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  • data binding on properties confusion

    - by Xience
    I have a wpf tabitem whose data context is set to my object 'Product'. All the controls on this form get their data from 'Product' object. I have a listview whose ItemsSource property is set to a list in my object 'Product.DetailsList'. Listview columns are bound to object properties in 'Product.DetailsList' Up till here everything works fine. Now I need to bind some of the columns in my listview to the properties in my datacontext object i.e.'Product'. Can someone tell me how can i achieve this?

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  • ControlTemplate with "Control.IsMouseOver" Value="True" and "Control.IsMouseOver" Value="False">

    - by Vinjamuri
    In my WPF control, I have below code. If I don't have a trigger with false, I can see the my storyboard, but if I have both ture and false triggers, I don't see any thing. How to fix this? Appreciate your help! <Trigger Property="Control.IsMouseOver" Value="True"> <StoryBoard> Image with Opacity 1 </StoryBoard> </Trigger> <Trigger Property="Control.IsMouseOver" Value="False"> <StoryBoard> Image with Opacity 0 </StoryBoard> </Trigger>

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  • change color of red box on tri-state checkbox

    - by Adam S
    Hi all. I'm trying to get the green box that appears on the second click of a tri-state checkbox to be red, and also to fill up the box. I found an article here that demonstrates a little bit about using templates to do this: http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/98cf8a65-f4ca-4ff5-9851-c2989b91a013 However, I can't figure out how to interpret all that. I only understand a few of the things in that template and don't know how to get my red box. Can anyone help, and also tell me how you knew what to do?

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  • databinding to self without code

    - by jcollum
    I'm building a UserControl in WPF. The control has two properties, Title and Description, that I'd like to bind to two textblocks. Seems real straightforward, and I got it working, but I'm curious about something. To get it to work I had to add this code: void CommandBlock_Loaded(object sender, RoutedEventArgs e) { this.DataContext = this; } My bindings look like this: <TextBlock Text="{Binding Title}" Width="100" ... /> <TextBlock Text="{Binding Description}" Width="100" ... /> What I'm wondering is how come I couldn't get it to work without the this.DataContext = this; and instead use DataContext="{Binding RelativeSource={RelativeSource Self}}" (in the UserControl element of the markup)? I'm sure I'm missing something about DataContexts but don't know what.

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  • WPF Delay Refresh of UI Elements in ItemsControl

    - by Wonko the Sane
    Hello All, The short question is - how can I prevent (delay) a bound UI element from refreshing until I want it to? The longer explanation: I have a process that adds a number of items to an ItemsControl, and then performs some additional calculations on those items using a background thread. This (correctly) updates the items as it goes along. However, I would like to prevent the ItemsControl from updating during a particular calculation, as it performs some reordering of the items before it does additional calculations based on that order, and then returns the items to their original order. I do show a "Please Wait" animation on top of the ItemsControl, with the ItemsControl dimmed down as it is working, but I'd rather not hide the ItemsControl entirely because it gives the user an indication that progress is being made. Thanks, wTs

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  • Visual State Manager in WPF not working for me

    - by Román
    Hi In a wpf project I have this XAML code <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:ic="clr-namespace:Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions" x:Class="WpfApplication1.MainWindow" xmlns:vsm="clr-namespace:System.Windows;assembly=WPFToolkit" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="VisualStateGroup"> <vsm:VisualState x:Name="Loading"> <Storyboard> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="control" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="button" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}"/> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="button1" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="control" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Grid x:Name="LayoutRoot"> <Grid.Resources> <ControlTemplate x:Key="loadingAnimation"> <Image x:Name="content" Opacity="1"> <Image.Source> <DrawingImage> <DrawingImage.Drawing> <DrawingGroup> <GeometryDrawing Brush="Transparent"> <GeometryDrawing.Geometry> <RectangleGeometry Rect="0,0,1,1"/> </GeometryDrawing.Geometry> </GeometryDrawing> <DrawingGroup> <DrawingGroup.Transform> <RotateTransform x:Name="angle" Angle="0" CenterX="0.5" CenterY="0.5"/> </DrawingGroup.Transform> <GeometryDrawing Geometry="M0.9,0.5 A0.4,0.4,90,1,1,0.5,0.1"> <GeometryDrawing.Pen> <Pen Brush="Green" Thickness="0.1"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Brush="Green" Geometry="M0.5,0 L0.7,0.1 L0.5,0.2"/> </DrawingGroup> </DrawingGroup> </DrawingImage.Drawing> </DrawingImage> </Image.Source> </Image> <ControlTemplate.Triggers> <Trigger Property="Visibility" Value="Visible"> <Trigger.EnterActions> <BeginStoryboard x:Name="animation"> <Storyboard> <DoubleAnimation From="0" To="359" Duration="0:0:1.5" RepeatBehavior="Forever" Storyboard.TargetName="angle" Storyboard.TargetProperty="Angle"/> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <StopStoryboard BeginStoryboardName="animation"/> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Grid.Resources> <Grid.ColumnDefinitions> <ColumnDefinition MinWidth="76.128" Width="Auto"/> <ColumnDefinition MinWidth="547.872" Width="Auto"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="0.05*"/> <RowDefinition Height="0.95*"/> </Grid.RowDefinitions> <Button x:Name="button" Margin="0,0,1,0.04" Width="100" Content="Load" d:LayoutOverrides="Height" Click="Button_Click"/> <Button x:Name="button1" HorizontalAlignment="Left" Margin="0,0,0,0.04" Width="100" Content="Stop" Grid.Column="1" d:LayoutOverrides="Height" Click="Button2_Click" Visibility="Collapsed"/> <Control x:Name="control" Margin="10" Height="100" Grid.Row="1" Grid.ColumnSpan="2" Width="100" Template="{DynamicResource loadingAnimation}" Visibility="Collapsed"/> </Grid> </Window> and the following code behind on the window public partial class MainWindow : Window { public MainWindow() { this.InitializeComponent(); } private void Button1_Click(object sender, System.Windows.RoutedEventArgs e) { VisualStateManager.GoToState(this, "Loading", true); } private void Button2_Click(object sender, System.Windows.RoutedEventArgs e) { VisualStateManager.GoToState(this, "Normal", true); } } However, when I click the first button (button1) the state change is not being triggered. What am I doing wrong? Thanks in advance

