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  • What's the best way to get a bunch of rows from MySQL if you have an array of integer primary keys?

    - by Evan P.
    I have a MySQL table with an auto-incremented integer primary key. I want to get a bunch of rows from the table based on an array of integers I have in memory in my program. The array ranges from a handful to about 1000 items. What's the most efficient query syntax to get the rows? I can think of a few: "SELECT * FROM thetable WHERE id IN (1, 2, 3, 4, 5)" (this is what I do now) "SELECT * FROM thetable where id = 1 OR id = 2 OR id = 3" Multiple queries of the form "SELECT * FROM thetable WHERE id = 1". Probably the most friendly to the query cache, but expensive due to having lots of query parsing. A union, like "SELECT * FROM thetable WHERE id = 1 UNION SELECT * FROM thetable WHERE id = 2 ..." I'm not sure if MySQL caches the results of each query; it's also the most verbose format. I think using the NoSQL interface in MySQL 5.6+ would be the most efficient way to do this, but I'm not yet up to MySQL 5.6.

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  • Rails 3: Create an instance with 3 foreign keys.

    - by donald
    Hello, Having a reviews table: # Table name: reviews # # id :integer not null, primary key # wsp_id :integer # service_id :integer # user_id :integer # description :text # rating :integer # created_at :datetime # updated_at :datetime # belongs_to :wsp belongs_to :service belongs_to :user How can I create a review for a service and pass the wsp_id and user_id? Do I need to use nested routes? I am able to do @user.reviews.new(params[:review]) but I'm not being able of passing the wsp_id and the service_id. Here's my Reviews create controller. def create @review = current_user.reviews.new(params[:review]) if @review.save #Saved else #Error, not saved end end What am I doing wrong? Thank you!

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  • Nested Resource - How to pass needed keys, and attribute to update?

    - by Jason B
    My nested resources are working for form_for updates, but I have a few toggles that I need to setup to change a status field. So I am using link_to, and accessing the url helper. link_to "toggle", edit_project_expense_path(@project[:id],expense_item[:id]) routes.rb resources :projects do resources :expenses end match '/submit_expense/:id' => 'expenses#submit_expense', :as => 'submit_expense' rake routes edit_project_expense GET /projects/:project_id/expenses/:id/edit(.:format) expenses#edit My question is: How can I also send along :approval_status = "1", with my link_to?

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  • How to handle ids and polymorphic associations in views if compound keys are not supported?

    - by duncan
    I have a Movie plan table: movie_plans (id, description) Each plan has items, which describe a sequence of movies and the duration in minutes: movie_plan_items (id, movie_plan_id, movie_id, start_minutes, end_minutes) A specific instance of that plan happens in: movie_schedules (id, movie_plan_id, start_at) However the schedule items can be calculated from the movie_plan_items and the schedule start time by adding the minutes create view movie_schedule_items as select CONCAT(p.id, '-', s.id) as id, s.id as movie_schedule_id, p.id as movie_plan_item_id, p.movie_id, p.movie_plan_id, (s.start_at + INTERVAL p.start_minutes MINUTE) as start_at, (s.start_at + INTERVAL p.end_minutes MINUTE) as end_at from movie_plan_items p, movie_schedules s where s.movie_plan_id=p.movie_plan_id; I have a model over this view (readonly), it works ok, except that the id is right now a string. I now want to add a polymorphic property (like comments) to various of the previous tables. Therefore for movie_schedule_items I need a unique and persistent numeric id. I have the following dilemma: I could avoid the id and have movie_schedule_items just use the movie_plan_id and movie_schedule_id as a compound key, as it should. But Rails sucks in this regard. I could create an id using String#hash or a md5, thus making it slower or collision prone (and IIRC String#hash is no longer persistent across processes in Ruby 1.9) Any ideas on how to handle this situation?

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  • EF Code First, how can I achieve two foreign keys from one table to other table?

