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  • Large Y-axis tickInterval in high charts does not work

    - by ckovacs
    I have a chart at this JSFiddle to demonstrate a problem where our charts are not respecting the y-axis tick interval for large values: http://jsfiddle.net/z2cDu/1/ var plots = {"usBytePlots":[[1362009600000,143663192997],[1362096000000,110184848742],[1362182400000,97694974247],[1362268800000,90764690805],[1362355200000,112436517747],[1362441600000,113563368701],[1362528000000,139579327454],[1362614400000,118406594506],[1362700800000,125366899935],[1362787200000,134189435596],[1362873600000,132873135854],[1362960000000,121002328604],[1363046400000,123138222001],[1363132800000,115667785553],[1363219200000,103746172138],[1363305600000,108602633473],[1363392000000,89133998142],[1363478400000,92170701458],[1363564800000,86696922873],[1363651200000,80980159054],[1363737600000,97604615694],[1363824000000,108011666339],[1363910400000,124419138381],[1363996800000,121704988344],[1364083200000,124337959109],[1364169600000,137495512348],[1364256000000,136017103319],[1364342400000,60867510427]],"dsBytePlots":[[1362009600000,1734982247336],[1362096000000,1471928923201],[1362182400000,1453869593201],[1362268800000,1411787942581],[1362355200000,1460252447519],[1362441600000,1595590020177],[1362528000000,1658007074783],[1362614400000,1411941908699],[1362700800000,1447659369450],[1362787200000,1643008799861],[1362873600000,1792357973023],[1362960000000,1575173242169],[1363046400000,1565139003978],[1363132800000,1549211975554],[1363219200000,1438411448469],[1363305600000,1380445413578],[1363392000000,1298319283929],[1363478400000,1194578344720],[1363564800000,1211409679299],[1363651200000,1142416351471],[1363737600000,1223822672626],[1363824000000,1267692136487],[1363910400000,1384335759541],[1363996800000,1577205919828],[1364083200000,1675715948928],[1364169600000,1517593781592],[1364256000000,1562183018457],[1364342400000,681007264598]],"aggregatedTotalBytes":43476367948896,"aggregatedUsBytes":3150320403841,"aggregatedDsBytes":40326047545055,"maxTotalBytes":328186292129,"maxTotalBitsPerSecond":30387619.641574074} ; $('#container').highcharts({ yAxis: { tickInterval: 53687091200 // 500 gigabytes. Maximum y-axis value is approx 1.8TB }, series : [ { color: 'rgba(80, 180, 77, 0.7)', type: 'areaspline', name : 'Downstream', data : plots.dsBytePlots, total: plots.aggregatedDsBytes }, { color: 'rgba(33, 143, 197, 0.7)', type: 'areaspline', name : 'Upstream', data : plots.usBytePlots, total: plots.aggregatedUsBytes }] }); In this example we are charting bandwidth utilization in bytes. The chart has a maximum value of about 1.8TB. We set the y-axis tick interval to exactly 500GB but the rendered y-axis ticks don't make any sense for the given interval.

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  • Thoughts on GoGrid vs EC2

    - by Jason
    I am currently hosting my SaaS application at GoGrid (Microsoft stack). Here's what I have: Database Server - physical box, 12 GB RAM, 2 X Quad Core CPU (2.13 GHz Xeon E5506) 2 Web / App servers - cloud servers, 2 GB RAM, 2 VCPUs 300 GB monthly bandwidth I am paying around $900 / month for this. My web / app servers are busting at the seams and need to be upgraded to 4 GB of RAM. I also need a firewall, and GoGrid just added this service for an additional $200. After the upgrade, I will be paying around $1,400. I started looking at Amazon EC2, specifically this config: Database server - "High Memory Double Extra Large Instance" - 34 GB RAM, 13 EC2 compute units 2 Web / App servers - "Large Instance" - 7.5 GB RAM, 4 EC2 compute units If I go with 1 year reserved instances, my upfront cost would be $4,500 and my monthly would be $700. This comes to $1,075 / month when amortized. Amazon also includes a firewall for free. Here are my questions: Do any of you have experience running a database (especially SQL Server) on an EC2 instance? How did it perform compared to a dedicated machine? One of my major concerns is with disk I/O. Amazon's description of a compute unit is fairly vague. Any ideas on how the CPU performance on the database servers would compare? I am hoping that the Amazon solution will provide significantly better performance than my current or even improved GoGrid setup. Having a virtual database server would also be nice in terms of availability. Right now I would be in serious trouble if I had any hardware issues. Thanks for any insight...