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  • WPF DataGrid does not scoll on drag

    - by Greg R
    I have a strange problem with a WPF DataGrid from WPF Toolkit. The scrollbars appear correctly when the number of rows grows, and the scrolling works when you press up or down arrows on the scrollbar. The problem comes in when I try to drag the scrollbar on the datagrid. My page has a scroll viewer around it. When I click and drag the scrollbar on the grid, it scrolls the page scroller instead. If the scrollbar does not apear on the page, there grid still does not scroll. Is there a workaround for this??? Would really appreciate some help with this issue! For example, in this case if the page is < 280, it scrolls on drag. But drag scrolling does not work on the grid. <ScrollViewer ScrollViewer.IsDeferredScrollingEnabled="True" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" > <DockPanel> <dg:DataGrid HorizontalScrollBarVisibility="Auto" SelectionMode="Single" CanUserAddRows="False" CanUserDeleteRows="False" CanUserResizeColumns="False" CanUserSortColumns="False" AutoGenerateColumns="False" RowHeaderWidth="17" ItemsSource="{Binding Path=OrderSearchVm}" IsReadOnly="True" MaxHeight="280" DockPanel.Dock="Top"> <dg:DataGrid.Columns> <dg:DataGridTextColumn Width="75" Header="Date" Binding="{Binding Path=OrderDate}" > <dg:DataGridTextColumn.ElementStyle> <Style TargetType="{x:Type TextBlock}"> <Setter Property="TextWrapping" Value="Wrap" /> </Style> </dg:DataGridTextColumn.ElementStyle> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="Type" Binding="{Binding Path=OrderType}" Width="45"/> <dg:DataGridTextColumn Header="Shipping Name" Binding="{Binding Path=ShipToName}" Width="115"> <dg:DataGridTextColumn.ElementStyle> <Style TargetType="{x:Type TextBlock}"> <Setter Property="TextWrapping" Value="Wrap" /> </Style> </dg:DataGridTextColumn.ElementStyle> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="Shipping Address " Binding="{Binding Path=ShipToAddress}" Width="160"> <dg:DataGridTextColumn.ElementStyle> <Style TargetType="{x:Type TextBlock}"> <Setter Property="TextWrapping" Value="Wrap" /> </Style> </dg:DataGridTextColumn.ElementStyle> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="E-Mail" Binding="{Binding Path=Email}" Width="140"> <dg:DataGridTextColumn.ElementStyle> <Style TargetType="{x:Type TextBlock}"> <Setter Property="TextWrapping" Value="Wrap" /> </Style> </dg:DataGridTextColumn.ElementStyle> </dg:DataGridTextColumn> </dg:DataGrid.Columns> </dg:DataGrid> </DockPanel> </ScrollViewer>

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  • WPF UserControl Style results in error message

    - by Didier
    Hi I'm new in WPF so I try to create a WPF UserControl. My problem is about the style of the user control I've Created. On a design time I got this error message Can only base on a Style with target type that is base type 'RichTextBox'. at System.Windows.Style.Seal() at System.Windows.StyleHelper.UpdateStyleCache(FrameworkElement fe, FrameworkContentElement fce, Style oldStyle, Style newStyle, Style& styleCache) at System.Windows.FrameworkElement.OnStyleChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, OperationType operationType) at System.Windows.DependencyObject.InvalidateProperty(DependencyProperty dp) at System.Windows.FrameworkElement.UpdateStyleProperty() at System.Windows.TreeWalkHelper.InvalidateStyleAndReferences(DependencyObject d, ResourcesChangeInfo info, Boolean containsTypeOfKey) at System.Windows.TreeWalkHelper.OnResourcesChanged(DependencyObject d, ResourcesChangeInfo info, Boolean raiseResourceChangedEvent) at System.Windows.TreeWalkHelper.OnResourcesChangedCallback(DependencyObject d, ResourcesChangeInfo info) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1.StartWalk(DependencyObject startNode, Boolean skipStartNode) at System.Windows.TreeWalkHelper.InvalidateOnResourcesChange(FrameworkElement fe, FrameworkContentElement fce, ResourcesChangeInfo info) at System.Windows.ResourceDictionary.NotifyOwners(ResourcesChangeInfo info) at System.Windows.ResourceDictionary.EndInit() at MS.Internal.Host.Designer.OnAppResourcesChanged(Object sender, EventArgs e) at MS.Internal.Host.Designer.get_View() at MS.Internal.Designer.VSDesigner.Load() at MS.Internal.Designer.VSIsolatedDesigner.VSIsolatedView.Load() at MS.Internal.Designer.VSIsolatedDesigner.VSIsolatedDesignerFactory.Load(IsolatedView view) at MS.Internal.Host.Isolation.IsolatedDesigner.BootstrapProxy.LoadDesigner(IsolatedDesignerFactory factory, IsolatedView view) at MS.Internal.Host.Isolation.IsolatedDesigner.BootstrapProxy.LoadDesigner(IsolatedDesignerFactory factory, IsolatedView view) at MS.Internal.Host.Isolation.IsolatedDesigner.Load() at MS.Internal.Designer.DesignerPane.LoadDesignerView() And at a run time An error Message type XamlParseException Occurs and the message is: Cannot create instance of 'RichTextBox' defined in assembly 'PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'. Can only base on a Style with target type that is base type 'RichTextBox'. Error at object 'System.Windows.Controls.Grid' in markup file 'NameSpace;component/usercontrols /myusercontrol.xaml' Line 125 Position 14. My user control have 3 richtextboxes 1 textbox and 3 dropdownlist and about 10 buttons. I think The problem is about to define the style of my user control, can anyone help me to do this. Thanks

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  • wpf window refresh works at first, then stops

