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  • How do I add two lists in Linq so addedList[x] = listOne[x] + listTwo[x]?

    - by Audie
    I want to add two lists of a numeric type such that addedList[x] = listOne[x] + listTwo[x] The output of the list needs to be a Generic.IEnumerable that I can use in future linq queries. While I was able to do it using the code below, I can't help but feel like there must be a better way. Any ideas? List<int> firstList = new List<int>(new int[] { 1, 3, 4, 2, 5, 7, 2, 5, 7, 8, 9, 0 }); List<int> secondList = new List<int>(new int[] { 4, 6, 8, 3, 1, 5, 9, 3, 0 }); int findex = 0; ILookup<int, int> flookup = firstList.ToLookup(f => { int i = findex; findex++; return i; }, p => p); var listsAdded = from grp in flookup select grp.First() + secondList.ElementAtOrDefault(grp.Key); foreach (int i in listsAdded) Console.WriteLine(i);

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • Diving into OpenStack Network Architecture - Part 2 - Basic Use Cases

    - by Ronen Kofman
      rkofman Normal rkofman 4 138 2014-06-05T03:38:00Z 2014-06-05T05:04:00Z 3 2735 15596 Oracle Corporation 129 36 18295 12.00 Clean Clean false false false false EN-US X-NONE HE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:Arial; mso-bidi-theme-font:minor-bidi; mso-bidi-language:AR-SA;} In the previous post we reviewed several network components including Open vSwitch, Network Namespaces, Linux Bridges and veth pairs. In this post we will take three simple use cases and see how those basic components come together to create a complete SDN solution in OpenStack. With those three use cases we will review almost the entire network setup and see how all the pieces work together. The use cases we will use are: 1.       Create network – what happens when we create network and how can we create multiple isolated networks 2.       Launch a VM – once we have networks we can launch VMs and connect them to networks. 3.       DHCP request from a VM – OpenStack can automatically assign IP addresses to VMs. This is done through local DHCP service controlled by OpenStack Neutron. We will see how this service runs and how does a DHCP request and response look like. In this post we will show connectivity, we will see how packets get from point A to point B. We first focus on how a configured deployment looks like and only later we will discuss how and when the configuration is created. Personally I found it very valuable to see the actual interfaces and how they connect to each other through examples and hands on experiments. After the end game is clear and we know how the connectivity works, in a later post, we will take a step back and explain how Neutron configures the components to be able to provide such connectivity.  We are going to get pretty technical shortly and I recommend trying these examples on your own deployment or using the Oracle OpenStack Tech Preview. Understanding these three use cases thoroughly and how to look at them will be very helpful when trying to debug a deployment in case something does not work. Use case #1: Create Network Create network is a simple operation it can be performed from the GUI or command line. When we create a network in OpenStack the network is only available to the tenant who created it or it could be defined as “shared” and then it can be used by all tenants. A network can have multiple subnets but for this demonstration purpose and for simplicity we will assume that each network has exactly one subnet. Creating a network from the command line will look like this: # neutron net-create net1 Created a new network: +---------------------------+--------------------------------------+ | Field                     | Value                                | +---------------------------+--------------------------------------+ | admin_state_up            | True                                 | | id                        | 5f833617-6179-4797-b7c0-7d420d84040c | | name                      | net1                                 | | provider:network_type     | vlan                                 | | provider:physical_network | default                              | | provider:segmentation_id  | 1000                                 | | shared                    | False                                | | status                    | ACTIVE                               | | subnets                   |                                      | | tenant_id                 | 9796e5145ee546508939cd49ad59d51f     | +---------------------------+--------------------------------------+ Creating a subnet for this network will look like this: # neutron subnet-create net1 10.10.10.0/24 Created a new subnet: +------------------+------------------------------------------------+ | Field            | Value                                          | +------------------+------------------------------------------------+ | allocation_pools | {"start": "10.10.10.2", "end": "10.10.10.254"} | | cidr             | 10.10.10.0/24                                  | | dns_nameservers  |                                                | | enable_dhcp      | True                                           | | gateway_ip       | 10.10.10.1                                     | | host_routes      |                                                | | id               | 2d7a0a58-0674-439a-ad23-d6471aaae9bc           | | ip_version       | 4                                              | | name             |                                                | | network_id       | 5f833617-6179-4797-b7c0-7d420d84040c           | | tenant_id        | 9796e5145ee546508939cd49ad59d51f               | +------------------+------------------------------------------------+ We now have a network and a subnet, on the network topology view this looks like this: Now let’s dive in and see what happened under the hood. Looking at the control node we will discover that a new namespace was created: # ip netns list qdhcp-5f833617-6179-4797-b7c0-7d420d84040c   The name of the namespace is qdhcp-<network id> (see above), let’s look into the namespace and see what’s in it: # ip netns exec qdhcp-5f833617-6179-4797-b7c0-7d420d84040c ip addr 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 65536 qdisc noqueue state UNKNOWN     link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00     inet 127.0.0.1/8 scope host lo     inet6 ::1/128 scope host        valid_lft forever preferred_lft forever 12: tap26c9b807-7c: <BROADCAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UNKNOWN     link/ether fa:16:3e:1d:5c:81 brd ff:ff:ff:ff:ff:ff     inet 10.10.10.3/24 brd 10.10.10.255 scope global tap26c9b807-7c     inet6 fe80::f816:3eff:fe1d:5c81/64 scope link        valid_lft forever preferred_lft forever   We see two interfaces in the namespace, one is the loopback and the other one is an interface called “tap26c9b807-7c”. This interface has the IP address of 10.10.10.3 and it will also serve dhcp requests in a way we will see later. Let’s trace the connectivity of the “tap26c9b807-7c” interface from the namespace.  First stop is OVS, we see that the interface connects to bridge  “br-int” on OVS: # ovs-vsctl show 8a069c7c-ea05-4375-93e2-b9fc9e4b3ca1     Bridge "br-eth2"         Port "br-eth2"             Interface "br-eth2"                 type: internal         Port "eth2"             Interface "eth2"         Port "phy-br-eth2"             Interface "phy-br-eth2"     Bridge br-ex         Port br-ex             Interface br-ex                 type: internal     Bridge br-int         Port "int-br-eth2"             Interface "int-br-eth2"         Port "tap26c9b807-7c"             tag: 1             Interface "tap26c9b807-7c"                 type: internal         Port br-int             Interface br-int                 type: internal     ovs_version: "1.11.0"   In the picture above we have a veth pair which has two ends called “int-br-eth2” and "phy-br-eth2", this veth pair is used to connect two bridge in OVS "br-eth2" and "br-int". In the previous post we explained how to check the veth connectivity using the ethtool command. It shows that the two are indeed a pair: # ethtool -S int-br-eth2 NIC statistics:      peer_ifindex: 10 . .   #ip link . . 10: phy-br-eth2: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP qlen 1000 . . Note that “phy-br-eth2” is connected to a bridge called "br-eth2" and one of this bridge's interfaces is the physical link eth2. This means that the network which we have just created has created a namespace which is connected to the physical interface eth2. eth2 is the “VM network” the physical interface where all the virtual machines connect to where all the VMs are connected. About network isolation: OpenStack supports creation of multiple isolated networks and can use several mechanisms to isolate the networks from one another. The isolation mechanism can be VLANs, VxLANs or GRE tunnels, this is configured as part of the initial setup in our deployment we use VLANs. When using VLAN tagging as an isolation mechanism a VLAN tag is allocated by Neutron from a pre-defined VLAN tags pool and assigned to the newly created network. By provisioning VLAN tags to the networks Neutron allows creation of multiple isolated networks on the same physical link.  The big difference between this and other platforms is that the user does not have to deal with allocating and managing VLANs to networks. The VLAN allocation and provisioning is handled by Neutron which keeps track of the VLAN tags, and responsible for allocating and reclaiming VLAN tags. In the example above net1 has the VLAN tag 1000, this means that whenever a VM is created and connected to this network the packets from that VM will have to be tagged with VLAN tag 1000 to go on this particular network. This is true for namespace as well, if we would like to connect a namespace to a particular network we have to make sure that the packets to and from the namespace are correctly tagged when they reach the VM network. In the example above we see that the namespace interface “tap26c9b807-7c” has vlan tag 1 assigned to it, if we examine OVS we see that it has flows which modify VLAN tag 1 to VLAN tag 1000 when a packet goes to the VM network on eth2 and vice versa. We can see this using the dump-flows command on OVS for packets going to the VM network we see the modification done on br-eth2: #  ovs-ofctl dump-flows br-eth2 NXST_FLOW reply (xid=0x4):  cookie=0x0, duration=18669.401s, table=0, n_packets=857, n_bytes=163350, idle_age=25, priority=4,in_port=2,dl_vlan=1 actions=mod_vlan_vid:1000,NORMAL  cookie=0x0, duration=165108.226s, table=0, n_packets=14, n_bytes=1000, idle_age=5343, hard_age=65534, priority=2,in_port=2 actions=drop  cookie=0x0, duration=165109.813s, table=0, n_packets=1671, n_bytes=213304, idle_age=25, hard_age=65534, priority=1 actions=NORMAL   For packets coming from the interface to the namespace we see the following modification: #  ovs-ofctl dump-flows br-int NXST_FLOW reply (xid=0x4):  cookie=0x0, duration=18690.876s, table=0, n_packets=1610, n_bytes=210752, idle_age=1, priority=3,in_port=1,dl_vlan=1000 actions=mod_vlan_vid:1,NORMAL  cookie=0x0, duration=165130.01s, table=0, n_packets=75, n_bytes=3686, idle_age=4212, hard_age=65534, priority=2,in_port=1 actions=drop  cookie=0x0, duration=165131.96s, table=0, n_packets=863, n_bytes=160727, idle_age=1, hard_age=65534, priority=1 actions=NORMAL   To summarize we can see that when a user creates a network Neutron creates a namespace and this namespace is connected through OVS to the “VM network”. OVS also takes care of tagging the packets from the namespace to the VM network with the correct VLAN tag and knows to modify the VLAN for packets coming from VM network to the namespace. Now let’s see what happens when a VM is launched and how it is connected to the “VM network”. Use case #2: Launch a VM Launching a VM can be done from Horizon or from the command line this is how we do it from Horizon: Attach the network: And Launch Once the virtual machine is up and running we can see the associated IP using the nova list command : # nova list +--------------------------------------+--------------+--------+------------+-------------+-----------------+ | ID                                   | Name         | Status | Task State | Power State | Networks        | +--------------------------------------+--------------+--------+------------+-------------+-----------------+ | 3707ac87-4f5d-4349-b7ed-3a673f55e5e1 | Oracle Linux | ACTIVE | None       | Running     | net1=10.10.10.2 | +--------------------------------------+--------------+--------+------------+-------------+-----------------+ The nova list command shows us that the VM is running and that the IP 10.10.10.2 is assigned to this VM. Let’s trace the connectivity from the VM to VM network on eth2 starting with the VM definition file. The configuration files of the VM including the virtual disk(s), in case of ephemeral storage, are stored on the compute node at/var/lib/nova/instances/<instance-id>/. Looking into the VM definition file ,libvirt.xml,  we see that the VM is connected to an interface called “tap53903a95-82” which is connected to a Linux bridge called “qbr53903a95-82”: <interface type="bridge">       <mac address="fa:16:3e:fe:c7:87"/>       <source bridge="qbr53903a95-82"/>       <target dev="tap53903a95-82"/>     </interface>   Looking at the bridge using the brctl show command we see this: # brctl show bridge name     bridge id               STP enabled     interfaces qbr53903a95-82          8000.7e7f3282b836       no              qvb53903a95-82                                                         tap53903a95-82    The bridge has two interfaces, one connected to the VM (“tap53903a95-82 “) and another one ( “qvb53903a95-82”) connected to “br-int” bridge on OVS: # ovs-vsctl show 83c42f80-77e9-46c8-8560-7697d76de51c     Bridge "br-eth2"         Port "br-eth2"             Interface "br-eth2"                 type: internal         Port "eth2"             Interface "eth2"         Port "phy-br-eth2"             Interface "phy-br-eth2"     Bridge br-int         Port br-int             Interface br-int                 type: internal         Port "int-br-eth2"             Interface "int-br-eth2"         Port "qvo53903a95-82"             tag: 3             Interface "qvo53903a95-82"     ovs_version: "1.11.0"   As we showed earlier “br-int” is connected to “br-eth2” on OVS using the veth pair int-br-eth2,phy-br-eth2 and br-eth2 is connected to the physical interface eth2. The whole flow end to end looks like this: VM è tap53903a95-82 (virtual interface)è qbr53903a95-82 (Linux bridge) è qvb53903a95-82 (interface connected from Linux bridge to OVS bridge br-int) è int-br-eth2 (veth one end) è phy-br-eth2 (veth the other end) è eth2 physical interface. The purpose of the Linux Bridge connecting to the VM is to allow security group enforcement with iptables. Security groups are enforced at the edge point which are the interface of the VM, since iptables nnot be applied to OVS bridges we use Linux bridge to apply them. In the future we hope to see this Linux Bridge going away rules.  VLAN tags: As we discussed in the first use case net1 is using VLAN tag 1000, looking at OVS above we see that qvo41f1ebcf-7c is tagged with VLAN tag 3. The modification from VLAN tag 3 to 1000 as we go to the physical network is done by OVS  as part of the packet flow of br-eth2 in the same way we showed before. To summarize, when a VM is launched it is connected to the VM network through a chain of elements as described here. During the packet from VM to the network and back the VLAN tag is modified. Use case #3: Serving a DHCP request coming from the virtual machine In the previous use cases we have shown that both the namespace called dhcp-<some id> and the VM end up connecting to the physical interface eth2  on their respective nodes, both will tag their packets with VLAN tag 1000.We saw that the namespace has an interface with IP of 10.10.10.3. Since the VM and the namespace are connected to each other and have interfaces on the same subnet they can ping each other, in this picture we see a ping from the VM which was assigned 10.10.10.2 to the namespace: The fact that they are connected and can ping each other can become very handy when something doesn’t work right and we need to isolate the problem. In such case knowing that we should be able to ping from the VM to the namespace and back can be used to trace the disconnect using tcpdump or other monitoring tools. To serve DHCP requests coming from VMs on the network Neutron uses a Linux tool called “dnsmasq”,this is a lightweight DNS and DHCP service you can read more about it here. If we look at the dnsmasq on the control node with the ps command we see this: dnsmasq --no-hosts --no-resolv --strict-order --bind-interfaces --interface=tap26c9b807-7c --except-interface=lo --pid-file=/var/lib/neutron/dhcp/5f833617-6179-4797-b7c0-7d420d84040c/pid --dhcp-hostsfile=/var/lib/neutron/dhcp/5f833617-6179-4797-b7c0-7d420d84040c/host --dhcp-optsfile=/var/lib/neutron/dhcp/5f833617-6179-4797-b7c0-7d420d84040c/opts --leasefile-ro --dhcp-range=tag0,10.10.10.0,static,120s --dhcp-lease-max=256 --conf-file= --domain=openstacklocal The service connects to the tap interface in the namespace (“--interface=tap26c9b807-7c”), If we look at the hosts file we see this: # cat  /var/lib/neutron/dhcp/5f833617-6179-4797-b7c0-7d420d84040c/host fa:16:3e:fe:c7:87,host-10-10-10-2.openstacklocal,10.10.10.2   If you look at the console output above you can see the MAC address fa:16:3e:fe:c7:87 which is the VM MAC. This MAC address is mapped to IP 10.10.10.2 and so when a DHCP request comes with this MAC dnsmasq will return the 10.10.10.2.If we look into the namespace at the time we initiate a DHCP request from the VM (this can be done by simply restarting the network service in the VM) we see the following: # ip netns exec qdhcp-5f833617-6179-4797-b7c0-7d420d84040c tcpdump -n 19:27:12.191280 IP 0.0.0.0.bootpc > 255.255.255.255.bootps: BOOTP/DHCP, Request from fa:16:3e:fe:c7:87, length 310 19:27:12.191666 IP 10.10.10.3.bootps > 10.10.10.2.bootpc: BOOTP/DHCP, Reply, length 325   To summarize, the DHCP service is handled by dnsmasq which is configured by Neutron to listen to the interface in the DHCP namespace. Neutron also configures dnsmasq with the combination of MAC and IP so when a DHCP request comes along it will receive the assigned IP. Summary In this post we relied on the components described in the previous post and saw how network connectivity is achieved using three simple use cases. These use cases gave a good view of the entire network stack and helped understand how an end to end connection is being made between a VM on a compute node and the DHCP namespace on the control node. One conclusion we can draw from what we saw here is that if we launch a VM and it is able to perform a DHCP request and receive a correct IP then there is reason to believe that the network is working as expected. We saw that a packet has to travel through a long list of components before reaching its destination and if it has done so successfully this means that many components are functioning properly. In the next post we will look at some more sophisticated services Neutron supports and see how they work. We will see that while there are some more components involved for the most part the concepts are the same. @RonenKofman

