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  • Memory usage does not drop -- no leaks though

    - by climbon
    I have UINavigationController controlling several views. One of the views is composed of 20 scrollable pages. Each page is a constructed on the fly from UIViews by adding buttons, labels, UIImageViews etc. When this UIView is popped off the stack, the memory usage remains the same. Hence it keeps rising if I keep pushing/popping that view. In my dealloc, I am traversing through all 20 pages and finding each type of object which got added via addSubview and then do a release on it but instruments says my memory usage never goes down! I am trying to use 'retainCount' to see what is up with objects I am releasing but I am perhaps not getting true picture via retainCount. For some elements retainCount shows 2 so I try to release that object twice but then app crashes. If I release it once it works but memory usage never go down :( Q1: Do I need to traverse find each element and then do a release on that element ? Why can't I release a parent object and all objects contained by it would get released automatically ? Q2: Is retainCount a reliable indicator ?

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  • My application crashing Please help me out.

    - by kiran kumar
    My Application get crashing ... its loading data of all the cities... and when i click its displaying my detailed view controller.... when iam getting back from my controller... and selecting another city my application get crashed.. Please help me out. To get idea i am pasting my code. #import "CityNameViewController.h" #import "Cities.h" #import "XMLParser.h" #import "PartyTemperature_AppDelegate.h" #import "CityEventViewController.h" @implementation CityNameViewController //@synthesize aCities; @synthesize appDelegate; @synthesize currentIndex; @synthesize aCities; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.title=@"Cities"; appDelegate=(PartyTemperature_AppDelegate *)[[UIApplication sharedApplication]delegate]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [appDelegate.cityListArray count]; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 95.0f; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.textColor = [[[UIColor alloc] initWithRed:0.2 green:0.2 blue:0.6 alpha:1] autorelease]; cell.detailTextLabel.textColor = [UIColor blackColor]; cell.detailTextLabel.font=[UIFont systemFontOfSize:10]; if (indexPath.row %2 == 1) { cell.backgroundColor = [[[UIColor alloc] initWithRed:0.87f green:0.87f blue:0.87f alpha:1.0f] autorelease]; } else { cell.backgroundColor = [[[UIColor alloc] initWithRed:0.97f green:0.97f blue:0.97f alpha:1.0f] autorelease]; } } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle= UITableViewCellSelectionStyleBlue; // cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; cell.backgroundColor=[UIColor blueColor]; } // aCities=[appDelegate.cityListArray objectAtIndex:indexPath.row]; // cell.textLabel.text=aCities.city_Name; cell.textLabel.text=[[appDelegate.cityListArray objectAtIndex:indexPath.row]city_Name]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ //http://compliantbox.com/party_temperature/citysearch.php?city=Amsterdam&latitude=52.366125&longitude=4.899171 NSString *url; aCities=[appDelegate.cityListArray objectAtIndex:indexPath.row]; if ([appDelegate.cityListArray count]>0){ url=@"http://compliantbox.com/party_temperature/citysearch.php?city="; url=[url stringByAppendingString:aCities.city_Name]; url=[url stringByAppendingString:@"&latitude=52.366125&longitude=4.899171"]; NSLog(@"url value is %@",url); [self parseCityName:[[NSURL alloc]initWithString:url]]; } } -(void)parseCityName:(NSURL *)url{ NSXMLParser *xmlParser=[[NSXMLParser alloc]initWithContentsOfURL:url]; XMLParser *parser=[[XMLParser alloc] initXMLParser]; [xmlParser setDelegate:parser]; BOOL success; success=[xmlParser parse]; if (success) { NSLog(@"Sucessfully parsed"); CityEventViewController *cityEventViewController=[[CityEventViewController alloc]initWithNibName:@"CityEventViewController" bundle:nil]; cityEventViewController.index=currentIndex; [self.navigationController pushViewController:cityEventViewController animated:YES]; [cityEventViewController release]; cityEventViewController=nil; } else { NSLog(@"Try it Idoit"); UIAlertView *alert=[[UIAlertView alloc] initWithTitle:@"Alert!" message:@"Event Not In Radius" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [aCities release]; [super dealloc]; } @end And the error is * Terminating app due to uncaught exception 'NSRangeException', reason: ' -[NSMutableArray objectAtIndex:]: index 1 beyond bounds for empty array' ** Call stack at first throw:

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  • How to fetch managed objects sorted by calculated value