    - by mcl
    I've got a routine that grabs a list of all images in a directory, then runs an MD5 digest on all of them. Since this takes a while to do, I pop up a window with a progress bar. The progress bar is updated by a lambda that I pass in to the long-running routine. The first problem was that the progress window was never updated (which is normal in WPF I guess). Since WPF lacks a Refresh() command I fixed this with a call to Dispatcher.Invoke(). Now the progress bar is updated for a while, then the window stops being updated. The long-running work does eventually finish and the windows go back to normal. I have already tried a BackgroundWorker and quickly became frustrated by a threading issue related to an event triggered by the long-running process. So if that's really the best solution and I just need to learn the paradigm better, please say so. But I'd be really much happier with the approach I've got here, except that it stops updating after a bit (for example, in a folder with 1000 files, it might update for 50-100 files, then "hang"). The UI does not need to be responsive during this activity, except to report on progress. Anyway, here's the code. First the progress window itself: public partial class ProgressWindow : Window { public ProgressWindow(string title, string supertext, string subtext) { InitializeComponent(); this.Title = title; this.SuperText.Text = supertext; this.SubText.Text = subtext; } internal void UpdateProgress(int count, int total) { this.ProgressBar.Maximum = Convert.ToDouble(total); this.ProgressBar.Value = Convert.ToDouble(count); this.SubText.Text = String.Format("{0} of {1} finished", count, total); this.Dispatcher.Invoke(DispatcherPriority.Render, EmptyDelegate); } private static Action EmptyDelegate = delegate() { }; } <Window x:Class="Pixort.ProgressWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Pixort Progress" Height="128" Width="256" WindowStartupLocation="CenterOwner" WindowStyle="SingleBorderWindow" ResizeMode="NoResize"> <DockPanel> <TextBlock DockPanel.Dock="Top" x:Name="SuperText" TextAlignment="Left" Padding="6"></TextBlock> <TextBlock DockPanel.Dock="Bottom" x:Name="SubText" TextAlignment="Right" Padding="6"></TextBlock> <ProgressBar x:Name="ProgressBar" Height="24" Margin="6"/> </DockPanel> </Window> The long running method (in Gallery.cs): public void ImportFolder(string folderPath, Action<int, int> progressUpdate) { string[] files = this.FileIO.GetFiles(folderPath); for (int i = 0; i < files.Length; i++) { // do stuff with the file if (null != progressUpdate) { progressUpdate.Invoke(i + 1, files.Length); } } } Which is called thusly: ProgressWindow progress = new ProgressWindow("Import Folder Progress", String.Format("Importing {0}", folder), String.Empty); progress.Show(); this.Gallery.ImportFolder(folder, ((c, t) => progress.UpdateProgress(c, t))); progress.Close();

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  • WPF Validation with ContentPresenter

    - by Chris
    Hi, I have a WPF user control which needs to validate some fields. It is bound to a class implementing IDataErrorInfo. When I set the user control as the content of my ContentPresenter in another, already open, window, I can see validation occurring, and error messages being returned, however, I don't get any validation adorner - e.g. the default red outline. If I enter the field and leave it (triggering re-validation) the validation adorner appears. Also, if I show the user control in it's own window it shows the validation adorner immediately. (I'm using Caliburn IResults to do this underneath, e.g. Show.Dialog<VM>(); but I suspect this isn't related) Can anyone offer any suggestion why the validation adorners aren't appearing immediately. (I had guessed animation on my ContentPresenter ContentChanged, however, I have removed this and still experience the problem. thanks, Chris

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  • Silverlight like login/register control in WPF

    - by user293545
    If you have created a silverlight business application you will see that in the top righthand corner on the menu is a login hyperlink. Pressing it opens up a childwindow that displays a login control, within that control is another hyperlink that says "Register" if you press it, it flips the control 180 degrees around from the login control to the register control. I really like this type of animation and want to do something similar in WPF for a project I am working on. However I am not sure how to do it, has anyone done this or knows where I can find some more information on how to achieve it? Thank you

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  • wpf DependencyProperty Not accepting default value for short

    - by biju
    Hi, I was trying to use tis depencency property in my code but it gives me error says that Default value type does not match type of property 'MyProperty'.But short should accept 0 as default value.Ans also if i try to give null as default value it works..even if its a non nullabel type.How come this happens.. public short MyProperty { get { return (short)GetValue(MyPropertyProperty); } set { SetValue(MyPropertyProperty, value); } } // Using a DependencyProperty as the backing store for MyProperty. This enables animation, styling, binding, etc... public static readonly DependencyProperty MyPropertyProperty = DependencyProperty.Register("MyProperty", typeof(short), typeof(Window2), new UIPropertyMetadata(0));

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  • wpf exit thread automatically when application closes