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  • Does anchor href of an image make it download?

    - by matthewsteiner
    So I was using yslow for firefox and my page weight was way high. My page has a main product image and then maybe 10 thumbnails. If you click a thumbnail, the image opens up in a popup done through jquery. The problem is, yslow is listing even the targets of the thumbnails as part of the page weight, so I guess for some reason the images are downloading. For example, I have: <a class="group nyroModal" rel="lightbox-group" href="/upload/topview.jpg"> <img alt="thumbnail" src="/upload/thumb/t_topview.jpg" /> </a> Would this normal html cause the "upload/topview.jpg" to automatically download? Or is it the jquery plugin "nyroModal"? I'd rather the images didn't preload, that'd waste a lot of bandwidth. So my question is, does a browser automatically try to download image files that are in the href property of anchors, or is the plugin most likely causing this? Thanks for any direction you can give me.

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  • Multi-account sync with Dropbox API

    - by Dan
    I'm trying to create a web app that lets users share files with each other through Dropbox. At the moment, Dropbox handles all the sharing, and there's one central Dropbox account running on the web server that shares the folder with the people who want it. I'm trying to change it so people don't have to accept a new folder invitation each time. I'd like to have them authorize my app to access an app folder in their Dropbox account, and all their shared folders would go inside there. Any changes they make would get noticed by the app on the server and synced to everyone else's folders. There's a couple things I'm having trouble figuring out to make this work: Do I need to make repeated calls to /delta for every account? I can't think how else I'd do this, but that sounds like it would quickly turn into thousands of requests a minute just polling for updates. When someone adds a file, do I have to upload it once for each account? That seems like a huge waste of bandwidth. I've looked into using /copy_ref, which I think would add a file to another user's account without my app ever touching it, but my app's web interface also allows users to upload files directly to my server, which would then need to be synced with everyone else's folders. That file isn't on Dropbox's servers yet, so /copy_ref obviously wouldn't work. For a little extra context, my app is written in node.js, and I've been playing with this library to interface with Dropbox, which uses their REST API.

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  • Upload using python script takes very long on one laptop as compared to another

    - by Engr Am
    I have a python 2.7 code which uses STORBINARY function for uploading files to an ftp server and RETRBINARY for downloading from this server. However, the issue is the upload is taking a very long time on three laptops from different brands as compared to a Dell laptop. The strange part is when I manually upload any file, it takes the same time on all the systems. The manual upload rate and upload rate with the python script is the same on the Dell Laptop. However, on every other brand of laptop (I have tried with IBM, Toshiba, Fujitsu-Siemens) the python script has a very low upload rate than the manual attempt. Also, on all these other laptops, the upload rate using the python script is the same (1Mbit/s) while the manual upload rate is approx. 8 Mbit/s. I have tried to vary the filesize for the upload to no avail. TCP Optimizer improved the download rate on all the systems but had no effect on the upload rate. Download rate using this script on all the systems is fine and same as the manual download rate. I have checked the server and it has more than 90% free space. The network connection is the same for all the laptops, and I try uploading only with one laptop at a time. All the laptops have almost the same system configurations, same operating system and approximately the same free drive space. If anything the Dell laptop is a little less in terms of processing power and RAM than 2 of the others, but I suppose this has no effect as I have checked many times to see how much was the CPU usage and network usage during these uploads and downloads, and I am sure that no other virus or program has been eating up my bandwidth. Here is the code ('ftp' and 'file_path' are inputs to the function): path,filename=os.path.split(file_path) filesize=os.path.getsize(file_path) deffilesize=(filesize/1024)/1024 f = open(file_path, "rb") upstart = time.clock() print ftp.storbinary("STOR "+filename, f) upende = time.clock()-upstart outname="Upload " f.close() return upende, deffilesize, outname

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  • What is the easiest way to add compression to WCF in Silverlight?

