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  • Does the size of monitor Matters ?

    - by Arsheep
    I have a old computer , i want to buy a big LCD now the best i can found is Viewsonic's 24" lcd TFT monitor . So will it run without any problems or i need to upgrade the video cards or something too ? The computer is not that much old it has P4 bord and celeron processor with 128 graphics memory . And in properties it shows i can maximum use 1280 x 1024 resolution. I am noob hardware wise So need help on this stuff. Thanks

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  • Does the size of monitor Matters ?

    - by Arsheep
    I have a old computer , i want to buy a big LCD now the best i can found is Viewsonic's 24" lcd TFT monitor . So will it run without any problems or i need to upgrade the video cards or something too ? The computer is not that much old it has P4 bord and celeron processor with 128 graphics memory . And in properties it shows i can maximum use 1280 x 1024 resolution. I am noob hardware wise So need help on this stuff. Thanks

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  • What GTX 285 should I choose?

    - by Thomaschaaf
    I'm trying to buy a graphics card and the GTX 285 models seem to be in the right pricerange. A friend of mine suggested me the ZOTAC GeForce GTX 285 over the XFX Black Editon. Which card maker and edition would you choose? Is the AMP! a good decision for the ZOTAC?

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  • Are there any issues with using an ATI 5870 on an nVidia motherboard?

    - by Liam
    I have an Alienware machine, so I'm not entirely sure on the make of motherboard, however, I do know it's got nforce on it and allows me to use nVidia cards in SLI. My 8800GTX has recently died and I'm looking to buy a replacement - I'm considering the ATI 5870, but what I want to know is, if I choose this card, does it mean I will need to change motherboard just to change graphics card vendor or does it not matter?

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  • Display is slightly blurry on (native) 1920x1080 resolution

    - by Martin Tuskevicius
    I have a computer monitor that is approximately 23" in size. Its native resolution is 1920x1080, and Windows 7 will not allow it to be any higher. However, I cannot make the resolution a little lower as well. When I right-click on my desktop and select 'Screen resolution,' the vertical slider has only two options: 1920x1080 and 1280x720. There are no real problems that I am having besides the fact that the image is slightly blurry. I can easily make things out and see them, but I definitely feel that the image is not as clear as it could be. My graphics card is ATI Radeon HD 5450 and it has the latest graphics drivers installed. I've tried playing around with the AMD VISION Engine Control Center to see if I can change an option to make the image clearer, but I had no luck. I did find one odd thing, though. When I lowered the refresh rate from 60Hz to 50Hz, the image kind of "zoomed in" but it also became perfectly clear like I would expect it to look. The problem is that when I use 50Hz, the image zooms in a little on the center and I lose maybe an inch and a half of the screen (I do not see the bar at the top of applications, I do not see the Windows taskbar thing, etc). I figured if I could somehow zoom in so that the entire image fills the screen (not the slightly cropped version) then I would have the perfectly crisp image of 50Hz, and also the uncropped image of 60Hz. However, upon zooming in, the image began to look blurry again just like it did with 60Hz. So I am at a loss here. I do not know how to make the image look as clear as it should. I have the latest drivers (I updated them today) and I know that my monitor supports the resolution that I am trying to use. Has anybody experienced something like this before? I'd really appreciate any input - thanks! Update: I have figured out how to make the display look crisp! I set it to the 50Hz option, and then I changed the scaling through the monitor itself, rather than software. Now, however, I am finding that games look pretty bad because since it is clear, the lower quality really becomes apparent. I cannot run new games at 1080p, so I run them at the lowest resolution possible (1280x720, since it is the only other option offered, as I have mentioned). So I am wondering, is there a way to have Windows display more resolution options?

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  • Automatic picture size adjustment

    - by CChriss
    Does anyone know of a free utility that allows you to paste into it a graphics file (any type would work for me, jpg, bmp, png, etc) and it will size the file to within a preset size boundary? For instance, if I preset it to resize files to be a maximum of 400 wide by 300 tall, and I paste in a file 500x500, it would shrink the file to fit within the 300 tall limit. Thanks.