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  • Program crash on deque from queue

    - by SwedishGit
    My first question asked here, so please excuse if I fail to include something... I'm working on a homework project, which basically consists of creating a "Jukebox" (importing/exporting albums from txt files, creating and "playing" a playlist, etc.). I've become stuck on one point: When "playing" the playlist, which consists of a self-made Queue, a copy of it is made from which songs are dequeued and printed out with a time delay. This appears to run fine on the first run through the program, but if the "play" option is chosen again (with the same playlist, created from a different menu option), it crashes before managing to print the first song. It also crashes if creating a new playlist, but then it manages to print some songs (seem to depend on the number of songs in the first/new playlists...) before crashing. With printouts I've been able to track the crashing down to being on the "item = n-data" call in the deque function... but can't get my head around why this would crash. Below is the code I think should be relevant... let me know if there are other parts that would help if I include. Edit: The Debug Error shown on crash is: R6010 abort() has been called The method to play from the playlist: void Jukebox::playList() { if(songList.getNodes() > 0) { Queue tmpList(songList); Song tmpSong; while(tmpList.deque(tmpSong)) { clock_t temp; temp = clock () + 2 * CLOCKS_PER_SEC ; while (clock() < temp) {} } } else cout << "There are no songs in the playlist!" << endl; } Queue: // Queue.h - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #ifndef queue_h #define queue_h #include "Song.h" using namespace std; typedef Song Item; class Node; class Queue { private: Node *first; Node *last; int nodes; public: Queue():first(nullptr),last(nullptr),nodes(0){}; ~Queue(); void enque(Item item); bool deque(Item &item); int getNodes() const { return nodes; } void empty(); }; #endif // Queue.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #include "queue.h" using namespace std; class Node { public: Node *next; Item data; Node (Node *n, Item newData) : next(n), data(newData) {} }; //------------------------------------------------------------------------------ // Funktionsdefinitioner för klassen Queue //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Destruktor //------------------------------------------------------------------------------ Queue::~Queue() { while(first!=0) { Node *tmp = first; first = first->next; delete tmp; } } //------------------------------------------------------------------------------ // Lägg till data sist i kön //------------------------------------------------------------------------------ void Queue::enque(Item item) { Node *pNew = new Node(0,item); if(getNodes() < 1) first = pNew; else last->next = pNew; last = pNew; nodes++; } //------------------------------------------------------------------------------ // Ta bort data först i kön //------------------------------------------------------------------------------ bool Queue::deque(Item &item) { if(getNodes() < 1) return false; //cout << "deque: test2" << endl; Node *n = first; //cout << "deque: test3" << endl; //cout << "item = " << item << endl; //cout << "first = " << first << endl; //cout << "n->data = " << n->data << endl; item = n->data; //cout << "deque: test4" << endl; first = first->next; //delete n; nodes--; if(getNodes() < 1) // Kön BLEV tom last = nullptr; return true; } //------------------------------------------------------------------------------ // Töm kön //------------------------------------------------------------------------------ void Queue::empty() { while (getNodes() > 0) { Item item; deque(item); } } //------------------------------------------------------------------------------ Song: // Song.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef song_h #define song_h #include "Time.h" #include <string> #include <iostream> using namespace std; class Song { private: string title; string artist; Time length; public: Song(); Song(string pTitle, string pArtist, Time pLength); // Setfunktioner void setTitle(string pTitle); void setArtist(string pArtist); void setLength(Time pLength); // Getfunktioner string getTitle() const { return title;} string getArtist() const { return artist;} Time getLength() const { return length;} }; ostream &operator<<(ostream &os, const Song &song); istream &operator>>(istream &is, Song &song); #endif // Song.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Song.h" #include "Constants.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Songs medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Song::Song() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Song::Song(string pTitle, string pArtist, Time pLength) { title = pTitle; artist = pArtist; length = pLength; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setTitle(string pTitle) { title = pTitle; } //------------------------------------------------------------------------------ // setArtist // Ange artist //------------------------------------------------------------------------------ void Song::setArtist(string pArtist) { artist = pArtist; } //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setLength(Time pLength) { length = pLength; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Song &song) { os << song.getTitle() << DELIM << song.getArtist() << DELIM << song.getLength(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Song &song) { string tmpString; Time tmpLength; getline(is, tmpString, DELIM); song.setTitle(tmpString); getline(is, tmpString, DELIM); song.setArtist(tmpString); is >> tmpLength; is.get(); song.setLength(tmpLength); return is; } //--------------------------------------------------------------------------- Album: // Album.h - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #ifndef album_h #define album_h #include "Song.h" #include <string> #include <vector> #include <iostream> using namespace std; class Album { private: string name; vector<Song> songs; public: Album(); Album(string pNameTitle, vector<Song> pSongs); // Setfunktioner void setName(string pName); // Getfunktioner string getName() const { return name;} vector<Song> getSongs() const { return songs;} int getNumberOfSongs() const { return songs.size();} Time getTotalTime() const; void addSong(Song pSong); bool operator<(const Album &album) const; }; ostream &operator<<(ostream &os, const Album &album); istream &operator>>(istream &is, Album &album); #endif // Album.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #include "Album.h" #include "Constants.h" #include <iostream> #include <string> //------------------------------------------------------------------------------ // Definiering av Albums medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Album::Album() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Album::Album(string pName, vector<Song> pSongs) { name = pName; songs = pSongs; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setName // Ange namn //------------------------------------------------------------------------------ void Album::setName(string pName) { name = pName; } //------------------------------------------------------------------------------ // addSong // Lägg till song //------------------------------------------------------------------------------ void Album::addSong(Song pSong) { songs.push_back(pSong); } //------------------------------------------------------------------------------ // getTotalTime // Returnera total speltid //------------------------------------------------------------------------------ Time Album::getTotalTime() const { Time tTime(0,0,0); for(Song s : songs) { tTime = tTime + s.getLength(); } return tTime; } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Album::operator<(const Album &album) const { return getTotalTime() < album.getTotalTime(); } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Album &album) { os << album.getName() << endl; os << album.getNumberOfSongs() << endl; for (size_t i = 0; i < album.getSongs().size(); i++) os << album.getSongs().at(i) << endl; return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Album &album) { string tmpString; int tmpNumberOfSongs; Song tmpSong; getline(is, tmpString); album.setName(tmpString); is >> tmpNumberOfSongs; is.get(); for (int i = 0; i < tmpNumberOfSongs; i++) { is >> tmpSong; album.addSong(tmpSong); } return is; } //--------------------------------------------------------------------------- Time: // Time.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef time_h #define time_h #include <iostream> using namespace std; class Time { private: int hours; int minutes; int seconds; public: Time(); Time(int pHour, int pMinute, int pSecond); // Setfunktioner void setHour(int pHour); void setMinute(int pMinute); void setSecond(int pSecond); // Getfunktioner int getHour() const { return hours;} int getMinute() const { return minutes;} int getSecond() const { return seconds;} Time operator+(const Time &time) const; bool operator==(const Time &time) const; bool operator<(const Time &time) const; }; ostream &operator<<(ostream &os, const Time &time); istream &operator>>(istream &is, Time &Time); #endif // Time.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Time.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Times medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Time::Time() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Time::Time(int pHour, int pMinute, int pSecond) { setHour(pHour); setMinute(pMinute); setSecond(pSecond); } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setHour // Ange timme //------------------------------------------------------------------------------ void Time::setHour(int pHour) { if(pHour>-1) hours = pHour; else hours = 0; } //------------------------------------------------------------------------------ // setMinute // Ange minut //------------------------------------------------------------------------------ void Time::setMinute(int pMinute) { if(pMinute < 60 && pMinute > -1) { minutes = pMinute; } else minutes = 0; } //------------------------------------------------------------------------------ // setSecond // Ange sekund //------------------------------------------------------------------------------ void Time::setSecond(int pSecond) { if(pSecond < 60 && pSecond > -1) { seconds = pSecond; } else seconds = 0; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Time &time) { os << time.getHour()*3600+time.getMinute()*60+time.getSecond(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Time &time) { int tmp; is >> tmp; time.setSecond(tmp%60); time.setMinute((tmp/60)%60); time.setHour(tmp/3600); return is; } //--------------------------------------------------------------------------- // Likhet //-------------------------------------------------------------------------- bool Time::operator==(const Time &time) const { return hours == time.getHour() && minutes == time.getMinute() && seconds == time.getSecond(); } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Time::operator<(const Time &time) const { if(hours == time.getHour()) { if(minutes == time.getMinute()) { return seconds < time.getSecond(); } else { return minutes < time.getMinute(); } } else { return hours < time.getHour(); } } //--------------------------------------------------------------------------- // Addition //--------------------------------------------------------------------------- Time Time::operator+(const Time &time) const { return Time(hours+time.getHour() + (minutes+time.getMinute() + (seconds+time.getSecond())/60)/60, (minutes+time.getMinute() + (seconds+time.getSecond())/60)%60, (seconds+time.getSecond())%60); } //--------------------------------------------------------------------------- Thanks in advance for any help! Edit2: Didn't think of including the more detailed crash info (as it didn't show in the crash pop-up, so to say). Anyway, here it is: Output: 'Jukebox.exe' (Win32): Loaded 'C:\Users\Håkan\Documents\Studier - IT\Objektbaserad programmering i C++\Inlämningsuppgifter\Projekt\Jukebox\Debug\Jukebox.exe'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp110d.dll'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcr110d.dll'. Symbols loaded. The thread 0xe50 has exited with code 0 (0x0). Unhandled exception at 0x0083630C in Jukebox.exe: 0xC0000005: Access violation reading location 0x0000003C. Call stack: > Jukebox.exe!Song::getLength() Line 27 C++ Jukebox.exe!operator<<(std::basic_ostream<char,std::char_traits<char> > & os, const Song & song) Line 59 C++ Jukebox.exe!Queue::deque(Song & item) Line 55 C++ Jukebox.exe!Jukebox::playList() Line 493 C++ Jukebox.exe!Jukebox::play() Line 385 C++ Jukebox.exe!Jukebox::run() Line 536 C++ Jukebox.exe!main() Line 547 C++ Jukebox.exe!__tmainCRTStartup() Line 536 C Jukebox.exe!mainCRTStartup() Line 377 C kernel32.dll!754d86e3() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] ntdll.dll!7748bf39() Unknown ntdll.dll!7748bf0c() Unknown

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  • Confused Why I am getting C1010 error?

