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  • updating score in card game

    - by Confused
    I am a total beginner with python. I need help updating the score of a card game. The scoring works as follows: Player A or B has a pair: score += 1 Player A asks Player B (vice versa) for a card and that player has it: score += 1 Player B doesn't have it, Player A has to draw a card. If there is pair after draw: score += 2 I have the logic down but I don't really know how to connect it together. I tried manually adding the scores in my functions, but it get's messy and complicated :( I assume I would have to make a new function for the score and call them in my other functions? I would appreciate the guidance, Thank-you!

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  • touchesEnded Sound?

    - by NextRev
    I'm trying to play a sound on touchesEnded but I'm having a problem. There are multiple objects that get moved around, so if the below code holds true when any object is moved, it constantly plays the sound. How do I only play it once? -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ if(CGRectContainsRect([image1 frame], [image2 frame])){ [self playsound]; } }

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  • erlang design of a card game [closed]

    - by user601836
    I would like to discuss with you a possible implementation for a card game in erlang. The only full example I found online is OpenPoker. I would like to create one myself, so here is the implementation I have in mind: A gen_server to represent a deck: when started creates a deck of cards (shuffled). And stores it in its state. provides an handle_call (draw_card) A gen_server to represent the chat room. Stores in its state the registered name of a player process (e.g. player1, player2, luke etc etc). Exports handle_cast to join the chat (executed by default when somebody joins successfully the game) and one to broadcast a chat message to all users by calling an handle_cast on the gen_server representing a player. a gen_fsm to represent a game instance. Has two states (wait_join, and turn). Exports join/1 to join the game, play_card/2 and send_msg/2. One parameter is the pid of the player process. a gen_server to represent the player. Exports only start_link/1 where the parameter is the name to use to register the process (inside the init I call join method of gen_fsm). Has different handle_calls (e.g. get_hand, draw_card) and handle_casts (e.g. play_card, deliver_msg, and send_msg) A gen_server to represent the main process. Exports (join_game/1 which calls player:start_link/1, send_msg/2 to call player's send_msg, play_card/3 to call player's play_card). What do you think of this architecture? Thanks in advance

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  • mvc design in a card game

    - by Hong
    I'm trying to make a card game. some classes I have are: CardModel, CardView; DeckModel, DeckView. The deck model has a list of card model, According to MVC, if I want to send a card to a deck, I can add the card model to the deck model, and the card view will be added to the deck view by a event handler. So I have a addCard(CardModel m) in the DeckModel class, but if I want to send a event to add the card view of that model to the deck view, I only know let the model has a reference to view. So the question is: If the card model and deck model have to have a reference to their view classes to do it? If not, how to do it better? Update, the code: public class DeckModel { private ArrayList<CardModel> cards; private ArrayList<EventHandler> actionEventHandlerList; public void addCard(CardModel card){ cards.add(card); //processEvent(event x); //must I pass a event that contain card view here? } CardModel getCards(int index){ return cards.get(index); } public synchronized void addEventHandler(EventHandler l){ if(actionEventHandlerList == null) actionEventHandlerList = new ArrayList<EventHandler>(); if(!actionEventHandlerList.contains(l)) actionEventHandlerList.add(l); } public synchronized void removeEventHandler(EventHandler l){ if(actionEventHandlerList!= null && actionEventHandlerList.contains(l)) actionEventHandlerList.remove(l); } private void processEvent(Event e){ ArrayList list; synchronized(this){ if(actionEventHandlerList!= null) list = (ArrayList)actionEventHandlerList.clone(); else return; } for(int i=0; i<actionEventHandlerList.size(); ++i){ actionEventHandlerList.get(i).handle(e); } } }

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  • HTML5 card game [closed]

    - by ChrisCa
    I created a card game in silverlight a year or so ago in order to learn a bit about Silverlight. I am now wanting to make a HTML5 version of the game in an effort to learn a little bit more about that. I am thinking I'd like to take advantage of stuff like Knockout.js and WebSockets and the canvas element. Now what I'm confused about is how to lay out the cards on the screen. With Silverlight I was able to make a "Hand" control, which was made up of two sub controls - the cards the player has in their hand and the ones they have on the table. And they in turn were made up of Card controls. Now I don't believe there is the concept on a User Control in javascript. So I am possibly thinking about this in entirely the wrong way. So my question is - how could I lay out some cards on the table and perhaps make reuse of something for each player? I have a client side JSON object called game, which contains an array of players. Each player has a hand which is made up of an array of in-hand cards and on-table cards. Ideally I would like to bind these to something using Knockout.js - but I don't know what I could bind to. Would I simply position images (of cards) on a canvas? Is there a way to make some kind of Hand object that each player could have and that I could bind to? Any advice? Or sample code you've seen elsewhere?