    - by caryden
    I have a silverlight 2 beta 2 application that accesses a WCF web service. Because of this, it currently can only use basicHttp binding. The webservice will return fairly large amounts of XML data. This seems fairly wasteful from a bandwidth usage standpoint as the response, if zipped, would be smaller by a factor of 5 (I actually pasted the response into a txt file and zipped it.). The request does have the "Accept-Encoding: gzip, deflate" - Is there any way have the WCF service gzip (or otherwise compress) the response? I did find this link but it sure seems a bit complex for functionality that should be handled out-of-the-box IMHO. OK - at first I marked the solution using the System.IO.Compression as the answer as I could never "seem" to get the IIS7 dynamic compression to work. Well, as it turns out: Dynamic Compression on IIS7 was working al along. It is just that Nikhil's Web Developer Helper plugin for IE did not show it working. My guess is that since SL hands the web service call off to the browser, that the browser handles it "under the covers" and Nikhil's tool never sees the compressed response. I was able to confirm this by using Fiddler which monitors traffic external to the browser application. In fiddler, the response was, in fact, gzip compressed!! The other problem with the System.IO.Compression solution is that System.IO.Compression does not exist in the Silverlight CLR. So from my perspective, the EASIEST way to enable WCF compression in Silverlight is to enable Dynamic Compression in IIS7 and write no code at all.

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  • Online file storage similar to Amazon S3

    - by Joel G
    I am looking to code a file storage application in perl similar to amazon s3. I already have a amazon s3 clone that I found online called parkplace but its in ruby and is old also isn't built for high loads. I am not really sure what modules and programs I should use so id like some help picking them out. My requirements are listed below (yes I know there are lots but I could start simple then add more once I get it going): Easy API implementation for client side apps. (maybe RESTful but extras like mkdir and cp (?) Centralized database server for the USERDB (maybe PostgreSQL (?). Logging of all connections, bandwidth used, well pretty much everything to a centralized server (maybe PostgreSQL again (?). Easy server side configuration (config file(s) stored on the servers). Web based control panel for admin(s) and user(s) to show logs. (could work just running queries from the databases) Fast High Uptime Low memory usage Some sort of load distribution/load balancer (maybe a dns based or pound or perlbal or something else (?). Maybe a cache of some sort (memcached or parlbal or something else (?). Thanks in advance

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  • PHP file upload issue

    - by Varun
    I am working on a PHP based, ticket management system. While creating a ticket, one can upload an attachment. I want to put a limit (say 10 MB) per file upload. To implement this I plan the following- 1. In php.ini set post_max_size = 10M 2.In PHP script which receives the POST- Since the file is larger than post_max_size, $_FILES[] will be empty. But I can still check the content-length header and discard the upload, if size more than 10M. While testing this I tried uploading a file of 1 GB and analysed the http traffic and this is what I found. - the entire 1 GB data is first uploaded to a to the server temporarily and discarded once the http request completes. Though I couldn't exactly find out where the file was getting saved(as it was not there in the temporary directory in the server.), but my http traffic analyzer showed that the browser did send 1 GB data to the server. - the PHP script execution started only after completion of the http request(i.e after uploading the entire 1 GB) Now I have 2 concerns: a) People may exploit my server bandwidth by trying to upload large file, which I will have to discard anyways. b) Even worse, if someone starts uploading a huge file (say 100 GB), entire 100 GB data is first uploaded to the server temporarily, that means for that period, it will consume that much of memory on my server. What's the common solution for this. Am I missing something here?

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  • Keeping sync in multiplayer RTS game that uses floating point arithmetic

    - by Calmarius
    I'm writing a 2D space RTS game in C#. Single player works. Now I want to add some multiplayer functionality. I googled for it and it seems there is only one way to have thousands of units continuously moving without a powerful net connection: send only the commands through the network while running the same simulation at every player. And now there is a problem the entire engine uses doubles everywhere. And floating point calculations are depends heavily on compiler optimalizations and cpu architecture so it is very hard to keep things syncronized. And it is not grid based at all, and have a simple phisics engine to move the space-ships (space ships have impulse and angular-momentum...). So recoding the entire stuff to use fixed point would be quite cumbersome (but probably the only solution). So I have 2 options so far: Say bye to the current code and restart from scratch using integers Make the game LAN only where there is enough bandwidth to have 8 players with thousands of units and sending the positions and orientation etc in (almost) every frame... So I looking for better opinions, (or even tips on migrating the code to fixed-point without messing everything up...)

