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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • Loading data from file to Vector structure

    - by owca
    I'm trying to parse through fixed-width formatted file extracting x,y values of points from it, and then storing them in int[] array inside a Vector. Text file looks as follows : 0006 0015 0125 0047 0250 0131 That's the code : Vector<int[]> vc = new Vector<int[]>(); try { BufferedReader file = new BufferedReader(new FileReader("myfile.txt")); String s; int[] vec = new int[2]; while ((s = file.readLine()) != null) { vec[0] = Integer.parseInt(s.substring(0, 4).trim()); vec[1] = Integer.parseInt(s.substring(5, 8).trim()); vc.add(vec); } file.close(); } catch (IOException e) { } for(int i=0; i<vc.size(); i++){ for(int j=0; j<2; j++){ System.out.println(vc.elementAt(i)[j]); } } But the output shows only last line. 250 131 250 131 250 131 Should I somehow use Vector.nextElement() here to get all my data ?

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  • Help C++ifying this C style code.

    - by Flamewires
    Hey I'm used to developing in C and I would like to use C++ in a project. Can anyone give me an example of how I would translate this C-style code into C++ code. I know it should compile in a c++ complier but I'm talking using c++ techniques(I.e. classes, RAII) typedef struct Solution Solution; struct Solution { double x[30]; int itt_found; double value; }; Solution *NewSolution() { Solution *S = (Solution *)malloc(sizeof(Solution)); for (int i=0;<=30;i++) { S-x[i] = 0; } S-itt_found = -1; return S; } void FreeSolution(Solution *S) { if (S != NULL) free(S); } int main() { Solution *S = NewSolution(); S-value = eval(S-x);// evals is another function that returns a double S-itt_found = 0; FreeSolution(S); return EXIT_SUCCESS; } Ideally I would like to be able to so something like this in main, but I'm not sure exactly how to create the class, i've read a lot of stuff but incorporating it all together correctly seems a little hard atm. Solution S(30);//constructor that takes as an argument the size of the double array S.eval();//a method that would run eval on S.x[] and store result in S.value cout << S.value << endl; Ask if you need more info, thanks.

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  • jQuery: AJAX call isn't updating page

    - by Cortopasta
    Thought I had a simple AJAX call using $.POST(), but apparently my function isn't firing, and nothing is updating :-/ Here is the call: $(".answerVerse ul li").click(function(){ var rank = $(this).removeClass("star_empty star_full star_highlight").attr("class"); var verse_id = $(this).parent().parent().find(".verseId").html(); var answer_id = $(this).parent().parent().find(".answerId").html(); var place = this; $.post("rank.php", { rank: rank, verse_id: verse_id, answer_id: answer_id },function(data){ $(place).parent().removeClass().addClass(data.newVerseRank); for (i=0;i<=5;i++) { $(".answerVerse ul."+i).each(function(){ $(".answerVerse ul."+i+" li."+i).prevAll().andSelf().removeClass("star_empty").addClass("star_full"); }); } }, "json"); }); And here is the PHP (rank.php) that it calls: require_once("dbcon.php"); $user = new user(); $user->updateVerseRank($_POST['verse_id'], $_POST['rank']); $user->getVerse($_POST['verse_id']); $user->getAnswer($_POST['answer_id']; $arr = array ('newVerseRank'=>htmlspecialchars(round($user->verse[3])),'newVerseVotes'=>htmlspecialchars(round($user->verse[4])),'newAnswerRank'=>htmlspecialchars($user->answer[3])); echo json_encode($arr); Why am I not updating the page? I know it's something dumb I'm doing seeing as how this is my first attempt at AJAX and JSON :-/ Just trying to learn

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  • How much is too much memory allocation in NDK?

    - by Maximus
    The NDK download page notes that, "Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on." I came from a C background and was excited to try to use the NDK to operate most of my OpenGL ES functions and any native functions related to physics, animation of vertices, etc... I'm finding that I'm relying quite a bit on Native code and wondering if I may be making some mistakes. I've had no trouble with testing at this point, but I'm curious if I may run into problems in the future. For example, I have game struct defined (somewhat like is seen in the San-Angeles example). I'm loading vertex information for objects dynamically (just what is needed for an active game area) so there's quite a bit of memory allocation happening for vertices, normals, texture coordinates, indices and texture graphic data... just to name the essentials. I'm quite careful about freeing what is allocated between game areas. Would I be safer setting some caps on array sizes or should I charge bravely forward as I'm going now?