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  • Cryptography for P2P card game

    - by zephyr
    I'm considering writing a computer adaptation of a semi-popular card game. I'd like to make it function without a central server, and I'm trying to come up with a scheme that will make cheating impossible without having to trust the client. The basic problem as I see it is that each player has a several piles of cards (draw deck, current hand and discard deck). It must be impossible for either player to alter the composition of these piles except when allowed by the game rules (ie drawing or discarding cards), nor should players be able to know what is in their or their oppponent's piles. I feel like there should be some way to use something like public-key cryptography to accomplish this, but I keep finding holes in my schemes. Can anyone suggest a protocol or point me to some resources on this topic? [Edit] Ok, so I've been thinking about this a bit more, and here's an idea I've come up with. If you can poke any holes in it please let me know. At shuffle time, a player has a stack of cards whose value is known to them. They take these values, concatenate a random salt to each, then hash them. They record the salts, and pass the hashes to their opponent. The opponent concatenates a salt of their own, hashes again, then shuffles the hashes and passes the deck back to the original player. I believe at this point, the deck has been randomized and neither player can have any knowledge of the values. However, when a card is drawn, the opponent can reveal their salt, allowing the first player to determine what the original value is, and when the card is played the player reveals their own salt, allowing the opponent to verify the card value.

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  • Why do my speakers get distorted randomly on Windows 7?

    - by Daniel Fischer
    I have a studio monitor setup. I have 2 KRK 6's and a Focusrite Firewire Pro 24. Every few hours my speakers sound distorted and my solution has been go to sound levels Properties of Saffire Audio Device Advanced Default Format Toggle to 16 bit then back to 24bit. Why does it screw up every few hours? Sometimes one speaker doesn't output too and this same process resets it but that's more rare. Is this a OS issue or Focusrite Driver Issue?

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  • OS X Headphone jack issue [closed]

    - by Alex Coady
    Possible Duplicate: Optical Audio out stuck on on a MacBook When I plug my headphones into my iMac (27-inch, Mid 2011; OSX 10.8.1) and try to adjust the volume, the volume popup shows a greyed out speaker and there's a circle with a line through it signalling that it isn't working. I've tried the headphones with my iPhone, other iMacs etc and they're fine. This is incredibly frustrating. Other headphones don't generally work either. In Sound preferences the headphones are being listed as "Optical digital-out port" which is incorrect and would explain the problem, but doesn't help me fix it. Any ideas?

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  • How can I use the shell to make my mp3s a Shoutcast source?

    - by ChasonDehsotel
    I'm looking to stream a directory of mp3s from my audio source (Debian server) to my Shoutcast server. The idea is to have an archive playing in the instance that someone isn't broadcasting live. I'm not sure how to continue. I started with extensive Google-ing, and was unable to come up with a solution. Evan Carroll suggested I try here. I appreciate any insight y'all may have. __ On a side note, "users with less than 100 reputation can't create new tags. The tags 'shoutcast-source shoutcast broadcasting' are new. Try using existing tags instead." -- Who can create these?