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  • OUTPUT DID NOT REDIRECT TO THE INTENDED FILE OPENED FOR..

    - by rockyurock
    HELLO ALL, I USED THE BELOW CODE FOR CAPTURING THE OUTPUT (BELOW IN lines) IN A FILE "my_output.txt" BUT FAILED TO CAPTURE. **************output*************** inside value loop ------------------------------------------------------------ Server listening on UDP port 5001 Receiving 1470 byte datagrams UDP buffer size: 108 KByte (default) ------------------------------------------------------------ [ 3] local 192.168.16.2 port 5001 connected with 192.168.16.1 port 3189 [ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams [ 3] 0.0- 5.0 sec 2.14 MBytes 3.61 Mbits/sec 0.369 ms 0/ 1528 (0%) inside value loop3 clue1 clue2 inside value loop4 one iperf completed *************************************** however when i enabled the local *STDOUT; in below code then i could see the above output on command prompt display (ofcourse server is sending some data). could anybody suggest me how can i capture the o/p in a file intended? below is the code i am using .. my $file = 'my_output.txt'; use Win32::Process; print"inside value loop\n"; # redirect stdout to a file #local *STDOUT; open STDOUT, '>', $file or die "can't redirect STDOUT to <$file> $!"; Win32::Process::Create(my $ProcessObj, "D:\\IOT_AUTOMATION_UTILITY\\_SATURDAY_09-04-10\\adb_cmd.bat", "adb shell /data/app/iperf -u -s -p 5001", 0, NORMAL_PRIORITY_CLASS, ".") || die ErrorReport(); #$alarm_time = $IPERF_RUN_TIME+10; #20sec #$ProcessObj->Wait(40); #print"inside value loop2\n"; #sleep $alarm_time; sleep 40; $ProcessObj->Kill(0); sub ErrorReport{ print Win32::FormatMessage( Win32::GetLastError() ); } /rocky

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  • Saving animated GIFs using urllib.urlopen (image saved does not animate)

    - by wenbert
    I have Apache2 + Django + X-sendfile. My problem is that when I upload an animated GIF, it won't "animate" when I output through the browser. Here is my code to display the image located outside the public accessible directory. def raw(request,uuid): target = str(uuid).split('.')[:-1][0] image = Uploads.objects.get(uuid=target) path = image.path filepath = os.path.join(path,"%s.%s" % (image.uuid,image.ext)) response = HttpResponse(mimetype=mimetypes.guess_type(filepath)) response['Content-Disposition']='filename="%s"'\ %smart_str(image.filename) response["X-Sendfile"] = filepath response['Content-length'] = os.stat(filepath).st_size return response UPDATE It turns out that it works. My problem is when I try to upload an image via URL. It probably doesn't save the entire GIF? def handle_url_file(request): """ Open a file from a URL. Split the file to get the filename and extension. Generate a random uuid using rand1() Then save the file. Return the UUID when successful. """ try: file = urllib.urlopen(request.POST['url']) randname = rand1(settings.RANDOM_ID_LENGTH) newfilename = request.POST['url'].split('/')[-1] ext = str(newfilename.split('.')[-1]).lower() im = cStringIO.StringIO(file.read()) # constructs a StringIO holding the image img = Image.open(im) filehash = checkhash(im) image = Uploads.objects.get(filehash=filehash) uuid = image.uuid return "%s" % (uuid) except Uploads.DoesNotExist: img.save(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))) del img filesize = os.stat(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))).st_size upload = Uploads( ip = request.META['REMOTE_ADDR'], filename = newfilename, uuid = randname, ext = ext, path = settings.UPLOAD_DIRECTORY, views = 1, bandwidth = filesize, source = request.POST['url'], size = filesize, filehash = filehash, ) upload.save() #return uuid return "%s" % (upload.uuid) except IOError, e: raise e Any ideas? Thanks! Wenbert

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  • one two-directed tcp socket OR two one-directed? (linux, high volume, low latency)

