view contentSize, as I find this issue a little confusing at the moment I have it set at 460x320. Thanks

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  • Applying styles to a GridView matching certain criteria

    - by NickK
    Hi everyone. I'm fairly new to ASP.Net so it's probably just me being a bit stupid, but I just can't figure out why this isn't working. Basically, I have a GridView control (GridView1) on a page which is reading from a database. I already have a CSS style applied to the GridView and all I want to do is change the background image applied in the style depending on if a certain cell has data in it or not. The way I'm trying to handle this change is updating the CSS class applied to each row through C#. I have the code below doing this: protected void GridView1_RowDataBound(object sender, GridViewRowEventArgs e) { GridViewRow row = e.Row; string s = row.Cells[7].Text; if (s.Length > 0) { row.CssClass = "newRowBackground"; } else { row.CssClass = "oldRowBackground"; } } In theory, the data from Cell[7] will either be null or be a string (in this case, likely a person's name). The problem is that when the page loads, every row in the GridView has the new style applied to it, whether it's empty or not. However, when I change it to use hard coded examples, it works fine. So for example, the below would work exactly how I want it to: protected void GridView1_RowDataBound(object sender, GridViewRowEventArgs e) { GridViewRow row = e.Row; string s = row.Cells[7].Text; if (s == "Smith") //Matching a name in one of the rows { row.CssClass = "newRowBackground"; } else { row.CssClass = "oldRowBackground"; } } It seems as if the top piece of code is always returning the string with a value greater than 0, but when I check the database the fields are all null (except for my test record of "Smith"). I'm probably doing something very simple that's wrong here, but I can't see what. Like I said, I'm still very new to this. One thing I have tried is changing the argument in the if statement to things like: if (s != null), if (s != "") and if (s == string.empty) all with no luck. Any help is greatly appreciated and don't hesitate to tell me if I'm just being stupid here. :)

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  • Id property not populated

    - by fingers
    I have an identity mapping like so: Id(x => x.GuidId).Column("GuidId") .GeneratedBy.GuidComb().UnsavedValue(Guid.Empty); When I retrieve an object from the database, the GuidId property of my object is Guid.Empty, not the actual Guid (the property in the class is of type System.Guid). However, all of the other properties in the object are populated just fine. The database field's data type (SQL Server 2005) is uniqueidentifier, and marked as RowGuid. The application that is connecting to the database is a VB.NET Web Site project (not a "Web Application" or "MVC Web Application" - just a regular "Web Site" project). I open the NHibernate session through a custom HttpModule. Here is the HttpModule: public class NHibernateModule : System.Web.IHttpModule { public static ISessionFactory SessionFactory; public static ISession Session; private static FluentConfiguration Configuration; static NHibernateModule() { if (Configuration == null) { string connectionString = cfg.ConfigurationManager.ConnectionStrings["myDatabase"].ConnectionString; Configuration = Fluently.Configure() .Database(MsSqlConfiguration.MsSql2005.ConnectionString(cs => cs.Is(connectionString))) .ExposeConfiguration(c => c.Properties.Add("current_session_context_class", "web")) .Mappings(x => x.FluentMappings.AddFromAssemblyOf<LeadMap>().ExportTo("C:\\Mappings")); } SessionFactory = Configuration.BuildSessionFactory(); } public void Init(HttpApplication context) { context.BeginRequest += delegate { Session = SessionFactory.OpenSession(); CurrentSessionContext.Bind(Session); }; context.EndRequest += delegate { CurrentSessionContext.Unbind(SessionFactory); }; } public void Dispose() { Session.Dispose(); } } The strangest part of all, is that from my unit test project, the GuidId property is returned as I would expect. I even rigged it to go for the exact row in the exact database as the web site was hitting. The only differences I can think of between the two projects are The unit test project is in C# Something with the way the session is managed between the HttpModule and my unit tests The configuration for the unit tests is as follows: Fluently.Configure() .Database(MsSqlConfiguration.MsSql2005.ConnectionString(cs => cs.Is(connectionString))) .Mappings(x => x.FluentMappings.AddFromAssemblyOf<LeadDetailMap>()); I am fresh out of ideas. Any help would be greatly appreciated. Thanks

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  • How Android BaseAdapter notifyDataSetChanged works?

