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  • In China. Want to set up my own private proxy. Already have website/webhosting. Help please! n00b with respect to coding/programming, go easy on me [closed]

    - by user1725461
    I am in China and have used freegate in the past -- http://en.wikipedia.org/wiki/Freegate Recently I've been having too many problems with that and some other web-based proxies I usually use. I have a website that is hosted in the US which I can access from China. Is there an easy way for me to setup my own secure private proxy? I'm sick of all my internet problems and looking for a new workable solution. Thank you! PS: and I really hope this is the right place for such a question...

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  • Changed profiles; lost Ubuntu; how do I get it back?

    - by Tim
    Installed Ubuntu-secure-remix 12.10 in a dual boot with Windows 8 on an HP laptop. A first-time Linux user, I was exploring settings when I changed profiles (not sure what I changed it to). Now the Linux boots into what I believe is the shell. I can still log in (that is, I am already a user - so that's still there). Due possibly to using rEFInd, I cannot figure how to run Ubuntu in recovery mode. How can I get Ubuntu back up and running again? Thanks in advance.

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  • How to Program AWS Spot Instances to Strategically Bid So the Auction is Never Lost Until a Competitor Beats the Maximum I'm Willing to Pay?

    - by Taal
    I believe I'm in the right section of stack exchange to ask this. If not, let me know. I only use Amazon Web Services for temporary type hosting services, so the spot instances are quite valuable to me. I would also just make an instance and start and stop it - but - that doesn't necessarily fit my bootstrapped budget sadly. Anyways, it really kills me when someone outbids me on a spot instance I have (I tend to go for the larger ones which there are fewer of available) and I get randomly kicked off. I know or at least I believe there is a way to program in something somehow to dynamically change your bidding price to beat a potential competitor's if their's is higher than yours. Now, I previously believed Amazon would just charge me for the highest price right above the next lowest competitor automatically (eliminating the need for this) - so if I bid too high, then I only pay what I would of needed to in order to win and keep the auction. Essentially, I thought my bid price was my max bid price. Apparently, according to my bills and several experiments I've done - this is not the case. They charge me for whatever I bid even when I know there is no one else around to counter bid me. I needed to clarify that, but let me get back to the main point: Let's say I'm bidding $0.50, competitor comes in and bids 0.55 cents. I get kicked off. I want to have it to where I'd set a maximum I'm willing to pay (let's say $1.00 here), and then when competitor comes in and tries to bid $.55, my bid is dynamically adjusted to beat his at $0.56 up until he breaks my $1.00 threshold. I've been reading the guides and although they are more or less straightforward, I feel like they leave a few holes in them that end up confusing me. Like, for instance, where do I input said command or when do I do it? Maybe I'm just tech illiterate and need help deciphering these guides. A good start for someone willing to answer/help me decipher this problem would be here: http://docs.aws.amazon.com/AWSEC2/latest/UserGuide/spot-as-update-bid.html

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  • How can I call from my PC through my cisco ip phone?

    - by Enjoy coding
    Hi gurus, I am trying to call a telephone number fro my PC through my ip phone once my application completes its work. So I am searching for a way to access my ip phone from my PC. Please correct me if I am wrong or missing the obvious. On my PC in office selecting a phone in Microsoft office communicator and making calls from PC through my Cisco IP Phone is disabled. Is there any way i can programmatically call a external phone or mobile number from my PC as my ip phone is connected to my PC. I tried out etQuickDial and Make/Drop calls. But I am not able to find the appropriate way or setup to make calls. I also googled for any libraries and i saw some TAPI but was not able to get correct way. Please help me out with this. My cisco ip phone is 7940. My environment is Windows XP. Please let me know if you need more details. No problems with me even if you propose a solution involving coding or a non coding way of downloading and installing any applications. Thanks in advance. If you dont want me to post it here and If I need to put it in super user or server fault or some where else please direct me appropriately. I did not use any of these two before so I posted this question here.

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  • Postfix - suspend domain from which deferred status was received?