    - by osgx
    Hello I need to send (interchange) a high volume of data periodically with the lowest possible latency between 2 machines. The network is rather fast (e.g. 1Gbit or even 2G+). Os is linux. Is it be faster with using 1 tcp socket (for send and recv) or with using 2 uni-directed tcp sockets? The test for this task is very like NetPIPE network benchmark - measure latency and bandwidth for sizes from 2^1 up to 2^13 bytes, each size sent and received 3 times at least (in teal task the number of sends is greater. both processes will be sending and receiving, like ping-pong maybe). The benefit of 2 uni-directed connections come from linux: http://lxr.linux.no/linux+v2.6.18/net/ipv4/tcp_input.c#L3847 3847/* 3848 * TCP receive function for the ESTABLISHED state. 3849 * 3850 * It is split into a fast path and a slow path. The fast path is 3851 * disabled when: ... 3859 * - Data is sent in both directions. Fast path only supports pure senders 3860 * or pure receivers (this means either the sequence number or the ack 3861 * value must stay constant) ... 3863 * 3864 * When these conditions are not satisfied it drops into a standard 3865 * receive procedure patterned after RFC793 to handle all cases. 3866 * The first three cases are guaranteed by proper pred_flags setting, 3867 * the rest is checked inline. Fast processing is turned on in 3868 * tcp_data_queue when everything is OK. All other conditions for disabling fast path is false. And only not-unidirected socket stops kernel from fastpath in receive

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  • Which fieldtype is best for storing PRICE values?

    - by BerggreenDK
    Hi there I am wondering whats the best "price field" in MSSQL for a shoplike structure? Looking at this overview: http://www.teratrax.com/sql_guide/data_types/sql_server_data_types.html We have datatypes called money, smallmoney, then we have decimal/numeric and lastly float and real Name, memory/disk-usage and value ranges: Money: 8 bytes (values: -922,337,203,685,477.5808 to +922,337,203,685,477.5807) Smallmoney: 4 bytes (values: -214,748.3648 to +214,748.3647) Decimal: 9 [default, min. 5] bytes (values: -10^38 +1 to 10^38 -1 ) Float: 8 bytes (values: -1.79E+308 to 1.79E+308 ) Real: 4 bytes (values: -3.40E+38 to 3.40E+38 ) My question is: is it really wise to store pricevalues in those types? what about eg. INT? Int: 4 bytes (values: -2,147,483,648 to 2,147,483,647) Lets say a shop uses dollars, they have cents, but I dont see prices being $49.2142342 so the use of a lot of decimals showing cents seems waste of SQL bandwidth. Secondly, most shops wouldn't show any prices near 200.000.000 (not in normal webshops at least... unless someone is trying to sell me a famous tower in Paris) So why not go for an int? An int is fast, its only 4 bytes and you can easily make decimals, by saving values in cents instead of dollars and then divide when you present the values. The other approach would be to use smallmoney which is 4 bytes too, but this will require the math part of the CPU to do the calc, where as Int is integer power... on the downside you will need to divide every single outcome. Are there any "currency" related problems with regionalsettings when using smallmoney/money fields? what will these transfer too in C#/.NET ? Any pros/cons? Go for integer prices or smallmoney or some other? Whats does your experience tell?

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  • What kind of library to use for display of graphical objects and right click context menus

    - by Gopal
    Hi all, Goal: To develop a web based NMS interface which displays a network topology (e.g., switches, routers, links, endhosts). Each node should be 'movable' (draggable to an appropriate place manually or their best location computed algorithmically). I should be able to zoom into the network graph (say if there are many clusters of nodes and I want to concentrate on a particular cluster of nodes). I should be able to right-click any node or link and get a context menu (e.g., 'show routing table', 'show interfaces', 'show bandwidth utilization graph' etc.). The data for this network topology will be fetched by making calls to an apache based webserver where the backend scripts in python will fetch the appropriate data and send it via JSON to the web client. Question: I am assuming that some sort of javascript library/framework will be most appropriate for this - jQuery, Dojo, Moo etc. [I've never used any of these before]. Which of these would be most recommended for this sort of thing. Which would be easiest to learn (say in a months time). Thanks for any tips.

