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  • Scale image to completely fill bounding box

    - by Larsenal
    For instance, if I need to fill a bounding box that is 100px wide by 50px tall, the following input images would have the following behavior: 200w x 200h gets scaled down 50% and 25% gets chopped off the top and bottom. 200w x 100h gets scaled down 50% with no cropping. 100w x 200h gets is not scaled, but 75px get chopped off top and bottom. This seems like it'd be a common resizing function, but I haven't been able to track down an example of the algorithm. Will accept answer in any language including pseudo code. A link to a page with the answer is great too!

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  • I need to stop execution during recursive algorithm

    - by Shaza
    Hey, I have a problem in choosing the right method to accomplish my goal. I'm working on Algorithms teaching system, I'm using C#. I need to divide my algorithm into steps, each step will contain a recursion. I have to stop execution after each step, user can then move to the next step(next recursion) using a button in my GUI. After searching, threads was the right choice, but I found several methods: (Thread.sleep/interrupt): didn't work, my GUI freezed !! (Suspend/Resume): I've read that it's a bad idea to use. (Waithandles): still reading about them. (Monitor wait/resume). I don't have much time to try and read all previous methods, please help me in choosing the best method that fits my system.Any suggestions are extremal welcomed.

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  • Rerversing AND Bitwise.

    - by Benjamin
    Hey all, Here's the following algorithm: int encryption(int a, int b) { short int c, c2; uint8_t d; c = a ^ b; c2 = c; d = 0; while(c) { c &= c - 1; d++; } return d; } How can I find which variable a and b I should send in that function to decide of the output value of d? In other words, how can I reverse the algoritm to let's say if I want d=11?

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  • Factorial Algorithms in different languages

    - by Brad Gilbert
    I want to see all the different ways you can come up with, for a factorial subroutine, or program. The hope is that anyone can come here and see if they might want to learn a new language. Ideas: Procedural Functional Object Oriented One liners Obfuscated Oddball Bad Code Polyglot Basically I want to see an example, of different ways of writing an algorithm, and what they would look like in different languages. Please limit it to one example per entry. I will allow you to have more than one example per answer, if you are trying to highlight a specific style, language, or just a well thought out idea that lends itself to being in one post. The only real requirement is it must find the factorial of a given argument, in all languages represented. Be Creative! Recommended Guideline: # Language Name: Optional Style type - Optional bullet points Code Goes Here Other informational text goes here I will ocasionally go along and edit any answer that does not have decent formatting.

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  • JQuery/JavaScript div tag "containment" approach/algorithm?

    - by Pete Alvin
    Background: I've created an online circuit design application where div tags are containers that contain smaller div containers and so forth. Question: For any particular div tag I need to quickly identify if it contains other div tags (that may in turn contain other div tags). I've searched JQuery and I don't see any built-in routine for this. Does anyone know of an algorithm that's quicker than O(n^2)? Seems like I have to walk the list of div tags in an outer loop (n) and have an inner loop (another n) to compare against all other div tags and do a "containment test" (position, width, height), building a list of contained div tags. That's n-squared. Then I have to build a list of all nested div tags by concatenating contained lists. So the total would be O(n^2)+n. There must be a better way?

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  • Nesting maximum amount of shapes on a surface

    - by Fuu
    In industry, there is often a problem where you need to calculate the most efficient use of material, be it fabric, wood, metal etc. So the starting point is X amount of shapes of given dimensions, made out of polygons and/or curved lines, and target is another polygon of given dimensions. I assume many of the current CAM suites implement this, but having no experience using them or of their internals, what kind of computational algorithm is used to find the most efficient use of space? Can someone point me to a book or other reference that discusses this topic?

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  • Distance from a point to a polygon

    - by clwen
    I am trying to determine the distance from a point to a polygon in 2D space. The point can be inside or outside the polygon; The polygon can be convex or concave. If the point is within the polygon or outside the polygon with a distance smaller than a user-defined constant d, the procedure should return True; False otherwise. I have found a similar question: Distance from a point to a polyhedron or to a polygon. However, the space is 2D in my case and the polygon can be concave, so it's somehow different from that one. I suppose there should be a method simpler than offsetting the polygon by d and determining it's inside or outside the polygon. Any algorithm, code, or hints for me to google around would be appreciated.