    - by Al Bundy
    Is there a possibility to make Postfix stop trying (for a period of time) to send emails to a domain from which it received a deferred response? Currently my Postfix goes through each address in the queue. Please see the below example. At 09:48:32 the status=deferred appears. After this Postfix should stop trying to send stuff to the yahoo.com domain. Jun 6 09:48:20 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37163, delays=36519/638/1.2/4.9, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:20 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37163, delays=36519/638/1.2/4.9, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:20 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37163, delays=36519/638/1.2/4.9, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:30 mailer postfix/smtp[8643]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[63.250.192.46]:25, delay=37173, delays=36519/645/1.4/7.4, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:30 mailer postfix/smtp[8643]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[63.250.192.46]:25, delay=37173, delays=36519/645/1.4/7.4, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:30 mailer postfix/smtp[8643]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[63.250.192.46]:25, delay=37173, delays=36519/645/1.4/7.4, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:30 mailer postfix/smtp[8643]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[63.250.192.46]:25, delay=37173, delays=36519/645/1.4/7.4, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:30 mailer postfix/smtp[8643]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[63.250.192.46]:25, delay=37173, delays=36519/645/1.4/7.4, dsn=2.0.0, status=sent (250 ok dirdel 5/0) Jun 6 09:48:32 mailer postfix/smtp[8644]: C779A233C0: host mta6.am0.yahoodns.net[98.138.112.38] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command) Jun 6 09:48:32 mailer postfix/smtp[8644]: C779A233C0: lost connection with mta6.am0.yahoodns.net[98.138.112.38] while sending RCPT TO Jun 6 09:48:33 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37176, delays=36519/655/2.5/0.18, dsn=4.7.0, status=deferred (host mta7.am0.yahoodns.net[98.138.112.35] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command)) Jun 6 09:48:33 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37176, delays=36519/655/2.5/0.18, dsn=4.7.0, status=deferred (host mta7.am0.yahoodns.net[98.138.112.35] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command)) Jun 6 09:48:34 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37176, delays=36519/655/2.5/0.18, dsn=4.7.0, status=deferred (host mta7.am0.yahoodns.net[98.138.112.35] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command)) Jun 6 09:48:34 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37176, delays=36519/655/2.5/0.18, dsn=4.7.0, status=deferred (host mta7.am0.yahoodns.net[98.138.112.35] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command)) Jun 6 09:48:34 mailer postfix/smtp[8644]: C779A233C0: to=<[email protected]>, relay=mta7.am0.yahoodns.net[98.138.112.35]:25, delay=37176, delays=36519/655/2.5/0.18, dsn=4.7.0, status=deferred (host mta7.am0.yahoodns.net[98.138.112.35] said: 421 4.7.0 [TS01] Messages from x.x.x.250 temporarily deferred due to user complaints - 4.16.55.1; see http://postmaster.yahoo.com/421-ts01.html (in reply to MAIL FROM command)) Jun 6 09:48:34 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37177, delays=36519/658/0/0.07, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:34 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37177, delays=36519/658/0/0.18, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:34 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37177, delays=36519/658/0/0.35, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:34 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37177, delays=36519/658/0/0.4, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:34 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37177, delays=36519/658/0/0.46, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:35 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37179, delays=36519/660/0/0.16, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:35 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37179, delays=36519/660/0/0.22, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:36 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37179, delays=36519/660/0/0.31, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO) Jun 6 09:48:36 mailer postfix/error[8661]: C779A233C0: to=<[email protected]>, relay=none, delay=37179, delays=36519/660/0/0.36, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mta7.am0.yahoodns.net[98.138.112.35] while sending RCPT TO)

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  • How does Google maintain its codes?