    - by Marcin Zbijowski
    Hello, I'm working on the app that uses CoreData. There is location entity that holds latitude and longitude values. I'd like to fetch those entities sorted by distance to the user's location. I tried to set sort descriptor to distance formula sqrt ((x1 - x2)^2 + (y1 - y2)^2) but it fails with exception "... keypath ... not found in entity". NSString *distanceFormula = [NSString stringWithFormat:@"sqrt(((latitude - %f) * (latitude - %f)) + ((longitude - %f) * (longitude - %f)))", location.coordinate.latitude, location.coordinate.latitude, location.coordinate.longitude, location.coordinate.longitude]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:distanceFormula ascending:YES]; [fetchRequest setSortDescriptors:[NSArray arrayWithObject:sortDescriptor]]; NSError *error; NSArray *result = [[self managedObjectContext] executeFetchRequest:fetchRequest error:&error]; I'd like to fetch already sorted objects rather then fetch them all and then sort in the code. Any tips appreciated.

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  • Xcode automatically converts the object to NSArray

    - by Farrukh Javeid
    I have been working on an app and during the development, I am facing a very strange problem. I have a NSMutableArray tempSortedArray, which is full of objects of Store types. All the objects are valid as I can see them in my GUI, the problem arises when I iterate through the array, at index 90, which can be generally anyone, the XCode converts the Store object to NSMutableArray object. Any idea, why this is happening. This is the code to check out what I am doing: NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"cashBack" ascending:NO]; NSArray *sortDescriptors = [NSArray arrayWithObject:sortDescriptor]; NSArray *sortedArray = [storesArray sortedArrayUsingDescriptors:sortDescriptors]; for (int i = 0; i < [tempSortedArray count]; i++) { Store *currentStore = [tempSortedArray objectAtIndex:i]; NSLog(@"store class: %@", [currentStore.class description]); if (currentStore.cashBackTypeString != (id)[NSNull null]) { //do whatever is required to do here }

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  • Collision detection problems...

    - by thyrgle
    Hi, I have written the following: -(void) checkIfLineCollidesWithAll { float slope = ((160-L1Circle1.position.y)-(160-L1Circle2.position.y))/((240-L1Circle1.position.x)-(240-L1Circle2.position.x)); float b = (160-L1Circle1.position.y) - slope * (240-L1Circle1.position.x); if ((240-L1Sensor1.position.x) < (240-L1Circle1.position.x) && (240-L1Sensor1.position.x) < (240-L1Circle2.position.x) || ((240-L1Sensor1.position.x) > (240-L1Circle1.position.x) && (240-L1Sensor1.position.x) > (240-L1Circle2.position.x))) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } else if (slope == INFINITY || slope == -INFINITY) { if (L1Circle1.position.y + 16 >= L1Sensor1.position.y || L1Circle1.position.y - 16 <= L1Sensor1.position.y) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorBad.png"]]; } else { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } } else if (160-L1Sensor1.position.y + 12 >= slope*(240-L1Sensor1.position.x) + b && 160-L1Sensor1.position.y - 12 <= slope*(240-L1Sensor1.position.x) + b) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorBad.png"]]; } else { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } } Basically what this does is finds m and b in the well known equation: y = mx + b and then substitutes coordinates of the L1Sensor1 (the circle I'm trying to detect if it it intersects with the line segment) to see if y = mx + b hold true. But, there are two problems, first, when slope approaches infinity the range of what the L1Sensor1 should "react" to (it "reacts" by changing its image) becomes smaller. Also, the code that should handle infinity is not working. Thanks for the help in advanced.

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  • In SQL How do I copy values from one table to another based on another field's value?

    - by Joshua1729
    Okay I have two tables VOUCHERT with the following fields ACTIVATIONCODE SERIALNUMBER VOUCHERDATADBID UNAVAILABLEAT UNAVAILABLEOPERATORDBID AVAILABLEAT AVAILABLEOPERATORDBID ACTIVATIONCODENEW EXT1 EXT2 EXT3 DENOMINATION -- I added this column into the table. and the second table is VOUCHERDATAT with the following fields VOUCHERDATADBID BATCHID VALUE CURRENCY VOUCHERGROUP EXPIRYDATE AGENT EXT1 EXT2 EXT3 What I want to do is copy the corresponding VALUE from VOUCHERDATAT and put it into DENOMINATION of VOUCHERT. The linking between the two is VOUCHERDATADBID. How do I go about it? It is not a 1:1 mapping. What I mean is there may be 1000 SERIALNUMBERS with a same VOUCHERDATADBID. And that VOUCHERDATADBID has only entry in VOUCHERDATAT, hence one value. Therefore, all serial numbers belonging to a certain VOUCHERDATADBID will have the same value. Will JOINS work? What type of JOIN should I use? Or is UPDATE table the way to go? Thanks for the help !!