    - by bluepixel
    I have three files: Main, slist.h and slist.cpp can be seen at http://forums.devarticles.com/c-c-help-52/confused-why-i-am-getting-c2143-and-c1010-error-259574.html I'm trying to make a program where main reads the list of student names from a file (roster.txt) and inserts all the names in a list in ascending order. This is the full class roster list (notCheckedIN). From here I will read all students who have come to write the exams, each checkin will transfer their name to another list (in ascending order) called present. The final product is notCheckedIN will contain a list of all those students that did not write the exam and present will contain the list of all students who wrote the exam Main File: // Exam.cpp : Defines the entry point for the console application. #include "stdafx.h" #include "iostream" #include "iomanip" #include "fstream" #include "string" #include "slist.h" using namespace std; void OpenFile(ifstream&); void GetClassRoster(SortList&, ifstream&); void InputStuName(SortList&, SortList&); void UpdateList(SortList&, SortList&, string); void Print(SortList&, SortList&); const string END_DATA = "EndData"; int main() { ifstream roster; SortList notCheckedIn; //students present SortList present; //student absent OpenFile(roster); if(!roster) //Make sure file is opened return 1; GetClassRoster(notCheckedIn, roster); //insert the roster list into the notCheckedIn list InputStuName(present, notCheckedIn); Print(present, notCheckedIn); return 0; } void OpenFile(ifstream& roster) //Precondition: roster is pointing to file containing student anmes //Postcondition:IF file does not exist -> exit { string fileName = "roster.txt"; roster.open(fileName.c_str()); if(!roster) cout << "***ERROR CANNOT OPEN FILE :"<< fileName << "***" << endl; } void GetClassRoster(SortList& notCheckedIN, ifstream& roster) //Precondition:roster points to file containing list of student last name // && notCheckedIN is empty //Postcondition:notCheckedIN is filled with the names taken from roster.txt in ascending order { string name; roster >> name; while(roster) { notCheckedIN.Insert(name); roster >> name; } } void InputStuName(SortList& present, SortList& notCheckedIN) //Precondition: present list is empty initially and notCheckedIN list is full //Postcondition: repeated prompting to enter stuName // && notCheckedIN will delete all names found in present // && present will contain names present // && names not found in notCheckedIN will report Error { string stuName; cout << "Enter last name (Enter EndData if none to Enter): "; cin >> stuName; while(stuName!=END_DATA) { UpdateList(present, notCheckedIN, stuName); } } void UpdateList(SortList& present, SortList& notCheckedIN, string stuName) //Precondition:stuName is assigned //Postcondition:IF stuName is present, stuName is inserted in present list // && stuName is removed from the notCheckedIN list // ELSE stuName does not exist { if(notCheckedIN.isPresent(stuName)) { present.Insert(stuName); notCheckedIN.Delete(stuName); } else cout << "NAME IS NOT PRESENT" << endl; } void Print(SortList& present, SortList& notCheckedIN) //Precondition: present and notCheckedIN contains a list of student Names present/not present //Postcondition: content of present and notCheckedIN is printed { cout << "Candidates Present" << endl; present.Print(); cout << "Candidates Absent" << endl; notCheckedIN.Print(); } Header File: //Specification File: slist.h //This file gives the specifications of a list abstract data type //List items inserted will be in order //Class SortList, structured type used to represent an ADT using namespace std; const int MAX_LENGTH = 200; typedef string ItemType; //Class Object (class instance) SortList. Variable of class type. class SortList { //Class Member - components of a class, can be either data or functions public: //Constructor //Post-condition: Empty list is created SortList(); //Const member function. Compiler error occurs if any statement within tries to modify a private data bool isEmpty() const; //Post-condition: == true if list is empty // == false if list is not empty bool isFull() const; //Post-condition: == true if list is full // == false if list is full int Length() const; //Post-condition: size of list void Insert(ItemType item); //Precondition: NOT isFull() && item is assigned //Postcondition: item is in list && Length() = Length()@entry + 1 void Delete(ItemType item); //Precondition: NOT isEmpty() && item is assigned //Postcondition: // IF items is in list at entry // first occurance of item in list is removed // && Length() = Length()@entry -1; // ELSE // list is not changed bool isPresent(ItemType item) const; //Precondition: item is assigned //Postcondition: == true if item is present in list // == false if item is not present in list void Print() const; //Postcondition: All component of list have been output private: int length; ItemType data[MAX_LENGTH]; void BinSearch(ItemType, bool&, int&) const; }; Source File: //Implementation File: slist.cpp //This file gives the specifications of a list abstract data type //List items inserted will be in order //Class SortList, structured type used to represent an ADT #include "iostream" #include "slist.h" using namespace std; // int length; // ItemType data[MAX_SIZE]; //Class Object (class instance) SortList. Variable of class type. SortList::SortList() //Constructor //Post-condition: Empty list is created { length=0; } //Const member function. Compiler error occurs if any statement within tries to modify a private data bool SortList::isEmpty() const //Post-condition: == true if list is empty // == false if list is not empty { return(length==0); } bool SortList::isFull() const //Post-condition: == true if list is full // == false if list is full { return (length==(MAX_LENGTH-1)); } int SortList::Length() const //Post-condition: size of list { return length; } void SortList::Insert(ItemType item) //Precondition: NOT isFull() && item is assigned //Postcondition: item is in list && Length() = Length()@entry + 1 // && list componenet are in ascending order of value { int index; index = length -1; while(index >=0 && item<data[index]) { data[index+1]=data[index]; index--; } data[index+1]=item; length++; } void SortList:elete(ItemType item) //Precondition: NOT isEmpty() && item is assigned //Postcondition: // IF items is in list at entry // first occurance of item in list is removed // && Length() = Length()@entry -1; // && list components are in ascending order // ELSE data array is unchanged { bool found; int position; BinSearch(item,found,position); if (found) { for(int index = position; index < length; index++) data[index]=data[index+1]; length--; } } bool SortList::isPresent(ItemType item) const //Precondition: item is assigned && length <= MAX_LENGTH && items are in ascending order //Postcondition: true if item is found in the list // false if item is not found in the list { bool found; int position; BinSearch(item,found,position); return (found); } void SortList::Print() const //Postcondition: All component of list have been output { for(int x= 0; x<length; x++) cout << data[x] << endl; } void SortList::BinSearch(ItemType item, bool found, int position) const //Precondition: item contains item to be found // && item in the list is an ascending order //Postcondition: IF item is in list, position is returned // ELSE item does not exist in the list { int first = 0; int last = length -1; int middle; found = false; while(!found) { middle = (first+last)/2; if(data[middle]<item) first = middle+1; else if (data[middle] > item) last = middle -1; else found = true; } if(found) position = middle; } I cannot get rid of the C1010 error: fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source? Is there a way to get rid of this error? When I included "stdafx.h" I received the following 32 errors (which does not make sense to me why because I referred back to my manual on how to use Class method - everything looks a.ok.) Error 1 error C2871: 'std' : a namespace with this name does not exist c:\..\slist.h 6 Error 2 error C2146: syntax error : missing ';' before identifier 'ItemType' c:\..\slist.h 8 Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 8 Error 4 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 8 Error 5 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 30 Error 6 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 34 Error 7 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 43 Error 8 error C2146: syntax error : missing ';' before identifier 'data' c:\..\slist.h 52 Error 9 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 52 Error 10 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 52 Error 11 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 53 Error 12 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 41 Error 13 error C2761: 'void SortList::Insert(void)' : member function redeclaration not allowed c:\..\slist.cpp 41 Error 14 error C2059: syntax error : ')' c:\..\slist.cpp 41 Error 15 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 45 Error 16 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 45 Error 17 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 57 Error 18 error C2761: 'void SortList:elete(void)' : member function redeclaration not allowed c:\..\slist.cpp 57 Error 19 error C2059: syntax error : ')' c:\..\slist.cpp 57 Error 20 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 65 Error 21 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 65 Error 22 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 79 Error 23 error C2761: 'bool SortList::isPresent(void) const' : member function redeclaration not allowed c:\..\slist.cpp 79 Error 24 error C2059: syntax error : ')' c:\..\slist.cpp 79 Error 25 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 83 Error 26 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 83 Error 27 error C2065: 'data' : undeclared identifier c:\..\slist.cpp 95 Error 28 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 98 Error 29 error C2761: 'void SortList::BinSearch(void) const' : member function redeclaration not allowed c:\..\slist.cpp 98 Error 30 error C2059: syntax error : ')' c:\..\slist.cpp 98 Error 31 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 103 Error 32 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 103

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  • Error compiling / linking e text editor on Linux

    - by jckdnk111
    The code compiles without too much complaint, but the last step fails with the error below. There is some discussion about it on the e forum, but still no answer. [LD] e ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x0): multiple definition of `_pcre_OP_lengths' .objs.release/cx_pcre_tables.o:(.rodata+0x0): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x70): multiple definition of `_pcre_utf8_table1' .objs.release/cx_pcre_tables.o:(.rodata+0x70): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x88): multiple definition of `_pcre_utf8_table1_size' .objs.release/cx_pcre_tables.o:(.rodata+0x88): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x8c): multiple definition of `_pcre_utf8_table2' .objs.release/cx_pcre_tables.o:(.rodata+0x8c): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0xa4): multiple definition of `_pcre_utf8_table3' .objs.release/cx_pcre_tables.o:(.rodata+0xa4): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0xc0): multiple definition of `_pcre_utf8_table4' .objs.release/cx_pcre_tables.o:(.rodata+0xc0): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x180): multiple definition of `_pcre_utt_names' .objs.release/cx_pcre_tables.o:(.rodata+0x100): first defined here /usr/bin/ld: Warning: size of symbol `_pcre_utt_names' changed from 657 in .objs.release/cx_pcre_tables.o to 740 in ../external/out.release/lib/libpcre.a(pcre_tables.o) ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x480): multiple definition of `_pcre_utt' .objs.release/cx_pcre_tables.o:(.rodata+0x3a0): first defined here /usr/bin/ld: Warning: size of symbol `_pcre_utt' changed from 630 in .objs.release/cx_pcre_tables.o to 696 in ../external/out.release/lib/libpcre.a(pcre_tables.o) ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x738): multiple definition of `_pcre_utt_size' .objs.release/cx_pcre_tables.o:(.rodata+0x618): first defined here .objs.release/cx_pcre_exec.o: In function `match(doc_byte_iter, unsigned char const*, doc_byte_iter, int, match_data*, unsigned long, eptrblock*, int, unsigned int)': cx_pcre_exec.cpp:(.text+0x1c2a): undefined reference to `_pcre_ord2utf8(int, unsigned char*)' .objs.release/eauibook.o: In function `eAuiNotebook::LoadPerspective(wxString const&)': eauibook.cpp:(.text+0x9ad): undefined reference to `wxTabFrame::SetTabCtrlHeight(int)' .objs.release/PreviewDlg.o: In function `global constructors keyed to _ZN10PreviewDlg13sm_eventTableE': PreviewDlg.cpp:(.text+0x11b2): undefined reference to `wxEVT_WEB_TITLECHANGE' PreviewDlg.cpp:(.text+0x11ee): undefined reference to `wxEVT_WEB_DOMCONTENTLOADED' .objs.release/PreviewDlg.o: In function `PreviewDlg::RefreshBrowser(PreviewDlg::cxUpdateMode)': PreviewDlg.cpp:(.text+0x2a47): undefined reference to `wxWebControl::OpenURI(wxString const&, unsigned int, wxWebPostData*, bool)' .objs.release/PreviewDlg.o: In function `PreviewDlg::OnWebDocumentComplete(wxWebEvent&)': PreviewDlg.cpp:(.text+0x3259): undefined reference to `wxWebControl::GetCurrentURI() const' .objs.release/PreviewDlg.o: In function `PreviewDlg::PreviewDlg(EditorFrame&)': PreviewDlg.cpp:(.text+0x4984): undefined reference to `wxWebControl::IsInitialized()' PreviewDlg.cpp:(.text+0x49c5): undefined reference to `wxWebControl::wxWebControl(wxWindow*, int, wxPoint const&, wxSize const&)' PreviewDlg.cpp:(.text+0x562f): undefined reference to `wxWebControl::InitEngine(wxString const&)' .objs.release/PreviewDlg.o: In function `PreviewDlg::PreviewDlg(EditorFrame&)': PreviewDlg.cpp:(.text+0x68e4): undefined reference to `wxWebControl::IsInitialized()' PreviewDlg.cpp:(.text+0x6925): undefined reference to `wxWebControl::wxWebControl(wxWindow*, int, wxPoint const&, wxSize const&)' PreviewDlg.cpp:(.text+0x758f): undefined reference to `wxWebControl::InitEngine(wxString const&)' .objs.release/PreviewDlg.o: In function `PreviewDlg::OnButtonForward(wxCommandEvent&)': PreviewDlg.cpp:(.text+0x132): undefined reference to `wxWebControl::GoForward()' .objs.release/PreviewDlg.o: In function `PreviewDlg::OnButtonBack(wxCommandEvent&)': PreviewDlg.cpp:(.text+0x182): undefined reference to `wxWebControl::GoBack()' ../ecore/libecore.so(cxInternal.o): In function `cxInternal::MoveOldSettings(eSettings&)': cxInternal.cpp:(.text+0x4d29): undefined reference to `eSettings::SetPageSettings(unsigned int, wxString const&, doc_id, int, int, wxString const&, std::vector<unsigned int, std::allocator<unsigned int> > const&, std::vector<cxBookmark, std::allocator<cxBookmark> > const&, eSettings::SubPage)' collect2: ld returned 1 exit status make: *** [e] Error 1 EDIT: Forgot the link http://github.com/etexteditor/e