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  • one two-directed tcp socket of two one-directed? (linux, high volume, low latency)

    - by osgx
    Hello I need to send (interchange) a high volume of data periodically with the lowest possible latency between 2 machines. The network is rather fast (e.g. 1Gbit or even 2G+). Os is linux. Is it be faster with using 1 tcp socket (for send and recv) or with using 2 uni-directed tcp sockets? The test for this task is very like NetPIPE network benchmark - measure latency and bandwidth for sizes from 2^1 up to 2^13 bytes, each size sent and received 3 times at least (in teal task the number of sends is greater. both processes will be sending and receiving, like ping-pong maybe). The benefit of 2 uni-directed connections come from linux: http://lxr.linux.no/linux+v2.6.18/net/ipv4/tcp_input.c#L3847 3847/* 3848 * TCP receive function for the ESTABLISHED state. 3849 * 3850 * It is split into a fast path and a slow path. The fast path is 3851 * disabled when: ... 3859 * - Data is sent in both directions. Fast path only supports pure senders 3860 * or pure receivers (this means either the sequence number or the ack 3861 * value must stay constant) ... 3863 * 3864 * When these conditions are not satisfied it drops into a standard 3865 * receive procedure patterned after RFC793 to handle all cases. 3866 * The first three cases are guaranteed by proper pred_flags setting, 3867 * the rest is checked inline. Fast processing is turned on in 3868 * tcp_data_queue when everything is OK. All other conditions for disabling fast path is false. And only not-unidirected socket stops kernel from fastpath in receive

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  • Reload images in a UIWebView after they have been downloaded by a background thread

    - by dantastic
    I have an application that frequently checks in with a server and downloads a batch of articles to the iphone. The articles are in html and just stored using core data. An article has 0-n images on the page. Downloading all associated images at the same time as the text will be too slow and take too much bandwidth. Users are not likely to open every article. If they open an article once it is likely they will open it several times. So I want to download and store the images locally when they are needed. These articles are listed in a UITableView. When you tap an article you pop open a UIWebView that displays the article. I have a function that checks if I have downloaded the images associated with the article already. If I have I just pop open the the UIWebView - everything works fine. If I don't have the images downloaded I go off and download them and store them to my Documents directory. Although this i working, the app is hanging while the images are downloading. Not very tidy. I want the article to open in a snap and download the images with the article open. So what I've done is I check if the images are downloaded, if they aren't I go ahead and just "touch" the files I need and load the webview. The UIWebView opens up but the images referenced contain no data. Then in a background thread I download the images and overwrite the "dummy" ones. This will save the images and everything but it won't reload the images in my current UIWebView. I have to go back out of the article back back in again to see the images. Are there any ways around this? reloading just an image in a UIWebView?

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  • Understanding Async Concept in WebServices

    - by 8EM
    I've had the thrill recently of developing web service applications. Most of my experience is with GWT and mainly doing most things on the client side then doing an async call back for any additional data needed. However at the moment, I want a process that will be triggered on the client side, then on the server side, a loop will occur, where if a certain condition is met, it will 'push' back to the client. This will hopefully remove the processor usage on the client side and also saves bandwidth. What is this called? I understand 'polling' is where the client side continuously hits a server, however what I want is the opposite. Is this possible? Am I misunderstanding what happened when I trigger an AsyncService in GWT? Please advise. EDIT: Just for further clarification: Having some kind of weather data service. Where, you trigger 'go' on the client side, then on the server side, it checks to see the degrees, if it has moved since last time, it will spit back the degrees to the client, if it hasn't, it will keep looping.

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  • Checking if an SSH tunnel is up and running

    - by Jarmund
    I have a perl script which, when destilled a bit, looks like this: my $randport = int(10000 + rand(1000)); # Random port as other scripts like this run at the same time my $localip = '192.168.100.' . ($port - 4000); # Don't ask... backwards compatibility system("ssh -NL $randport:$localip:23 root\@$ip -o ConnectTimeout=60 -i somekey &"); # create the tunnel in the background sleep 10; # Give the tunnel some time to come up # Create the telnet object my $telnet = new Net::Telnet( Timeout => 10, Host => 'localhost', Port => $randport, Telnetmode => 0, Errmode => \&fail, ); # SNIPPED... a bunch of parsing data from $telnet The thing is that the target $ip is on a link with very unpredictable bandwidth, so the tunnel might come up right away, it might take a while, it might not come up at all. So a sleep is necessary to give the tunnel some time to get up and running. So the question is: How can i test if the tunnel is up and running? 10 seconds is a really undesirable delay if the tunnel comes up straight away. Ideally, i would like to check if it's up and continue with creating the telnet object once it is, to a maximum of, say, 30 seconds.