    - by toni
    Hi, I have a main wpf window and one of its controls is a user control that I have created. this user control is an analog clock and contains a thread that update hour, minute and second hands. Initially it wasn't a thread, it was a timer event that updated the hour, minutes and seconds but I have changed it to a thread because the application do some hard work when the user press a start button and then the clock don't update so I changed it to a thread. COde snippet of wpf window: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:GParts" xmlns:Microsoft_Windows_Themes="clr-namespace:Microsoft.Windows.Themes assembly=PresentationFramework.Aero" xmlns:UC="clr-namespace:GParts.UserControls" x:Class="GParts.WinMain" Title="GParts" WindowState="Maximized" Closing="Window_Closing" Icon="/Resources/Calendar-clock.png" x:Name="WMain" > <...> <!-- this is my user control --> <UC:AnalogClock Grid.Row="1" x:Name="AnalogClock" Background="Transparent" Margin="0" Height="Auto" Width="Auto"/> <...> </Window> My problem is when the user exits the application then the thread seems to continue executing. I would like the thread finishes automatically when main windows closes. code snippet of user control constructor: namespace GParts.UserControls { /// <summary> /// Lógica de interacción para AnalogClock.xaml /// </summary> public partial class AnalogClock : UserControl { System.Timers.Timer timer = new System.Timers.Timer(1000); public AnalogClock() { InitializeComponent(); MDCalendar mdCalendar = new MDCalendar(); DateTime date = DateTime.Now; TimeZone time = TimeZone.CurrentTimeZone; TimeSpan difference = time.GetUtcOffset(date); uint currentTime = mdCalendar.Time() + (uint)difference.TotalSeconds; christianityCalendar.Content = mdCalendar.Date("d/e/Z", currentTime, false); // this was before implementing thread //timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed); //timer.Enabled = true; // The Work to perform ThreadStart start = delegate() { // With this condition the thread exits when main window closes but // despite of this it seems like the thread continues executing after // exiting application because in task manager cpu is very busy // while ((this.IsInitialized) && (this.Dispatcher.HasShutdownFinished== false)) { this.Dispatcher.Invoke(DispatcherPriority.Normal, (Action)(() => { DateTime hora = DateTime.Now; secondHand.Angle = hora.Second * 6; minuteHand.Angle = hora.Minute * 6; hourHand.Angle = (hora.Hour * 30) + (hora.Minute * 0.5); DigitalClock.CurrentTime = hora; })); } Console.Write("Quit ok"); }; // Create the thread and kick it started! new Thread(start).Start(); } // this was before implementing thread void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { this.Dispatcher.Invoke(DispatcherPriority.Normal, (Action)(() => { DateTime hora = DateTime.Now; secondHand.Angle = hora.Second * 6; minuteHand.Angle = hora.Minute * 6; hourHand.Angle = (hora.Hour * 30) + (hora.Minute * 0.5); DigitalClock.CurrentTime = hora; })); } } // end class } // end namespace How can I exit correctly from thread automatically when main window closes and then application exits? Thanks very much!

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  • WPF Visual States and the transitions between them

    - by Mark
    I'm trying to define many different states in my app (around 7 in my case) and I have defined each one of them with a "Default Transition" of zero seconds, but the animation that accompanies each state goes for 1 second. When I fire up my app I have a button than goes through the states one by one, when I go "State1" - "State2" it looks perfect, but when I tell my app (which should be in State2 now) to go to "State3" it reverts all the objects in my scene back to their base state, and then animates to "State3", why doesnt it go from "State2" to "State3". I was hoping to only define each state's end position without defining a starting position as this would really take a long time to do. Can this be done? Any examples? Cheers, Mark

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  • Serializing WPF DataTemplates and {Binding Expressions} (from PowerShell?)

    - by Jaykul
    Ok, here's the deal: I have code that works in C#, but when I call it from PowerShell, it fails. I can't quite figure it out, but it's something specific to PowerShell. Here's the relevant code calling the library (assuming you've added a reference ahead of time) from C#: public class Test { [STAThread] public static void Main() { Console.WriteLine( PoshWpf.XamlHelper.RoundTripXaml( "<TextBlock Text=\"{Binding FullName}\" xmlns=\"http://schemas.microsoft.com/winfx/2006/xaml/presentation\"/>" ) ); } } Compiled into an executable, that works fine ... but if you call that method from PowerShell, it returns with no {Binding FullName} for the Text! add-type -path .\PoshWpf.dll [PoshWpf.Test]::Main() I've pasted below the entire code for the library, all wrapped up in a PowerShell Add-Type call so you can just compile it by pasting it into PowerShell (you can leave off the first and last lines if you want to paste it into a new console app in Visual Studio. To output (from PowerShell 2) as an executable, just change the -OutputType parameter to ConsoleApplication and the -OutputAssembly to PoshWpf.exe (or something). Thus, you can see that running the SAME CODE from the executable gives you the correct output. But running the two lines as above or manually calling [PoshWpf.XamlHelper]::RoundTripXaml or [PoshWpf.XamlHelper]::ConvertToXaml from PowerShell just doesn't seem to work at all ... HELP?! Add-Type -TypeDefinition @" using System; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Data; using System.Windows.Markup; namespace PoshWpf { public class Test { [STAThread] public static void Main() { Console.WriteLine( PoshWpf.XamlHelper.RoundTripXaml( "<TextBlock Text=\"{Binding FullName}\" xmlns=\"http://schemas.microsoft.com/winfx/2006/xaml/presentation\"/>" ) ); } } public class BindingTypeDescriptionProvider : TypeDescriptionProvider { private static readonly TypeDescriptionProvider _DEFAULT_TYPE_PROVIDER = TypeDescriptor.GetProvider(typeof(Binding)); public BindingTypeDescriptionProvider() : base(_DEFAULT_TYPE_PROVIDER) { } public override ICustomTypeDescriptor GetTypeDescriptor(Type objectType, object instance) { ICustomTypeDescriptor defaultDescriptor = base.GetTypeDescriptor(objectType, instance); return instance == null ? defaultDescriptor : new BindingCustomTypeDescriptor(defaultDescriptor); } } public class BindingCustomTypeDescriptor : CustomTypeDescriptor { public BindingCustomTypeDescriptor(ICustomTypeDescriptor parent) : base(parent) { } public override PropertyDescriptorCollection GetProperties(Attribute[] attributes) { PropertyDescriptor pd; var pdc = new PropertyDescriptorCollection(base.GetProperties(attributes).Cast<PropertyDescriptor>().ToArray()); if ((pd = pdc.Find("Source", false)) != null) { pdc.Add(TypeDescriptor.CreateProperty(typeof(Binding), pd, new Attribute[] { new DefaultValueAttribute("null") })); pdc.Remove(pd); } return pdc; } } public class BindingConverter : ExpressionConverter { public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType) { return (destinationType == typeof(MarkupExtension)) ? true : false; } public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) { if (destinationType == typeof(MarkupExtension)) { var bindingExpression = value as BindingExpression; if (bindingExpression == null) throw new Exception(); return bindingExpression.ParentBinding; } return base.ConvertTo(context, culture, value, destinationType); } } public static class XamlHelper { static XamlHelper() { // this is absolutely vital: TypeDescriptor.AddProvider(new BindingTypeDescriptionProvider(), typeof(Binding)); TypeDescriptor.AddAttributes(typeof(BindingExpression), new Attribute[] { new TypeConverterAttribute(typeof(BindingConverter)) }); } public static string RoundTripXaml(string xaml) { return XamlWriter.Save(XamlReader.Parse(xaml)); } public static string ConvertToXaml(object wpf) { return XamlWriter.Save(wpf); } } } "@ -language CSharpVersion3 -reference PresentationCore, PresentationFramework, WindowsBase -OutputType Library -OutputAssembly PoshWpf.dll Again, you can get an executable by just altering the last line like so: "@ -language CSharpVersion3 -reference PresentationCore, PresentationFramework, WindowsBase -OutputType ConsoleApplication -OutputAssembly PoshWpf.exe