    - by John Maxim
    Pagerank algorithm is not revealed to any of their associates programmers, but only accessible by Larry Page or maybe Sergey Brin. I wonder how do they go about managing their coding? There are times when you need to build something up and you may need more hands to help with coding, but you may also want to keep some secrets to yourself, I'm not saying I have secrets, but I wonder how do they manage their coding. I'm sure there are some ways to do it decently and professionally. The reason why friendster failed was because one of the factors they lost control over their coding part. I think this is an interesting question. But not easy to answer, maybe only a marginal knew.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • excluding previously randomized integer, and randomize again without it

    - by Rob
    <?php if (isset($_POST['Roll!'])) { $sides = $_POST['sides']; $rolled = rand(1,$sides); echo "$rolled was rolled by the dice, it is now out!"; } ?> This is the code I currently have. After rolling that number, however, I want it to roll again, but without the previously rolled number, until it has rolled all number except one, which would be the winning number. I have no idea how to go about doing that. Any ideas? EDIT: I'm sorry, I should have been more clear, thank you all for the help so far, but I also need to echo each number rolled, such as echo "$rolledArray[0] was rolled, it lost.\n"; echo "$rolledArray[1] was rolled, it lost.\n"; echo "$rolledArray[2] was rolled, it lost.\n"; echo "$rolledArray[3] was rolled, it lost.\n"; echo "$rolledArray[x] was rolled, it lost.\n"; echo "$rolledArray[x] was rolled, it lost.\n"; echo "$rolledArray[50?] was rolled, it lost."; EDIT AGAIN: Also I only want them to have to click Roll! once, not multiple times until they've rolled all the numbers, meaning no need for session, I think, though I could be wrong, most of you are clearly more experienced than me. Sorry, I should have mentioned that before as well.

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  • tmpreaper, --protect and a non-root user

    - by nsg
    Hi, I'm a little confused. I have a download directory that I want to remove all files older then 30 days with tmpreaper. Just one problem, the directory in question is a separate partition with a lost+found directory, of course I need to keep it so I added --protect 'lost+found', the problem is that tmpreaper outputs: error: chdir() to directory 'lost+found' (inode 11) failed: Permission denied (PID 30604) Back from recursing down `lost+found'. Entry matching `--protect' pattern skipped. `lost+found' I have tried with other pattern like lost* and so on... I'm running tmpreaper as a non-root user because there is no reason for superuser privileges because I own all files (except lost+found). Are I'm forced to run tmpreaper as root? Or are my shell-skills not as good as I thought? I guess the problem is: tmpreaper will chdir(2) into each of the directories you've specified for cleanup, and check for files matching the <shell_pattern> there. It then builds a list of them, and uses that to protect them from removal. Any thought and/or advice? Edit: The command I'm trying to run is something like $ /usr/sbin/tmpreaper -t --protect 'lost+found' 30d /mydir 1> /dev/null error: chdir() to directory `lost+found' (inode 11) failed: Permission denied Edit 2: I read the source code for tmpreaper-1.6.13 and found this if (safe_chdir (dirname)) exit(1); and if (chdir (dirname)) { message (LOG_ERROR, "chdir() to directory `%s' (inode %lu) failed: %s\n", dirname, (u_long) sb1.st_ino, strerror (errno)); return 1; } So it seems tmpreaper needs to be able to chdir in to all directories, ignored or not. I see two options left Run tmpreaper as root Move the download directory Find a alternative tool (tmpwatch?) I will give it some more research before i make a choice.

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  • Specific query in Mysql

    - by Radhe
    I have two tables reports and holidays. reports: (username varchar(30),activity varchar(30),hours int(3),report_date date) holidays: (holiday_name varchar(30), holiday_date date) select * from reports gives +----------+-----------+---------+------------+ | username | activity | hours | date | +----------+-----------+---------+------------+ | prasoon | testing | 3 | 2009-01-01 | | prasoon | coding | 4 | 2009-01-03 | | prasoon | designing| 2 | 2009-01-04 | | prasoon | coding | 4 | 2009-01-06 | +----------+-----------+---------+------------+ select * from holidays gives +--------------+---------------+ | holiday_name | holiday_date | +--------------+---------------+ | Diwali | 2009-01-02 | | Holi | 2009-01-05 | +--------------+---------------+ Is there any way by which I can output the following? +-------------+-----------+---------+-------------------+ | date | activity | hours | holiday_name | +-------------+-----------+---------+-------------------+ | 2009-01-01 | testing | 3 | | | 2009-01-02 | | | Diwali | | 2009-01-03 | coding | 4 | | | 2009-01-04 | designing| 2 | | | 2009-01-05 | | | Holi | | 2009-01-06 | coding | 4 | | +-------------+-----------+---------+-------------------+

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  • Crypto-Analysis of keylogger logs and config file. Possible?

