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Search found 2007 results on 81 pages for 'getelementbyid'.

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  • Fade HTML element with raw javascript

    - by jnkrois
    It's my second question of the day related to the same problem, so I apologize for that. I was able to put together a function to "fade out" an element, and it works just fine, my problem is that when I try to reverse it, so the element "fades in" it does not work. I've tried to change the obvious, but I can't understand what I'm doing wrong. My code so far is as follows: Given I have a "div" like so: <div id="test" style="width:200px; height:200px; display:block; opacity:1; background-color:red;"></div> The JavaScript function that I'm using to fade it out is: var getElement = document.getElementById('test'); function fadeOut(elem, speed){ if(!elem.style.opacity){ elem.style.opacity = 1; } var desvanecer = setInterval(function(){ elem.style.opacity -= .02; if(elem.style.opacity < 0){ clearInterval(desvanecer); } }, speed / 50); } fadeOut(getElement, 500); Could somebody take a look at this and let me know what I'm doing wrong, all I want to do is "FADE IN" an element to an opacity equal to "1". By the way, I can't use jQuery, however I'm eager to learn this way. Thanks

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  • How can I make an AJAX link work once it is moved out of the iFrame?

    - by KcYxA
    Hi, I am using an iFrame with a form that return some content with an AJAX link. I am then moving the returned content out of the iFrame into the main page. However, then the ajax link does not work and the error "Element is null" is created once the link is clicked. How can I move content from the iFrame and still have the AJAX link working? Here's the code returned by the iFrame: <span id="top"> <a id="link8" onclick=" event.returnValue = false; return false;" href="/item_pictures/delete/7"> <img src="/img/delete.bmp"/> </a> <script type="text/javascript"> parent.Event.observe('link8', 'click', function(event) { new Ajax.Updater('top','/item_pictures/delete/3', { asynchronous:true, evalScripts:true, onCreate:function(request, xhr) { document.getElementById("top").innerHTML = "<img src=\"/img/spinner_small.gif\">"; }, requestHeaders:['X-Update', 'top'] }) }, false); </script> </span>

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  • Why doesn't onkeydown working properly on IE?

    - by Fabian
    function checkEnter(event) { var charcode; if (event && event.which) { charcode = event.which; alert("Case 1. event.which is " + charcode); } else if (event && !event.which) { charcode = event.keyCode; alert("Case 2. event.keyCode is " + charcode); } document.getElementById("text1").value=""; } <input type="text" id="text1" onkeyup="checkEnter(event)" /> The above function works on both IE7 and Chrome. function checkKeyPressed() { document.onkeydown = function(event) { var charcode; if (event && event.which) { charcode = event.which; alert("charcode is " + charcode); } else if (event && !event.which) { charcode = event.keyCode; alert("charcode (keyCode) is " + charcode); } } } <input type="button" id="button1" onclick="checkKeyPressed(event)" value="Button" /> However this one works only in Chrome. Any idea why?

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  • Why does Raphael's framerate slow down on this code?

    - by Bob
    So I'm just doing a basic orbit simulator using Raphael JS, where I draw one circle as the "star" and another circle as the "planet". It seems to be working just fine, with the one snag that as the simulation continues, its framerate progressively slows down until the orbital motion no longer appears fluid. Here's the code (note: uses jQuery only to initialize the page): $(function() { var paper = Raphael(document.getElementById('canvas'), 640, 480); var star = paper.circle(320, 240, 10); var planet = paper.circle(320, 150, 5); var starVelocity = [0,0]; var planetVelocity = [20.42,0]; var starMass = 3.08e22; var planetMass = 3.303e26; var gravConstant = 1.034e-18; function calculateOrbit() { var accx = 0; var accy = 0; accx = (gravConstant * starMass * ((star.attr('cx') - planet.attr('cx')))) / (Math.pow(circleDistance(), 3)); accy = (gravConstant * starMass * ((star.attr('cy') - planet.attr('cy')))) / (Math.pow(circleDistance(), 3)); planetVelocity[0] += accx; planetVelocity[1] += accy; planet.animate({cx: planet.attr('cx') + planetVelocity[0], cy: planet.attr('cy') + planetVelocity[1]}, 150, calculateOrbit); paper.circle(planet.attr('cx'), planet.attr('cy'), 1); // added to 'trace' orbit } function circleDistance() { return (Math.sqrt(Math.pow(star.attr('cx') - planet.attr('cx'), 2) + Math.pow(star.attr('cy') - planet.attr('cy'), 2))); } calculateOrbit(); }); It doesn't appear, to me anyway, that any part of that code would cause the animation to gradually slow down to a crawl, so any help solving the problem will be appreciated!