    - by Yama moto
    In the document for the method notifyDataSetChanged of class BaseAdapter noted that "Notifies the attached observers that the underlying data has been changed and any View reflecting the data set should refresh itself. " Supposed I changed the 3rd element in my string array (array data for the listview), what "any View reflecting the data set should refresh itself" means ? Does the 3rd view item in my list view be notified ? Also, how is notifyDataSetChanged() and getView() concerned ? Thanks in advance

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  • Database structure for versioning and multiple languages

    - by phobia
    How can I solve the issue of content existing in multiple versions and multiple languages? My current structure: Each content can only have one active version in each language, and that's how I'm curious on how to best solve. Right now I have a column of the contentversions table, which means for each change of active version I have to run a update and set active=false on all version and then a update to set active=true for the piece of content in question.

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  • Creating a binary file from an IntelHex in C#

    - by Allek
    I'm trying to create a binary file from a intelHex file. Iside the intelHex file I have data and address to which I should write the data inside the binary file. IntelHex file looks like that :10010000214601360121470136007EFE09D2190140 :100110002146017EB7C20001FF5F16002148011988 :10012000194E79234623965778239EDA3F01B2CAA7 :100130003F0156702B5E712B722B732146013421C7 :00000001FF So I have 4 lines here with data since the last one tells us thats the end of file. Here is what I'm doing to create the file while (!streamReader.EndOfStream) { string temp = String.Empty; int address = 0; line = streamReader.ReadLine(); // Get address for each data address = Convert.ToInt32(line.Substring(3, 4), 16); // Get data from each line temp = line.Substring(7, 2); if (temp == "01") break; else { temp = line.Substring(9, line.Length - 11); string[] array = new string[(temp.Length / 2)]; int j = 0; for (int i = 0; i < array.Length; ++i) { array[i] = temp[j].ToString() + temp[j + 1].ToString(); j = j + 2; } temp = String.Empty; for (int i = 0; i < array.Length; ++i) { temp = temp + Convert.ToChar(Convert.ToInt32(array[i], 16)); } } binaryWriter.Seek(address, SeekOrigin.Begin); binaryWriter.Write(temp); binaryWriter.Flush(); } Console.WriteLine("Done...\nPress any key to exit..."); The problem here is, that data in binary file in some places is not equal to data from the intelHex file. Looks like there is some random data added to the file and I do not know from where. First time I saw that there is an additional data before the data from the intelHex file. For instance first data line starts with 21, but in binary file I have a number 12 before the 21. I do not know what is wrong here. Hope someone can help me or guide me where I can find some usefull informations about creating binary files in C#

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  • php mysql search

    - by mckenzie
    Hello, My code contain SELECT * FROM newchap WHERE company LIKE '%$company%' OR Category LIKE '%$cat%' It works perfectly however, when the field $company contain empty, it return all result in MYSQL. How to prevent it?

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  • How to pass array via ExternalInterface.call in Actionscript 2.0

    - by Beck
    ExternalInterface.call("create_platform",var1,var2,var3...); I need: ExternalInterface.call("create_platform",mycars); Tried like that: mycars = new Array(); mycars["fast"] = "peugoet 306"; mycars["sporty"] = "citreon saxo"; mycars["old"] = "ford fiesta"; ExternalInterface.call("create_platform",mycars); Javascript shows empty array; Thanks.

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  • AutoMapper: setup member name matching convention

    - by epitka
    I tried setting up a member name mapping convention so that the source members ending with a "Id" are mapped to destination members without Id. For example UserId - User How does one do this? I tried using SourceMemberNameTransformer without success. Also tried using RecognizePostfixes(). this.SourceMemberNameTransformer = s => { return s.Replace("Id", string.Empty); };

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  • What is the 64 bit equivalent of Win32_OperatingSystem?

    - by Jim
    I inherited a script running on Server 2003 that I need to port to Server 2008. The current script is: strComputer = "servernamexyz" Set objWMIService = GetObject("winmgmts:" _ & "{impersonationLevel=impersonate,(Shutdown)}!\\" & _ strComputer & "\root\cimv2") Set colOperatingSystems = objWMIService.ExecQuery _ ("SELECT * FROM Win32_OperatingSystem") For Each objOperatingSystem in colOperatingSystems objOperatingSystem.Win32Shutdown(12) Next How do I convert this to run on Server 2008? Thanks!

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  • How do I map a one-to-one value type association in an joined-subclass?

