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  • Why is my launcher icon smaller when placed on the Android desktop?

    - by Richard
    I have an application built for 1.5 and I am adding higher resolution drawables to support hdpi devices in 1.6 and above. My original application icon is 48x48. I created a second launcher icon that is 72x72 and placed it in a res/drawable-hdpi/ directory. When I install the application on my Nexus One the icon looks good when I view it in the application menu. But when I place it on the desktop it appears small relative to other icons, my guess is I'm seeing the 48x48 version with no scaling. These are my two resource directories: res/drawable/appicon.png res/drawable-hdpi/appicon.png Do I need to do something differently either with my directory structure or my manifest file to get things to display correctly? Thanks!

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  • Dynamically created image doesn't show when <img>'s src is refreshed to point to it

    - by Obay
    Hello, I have a javascript function generateGraph() { ... jQuery.get('chart.php?month='+month+'&year='+year); document.getElementById('graph').src = 'charts/'+month+'_'+year+'.png'; ... } which is called onChange. It basically creates, if not exists, or refreshes if already exists, a PNG image (using the first line above) and supposedly displays the generated image (using the second line above). The first line works, but the second one doesn't. Meaning, the image is generated, but the second line can't display the image, unless the page is reloaded, or if the image being referred to already existed before the page was loaded (meaning the 1st line just "refreshed" the image) Any ideas as to why this is and how to fix it? Thanks much for your help in advance!

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  • Input not firing in jsp page

    - by GigaPr
    Hi, i have been using the spring mvc frameworks lately for a university project. Could you tell me why this work <FORM METHOD=POST ACTION="SaveName.jsp"> <input type="image" class="floatR marginTMinus10" src="images/delete.png" name="image" value="${rssItem.id}" alt="Delete"/> </FORM> while this not <input type="image" class="floatR marginTMinus10" src="images/delete.png" name="image" value="${rssItem.id}" alt="Delete"/> does it mean a button has to be in a form to work? Can i use a button? if yes how do i handle the event in the controller? thanks

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  • Cocoa -- getting a simple NSImageView to work

    - by William Jockusch
    I am confused about why this code does not display any image: In the app delegate: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSRect rect = window.frame; rect.origin.x = 0; rect.origin.y = 0; BlueImageView *blueImageView = [[BlueImageView alloc]initWithFrame:rect]; window.contentView = blueImageView; // also tried [window.contentView addSubview: blueImageView]; } BlueImageView.h: @interface BlueImageView : NSImageView { } @end BlueImageView.m: @implementation BlueImageView - (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { [self setImage: [NSImage imageNamed:@"imagefile.png"]]; NSAssert(self.image, @""); NSLog (@"Initialized"); } return self; } - (void)drawRect:(NSRect)dirtyRect { } @end The file imagefile.png exists. The NSAssert is not causing an exception. The NSLog is firing. But no image shows up in the window.

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  • Remove unncessary error raised by paperclip - filename is not recognized by the 'identify' command.

    - by kgpdeveloper
    I've been searching on how to solve this issue but could not find any real and working solution. User model: validates_attachment_content_type :avatar, :content_type = ['image/jpeg', 'image/pjpeg', 'image/x-png', 'image/png', 'image/gif'] Unnecessary error shows up when invalid file type is uploaded: Avatar /tmp/sample,23283,0.txt is not recognized by the 'identify' command. Server details: Ubuntu and Debian which identify results to /usr/bin/identify Specifying command path does not solve the issue: Paperclip.options[:command_path] = "/usr/bin" Any ideas? I looked at geometry.rb file and there seems to be something wrong with it. def self.from_file file file = file.path if file.respond_to? "path" geometry = begin Paperclip.run("identify", %Q[-format "%wx%h" "#{file}"[0]]) rescue PaperclipCommandLineError "" end parse(geometry) || raise(NotIdentifiedByImageMagickError.new("#{file} is not recognized by the 'identify' command.")) end Let me know if anyone has solved the same issue and how. Many thanks.