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  • Songs/Movies are not being played

    - by romilnagrani
    Hi the problem i am facing is very odd. None of my songs (.mp3/.avi etc) are not able to run in any of the media players: Windows media player, Windows media center, VLC, DIV etc. What i have done before posting the question here. a. Check Device and Drivers and they are working OK and Updated even. b. Run Sample Audio (Downloaded from Internet) in Adobe Sound-booth and it worked. c. Plus i run a video in YouTube and i was able to hear it! d. I am able to hear windows Error Beeps too..!!! e. While running Movies i could see playing but not hear it What could be the problem? please help

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  • Songs/Movies are not being played

    - by romilnagrani
    Hi the problem i am facing is very odd. None of my songs (.mp3/.avi etc) are not able to run in any of the media players: Windows media player, Windows media center, VLC, DIV etc. What i have done before posting the question here. a. Check Device and Drivers and they are working OK and Updated even. b. Run Sample Audio (Downloaded from Internet) in Adobe Sound-booth and it worked. c. Plus i run a video in YouTube and i was able to hear it! d. I am able to hear windows Error Beeps too..!!! e. While running Movies i could see playing but not hear it What could be the problem? please help thanks...

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  • Songs/Movies are not being played

    - by romilnagrani
    Hi the problem i am facing is very odd. None of my songs (.mp3/.avi etc) are not able to run in any of the media players: Windows media player, Windows media center, VLC, DIV etc. What i have done before posting the question here. a. Check Device and Drivers and they are working OK and Updated even. b. Run Sample Audio (Downloaded from Internet) in Adobe Sound-booth and it worked. c. Plus i run a video in YouTube and i was able to hear it! d. I am able to hear windows Error Beeps too..!!! e. While running Movies i could see playing but not hear it What could be the problem? please help

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  • How can I prevent my volume from changing when initiating a Skype call?

    - by Daniel
    I already know about the option in Control Panel Sound Communications, so please don't bother pointing me there. I am using the Skype Modern UI app and whenever I start a call, it lowers the volume of anything else that I have active. How can I resolve this issue? Also, not sure if this is related, but any Modern UI music apps also lower their own volume when they are not in the foreground. This seems relevant: http://blogs.msdn.com/b/windowsappdev/archive/2012/08/23/media-playback-what-you-need-to-know-about-playing-media-to-make-your-app-shine-in-windows-8.aspx

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  • Does static damage computer speakers?

    - by incarna
    I recently got a new pair of Klipsch Promedia 2.1's for my laptop. I unplug my laptop a lot to take it around but today the audio plug touched my plug for my monitor and a bit of static came out of the speakers. I've heard some rumors that static can damage speakers but I've never investigated this problem myself since I previously used a desktop and never unplugged them. The volume was at a normal volume- am I just being paranoid? Or could having the speaker port touching other bits of metal damage my speakers?

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  • Sound stopped working on Toshiba Satelite C855

    - by Eric Wilson
    I have a Toshiba Satallite C855 running Windows 7 with a Realtek High Definition Audio card. Sound worked fine yesterday. Today, my two-year old did something to the machine, and I have no sound. I have adjusted sound through the icon in the lower right corner, and using the Fn keys. I have rebooted. I've verified that there are no external speakers plugged in to the laptop. It seems that this model does not have an external volume control. (If it does I can't find it.) Any ideas?

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  • How could I represent 1.625 by 0 or a 1 (binary digit)?

    - by pepito
    This is an excerpt from wikipedia about 'full rate' speech coding standard. Full Rate or FR or GSM-FR or GSM 06.10 was the first digital speech coding standard used in the GSM digital mobile phone system. The bit rate of the codec is 13 kbit/s, or 1.625 bits/audio sample. And this one is an excerpt from wikipedia about bit. In computing parlance, bit is the abbreviation for a single binary digit, represented by a 0 or a 1. How could I represent 1.625 by 0 or a 1? Actually, that's my lecturer's question that I could not answer. Some links to papers are more than welcome. Thanks in advance.

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  • Quiet Sound while recording using the "Stereo Mix" option on Windows XP.

    - by DragoonX
    I'm trying to record some of my work, and the video capture program I'm using works fine. It's HyperCam2, and since it's not really professional, I don't care about that little thing in the corner. Anyways, If I check the record sound option and put it on the highest quality, and I want it to record the sounds playing from my computer, I have it record the "Stereo Mix" setting. However, after a quick test, I saw that even though my computer was at max volume, the recorded sound was very quiet, almost inaudible. Thinking it was just HyperCam, I downloaded Audacity, and only met similar results. While I'm not entirely savvy with hardware, I BELIEVE this to be my soundcard: SoundMAX Integrated Digital HD Audio

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  • Linux Logitech QuickCam Pro 9000 - microphone issues