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  • 3 Monitors on GTX 460 and P7H55-PRO

    - by Ahren
    I have a dual monitor setup on my GTX 460. I'd like to use the integrated graphics combo of my P7H55-PRO + I3 550 to display a 3rd monitor. This won't be used for gaming, just for more work space. Is it possible? The integrated display adapter won't show up in the device manager at all. The monitor is plugged in and powered, and working, but doesn't show up in display settings. OS = Windows 7 64bit RAM = 8GB

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  • Radeon X1300 acceleration

    - by user30966
    Hello, I've just bought a Samsung XL2370 with a native resolution of 1920x1080. Should a Radeon X1300 be capable of shifting around windows on a screen that size? Because maximising and minimising windows, scrolling in Firefox and VS2008 seems very slow and jerky. Does the Radeon X1300 have any hardware accelearation? My old display was only 1028x768 and I never noticed any problems. Maybe is it time to buy a new graphics card? Thanks, AJ

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  • Core Graphics Rotating a Path

    - by Scott Langendyk
    This should be a simple one, basically I have a few paths drawn with core graphics, and I want to be able to rotate them (for convenience). I've tried using CGContextRotateCTM(context); but it's not rotating anything. Am I missing something? Here's the source for drawRect - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 1.5); CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor); CGContextSetShadow(context, CGSizeMake(0, 1), 0); CGContextBeginPath(context); CGContextMoveToPoint(context, 13.5, 13.5); CGContextAddLineToPoint(context, 30.5, 13.5); CGContextAddLineToPoint(context, 30.5, 30.5); CGContextAddLineToPoint(context, 13.5, 30.5); CGContextAddLineToPoint(context, 13.5, 13.5); CGContextClosePath(context); CGContextMoveToPoint(context, 26.2, 13.5); CGContextAddLineToPoint(context, 26.2, 17.8); CGContextAddLineToPoint(context, 30.5, 17.8); CGContextMoveToPoint(context, 17.8, 13.5); CGContextAddLineToPoint(context, 17.8, 17.8); CGContextAddLineToPoint(context, 13.5, 17.8); CGContextMoveToPoint(context, 13.5, 26.2); CGContextAddLineToPoint(context, 17.8, 26.2); CGContextAddLineToPoint(context, 17.8, 30.5); CGContextStrokePath(context); CGContextSetFillColorWithColor(context, [UIColor whiteColor].CGColor); CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 0, [UIColor clearColor].CGColor); CGContextFillRect(context, CGRectMake(26.2, 13.5, 4.3, 4.3)); CGContextFillRect(context, CGRectMake(13.5, 13.5, 4.3, 4.3)); CGContextFillRect(context, CGRectMake(13.5, 26.2, 4.3, 4.3)); CGContextRotateCTM(context, M_PI / 4); }

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  • Blackberry (Java) - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • Blackberry app development - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • Copying the bitmap contents of a UIView's context to that of another UIView

    - by Joonas Trussmann
    Basically what I want to do is copy the already rendered content (a PDF drawn into the UIView's graphics context using CGContextDrawPDFPage()) onto a similar UIView, without having to re render the PDF. The idea is, that I'd then be able to perform an animated transform on the UIView and later re render the PDF with more accuracy. For both UIViews I'm using a larger-than-screen CATiledLayer to make it easier to rerender the PDF once the user zooms in, if that makes any difference. Any tips? I'm kind of lost here.

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  • How to "flick" a UIImageView?

    - by Meltemi
    I've got some UIViews that I'd like the user to be able to "flick" across the screen. They're not scroll views. They simply contain a raster image (png). Can anyone point me to some sample code, etc to help get me started? Something a little more heavyweight than "MoveMe" out there that helps detect a "flick" (vs a "nudge" or a drag and drop) and then carries the view off in the direction of the "flick"? OpenGL probably overkill. If possible I'd like to stay w/in the realm of Core Graphics/Animation.