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  • JavaScript To Clear Form Field On Submit Before Form Submission To Perl Script

    - by Russell C.
    We have a very long form that has a number of fields and 2 different submit buttons. When a user clicks the 1st submit button ("Photo Search") the form should POST and our script will do a search for matching photos based on what the user entered in the text input ("photo_search_text") next to the 1st submit button and reload the entire form with matching photos added to the form. Upon clicking the 2nd submit button ("Save Changes") at the end of the form, it should POST and our script should update the database with the information the user entered in the form. Unfortunately the layout of the form makes it impossible to separate it into 2 separate forms. I checked the entire form POST and unfortunately the submitted fields are identical to the perl script processing the form submission no matter which submit button is clicked so the perl script can't differentiate which action to perform based on which submit button is pushed. The only thing I can think of is to update the onclick action of the 2nd submit button so it clears the "photo_search_text" field before the form is submitted and then only perform a photo search if that fields has a value. Based on all this, my question is what does the JavaScript look that could clear out the "photo_search_text" field when someone clicks on the 2nd submit button? Here is what I've tried so far none of which has worked successfully: <input type="submit" name="submit" onclick="document.update-form.photo_search_text.value='';" value="Save Changes"> <input type="submit" name="submit" onsubmit="document.update-form.photo_search_text.value='';" value="Save Changes"> <input type="submit" name="submit" onclick="document.getElementById('photo_search_text')='';" value="Save Changes"> We also use JQuery on the site so if there is a way to do this with jQuery instead of plain JavaScript feel free to provide example code for that instead. Lastly, if there is another way to handle this that I'm not thinking of any and all suggestions would be welcome. Thanks in advance for your help!

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  • calling Valums Ajax uploader from other DOM element

    - by Marc
    I'm facing a problem with the valums Ajax File upload. Since the plugin is working perfectly after a few modifications on the server side, I cannot implement a specific behavior. My DOM is composed with an input file plus the container to instantiate the fileuploader buttons. What I want is to be able to fire the fileuploader plugins when clicking on the input:file[name="upload-file"]. ... <div id="upload-accepted"> <fieldset> <label for="upload-file">Select a file:</label> <input type="file" name="upload-file" id="upload-file"/> <noscript> <p>Please enable JavaScript to use file uploader.</p> </noscript> </fieldset> <div id="upload-container"> </div> </div> ... <script type="text/javascript"> $(function() { var uploader = new qq.FileUploader({ action: '/file-upload', element: document.getElementById('upload-container'), onSubmit: function(id, filename){...}, onComplete: function(id, fileName, responseJSON){...} }); }); </script> I have tried to add the following on the script but it don't works $("#upload-file").live('change', function(event) { event.preventDefault(); $('.qq-upload-button').trigger('click'); return false; }); Any clues? Thanks in advance!

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  • Invoking WCF service from Javascript

    - by KhanS
    I have a asp.net web application, and have some java script code in it. While calling the service I am getting the exception Service1 is undefined. Below is my code. Service: namespace WebApplication2 { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IService1" in both code and config file together. [ServiceContract(Namespace="WCFServices")] public interface IService1 { [OperationContract] string HelloWorld(); } } Implementation namespace WebApplication2 { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "Service1" in code, svc and config file together. [ServiceBehavior(IncludeExceptionDetailInFaults = true)] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class Service1 : IService1 { public string HelloWorld() { return "Hello world from service"; } } } ASPX page: <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <asp:ScriptManager ID="QNAScriptManager" runat="server"> <Services> <asp:ServiceReference Path="~/Service1.svc" /> </Services> <Scripts> <asp:ScriptReference Path="~/Scripts/Questions.js" /> </Scripts> </asp:ScriptManager> </asp:Content> Java Script var ServiceProxy; function pageLoad() { ServiceProxy = new Service1(); ServiceProxy.set_defaultSucceededCallback(SucceededCallback); } function GetString() { ServiceProxy.HelloWorld(); } function SucceededCallback(result, userContext, methodName) { var RsltElem = document.getElementById("Results"); RsltElem.innerHTML = result + " from " + methodName + "."; alert("Msg received from service"); }

