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  • Why does initWithFrame have the wrong frame value?

    - by greypoint
    I have a subclass of UIButton called INMenuCard and I am overriding the initWithFrame to include an activity indicator. The menuCard places correctly but any internal reference to "frame" give me "inf,inf,0,0" which means my activityIndicator subview is not placed correctly. What might I be missing? @implementation INMenuCard - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { CGRect innerFrame = CGRectInset(frame, 50.0f, 100.0f); activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:innerFrame]; activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; [self addSubview:activityIndicator]; } return self; } I am instantiating INMenuCard with (debugging shows the CGRect values are correct): CGRect cardFrame = CGRectMake(cardX, cardStartY, cardWidth, cardHeight); INMenuCard *menuCard = [[INMenuCard buttonWithType:UIButtonTypeCustom] initWithFrame:cardFrame]; [theView addSubView:menuCard];

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  • UIWebView autosize issue only on iOS 4.3

    - by troop231
    I am trying to figure out how to fix this bug that only occurs on iOS 4.3. When the application launches, it displays a PDF that is scaled to fit in the UIWebView. It behaves perfectly until you pinch to zoom on the document, and then rotate it, leaving behind a black area. If you don't pinch to zoom, it doesn't leave the black area. I don't understand why this is a iOS 4.3 only issue. Screenshot of the issue: I've been trying to solve this problem awhile now, and would greatly appreciate your help. Thank you. Screenshots of the .xib settings: The code I'm using is: .h: #import <UIKit/UIKit.h> @interface ViewController : UIViewController { UIWebView *webView; } @property (nonatomic) IBOutlet UIWebView *webView; @end .m: #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize webView; - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { return YES; } else { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } } - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"pdf"]; NSURL *url = [NSURL fileURLWithPath:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } @end

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  • iOS : is it possible to open previous viewController after crashing and re-launch app?

    - by Nitin Gohel
    How to achieve this stuff below? Please give me some guidance for it. I describe my issue below. When I tap home button and remove app from tray and while I am opening app I get the login screen. I know how to use NSUserDefaults well. But my issue is that when I navigate 3rd or 4th viewController and I press Home Button and remove app from tray, Then whenever I open app than I want to open with last open viewController. Also same when my app is Crashing and I am opening it again then I want to open app with last open viewController state. So I just want to know that is that possible or not? If yes, then please guide me how to achieve this stuff. Thank you

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  • How to extract the actual NSString from json object as NSArray

    - by Toran Billups
    I'm working with a large set of json and really just need the NSString representation of what's inside the NSArray -including all the { } My question is this - is their a better way than simply looping through each NSArray inside the main NSArray and outputting the description one by one? ie- the below is a start to this process but it's very brittle meaning I need to know each item inside the hat {} and this isn't something I actually care about. I just need the json string to move forward. The working code is below (thank you in advance!) NSString* responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSArray* json = [responseString JSONValue]; NSArray* item = [json valueForKeyPath:@"d.data"]; NSArray* hatjson = [item objectForKey:@"hat"]; NSMutableString * result = [[NSMutableString alloc] init]; for (NSObject * obj in hatjson) { [result appendString:[obj description]]; } NSLog(@"the hat json is .. %@", result);

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  • What is the proper way to change the UINavigationController transition effect