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  • Is it legal to take sealed .NET framework class source and extend it?

    - by Giedrius
    To be short, I'm giving very specific example, but I'm interested in general situation. There is a FtpWebRequest class in .NET framework and it is missing some of new FTP operations, like MFCT. It is ok in a sense that this operation is still in draft mode, but it is not ok in a sense, that FtpWebRequest is sealed and there's no other way (at least I don't see it) to extend it with this new operation. Easiest way to do it would be take FtpWebRequest class source from .NET reference sources and extend it, in such way will be kept all the consistence in naming, implementation, etc. Question is how much legal it is? I won't sell this class as a product, I can publish my changes on web - nothing to hide here. If it is not legal, can I take this class source from mono and include in native .net project? Did you had similar case and how you solved it? Update: as long as extension method is offered, I'm pasting source from .NET framework which should show that extension methods are not the solution. So there's a property Method, where you can pass FTP command: public override string Method { get { return m_MethodInfo.Method; } set { if (String.IsNullOrEmpty(value)) { throw new ArgumentException(SR.GetString(SR.net_ftp_invalid_method_name), "value"); } if (InUse) { throw new InvalidOperationException(SR.GetString(SR.net_reqsubmitted)); } try { m_MethodInfo = FtpMethodInfo.GetMethodInfo(value); } catch (ArgumentException) { throw new ArgumentException(SR.GetString(SR.net_ftp_unsupported_method), "value"); } } } As you can see there FtpMethodInfo.GetMethodInfo(value) call in setter, which basically validates value against internal enum static array. Update 2: Checked mono implementation and it is not exact replica of native code + it does not implement some of the things.

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  • How to marshal an object and its content (also objects)

    - by Waldo Spek
    I have a question for which I suspect the answer is a bit complex. At this moment I am programming a DLL (class library) in C#. This DLL uses a 3rd party library and therefore deals with 3rd party objects of which I do not have the source code. Now I am planning to create another DLL, which is going to be used in a later stadium in my application. This second DLL should use the 3rd party objects (with corresponding object states) created by the first DLL. Luckily the 3rd party objects extend the MarshalByRefObject class. I can marshal the objects using System.Runtime.Remoting.Marshal(...). I then serialize the objects using a BinaryFormatter and store the objects as a byte[] array. All goes well. I can deserialize and unmarshal in a the opposite way and end up with my original 3rd party objects...so it appears... Nevertheless, when calling methods on my 3rd party deserialized objects I get object internal exceptions. Normally these methods return other 3rd party objects, but (obviously - I guess) now these objects are missing because they weren't serialized. Now my global question: how would I go about marshalling/serializing all the objects which my 3rd party objects reference...and cascade down the "reference tree" to obtain a full and complete serialized object? Right now my guess is to preprocess: obtain all the objects and build my own custom object and serialize it. But I'm hoping there is some other way...

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  • Issue with transparent texture on 3D primitive, XNA 4.0

    - by Bevin
    I need to draw a large set of cubes, all with (possibly) unique textures on each side. Some of the textures also have parts of transparency. The cubes that are behind ones with transparent textures should show through the transparent texture. However, it seems that the order in which I draw the cubes decides if the transparency works or not, which is something I want to avoid. Look here: cubeEffect.CurrentTechnique = cubeEffect.Techniques["Textured"]; Block[] cubes = new Block[4]; cubes[0] = new Block(BlockType.leaves, new Vector3(0, 0, 3)); cubes[1] = new Block(BlockType.dirt, new Vector3(0, 1, 3)); cubes[2] = new Block(BlockType.log, new Vector3(0, 0, 4)); cubes[3] = new Block(BlockType.gold, new Vector3(0, 1, 4)); foreach(Block b in cubes) { b.shape.RenderShape(GraphicsDevice, cubeEffect); } This is the code in the Draw method. It produces this result: As you can see, the textures behind the leaf cube are not visible on the other side. When i reverse index 3 and 0 on in the array, I get this: It is clear that the order of drawing is affecting the cubes. I suspect it may have to do with the blend mode, but I have no idea where to start with that.

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  • How to insert and call by row and column into sqlite3 python, great tutorial problem.