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  • Template and Themes in WPF through Custom Xaml Files

    - by AKRamkumar
    I have an application where I give my user Widgets. Suppose my user wants to customize the layout of the widgets. For example, I have a clock that is green. In Xaml, to add an animation around the clock would be easy. How could i make it such that at runtime, my application reads a layout.xaml file. Loads it and parses all the gradients and xaml. But still be able to use my widget in there. EG <Layout> <Grid> <!-- Grid Definitions or Animations or Whatever--> <Clock/> <!-- They need to be able to simply use this and my applications needs to read this--> </Grid> </Layout>

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  • WPF TreeView MouseDown

    - by imekon
    I've got something like this in a TreeView: <DataTemplate x:Key="myTemplate"> <StackPanel MouseDown="OnItemMouseDown"> ... </StackPanel> </DataTemplate> Using this I get the mouse down events if I click on items in the stack panel. However... there seems to be another item behind the stack panel that is the TreeViewItem - it's very hard to hit, but not impossible, and that's when the problems start to occur. I had a go at handling PreviewMouseDown on TreeViewItem, however that seems to require e.Handled = false otherwise standard tree view behaviour stops working. Ok, Here's the source code... MainWindow.xaml <Window x:Class="WPFMultiSelectTree.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WPFMultiSelectTree" Title="Multiple Selection Tree" Height="300" Width="300"> <Window.Resources> <!-- Declare the classes that convert bool to Visibility --> <local:VisibilityConverter x:Key="visibilityConverter"/> <local:VisibilityInverter x:Key="visibilityInverter"/> <!-- Set the style for any tree view item --> <Style TargetType="TreeViewItem"> <Style.Triggers> <DataTrigger Binding="{Binding Selected}" Value="True"> <Setter Property="Background" Value="DarkBlue"/> <Setter Property="Foreground" Value="White"/> </DataTrigger> </Style.Triggers> <EventSetter Event="PreviewMouseDown" Handler="OnTreePreviewMouseDown"/> </Style> <!-- Declare a hierarchical data template for the tree view items --> <HierarchicalDataTemplate x:Key="RecursiveTemplate" ItemsSource="{Binding Children}"> <StackPanel Margin="2" Orientation="Horizontal" MouseDown="OnTreeMouseDown"> <Ellipse Width="12" Height="12" Fill="Green"/> <TextBlock Margin="2" Text="{Binding Name}" Visibility="{Binding Editing, Converter={StaticResource visibilityInverter}}"/> <TextBox Margin="2" Text="{Binding Name}" KeyDown="OnTextBoxKeyDown" IsVisibleChanged="OnTextBoxIsVisibleChanged" Visibility="{Binding Editing, Converter={StaticResource visibilityConverter}}"/> <TextBlock Margin="2" Text="{Binding Index, StringFormat=({0})}"/> </StackPanel> </HierarchicalDataTemplate> <!-- Declare a simple template for a list box --> <DataTemplate x:Key="ListTemplate"> <TextBlock Text="{Binding Name}"/> </DataTemplate> </Window.Resources> <Grid> <!-- Declare the rows in this grid --> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition/> <RowDefinition Height="Auto"/> <RowDefinition/> </Grid.RowDefinitions> <!-- The first header --> <TextBlock Grid.Row="0" Margin="5" Background="PowderBlue">Multiple selection tree view</TextBlock> <!-- The tree view --> <TreeView Name="m_tree" Margin="2" Grid.Row="1" ItemsSource="{Binding Children}" ItemTemplate="{StaticResource RecursiveTemplate}"/> <!-- The second header --> <TextBlock Grid.Row="2" Margin="5" Background="PowderBlue">The currently selected items in the tree</TextBlock> <!-- The list box --> <ListBox Name="m_list" Margin="2" Grid.Row="3" ItemsSource="{Binding .}" ItemTemplate="{StaticResource ListTemplate}"/> </Grid> </Window> MainWindow.xaml.cs /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private Container m_root; private Container m_first; private ObservableCollection<Container> m_selection; private string m_current; /// <summary> /// Constructor /// </summary> public MainWindow() { InitializeComponent(); m_selection = new ObservableCollection<Container>(); m_root = new Container("root"); for (int parents = 0; parents < 50; parents++) { Container parent = new Container(String.Format("parent{0}", parents + 1)); for (int children = 0; children < 1000; children++) { parent.Add(new Container(String.Format("child{0}", children + 1))); } m_root.Add(parent); } m_tree.DataContext = m_root; m_list.DataContext = m_selection; m_first = null; } /// <summary> /// Has the shift key been pressed? /// </summary> private bool ShiftPressed { get { return Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift); } } /// <summary> /// Has the control key been pressed? /// </summary> private bool CtrlPressed { get { return Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl); } } /// <summary> /// Clear down the selection list /// </summary> private void DeselectAndClear() { foreach(Container container in m_selection) { container.Selected = false; } m_selection.Clear(); } /// <summary> /// Add the container to the list (if not already present), /// mark as selected /// </summary> /// <param name="container"></param> private void AddToSelection(Container container) { if (container == null) { return; } foreach (Container child in m_selection) { if (child == container) { return; } } container.Selected = true; m_selection.Add(container); } /// <summary> /// Remove container from list, mark as not selected /// </summary> /// <param name="container"></param> private void RemoveFromSelection(Container container) { m_selection.Remove(container); container.Selected = false; } /// <summary> /// Process single click on a tree item /// /// Normally just select an item /// /// SHIFT-Click extends selection /// CTRL-Click toggles a selection /// </summary> /// <param name="sender"></param> private void OnTreeSingleClick(object sender) { FrameworkElement element = sender as FrameworkElement; if (element != null) { Container container = element.DataContext as Container; if (container != null) { if (CtrlPressed) { if (container.Selected) { RemoveFromSelection(container); } else { AddToSelection(container); } } else