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  • :: Help Needed to parse ksoap response using J2ME ::

    - by Sachin
    Hi Guys, I am developing a mobile application using J2ME, LWUIT and KSOAP. The application makes .net webservice calls and fetches responses. I am able to successfully make calls and receive respone, but not able to parse the response, due to my limited knowledge in java. following is my WSDL file and j2me code snippet used to make calls. The WSDL file has complex and SIMPLETYPE elements, which needs to be mapped to JAVA classes. i request you guys to help me out with any pointers or sample code. WSDL file: <?xml version="1.0" encoding="utf-8"?> <wsdl:definitions xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:tm="http://microsoft.com/wsdl/mime/textMatching/" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/" xmlns:mime="http://schemas.xmlsoap.org/wsdl/mime/" xmlns:tns="http://tempuri.org/" xmlns:s="http://www.w3.org/2001/XMLSchema" xmlns:soap12="http://schemas.xmlsoap.org/wsdl/soap12/" xmlns:http="http://schemas.xmlsoap.org/wsdl/http/" targetNamespace="http://tempuri.org/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/"> <wsdl:types> <s:schema elementFormDefault="qualified" targetNamespace="http://tempuri.org/"> <s:element name="Login"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="userLoginID" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="password" type="s:string" /> </s:sequence> </s:complexType> </s:element> <s:element name="LoginResponse"> <s:complexType> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="User" nillable="true" type="tns:UserBin" /> </s:sequence> </s:complexType> </s:element> <s:complexType name="UserBin" abstract="true"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="CompanyCodeSeqId" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="Image" type="s:base64Binary" /> <s:element minOccurs="1" maxOccurs="1" name="DateOfBirth" type="s:dateTime" /> <s:element minOccurs="1" maxOccurs="1" name="UserSeqId" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="UserFirstName" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="UserLastName" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="PassWord" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="UserRole" type="tns:Roles" /> <s:element minOccurs="1" maxOccurs="1" name="UserSSN" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="EmailId" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="MobileNumber" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="CreatedDate" type="s:dateTime" /> <s:element minOccurs="1" maxOccurs="1" name="ModifiedDate" type="s:dateTime" /> <s:element minOccurs="1" maxOccurs="1" name="UserGroup" type="tns:UserGroups" /> <s:element minOccurs="1" maxOccurs="1" name="SecretQuestionID" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="SecretAnswer" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="WorkPhone" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="HomePhone" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="Company" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="PreviousLoginTime" type="s:dateTime" /> <s:element minOccurs="1" maxOccurs="1" name="LoginTime" type="s:dateTime" /> </s:sequence> </s:complexType> <s:simpleType name="Roles"> <s:restriction base="s:string"> <s:enumeration value="Guest" /> <s:enumeration value="Customer" /> <s:enumeration value="Driver" /> <s:enumeration value="Dispatcher" /> <s:enumeration value="CompanyCodeAdmin" /> </s:restriction> </s:simpleType> <s:simpleType name="UserGroups"> <s:restriction base="s:string"> <s:enumeration value="Invalid" /> <s:enumeration value="Customer" /> <s:enumeration value="Driver" /> <s:enumeration value="Dispatcher" /> </s:restriction> </s:simpleType> <s:complexType name="DriverBin"> <s:complexContent mixed="false"> <s:extension base="tns:UserBin"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="DriverGroupId" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="DriverTypeId" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="HireDate" type="s:dateTime" /> <s:element minOccurs="0" maxOccurs="1" name="LicenceNumber" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="ExpiryDateForLicence" type="s:dateTime" /> <s:element minOccurs="0" maxOccurs="1" name="VehicleNumber" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="EmergencyName" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="EmergencyPhone" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="EmergencyAddress" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="EmergencyRelationship" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="DriverType" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="DriverGroupName" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="VehicleID" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="SocialSN" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="StreetAddress" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="City" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="State" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="Zip" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="EmergencyCity" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="EmergencyState" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="EmergencyZip" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="TerminationDate" type="s:dateTime" /> <s:element minOccurs="1" maxOccurs="1" name="HireAgainFlag" type="s:boolean" /> <s:element minOccurs="0" maxOccurs="1" name="TerminationReason" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="Notes" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="ImageName" type="s:string" /> </s:sequence> </s:extension> </s:complexContent> </s:complexType> <s:complexType name="CustomerBin"> <s:complexContent mixed="false"> <s:extension base="tns:UserBin"> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="PassengesDetails" type="tns:ArrayOfPassengerBin" /> <s:element minOccurs="0" maxOccurs="1" name="CompanyName" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="CreditCardDetailsArray" type="tns:ArrayOfCreditCardDetailsBin" /> <s:element minOccurs="0" maxOccurs="1" name="AddressArray" type="tns:ArrayOfAddressBin" /> <s:element minOccurs="1" maxOccurs="1" name="CustomerCompanyID" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="CustomerType" type="tns:CustomerType" /> <s:element minOccurs="0" maxOccurs="1" name="PassengerGradeName" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="PassengerGradeID" type="s:int" /> </s:sequence> </s:extension> </s:complexContent> </s:complexType> <s:complexType name="ArrayOfPassengerBin"> <s:sequence> <s:element minOccurs="0" maxOccurs="unbounded" name="PassengerBin" nillable="true" type="tns:PassengerBin" /> </s:sequence> </s:complexType> <s:complexType name="PassengerBin"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="CustomerSeqID" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="EmailID" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="PhoneNumber" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="LastName" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="FirstName" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="PassengerSeqID" nillable="true" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="IsSelf" type="s:boolean" /> </s:sequence> </s:complexType> <s:complexType name="ArrayOfCreditCardDetailsBin"> <s:sequence> <s:element minOccurs="0" maxOccurs="unbounded" name="CreditCardDetailsBin" nillable="true" type="tns:CreditCardDetailsBin" /> </s:sequence> </s:complexType> <s:complexType name="CreditCardDetailsBin"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="CardSeqID" nillable="true" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="ExpiryYear" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="ExpiryMonth" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="CardType" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="NickName" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="CVVNumber" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="CreditCardNumber" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="NameOnTheCard" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="ZipCode" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="IsPrimary" type="s:boolean" /> </s:sequence> </s:complexType> <s:complexType name="ArrayOfAddressBin"> <s:sequence> <s:element minOccurs="0" maxOccurs="unbounded" name="AddressBin" nillable="true" type="tns:AddressBin" /> </s:sequence> </s:complexType> <s:complexType name="AddressBin"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="UserSeqID" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="AddressID" nillable="true" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="ZipCode" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="IsPrimary" type="s:boolean" /> <s:element minOccurs="0" maxOccurs="1" name="State" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="StateID" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="StateCode" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="City" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="CityID" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="StreetAddress" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="NickName" type="s:string" /> </s:sequence> </s:complexType> <s:simpleType name="CustomerType"> <s:restriction base="s:string"> <s:enumeration value="Individual" /> <s:enumeration value="Corporate" /> </s:restriction> </s:simpleType> <s:complexType name="DispatcherBin"> <s:complexContent mixed="false"> <s:extension base="tns:UserBin"> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="Address1" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="Address2" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="City" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="Province" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="ZipCode" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="IsActive" type="s:boolean" /> <s:element minOccurs="1" maxOccurs="1" name="DispatcherHireDate" type="s:dateTime" /> <s:element minOccurs="1" maxOccurs="1" name="DispatcherSSN" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="TerminationDate" type="s:dateTime" /> <s:element minOccurs="0" maxOccurs="1" name="ReasonForTermination" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="HireAgainFlag" type="s:boolean" /> <s:element minOccurs="0" maxOccurs="1" name="EmergencyContactName" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="EmergencyContactNumber" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="EmergencyContactAddress" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="EmergencyContactRelationship" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="HireDate" type="s:dateTime" /> </s:sequence> </s:extension> </s:complexContent> </s:complexType> <s:element name="Logout"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="userLoginID" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="password" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="userSeqID" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="validationKey" type="s:string" /> </s:sequence> </s:complexType> </s:element> <s:element name="LogoutResponse"> <s:complexType /> </s:element> </s:schema> </wsdl:types> <wsdl:message name="LoginSoapIn"> <wsdl:part name="parameters" element="tns:Login" /> </wsdl:message> <wsdl:message name="LoginSoapOut"> <wsdl:part name="parameters" element="tns:LoginResponse" /> </wsdl:message> <wsdl:message name="LogoutSoapIn"> <wsdl:part name="parameters" element="tns:Logout" /> </wsdl:message> <wsdl:message name="LogoutSoapOut"> <wsdl:part name="parameters" element="tns:LogoutResponse" /> </wsdl:message> <wsdl:portType name="AccountManagementSoap"> <wsdl:operation name="Login"> <wsdl:input message="tns:LoginSoapIn" /> <wsdl:output message="tns:LoginSoapOut" /> </wsdl:operation> <wsdl:operation name="Logout"> <wsdl:input message="tns:LogoutSoapIn" /> <wsdl:output message="tns:LogoutSoapOut" /> </wsdl:operation> </wsdl:portType> <wsdl:binding name="AccountManagementSoap" type="tns:AccountManagementSoap"> <soap:binding transport="http://schemas.xmlsoap.org/soap/http" /> <wsdl:operation name="Login"> <soap:operation soapAction="http://tempuri.org/Login" style="document" /> <wsdl:input> <soap:body use="literal" /> </wsdl:input> <wsdl:output> <soap:body use="literal" /> </wsdl:output> </wsdl:operation> <wsdl:operation name="Logout"> <soap:operation soapAction="http://tempuri.org/Logout" style="document" /> <wsdl:input> <soap:body use="literal" /> </wsdl:input> <wsdl:output> <soap:body use="literal" /> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:binding name="AccountManagementSoap12" type="tns:AccountManagementSoap"> <soap12:binding transport="http://schemas.xmlsoap.org/soap/http" /> <wsdl:operation name="Login"> <soap12:operation soapAction="http://tempuri.org/Login" style="document" /> <wsdl:input> <soap12:body use="literal" /> </wsdl:input> <wsdl:output> <soap12:body use="literal" /> </wsdl:output> </wsdl:operation> <wsdl:operation name="Logout"> <soap12:operation soapAction="http://tempuri.org/Logout" style="document" /> <wsdl:input> <soap12:body use="literal" /> </wsdl:input> <wsdl:output> <soap12:body use="literal" /> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:service name="AccountManagement"> <wsdl:port name="AccountManagementSoap" binding="tns:AccountManagementSoap"> <soap:address location="http://webservice.mcubeit.com/trs_webservice/services/AccountManagement.asmx" /> </wsdl:port> <wsdl:port name="AccountManagementSoap12" binding="tns:AccountManagementSoap12"> <soap12:address location="http://webservice.mcubeit.com/trs_webservice/services/AccountManagement.asmx" /> </wsdl:port> </wsdl:service> </wsdl:definitions> J2ME Code Snippet: String uname = username.getText(); String pass = password.getText(); String serviceUrl = "http://xxx.xxx.xxx/webservice/services/AccountManagement.asmx"; String serviceNameSpace = "http://tempuri.org/"; String soapAction = "http://tempuri.org/Login"; String methodName = "Login"; SoapObject rpc = new SoapObject(serviceNameSpace, methodName); rpc.addProperty("userLoginID", uname.trim()); rpc.addProperty("password", pass.trim()); //rpc.addProperty("userSeqID", String.valueOf(192).toString()); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.bodyOut = rpc; envelope.dotNet = true; envelope.encodingStyle = SoapSerializationEnvelope.ENC; HttpTransport ht = new HttpTransport(serviceUrl); ht.debug = true; ht.setXmlVersionTag("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); String result = null; try { ht.call(soapAction, envelope); result = (envelope.getResponse()).toString(); System.out.println("Result :" + result.toString()); } catch (org.xmlpull.v1.XmlPullParserException ex2) { System.out.println("XmlPullParserException :" + ex2.toString()); System.out.println("Request \n" + ht.requestDump); System.out.println("Response \n" + ht.responseDump); } catch (SoapFault sf) { System.out.println("SoapFault :" + sf.faultstring); System.out.println("Request \n" + ht.requestDump); System.out.println("Response \n" + ht.responseDump); } catch (IOException ioe) { System.out.println("IOException :" + ioe.toString()); System.out.println("Request \n" + ht.requestDump); System.out.println("Response \n" + ht.responseDump); } RESPONSE Result :CustomerBin{CompanyCodeSeqId=-1; Image=AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==; DateOfBirth=1900-01-01T00:00:00; UserSeqId=192; UserFirstName=Sachin; UserLastName=Nevase; PassWord=anyType{}; UserRole=Customer; UserSSN=-2147483648; [email protected]; MobileNumber=804131244; CreatedDate=1900-01-01T00:00:00; ModifiedDate=1900-01-01T00:00:00; UserGroup=Customer; SecretQuestionID=-2147483648; SecretAnswer=anyType{}; WorkPhone=anyType{}; HomePhone=anyType{}; Company=anyType{}; PreviousLoginTime=2010-05-04T23:38:34; LoginTime=1900-01-01T00:00:00; PassengesDetails=anyType{PassengerBin=anyType{CustomerSeqID=192; [email protected]; PhoneNumber=0804131244; LastName=Nevase; FirstName=Sachin; PassengerSeqID=55; IsSelf=true; }; }; CustomerCompanyID=-1; CustomerType=Individual; PassengerGradeName=Grade1; PassengerGradeID=1; } Thanks, Sachin

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  • extern(al) problem

    - by Knowing me knowing you
    Why can't I compile this code? //main #include "stdafx.h" #include "X.h" #include "Y.h" //#include "def.h" extern X operator*(X, Y);//HERE ARE DECLARED EXTERNAL *(X,Y) AND f(X) extern int f(X); /*GLOBALS*/ X x = 1; Y y = x; int i = 2; int _tmain(int argc, _TCHAR* argv[]) { i + 10; y + 10; y + 10 * y; //x + (y + i); x * x + i; f(7); //f(y); //y + y; //106 + y; return 0; } //X struct X { int i; X(int value):i(value) { } X operator+(int value) { return X(i + value); } operator int() { return i; } }; //Y struct Y { int i; Y(X x):i(x.i) { } Y operator+(X x) { return Y(i + x.i); } }; //def.h int f(X x); X operator*(X x, Y y); //def.cpp #include "stdafx.h" #include "def.h" #include "X.h" #include "Y.h" int f(X x) { return x; } X operator*(X x, Y y) { return x * y; } I'm getting err msg: Error 2 error LNK2019: unresolved external symbol "int __cdecl f(struct X)" Error 3 error LNK2019: unresolved external symbol "struct X __cdecl operator*(struct X,struct Y)" Another interesting thing is that if I place the implementation in def.h file it does compiles without errs. But then what about def.cpp? Why I'm not getting err msg that function f(X) is already defined? Here shouldn't apply ODR rule. Second concern I'm having is that if in def.cpp I change the return type of f from int to double intelliSense underlines this as an error but program still compiles? Why?