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  • Passing Control's Value to Modal Popup

    - by Sherwin Valdez
    Hello, Just would like know how to pass textbox value to a modal popup after clicking a button using ModalPopUpExtender in ASP.NET, I've tried these codes but seems that I have no luck :( <script runat="server"> protected void Page_Load(object sender, EventArgs e) { Button1.Attributes.Add("onclick", "showModalPopup(); return false;"); } </script> <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> <asp:Button ID="Button1" runat="server" Text="Button" OnClick='showModalPopup(); return false;' /> <cc1:ModalPopupExtender ID="ModalPopupExtender1" runat="server" TargetControlID="Button1" PopupControlID="Panel1" CancelControlID="btnCancel" OkControlID="btnOkay" BackgroundCssClass="ModalPopupBG"> </cc1:ModalPopupExtender> <asp:Panel ID="Panel1" Style="display: none" runat="server"> <div class="HellowWorldPopup"> <div class="PopupHeader" id="PopupHeader"> Header</div> <div class="PopupBody"> <asp:Label ID="Label1" runat="server"></asp:Label> </div> <div class="Controls"> <input id="btnOkay" type="button" value="Done" /> <input id="btnCancel" type="button" value="Cancel" /> </div> </div> </asp:Panel> javascript function showModalPopup() { //show the ModalPopupExtender var value; value = document.getElementById("TextBox1").value; $get("<%=Label1.ClientID %>").value = value; $find("<%=ModalPopupExtender1.ClientID %>").show(); } I wonder what I miss out :(, Thanks and I hope someone could help me :)

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  • ASP.NET required field validator firing on focus in Firefox

    - by ren33
    I have 2 asp.net textboxes in an update panel. Both textbox controls have some javascript attached to autotab to the next field and to allow only numeric input. When I enter some data into the first field and press enter, focus shifts to the next field and the requiredfieldvalidator of the second field displays its "* required" error message, even though I've just entered the field. This is only happening in Firefox. How can I prevent the validator from firing when I first enter the textbox? edit Here's the code: <asp:TextBox ID="add_ISBN" runat="server" Columns="14" MaxLength="17" CssClass="focus" /> <asp:TextBox ID="add_Qty" runat="server" Columns="4" MaxLength="4" /> <asp:RequiredFieldValidator ID="rfvQty" ControlToValidate="add_Qty" ErrorMessage="* required" ForeColor="Red" Display="Dynamic" EnableClientScript="true" ValidationGroup="Add" runat="server" /> In the codebehind: add_ISBN.Attributes.Add("onkeydown", "return isbnCheck(event, '" & add_Qty.ClientID & "')") And the javascript: function isbnCheck(e, id) { e = e || window.event; var key = e.which || e.keyCode if (validIsbnChars.indexOf(parseInt(key, 10)) >= 0) { return true; } else { if (key == 13) { var nextfield = document.getElementById(id); if (nextfield) nextfield.focus(); return false; } if (e.preventDefault) e.preventDefault(); e.returnValue = false; return false; } } The javascript allows only a valid subset of characters, and if the user presses enter, sets focus to the next field.

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  • Fck editor problem

    - by Josemalive
    Hi, Im using FCK Editor control instead a textarea element. I installed it without problems. But when i want to validate it with a Custom validator of ASP.Net 2.0, im not getting the result expected. These lines are the code that i have: <textarea style="width:30px;height:20px;" class="ckeditor" id="txtdescription" runat="server" name="txtdescription" cols="5" rows="10"></textarea> <asp:CustomValidator id="descval" runat="server" ControlToValidate="txtdescription" EnableClientScript="true" Enabled="true" ValidateEmptyText="true" Display="Dynamic" ClientValidationFunction="ValidateTextDesc" Text="*" ErrorMessage="*"/> <asp:Button ID="buttonadd" runat="server" Text="Add text" OnClick="buttonadd_Click" /> And my javascript code that executes the CustomValidator client function is: function ValidateTextDesc(source, args) { var descriptiontext = document.getElementById("txtdescription"); if ((descriptiontext.value.indexOf("<script") != -1) || (descriptiontext.value.length==0)) { args.IsValid=false; } else { args.IsValid = true; } return args.IsValid; } My problem is that i have to click twice my submit button to execute this Client function: Do you know why this issue is happening? Thanks in advance. Regards. Josema.