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  • I am trying to move a rectangle in Pygame using coordinates but won't work

    - by user1821449
    this is my code import pygame from pygame.locals import * import sys pygame.init() pygame.display.set_caption("*no current mission*") size = (1280, 750) screen = pygame.display.set_mode(size) clock = pygame.time.Clock() bg = pygame.image.load("bg1.png") guy = pygame.image.load("hero_stand.png") rect = guy.get_rect() x = 10 y = 10 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == KEYDOWN: _if event.key == K_RIGHT: x += 5 rect.move(x,y)_ rect.move(x,y) screen.blit(bg,(0,0)) screen.blit(guy, rect) pygame.display.flip() it is just a simple test to see if i can get a rectangle to move. Everything seems to work except the code I put in italic.

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  • Point subdirectory to another domain is IIS 6

    - by Liviu
    Is it possible to rewrite somehow www.mysite.com/Pictures to point to test.mysite.com/Pictures or even more broadly www.someothersite.com/Pictures ? Note: www.mysite.com and test.mysite.com are on separate machines and built with different technologies (one is ASP.NET and the other is PHP) but I have access to both of them. I want that when I reference a picture like www.mysite.com/Pictures/pic12345.png the picture to display correctly, even though there is not /Pictures folder on that server and the pictures has to be retrieved by going to test.mysite.com/Picture/pic12345.png Ideally I want to do this in IIS6 to test it. However I am interested if it possible to do in any webserver (Apache, IIS7)

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  • Cannot display images in BitmapField in Blackberry application using simulator 9700?

    - by SIA
    Hi Everybody I am getting Error while displaying bitmap file in my application. code: Bitmap logoBitmap = Bitmap.getBitmapResource("res/icon.png"); BitmapField bitmapField1 = new BitmapField(logoBitmap, Field.FIELD_HCENTER); add(bitmapField1); Getting error in console tab. Error: Fridg:couldnot find res/icon.png. I am using Eclipse with Blackberry Simulator 9700. I have added the folder and images and it is displaying in the tree of Eclipse. Please help

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  • PHP code not working on IE

    - by Michael Frey
    I have a website with a flag. If it is clicked, the language of the website changes. Here is the code displaying the flag, which is a form with post event: <?php $pagename = $_SERVER['REQUEST_URI']; echo '<form action="'.$pagename.'" method="post"> <input name="formlanguage" type="image" '; if ($_SESSION['lang'] == 0) { echo 'alt="English" src="images/en.png" value="1" '; } else { echo 'alt="Deutsch" src="images/de.png" value="0" '; } echo '/></form>'; ?> Here is the response to that, and this part always fails on IE: if (isset($_POST['formlanguage'])) { $_SESSION['lang']=$_POST['formlanguage']; } I can not figure out why it works on Chrome but not IE. I assume that it might be a setting of IE. But what could that be?

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  • Reason why UIImageView gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen as there are letters in the word: - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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  • How to calculate the correct image size in out pdf using itextsharp ?

    - by MK
    I' am trying to add an image to a pdf using itextsharp, regardless of the image size it always appears to be mapped to a different greater size inside the pdf ? The image I add is 624x500 pixel (DPI:72): And here is a screen of the output pdf: And here is how I created the document: Document document = new Document(); System.IO.MemoryStream stream = new MemoryStream(); PdfWriter writer = PdfWriter.GetInstance(document, stream); document.Open(); System.Drawing.Image pngImage = System.Drawing.Image.FromFile("test.png"); Image pdfImage = Image.GetInstance(pngImage, System.Drawing.Imaging.ImageFormat.Png); document.Add(pdfImage); document.Close(); byte[] buffer = stream.GetBuffer(); FileStream fs = new FileStream("test.pdf", FileMode.Create); fs.Write(buffer, 0, buffer.Length); fs.Close(); Any idea why on how to calculate the correct size ?

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  • ActionScript BitmapData Built-in To Bitmaps?