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  • Getting pixel data from an image using java.

    - by Matt
    I'm trying to get the pixel rgb values from a 64 x 48 bit image. I get some values but nowhere near the 3072 (= 64 x 48) values that I'm expecting. I also get: Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds! at sun.awt.image.ByteInterleavedRaster.getDataElements(ByteInterleavedRaster.java:301) at java.awt.image.BufferedImage.getRGB(BufferedImage.java:871) at imagetesting.Main.getPixelData(Main.java:45) at imagetesting.Main.main(Main.java:27) I can't find the out of bounds error... Here's the code: package imagetesting; import java.io.IOException; import javax.imageio.ImageIO; import java.io.File; import java.awt.image.BufferedImage; public class Main { public static final String IMG = "matty.jpg"; public static void main(String[] args) { BufferedImage img; try { img = ImageIO.read(new File(IMG)); int[][] pixelData = new int[img.getHeight() * img.getWidth()][3]; int[] rgb; int counter = 0; for(int i = 0; i < img.getHeight(); i++){ for(int j = 0; j < img.getWidth(); j++){ rgb = getPixelData(img, i, j); for(int k = 0; k < rgb.length; k++){ pixelData[counter][k] = rgb[k]; } counter++; } } } catch (IOException e) { e.printStackTrace(); } } private static int[] getPixelData(BufferedImage img, int x, int y) { int argb = img.getRGB(x, y); int rgb[] = new int[] { (argb >> 16) & 0xff, //red (argb >> 8) & 0xff, //green (argb ) & 0xff //blue }; System.out.println("rgb: " + rgb[0] + " " + rgb[1] + " " + rgb[2]); return rgb; } }

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  • Pattern Recognition for image comparision in .net

    - by vinod R
    hi Can anybody share code or algorithm(using pattern recognition) for image comparision in .net . I need to compare 2 images of different resolution and textures and the find the difference . Now i have code to find the difference between 2 images using C# // Load the images. Bitmap bm1 = (Bitmap) (Image.FromFile(txtFile1.Text)); Bitmap bm2 = (Bitmap) (Image.FromFile(txtFile2.Text)); // Make a difference image. int wid = Math.Min(bm1.Width, bm2.Width); int hgt = Math.Min(bm1.Height, bm2.Height); Bitmap bm3 = new Bitmap(wid, hgt); // Create the difference image. bool are_identical = true; int r1; int g1; int b1; int r2; int g2; int b2; int r3; int g3; int b3; Color eq_color = Color.Transparent; Color ne_color = Color.Transparent; for (int x = 0; x <= wid - 1; x++) { for (int y = 0; y <= hgt - 1; y++) { if (bm1.GetPixel(x, y).Equals(bm2.GetPixel(x, y))) { bm3.SetPixel(x, y, eq_color); } else { bm1.SetPixel(x, y, ne_color); are_identical = false; } } } // Display the result. picResult.Image = bm1; Bitmap Logo = new Bitmap(picResult.Image); Logo.MakeTransparent(Logo.GetPixel(1, 1)); picResult.Image = (Image)Logo; //this.Cursor = Cursors.Default; if ((bm1.Width != bm2.Width) || (bm1.Height != bm2.Height)) { are_identical = false; } if (are_identical) { MessageBox.Show("The images are identical"); } else { MessageBox.Show("The images are different"); } //bm1.Dispose() // bm2.Dispose() BUT this compare if the 2 images are of same resolution and size.if some shadow is there on one image(but the 2 images are same) it shows the difference between the image..so i am trying to compare using pattern recognition. Thanks in advance

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  • How do I get the next token in a Cstring if I want to use it as an int? (c++)

    - by Van
    My objective is to take directions from a user and eventually a text file to move a robot. The catch is that I must use Cstrings(such as char word[];) rather than the std::string and tokenize them for use. the code looks like this: void Navigator::manualDrive() { char uinput[1]; char delim[] = " "; char *token; cout << "Enter your directions below: \n"; cin.ignore(); cin.getline (uinput, 256); token=strtok(uinput, delim); if(token == "forward") { int inches; inches=token+1; travel(inches); } } I've never used Cstrings I've never tokenized anything before, and I don't know how to write this. Our T.A.'s expect us to google and find all the answers because they are aware we've never been taught these methods. Everyone in my lab is having much more trouble than usual. I don't know the code to write but I know what I want my program to do. I want it to execute like this: 1) Ask for directions. 2) cin.getline the users input 3) tokenize the inputed string 4) if the first word token == "forward" move to the next token and find out how many inches to move forward then move forward 5) else if the first token == "turn" move to the next token. if the next token == "left" move to the next token and find out how many degrees to turn left I will have to do this for forward x, backward x, turn left x, turn right x, and stop(where x is in inches or degrees). I already wrote functions that tell the robot how to move forward an inch and turn in degrees. I just need to know how to convert the inputted strings to all lowercase letters and move from token to token and convert or extract the numbers from the string to use them as integers. If all is not clear you can read my lab write up at this link: http://www.cs.utk.edu/~cs102/robot_labs/Lab9.html If anything is unclear please let me know, and I will clarify as best I can.

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  • Curl Wrapper Class does not return any data even though it worked previously?

    - by Scott Faisal
    We changed servers and installed all necessary software and just cannot seem to pin point what is going on. A simple CURL request does not return anything. Command Line CURL commands work just fine. We are using a wrapper for CURL utilizing streams. Do PHP streams require any out of the ordinary configuration? We are using the latest Lamp stack. This is the var_dump: object(cURL_Response)#180 (14) { ["cURL:private"]= resource(288) of type (curl) ["data_stream:private"]= object(elTempStream)#178 (1) { ["fp"]= resource(290) of type (stream) } ["request_header:private"]= NULL ["response_header:private"]= object(cURL_Headers)#179 (1) { ["headers:private"]= string(0) "" } ["response_headers:private"]= array(1) { [0]= object(cURL_Headers)#179 (1) { ["headers:private"]= string(0) "" } } ["error:private"]= string(0) "" ["errno:private"]= int(0) ["info:private"]= array(21) { ["url"]= string(21) "http://www.yahoo.com/" ["content_type"]= string(23) "text/html;charset=utf-8" ["http_code"]= int(200) ["header_size"]= int(1195) ["request_size"]= int(1153) ["filetime"]= int(-1) ["ssl_verify_result"]= int(0) ["redirect_count"]= int(1) ["total_time"]= float(0.486924) ["namelookup_time"]= float(0.003692) ["connect_time"]= float(0.005709) ["pretransfer_time"]= float(0.005714) ["size_upload"]= float(0) ["size_download"]= float(28509) ["speed_download"]= float(58549) ["speed_upload"]= float(0) ["download_content_length"]= float(211) ["upload_content_length"]= float(0) ["starttransfer_time"]= float(0.149365) ["redirect_time"]= float(0.312743) ["request_header"]= string(973) "GET / HTTP/1.0 User-Agent: cURL_ClientBase (PHP v/5.2.6-1+lenny4) Host: www.yahoo.com Accept: / Accept-Encoding: gzip, deflate, compress Referer: http://yahoo.com Cookie: B=e5iber15t7u05&b=3&s=ie; fpc_s=d=GGX6WCTIR29HWsjgLxFejKc_YJWxRqm3jYdEd6lu7W5ophpuAHBm6JGtNvhv97anG4VtaIMHQBPg3JAMOZGq59Lz_tRn_TFXgUT8T_at5HdCktVJLycy&v=2; fpt=d=nt1OT7HPe9wVIkHbMkpzQOgbP3.mQ3o1SPX7k5ztrFrWeeSWK5IgQooRY.8KtTeRMiaSEZ0kv3sO1MWtEsAzjVlRCDAZBoxqOs17v6PaZbPRqmDc92ivoMia.CqjufRs4_guOO4AyhRZ7_ml8rzxFrYeexpR2jLN0oPMyEWT0nbEf6Sdf._Bkh0HMfmI7KBnEx5uZBEEmV.wTfGRLG7zSd9sA4itOFv.r6AjP39CnogSn7NTJnqg_kEcKoiCM.lR5w_MqMc8IgWMBgSAZZgGEZpfmvxlQGnUzPwNh2pSpTe2wxFS3v1zPopDgoo2VsO3uzeyA3A_j7Hlk1P8T08DHbfr6ApDMUcr7d0QIt4pGYIxVV45XzfgpT7mgUdMei6VZrD9ozVQF0oqxrs1Ufri.XzPdB3NdQ--&v=1; fpc=d=sRPCfUfBTW96.RGiQn4hSkfi3p7WnPCAqYl5YoHecI7zjg7gH7PolscoPcq1Esm8dR.Rg1.AbQCpo2WBPXn1St96PpcjeCC.pj2.Upb3mKSRQkYPIVP1vQcL9nL7J8s9Z0VIXjiBFgSUcxyzDeUdP4us2YbVO3PbaVIwaIEfFsX3WI7YgiTbkrTGtwnFgoSYq6l8tnw-&v=2" } ["info_flagged:private"]= array(20) { [1048577]= string(21) "http://www.yahoo.com/" [2097154]= int(200) [2097166]= int(-1) [3145731]= float(0.486924) [3145732]= float(0.003692) [3145733]= float(0.005709) [3145734]= float(0.005714) [3145745]= float(0.149365) [3145747]= float(0.312743) [3145735]= float(0) [3145736]= float(28509) [3145737]= float(58549) [3145738]= float(0) [2097163]= int(1195) [2]= string(973) "GET / HTTP/1.0 User-Agent: cURL_ClientBase (PHP v/5.2.6-1+lenny4) Host: www.yahoo.com Accept: / Accept-Encoding: gzip, deflate, compress Referer: http://yahoo.com Cookie: B=e5iber15t7u05&b=3&s=ie; fpc_s=d=GGX6WCTIR29HWsjgLxFejKc_YJWxRqm3jYdEd6lu7W5ophpuAHBm6JGtNvhv97anG4VtaIMHQBPg3JAMOZGq59Lz_tRn_TFXgUT8T_at5HdCktVJLycy&v=2; fpt=d=nt1OT7HPe9wVIkHbMkpzQOgbP3.mQ3o1SPX7k5ztrFrWeeSWK5IgQooRY.8KtTeRMiaSEZ0kv3sO1MWtEsAzjVlRCDAZBoxqOs17v6PaZbPRqmDc92ivoMia.CqjufRs4_guOO4AyhRZ7_ml8rzxFrYeexpR2jLN0oPMyEWT0nbEf6Sdf._Bkh0HMfmI7KBnEx5uZBEEmV.wTfGRLG7zSd9sA4itOFv.r6AjP39CnogSn7NTJnqg_kEcKoiCM.lR5w_MqMc8IgWMBgSAZZgGEZpfmvxlQGnUzPwNh2pSpTe2wxFS3v1zPopDgoo2VsO3uzeyA3A_j7Hlk1P8T08DHbfr6ApDMUcr7d0QIt4pGYIxVV45XzfgpT7mgUdMei6VZrD9ozVQF0oqxrs1Ufri.XzPdB3NdQ--&v=1; fpc=d=sRPCfUfBTW96.RGiQn4hSkfi3p7WnPCAqYl5YoHecI7zjg7gH7PolscoPcq1Esm8dR.Rg1.AbQCpo2WBPXn1St96PpcjeCC.pj2.Upb3mKSRQkYPIVP1vQcL9nL7J8s9Z0VIXjiBFgSUcxyzDeUdP4us2YbVO3PbaVIwaIEfFsX3WI7YgiTbkrTGtwnFgoSYq6l8tnw-&v=2" [2097164]= int(1153) [2097165]= int(0) [3145743]= float(211) [3145744]= float(0) [1048594]= string(23) "text/html;charset=utf-8" } ["request_url:private"]= string(16) "http://yahoo.com" ["response_url:private"]= string(21) "http://www.yahoo.com/" ["status_code:private"]= int(200) ["cookies:private"]= array(0) { } ["request_headers"]= string(973) "GET / HTTP/1.0 User-Agent: cURL_ClientBase (PHP v/5.2.6-1+lenny4) Host: www.yahoo.com Accept: / Accept-Encoding: gzip, deflate, compress Referer: http://yahoo.com Cookie: B=e5iber15t7u05&b=3&s=ie; fpc_s=d=GGX6WCTIR29HWsjgLxFejKc_YJWxRqm3jYdEd6lu7W5ophpuAHBm6JGtNvhv97anG4VtaIMHQBPg3JAMOZGq59Lz_tRn_TFXgUT8T_at5HdCktVJLycy&v=2; fpt=d=nt1OT7HPe9wVIkHbMkpzQOgbP3.mQ3o1SPX7k5ztrFrWeeSWK5IgQooRY.8KtTeRMiaSEZ0kv3sO1MWtEsAzjVlRCDAZBoxqOs17v6PaZbPRqmDc92ivoMia.CqjufRs4_guOO4AyhRZ7_ml8rzxFrYeexpR2jLN0oPMyEWT0nbEf6Sdf._Bkh0HMfmI7KBnEx5uZBEEmV.wTfGRLG7zSd9sA4itOFv.r6AjP39CnogSn7NTJnqg_kEcKoiCM.lR5w_MqMc8IgWMBgSAZZgGEZpfmvxlQGnUzPwNh2pSpTe2wxFS3v1zPopDgoo2VsO3uzeyA3A_j7Hlk1P8T08DHbfr6ApDMUcr7d0QIt4pGYIxVV45XzfgpT7mgUdMei6VZrD9ozVQF0oqxrs1Ufri.XzPdB3NdQ--&v=1; fpc=d=sRPCfUfBTW96.RGiQn4hSkfi3p7WnPCAqYl5YoHecI7zjg7gH7PolscoPcq1Esm8dR.Rg1.AbQCpo2WBPXn1St96PpcjeCC.pj2.Upb3mKSRQkYPIVP1vQcL9nL7J8s9Z0VIXjiBFgSUcxyzDeUdP4us2YbVO3PbaVIwaIEfFsX3WI7YgiTbkrTGtwnFgoSYq6l8tnw-&v=2" }