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  • Find point which sum of distances to set of other points is minimal

    - by Pawel Markowski
    I have one set (X) of points (not very big let's say 1-20 points) and the second (Y), much larger set of points. I need to choose some point from Y which sum of distances to all points from X is minimal. I came up with an idea that I would treat X as a vertices of a polygon and find centroid of this polygon, and then I will choose a point from Y nearest to the centroid. But I'm not sure whether centroid minimizes sum of its distances to the vertices of polygon, so I'm not sure whether this is a good way? Is there any algorithm for solving this problem? Points are defined by geographical coordinates.

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  • What is the typical method to separate connected letters in a word using OCR

    - by Maysam
    I am very new to OCR and almost know nothing about the algorithms used to recognize words. I am just getting familiar to that. Could anybody please advise on the typical method used to recognize and separate individual characters in connected form (I mean in a word where all letters are linked together)? Forget about handwriting, supposing the letters are connected together using a known font, what is the best method to determine each individual character in a word? When characters are written separately there is no problem, but when they are joined together, we should know where every single character starts and ends in order to go to the next step and match them individually with a letter. Is there any known algorithm for that?

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  • Determine if a day of week and time fall in a custom weekend period

    - by Y Low
    I've been trying to come up with a method, that given a day of week and time of day, it will return if it falls under a custom weekend period. The weekend period is saved in 4 variables as follows: The day of week when it starts (0-6) The time of day when it starts (0-23) The day of week when it ends (0-6) The time of day when it ends (0-23) Based on these fields, the weekend period can be anything the user selected (even if it is well beyond a regular weekend) I've been banging this one for awhile but to no avail. I'm trying this in delphi but any language will do, as I'm looking for the algorithm and not the implementation.

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  • How to find all clusters of forest on map?

    - by Damir
    How to find all clusters of forest on map ? I have simple class cell like (Type is enum {RIVER, FOREST,GRASS,HILL} class Cell{ public: Type type; int x; int y }; and map like vector<Cell> grid. Can anyone suggest me algorithm to create list<list<Cell>> clusters where list contains FOREST cells in same cluster (cluster are set of connected cells - connection can be in eight direction:up,down,left,right,up_right,up_left,down_left,down_right)? I need to find all clusters of forest on map and put every single cluster in list<Cell>.

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  • Reverse Breadth First traversal in C#

    - by Ngu Soon Hui
    Anyone has a ready implementation of the Reverse Breadth First traversal algorithm in C#? By Reverse Breadth First traversal , I mean instead of searching a tree starting from a common node, I want to search the tree from the bottom and gradually converged to a common node. Let's see the below figure, this is the output of a Breadth First traversal : In my reverse breadth first traversal , 9,10,11 and 12 will be the first few nodes found ( the order of them are not important as they are all first order). 5, 6, 7 and 8 are the second few nodes found, and so on. 1 would be the last node found. Any ideas or pointers? Edit: Change "Breadth First Search" to "Breadth First traversal" to clarify the question

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  • Writing a post search algorithm.

    - by MdaG
    I'm trying to write a free text search algorithm for finding specific posts on a wall (similar kind of wall as Facebook uses). A user is suppose to be able to write some words in a search field and get hits on posts that contain the words; with the best match on top and then other posts in decreasing order according to match score. I'm using the edit distance (Levenshtein) "e(x, y) = e" to calculate the score for each post when compared to the query word "x" and post word "y" according to: score(x, y) = 2^(2 - e)(1 - min(e, |x|) / |x|) Each word in a post contributes to the total score for that specific post. This approach seems to work well when the posts are of roughly the same size, but sometime certain large posts manages to rack up score solely on having a lot of words in them while in practice not being relevant to the query. Am I approaching this problem in the wrong way or is there some way to normalize the score that I haven't thought of?