    - by Felipe Sabino
    I have seen lots of people asking on how to push/pop UINavigationControllers using other animations besides the default one, like flip or curl. The problem is that either the question/answer was relative old, which means the have some things like [UIView beginAnimations:] (example here) or they use two very different approaches. The first is to use UIView's transitionFromView:toView:duration:options:completion: selector before pushing the controller (with the animation flag set to NO), like the following: UIViewController *ctrl = [[UIViewController alloc] init]; [UIView transitionFromView:self.view toView:ctrl.view duration:1 options:UIViewAnimationOptionTransitionFlipFromTop completion:nil]; [self.navigationController pushViewController:ctrl animated:NO]; Another one is to use CoreAnimation explicitly with a CATransaction like the following: // remember you will have to have the QuartzCore framework added to your project for this approach and also add <QuartzCore/QuartzCore.h> to the class this code is used CATransition* transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; transition.duration = 1.0f; transition.type = @"flip"; transition.subtype = @"fromTop"; [self.navigationController.view.layer removeAllAnimations]; [self.navigationController.view.layer addAnimation:transition forKey:kCATransition]; UIViewController *ctrl = [[UIViewController alloc] init]; [self.navigationController pushViewController:ctrl animated:NO]; There are pros and cons for both approaches. The first approach gives me a much cleaner code but restricts me from using animations like "suckEffect", "cube" and others. The second approach feels wrong just by looking at it. It starts by using undocumented transitions types (i.e. not present in the Common transition types documentation from CATransition Class Reference) which might get your app rejected from App Store (I mean might as I could not found any reference of apps being rejected because it was using this transactions, which I would also appreciate any clarification on this matter), but it gives you much more flexibility on your animations, as I can use other animation types such as "cameraIris", "rippleEffect" and so on. Regarding all that, do I really need to appeal for QuartzCore and CoreAnimation whenever I need a fancier UINavigationController transition? Is there any other way to accomplish the same effect using only UIKit? If not, will the use of string values like "flip" and "cube" instead of the pre-defined constants (kCATransitionFade, kCATransitionMoveIn, etc...) be an issue regarding my app approval in the App Store? Also, are there other pros and cons regarding both approaches that could help me deciding whether to choose each one of them?

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  • NSSortdescriptor, finding the path to the key I wish to use for sorting.

    - by RickiG
    Hi I am using an NSSortdescriptor to sort a collection of NSArrays, I then came across a case where the particular NSArray to be sorted contains an NSDictionary who contains an NSDictionary. I would like to sort from the string paired with a key in the last dictionary. This is how I would reference the string: NSDictionary *productDict = [MyArray objectAtIndex:index]; NSString *dealerName = [[productDict objectForKey:@"dealer"] objectForKey:@"name"]; How would I use the dealerName in my NSSortdescriptor to sort the array? NSSortDescriptor * sortDesc = [[NSSortDescriptor alloc] initWithKey:/* ? */ ascending:YES]; sortedDealerArray = [value sortedArrayUsingDescriptors:sortDesc]; [sortDesc release]; Hope someone could help me a bit with how I go about sorting according to keys inside objects inside other objects:) Thank you.

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  • UIView scaled to thumbprint, what about subviews?

    - by Parad0x13
    I have a UIImageView that I create progmatically right? Works like a charm when I initWithImage and set the parameters for scaling to UIViewContentModeScaleToFill. I can scale all day long and create many different smaller 'thumbprint' sized versions of the UIImageView at whim, HOWEVER when I add subviews to said UIImageView and then try to scale the happy new parent the child subview does not scale! I looked around and found that I should enable the setAutoresizingSubviews boolean of the parentView to true (Which I did) and then call: ChildView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; Which I also did... now when I scale the parent view the child also scales but crazy wacked out like and goes all over the place (Not a very good way of putting it) but my point is that I assumed the child would scale proportionally to the parent and stay in the same place (Which it doesn't) My question is how do I set up my code so that when I scale my parent view by 1/4 or w/e to make a thumbprint of the view the children subviews that the parent view owns will scale accordingly and allow the 1/4 sized thumbprint to look just like the full sized view (Just smaller).

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  • Tableview not drilling down

    - by JoshD
    I have a Tableview which is loaded with a dummy list of exercises. I need to drill to a different page. My didSelectRow is being called, but not implementing the method. The app is a tab bar navigation app that loads a UITableView. #import <UIKit/UIKit.h> @interface Schedule : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *mySchedule; } @end #import "Schedule.h" #import "AnotherViewController.h" @implementation Schedule - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return mySchedule.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //create a cell UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; //fill it with contents cell.textLabel.text = [mySchedule objectAtIndex:indexPath.row]; //return it return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherViewController" bundle:nil]; [self.navigationController pushViewController:anotherViewController animated:YES]; [anotherViewController release]; } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myFile = [[NSBundle mainBundle] pathForResource:@"exercise" ofType:@"plist"]; mySchedule = [[NSArray alloc] initWithContentsOfFile:myFile]; [super viewDidLoad]; }

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  • Recieveing "EXC_BAD_ACCESS" before any UI elements load (on device only)

    - by morgancodes
    Everything works fine on the simulator, but I gete EXC_BAD_ACCESS when I try to load my app on the device. I've put in a bunch of NSLogs to try and catch where it happens, but the log statements are never reached. Also, the UI doesn't load. So, seems the problem is happening before any of my code is reached. I tried a clean build, no luck. Also tried building and installing a different app, which works fine. So, looks like there's something wrong with my app, but it's something that happens before any of my code gets called. So, any ideas?