    - by user291071
    Lets say i have a simple array of x rows and y columns with corresponding values, What is the best method to do 3 things? How to insert, update a value at a specific row column? How to select a value for each row and column, import sqlite3 con = sqlite3.connect('simple.db') c = con.cursor() c.execute('''create table simple (links text)''') con.commit() dic = {'x1':{'y1':1.0,'y2':0.0},'x2':{'y1':0.0,'y2':2.0,'y3':1.5},'x3':{'y2':2.0,'y3':1.5}} ucols = {} ## my current thoughts are collect all row values and all column values from dic and populate table row and columns accordingly how to call by row and column i havn't figured out yet ##populate rows in first column for row in dic: print row c.execute("""insert into simple ('links') values ('%s')"""%row) con.commit() ##unique columns for row in dic: print row for col in dic[row]: print col ucols[col]=dic[row][col] ##populate columns for col in ucols: print col c.execute("alter table simple add column '%s' 'float'" % col) con.commit() #functions needed ##insert values into sql by row x and column y?how to do this e.g. x1 and y2 should put in 0.0 ##I tried as follows didn't work for row in dic: for col in dic[row]: val =dic[row][col] c.execute("""update simple SET '%s' = '%f' WHERE 'links'='%s'"""%(col,val,row)) con.commit() ##update value at a specific row x and column y? ## select a value at a specific row x and column y?

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  • What's the cleanest way to do byte-level manipulation?

    - by Jurily
    I have the following C struct from the source code of a server, and many similar: // preprocessing magic: 1-byte alignment typedef struct AUTH_LOGON_CHALLENGE_C { // 4 byte header uint8 cmd; uint8 error; uint16 size; // 30 bytes uint8 gamename[4]; uint8 version1; uint8 version2; uint8 version3; uint16 build; uint8 platform[4]; uint8 os[4]; uint8 country[4]; uint32 timezone_bias; uint32 ip; uint8 I_len; // I_len bytes uint8 I[1]; } sAuthLogonChallenge_C; // usage (the actual code that will read my packets): sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; // where buf is a raw byte array These are TCP packets, and I need to implement something that emits and reads them in C#. What's the cleanest way to do this? My current approach involves [StructLayout(LayoutKind.Sequential, Pack = 1)] unsafe struct foo { ... } and a lot of fixed statements to read and write it, but it feels really clunky, and since the packet itself is not fixed length, I don't feel comfortable using it. Also, it's a lot of work. However, it does describe the data structure nicely, and the protocol may change over time, so this may be ideal for maintenance. What are my options? Would it be easier to just write it in C++ and use some .NET magic to use that?

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  • PHP sql with foreach loop variable problem

    - by anthony
    This is really getting frustrating. I have a text file that I'm reading for a list of part numbers that goes into an array. I'm using the following foreach function to search a database for matching numbers. $file = file('parts_array.txt'); foreach ($file as $newPart) { $sql = "SELECT products_sku FROM products WHERE products_sku='" . $newPart . "'"; $rs = mysql_query($sql); $num_rows = mysql_num_rows($rs); echo $num_rows; echo "<br />"; } The problem is I'm getting 0 rows returned from mysql_num_rows. I can type the sql statement without the variable and it works perfectly. I can even echo out the sql statement from this script, copy and paste the statement from the browser and it works. But, for some reason I'm not getting any records when I'm using the variable. I've used variables in sql statements tons of times, but this really has me stumped.

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  • How do I get require_login()-like functionality using the new PHP Client Library for Facebook?

    - by cc
    Howdy. I've been tasked with making a Facebook game, but I'm new to Facebook development, so I'm just getting started. Apologies in advance if this is a no-brainer to people. I'm having trouble following all the examples I see on sites, and I keep running into missing pages in the Facebook documentation when I am trying to read up. I think it's because there's a new version of the PHP Client Library for Facebook, and everything I'm finding is referring to the old client. For instance, I see this code in a lot of examples: require 'facebook.php'; $facebook = new Facebook( array( 'appId' => '(id)', 'secret' => '(secret)' ) ); $facebook_account = $facebook->require_login(); ...but there's no "require_login()" in the client library provided in the facebook.php file. From what I can tell, it looks like Facebook has very recently rolled out some new system for development, but I don't see any sample code anywhere to deal with it. The new library comes with an "example.php" file, but it appears to be only for adding "Log in with Facebook" functionality to other sites (what I'm assuming is what they mean by "Facebook Connect" sites), not for just running apps in a Canvas page on Facebook itself. Specifically, what I need to do is let users visit an application page within Facebook, have it bring up the dialog box allowing them to authorize the app, have it show up in their "games" page, and then have it pass me the relevant info about the user so I can start creating the game. But I can't seem to find any tutorials or examples that show how to do this using the new library. Seems like this should be pretty straightforward, but I'm running into roadblocks. Or am I missing something about the PHP client library? Should require_login() be working for me, and there's something broken with my implementation, such as having the wrong client library or something? I downloaded from GitHub yesterday, so I'm pretty sure I have the most recent version of the code I have, but perhaps I'm downloading the wrong "facebook.php" file...?