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  • Algorithm for non-contiguous netmask match

    - by Gianluca
    Hi, I have to write a really really fast algorithm to match an IP address to a list of groups, where each group is defined using a notation like 192.168.0.0/252.255.0.255. As you can see, the bitmask can contain zeros even in the middle, so the traditional "longest prefix match" algorithms won't work. If an IP matches two groups, it will be assigned to the group containing most 1's in the netmask. I'm not working with many entries (let's say < 1000) and I don't want to use a data structure requiring a large memory footprint (let's say 1-2 MB), but it really has to be fast (of course I can't afford a linear search). Do you have any suggestion? Thanks guys. UPDATE: I found something quite interesting at http://www.cse.usf.edu/~ligatti/papers/grouper-conf.pdf, but it's still too memory-hungry for my utopic use case

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  • Element point map for html5 canvas element, need algorithm

    - by Artiom Chilaru
    I'm currently working on a pure html 5 canvas implementation of the "flying tag cloud sphere", which many of you have undoubtedly seen as a flash object in some pages. The tags are drawn fine, and the performance is satisfactory, but there's one thing in the canvas element that's kind of breaking this idea: you can't identify the objects that you've drawn on a canvas, as it's just a simple flat "image".. What I have to do in this case is catch the click event, and try to "guess" which element was clicked. So I have to have some kind of matrix, which stores a link to a tag object for each pixel on the canvas, AND I have to update this matrix on every redraw. Now this sounds incredibly inefficient, and before I even start trying to implement this, I want to ask the community - is there some "well known" algorithm that would help me in this case? Or maybe I'm just missing something, and the answer is right behind the corner? :)

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  • Algorithm for calculating definite integrals with bounds at infinity

    - by mbac32768
    Suppose I have an integral that's bounded on one (or both) end by (-)infinity. AFAICT, I can't analytically solve this problem, it takes brute force (e.g. using a Left Riemann Sum). I'm having trouble generalizing the algorithm so that it sets the proper subdivisions; I'll either do far too much work to calculate something trivial, or not do nearly enough and have huge aliasing errors. Answering in any language is cool, but maybe someone with better google-fu can end this quickly. :) Is what I'm looking for as impossible as trying to measure the British coastline?

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  • Subset generation by rules

    - by Sazug
    Let's say that we have a 5000 users in database. User row has sex column, place where he/she was born column and status (married or not married) column. How to generate a random subset (let's say 100 users) that would satisfy these conditions: 40% should be males and 60% - females 50% should be born in USA, 20% born in UK, 20% born in Canada, 10% in Australia 70% should be married and 30% not. These conditions are independent, that is we cannot do like this: (0.4 * 0.5 * 0.7) * 100 = 14 users that are males, born in USA and married (0.4 * 0.5 * 0.3) * 100 = 6 users that are males, born in USA and not married. Is there an algorithm to this generation?

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  • Determine if a string contains only alphanumeric characters (or a space)

    - by dreamlax
    I'm learning C++ and I am writing a function that determines whether a string contains only alphanumeric characters and spaces. I suppose I am effectively testing whether it matches the regular expression ^[[:alnum:] ]+$ but without using regular expressions. I have seen a lot of algorithms revolve around iterators, so I tried to find a solution that made use of iterators, and this is what I have: #include <algorithm> static inline bool is_not_alnum_space(char c) { return !(isalpha(c) || isdigit(c) || (c == ' ')); } bool string_is_valid(const std::string &str) { return find_if(str.begin(), str.end(), is_not_alnum_space) == str.end(); } Is there a better solution, or a “more C++” way to do this?

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  • Given two lines on a plane, how to find integer points closest to their interseciton?

    - by Lukasz Lew
    I can't solve it: You are given 8 integers: A, B, C representing a line on a plane with equation A*x + B*y = C a, b, c representing another line x, y representing a point on a plane The two lines are not parallel therefore divide plane into 4 pieces. Point (x, y) lies inside of one these pieces. Problem: Write a fast algorithm that will find a point with integer coordinates in the same piece as (x,y) that is closest to the cross point of the two given lines. Note: This is not a homework, this is old Euler-type task that I have absolutely no idea how to approach.