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  • Lag spikes at full CPU usage, lagy mouse, maybe video card

    - by Roberts
    My PC specs: Motherboard Name - Gigabyte GA-945PL-S3 CPU Type - DualCore Intel Core 2 Duo E4300, 1800 MHz (9 x 200) OS - Microsoft Windows 7 Ultimate OS Kernel Type - 32-bit OS Version - 6.1.7601 I bougth a new video card one month ago. GeForce 210. I didn't have any problems. I wanted to overclock it, in other words: "Play with it". So I installed Gigabyte EasyBoost from CD and overclocked the GPU 590 + 110 mhz, memory to max to 960mhz from 800mhz. Benchmarks showed a little bit bigger score. Then I overclocked shader clock from 1405 to [..] (don't remeber really). So I was playing Modern Warfare 2 when off sudden computer froze when I wanted to select team, I was afk before that. I had to reset CMOS. After that I had problems with Skype: unread messages and no sound. Then I figured it out that when ever I open EasyBoost - Skype starts to glitch again. Now I use EVGA Precission X. Now after a month, I cleaned computer and closed the case, it was open all the time. I started to overclock GPU clock only (just a bit) because there was no problems that would stop me. So sometimes on heavy CPU load graphics starts to lag. Dragging a window is painful to watch too. Sometimes the screen freezes for 5 to 10 seconds (I can see that hard disk activity is maximal). You may say that CPU fault it is, isn't it? But sometimes lag spikes starts randomly when CPU load is at maximum. All 3 benchmark softwares (PerformanceTest, NovaBench and MSI Kombustor) shows that performance of my video card has dropped about 25%. BUT! CPU score is lower too. I ignored these problems but when I refreshed Windows Experience Index I was shocked. Month before (in latvian language but not so hard to understand): Now 01.04.2012 (upgraded RAM): This happened when I tried to capture Minecraft with Fraps on underclocked GPU to 580mhz (def: 590mhz): All drivers are up to date. Average CPU temperature from 55°C to 75°C (at 70°C sometimes starts these lag spikes). Video card's tempratures are from 45°C to 60°C (very hard to reach 60°C). So my hope is that the video card is fine, cause this card is very new and I want to upgrade CPU anyways. Aplogies for my mistakes in vocabulary (I am trying to type this as fast I can). Update 02.04.2012 - 7:21 Forgot one thing, my hard disk is extrimly slow and I will upgrade it this week or next week so I will be installing same OS again. I am multi-tasker but I can't do much because of 1.8 GHz CPU and slow hard drive (Model ID - WDC WD800JD-60JRC0). The Windows Experience Index is back to normal. Actually "Spelu grafika" (Gaming graphics) are higher than month ago. During this test mouse was very lagy, but month ago there weren't any problems. WHY!?

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  • iPhone: no way to draw on screen outside drawRect?

    - by Seva Alekseyev
    Is there a way to draw on the iPhone screen (on a UIView in a UIWindow) outside of that view's drawRect() method? If so, how do I obtain the graphics context? The graphics guide mentions class NSGraphicsContext, but the relevant chapter seems like a blind copy/paste from Mac OS X docs, and there's no such class in iPhone SDK.

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  • Intel Atom: NVIDIA ION vs. Radeon HD 4330 Graphics

    <b>Phoronix:</b> "Before devoting this hardware to the farm, we ran a few benchmarks comparing the performance of NVIDIA's ION GeForce 9400M graphics processor to the ATI Radeon HD 4330 graphics processor found on the MSI 6667BB-004US and several other Atom-powered devices."

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • JPanel Layout Image Cutoff