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  • UITableView: Need a liveUpdate (Huge amount of cells)

    - by antihero
    Hey all, I have a UITableView which shows some information. The informations are from a XMLFile. The Xmlfile is pretty big, about 500 entries. I don't want that the user has to wait until the parsing has finished, i want to add cell by cell to the TableView. Here's my code: -(void) onFinishedPartDownload:(id)item { if(odvTableViewDelegateController.odvs == nil) odvTableViewDelegateController.odvs = [NSMutableArray new]; if([odvTableViewDelegateController.odvs count]==0) { genericDelegate.tableView.delegate = odvTableViewDelegateController; genericDelegate.tableView.dataSource = odvTableViewDelegateController; } [odvTableViewDelegateController.odvs addObject:item]; [genericDelegate.tableView reloadData]; } This method is called everytime an item has parsed, but it reloads the tableView all at once at the end. I don't have my expected liveUpdate which i'm searching for. The intervall the method is called is about 0.001 to 0.0025 seconds. Any ideas to fix that? Sebastian

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  • Memory management for "id<ProtocolName> variableName" type properties

    - by Malakim
    Hi, I'm having a problem with properties of the following type: id<ProtocolName> variableName; ..... ..... @property (nonatomic, retain) id<ProtocolName> variableName; I can access and use them just fine, but when I try to call [variableName release]; I get compiler warnings: '-release' not found in protocol(s) Do I need to define a release method in the interface, or how do I release the memory reserved for the variable? Thanks!

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  • Collision detection problems...

    - by thyrgle
    Hi, I have written the following: -(void) checkIfLineCollidesWithAll { float slope = ((160-L1Circle1.position.y)-(160-L1Circle2.position.y))/((240-L1Circle1.position.x)-(240-L1Circle2.position.x)); float b = (160-L1Circle1.position.y) - slope * (240-L1Circle1.position.x); if ((240-L1Sensor1.position.x) < (240-L1Circle1.position.x) && (240-L1Sensor1.position.x) < (240-L1Circle2.position.x) || ((240-L1Sensor1.position.x) > (240-L1Circle1.position.x) && (240-L1Sensor1.position.x) > (240-L1Circle2.position.x))) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } else if (slope == INFINITY || slope == -INFINITY) { if (L1Circle1.position.y + 16 >= L1Sensor1.position.y || L1Circle1.position.y - 16 <= L1Sensor1.position.y) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorBad.png"]]; } else { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } } else if (160-L1Sensor1.position.y + 12 >= slope*(240-L1Sensor1.position.x) + b && 160-L1Sensor1.position.y - 12 <= slope*(240-L1Sensor1.position.x) + b) { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorBad.png"]]; } else { [L1Sensor1 setTexture:[[CCTextureCache sharedTextureCache] addImage:@"SensorOk.png"]]; } } Basically what this does is finds m and b in the well known equation: y = mx + b and then substitutes coordinates of the L1Sensor1 (the circle I'm trying to detect if it it intersects with the line segment) to see if y = mx + b hold true. But, there are two problems, first, when slope approaches infinity the range of what the L1Sensor1 should "react" to (it "reacts" by changing its image) becomes smaller. Also, the code that should handle infinity is not working. Thanks for the help in advanced.

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  • Help with a loop to return UIImage from possible matches