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  • How to enable commenting on the Facebook Like Button

    - by digitaldreamer
    I'm integrating the Facebook Like Button into a site. The likeing functionality is working fine except that you cannot add comments to your like after you've clicked the like button. Several sites including CNN has this working so this should be possible. The docs mention that you need to use the JavaScript SDK to get commenting to work, which I am doing; however I cannot get commenting to show up. A fuller-featured Like button is available via the XFBML tag and requires you use the new JavaScript SDK. The XFBML version allows users to add a comment to their like as it is posted back to Facebook. I cannot find details on which options are available for this more "fully-featured" XFBML like button. I'm wondering if there is a setting that I need to add, an option that I'm not passing in, or anything that I've overlooked. I am on a dev server, and I'm linking back to the live site for now. Perhaps the ContactURL and the base URL of the liked page need to be the same in order to get commenting to work? Here's how I'm embedding the facebook like button: <!-- facebook --> <div id="fb-root"></div> <script type="text/javascript"> window.fbAsyncInit = function() { FB.init({appId: 'XXXXXXXXXXXXXX', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); </script> <!-- facebook --> ... <fb:like href="example.com" layout="button_count" show_faces="false" width="100" colorscheme="dark"></fb:like>

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  • How to start a marquee with JavaScript based on user input?

    - by APShredder
    Hello everybody. I am trying to use JavaScript to start a marquee when a user puts their name into a textbox and then clicks a button. I've got an idea as to how to do it, but my script never fully works. Any help is appreciated! Here's what I have so far: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <script type="text/javascript"> function StartMarquee() { var text = document.getElementById(namebox); if (text != null) { document.write("<marquee behavior='scroll' direction='right'>Hello " + text + "!</marquee>"); } else { alert("Enter your name first!!!"); } } </script> </head> <body> <table style="margin:0px auto 0px auto;"> <tr><td>Enter your name!</td> <td><input type="text" id="namebox"/></td> <td><input type="button" value="Enter" onclick="StartMarquee()"/></td></tr> </table> </body> </html>

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  • JAVASCRIPT changing on click

    - by Webby
    Hello, Id like some help changing this javascript onclick event to just load the data on page the page load... Preferably not using the body on load tag... So obviously I'd pre set the var for term inside the script term rather than the excisting on click event.. Hope that made sense <p><a id="keywordlink" href="?term=wombats">Get keywords for wombats</a></p> <script type="text/javascript" src="keywords.js"></script> <script type="text/javascript"> var x = document.getElementById('keywordlink'); if(x){ x.onclick = function(){ var term = this.href.split('=')[1]; this.innerHTML += ' (loading...)'; KEYWORDS.get(term,seed); return false; } } function seed(o){ var div = document.createElement('div'); var head = document.createElement('h2'); head.innerHTML = 'Keywords for '+o.term; div.appendChild(head); var p = document.createElement('p'); p.innerHTML = o.toplist; div.appendChild(p); var head = document.createElement('h3'); head.innerHTML = 'Details:'; div.appendChild(head); var list = document.createElement('ol'); for(var i=0,j=o.keywords.length;i<j;i++){ var li = document.createElement('li'); li.innerHTML = o.keywords[i].term + '('+o.keywords[i].amount+')'; list.appendChild(li); } div.appendChild(list); x.parentNode.replaceChild(div,x); } </script>

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  • Comet Jetty/Tomcat, having some browser issues with Firefox and Chrome

    - by ages04
    I am exploring the use of Comet for a project I am working on. I tried creating a test application first using Tomcat6 and CometProcessor API and then with Jetty7 Continuations. The application is kind of working on both but I am having some issues with the actual display of messages. I used the technique of creating an XMLHttpRequest Connection and keeping it open all the time so the server can continuously push data to all the clients connected whenever it is available. My client side code is something similar to this: function fn(){ var xhr = new XMLHttpRequest(); xhr.onreadystatechange = function(){ if (xhr.readyState==3){ document.getElementById('dv').innerHTML =(xhr.responseText); } if (xhr.readyState==4){ alert ('done'); } } xhr.open("GET", "First", true); xhr.send(null); } I found this thing of using readyState 3 somewhere online. I am facing 2 problems currently: In Firefox this code works perfectly. But if I open a new tab or even a new browser window, it does not make a new connection to the server and nothing shows up on the new tab or window, only the first tab/window gets the display. I used wireshark to check this and its shows only 1 connection even after the 2nd tab is opened. I am unable to understand why this would happen. I have read about the 2 connection limit, but here there is only one connection. Secondly in Chrome, the above code does not work, and the callback is not invoked for readystate of 3, only when the connection is closed by the server i get the output. I would also like to ask which is the best way/framework for doing Comet with Java. I am currently using jQuery on the client side. Any suggestions would be greatly appreciated!! Thanks