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  • Xcode puts Default.png in my plist as an Icon file when I assign a Launch Image

    - by xcode_nooob
    When I set a Launch Image, Xcode creates a copy as Default.png and creates an entry in my plist in Icon Files (IOS 5) / Primary Icon / Icon Items -- Item 1 : Default.png Item 0 : MyIcon.png is the app icon which I have already placed through the Target. The reason this is a problem is that the launch image then takes precedence over the actual icon and as a result, it shows as the primary icon instead of my actual icon image. Why is Xcode doing this? Can I safely delete the Default.png entry from my .plist? (this seems to fix the problem) Do I need to copy Default.png somewhere else? Thanks!

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  • Is it possible to customize @synthesized properties?

    - by Dan K.
    I'm probably just being a bit lazy here, but bear with me. Here's my situation. I have a class with two nonatomic, retained properties. Let's say: @property (nonatomic, retain) UITextField *dateField; @property (nonatomic, retain) NSDate *date; I synthesize them as expected in the implementation. What I want to happen is that whenever the setter on date is invoked, it also does something to the dateField (i.e. it sets the text property on the dateField to be a nicely formatted version of the date). I realize I can just manually override the setter for date in my implementation by doing the following: - (void) setDate:(NSDate *)newDate { if (date != newDate) { [date release]; date = [newDate retain]; // my code to touch the dateField goes here } } What would be awesome is if I could let Objective C handle the retain/release cycle, but still be able to "register" (for lack of a better term) a custom handler that would be invoked after the retain/release/set happens. My guess is that isn't possible. My google-fu didn't come up with any answer to this, though, so I thought I'd ask.

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  • How can I delete video stored in the photo library ?

    - by srikanth rongali
    I have saved video in to the photo library. -(void)exportVideo:(id)sender { NSString *path = [DOCUMENTS_FOLDER stringByAppendingString:@"/air.mp4"]; NSLog(@"Path:%@", path); NSLog(@"Export Button CLicked"); UISaveVideoAtPathToSavedPhotosAlbum(path, self, @selector(video:didFinishSavingWithError: contextInfo:), nil); } - (void)video:(NSString *)videoPath didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo { NSLog(@"Finished saving video with error: %@", error); } Now I need to delete the video i have stored programmatically. How can I delete the video ? Are there any functions for it? Thank You.

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  • How can we know which cell is touched in tablView when a custom button in the cell is touched ?

    - by srikanth rongali
    I need to know which cell is touched when any button inside the cell is touched. I have custom UIButton *button1 in the cell and UIButton *button2 on the cell.imageView.image of the cell. I wrote selectors for both buttons.; But, I could not differentiate the buttons for each cell. How do I know which cell button was touched. What to do, to know that a particular cell's button was touched ? Thank you.

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  • Can draw on only half of UIView

    - by ydlee777
    Hello. I am trying to draw grid on a UIView on a UIScrollView. The width of UIView is about 1000 pixels. However, I can draw lines only about first 340 pixels of the UIView. Can anyone help me on this? The drawGrid function is - (void)drawRect:(CGRect)rect { NSInteger width = 25 * 5 * 10; NSInteger height = (10 * 2 + 10) * 12; NSInteger i; //Get the CGContext from this view CGContextRef context = UIGraphicsGetCurrentContext(); // Draw rectangle with a blue stroke color and white fill color CGContextSetRGBStrokeColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0); CGContextSetLineWidth(context, 2.0); CGContextAddRect(context, CGRectMake(0.0, 0.0, width, height)); CGContextFillPath(context); // Draw grid with red color CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); // Set the width of the pen mark CGContextSetLineWidth(context, 0.2); for (i = 0; i < height; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, i, 0.0); CGContextAddLineToPoint(context, i, width); CGContextStrokePath(context); } } for (i = 0; i < width; i += 5) { if (i % 25 == 0) { CGContextSetLineWidth(context, 0.4); // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); CGContextSetLineWidth(context, 0.2); } else { // Draw a line CGContextMoveToPoint(context, 0.0, i); CGContextAddLineToPoint(context, height, i); CGContextStrokePath(context); } } } I am also setting up the UIScrollView and UIView as follows: - (void)viewDidLoad { [super viewDidLoad]; CGRect frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height); waveScrollView = [[WaveScrollView alloc] initWithFrame:frame]; CGRect waveframe = CGRectMake(0, 0, 25 * 5 * 10, (10 * 2 + 10) * 12); EKGWaveView *ekgWaveView = [[EKGWaveView alloc] initWithFrame:waveframe]; waveScrollView.contentSize = CGSizeMake(waveframe.size.width, waveframe.size.height); waveScrollView.maximumZoomScale = 4.0; waveScrollView.minimumZoomScale = 0.75; waveScrollView.clipsToBounds = YES; waveScrollView.aView = ekgWaveView; [waveScrollView addSubview:ekgWaveView]; waveScrollView.delegate = self; [self.view addSubview:waveScrollView]; } I appreciate any help. Thanks.