    - by Trizicus
    I am adding images to a JPanel but the images are getting cut off. I was originally trying BorderLayout but that only worked for one image and adding others added image cut-off. So I switched to other layouts and the best and closest I could get was BoxLayout however that adds a very large cut-off which is not acceptable either. So basically; How can I add images (from a custom JComponent) to a custom JPanel without bad effects such as the one present in the code. Custom JPanel: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.BoxLayout; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel implements MouseListener { private Entity test; private Timer timer; private long startTime = 0; private int numFrames = 0; private float fps = 0.0f; GraphicsPanel() { test = new Entity("test.png"); Thread t1 = new Thread(test); t1.start(); Entity ent2 = new Entity("images.jpg"); ent2.setX(150); ent2.setY(150); Thread t2 = new Thread(ent2); t2.start(); Entity ent3 = new Entity("test.png"); ent3.setX(0); ent3.setY(150); Thread t3 = new Thread(ent3); t3.start(); //ESSENTIAL setLayout(new BoxLayout(this, BoxLayout.X_AXIS)); add(test); add(ent2); add(ent3); //GAMELOOP timer = new Timer(30, new Gameloop(this)); timer.start(); addMouseListener(this); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g.create(); g2.setClip(0, 0, getWidth(), getHeight()); g2.setColor(Color.BLACK); g2.drawString("FPS: " + fps, 1, 15); } public void getFPS() { ++numFrames; if (startTime == 0) { startTime = System.currentTimeMillis(); } else { long currentTime = System.currentTimeMillis(); long delta = (currentTime - startTime); if (delta > 1000) { fps = (numFrames * 1000) / delta; numFrames = 0; startTime = currentTime; } } } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } class Gameloop implements ActionListener { private GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { gp.getFPS(); gp.repaint(); } catch (Exception ez) { } } } } Main class: import java.awt.EventQueue; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } private JFrame frame; private GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gp); } }); } } Custom JComponent import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing.JComponent; public class Entity extends JComponent implements Runnable { private BufferedImage bImg; private int x = 0; private int y = 0; private int entityWidth, entityHeight; private String filename; Entity(String filename) { this.filename = filename; } public void run() { bImg = loadBImage(filename); entityWidth = bImg.getWidth(); entityHeight = bImg.getHeight(); setPreferredSize(new Dimension(entityWidth, entityHeight)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.drawImage(bImg, x, y, null); g2d.dispose(); } public BufferedImage loadBImage(String filename) { try { bImg = ImageIO.read(getClass().getResource(filename)); } catch (Exception e) { } return bImg; } public int getEntityWidth() { return entityWidth; } public int getEntityHeight() { return entityHeight; } public int getX() { return x; } public int getY() { return y; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } }

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  • Does this laptop have high enough specifications for gaming? [closed]

    - by Grant
    Here's the laptop It wouldn't be hardcore gaming, mostly things like the new Deus Ex game, Mirror's Edge, Portal 2, etc... I need to replace my current, broken, laptop and I thought this would be a good opportunity to get to play some of these games. My current laptop is really only lacking in its graphics card. (Intel series 4 chipset) If this laptop isn't good enough, I would really appreciate suggestions. I won't be able to get a desktop, otherwise I would, and I can't spend more than $1000 dollars on my new laptop.

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  • Java Problem when i upgraded from IE 7 to IE 8

    - by user38210
    I face problem with upgrading IE8 related to JAVA. The problem only with IE8, IE7 is OK and I have the latest Java version. After I upgrade the IE8, the graphics which has dynamics reading from the server is not updating and it shows NaN. I tried the following : - upgrade the server win2003 with latest Java version(JRE and JDT) , but the problem still exist in cliend PC(XP). -I upgraded the server IE8, then all user lost the connection even from inside the server. then I recall the prev version IE7.

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  • OS X Snow Leopard stops processing clicks from Wacom Intuous2

    - by antiver
    I'm using a Wacom Intuos2 graphics tablet in OS X Snow Leopard 10.6.2, which works great, 80% of the time. Every 20 minutes or so, OS X to just start ignoring input from the pen. More specifically, only the pen tip is ignored - the side buttons on the pen still work. Putting the Mac to sleep and waking it back up restores functionality to the pen tip. This is using both of the latest Wacom drivers claiming compatibility with Snow Leopard: versions 6.1.2-5 (Nov 25, 2009) and 6.1.3-3 (Jan 21, 2010). I have no experience with this tablet with other version of OS X / drivers. The tablet works 100% in Windows, which leads to blame either OS X or the OS X drivers.

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  • Insert SVG directly into Microsoft Publisher without converting file format

    - by nhinkle
    How can I insert an SVG image into a Microsoft Publisher 2010 document as a vector image without having to first convert it to a bitmap format like PNG? Copying and pasting an SVG file into a Publisher document does not work. I am aware that one can convert an SVG to EPS, and insert that, since Publisher accepts EPS files. The problem is that it is time consuming to convert, and often the colors come out wrong. If this is the only way to get vector graphics into Publisher, then is there a one-step method to convert an SVG to EPS and paste it into Publisher at one fell swoop?

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