    - by TheDarkIn1978
    i've used a Loader and URLRequest to download a .png from the internet and add it to my display list. since it's already a bitmap, does it have built in bitmap data already? or do i have to create the bitmap data myself? also, why does the same trace statement return false in the mouseMoveHandler when it outputs true in the displayImage function? var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest("http://somewebsite.com/image.png")); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, displayImage); function displayImage(evt:Event):void { addChild(evt.target.content); addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); trace(evt.target.content is Bitmap); //outputs 'true' } function mouseMoveHandler(evt:MouseEvent):void { trace(evt.target.content is Bitmap); //outputs 'false' }

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  • UI View Controller crashes after interruption

    - by nosuic
    Given the multitasking of iOS I thought it wouldn't be a pain to pause and resume my app, by pressing the home button or due to a phone call, but for a particular view controller it crashes. The navigation bar is working fine i.e. when I tap "Back" it's ok, but if I try to tap controls of the displayed UI View Controller then I get EXC_BAD_ACCESS.. =/ Please find the code of my problematic View Controller below. I'm not very sure about it myself, because I used loadView to build its View, but apart from this interruption problem it works fine. StoreViewController.h #import <UIKit/UIKit.h> @protocol StoreViewDelegate <NSObject> @optional - (void)DirectionsClicked:(double)lat:(double)lon; @end @interface StoreViewController : UIViewController { double latitude; double longitude; NSString *description; NSString *imageURL; short rating; NSString *storeType; NSString *offerType; UIImageView *imageView; UILabel *descriptionLabel; id<StoreViewDelegate> storeViewDel; } @property (nonatomic) double latitude; @property (nonatomic) double longitude; @property (nonatomic) short rating; @property (nonatomic,retain) NSString *description; @property (nonatomic,retain) NSString *imageURL; @property (nonatomic,retain) NSString *storeType; @property (nonatomic,retain) NSString *offerType; @property (assign) id<StoreViewDelegate> storeViewDel; @end StoreViewController.m #import "StoreViewController.h" #import <QuartzCore/QuartzCore.h> @interface StoreViewController() -(CGSize) calcLabelSize:(NSString *)string withFont:(UIFont *)font maxSize:(CGSize)maxSize; @end @implementation StoreViewController @synthesize storeViewDel, longitude, latitude, description, imageURL, rating, offerType, storeType; - (void)mapsButtonClicked:(id)sender { } - (void)loadView { UIView *storeView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)]; // Colours UIColor *lightBlue = [[UIColor alloc] initWithRed:(189.0f / 255.0f) green:(230.0f / 255.0f) blue:(252.0f / 255.0f) alpha:1.0f]; UIColor *darkBlue = [[UIColor alloc] initWithRed:(28.0f/255.0f) green:(157.0f/255.0f) blue:(215.0f/255.0f) alpha:1.0f]; // Layout int width = self.navigationController.view.frame.size.width; int height = self.navigationController.view.frame.size.height; float firstRowHeight = 100.0f; int margin = width / 20; int imgWidth = (width - 3 * margin) / 2; // Set ImageView imageView = [[UIImageView alloc] initWithFrame:CGRectMake(margin, margin, imgWidth, imgWidth)]; CALayer *imgLayer = [imageView layer]; [imgLayer setMasksToBounds:YES]; [imgLayer setCornerRadius:10.0f]; [imgLayer setBorderWidth:4.0f]; [imgLayer setBorderColor:[lightBlue CGColor]]; // Load default image NSData *imageData = [NSData dataWithContentsOfFile:@"thumb-null.png"]; UIImage *image = [UIImage imageWithData:imageData]; [imageView setImage:image]; [storeView addSubview:imageView]; // Set Rating UIImageView *ratingView = [[UIImageView alloc] initWithFrame:CGRectMake(3 * width / 4 - 59.0f, margin, 118.0f, 36.0f)]; UIImage *ratingImage = [UIImage imageNamed:@"bb-rating-0.png"]; [ratingView setImage:ratingImage]; [ratingImage release]; [storeView addSubview:ratingView]; // Set Get Directions button UIButton *btn = [[UIButton alloc] initWithFrame:CGRectMake(3 * width / 4 - 71.5f, 36.0f + 2*margin, 143.0f, 63.0f)]; [btn addTarget:self action:@selector(mapsButtonClicked:) forControlEvents:UIControlEventTouchUpInside]; UIImage *mapsImgUp = [UIImage imageNamed:@"bb-maps-up.png"]; [btn setImage:mapsImgUp forState:UIControlStateNormal]; [mapsImgUp release]; UIImage *mapsImgDown = [UIImage imageNamed:@"bb-maps-down.png"]; [btn setImage:mapsImgDown forState:UIControlStateHighlighted]; [mapsImgDown release]; [storeView addSubview:btn]; [btn release]; // Set Description Text UIScrollView *descriptionView = [[UIScrollView alloc] initWithFrame:CGRectMake(0.0f, imgWidth + 2 * margin, width, height - firstRowHeight)]; descriptionView.backgroundColor = lightBlue; CGSize s = [self calcLabelSize:description withFont:[UIFont systemFontOfSize:18.0f] maxSize:CGSizeMake(width, 9999.0f)]; descriptionLabel = [[UILabel alloc] initWithFrame:CGRectMake(margin, margin, width - 2 * margin, s.height)]; descriptionLabel.lineBreakMode = UILineBreakModeWordWrap; descriptionLabel.numberOfLines = 0; descriptionLabel.font = [UIFont systemFontOfSize:18.0f]; descriptionLabel.textColor = darkBlue; descriptionLabel.text = description; descriptionLabel.backgroundColor = lightBlue; [descriptionView addSubview:descriptionLabel]; [storeView addSubview:descriptionView]; [descriptionLabel release]; [lightBlue release]; [darkBlue release]; self.view = storeView; [storeView release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc. that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [imageView release]; [descriptionLabel release]; [super dealloc]; } @end Any suggestions ? Thank you, F.