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  • String length differs from Javascript to Java code

    - by François P.
    I've got a JSP page with a piece of Javascript validation code which limits to a certain amount of characters on submit. I'm using a <textarea> so I can't simply use a length attribute like in a <input type="text">. I use document.getElementById("text").value.length to get the string length. I'm running Firefox 3.0 on Windows (but I've tested this behavior with IE 6 also). The form gets submitted to a J2EE servlet. In my Java servlet the string length of the parameter is larger than 2000! I've noticed that this can easily be reproduced by adding carriage returns in the <textarea>. I've used Firebug to assert the length of the <textare> and it really is 2000 characters long. On the Java side though, the carriage returns get converted to UNIX style (\r\n, instead of \n), thus the string length differs! Am I missing something obvious here or what ? If not, how would you reliably (cross-platform / browser) make sure that the <textarea> is limited.

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  • How to I get rid of these double quotes?

    - by Danger Angell
    I'm using ym4r to render a Google Map. Relevant portion of Controller code: @event.checkpoints.each do |checkpoint| unless checkpoint.lat.blank? current_checkpoint = GMarker.new([checkpoint.lat, checkpoint.long], :title => checkpoint.name, :info_window => checkpoint.name, :icon => checkpoint.discipline.icon, :draggable => false ) @map.overlay_init(current_checkpoint) end It's this line that is hanging me up: :icon => checkpoint.discipline.icon, Using this to render the map in the view: <%= @map.to_html %> <%= @map.div(:width => 735, :height => 450, :position => 'relative') %> The javascript that is puking looks like this: icon : "mtn_biking" and I need it looking like this: icon : mtn_biking This is the HTML generated: <script type="text/javascript"> var mtn_bike = addOptionsToIcon(new GIcon(),{image : "/images/map/mtn_bike.png",iconSize : new GSize(32,32),iconAnchor : new GPoint(16,32),infoWindowAnchor : new GPoint(16,0)});var map; window.onload = addCodeToFunction(window.onload,function() { if (GBrowserIsCompatible()) { map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(37.7,-97.3),4);map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(34.9,-82.22),{icon : "mtn_bike",draggable : false,title : "CP1"}),"CP1",{})); map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(35.9,-83.22),{icon : "flat_water",draggable : false,title : "CP2"}),"CP2",{})); map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(36.9,-84.22),{icon : "white_water",draggable : false,title : "CP3"}),"CP3",{}));map.addControl(new GLargeMapControl()); map.addControl(new GMapTypeControl()); } }); </script> the issue is the double quotes in: icon : "mtn_bike" icon : "flat_water" icon : "white_water" I need a way to get rid of those double quotes in the generated HTML

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  • destroy cfwindow in javascript 'is not a function'

    - by Ryan French
    Hi All, Having an issue here that I have tried everything I can think of but cant get it to work. I have a page with a link that creates a cfwindow like so function create_window(ID){ var config = new Object(); config.modal=true; config.center=true; config.height=775; config.width=700; config.resizable=false; config.closable=false; config.draggable=false; config.refreshonshow=true; ColdFusion.Window.create('newWindow','Window Title', '/source/url'+ID, config) The window is created and the URL has the ID parsed to it that is used for displaying the correct item in the window. This all works fine. The problem is when I try and close the window and open a new window with a different item being displayed, the URL is not changed. I realise that this is because the window is being hidden, and not destroyed, and therefore it is the same window being opened. So I have created an onHide event handler to destroy the window like so. function showItemDetails(){ var ID=document.getElementById("sList").value create_window(ID); ColdFusion.Window.onHide('newWindow', refreshList); } function refreshList(){ ColdFusion.bindHandlerCache['sList'].call(); ColdFusion.Window.destroy('newWindow',true); } Now when I close the window Firebug is returning the error "ColdFusion.Window.destroy is not a function" (In IE the error is "Object doesn't support this property or method"). I have made sure we are running the latest version of ColdFusion 8.01 on the server (as I know that .destroy wasnt added until 8.01) and have applied the latest hotfixes to the server as well. Any ideas?