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  • android populating gridivew from a url string

    - by user1685991
    I am building an android application in which i am trying to read data from a url and want to display the data in a gridview. But i have some problem or dont understand to how to display the array list on grdiview. Here is my code for reading data from php url ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); //http post try{ HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost("http://sml.com.pk/a/smldb.php"); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); }catch(Exception e){ Log.e("log_tag", "Error in http connection"+e.toString()); } //convert response to string try{ BufferedReader reader = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); sb = new StringBuilder(); sb.append(reader.readLine() + "\n"); String line="0"; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); result=sb.toString(); }catch(Exception e){ Log.e("log_tag", "Error converting result "+e.toString()); } //paring data double des; double value; try{ jArray = new JSONArray(result); JSONObject json_data=null; for(int i=0;i<jArray.length();i++){ json_data = jArray.getJSONObject(i); LAT=json_data.getDouble("TITLE"); LANG=json_data.getDouble("A"); } } catch(JSONException e1){ Toast.makeText(getBaseContext(), "No Vehicles Found" ,Toast.LENGTH_LONG).show(); } catch (ParseException e1) { e1.printStackTrace(); } Here TITLE and A are my two columns of DB Table and i want to display them on gridview please any one help me to do this according to my current code. Here is my live url for data string http://sml.com.pk/a/smldb.php

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  • C: incompatible types in assignment

    - by The.Anti.9
    I'm writing a program to check to see if a port is open in C. One line in particular copies one of the arguments to a char array. However, when I try to compile, it says: error: incompatible types in assignment Heres the code. The error is on the assignment of addr #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ port = atoi(argv[1]); addr = strncpy(addr, argv[2], 1023); bzero((char *)&address, sizeof(address)); /* init addr struct */ address.sin_addr.s_addr = inet_addr(addr); /* assign the address */ address.sin_port = htons(port); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } if (errno == 113) { fprintf(stderr, "Port not open!\n"); } close(sock); return 0; } I'm new to C, so I'm not sure why it would do this.

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  • Delphi static method of a class returning property value

    - by mitko.berbatov
    I'm making a Delphi VCL application. There is a class TStudent where I have two static functions: one which returns last name from an array of TStudent and another one which returns the first name of the student. Their code is something like: class function TStudent.FirstNameOf(aLastName: string): string; var i : integer; begin for i := 0 to Length(studentsArray) - 1 do begin if studentsArray[i].LastName = aLastName then begin result := studentsArray[i].FirstName; Exit; end; end; result := 'no match was found'; end; class function TStudent.LastNameOf(aFirstName: string): string; var i : integer; begin for i := 0 to Length(studentsArray) - 1 do begin if studentsArray[i].FirstName = aFirstName then begin result := studentsArray[i].LastName; Exit; end; end; result := 'no match was found'; end; My question is how can I avoid writing almost same code twice. Is there any way to pass the property as parameter of the functions.

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  • Populate table fields on query execution

    - by Jason
    I'm trying to build an ASP site that populates a Table based on the results of a selection in a ListBox. In order to do this, I've created a GridView table inside a div element. Currently the default behavior is to show all the items in the specified table in sortable order. However, I'd like to refine this further to allow for display of matches based on the results from the ListBox selection, but am not sure how to execute this. The ListBox fires off a OnSelectionChanged event to the method defined below and the GridView element is defined as <asp:GridView ID="dataListings" runat="server" AllowSorting="True" AutoGenerateColumns="False" DataSourceID="LinqDataSource1" OnDataBinding="ListBox1_SelectedIndexChanged"> protected void ListBox1_SelectedIndexChanged(object sender, EventArgs e) { int itemSelected = selectTopics.SelectedIndex; string[] listing = null; switch (itemSelected)//assign listing the array of course numbers { case 0: break; case 1: listing = arts; break; case 2: listing = currentEvents; break; .... More cases here default: listing = arts; break; } using (OLLIDBDataContext odb = new OLLIDBDataContext()) { var q = from c in odb.tbl_CoursesAndWorkshops where listing.Contains(c.tbl_Course_Description.tbl_CoursesAndWorkshops.course_workshop_number) select c; dataListings.DataSource = q; dataListings.DataBind(); } } However, this method never gets fired. I can see a request being made when changing the selection, but setting a breakpoint at the method declaration does nothing at all. Based on this, setup, I have three related questions What do I need to modify to get the OnSelectionChanged event handler to fire? How can I alter the GridView area to be empty on page load? How do I send the results from the dataListings.DataBind() execution to show in the GridView?