    - by lost.
    Is there anyway Encryption on an unidentified file can be broken(file in question: config file and log files from ardamax keylogger). These files date back all the way to 2008. I searched everywhere, nothing on slashdot, nothing on google. Ardamax Keyviewer? Should I just write to Ardamax? I am at a loss of what to do. I feel comprimised. Anyone managed to decrpyt files with Crypto-analysis? More Information-- There are log files in the folder and a configuration file, "akv.cfg". Is it possible to decrypt the files and maybe getting the attackers email address used to receive the keylogger logs? I've Checked ardamax.com. They have an built-in log viewer. But its unavailable for download. If superuser isn't the proper place to ask, know where I might get help?

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  • Why can I browse to localhost, not to my computer name? (IIS7) [closed]

    - by Lost Hobbit
    I'm not very clued up on IIS, but I'm trying to do something that I thought would be quite simple. In IE, if I browse to http://localhost:80, I am greeted with a pretty picture with a bunch of welcome messages and a big "IIS7", thanks to the graphic designers at Microsoft. In IE, if I browse to http://mycomputername:80, I'm greeted with 404. It may be my fault... perhaps I've done something weird. Chrome replies 404 to either of those. Should this work, and if so, what am I doing wrong, or what can I do to get it to work? What might cause this to happen and how can I fix it? EDIT To add a bit more information. I did find after posting this question that http://localhost:80 was the only URL I could access on my local PC. I could not access any of the virtual sub-directories on localhost via my browser.

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  • Merging multiple docx files to one

    - by coding
    I am developing a desktop application in C#. I have coded a function to merge multiple docx files but it does not work as expected. I don't get the content exactly as how it was in the source files. A few blank lines are added in between. The content extends to the next pages, header and footer information is lost, page margins gets changed, etc.. How can I concatenate docs as it is without and change in it.Any suggestions will be helpful. This is my code. public bool CombineDocx(string[] filesToMerge, string destFilepath) { Application wordApp = null; Document wordDoc = null; object outputFile = destFilepath; object missing = Type.Missing; object pageBreak = WdBreakType.wdPageBreak; try { wordApp = new Application { DisplayAlerts = WdAlertLevel.wdAlertsNone, Visible = false }; wordDoc = wordApp.Documents.Add(ref missing, ref missing, ref missing, ref missing); Selection selection = wordApp.Selection; foreach (string file in filesToMerge) { selection.InsertFile(file, ref missing, ref missing, ref missing, ref missing); selection.InsertBreak(ref pageBreak); } wordDoc.SaveAs( ref outputFile, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing); return true; } catch (Exception ex) { Msg.Log(ex); return false; } finally { if (wordDoc != null) { wordDoc.Close(); } if (wordApp != null) { wordApp.DisplayAlerts = WdAlertLevel.wdAlertsAll; wordApp.Quit(); Marshal.FinalReleaseComObject(wordApp); } } }

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  • Cassandra on heterogeneous servers

    - by happy-coding
    I am currently running 4 cassandra nodes with the following hardware in a Apache Cassandra cluster: AMD Athlon 64 X2 6000+ 8G RAM 750G hard disk It shows not such a good writing performance and a really bad read performance with sometimes also timeouts. I was wondering if it makes sense to add 2 nodes with a different hardware (8 CPUs and more RAM) to improve this. Or does a cassandra cluster works best with the same hardware in every node? Thanks & best regards