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  • Writing to a new window with javascript... get access denied

    - by Søren
    Hello gurus :) I have been struggling with this for a while now, and decided it was time to ask for help. I am trying to create a print function on an aspx page, and I am using javascript to do this: function PrintContentCell() { var display_setting = "toolbar=yes, location=no, directories=yes, menubar=yes,"; display_setting += "scrollbars=yes, width=750, height=600, left=100, top=25"; var content_innerhtml = document.getElementById("testTable").innerHTML; var document_print = window.open("Loading.htm", "", display_setting); document_print.document.open(); document_print.document.write('<html><head><title>Print</title></head>'); document_print.document.write('<body style="font-family:verdana; font-size:12px;" onLoad="self.print();self.close();" >'); document_print.document.write(content_innerhtml); document_print.document.write('</body></html>'); document_print.print(); document_print.document.close(); return false; } I get "Access Denied" when the script tries to write to the new window. The Loading.htm file is just a very slim html document writing out the text "Loading...". I had hoped this would work after reading this thread: http://stackoverflow.com/questions/735136/ie-6-7-access-denied-trying-to-access-a-popup-window-document Anybody can help?

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  • Windows Sidebar gadget - cannont access a div in Flyout DOM

    - by cyrix86
    In the main gadget html, there is a div with an onclick that calls this method in the Gadget script file: ShowFlyout = function() { System.Gadget.Flyout.show = true; var flyoutDoc = System.Gadget.Flyout.document; var mainFlyoutDiv = flyoutDoc.getElementById('divFlyout'); mainFlyoutDiv.innerHTML = "hello"; } Here is the Flyout html: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <title>This is a flyout</title> <link href="Css\FlyoutStyle.css" type="text/css" rel="Stylesheet" /> </head> <body> <div id="divFlyout" > </div> </body> </html> The problem is that mainFlyoutDiv is always null. When peering into the System.Gadget.Flyout.document object through the debugger, the body parameter is null - I don't think that's right. The System.Gadget.Flyout.file value is being set elsewhere when the gadget first loads. What am I doing wrong? Also, does the System.Gadget.Flyout.show property have to be true before the System.Gadget.Flyout.document property can be accessed? My ultimate goal is to open a flyout and dynamically populate it's html

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  • Can I use Data URLs in Android 2.1's Webkit-based browser?

    - by Sven Haiges
    Hi all, I am writing a tutorial about the HTML5 Canvas for mobile and did some basic tests. While I can call the getDataURL() Method on an iPhone's HTML5 Canvas Element, it does not seem to return the data URL on Android 2.1 (Google Nexus One) and it's webkit-based default browser. Here is the sample: var dataURL = canvas.toDataURL(); var img = document.createElement('img'); img.setAttribute('src', dataURL); document.getElementById('box').appendChild(img); This will work on iPhone, it will add a new image element with the same content as the canvas. It does nothing or fails on Android 2.1. Has anyone ever gotten this to work? I am also wondering if anyone could help me with understanding the WebKit Build numbers and what it means with regards to what features I can expect. For the iphone, I see a build number of 528.18, on Android 2.1's Browser I see (from the user agent strign) a WebKit build 530.17. So it looks Android 2.1's webkit browser is more up to date, still some features work on iPhone's webkit but not on Android. Does this comparison just make no sense? Thanx all!

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  • Dynamically created iframe used to download file triggers onload with firebug but not without

    - by justkt
    EDIT: as this problem is now "solved" to the point of working, I am looking to have the information on why. For the fix, see my comment below. I have an web application which repeatedly downloads wav files dynamically (after a timeout or as instructed by the user) into an iframe in order to trigger the a default audio player to play them. The application targets only FF 2 or 3. In order to determine when the file is downloaded completely, I am hoping to use the window.onload handler for the iframe. Based on this stackoverflow.com answer I am creating a new iframe each time. As long as firebug is enabled on the browser using the application, everything works great. Without firebug, the onload never fires. The version of firebug is 1.3.1, while I've tested Firefox 2.0.0.19 and 3.0.7. Any ideas how I can get the onload from the iframe to reliably trigger when the wav file has downloaded? Or is there another way to signal the completion of the download? Here's the pertinent code: HTML (hidden's only attribute is display:none;): <div id="audioContainer" class="hidden"> </div> JavaScript (could also use jQuery, but innerHTML is faster than html() from what I've read): waitingForFile = true; // (declared at the beginning of closure) $("#loading").removeClass("hidden"); var content = "<iframe id='audioPlayer' name='audioPlayer' src='" + /path/to/file.wav + "' onload='notifyLoaded()'></iframe>"; document.getElementById("audioContainer").innerHTML = content; And the content of notifyLoaded: function notifyLoaded() { waitingForFile = false; // (declared at beginning of the closure) $("#loading").addClass("hidden"); } I have also tried creating the iframe via document.createElement, but I found the same behavior. The onload triggered each time with firebug enabled and never without it. EDIT: Fixed the information on how the iframe is being declared and added the callback function code. No, no console.log calls here.