if (ShiftPressed) { if (container.Parent == m_first.Parent) { if (container.Index < m_first.Index) { Container item = container; for (int i = container.Index; i < m_first.Index; i++) { AddToSelection(item); item = item.Next; if (item == null) { break; } } } else if (container.Index > m_first.Index) { Container item = m_first; for (int i = m_first.Index; i <= container.Index; i++) { AddToSelection(item); item = item.Next; if (item == null) { break; } } } } } else { DeselectAndClear(); m_first = container; AddToSelection(container); } } } } /// <summary> /// Process double click on tree item /// </summary> /// <param name="sender"></param> private void OnTreeDoubleClick(object sender) { FrameworkElement element = sender as FrameworkElement; if (element != null) { Container container = element.DataContext as Container; if (container != null) { container.Editing = true; m_current = container.Name; } } } /// <summary> /// Clicked on the stack panel in the tree view /// /// Double left click: /// /// Switch to editing mode (flips visibility of textblock and textbox) /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnTreeMouseDown(object sender, MouseButtonEventArgs e) { Debug.WriteLine("StackPanel mouse down"); switch(e.ChangedButton) { case MouseButton.Left: switch (e.ClickCount) { case 2: OnTreeDoubleClick(sender); e.Handled = true; break; } break; } } /// <summary> /// Clicked on tree view item in tree /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnTreePreviewMouseDown(object sender, MouseButtonEventArgs e) { Debug.WriteLine("TreeViewItem preview mouse down"); switch (e.ChangedButton) { case MouseButton.Left: switch (e.ClickCount) { case 1: { // We've had a single click on a tree view item // Unfortunately this is the WHOLE tree item, including the +/- // symbol to the left. The tree doesn't do a selection, so we // have to filter this out... MouseDevice device = e.Device as MouseDevice; Debug.WriteLine(String.Format("Tree item clicked on: {0}", device.DirectlyOver.GetType().ToString())); // This is bad. The whole point of WPF is for the code // not to know what the UI has - yet here we are testing for // it as a workaround. Sigh... if (device.DirectlyOver.GetType() != typeof(Path)) { OnTreeSingleClick(sender); } // Cannot say handled - if we do it stops the tree working! //e.Handled = true; } break; } break; } } /// <summary> /// Key press in text box /// /// Return key finishes editing /// Escape key finishes editing, restores original value (this doesn't work!) /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnTextBoxKeyDown(object sender, KeyEventArgs e) { switch(e.Key) { case Key.Return: { TextBox box = sender as TextBox; if (box != null) { Container container = box.DataContext as Container; if (container != null) { container.Editing = false; e.Handled = true; } } } break; case Key.Escape: { TextBox box = sender as TextBox; if (box != null) { Container container = box.DataContext as Container; if (container != null) { container.Editing = false; container.Name = m_current; e.Handled = true; } } } break; } } /// <summary> /// When text box becomes visible, grab focus and select all text in it. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnTextBoxIsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e) { bool visible = (bool)e.NewValue; if (visible) { TextBox box = sender as TextBox; if (box != null) { box.Focus(); box.SelectAll(); } } } } Here's the Container class public class Container : INotifyPropertyChanged { private string m_name; private ObservableCollection<Container> m_children; private Container m_parent; private bool m_selected; private bool m_editing; /// <summary> /// Constructor /// </summary> /// <param name="name">name of object</param> public Container(string name) { m_name = name; m_children = new ObservableCollection<Container>(); m_parent = null; m_selected = false; m_editing = false; } /// <summary> /// Name of object /// </summary> public string Name { get { return m_name; } set { if (m_name != value) { m_name = value; OnPropertyChanged("Name"); } } } /// <summary> /// Index of object in parent's children /// /// If there's no parent, the index is -1 /// </summary> public int Index { get { if (m_parent != null) { return m_parent.Children.IndexOf(this); } return -1; } } /// <summary> /// Get the next item, assuming this is parented /// /// Returns null if end of list reached, or no parent /// </summary> public Container Next { get { if (m_parent != null) { int index = Index + 1; if (index < m_parent.Children.Count) { return m_parent.Children[index]; } } return null; } } /// <summary> /// List of children /// </summary> public ObservableCollection<Container> Children { get { return m_children; } } /// <summary> /// Selected status /// </summary> public bool Selected { get { return m_selected; } set { if (m_selected != value) { m_selected = value; OnPropertyChanged("Selected"); } } } /// <summary> /// Editing status /// </summary> public bool Editing { get { return m_editing; } set { if (m_editing != value) { m_editing = value; OnPropertyChanged("Editing"); } } } /// <summary> /// Parent of this object /// </summary> public Container Parent { get { return m_parent; } set { m_parent = value; } } /// <summary> /// WPF Property Changed event /// </summary> public event PropertyChangedEventHandler PropertyChanged; /// <summary> /// Handler to inform WPF that a property has changed /// </summary> /// <param name="name"></param> private void OnPropertyChanged(string name) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(name)); } } /// <summary> /// Add a child to this container /// </summary> /// <param name="child"></param> public void Add(Container child) { m_children.Add(child); child.m_parent = this; } /// <summary> /// Remove a child from this container /// </summary> /// <param name="child"></param> public void Remove(Container child) { m_children.Remove(child); child.m_parent = null; } } The two classes VisibilityConverter and VisibilityInverter are implementations of IValueConverter that translates bool to Visibility. They make sure the TextBlock is displayed when not editing, and the TextBox is displayed when editing.