    - by drahnr
    I got a Logitech Quickcam Pro 9000, the cam itself is working as it honors the UVC spec. This fancy WebCam has a integrated mic which worked some time before but now, it does no more. (Note: I use pulseaudio as it is a USB Mic and I am not really keen on the hassle of ALSA setup) Things I check already are if it gets detected at all: $ lsusb |grep Logi Bus 002 Device 002: ID 046d:0809 Logitech, Inc. Webcam Pro 9000 is muted in alsa-mixer - not the case, volume at 100 pavucontrol shows it too, but no input level bar! On top of that, if I open the gnome3 (fallback mode) audio panel(from the desktop panel), and disabel/reenable it in the hardware tab, it works "for some time"... Any hints? Any ideas? I am really out options for now, and the fact it worked like 6 months ago (perfectly) makes it no better.

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  • development and music recording machine suggestions?

    - by dean nolan
    I wasn't sure if this belongs on SuperUser so flag if so. I am looking to build, primarily, a windows development machine that is also good for recording using Cubase. I know I should use seperate machines but I'm on a budget this time of year. I also havn't kept up with hardware for quite a few years. Basically I know I want quad core, multiple monitor support (no gaming requirements). A lot of RAM, very quiet case and super fast HDD (SSD OR 10,000RPM)for compiling and latency. I will store libraries and other data on a USB drive. Sound card is not needed as I will be using an audio interface, all other music recording equipment is taken care of also. I could do with some decent monitor recomendations also. All suggestions welcome, thanks.

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  • Alsa hardware volume with PulseAudio

    - by Jan Hudec
    Before installing pulseaudio, I was able to control volume for the front (meaning on the front panel, the "headphone" jack) and rear (meaning on the back panel, the "line out" jack) separately. When I installed pulseaudio, it became possible to control volume for each playing process separately, but the individual controls for outputs disappeared. While the default device in alsa now routes via pulseaudio, the sysdefault device provides access to the hardware. But kmix does not seem to let me show them now. Is there any way to beat kmix into showing the sysdefault device too? Or something else X-based that would not fight with kmix too much? The system is Debian Jessie (testing) amd64, updated, KDE version 4:4.13.3-1.

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  • Tools to automate recording streaming radio

    - by Stan
    Is there any tool that can automate recording online streaming radio? I've been use totalrecorder which it has below upside: 1. Handy scheduler. 2. Support create recording templates, so I can customize some high/low quality recording. The downside are it requires to open the streaming radio in browser and can't have another sound source. It's recording what comes out from the speaker. What I am looking for is given a online radio url, and the tool can record the audio stream. No matter if I am playing any other music or not. Thanks.

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  • How do I disable aalert beeps

    - by wheresrhys
    My HP pavilion laptop is getting pretty old and the speakers no longer work properly. So I've disabled all audio devices, including disabling the light-touch volume controls at boot-up. The one sound still here that I can't get rid of is teh alert beep whenever there's an error. It's annoying at the best of times, but when your laptop has no other sounds at all it's intensly irritating! Nothing I chaneg in the windows settings or in the BIOS seems to have any effect. Any ideas how to switch them off?

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  • How do I disable alert beeps

    - by wheresrhys
    My HP pavilion laptop is getting pretty old and the speakers no longer work properly. So I've disabled all audio devices, including disabling the light-touch volume controls at boot-up. The one sound still here that I can't get rid of is teh alert beep whenever there's an error. It's annoying at the best of times, but when your laptop has no other sounds at all it's intensly irritating! Nothing I change in the windows settings or in the BIOS seems to have any effect. Any ideas how to switch them off?

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  • have ffmpeg scan and report correct time

    - by acidzombie24
    I am encoding a section of a song. I used -ss offset -t 30 (duration). When i use -i file.acc i see it says the audio is 31, 32 and once 36 seconds long. Opening it in vlc showed it as 30sec after a few seconds of playback. My code needs to filter sounds more then 30 seconds. I can fudge it and allow 30.99 (maybe 20.48 is better) however 2 seconds too long is not good and i would need to filter this out even though playback is 30seconds long. How do i get ffmpeg to scan the file and report an accurate time?

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