    - by David Rubin
    I've got a class hierarchy mapped using table-per-subclass, and it's been working out great: class BasicReport { ... } class SpecificReport : BasicReport { ... } With mappings: <class name="BasicReport" table="reports"> <id name="Id" column="id">...</id> <!-- some common properties --> </class> <joined-subclass name="SpecificReport" table="specificReports" extends="BasicReport"> <key column="id"/> <!-- some special properties --> </joined-subclass> So far, so good. The problem I'm struggling with is how to add a property to one of my subclasses that's both a value type for which I have an IUserType implemented and also mapped via an association: class OtherReport : BasicReport { public SpecialValue V { get; set; } } class SpecialValueUserType : IUserType { ... } What I'd like to do is: <joined-subclass name="OtherReport" table="otherReports" extends="BasicReport"> <key column="id"/> <join table="rptValues" fetch="join"> <key column="rptId"/> <property name="V" column="value" type="SpecialValueUserType"/> </join> </joined-subclass> This accurately reflects the intent, and the pre-existing database schema I'm tied to: the SpecialValue instance is a property of the OtherReport, but is stored in a separate table ("rptValues"). Unfortunately, it seems as though I can't do this, because <join> elements can't be used in <joined-subclass> mappings. <one-to-one> would require creating a class mapping for SpecialValue, which doesn't make any sense given that SpecialValue is just a meaningful scalar. So what can I do? Do I have any options? Right now I'm playing a game with sets: class OtherReport : BasicReport { public SpecialValue V { get { return _values.Count() > 0 ? _values.First() : null; } set { _values.Clear(); _values.Add(value); } } private ICollection<SpecialValue> _values; } With mapping: <joined-subclass name="OtherReport" table="otherReports" extends="BasicReport"> <key column="id"/> <set name="_values" access="field" table="rptValues" cascade="all-delete-orphan"> <key column="rptId" /> <element column="value" type="SpecialValueUserType"/> </set> </joined-subclass> Thanks in advance for the help! I've been banging my head into my desk for several days now.

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  • Is it possible to use CSS to align these divs/spans in a table-like manner?

    - by Justin L.
    I have <div class='line'> <div class='chord_line'> <span class='chord_block'></span> <span class='chord_block'>E</span> <span class='chord_block'>B</span> <span class='chord_block'>C#m</span> <span class='chord_block'>A</span> </div> <div class='lyric_line'> <span class='lyric_block'></span> <span class='lyric_block'>Just a</span> <span class='lyric_block'>small-town girl</span> <span class='lyric_block'>living in a</span> <span class='lyric_block'>lonely world</span> </div> </div> (Excuse me for not being too familiar with proper css conventions for when to use div/spans) I want to be able to display them so that each chord_block span and lyric_block span is aligned vertically, as if they were left-aligned and on the same row of a table. For example: E B C#m A Just a small-town girl living in a lonely world (There will often be cases where an empty chord block is matched up to non-empty lyric block, and vice-versa.) I'm completely new to using CSS to align things, and have had no real understanding/experience of CSS aside from changing background colors and link styles. Is this possible in CSS? If not, how could the div/class nesting structure be revised to make this possible? I could change the spans to divs if necessary. Some things I cannot use: I can't change the structure to group things by a chord_and_lyric_block div (and have their width stretch to the length of the lyric, and stack them horizontally), because I couldn't really copy/select the lyrical lines continuously in their entirety, which is extremely critical. I'm trying to avoid a table-like solution, because this data is not tabular at all. The chord line and the lyric line are meant to be read as one continuous line, not a set of cells. Also, apart from the design philosophy reasons, I think it might have the same problems as the previous thing bullet point. If this is possible, what div/span attributes should I be using? Can you provide sample css? If this is not possible, can it be done with javascript?

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  • Multi table Triggers ms sql noob

    - by Chin
    I have a load of tables all with the same 2 datetime columns (lastModDate, dateAdded). I am wondering if I can set up global Insert Update trigger for these tables to set the datetime values. Or if not, what approaches are there? Any pointers much appreciated

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  • Android Notification with AlarmManager, Broadcast and Service