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  • Check the code n point the mistake

    - by Vibha
    here is the code: Ext.onReady(function(){ alert("inside onReady"); Ext.QuickTips.init(); var employee = Ext.data.Record.create([ {name:'firstname'}, {name:'lastname'}]); var myReader = new Ext.data.JsonReader({ root:"EmpInfo", },employee); var store = new Ext.data.JsonStore({ id:'ID' ,root:'EmpInfo' ,totalProperty:'totalCount' ,url:'test.php' ,autoLoad:true ,fields:[ {name:'firstname', type:'string'} ,{name:'lastname', type:'string'} ] }); var myPanel = new Ext.grid.GridPanel({ store: store ,columns:[{ dataIndex:'firstname' ,header:'First Name' ,width:139 },{ dataIndex:'lastname' ,header:'Middle Name' ,width:139 } ] }); var myWindow = new Ext.Window({ width:300, height:300, layout:'fit', closable:false, resizable:false, items:[myPanel] }); myWindow.show(); }); And php code is: true, "data" = array( "firstname" = "ABC" , "lastname" = "MNO") ); $_SESSION["err"] = isset($_SESSION["err"]) ? !$_SESSION["err"] : true; header("Content-Type: application/json"); echo json_encode($o); ? I want to print the values ABC and MNO in the grid panel. i'm using extjs 2.3. please help me out. Thanks

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  • zend-framework doctrine, and mvc pattern: what should connect data between models and forms?

    - by Skirmantas
    I am learning Zend Framework and Doctrine. I am wondering what is the best practice to connect forms to models and vice versa. I don't know where I should put my code. I have seen in Zendcast video tutorials where author creates methods like mapFormToRecord and mapRecordToForm in form class. Well I guess it is very handy when form is sophisticated and uses many records. Is it a good practice? I somehow believe that form-class should not need to know about data-records. And sometimes we might have model which is used in many forms. So It would be handy to have few functions in that model which would help to prepare data for forms. For example to give an array of id=name pairs so that it might be used in Zend_Form_Element_Select. However I would like to have a consistency. So I don't want to put this code nor in model nor in form because on different situations I act different. So only controller is what is left to deal it. However this will result in code duplication if one form will be used more than in one controller. Moreover controller gets bloated if form is not from the simple ones. Or maybe there is a consistent pattern in those data conversions between forms and models? I think that there is. At least in my simple cases. So maybe a separate class could be a solution? Where should I put such class and how should I name it? Another question: Zend_Form has validators and filter. Doctrine has validators and filters too. Which do we use and when? What is your way of dealing the connections between forms and models? (Sorry if it was hard for you to read my text. I don't have enough knowledge of English language to express myself freely)

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  • C# Recursion SumOfOnlyNeg Elements

    - by Chris
    Hello, A array gets filled up with random elements (negative and positive). Now i want to calculate the sum of ONLY the postive elements. Iterative there is no problem, but in the recursion version i can only get the sum of both negative and postive. How can i "check" in the recursive version that it only sums up the Postive elements? Best Regards. Iterative version: public int IterSomPosElem(int[] tabel, int n) { n = 0; for (int i = 0; i < tabel.Length; i++) { if (tabel[i] >= 0) { n += tabel[i]; } } return n; } Recursive version atm (sums up all the elements insteed, of only the positive) public int RecuSomPosElem(int[] tabel, int n) { if(n == 1) return tabel[0]; //stopCriterium else { return (tabel[n - 1] + RecuSomPosElem(tabel, n - 1)); // how to check, so it only sums up the postive elements and "ignores" the negative elements. } }

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  • In jQuery datepicker beforeShowDay if fails

    - by michalzuber
    HI. I'm having problem to highlight more days. Somehow the if statement in beforeShowDay isn't true when it should be :( dateString typeof is string and an example is available in the screenshot at http://mikaelz.host.sk/datepicker.png Pasted code: var dates = new Array(); function addDate(date) {if (jQuery.inArray(date, dates) < 0) dates.push(date);} function removeDate(index) {dates.splice(index, 1);} function addOrRemoveDate(date) { var index = jQuery.inArray(date, dates); if (index >= 0) removeDate(index); else addDate(date); } function padNumber(number) { var ret = new String(number); if (ret.length == 1) ret = "0" + ret; return ret; } jQuery(document).ready(function(){ jQuery("#pick-date").datepicker({ onSelect: function(dateText, inst) { addOrRemoveDate(dateText); }, beforeShowDay: function (date){ var year = date.getFullYear(); var month = padNumber(date.getMonth()); var day = padNumber(date.getDate()); var dateString = day + "." + month + "." + year; if (dates.indexOf(dateString) >= 0) { return [true,"ui-state-highlight"]; } return [true, ""]; } }); }); Big thanks for any good ideas what could be wrong.