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  • Background image not getting vertically stretched in Chrome.

    - by KPL
    Hi all, The CSS - #header { overflow: hidden; background: url(images/header-bg.png) top repeat-x #FFFFFF; position: relative; border: none; display: block; height: 125px; width:100%; } The HTML - <div id="header"> <a href="http://localhost/" title="Dev" id="logo"><img src="images/logo.png" alt="" /></a> </div> This works good in Firefox - But not in Chrome :( - The image isn't being stretched vertically in Chrome. Help! Just a note, I'm on Linux.

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  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

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  • Why won't my span do a JQuery event click when I click it?

    - by alex
    .tablePlayButton { display: block; width: 16px; background: transparent; margin-top:2px; margin-right: -10px; margin-left: 2px; height:17px; } tr:hover .tablePlayButton { background: url(ton.png) top left no-repeat; } tr:hover .tablePlayButton:active { background-position: bottom left; } tr:hover .tablePlayButton.playing, .tablePlayButton.playing { background: url(ton2.png) top right no-repeat; } tr:hover .tablePlayButton.playing:active, .tablePlayButton.playing:active { background-position: bottom right; } I draw the span like this: <span class="tablePlayButton"></span> It's got a little button. WHen I click it, nothing happens: $(".tablePlayButton").click(function(){ alert('hi'); });

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  • IIS not serving up .dat files.

    - by Stu
    Hi all, I have a ASP MVC web application that uses a plugin to load images and points for a 3d application. When debugging with the the Visual Studio development server the images and the points are served up great... http://i148.photobucket.com/albums/s19/littleniv/Debugging/local.png Second image: same url but iis.png When running in IIS 7 though the .Dat point files do not serve and produce a 404. I've noticed the caching is marked as private in fiddler, but i don't know what this means. Can anyone help? Cheers, Stu

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  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

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  • Why does order matter for ImageMagick's -colorspace operation?

    - by Mark Trapp
    Starting with ImageMagick 6, the command style changed to solve a bunch of problems outlined in the Basic Usage document. That document does imply that for simple operations, one should only need to move the options from before the source file to between the source and output files to convert from the "old" style to the "new" style. However, this doesn't seem to work for the -colorspace operation. When I use the following command, I get an output file with the correct colors: convert -colorspace rgb input.pdf output.png But when I try to use the new command style, the -colorspace operation is never applied: convert input.pdf -colorspace rgb output.png Samples: Why does this occur?

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  • How do I create and append an image with Javascript/jQuery?