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  • Calling cdecl Functions That Have Different Number of Arguments

    - by KlaxSmashing
    I have functions that I wish to call based on some input. Each function has different number of arguments. In other words, if (strcmp(str, "funcA") == 0) funcA(a, b, c); else if (strcmp(str, "funcB") == 0) funcB(d); else if (strcmp(str, "funcC") == 0) funcC(f, g); This is a bit bulky and hard to maintain. Ideally, these are variadic functions (e.g., printf-style) and can use varargs. But they are not. So exploiting the cdecl calling convention, I am stuffing the stack via a struct full of parameters. I'm wondering if there's a better way to do it. Note that this is strictly for in-house (e.g., simple tools, unit tests, etc.) and will not be used for any production code that might be subjected to malicious attacks. Example: #include <stdio.h> typedef struct __params { unsigned char* a; unsigned char* b; unsigned char* c; } params; int funcA(int a, int b) { printf("a = %d, b = %d\n", a, b); return a; } int funcB(int a, int b, const char* c) { printf("a = %d, b = %d, c = %s\n", a, b, c); return b; } int funcC(int* a) { printf("a = %d\n", *a); *a *= 2; return 0; } typedef int (*f)(params); int main(int argc, char**argv) { int val; int tmp; params myParams; f myFuncA = (f)funcA; f myFuncB = (f)funcB; f myFuncC = (f)funcC; myParams.a = (unsigned char*)100; myParams.b = (unsigned char*)200; val = myFuncA(myParams); printf("val = %d\n", val); myParams.c = (unsigned char*)"This is a test"; val = myFuncB(myParams); printf("val = %d\n", val); tmp = 300; myParams.a = (unsigned char*)&tmp; val = myFuncC(myParams); printf("a = %d, val = %d\n", tmp, val); return 0; } Output: gcc -o func func.c ./func a = 100, b = 200 val = 100 a = 100, b = 200, c = This is a test val = 200 a = 300 a = 600, val = 0

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  • Dynamic Array Java program converted to C#

    - by Sef
    Hello, The folowing program was orignally in java. But i still get 1 error with the program in C#. (the eror is listed in comment in the 2nd block of code). using System; using System.Collections.Generic; using System.Linq; using System.Text; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DynArray { public class DynArrayTester { static void Main(string[] args) { DynArray da = new DynArray(5); for (int i = 1; i <= 7; i++) { da.setData(i, i); //da.put(0, 0); //da.put(6, 6); } Console.WriteLine(da); } }/*DynArrayTester*/ } using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DynArray { public class DynArray { //toestand private int[] data; //gedrag public DynArray(int size) { data = new int[size]; } public int getData(int index) { return data[index - 1]; } private void expand(int size) { int[] tmp = data; data = new int[size]; for (int i = 0; i < tmp.Length; i++) { data[i] = tmp[i]; } }/*expand*/ public void setData(int index, int data) { if (0 < index) { if (index > this.data.length) // ***error, does not contain definition for "lenght" and no exetension method "lenght"*** expand(index); this.data[index - 1] = data; } } public override string ToString() { StringBuilder buf = new StringBuilder(); for (int i = 0; i < data.Length; i++) { buf.Append("[" + i + "]"); buf.Append(data[i]); buf.Append('\n'); } return buf.ToString(); } }/*DynArray*/ }

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  • Equivalent of System.Windows.Forms.Cursor in Web Application

    - by Vishwa
    Hi I have a code in windows application now i am trying to implement in web Application but it is showimg that it ths no cursor class (System.Windows.Forms.Cursor )so..wat is the equivalent in web application. Here is my code private void btnGo_Click(System.Object sender, System.EventArgs e) { this.Cursor = Cursors.WaitCursor; Application.DoEvents(); // Load the images. Bitmap bm1 = (Bitmap) (Image.FromFile(txtFile1.Text)); Bitmap bm2 = (Bitmap) (Image.FromFile(txtFile2.Text)); // Make a difference image. int wid = Math.Min(bm1.Width, bm2.Width); int hgt = Math.Min(bm1.Height, bm2.Height); Bitmap bm3 = new Bitmap(wid, hgt); // Create the difference image. bool are_identical = true; int r1; int g1; int b1; int r2; int g2; int b2; int r3; int g3; int b3; Color eq_color = Color.White; Color ne_color = Color.Transparent; for (int x = 0; x <= wid - 1; x++) { for (int y = 0; y <= hgt - 1; y++) { if (bm1.GetPixel(x, y).Equals(bm2.GetPixel(x, y))) { bm3.SetPixel(x, y, eq_color); } else { bm1.SetPixel(x, y, ne_color); are_identical = false; } } } // Display the result. picResult.Image = bm1; Bitmap Logo = new Bitmap(picResult.Image); Logo.MakeTransparent(Logo.GetPixel(1, 1)); picResult.Image = (Image)Logo; this.Cursor = Cursors.Default; if ((bm1.Width != bm2.Width) || (bm1.Height != bm2.Height)) { are_identical = false; } if (are_identical) { MessageBox.Show("The images are identical"); } else { MessageBox.Show("The images are different"); } //bm1.Dispose() // bm2.Dispose() }

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  • inline and member initializers

    - by Alexander
    When should I inline a member function and when should I use member initializers? My code is below.. I would like to modify it so I could make use some inline when appropriate and member initializers: #include "Books.h" Book::Book(){ nm = (char*)""; thck = 0; wght = 0; } Book::Book(const char *name, int thickness, int weight){ nm = strdup(name); thck = thickness; wght = weight; } Book::~Book(){ } const char* Book::name(){ return nm; } int Book::thickness(){ return thck; } int Book::weight(){ return wght; } // // Prints information about the book using this format: // "%s (%d mm, %d dg)\n" // void Book::print(){ printf("%s (%d mm, %d dg)\n", nm, thck, wght); } Bookcase::Bookcase(int id){ my_id = id; no_shelf = 0; } int Bookcase::id(){ return my_id; } Bookcase::~Bookcase(){ for (int i = 0; i < no_shelf; i++) delete my_shelf[i]; } bool Bookcase::addShelf(int width, int capacity){ if(no_shelf == 10) return false; else{ my_shelf[no_shelf] = new Shelf(width, capacity); no_shelf++; return true; } } bool Bookcase::add(Book *bp){ int index = -1; int temp_space = -1; for (int i = 0; i < no_shelf; i++){ if (bp->weight() + my_shelf[i]->curCapacity() <= my_shelf[i]->capacity()){ if (bp->thickness() + my_shelf[i]->curWidth() <= my_shelf[i]->width() && temp_space < (my_shelf[i]->width() - my_shelf[i]->curWidth())){ temp_space = (my_shelf[i]->width()- my_shelf[i]->curWidth()); index = i; } } } if (index != -1){ my_shelf[index]->add(bp); return true; }else return false; } void Bookcase::print(){ printf("Bookcase #%d\n", my_id); for (int i = 0; i < no_shelf; i++){ printf("--- Shelf (%d mm, %d dg) ---\n", my_shelf[i]->width(), my_shelf[i]->capacity()); my_shelf[i]->print(); } }

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  • error unidentfied identfier "exams" and i dont know why in c++

    - by user320950
    // basic file operations #include <iostream> #include <fstream> using namespace std; void read_file_in_array(int exam[100][3]); double calculate_total(int exam1[], int exam2[], int exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); int main() { int go,go2,go3; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; }/* int display_totals() { int grade_total; grade_total=calculate_total(exam1,exam2,exam3); return 0; } */ double calculate_total(int exam1[],int exam2[],int exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam1[i] <=90 && exam1[i] >=100) { above90++; cout << above90; } } return exam3[i]; } void read_file_in_array(double exam[100][3]) { ifstream infile; int num, i=0,j=0; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); }

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  • non blocking TCP-acceptor not reading from socket

    - by Abruzzo Forte e Gentile
    I have the code below implementing a NON-Blocking TCP acceptor. Clients are able to connect without any problem and the writing seems occurring as well, but the acceptor doesn't read anything from the socket and the call to read() blocks indefinitely. Am I using some wrong setting for the acceptor? Kind Regards AFG int main(){ create_programming_socket(); poll_programming_connect(); while(1){ poll_programming_read(); } } int create_programming_socket(){ int cnt = 0; p_listen_socket = socket( AF_INET, SOCK_STREAM, 0 ); if( p_listen_socket < 0 ){ return 1; } int flags = fcntl( p_listen_socket, F_GETFL, 0 ); if( fcntl( p_listen_socket, F_SETFL, flags | O_NONBLOCK ) == -1 ){ return 1; } bzero( (char*)&p_serv_addr, sizeof(p_serv_addr) ); p_serv_addr.sin_family = AF_INET; p_serv_addr.sin_addr.s_addr = INADDR_ANY; p_serv_addr.sin_port = htons( p_port ); if( bind( p_listen_socket, (struct sockaddr*)&p_serv_addr , sizeof(p_serv_addr) ) < 0 ) { return 1; } listen( p_listen_socket, 5 ); return 0; } int poll_programming_connect(){ int retval = 0; static socklen_t p_clilen = sizeof(p_cli_addr); int res = accept( p_listen_socket, (struct sockaddr*)&p_cli_addr, &p_clilen ); if( res > 0 ){ p_conn_socket = res; int flags = fcntl( p_conn_socket, F_GETFL, 0 ); if( fcntl( p_conn_socket, F_SETFL, flags | O_NONBLOCK ) == -1 ){ retval = 1; }else{ p_connected = true; } }else if( res == -1 && ( errno == EWOULDBLOCK || errno == EAGAIN ) ) { //printf( "poll_sock(): accept(c_listen_socket) would block\n"); }else{ retval = 1; } return retval; } int poll_programming_read(){ int retval = 0; bzero( p_buffer, 256 ); int numbytes = read( p_conn_socket, p_buffer, 255 ); if( numbytes > 0 ) { fprintf( stderr, "poll_sock(): read() read %d bytes\n", numbytes ); pkt_struct2_t tx_buf; int fred; int i; } else if( numbytes == -1 && ( errno == EWOULDBLOCK || errno == EAGAIN ) ) { //printf( "poll_sock(): read() would block\n"); } else { close( p_conn_socket ); p_connected = false; retval = 1; } return retval; }

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  • Inventory count in CakePHP

    - by metrobalderas
    We are developing an inventory tracking system. Basically we've got an order table in which orders are placed. When an order is payed, the status changes from 0 to 1. This table has multiple children in another table order_items. This is the main structure. CREATE TABLE order( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, user_id INT UNSIGNED, status INT(1), total INT UNSIGNED ); CREATE TABLE order_items( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, order_id INT UNSIGNED, article_id INT UNSIGNED, size enum('s', 'm', 'l', 'xl'), quantity INT UNSIGNED ); Now, we've got a stocks table with similar architecture for the acquisitions. This is the structure. CREATE TABLE stock( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, article_id INT UNSIGNED ); CREATE TABLE stock_items( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, stock_id INT UNSIGNED, size enum('s', 'm', 'l', 'xl'), quantity INT(2) ); The main difference is that stocks has no status field. What we are looking for is a way to sum each article size from stock_items, then sum each article size from order_items where Order.status = 1 and substract both these items to find our current inventory. This is the table we want to get from a single query: Size | Stocks | Sales | Available s | 10 | 3 | 7 m | 15 | 13 | 2 l | 7 | 4 | 3 Initially we thought abouth using complex find conditions, but perhaps that's the wrong approach. Also, since it's not a direct join, it turns out to be quite hard. This is the code we have to retrieve the stock's total for each item. function stocks_total($id){ $find = $this->StockItem->find('all', array( 'conditions' => array( 'StockItem.stock_id' => $this->find('list', array('conditions' => array('Stock.article_id' => $id))) ), 'fields' => array_merge( array( 'SUM(StockItem.cantidad) as total' ), array_keys($this->StockItem->_schema) ), 'group' => 'StockItem.size', 'order' => 'FIELD(StockItem.size, \'s\', \'m\' ,\'l\' ,\'xl\') ASC' )); return $find; } Thanks.