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  • Binding DataGridComboBoxColumn to a one to many entity framework relation

    - by Cristian
    I have two tables in the model, one table contains entries related to the other table in a one to many relations, for example: Table User ID Name Table Comments ID UserID Title Text I want to show a datagrid in a WPF window with two columns, one text column with the User name and another column with a combobox showing all the comments made by the user. The datagrid definition is like this: <DataGrid AutoGenerateColumns="False" [layout options...] Name="dataGrid1" ItemsSource="{Binding}"> <DataGrid.Columns> <DataGridTextColumn Header="Name" Binding="{Binding Path=Name}"/> <DataGridComboBoxColumn Header="Comments" SelectedValueBinding="{Binding Path=UserID}" SelectedValuePath="ID" DisplayMemberPath="Title" ItemsSource="{Binding Path=Comments}" /> </DataGrid.Columns> </DataGrid> in the code I assign the DataContext like this: dataGrid1.DataContext = entities.Users; The entity User has a property named Comments that leads to all the comments made by the user. The queries are returning data and the user names are shown but the combobox is not being filled. May be the approach is totally wrong or I'm just missing a very simple point here, I'm opened to learn better methods to do this. Thanks

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  • add animation to layer's path in cocos2d

    - by greg rock
    so i'm on cocos2d but before I was on a normal ios app and I had this code : -(void)viewDidLoad{ rootLayer = [[CALayer alloc] init]; [imageView.layer addSublayer:rootLayer]; roundPath = CGPathCreateMutable(); CGPathMoveToPoint(roundPath, nil, center.x , center.y - 35); CGPathAddArcToPoint(roundPath, nil, center.x + 35, center.y - 35, center.x + 35, center.y + 35, 35); CGPathAddArcToPoint(roundPath, nil, center.x + 35, center.y + 35, center.x - 35, center.y + 35, 35); CGPathAddArcToPoint(roundPath, nil, center.x - 35, center.y + 35, center.x - 35, center.y, 35); CGPathAddArcToPoint(roundPath, nil, center.x - 35, center.y - 35, center.x, center.y - 35, 35); CGPathCloseSubpath(roundPath); //Box Path boxPath = CGPathCreateMutable(); CGPathMoveToPoint(boxPath, nil, center.x , center.y - 35); CGPathAddArcToPoint(boxPath, nil, center.x + 35, center.y - 35, center.x + 35, center.y + 35, 4.7); CGPathAddArcToPoint(boxPath, nil, center.x + 35, center.y + 35, center.x - 35, center.y + 35, 4.7); CGPathAddArcToPoint(boxPath, nil, center.x - 35, center.y + 35, center.x - 35, center.y, 4.7); CGPathAddArcToPoint(boxPath, nil, center.x - 35, center.y - 35, center.x, center.y - 35, 4.7); CGPathCloseSubpath(boxPath); shapeLayer = [CAShapeLayer layer]; shapeLayer.path = boxPath; [rootLayer addSublayer:shapeLayer]; } -(void)startAnimation { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"]; animation.duration = 2.0; animation.repeatCount = HUGE_VALF; animation.autoreverses = YES; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.fromValue = (id)boxPath; animation.toValue = (id)roundPath; [shapeLayer addAnimation:animation forKey:@"animatePath"]; } But I didn't found a way to do the animation fromboxpath toroundpath on cocos2d, I don't know what CCAction use . Can anybody help me ? sorry for my english I'm french :/

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  • Databinding to Classmember of Classmember

    - by Walter
    Hello, I need some help about WPF and Databinding. Let's say I have a ClassA with a member of ClassB. ClassB has again a member, maybe an int: ClassB { public int MemberOfB { get; set; } } ClassA { private ClassB _theB; public ClassB MemberOfA { get {return _theB;} set { _theB = value; // Need to do something here... } } } When I have a Databinding in XAML like this: <TextBox Text="{Binding Path=MemberOfA.MemberOfB}"/> Where the Datacontext of the Textbox is an object of type ClassA. As you can see, i need to do some computations in the setter of MemberOfA in ClassA. But with the databinding above, this setter is of course never called, because it binds to the member of ClassB. So, how can i get to be informed if the MemberOfA changes (when I Type something into the Textbox)? Are there any best practices? (Didn't check the code in Visual Studio, so there may be some syntax errors). Thanks, Walter

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  • Android: How to change my ExpandAnimation class to handle animation correctly?

    - by IamStalker
    here is my animation class that i have taken from Udnic - thanks m8, but i'm using it "not from closed position but from opened" and it's jumps and not behaving correctly. what should i do? public class ExpandAnimation extends Animation { private View mAnimatedView; private LinearLayout.LayoutParams mViewLayoutParams; public int mMarginStart, mMarginEnd; private boolean mIsVisibleAfter = false; private boolean mWasEndedAlready = false; private ImageView mImageView; /** * Initialize the animation * @param view The layout we want to animate * @param duration The duration of the animation, in ms */ public ExpandAnimation(View view, int duration, ImageView imageView) { setDuration(duration); mImageView = imageView; mAnimatedView = view; mViewLayoutParams = (LinearLayout.LayoutParams) view.getLayoutParams(); mMarginStart = mMarginEnd = 0; // decide to show or hide the view mIsVisibleAfter = (view.getVisibility() == View.VISIBLE); //mIsVisibleAfter = (mViewLayoutParams.bottomMargin == 0); mMarginStart = mViewLayoutParams.bottomMargin; if(mMarginStart != 0) mMarginStart = 0 - view.getHeight(); mMarginEnd = (mMarginStart == 0 ? (0 - view.getHeight()) : 0); view.setVisibility(View.VISIBLE); mImageView.setImageResource(R.drawable.expand_open); } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { super.applyTransformation(interpolatedTime, t); if (interpolatedTime < 1.0f) { // Calculating the new bottom margin, and setting it mViewLayoutParams.bottomMargin = mMarginStart + (int) ((mMarginEnd - mMarginStart) * interpolatedTime); // Invalidating the layout, making us seeing the changes we made mAnimatedView.requestLayout(); // Making sure we didn't run the ending before (it happens!) } else if (!mWasEndedAlready) { mViewLayoutParams.bottomMargin = mMarginEnd; mAnimatedView.requestLayout(); // if (mIsVisibleAfter) { if(mMarginEnd != 0) { mAnimatedView.setVisibility(View.GONE); mImageView.setImageResource(R.drawable.expand_close); } mWasEndedAlready = true; } } }