    - by Yoo Matsuo
    I've recently downloaded Entity Framework Code First CTP5, and have a trouble with this scenario. I have two tables as follows: Members table ID Name Comments table ID Comment CommentedMemberID CommentMemberID And, the data should be like the following: Members ID Name 1 Mike 2 John 3 Tom Comments ID Comment CommentedMemberID CommentMemberID 1 Good 1 2 2 Good 1 3 3 Bad 2 1 Then, I coded as shown below: public class Member { public int ID {get; set; } public string Name { get; set;} public virtual ICollection Comments { get; set;} } public class Comment { public int ID { get; set; } public string Comment { get; set; } public int CommentedMemberID { get; set; } public int CommentMemberID{ get; set; } public virtual Member CommentedMember { get; set; } public virtual Member CommentMember { get; set; } } public class TestContext : DbContext { public DbSet Members { get; set; } public DbSet Comments { get; set; } } But when I run these models on my cshtml, it gives me errors saying "Cannot create CommentMember instance" or something like that (Sorry, I already changed my models to proceed the EF Code First evaluation, so can't reproduce the same error). I've also tried to use OnModelCreating on the TestContext, but can't find any good instructions and don't know what to do. I saw a blog post of the EF Code First CTP3, and it seems there was a RelatedTo attribute in that version, but now it has gone. Could anyone know how to get it work properly? Or is this a totally wrong way to go with this scenario? Thanks, Yoo

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  • C# form - checkboxes do not respond to plus/minus keys - easy workaround?

    - by Scott
    On forms created with pre dotNET VB and C++ (MFC), a checkbox control responded to the plus/minus key without custom programming. When focus was on the checbox control, pressing PLUS would check the box, no matter what the previous state (checked/unchecked), while pressing MINUS would uncheck it, no matter the previous state. C# winform checkboxes do not seem to exhibit this behavior. Said behavior was very, very handy for automation, whereby the automating program would set focus to a checkbox control and issue a PLUS or MINUS to check or uncheck it. Without this capability, that cannot be done, as the automation program (at least the one I am using) is unable to query the current state of the checkbox (so it can decide whether to issue a SPACE key to toggle the state to the desired one). I've gone over the properties of a checkbox in the Visual Studio 2008 IDE and could not find anything that would restore/enable response to PLUS/MINUS. Since I am in control of the sourcecode for the WinForms in question, I could replace all checkbox controls with a custom checkbox control, but blech, I'd like to avoid that - heck, I don't think I could even consider that given the amount of refactoring that would need to be done. So the bottom line is: does anyone know of a way to get this behavior back more easily than a coding change?

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  • How to avoid Foreign Keys constraints for all tables in DB truncate ?

    - by eugeneK
    Hi, for designing purposes i need to truncate all DB which has lots of FK's. I cannot use DELETE command simply because some tables set with Identity of TinyInts and contain about 150 items. this is a query ( truncate all tables in selected DB ) i'm trying to run Declare @t varchar (1024) Declare tbl_cur cursor for select TABLE_NAME from INFORMATION_SCHEMA.TABLES WHERE TABLE_TYPE = 'BASE TABLE' OPEN tbl_cur FETCH NEXT from tbl_cur INTO @t WHILE @@FETCH_STATUS = 0 BEGIN EXEC ('TRUNCATE TABLE '+ @t) FETCH NEXT from tbl_cur INTO @t END CLOSE tbl_cur DEALLOCATE tbl_Cur What the best and easiest way to achieve truncate on DB with many FK's ?

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  • Entity diagram with tables that have foreign keys that point to a non-PK column do not show relation

    - by Jason Coyne
    I have two tables parent and child. If I make a foreign key on child that points to the primary key of parent, and then make an entity diagram, the relationship is shown correctly. If I make the foreign key point to a different column, the relationship is not shown. I have tried adding indexes to the column, but it does not have an effect. The database is sqlite, but I am not sure if that has an effect since its all hidden behind ADO.net. How do I get the relationship to work correctly?