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  • Printer recommendation

    - by Coding District
    Hi guys, I'm looking to buy a printer for home use and I'm not sure which one to get. I'm not very good when it comes to printers. Here's what I'm looking for: cheap (least $ per page) good quality (last longest, any specific brands to avoid?) not heavy printing (let's say ~5 pages per week) OK quality (I don't need "the best". I'm not going to print any photos but will need color) can scan, fax, and print I'm currently looking at these two since it's boxing day tomorrow and they're on sale: http://www.bestbuy.ca/EN-CA/product/id/10155178.aspx http://www.bestbuy.ca/en-CA/product/hewlett-packard-hp-officejet-wireless-all-in-one-inkjet-printer-4500-wl-4500-wl/10146663.aspx?path=14c256643988a02e34424eec10028145en02 Can I get some opinions about the above?

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  • why is nautilus slow?

    - by Coding District
    I'm wondering why Nautilus is very slow when opening a directory containing lots of files. My /usr/lib dir for example has 1900 files and it takes approximately 5+ seconds to show everything. It has been like this since I installed Ubuntu few months ago and it's really quite annoying sometimes. I don't have powerful hardware but I know that Windows Explorer is so much faster than this. Is there anything that can be done to speed it up? Ubuntu 10.04

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  • External monitor turning black intermittently

    - by coding crow
    I have installed an external monitor (Dell ST2220L, 21.5 inch) on my laptop (Sony Vaio). I am using a DVI-D cable for connection. Since the laptop does not have a DVI-D port, I have connected a DVI-D to HDMI connector on the laptop end and inserted the cable in HDMI port of the laptop.. I have switched off the laptop display and adjusted the screen resolution on the Dell external monitor to 1920 x 1080 and adjusted colors for the Windows 7 and brightness and contrast from the monitor. The problem is the monitor turns of blank intermittently for 1-2 seconds and turns on again at random interval. What could be the reason for this and how to get rid of this problem?

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  • What monitor specifications should be taken into consideration to avoid eye problems? [closed]

    - by coding crow
    I spent time programming on my 13.3" laptop for 8 to 10 hours a day. I was planning to buy a good monitor. Now that I have developed CVS buying a monitor has became an immediate priority. I have spend some time trying to understand what I should buy and why. I could only zero down on the size (20") and LED. So, I'm looking for advice on many other factors like resolution, pixel density, panel technology and so forth. What should I look for in a computer monitor to avoid further eye problems? Why?

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  • What factors should be taken into consideration before buying a computer Moniter (display/screen)?

    - by coding crow
    I work on computer for most of waking day and have been using a 13.3" laptop. I was planning to buy a good monitor/screen/display for sometime now but was lazy. Now I have developed Computer Vision Syndrome and buying a monitor has become immediate priority. I have spend some time on net and trying to understand what should I buy and why? I could only zero down on the size (20") and LED and looking for advice on many other factors like resolution, pixel density, panel technology and so forth. It will be great help if someone experienced can show shed some light on computer monitor best for the programmers spending 8 to 10 hours in front of the screen.

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  • Memory leak / GLib issue.