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  • How to set margin for inner controls of WrapPanel

    - by Andrey Tagaew
    Hi Guys! I'm new in WPF and have a question. Here is an example that I'm using: <Window x:Class="WpfApplication2.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <StackPanel> <WrapPanel Orientation="Horizontal" > <Button Content="test1" Margin="10,0" Padding="10,10" /> <Button Content="test2" Margin="10,0" Padding="10,10" /> <Button Content="test3" Margin="10,0" Padding="10,10" /> <Button Content="test4" Margin="10,0" Padding="10,10" /> <Button Content="test5" Margin="10,0" Padding="10,10" /> </WrapPanel> </StackPanel> As you can see, my wrap panel has several buttons. Each button has the same margin and padding. The question is, is there a way of setting margin and padding for wrap panel, so each element inside the wrap panel may use it values? This make the code shorter and let me specify Margin and Padding only one time instead of setting it for each control in the panel. Thank you!

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  • Scaled ellipse over button, button not clickable

    - by user336720
    Hi, I'm scaling an ellipse in an animation with the following code: ScaleTransform myScTransform = new ScaleTransform(); TransformGroup myTransGroup = new TransformGroup(); myTransGroup.Children.Add(myScTransform); newPHRadio.RenderTransform = myTransGroup; newPHRadio.RenderTransformOrigin = new Point(0.5, 0.5); Storyboard story = new Storyboard(); DoubleAnimation xAnimation = new DoubleAnimation(1, ph.Bereik, new Duration(TimeSpan.FromSeconds(2))); DoubleAnimation yAnimation = new DoubleAnimation(1, ph.Bereik, new Duration(TimeSpan.FromSeconds(2))); DoubleAnimation doorzichtig = new DoubleAnimation(1, 0, new Duration(TimeSpan.FromSeconds(2))); Storyboard.SetTarget(xAnimation, newPHRadio); Storyboard.SetTarget(yAnimation, newPHRadio); Storyboard.SetTarget(doorzichtig, newPHRadio); DependencyProperty[] propertyChainX = new DependencyProperty[] { Ellipse.RenderTransformProperty, TransformGroup.ChildrenProperty, ScaleTransform.ScaleXProperty }; DependencyProperty[] propertyChainY = new DependencyProperty[] { Ellipse.RenderTransformProperty, TransformGroup.ChildrenProperty, ScaleTransform.ScaleYProperty }; string thePath = "(0).(1)[0].(2)"; Storyboard.SetTargetProperty(xAnimation, new PropertyPath(thePath, propertyChainX)); Storyboard.SetTargetProperty(yAnimation, new PropertyPath(thePath, propertyChainY)); Storyboard.SetTargetProperty(doorzichtig, new PropertyPath(Ellipse.OpacityProperty)); story.Children.Add(xAnimation); story.Children.Add(yAnimation); story.Children.Add(doorzichtig); story.Duration = new Duration(TimeSpan.FromSeconds(60 / ph.Frequentie)); story.RepeatBehavior = RepeatBehavior.Forever; story.Begin(); The ellipse is constructed with the following code: Ellipse newPHRadio = new Ellipse(); newPHRadio.Width = 1; newPHRadio.Height = 1; newPHRadio.SetValue(Canvas.LeftProperty, ph.xPositie + 7); newPHRadio.SetValue(Canvas.TopProperty, ph.yPositie + 7); newPHRadio.SetValue(Canvas.ZIndexProperty, 3); newPHRadio.Stroke = new SolidColorBrush(Colors.Black); newPHRadio.StrokeThickness = 0.03; Now the ellipse is scaled over an button which has a z-index of 1. With a static ellipse and no fill, the button is clickable. Now there is no fill as well but the button is not clickable. Can someone tell me how to fix this?

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  • GNOME Shell Overview animation is slow on my NVIDIA 320M

    - by AllanCaeg
    I'm running Ubuntu 10.10 on my MacBook Air 11" (late 2010 model 3,1). Compiz runs fine, as well as most of GNOME Shell's animations. The animation for switching to and from GNOME Shell overview is just very slow. Unfortunately, it's the most common animation on Shell. I already applied cd ~/gnome-shell/source/gnome-shell curl http://bugzilla-attachments.gnome.org/attachment.cgi?id=157326 > shell-animations-nvidia.patch git am shell-animations-nvidia.pat that I found from http://live.gnome.org/GnomeShell/SwatList , but the issue's still here. How do I fix this? EDIT: Apparently, it's an NVIDIA driver bug, which has something to do with the message tray. Is this correct? How do I go around this issue?

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  • libgdx rotation (animation, arrays) issues and help needed

    - by johnny-b
    well i am a noob at java and libgdx. i got the homing bullet working with the help of someone. now i am smashing my head as to how i can make it rotate so it faces the ball (which is the main character) when it goes around it or when it is coming towards it. the bullet is facing <--- and the code below is what i have done so far. also i used sprites for the bullet and also animation method. Also how do i make it an array/arraylist which is best so i can have multiple bullets at random or placed places. i tried many things nothing workd :( thank you for the help. // below is the bullet or enemy if you want to call it. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); lifetime += delta; setRegion(AssetLoader.bulletAnimation.getKeyFrame(lifetime)); } } // this is where i load the images. public class AssetLoader { public static Animation bulletAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { // We must dispose of the texture when we are finished. texture.dispose(); } // this is for the rendering of the images etc public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } so there is the whole thing. the images are loaded via the AssetLoader then to the GameRenderer and GameWorld via the Bullet class. i am guessing that is how it is. sorry newbie so still learning. thank you in advace for the help or any advice.

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