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  • top-k selection/merge

    - by tcurdt
    I have n sorted lists. These lists are quite long (300000+ tuples). Selecting the top 10 of the individual lists is of course trivial - they are right at the head of the lists. Where it gets more interesting is when I want the top 10 of all the sorted lists. The question is whether there is an algorithm to calculate the combined top 10 having the correct order while cutting off the long tail of the lists. The goal is to reduce the required space. And if there is: How does one find the limit where is is safe to cut? Note: The actual counts are not important. Only the order is.

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  • Is there a technical way to speed up a general program above current PC speed limit?

    - by Maksee
    Let's imagine I developed a Windows console application implementing some algorithm calculating something. Let's say it doesn't use any threads, just straightforward linear approach with ifs, loops and so on. Is there any technical way to make if run it 100x times faster than on the most advanced current PC? For example one of the way would be to run it on a super computer that emulates i386 faster than any of the existing PCs. But in this case the question what computer and does it really have ability to emulate Windows. In other words, is there real examples of such approach? Although in general it looks useless, but if there is a way, one could develop some program on his general home computer and pay for running it much faster on some other hardware. I suppose that this question could be asked on superuser.com, but since there are possible specific with such things as assembler instructions or threads, I thought that stackoverflow.com is better

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  • What is the JVM Scheduling algorithm ?

    - by IHawk
    Hello ! I am really curious about how does the JVM work with threads ! In my searches in internet, I found some material about RTSJ, but I don't know if it's the right directions for my answers. I also found this topic in sun's forums, http://forums.sun.com/thread.jspa?forumID=513&threadID=472453, but that's not satisfatory. Can someone give me some directions, material, articles or suggestion about the JVM scheduling algorithm ? I am also looking for information about the default configurations of Java threads in the scheduler, like 'how long does it take for every thread' in case of time-slicing. And this stuff. I would appreciate any help ! Thank you !

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  • Splitting a double vector into equal parts

    - by Cosmin
    Greetings, Any input on a way to divide a std::vector into two equal parts ? I need to find the smallest possible difference between |part1 - part2|. This is how I'm doing it now, but from what you can probably tell it will yield a non-optimal split in some cases. auto mid = std::find_if(prim, ultim, [&](double temp) -> bool { if(tempsum >= sum) return true; tempsum += temp; sum -= temp; return false; }); The vector is sorted, highest to lowest, values can indeed appear twice. I'm not expecting part1 and part2 to have the same numbers of elements, but sum(part1) should be as close as possible to sum(part2) For example if we would have { 2.4, 0.12, 1.26, 0.51, 0.70 }, the best split would be { 2.4, 0.12 } and { 1.26, 0.51, 0.70 }. If it helps, I'm trying to achieve the splitting algorithm for the Shannon Fano encoding. Any input is appreciated, thanks!

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  • Given a string of red and blue balls, find min number of swaps to club the colors together

    - by efficiencyIsBliss
    We are given a string of the form: RBBR, where R - red and B - blue. We need to find the minimum number of swaps required in order to club the colors together. In the above case that answer would be 1 to get RRBB or BBRR. I feel like an algorithm to sort a partially sorted array would be useful here since a simple sort would give us the number of swaps, but we want the minimum number of swaps. Any ideas? This is allegedly a Microsoft interview question according to this.

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  • Optimally reducing maximum flow

    - by ArIck
    Given a parameter k, I'm trying to delete k edges from a directed graph such that the maximum flow is reduced by as much as possible. The graph has a source s and a sink t, and the capacity of each edge is one. The graph may or may not contain cycles. My proposed solution would be to first perform a topological sorting on the graph, using an algorithm that "forgives" cycles -- perhaps by ignoring edges that lead us back to the source. Then (assuming k = 1): i = 0 for each vertex u order by topological(u) for each edge (u, v) order by topological(v) descending if topological(v) > topological(u) then delete (u, v) if ++i = k then return else // edge doesn't contribute to max flow, ignore Would this work, or am I totally off-track here?

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