    - by Chris Armstrong
    I'm using the following code to create an image element, load it, then append it to the article on load. $('<img />') .attr('src', 'image.png') //actually imageData[0].url .load(function(){ $('article').append( $(this) ); alert('image added'); }); The alert is firing off ok, but the image doesn't appear, and when I inspect the element it has been added without the closing slash <img src='image.png' > Why is the browser removing the forward slash and how do I stop it?

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  • make: invoke command for multiple targets of multiple files?

    - by marvin2k
    Hi, I looking to optimize an existing Makefile. It's used to create multiple plots (using Octave) for every logfile in a given directory using an scriptfile for every plot which takes a logfilename as an argument. In the Moment, I use one single rule for every kind of plot available, with a handwritten call to Octave, giving the specific scriptfile/logfile as an argument. It would be nice, if every plot has "his" octave-script as a dependency (plus the logfile, of course), so only one plot is regenerated if his script is changed. Since I don't want to type that much, I wonder how I can simplifiy this by using only one general rule to build "a" plot? To make it clearer: Logfile: "$(LOGNAME).log" Scriptfile: "plot$(PLOTNAME).m" creates "$(LOGNAME)_$(PLOTNAME).png" The first thing I had in mind: %1_%2.png: %1.log $(OCTAVE) --eval "plot$<2('$<1')" But this seems not to be allowed. Could someone give me a hint?

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  • [Cocoa] NSImage transparency

    - by ndg
    I'm trying to set a custom drag icon for use in an NSTableView. Everything seems to work but I've run into a problem due to my inexperience with Quartz. - (NSImage *)dragImageForRowsWithIndexes:(NSIndexSet *)dragRows tableColumns:(NSArray *)tableColumns event:(NSEvent *)dragEvent offset:(NSPointPointer)dragImageOffset { NSImage *dragImage = [NSImage imageNamed:@"icon.png"]; NSString *count = [NSString stringWithFormat:@"%d", [dragRows count]]; [dragImage lockFocus]; [dragImage compositeToPoint:NSZeroPoint fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:0.5]; [count drawAtPoint:NSZeroPoint withAttributes:nil]; [dragImage unlockFocus]; return dragImage; } Essentially what I'm looking to do is render my icon.png file with 50% opacity along with an NSString which shows the number of rows currently being dragged. The issue I'm seeing is that my NSString renders with a low opacity, but not my icon.

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  • Javascript Canvas Element - Array Of Images

    - by Ben Shelock
    I'm just learning JS, trying to do things without jQuery, and I want to make something similar to this however I want to use an array of images instead of just the one. My image array is formed like this var image_array = new Array() image_array[0] = "image1.jpg" image_array[1] = "image2.jpg" And the canvas element is written like this. (Pretty much entirely taken from the Mozilla site) function draw() { var ctx = document.getElementById('canvas').getContext('2d'); var img = new Image(); img.src = 'sample.png'; img.onload = function(){ for (i=0;i<5;i++){ for (j=0;j<9;j++){ ctx.drawImage(img,j*126,i*126,126,126); } } } } It uses the image "sample.png" in that code but I want to change it to display an image from the array. Displaying a different one each time it loops. Apoligies if I've not explained this well.

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  • Trouble with creating WPF window extended on the title area (like Office 2007/2010)

    - by Rikker Serg
    I want to make WPF window extended on the title area (like Office 2007/2010). I implemented DwmWindow (see DwmTest.zip) where I put required stuff. Commonly, it works fine except one disgusting thing: the window appears as white rectangle (see DwmIssue.png) and after a few second this rectangle disappears and the content of the window is shown (see DwmIssueCorrect.png). This bug is essential only for my window. If I remove this lines it works fine (without it aero will not showed on title): HwndSource mainWindowSrc = HwndSource.FromHwnd(handle); if (mainWindowSrc != null) mainWindowSrc.CompositionTarget.BackgroundColor = Colors.Transparent; NativeMethods.MARGINS margins = new NativeMethods.MARGINS(0, 50, 0, 0); NativeMethods.DwmExtendFrameIntoClientArea(handle, margins); How can I eliminate this white rectangle? (To run a sample DwmTest.zip WinVista/7 with DWM enabled and .NET 4.0 is required. To compile sample you will need Visual Studio 2010)

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