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  • MPMoviePlayerContentPreloadDidFinishNotification seems more reliable than MPMoviePlayerLoadStateDidChangeNotification

    - by user567889
    I am streaming small movies (1-3MB) off my website into my app. I have a slicehost webserver, I think it's a "500MB slice". Not sure off the top of my head how this translates to bandwidth, but I can figure that out later. My experience with MPMoviePlayerLoadStateDidChangeNotification is not very good. I get much more reliable results with the old MPMoviePlayerContentPreloadDidFinishNotification If I get a MPMoviePlayerContentPreloadDidFinishNotification, the movie will play without stuttering, but if I use MPMoviePlayerLoadStateDidChangeNotification, the movie frequently stalls. I'm not sure which load state to check for: enum { MPMovieLoadStateUnknown = 0, MPMovieLoadStatePlayable = 1 << 0, MPMovieLoadStatePlaythroughOK = 1 << 1, MPMovieLoadStateStalled = 1 << 2, }; MPMovieLoadStatePlaythroughOK seems to be what I want (based on the description in the documentation): MPMovieLoadStatePlaythroughOK Enough data has been buffered for playback to continue uninterrupted. Available in iOS 3.2 and later. but that load state NEVER gets set to this in my app. Am I missing something? Is there a better way to do this?

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  • implementing a Intelligent File Transfer Software in java over TCP/IP

    - by whyjava
    Hello I am working on a proposal where we have to implement a software which can move files between one source to destination.The overall goal of this project is to create intelligent file transfer.This software will have three components :- 1) Broker : Broker is the module that communicates with other brokers, monitors files, moves files, retrieves configurations from the Configuration Manager, supplies process information for the monitor, archives files, writes all process data to log files and escalates issues if necessary 2) Configuration Manager :Configuration Manager is a web-based application used to configure and deploy the configuration to all brokers. 3) Monitor : Monitor is a web-based application used to monitor each Broker in the environment. This project has to be built up in java and protocol for file transfer in tcp/ip. Client does not want to use FTP. File Transfer seems very easy, until there are several processes who are waiting to pick the file up automatically. Several problems arise: How can we guarantee the file is received at the destination? If a file isn’t received the first time, we should try it again (even after a restart or power breakdown) ? How does the receiver knows the file that is received is complete? How can we transfer multiple files synchronously? How can we protect the bandwidth, so file transfer isn’t blocking other processes? How does one interoperate between multiple OS platforms? What about authentication? How can we monitor het workflow? Auditing / logging Archiving Can you please provide answer to some of these? Thanks

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  • Freelance web hosting - what are good LAMP choices?

    - by tkotitan
    I think it's best if I ask this question with an example scenario. Let's say your mom-and-pop local hardware store has never had a website, and they want you, the freelance developer to build them a website. You have all the skills to run a LAMP setup and admin a system, so the difficult question you ask yourself is - where will I host it? As you aren't going to host it out of the machine in your apartment. Let's say you want to be able to customize your own system, install the version of PHP you want, and manage your own database. Perhaps the best kind of hosting is to get a virtual machine so you can customize the system as you see fit. But this essentially a "set it and forget it" site you make, bill by the hour for, and then are done. In other words, the hosting should not be an issue. Given the requirements of hosting a website: Unlimited growth potential needing good amounts of bandwidth to handle visitors Wide range of system and programming options allowing it to be portable Relatively cheap (not necessarily the cheapest) or reasonable scaling cost Reliable hosting with good support Hosted entirely on the host company's hardware Who would you pick to host this website? Yes I am asking for a business/company recommendation. Is there a clear answer for this scenario, or a good source that can reliably give the current answer? I know there are all kinds of schemes out there. I'm just wondering if any one company fills the bill for freelancers and stands out in such a crowded market.

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  • How can I prevent double file uploading with Amazon S3?

    - by Tony
    I decided to use Amazon S3 for document storage for an app I am creating. One issue I run into is while I need to upload the files to S3, I need to create a document object in my app so my users can perform CRUD actions. One solution is to allow for a double upload. A user uploads a document to the server my Rails app lives on. I validate and create the object, then pass it on to S3. One issue with this is progress indicators become more complicated. Using most out-of-the-box plugins would show the client that file has finished uploading because it is on my server, but then there would be a decent delay when the file was going from my server to S3. This also introduces unnecessary bandwidth (at least it does not seem necessary) The other solution I am thinking about is to upload the file directly to S3 with one AJAX request, and when that is successful, make a second AJAX request to store the object in my database. One issue here is that I would have to validate the file after it is uploaded which means I have to run some clean up code in S3 if the validation fails. Both seem equally messy. Does anyone have something more elegant working that they would not mind sharing? I would imagine this is a common situation with "cloud storage" being quite popular today. Maybe I am looking at this wrong.