    - by Andrei Ciobanu
    1: /* 2: * File: xyn-playlist.c 3: * Author: Andrei Ciobanu 4: * 5: * Created on June 4, 2010, 12:47 PM 6: */ 7:   8: #include <dirent.h> 9: #include <glib.h> 10: #include <stdio.h> 11: #include <stdlib.h> 12: #include <sys/stat.h> 13: #include <unistd.h> 14:   15: /** 16: * Returns a list all the file(paths) from a directory. 17: * Returns 'NULL' if a certain error occurs. 18: * @param dir_path. 19: * @param A list of gchars* indicating what file patterns to detect. 20: */ 21: GSList *xyn_pl_get_files(const gchar *dir_path, GSList *file_patterns) { 22: /* Returning list containing file paths */ 23: GSList *fpaths = NULL; 24: /* Used to scan directories for subdirs. Acts like a 25: * stack, to avoid recursion. */ 26: GSList *dirs = NULL; 27: /* Current dir */ 28: DIR *cdir = NULL; 29: /* Current dir entries */ 30: struct dirent *cent = NULL; 31: /* File stats */ 32: struct stat cent_stat; 33: /* dir_path duplicate, on the heap */ 34: gchar *dir_pdup; 35:   36: if (dir_path == NULL) { 37: return NULL; 38: } 39:   40: dir_pdup = g_strdup((const gchar*) dir_path); 41: dirs = g_slist_append(dirs, (gpointer) dir_pdup); 42: while (dirs != NULL) { 43: cdir = opendir((const gchar*) dirs->data); 44: if (cdir == NULL) { 45: g_slist_free(dirs); 46: g_slist_free(fpaths); 47: return NULL; 48: } 49: chdir((const gchar*) dirs->data); 50: while ((cent = readdir(cdir)) != NULL) { 51: lstat(cent->d_name, &cent_stat); 52: if (S_ISDIR(cent_stat.st_mode)) { 53: if (g_strcmp0(cent->d_name, ".") == 0 || 54: g_strcmp0(cent->d_name, "..") == 0) { 55: /* Skip "." and ".." dirs */ 56: continue; 57: } 58: dirs = g_slist_append(dirs, 59: g_strconcat((gchar*) dirs->data, "/", cent->d_name, NULL)); 60: } else { 61: fpaths = g_slist_append(fpaths, 62: g_strconcat((gchar*) dirs->data, "/", cent->d_name, NULL)); 63: } 64: } 65: g_free(dirs->data); 66: dirs = g_slist_delete_link(dirs, dirs); 67: closedir(cdir); 68: } 69: return fpaths; 70: } 71:   72: int main(int argc, char** argv) { 73: GSList *l = NULL; 74: l = xyn_pl_get_files("/home/andrei/Music", NULL); 75: g_slist_foreach(l,(GFunc)printf,NULL); 76: printf("%d\n",g_slist_length(l)); 77: g_slist_free(l); 78: return (0); 79: } 80:   81:   82: -----------------------------------------------------------------------------------------------==15429== 83: ==15429== HEAP SUMMARY: 84: ==15429== in use at exit: 751,451 bytes in 7,263 blocks 85: ==15429== total heap usage: 8,611 allocs, 1,348 frees, 22,898,217 bytes allocated 86: ==15429== 87: ==15429== 120 bytes in 1 blocks are possibly lost in loss record 1 of 11 88: ==15429== at 0x4024106: memalign (vg_replace_malloc.c:581) 89: ==15429== by 0x4024163: posix_memalign (vg_replace_malloc.c:709) 90: ==15429== by 0x40969C1: ??? (in /lib/libglib-2.0.so.0.2400.1) 91: ==15429== by 0x40971F6: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 92: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 93: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 94: ==15429== by 0x8048848: main (main.c:18) 95: ==15429== 96: ==15429== 129 bytes in 1 blocks are possibly lost in loss record 2 of 11 97: ==15429== at 0x4024F20: malloc (vg_replace_malloc.c:236) 98: ==15429== by 0x4081243: g_malloc (in /lib/libglib-2.0.so.0.2400.1) 99: ==15429== by 0x409B85B: g_strconcat (in /lib/libglib-2.0.so.0.2400.1) 100: ==15429== by 0x80489FE: xyn_pl_get_files (xyn-playlist.c:62) 101: ==15429== by 0x8048848: main (main.c:18) 102: ==15429== 103: ==15429== 360 bytes in 3 blocks are possibly lost in loss record 3 of 11 104: ==15429== at 0x4024106: memalign (vg_replace_malloc.c:581) 105: ==15429== by 0x4024163: posix_memalign (vg_replace_malloc.c:709) 106: ==15429== by 0x40969C1: ??? (in /lib/libglib-2.0.so.0.2400.1) 107: ==15429== by 0x4097222: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 108: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 109: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 110: ==15429== by 0x8048848: main (main.c:18) 111: ==15429== 112: ==15429== 508 bytes in 1 blocks are still reachable in loss record 4 of 11 113: ==15429== at 0x402425F: calloc (vg_replace_malloc.c:467) 114: ==15429== by 0x408113B: g_malloc0 (in /lib/libglib-2.0.so.0.2400.1) 115: ==15429== by 0x409624D: ??? (in /lib/libglib-2.0.so.0.2400.1) 116: ==15429== by 0x409710C: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 117: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 118: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 119: ==15429== by 0x8048848: main (main.c:18) 120: ==15429== 121: ==15429== 508 bytes in 1 blocks are still reachable in loss record 5 of 11 122: ==15429== at 0x402425F: calloc (vg_replace_malloc.c:467) 123: ==15429== by 0x408113B: g_malloc0 (in /lib/libglib-2.0.so.0.2400.1) 124: ==15429== by 0x409626F: ??? (in /lib/libglib-2.0.so.0.2400.1) 125: ==15429== by 0x409710C: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 126: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 127: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 128: ==15429== by 0x8048848: main (main.c:18) 129: ==15429== 130: ==15429== 508 bytes in 1 blocks are still reachable in loss record 6 of 11 131: ==15429== at 0x402425F: calloc (vg_replace_malloc.c:467) 132: ==15429== by 0x408113B: g_malloc0 (in /lib/libglib-2.0.so.0.2400.1) 133: ==15429== by 0x4096291: ??? (in /lib/libglib-2.0.so.0.2400.1) 134: ==15429== by 0x409710C: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 135: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 136: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 137: ==15429== by 0x8048848: main (main.c:18) 138: ==15429== 139: ==15429== 1,200 bytes in 10 blocks are possibly lost in loss record 7 of 11 140: ==15429== at 0x4024106: memalign (vg_replace_malloc.c:581) 141: ==15429== by 0x4024163: posix_memalign (vg_replace_malloc.c:709) 142: ==15429== by 0x40969C1: ??? (in /lib/libglib-2.0.so.0.2400.1) 143: ==15429== by 0x40971F6: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 144: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 145: ==15429== by 0x8048A0D: xyn_pl_get_files (xyn-playlist.c:61) 146: ==15429== by 0x8048848: main (main.c:18) 147: ==15429== 148: ==15429== 2,040 bytes in 1 blocks are still reachable in loss record 8 of 11 149: ==15429== at 0x402425F: calloc (vg_replace_malloc.c:467) 150: ==15429== by 0x408113B: g_malloc0 (in /lib/libglib-2.0.so.0.2400.1) 151: ==15429== by 0x40970AB: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 152: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 153: ==15429== by 0x80488F0: xyn_pl_get_files (xyn-playlist.c:41) 154: ==15429== by 0x8048848: main (main.c:18) 155: ==15429== 156: ==15429== 4,320 bytes in 36 blocks are possibly lost in loss record 9 of 11 157: ==15429== at 0x4024106: memalign (vg_replace_malloc.c:581) 158: ==15429== by 0x4024163: posix_memalign (vg_replace_malloc.c:709) 159: ==15429== by 0x40969C1: ??? (in /lib/libglib-2.0.so.0.2400.1) 160: ==15429== by 0x4097222: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 161: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 162: ==15429== by 0x80489D2: xyn_pl_get_files (xyn-playlist.c:58) 163: ==15429== by 0x8048848: main (main.c:18) 164: ==15429== 165: ==15429== 56,640 bytes in 472 blocks are possibly lost in loss record 10 of 11 166: ==15429== at 0x4024106: memalign (vg_replace_malloc.c:581) 167: ==15429== by 0x4024163: posix_memalign (vg_replace_malloc.c:709) 168: ==15429== by 0x40969C1: ??? (in /lib/libglib-2.0.so.0.2400.1) 169: ==15429== by 0x4097222: g_slice_alloc (in /lib/libglib-2.0.so.0.2400.1) 170: ==15429== by 0x40988A5: g_slist_append (in /lib/libglib-2.0.so.0.2400.1) 171: ==15429== by 0x8048A0D: xyn_pl_get_files (xyn-playlist.c:61) 172: ==15429== by 0x8048848: main (main.c:18) 173: ==15429== 174: ==15429== 685,118 bytes in 6,736 blocks are definitely lost in loss record 11 of 11 175: ==15429== at 0x4024F20: malloc (vg_replace_malloc.c:236) 176: ==15429== by 0x4081243: g_malloc (in /lib/libglib-2.0.so.0.2400.1) 177: ==15429== by 0x409B85B: g_strconcat (in /lib/libglib-2.0.so.0.2400.1) 178: ==15429== by 0x80489FE: xyn_pl_get_files (xyn-playlist.c:62) 179: ==15429== by 0x8048848: main (main.c:18) 180: ==15429== 181: ==15429== LEAK SUMMARY: 182: ==15429== definitely lost: 685,118 bytes in 6,736 blocks 183: ==15429== indirectly lost: 0 bytes in 0 blocks 184: ==15429== possibly lost: 62,769 bytes in 523 blocks 185: ==15429== still reachable: 3,564 bytes in 4 blocks 186: ==15429== suppressed: 0 bytes in 0 blocks 187: ==15429== 188: ==15429== For counts of detected and suppressed errors, rerun with: -v 189: ==15429== ERROR SUMMARY: 7 errors from 7 contexts (suppressed: 17 from 8) 190: ---------------------------------------------------------------------------------------------- I am using the above code in order to create a list with all the filepaths in a certain directory. (In my case fts.h or ftw.h are not an option). I am using GLib as the data structures library. Still I have my doubts in regarding the way GLib is allocating, de-allocating memory ? When invoking g_slist_free(list) i also free the data contained by the elements ? Why all those memory leaks appear ? Is valgrind a suitable tool for profilinf memory issues when using a complex library like GLib ? LATER EDIT: If I g_slist_foreach(l,(GFunc)g_free,NULL);, the valgrind report is different, (All the memory leaks from 'definitely lost' will move to 'indirectly lost'). Still I don't see the point ? Aren't GLib collections implement a way to be freed ?