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  • File sorting, Comparison method violates its general contract

    - by user2677383
    My file sorting comparator sometimes invoke java.lang.IllegalArgumentException in android app. I cannot figure out the reason. could you explain that? here is my code block: Comparator cc = new Comparator<File>() { @Override public int compare(File f1, File f2) { if (f1.isDirectory() && !f2.isDirectory()) { return 1; } if (f2.isDirectory() && !f1.isDirectory()) { return -1; } if ((f1.isFile() && f2.isFile()) || (f1.isDirectory() && f2.isDirectory())) { if (sort == 1) { return Util.compareFileName(f2.getName(), f1.getName()); } else if (sort == 2) { return (int) (f1.lastModified() - f2.lastModified()); } else if (sort == 3) { return (int) (f2.lastModified() - f1.lastModified()); } else if (sort == 4) { return (int) (f1.length() - f2.length()); } else if (sort == 5) { return (int) (f2.length() - f1.length()); } else return Util.compareFileName(f1.getName(), f2.getName()); } return f1.compareTo(f2); } }; Util.compareFileName is as followings: public static int compareFileName(String s1, String s2) { int thisMarker = 0; int thatMarker = 0; int s1Length = s1.length(); int s2Length = s2.length(); while (thisMarker < s1Length && thatMarker < s2Length) { String thisChunk = getChunk(s1, s1Length, thisMarker); thisMarker += thisChunk.length(); String thatChunk = getChunk(s2, s2Length, thatMarker); thatMarker += thatChunk.length(); // If both chunks contain numeric characters, sort them numerically int result = 0; if (isDigit(thisChunk.charAt(0)) && isDigit(thatChunk.charAt(0))) { // Simple chunk comparison by length. int thisChunkLength = thisChunk.length(); result = thisChunkLength - thatChunk.length(); // If equal, the first different number counts if (result == 0) { for (int i = 0; i < thisChunkLength; i++) { result = thisChunk.charAt(i) - thatChunk.charAt(i); if (result != 0) { return result; } } } } else { result = thisChunk.compareTo(thatChunk); } if (result != 0) return result; } return s1Length - s2Length; }

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  • java.lang.NumberFormatException: unable to parse '' as integer one more time

    - by Quzziy
    I will take two numbers from user, but this number from EditText must be converted to int. I think it should be working, but I still have problem with compilation code in Android Studio. CatLog show error in line with: int wiek = Integer.parseInt(wiekEditText.getText().toString()); Below is my full Android code: public class MyActivity extends ActionBarActivity { int Wynik; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_my); int Tmax, RT; EditText wiekEditText = (EditText) findViewById(R.id.inWiek); EditText tspoczEditText = (EditText) findViewById(R.id.inTspocz); int wiek = Integer.parseInt(wiekEditText.getText().toString()); int tspocz = Integer.parseInt(tspoczEditText.getText().toString()); Tmax = 220 - wiek; RT = Tmax - tspocz; Wynik = 70*RT/100 + tspocz; final EditText tempWiekEdit = wiekEditText; TabHost tabHost = (TabHost) findViewById(R.id.tabHost); //Do TabHost'a z layoutu tabHost.setup(); TabHost.TabSpec tabSpec = tabHost.newTabSpec("Calc"); tabSpec.setContent(R.id.Calc); tabSpec.setIndicator("Calc"); tabHost.addTab(tabSpec); tabSpec = tabHost.newTabSpec("Hints"); tabSpec.setContent(R.id.Hints); tabSpec.setIndicator("Hints"); tabHost.addTab(tabSpec); final Button Btn = (Button) findViewById(R.id.Btn); Btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Toast.makeText(getApplicationContext(),"blablabla"+ "Wynik",Toast.LENGTH_SHORT).show(); } }); wiekEditText.addTextChangedListener(new TextWatcher() { @Override public void beforeTextChanged(CharSequence s, int start, int count, int after) { } @Override public void onTextChanged(CharSequence s, int start, int before, int count) { Btn.setEnabled(!(tempWiekEdit.getText().toString().trim().isEmpty())); } @Override public void afterTextChanged(Editable s) { } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.my, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); if (id == R.id.action_settings) { return true; } return super.onOptionsItemSelected(item); } }

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  • Video Recording Not Working in ICS

    - by Nirav Ranpara
    I have implement code Record video in Android Phone . This code is working in 2.2 , 2.3 . not in ICS But when I checked in ICS code is not working ? here I posted code and xml file. videorecord.java import java.io.File; import java.io.IOException; import android.app.Activity; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.content.Intent; import android.content.SharedPreferences; import android.hardware.Camera; import android.media.CamcorderProfile; import android.media.MediaRecorder; import android.os.Bundle; import android.os.CountDownTimer; import android.os.Environment; import android.util.Log; import android.view.Display; import android.view.KeyEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.widget.EditText; import android.widget.FrameLayout; import android.widget.ImageView; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.Toast; public class videorecord extends Activity{ SharedPreferences.Editor pre; String filename; CountDownTimer t; private Camera myCamera; private MyCameraSurfaceView myCameraSurfaceView; private MediaRecorder mediaRecorder; Integer cnt=0; LinearLayout myButton; TextView myButton1; SurfaceHolder surfaceHolder; boolean recording; private TextView txtcount; private ImageView btnplay; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); recording = false; setContentView(R.layout.videorecord); init(); myCamera = getCameraInstance(); if(myCamera == null){ } myCameraSurfaceView = new MyCameraSurfaceView(this, myCamera); FrameLayout myCameraPreview = (FrameLayout)findViewById(R.id.videoview); Display display = getWindowManager().getDefaultDisplay(); int width = display.getWidth(); int height = display.getHeight(); myCameraSurfaceView.setLayoutParams(new LinearLayout.LayoutParams(width, height-60)); myCameraPreview.addView(myCameraSurfaceView); myButton = (LinearLayout)findViewById(R.id.mybutton); btnplay.setOnClickListener(myButtonOnClickListener); } private void init() { txtcount = (TextView) findViewById(R.id.txtcounter); //myButton1 = (TextView) findViewById(R.id.mybutton1); btnplay = (ImageView)findViewById(R.id.btnplay); t = new CountDownTimer( Long.MAX_VALUE , 1000) { @Override public void onTick(long millisUntilFinished) { cnt++; String time = new Integer(cnt).toString(); long millis = cnt; int seconds = (int) (millis / 60); int minutes = seconds / 60; seconds = seconds % 60; txtcount.setText(String.format("%d:%02d:%02d", minutes, seconds,millis)); } @Override public void onFinish() { } }; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK)) { if(recording) { new AlertDialog.Builder(videorecord.this).setTitle("Do you want to save Video ?") .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { filename(); //finish(); } }).setNegativeButton("Cancle", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub } }).show(); } else { if ((keyCode == KeyEvent.KEYCODE_BACK)) { //Intent homeIntent= new Intent(Intent.ACTION_MAIN); //homeIntent.addCategory(Intent.CATEGORY_HOME); //homeIntent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); //startActivity(homeIntent); //this.finishActivity(1); finish(); } //moveTaskToBack(true); // finish(); return super.onKeyDown(keyCode, event); } } else { // Toast.makeText(getApplicationContext(), "asd", Toast.LENGTH_LONG).show(); android.os.Process.killProcess(android.os.Process.myPid()) ; } return super.onKeyDown(keyCode, event); } ImageView.OnClickListener myButtonOnClickListener = new ImageView.OnClickListener(){ public void onClick(View v) { if(recording){ Log.e("Record error", "error in recording ."); mediaRecorder.stop(); t.cancel(); filename(); releaseMediaRecorder(); }else{ releaseCamera(); Log.e("Record Stop error", "error in recording ."); // if(!prepareMediaRecorder()){ prepareMediaRecorder(); finish(); } mediaRecorder.start(); recording = true; // myButton1.setText("STOP Recording"); // btnplay.setImageResource(android.R.drawable.ic_media_pause); btnplay.setImageResource(R.drawable.stoprec); t.start(); } }}; private Camera getCameraInstance(){ Camera c = null; try { c = Camera.open(); } catch (Exception e){ } return c; } private void filename() { AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle("Save Video"); alert.setMessage("Enter File Name"); final EditText input = new EditText(this); alert.setView(input); alert.setPositiveButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { if(input.getText().length()>=1) { filename = input.getText().toString(); File sdcard = new File(Environment.getExternalStorageDirectory() + "/VideoRecord"); File from = new File(sdcard,"null.mp4"); File to = new File(sdcard,filename+".mp4"); from.renameTo(to); SharedPreferences sp = videorecord.this.getSharedPreferences("data", MODE_WORLD_WRITEABLE); pre = sp.edit(); pre.clear(); pre.commit(); pre.putString("lastvideo", filename+".mp4"); pre.commit(); //btnplay.setImageResource(android.R.drawable.ic_media_play); btnplay.setImageResource(R.drawable.startrec); // Intent intent = new Intent(videorecord.this,StopVidoWatch_Activity.class); // startActivity(intent); Intent myIntent = new Intent(getApplicationContext(), StopVidoWatch_Activity.class).setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(myIntent); } else { filename(); } } }); alert.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // Intent intent = new Intent(videorecord.this,StopVidoWatch_Activity.class); // startActivity(intent); File file = new File(Environment.getExternalStorageDirectory() + "/VideoRecord/null.mp4"); //boolean deleted = file.delete(); file.delete(); finish(); } }); alert.show(); } private boolean prepareMediaRecorder(){ myCamera = getCameraInstance(); mediaRecorder = new MediaRecorder(); myCamera.unlock(); mediaRecorder.setCamera(myCamera); mediaRecorder.setAudioSource(MediaRecorder.AudioSource.CAMCORDER); mediaRecorder.setVideoSource(MediaRecorder.VideoSource.CAMERA); mediaRecorder.setProfile(CamcorderProfile.get(CamcorderProfile.QUALITY_HIGH)); File folder = new File(Environment.getExternalStorageDirectory() + "/VideoRecord"); boolean success = false; if (!folder.exists()) { success = folder.mkdir(); } if (!success) { } else { } mediaRecorder.setOutputFile("/sdcard/VideoRecord/"+filename+".mp4"); mediaRecorder.setMaxDuration(60000); mediaRecorder.setMaxFileSize(5000000); Display display = getWindowManager().getDefaultDisplay(); int width = display.getHeight(); int height = display.getWidth(); String s = new String(); s= s.valueOf(width); String s1 = new String(); s1= s1.valueOf(height); // Toast.makeText(videorecord.this, "Width : " + s , Toast.LENGTH_LONG).show(); // Toast.makeText(videorecord.this, "Height : " + s1 , Toast.LENGTH_LONG).show(); mediaRecorder.setVideoSize(height, width); mediaRecorder.setPreviewDisplay(myCameraSurfaceView.getHolder().getSurface()); try { mediaRecorder.prepare(); } catch (IllegalStateException e) { releaseMediaRecorder(); return false; } catch (IOException e) { releaseMediaRecorder(); return false; } return true; } @Override protected void onPause() { super.onPause(); releaseMediaRecorder(); releaseCamera(); } private void releaseMediaRecorder() { if (mediaRecorder != null) { mediaRecorder.reset(); mediaRecorder.release(); mediaRecorder = null; myCamera.lock(); } } private void releaseCamera(){ if (myCamera != null){ myCamera.release(); myCamera = null; } } public class MyCameraSurfaceView extends SurfaceView implements SurfaceHolder.Callback{ private SurfaceHolder mHolder; private Camera mCamera; public MyCameraSurfaceView(Context context, Camera camera) { super(context); mCamera = camera; mHolder = getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int weight, int height) { if (mHolder.getSurface() == null){ return; } try { mCamera.stopPreview(); } catch (Exception e){ } try { mCamera.setPreviewDisplay(mHolder); mCamera.startPreview(); } catch (Exception e){ } } public void surfaceCreated(SurfaceHolder holder) { try { mCamera.setPreviewDisplay(holder); mCamera.startPreview(); } catch (IOException e) { } } public void surfaceDestroyed(SurfaceHolder holder) { } } } videorecord.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <FrameLayout android:layout_width="fill_parent" android:layout_height="fill_parent" > <FrameLayout android:id="@+id/videoview" android:layout_width="fill_parent" android:layout_height="fill_parent"></FrameLayout> <LinearLayout android:id="@+id/mybutton" android:layout_width="fill_parent" android:layout_marginBottom="0dip" android:layout_height="wrap_content" android:orientation="horizontal" android:layout_weight="0" > <!-- <TextView android:text="START Recording" android:id="@+id/mybutton1" android:layout_height="wrap_content" android:layout_width="wrap_content" style="@style/savestyle" android:layout_weight="1" android:gravity="left" > </TextView> --> <ImageView android:layout_height="wrap_content" android:id="@+id/btnplay" android:padding="5dip" android:background="#A0000000" android:textColor="#ffffffff" android:layout_width="wrap_content" android:src="@drawable/startrec" /> </LinearLayout> <TextView android:text="00:00:00" android:id="@+id/txtcounter" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="right|bottom" android:padding="5dip" android:background="#A0000000" android:textColor="#ffffffff" /> </FrameLayout> <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@color/bgcolor" > <LinearLayout android:layout_above="@+id/mybutton" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" > </LinearLayout> </RelativeLayout> </LinearLayout>