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • Event Logging in LINQ C# .NET

    The first thing you'll want to do before using this code is to create a table in your database called TableHistory: CREATE TABLE [dbo].[TableHistory] (     [TableHistoryID] [int] IDENTITY NOT NULL ,     [TableName] [varchar] (50) NOT NULL ,     [Key1] [varchar] (50) NOT NULL ,     [Key2] [varchar] (50) NULL ,     [Key3] [varchar] (50) NULL ,     [Key4] [varchar] (50) NULL ,     [Key5] [varchar] (50) NULL ,     [Key6] [varchar] (50)NULL ,     [ActionType] [varchar] (50) NULL ,     [Property] [varchar] (50) NULL ,     [OldValue] [varchar] (8000) NULL ,     [NewValue] [varchar] (8000) NULL ,     [ActionUserName] [varchar] (50) NOT NULL ,     [ActionDateTime] [datetime] NOT NULL ) Once you have created the table, you'll need to add it to your custom LINQ class (which I will refer to as DboDataContext), thus creating the TableHistory class. Then, you'll need to add the History.cs file to your project. You'll also want to add the following code to your project to get the system date: public partial class DboDataContext{ [Function(Name = "GetDate", IsComposable = true)] public DateTime GetSystemDate() { MethodInfo mi = MethodBase.GetCurrentMethod() as MethodInfo; return (DateTime)this.ExecuteMethodCall(this, mi, new object[] { }).ReturnValue; }}private static Dictionary<type,> _cachedIL = new Dictionary<type,>();public static T CloneObjectWithIL<t>(T myObject){ Delegate myExec = null; if (!_cachedIL.TryGetValue(typeof(T), out myExec)) { // Create ILGenerator DynamicMethod dymMethod = new DynamicMethod("DoClone", typeof(T), new Type[] { typeof(T) }, true); ConstructorInfo cInfo = myObject.GetType().GetConstructor(new Type[] { }); ILGenerator generator = dymMethod.GetILGenerator(); LocalBuilder lbf = generator.DeclareLocal(typeof(T)); //lbf.SetLocalSymInfo("_temp"); generator.Emit(OpCodes.Newobj, cInfo); generator.Emit(OpCodes.Stloc_0); foreach (FieldInfo field in myObject.GetType().GetFields( System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic)) { // Load the new object on the eval stack... (currently 1 item on eval stack) generator.Emit(OpCodes.Ldloc_0); // Load initial object (parameter) (currently 2 items on eval stack) generator.Emit(OpCodes.Ldarg_0); // Replace value by field value (still currently 2 items on eval stack) generator.Emit(OpCodes.Ldfld, field); // Store the value of the top on the eval stack into // the object underneath that value on the value stack. // (0 items on eval stack) generator.Emit(OpCodes.Stfld, field); } // Load new constructed obj on eval stack -> 1 item on stack generator.Emit(OpCodes.Ldloc_0); // Return constructed object. --> 0 items on stack generator.Emit(OpCodes.Ret); myExec = dymMethod.CreateDelegate(typeof(Func<t,>)); _cachedIL.Add(typeof(T), myExec); } return ((Func<t,>)myExec)(myObject);}I got both of the above methods off of the net somewhere (maybe even from CodeProject), but it's been long enough that I can't recall where I got them.Explanation of the History ClassThe History class records changes by creating a TableHistory record, inserting the values for the primary key for the table being modified into the Key1, Key2, ..., Key6 columns (if you have more than 6 values that make up a primary key on any table, you'll want to modify this), setting the type of change being made in the ActionType column (INSERT, UPDATE, or DELETE), old value and new value if it happens to be an update action, and the date and Windows identity of the user who made the change.Let's examine what happens when a call is made to the RecordLinqInsert method:public static void RecordLinqInsert(DboDataContext dbo, IIdentity user, object obj){ TableHistory hist = NewHistoryRecord(obj); hist.ActionType = "INSERT"; hist.ActionUserName = user.Name; hist.ActionDateTime = dbo.GetSystemDate(); dbo.TableHistories.InsertOnSubmit(hist);}private static TableHistory NewHistoryRecord(object obj){ TableHistory hist = new TableHistory(); Type type = obj.GetType(); PropertyInfo[] keys; if (historyRecordExceptions.ContainsKey(type)) { keys = historyRecordExceptions[type].ToArray(); } else { keys = type.GetProperties().Where(o => AttrIsPrimaryKey(o)).ToArray(); } if (keys.Length > KeyMax) throw new HistoryException("object has more than " + KeyMax.ToString() + " keys."); for (int i = 1; i <= keys.Length; i++) { typeof(TableHistory) .GetProperty("Key" + i.ToString()) .SetValue(hist, keys[i - 1].GetValue(obj, null).ToString(), null); } hist.TableName = type.Name; return hist;}protected static bool AttrIsPrimaryKey(PropertyInfo pi){ var attrs = from attr in pi.GetCustomAttributes(typeof(ColumnAttribute), true) where ((ColumnAttribute)attr).IsPrimaryKey select attr; if (attrs != null && attrs.Count() > 0) return true; else return false;}RecordLinqInsert takes as input a data context which it will use to write to the database, the user, and the LINQ object to be recorded (a single object, for instance, a Customer or Order object if you're using AdventureWorks). It then calls the NewHistoryRecord method, which uses LINQ to Objects in conjunction with the AttrIsPrimaryKey method to pull all the primary key properties, set the Key1-KeyN properties of the TableHistory object, and return the new TableHistory object. The code would be called in an application, like so: Continue span.fullpost {display:none;}