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  • When pointing to new DNS servers is there any chance of E-mails being lost if the old E-mail hosting service is still up?

    - by LaserBeak
    I am changing webhosts and will be using the new hosts mail servers instead of the old ones. I have created all the correctly named mailboxes on the new service but have also not yet cut ties with the old webhost. I am expecting that even if the new DNS values which point to the new hosts DNS servers and respective SOA\zone file with the new MX values have not yet propagated and an E-mail is directed at the old hosts mail servers as per the mx records in the SOA\zone records which the old hosting provider holds, the E-mail would still come through to the mailbox that's on the old host providers mail servers. So I am just trying to reaffirm if I got this right and it's essentially impossible for me to loose an E-mail since it will hit either the old hosts mail servers or the new ones ? Also is it possible to configure the same E-mail account to check and collect mail from different mail servers by entering multiple pop3 addresses ? And if I choose to keep the old web hosts mail hosting services as a backup by specifying the mx records for it with a lower priority in the SOA records hosted by the new webhost, is it possible to have any incoming E-mails sent to both servers by the mail daemon so I have two copies? Or is my only option having the primary mail server forward the E-mail somehow to the old mailserver ?

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  • Oracle (xe) 10 vs 11 . Have I lost the SQL tuning pages ? Am I going out of my mind?

    - by Richard Green
    Ok .. so perhaps the title needs calming down a bit, but basically I am after the xe 11g equivalent of the pages that you can see here : http://docs.oracle.com/cd/B25329_01/doc/admin.102/b25107/getstart.htm#BABHJAGE whcih you can then navigate to stuff like "top 50 queries" and "longest running queries" etc etc. For the life of me, I can't find that on the most recent xe edition. Please can someone direct me to where I might find these very useful admin pages ! Or was I imagining it all along :-/ Edit: These are the pages I am after: http://docs.oracle.com/cd/B25329_01/doc/admin.102/b25107/monitoring.htm

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