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  • Why I can't get all UDP packets?

    - by Jack
    My program use UdpClient to try to receive 27 responses from 27 hosts. The size of the response is 10KB. My broadband incoming bandwidth is 150KB/s. The 27 responses are sent from the hosts almost at the same time and for every 10 secs. However, I can only receive 8 - 17 responses each time. The number of responses that I can receive is quite dynamic but within the range. Can anyone tell me why? why can't I receive all? I understand UDP is not reliable. but I tried receiving 5 - 10 responses at the same time, it worked. I guess the network links are not so bad. The code is very simple. ON the 27 hosts, I just use UdpClient to send 10KB to my machine. On my machine, I have one UdpClient receive datagrams. Each time I get a data, I create a thread to handle it (basically handling it means just print out "I received 10KB", but it runs in a thread). listener = new UDPListener(Port); listener.Start(); while (true) { try { UDPContext context = listener.Accept(); ThreadPool.QueueUserWorkItem(new WaitCallback(HandleMessage), context); } catch (Exception) { } } If I reduce the size of the response down to 3KB, the case gets much better that roughly 25 responses can be received. Any more idea? UDP buffer problems???

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  • How do I redirect standard output to a file in Perl? [closed]

    - by rockyurock
    I want to send standard output to the file "my_output.txt" but failed. Here's the output: inside value loop ------------------------------------------------------------ Server listening on UDP port 5001 Receiving 1470 byte datagrams UDP buffer size: 108 KByte (default) ------------------------------------------------------------ [ 3] local 192.168.16.2 port 5001 connected with 192.168.16.1 port 3189 [ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams [ 3] 0.0- 5.0 sec 2.14 MBytes 3.61 Mbits/sec 0.369 ms 0/ 1528 (0%) inside value loop3 clue1 clue2 inside value loop4 one iperf completed *************************************** When I enable the local *STDOUT; in below code then I could see the above output on command prompt display (ofcourse server is sending some data): my $file = 'my_output.txt'; use Win32::Process; print"inside value loop\n"; # redirect stdout to a file #local *STDOUT; open STDOUT, '>', $file or die "can't redirect STDOUT to <$file> $!"; Win32::Process::Create(my $ProcessObj, "D:\\IOT_AUTOMATION_UTILITY\\_SATURDAY_09-04-10\\adb_cmd.bat", "adb shell /data/app/iperf -u -s -p 5001", 0, NORMAL_PRIORITY_CLASS, ".") || die ErrorReport(); #$alarm_time = $IPERF_RUN_TIME+10; #20sec #$ProcessObj->Wait(40); #print"inside value loop2\n"; #sleep $alarm_time; sleep 40; $ProcessObj->Kill(0); sub ErrorReport{ print Win32::FormatMessage( Win32::GetLastError() ); }

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  • File upload issue

    - by Varun
    I am working on a PHP based, ticket management system. While creating a ticket, one can upload an attachment. I want to put a limit (say 10 MB) per file upload. To implement this I plan the following- 1. In php.ini set post_max_size = 10M 2.In PHP script which receives the POST- Since the file is larger than post_max_size, $_FILES[] will be empty. But I can still check the content-length header and discard the upload, if size more than 10M. While testing this I tried uploading a file of 1 GB and analysed the http traffic and this is what I found. - the entire 1 GB data is first uploaded to a to the server temporarily and discarded once the http request completes. Though I couldn't exactly find out where the file was getting saved(as it was not there in the temporary directory in the server.), but my http traffic analyzer showed that the browser did send 1 GB data to the server. - the PHP script execution started only after completion of the http request(i.e after uploading the entire 1 GB) Now I have 2 concerns: a) People may exploit my server bandwidth by trying to upload large file, which I will have to discard anyways. b) Even worse, if someone starts uploading a huge file (say 100 GB), entire 100 GB data is first uploaded to the server temporarily, that means for that period, it will consume that much of memory on my server. What's the common solution for this. Am I missing something here?

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