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  • Twitter xAuth vs open source

    - by Yorirou
    Hi I am developing an open source desktop twitter client. I would like to take advantage on the new xAuth authentication method, however my app is open source which means that if I put the keys directly into the source file, it may be a vulnerability (am I correct? The twitter support guy told me). On the other hand, putting the key directly into a binary also doesn't make sense. I am writing my application in python, so if I just supply the pyc files, it is one more seconds to get the keys, thanks to the excellent reflection capatibilities of Python. If I create a small .so file with the keys, it is also trivial to obtain the key by looking at the raw binary (keys has fixed length and character set). What is your opinion? Is it really a secutiry hole to expose the API keys?

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  • How to send Ctrl/Shift/Alt + Key combinations to an application window? (via SendMessage)

    - by user1792042
    I can successfully send any single key message to an application, but don't know how to send combinations of keys (like Ctrl+F12, Shift+F1, Ctrl+R, etc..) Tired doing this that way: SendMessage(handle, WM_KEYDOWN, Keys.Control, 0); SendMessage(handle, WM_KEYDOWN, Keys.F12, 0); SendMessage(handle, WM_KEYUP, Keys.F12, 0); SendMessage(handle, WM_KEYUP, Keys.Control, 0); but this doen not seems to work.. (application act like only F12 is pressed, not Ctrl+F12).. Any ideas how to make this work?

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  • How can I dereference a hashref constant?

    - by makenai
    Let's say I have a hashref constant like the following: use constant DOGS => { Lassie => 'collie', Benji => 'mutt', Scooby => 'great dane', Goofy => '???' }; How can I dereference it properly to get say.. they keys out of it? warn ref DOGS; # HASH at untitled line 12. warn keys( %{DOGS} ); # Warning: something's wrong (empty list) warn keys( DOGS ); # Type of arg 1 to keys must be hash (not constant item) The following is the only way I can seem to make it work: my $dogs = DOGS; warn keys( %$dogs ); # LassieBenjiGoofyScooby at untitled line 15. What am I doing wrong?

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  • How to dereference a hashref constant?

    - by makenai
    Let's say I have a hashref constant like the following: use constant DOGS => { Lassie => 'collie', Benji => 'mutt', Scooby => 'great dane', Goofy => '???' }; How can I dereference it properly to get say.. they keys out of it? warn ref DOGS; # HASH at untitled line 12. warn keys( %{DOGS} ); # Warning: something's wrong (empty list) warn keys( DOGS ); # Type of arg 1 to keys must be hash (not constant item) The following is the only way I can seem to make it work: my $dogs = DOGS; warn keys( %$dogs ); # LassieBenjiGoofyScooby at untitled line 15. What am I doing wrong?