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  • Flash AS2.0 and JavaScript/jQuery (ExternalInterface) Communication

    - by abysslogic
    Hi there, Im trying to use JS to send data to my Flash AS2.0 music player with ExternalInterface, except there are no good tutorials or guides on ExternalInterface that I can find. I want to be able to change the current song in the player by clicking a JavaScript link, and on page / window load without clicking, play a default song. I dont need a super complicated answer on loading sounds in flash, etc., I am just having a lot of difficulties getting JS to send anything to Flash, and when I get that to work - would I need to put some if / else into the flash to determine if the link has been clicked or not? Thanks edit heres the code as of now: AS 2.0 import flash.external.ExternalInterface; ExternalInterface.addCallback('loadSong', null, flashFunction); function flashFunction (val) { extra = val; } JavaScript var flashObj = document.getElementById('VSPLAYER'); function loadSong(val) { return val } HTML <a href="javascript:loadSong('2')">Play song 2</a> <object id="VSPLAYER" type="application/x-shockwave-flash" data="vs_player.swf" width="280" height="90"> <param name="movie" value="vs_player.swf" /> <param name="allowscriptaccess" value="always" /> </object>

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  • Faster image loading

    - by nemiss
    I want to display about 5-8 images on my page, one by one, but I would like them to pre-load one and not loading them each time i switch to anohter image. I have seen some examples where they have all images (hidden) on the page something like: <a href=""><img id="img1" src="images/image1.png" class="image" alt="" /></a> <a href=""><img id="img2" src="images/image1.png" class="image" alt="" /></a> <a href=""><img id="img3" src="images/image1.png" class="image" alt="" /></a> And the unhide the current image. And what I have is one image that i change it's src attribute for path for new images from th array. SwitchNextImage: function(){ var theimg=document.getElementById("imgContainer"); this.currentIndex = this.currentIndex+ 1 == this.totalImageCount ? 0 : this.currentIndex + 1; theimg.src=this.slideimages[this.currentIndex].src; } The first method is obviously faster loading. But requies static links. My questions is how can I make my method more faster loading?

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  • javascript text overlay

    - by Gwilym
    Im pretty unknowledgeable about javascript being desktop application rather a web programmer but I'm trying to add an element to a friends website. Google has failed all my attempts to find a script I can adapt. What I want is a small text box in the bottom right hand corner of the browser window that sits above the html/css, that will disappear if the user scrolls. could provide a small chunk of javascript that could help? or point me to a script which could be adapted. thanks [EDIT] Final Code HTML: <body onscroll="document.getElementById('textbox').style.display = 'none';" > <div id="textbox"> Please Scroll down for more information </div> CSS #textbox { background-color :#FF732F; border: solid 1px #5F6800; padding: 5px; position: absolute; z-index: 9999; right: 0; bottom:0; } [/EDIT]

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  • using javascript onchange to fill a calendar

    - by scatman
    i have a calendar and a textbox in my c# asp.net application. when a user enters a date in the textbox, the selected date in the calendar should become the date entered in the text box. the hard part is that i need to do this in javascript. what i have now is this: <asp:TextBox ID="txtDate" runat="server" onchange="javascript: Changed( this );" /> <asp:Calendar ID="calDate" runat="server" /> <script type="text/javascript"> var calendarID = ''; function Changed(textControl) { var date = Date.parse(textControl.value); //this is giving me the date in seconds var cal = document.getElementById(calendarID); } </script> and i am setting calendarID in this way: <script type="text/javascript"> calendarID = "<%=calDate.ClientID%>"; </script> there is no cal.selectedDate or anything like this... any help?

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