    - by Canada Dev
    I am parsing a list of locations and would like to return a UIImage with a flag based on these locations. I have a string with the location. This can be many different locations and I would like to search this string for possible matches in an NSArray, and when there's a match, it should find the appropriate filename in an NSDictionary. Here's an example of the NSDictionary and NSArray: NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys: @"franceFlag", @"france", @"greeceFlag", @"greece", @"spainFlag", @"spain", @"norwayFlag", @"norway", nil]; NSArray *array = [NSArray arrayWithObjects: @"france" @"greece" @"spain" @"portugal" @"ireland" @"norway", nil]; Obviously I'll have a lot more countries and flags in both. Here's what I have got to so far: -(UIImage *)flagFromOrigin:(NSString *)locationString { NSRange range; for (NSString *arrayString in countryArray) { range = [locationString rangeOfString:arrayString]; if (range.location != NSNotFound) { return [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[dictionary objectForKey: arrayString] ofType:@"png"]]; } } return nil; } Now, the above doesn't actually work. I am missing something (and perhaps not even doing it right in the first place) The issue is, the locationString could have several locations in the same country, described something like this "Barcelona, Spain", "Madrid, Spain", "North Spain", etc., but I just want to retrieve "Spain" in this case. (Also, notice caps for each country). Basically, I want to search the locationString I pass into the method for a possible match with one of the countries listed in the NSArray. If/When one is found, it should continue into the NSDictionary and grab the appropriate flag based on the correct matched string from the array. I believe the best way would then to take the string from the array, as this would be a stripped-out version of the location. Any help to point me in the right direction for the last bit is greatly appreciated.

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  • How To Read A Remote Text File

    - by XcodeDev
    Hi, I would like to read a remote text file called posts.txt on my website. An example of the insides of the posts.txt file would be this: <div style="width : 300px; position : relative"><font face="helvetica, geneva, sans serif" size="6"><b>2</b></font><font face="helvetica, geneva, sans serif" size="4"><i> scored by iSDK</i></font><br><img src="Bar.png" /></div><div style="width : 300px; position : relative"><font face="helvetica, geneva, sans serif" size="6"><b>2</b></font><font face="helvetica, geneva, sans serif" size="4"><i> scored by martin</i></font><br><img src="Bar.png" /></div> What I wanted to know is how can I get the score, and scored by text from the .txt file? The score is (in this case) the: <b>2</b>, and the scored by text in this case would be: "scored by iSDK". Any code telling me how to do this is twice as helpful! Thanks in advanced XcodeDev

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  • Releasing Autopool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

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  • UIView capturing all events

    - by Josh P.
    I have a UIView that uses several UIGestureRecognizers and this view again has at least one child view that contains a MPMoviePlayerController. When a touch event occurs over the movie player, the main view seems to 'eat' all the events, leaving the media player idle. How can I make sure that the events are delivered correctly to the player?

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  • Repeating animations using the Stop Selector

    - by Tiago
    I'm trying to repeat an animation until a certain condition is met. Something like this: - (void) animateUpdate { if (inUpdate) { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(animateUpdate)]; button.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; } } This will run the first time, but it won't repeat. The selector will just be called until the application crashes. How should I do this? Thanks.

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  • How can I wait for ABPeoplePickerNavigationController be dismissed

    - by user306804
    How can I wait for the contact to be chosen in my address book, before going on? Hereunder the code I use BPeoplePickerNavigationController *picker = [[ABPeoplePickerNavigationController alloc] init]; picker.peoplePickerDelegate = self; [self presentModalViewController:picker animated:YES]; //following code Right now it just proceeds with executing the code... Thanks

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  • Animation on single UIWebView

    - by Shri
    I have searched quite a bit(sample one, Sample two) but cant seem to get the correct answer. I have a webview on my XYZ view controller class. When i press on a button, it takes an URL from an array and re-loads the same webview. Now I need to do the flip book animation on it. Same webview should be reloaded. That is the webview should rotate around its own axis 180/360 degree while the loading of next url is going on. Is this possible?

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  • Textfield being dequeued before textFieldDidEndEditing is called?

    - by Tony
    I am using a uitableview with a bunch of dynamically created custom cells each with a label and textfield similar to the settings app on the phone. Problem occurs when i have a lot of textfields say 20, the user selects the first textfield, changes its value then scrolls to the end of the table and selects the last textfield to edit. I get a EXEC_BAD_ACCESS in the textFieldDidEndEditing method because i think the textfield value is nil?? I think this might be happending because the 1st textfield that was being edited is being dequeued when the table is scrolled. Everything works fine if you select textfields that are next to each other. Any ideas how to fix this?

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  • UITableView cell text is cut off.

    - by Mr. McPepperNuts
    I am having a problem with the UITableview cell cutting off strings whose characters are more than 12 chars. Any ideas why this would occur? I have not made a custom cell at all. I cannot find any solution to this problem through a Google search. Any ideas?

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