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  • Understanding C# async / await (2) Awaitable / Awaiter Pattern

    - by Dixin
    What is awaitable Part 1 shows that any Task is awaitable. Actually there are other awaitable types. Here is an example: Task<int> task = new Task<int>(() => 0); int result = await task.ConfigureAwait(false); // Returns a ConfiguredTaskAwaitable<TResult>. The returned ConfiguredTaskAwaitable<TResult> struct is awaitable. And it is not Task at all: public struct ConfiguredTaskAwaitable<TResult> { private readonly ConfiguredTaskAwaiter m_configuredTaskAwaiter; internal ConfiguredTaskAwaitable(Task<TResult> task, bool continueOnCapturedContext) { this.m_configuredTaskAwaiter = new ConfiguredTaskAwaiter(task, continueOnCapturedContext); } public ConfiguredTaskAwaiter GetAwaiter() { return this.m_configuredTaskAwaiter; } } It has one GetAwaiter() method. Actually in part 1 we have seen that Task has GetAwaiter() method too: public class Task { public TaskAwaiter GetAwaiter() { return new TaskAwaiter(this); } } public class Task<TResult> : Task { public new TaskAwaiter<TResult> GetAwaiter() { return new TaskAwaiter<TResult>(this); } } Task.Yield() is a another example: await Task.Yield(); // Returns a YieldAwaitable. The returned YieldAwaitable is not Task either: public struct YieldAwaitable { public YieldAwaiter GetAwaiter() { return default(YieldAwaiter); } } Again, it just has one GetAwaiter() method. In this article, we will look at what is awaitable. The awaitable / awaiter pattern By observing different awaitable / awaiter types, we can tell that an object is awaitable if It has a GetAwaiter() method (instance method or extension method); Its GetAwaiter() method returns an awaiter. An object is an awaiter if: It implements INotifyCompletion or ICriticalNotifyCompletion interface; It has an IsCompleted, which has a getter and returns a Boolean; it has a GetResult() method, which returns void, or a result. This awaitable / awaiter pattern is very similar to the iteratable / iterator pattern. Here is the interface definitions of iteratable / iterator: public interface IEnumerable { IEnumerator GetEnumerator(); } public interface IEnumerator { object Current { get; } bool MoveNext(); void Reset(); } public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IDisposable, IEnumerator { T Current { get; } } In case you are not familiar with the out keyword, please find out the explanation in Understanding C# Covariance And Contravariance (2) Interfaces. The “missing” IAwaitable / IAwaiter interfaces Similar to IEnumerable and IEnumerator interfaces, awaitable / awaiter can be visualized by IAwaitable / IAwaiter interfaces too. This is the non-generic version: public interface IAwaitable { IAwaiter GetAwaiter(); } public interface IAwaiter : INotifyCompletion // or ICriticalNotifyCompletion { // INotifyCompletion has one method: void OnCompleted(Action continuation); // ICriticalNotifyCompletion implements INotifyCompletion, // also has this method: void UnsafeOnCompleted(Action continuation); bool IsCompleted { get; } void GetResult(); } Please notice GetResult() returns void here. Task.GetAwaiter() / TaskAwaiter.GetResult() is of such case. And this is the generic version: public interface IAwaitable<out TResult> { IAwaiter<TResult> GetAwaiter(); } public interface IAwaiter<out TResult> : INotifyCompletion // or ICriticalNotifyCompletion { bool IsCompleted { get; } TResult GetResult(); } Here the only difference is, GetResult() return a result. Task<TResult>.GetAwaiter() / TaskAwaiter<TResult>.GetResult() is of this case. Please notice .NET does not define these IAwaitable / IAwaiter interfaces at all. As an UI designer, I guess the reason is, IAwaitable interface will constraint GetAwaiter() to be instance method. Actually C# supports both GetAwaiter() instance method and GetAwaiter() extension method. Here I use these interfaces only for better visualizing what is awaitable / awaiter. Now, if looking at above ConfiguredTaskAwaitable / ConfiguredTaskAwaiter, YieldAwaitable / YieldAwaiter, Task / TaskAwaiter pairs again, they all “implicitly” implement these “missing” IAwaitable / IAwaiter interfaces. In the next part, we will see how to implement awaitable / awaiter. Await any function / action In C# await cannot be used with lambda. This code: int result = await (() => 0); will cause a compiler error: Cannot await 'lambda expression' This is easy to understand because this lambda expression (() => 0) may be a function or a expression tree. Obviously we mean function here, and we can tell compiler in this way: int result = await new Func<int>(() => 0); It causes an different error: Cannot await 'System.Func<int>' OK, now the compiler is complaining the type instead of syntax. With the understanding of the awaitable / awaiter pattern, Func<TResult> type can be easily made into awaitable. GetAwaiter() instance method, using IAwaitable / IAwaiter interfaces First, similar to above ConfiguredTaskAwaitable<TResult>, a FuncAwaitable<TResult> can be implemented to wrap Func<TResult>: internal struct FuncAwaitable<TResult> : IAwaitable<TResult> { private readonly Func<TResult> function; public FuncAwaitable(Func<TResult> function) { this.function = function; } public IAwaiter<TResult> GetAwaiter() { return new FuncAwaiter<TResult>(this.function); } } FuncAwaitable<TResult> wrapper is used to implement IAwaitable<TResult>, so it has one instance method, GetAwaiter(), which returns a IAwaiter<TResult>, which wraps that Func<TResult> too. FuncAwaiter<TResult> is used to implement IAwaiter<TResult>: public struct FuncAwaiter<TResult> : IAwaiter<TResult> { private readonly Task<TResult> task; public FuncAwaiter(Func<TResult> function) { this.task = new Task<TResult>(function); this.task.Start(); } bool IAwaiter<TResult>.IsCompleted { get { return this.task.IsCompleted; } } TResult IAwaiter<TResult>.GetResult() { return this.task.Result; } void INotifyCompletion.OnCompleted(Action continuation) { new Task(continuation).Start(); } } Now a function can be awaited in this way: int result = await new FuncAwaitable<int>(() => 0); GetAwaiter() extension method As IAwaitable shows, all that an awaitable needs is just a GetAwaiter() method. In above code, FuncAwaitable<TResult> is created as a wrapper of Func<TResult> and implements IAwaitable<TResult>, so that there is a  GetAwaiter() instance method. If a GetAwaiter() extension method  can be defined for Func<TResult>, then FuncAwaitable<TResult> is no longer needed: public static class FuncExtensions { public static IAwaiter<TResult> GetAwaiter<TResult>(this Func<TResult> function) { return new FuncAwaiter<TResult>(function); } } So a Func<TResult> function can be directly awaited: int result = await new Func<int>(() => 0); Using the existing awaitable / awaiter - Task / TaskAwaiter Remember the most frequently used awaitable / awaiter - Task / TaskAwaiter. With Task / TaskAwaiter, FuncAwaitable / FuncAwaiter are no longer needed: public static class FuncExtensions { public static TaskAwaiter<TResult> GetAwaiter<TResult>(this Func<TResult> function) { Task<TResult> task = new Task<TResult>(function); task.Start(); return task.GetAwaiter(); // Returns a TaskAwaiter<TResult>. } } Similarly, with this extension method: public static class ActionExtensions { public static TaskAwaiter GetAwaiter(this Action action) { Task task = new Task(action); task.Start(); return task.GetAwaiter(); // Returns a TaskAwaiter. } } an action can be awaited as well: await new Action(() => { }); Now any function / action can be awaited: await new Action(() => HelperMethods.IO()); // or: await new Action(HelperMethods.IO); If function / action has parameter(s), closure can be used: int arg0 = 0; int arg1 = 1; int result = await new Action(() => HelperMethods.IO(arg0, arg1)); Using Task.Run() The above code is used to demonstrate how awaitable / awaiter can be implemented. Because it is a common scenario to await a function / action, so .NET provides a built-in API: Task.Run(): public class Task2 { public static Task Run(Action action) { // The implementation is similar to: Task task = new Task(action); task.Start(); return task; } public static Task<TResult> Run<TResult>(Func<TResult> function) { // The implementation is similar to: Task<TResult> task = new Task<TResult>(function); task.Start(); return task; } } In reality, this is how we await a function: int result = await Task.Run(() => HelperMethods.IO(arg0, arg1)); and await a action: await Task.Run(() => HelperMethods.IO());

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  • How to write a generic service in WCF

    - by rezaxp
    In one of my recent projects I needed a generic service as a facade to handle General activities such as CRUD.Therefor I searched as Many as I could but there was no Idea on generic services so I tried to figure it out by my self.Finally,I found a way :Create a generic contract as below :[ServiceContract] public interface IEntityReadService<TEntity>         where TEntity : EntityBase, new()     {         [OperationContract(Name = "Get")]         TEntity Get(Int64 Id);         [OperationContract(Name = "GetAll")]         List<TEntity> GetAll();         [OperationContract(Name = "GetAllPaged")]         List<TEntity> GetAll(int pageSize, int currentPageIndex, ref int totalRecords);         List<TEntity> GetAll(string whereClause, string orderBy, int pageSize, int currentPageIndex, ref int totalRecords);            }then create your service class :  public class GenericService<TEntity> :IEntityReadService<TEntity> where TEntity : EntityBase, new() {#region Implementation of IEntityReadService<TEntity>         public TEntity Get(long Id)         {             return BusinessController.Get(Id);         }         public List<TEntity> GetAll()         {             try             {                 return BusinessController.GetAll().ToList();             }             catch (Exception ex)             {                                  throw;             }                      }         public List<TEntity> GetAll(int pageSize, int currentPageIndex, ref int totalRecords)         {             return                 BusinessController.GetAll(pageSize, currentPageIndex, ref totalRecords).ToList();         }         public List<TEntity> GetAll(string whereClause, string orderBy, int pageSize, int currentPageIndex, ref int totalRecords)         {             return                 BusinessController.GetAll(pageSize, currentPageIndex, ref totalRecords, whereClause, orderBy).ToList();         }         #endregion} Then, set your EndPoint configuration in this way :<endpoint address="myAddress" binding="basicHttpBinding" bindingConfiguration="myBindingConfiguration1" contract="Contracts.IEntityReadService`1[[Entities.mySampleEntity, Entities]], Service.Contracts" />

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  • Hierarchy flattening of interfaces in WCF

    - by nmarun
    Alright, so say I have my service contract interface as below: 1: [ServiceContract] 2: public interface ILearnWcfService 3: { 4: [OperationContract(Name = "AddInt")] 5: int Add(int arg1, int arg2); 6: } Say I decided to add another interface with a similar add “feature”. 1: [ServiceContract] 2: public interface ILearnWcfServiceExtend : ILearnWcfService 3: { 4: [OperationContract(Name = "AddDouble")] 5: double Add(double arg1, double arg2); 6: } My class implementing the ILearnWcfServiceExtend ends up as: 1: public class LearnWcfService : ILearnWcfServiceExtend 2: { 3: public int Add(int arg1, int arg2) 4: { 5: return arg1 + arg2; 6: } 7:  8: public double Add(double arg1, double arg2) 9: { 10: return arg1 + arg2; 11: } 12: } Now when I consume this service and look at the proxy that gets generated, here’s what I see: 1: public interface ILearnWcfServiceExtend 2: { 3: [System.ServiceModel.OperationContractAttribute(Action="http://tempuri.org/ILearnWcfService/AddInt", ReplyAction="http://tempuri.org/ILearnWcfService/AddIntResponse")] 4: int AddInt(int arg1, int arg2); 5: 6: [System.ServiceModel.OperationContractAttribute(Action="http://tempuri.org/ILearnWcfServiceExtend/AddDouble", ReplyAction="http://tempuri.org/ILearnWcfServiceExtend/AddDoubleResponse")] 7: double AddDouble(double arg1, double arg2); 8: } Only the ILearnWcfServiceExtend gets ‘listed’ in the proxy class and not the (base interface) ILearnWcfService interface. But then to uniquely identify the operations that the service exposes, the Action and ReplyAction properties are set. So in the above example, the AddInt operation has the Action property set to ‘http://tempuri.org/ILearnWcfService/AddInt’ and the AddDouble operation has the Action property of ‘http://tempuri.org/ILearnWcfServiceExtend/AddDouble’. Similarly the ReplyAction properties are set corresponding to the namespace that they’re declared in. The ‘http://tempuri.org’ is chosen as the default namespace, since the Namespace property on the ServiceContract is not defined. The other thing is the service contract itself – the Add() method. You’ll see that in both interfaces, the method names are the same. As you might know, this is not allowed in WSDL-based environments, even though the arguments are of different types. This is allowed only if the Name attribute of the ServiceContract is set (as done above). This causes a change in the name of the service contract itself in the proxy class. See that their names are changed to AddInt / AddDouble respectively. Lesson learned: The interface hierarchy gets ‘flattened’ when the WCF service proxy class gets generated.

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