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  • Unreachable code detected in case statement

    - by alex
    I have a code: protected override bool ProcessCmdKey(ref Message msg, Keys keyData) { switch (keyData) { case Keys.Alt|Keys.D1: if (this._condition1) { return true; } else { return base.ProcessCmdKey(ref msg, keyData); } break; case Keys.Control |Keys.U: if (this._condition2) { return true; } else { return base.ProcessCmdKey(ref msg, keyData); } break; default: return base.ProcessCmdKey(ref msg, keyData); } return true; It gives me "unreachable code detected" warning on breaks. Is it good practice not to use break operator here ? I don't want to turn off "unreachable code detected" warning. PS: There are many case in my ProcessCmdKey method.

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  • Is this Javascript object literal key restriction strictly due to parsing?

    - by George Jempty
    Please refer to the code below, when I "comment in" either of the commented out lines, it causes the error (in IE) of "':' expected". So then is my conclusion correct, that this inability to provide a reference to an object value, as an object key in a string literal; is this strictly an interpreter/parsing issue? Is this a candidate for an awful (or at least "bad") "part" of Javascript, in contrast to Crockford's "good parts"? <script> var keys = {'ONE': 'one'}; //causes error: //var obj1 = {keys.ONE: 'value1'}; //var obj1 = {keys['ONE']: 'value1'}; //works var obj1 = {}; obj1[keys.ONE] = 'value1'; //also works var key_one = keys.ONE; var obj2 = {key_one: 'value1'}; </script>

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  • JDOQL Any way to avoid multiple .contains() calls in the query when searching for the presence of on

    - by Finbarr
    The question pretty much says it all. If I have a class Class A public class A { ... private List<String> keys; ... } And I want to select all A instances from the DataStore that have atleast one of a List of keys, is there a better way of doing it than this: query = pm.newQuery(A.class); query.setFilter("keys.contains(:key1) || keys.contains(:key2) || keys.contains(:key3)"); List<A> results = (List<A>)query.execute(key1, key2, key3); This has not yet been implemented, so I am open to radical suggestions.

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  • How can this code be made more Pythonic?

    - by usethedeathstar
    This next part of code does exactly what I want it to do. dem_rows and dem_cols contain float values for a number of things i can identify in an image, but i need to get the nearest pixel for each of them, and than to make sure I only get the unique points, and no duplicates. The problem is that this code is ugly and as far as I get it, as unpythonic as it gets. If there would be a pure-numpy-solution (without for-loops) that would be even better. # next part is to make sure that we get the rounding done correctly, and than to get the integer part out of it # without the annoying floatingpoint-error, and without duplicates fielddic={} for i in range(len(dem_rows)): # here comes the ugly part: abusing the fact that i overwrite dictionary keys if I get duplicates fielddic[int(round(dem_rows[i]) + 0.1), int(round(dem_cols[i]) + 0.1)] = None # also very ugly: to make two arrays of integers out of the first and second part of the keys field_rows = numpy.zeros((len(fielddic.keys())), int) field_cols = numpy.zeros((len(fielddic.keys())), int) for i, (r, c) in enumerate(fielddic.keys()): field_rows[i] = r field_cols[i] = c

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  • PHP reporting error. DB verify how to?

    - by iamfab
    Error reporting Notice: Undefined variable: random_chars in wamp\www\php_sandbox\idgen.php on line 21 Call Stack: # Time Memory Function Location 1 0.0045 678928 {main}( ) ..\idgen.php:0 GPB7446 How do I fix this error? Using this code like an automatic unique id generator. How do I connect to DB to verify code is truly unique before allowing it to be assigned to a user creating a new account? Thanks <?php $characters = array( "A","B","E","F","G","H","J","K","M","N","P","R","S","T","W","X","Y","Z"); $keys = array(); while(count($keys) < 3) { $x = mt_rand(0, count($characters)-1); if(!in_array($x, $keys)) { $keys[] = $x; } } foreach($keys as $key){ $random_chars .= $characters[$key];} $randNum = rand(2327,9987); $randLet = rand(2327,9987); echo $random_chars . $randNum; ?>

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