    - by user2435829
    this is my code for menage a single notification: myActivity.java public class myActivity extends Activity { protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.mylayout); cal = Calendar.getInstance(); // it is set to 10.30 cal.set(Calendar.HOUR, 10); cal.set(Calendar.MINUTE, 30); cal.set(Calendar.SECOND, 0); long start = cal.getTimeInMillis(); if(cal.before(Calendar.getInstance())) { start += AlarmManager.INTERVAL_FIFTEEN_MINUTES; } Intent mainIntent = new Intent(this, myReceiver.class); pIntent = PendingIntent.getBroadcast(this, 0, mainIntent, PendingIntent.FLAG_UPDATE_CURRENT); AlarmManager myAlarm = (AlarmManager)getSystemService(ALARM_SERVICE); myAlarm.setRepeating(AlarmManager.RTC_WAKEUP, start, AlarmManager.INTERVAL_FIFTEEN_MINUTES, pIntent); } } myReceiver.java public class myReceiver extends BroadcastReceiver { @Override public void onReceive(Context c, Intent i) { Intent myService1 = new Intent(c, myAlarmService.class); c.startService(myService1); } } myAlarmService.java public class myAlarmService extends Service { @Override public IBinder onBind(Intent arg0) { return null; } @Override public void onCreate() { super.onCreate(); } @SuppressWarnings("deprecation") @Override public void onStart(Intent intent, int startId) { super.onStart(intent, startId); displayNotification(); } @Override public void onDestroy() { super.onDestroy(); } public void displayNotification() { Intent mainIntent = new Intent(this, myActivity.class); PendingIntent pIntent = PendingIntent.getActivity(this, 0, mainIntent, PendingIntent.FLAG_UPDATE_CURRENT); NotificationManager nm = (NotificationManager) this.getSystemService(Context.NOTIFICATION_SERVICE); Notification.Builder builder = new Notification.Builder(this); builder.setContentIntent(pIntent) .setAutoCancel(true) .setSmallIcon(R.drawable.ic_noti) .setTicker(getString(R.string.notifmsg)) .setContentTitle(getString(R.string.app_name)) .setContentText(getString(R.string.notifmsg)); nm.notify(0, builder.build()); } } AndroidManifest.xml <uses-permission android:name="android.permission.WAKE_LOCK" /> ... ... ... <service android:name=".myAlarmService" android:enabled="true" /> <receiver android:name=".myReceiver"/> IF the time has NOT past yet everything works perfectly. The notification appears when it must appear. BUT if the time HAS past (let's assume it is 10.31 AM) the notification fires every time... when I close and re-open the app, when I click on the notification... it has a really strange behavior. I can't figure out what's wrong in it. Can you help me please (and explain why, if you find a solution), thanks in advance :)

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  • Does having TRIM enabled affect other hard drives on a computer (and how do you know when Windows is using it)?

    - by Breakthrough
    I recently purchased a solid state drive (an OCZ Vertex 2 (80 GB)) to use as my primary operating system partition. I also have three other SATA hard drives of assorted sizes. I successfully installed Windows 7 Professional onto the SSD (works awesome, great response time and transfer rate), and used the other three HDDs for data storage. I was browsing through the Bible of OCZ SSDs, and noticed the following in Section 60-76 - Tweaks and TRIM: Q. How do I know if TRIM is enabled on my OCZ SSD? A. In Windows 7, go to start/run/cmd), type the following: fsutil.exe behaviour query DisableDeleteNotify It should respond back with: DisableDeleteNotify=0 if TRIM support is ready and active. If it's not, then type: fsutil.exe behavior set DisableDeleteNotify 0 After a bit of searching on Google, I found similar results elsewhere (set DisableDeleteNotify to 0, which makes sense since for TRIM to work, the solid-state drive needs to be notified when deletes occur (for the garbage collector) unlike a normal hard drive). When I run the query on fsutil, I get the following result: DisableDeleteNotify = 48 Following the instructions I found, I set this to 0 instead of 48. However, I am beginning to wonder. Is this all the proof I really need that the OS is using TRIM? Also, since this applies globally for the computer, is TRIM data being sent to the other hard drives connected to the computer? And if so, would this cause any degradation in disk performance?

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  • Java BufferedImage increase width

    - by James Moore
    Hello, I have managed to load in an image using: BufferedImage image = ImageIO.read(out); and place text over it however, I want the text to appear next to the image. How can I increase the image width on the right to allow for space for the text to be drawn on. Or do I have to create a new empty image and insert the existing one? Thanks

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  • Blackberry (Java) - Setting scrolling be not focused on objects on the screen

    - by paullb
    I have a mainscreen which currently scrolls (and I have the arrows on the right) but the scrolling seems to be focused on the ButtonField objects that I have on the page. Is there any way to set the scrolling to be non-focused scrolling (moving a few pixels each time). Is there a way to set this? Other ideas I have had (which sound hacky so I want to avoid): - Placing NullFields around to scroll - Manually listening to the trackwheelRoll event and moving appropriately

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