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  • Scrollview always scrolls to the bottom

    - by neha
    Hi all, I have a view with scrollview as the detailedview of the table cells which is having contents as multiple labels with dynamic size and a couple of buttons which I'm creating through interface builder. Whenever I tap a cell this view is shown to me but the view is always the bottom view. If I scroll up, I'm able to see the content above but when I leave, it again resets its position i.e. the bottom of the view. Can anybody please help? Thanx in advance.

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  • ScrollView with scrollViews - what is the right way to do it?

    - by hveveris
    Hello! Client wants some tricky stuff and i don't really know where to start with it. The idea is that there is a horizontal scrollView whose each page consists of a vertical scrollView. For example, on the horizontal axis there are galleries, on the vertical we scroll through selected gallery's images. Is this even possible? I'd be very glad to hear comments on this one!

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  • inserting time delay with cocos2d

    - by KDaker
    I am trying to add several labels that appear sequentially with a time delay between each. The labels will display either 0 or 1 and the value is calculated randomly. I am running the following code: for (int i = 0; i < 6; i++) { NSString *cowryString; int prob = arc4random()%10; if (prob > 4) { count++; cowryString = @"1"; } else { cowryString = @"0"; } [self runAction:[CCSequence actions:[CCDelayTime actionWithDuration:0.2] ,[CCCallFuncND actionWithTarget:self selector:@selector(cowryAppearWithString:data:) data:cowryString], nil]]; } the method that makes the labels appear is this: -(void)cowryAppearWithString:(id)sender data:(NSString *)string { CCLabelTTF *clabel = [CCLabelTTF labelWithString:string fontName:@"arial" fontSize:70]; CGSize screenSize = [[CCDirector sharedDirector] winSize]; clabel.position = ccp(200.0+([cowries count]*50),screenSize.height/2); id fadeIn = [CCFadeIn actionWithDuration:0.5]; [clabel runAction:fadeIn]; [cowries addObject:clabel]; [self addChild:clabel]; } The problem with this code is that all the labels appear at the same moment with the same delay. I understand that if i use [CCDelayTime actionWithDuration:0.2*i] the code will work. But the problem is that i might also need to iterate this entire for loop and have the labels appear again after they have appeared the first time. how is it possible to have actions appear with delay and the actions dont always follow the same order or iterations???

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  • How to access JSON values(array) in various tables

    - by ramya
    Hi, I am getting results from JSON, NSDictionary *pname=[[res objectAtIndex:i] objectForKey:@"ax21:productName"]; NSString *str = [pname objectForKey:@"$"]; i++; [detArray addObject:str]; [tblviewhome reloadData]; and calling it in table like cell.textLabel.text = [detArray objectAtIndex:indexPath.section]; this displays data in 4 sections.This is displaying data perfectly . JSON connectivity and table are in same class. but how to access this data in another table which is in another view controller. I hope i made my self clear.

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  • UITableView scrollable background , UITableViewCell transparency

    - by f0rz
    Hi! In my UITableView I have custom cells. My UITableView have a repeatable background myTableView.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed: @"backg.png"]]; I set my cells to have their background (clear); UIView *backView = [[[UIView alloc] initWithFrame:CGRectZero] autorelease]; backView.backgroundColor = [UIColor clearColor]; cell.backgroundView = backView; This makes the cell have the same background as the TableView.. Problem is; That seems that every cell loads myTableView.backgroundColor once again. And the background are not being repeatble as it should. I want to have the cells totally with no background at all, instead they loads up myTableView.backgroundColor once again. Here is one example. Can anyone help me?

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  • My mobile does not cache , but i have a manifest file,...

    - by Ploetzeneder
    Hello, i have now put the site on: http://www.ploetzeneder.eu/Dateien/test/index4.html the manifest is there: http://www.ploetzeneder.eu/Dateien/test/app-cache-demo.manifest Why does it not work? The Webserver where the relevant problem has this url: http://www.pharao.mobi/WebAppproblem/ Username is the Username Passwort is the Password the problem is on index4.html where all images should be cached but are not

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