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  • Sending emails with CodeIgniter in a local XAMPP server

    - by KeyStroke
    Hi, I'm trying to send emails through localhost (XAMPP Windows 1.7.3 installation), but I've been trying for hours with no success. This is the last code I tried: $config = Array( 'protocol' => 'smtp', 'smtp_host' => 'ssl://smtp.gmail.com', 'smtp_port' => 465, 'smtp_user' => '[email protected]', 'smtp_pass' => 'mypassword', ); $this->load->library('email', $config); $this->email->set_newline("\r\n"); $this->email->from('[email protected]', 'My Name'); $this->email->to('[email protected]'); $this->email->subject('Email Test'); $this->email->message('Testing the email class.'); if($this->email->send()) { echo 'Your email was sent.'; } else { show_error($this->email->print_debugger()); } Whenever I tried to load this the page shows that it's loading but nothing happens. Is there anything I need to setup in my server to insure email delivery? I messed with php.ini and sendmail's config a bit with no luck. And openSSL isn't available in case that matters. Any idea what's wrong?

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  • Any suggestions to improve my PDO connection class?

    - by Scarface
    Hey guys I am pretty new to pdo so I basically just put together a simple connection class using information out of the introductory book I was reading but is this connection efficient? If anyone has any informative suggestions, I would really appreciate it. class PDOConnectionFactory{ public $con = null; // swich database? public $dbType = "mysql"; // connection parameters public $host = "localhost"; public $user = "user"; public $senha = "password"; public $db = "database"; public $persistent = false; // new PDOConnectionFactory( true ) <--- persistent connection // new PDOConnectionFactory() <--- no persistent connection public function PDOConnectionFactory( $persistent=false ){ // it verifies the persistence of the connection if( $persistent != false){ $this->persistent = true; } } public function getConnection(){ try{ $this->con = new PDO($this->dbType.":host=".$this->host.";dbname=".$this->db, $this->user, $this->senha, array( PDO::ATTR_PERSISTENT => $this->persistent ) ); // carried through successfully, it returns connected return $this->con; // in case that an error occurs, it returns the error; }catch ( PDOException $ex ){ echo "We are currently experiencing technical difficulties. We have a bunch of monkies working really hard to fix the problem. Check back soon: ".$ex->getMessage(); } } // close connection public function Close(){ if( $this->con != null ) $this->con = null; } }

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  • How to use observer_field in RoR?

    - by Sindri Guðmundsson
    Hi, I have a single select_tag with categories gathered from array in controller. When the user selects a category I want the application to redirect to the selected category. I have the following code in my view which. (I've tried both using :method = :get and :post, only change is in development.log) <%=select_tag "cat_selected", options_for_select(@cats_for_mt)%><br> <%=observe_field 'cat_selected', :url => {:action => :viewflokkur}, :with => 'cat', :method => :get %> When I select one of the options the following gets logged to development.log. Processing CategoriesController#viewflokkur (for 127.0.0.1 at 2010-06-12 12:33:26) [GET] Parameters: {"cat"=>"Taugasjúkraþjálfun", "authenticity_token"=> "B2u5ULNr7IJ/ta0+hiAMBjmjEtTtc/yMAQQvSxFn2d0="} Rendering template within layouts/main Rendering categories/viewflokkur Completed in 20ms (View: 18, DB: 0) | 200 OK [http://localhost/categories/viewflokkur?cat=Taugasj%C3%BAkra%C3%BEj%C3%A1lfun&authenticity_token=B2u5ULNr7IJ%2Fta0%2BhiAMBjmjEtTtc%2FyMAQQvSxFn2d0%3D] According to this I should now be in "viewflokkur", but nothing changes in the browser window. Is there anything else I need to do, maybe in the controller? BR, Sindri

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  • Why doesn't my UIViewController class keep track of an NSArray instance variable.

    - by TaoStoner
    Hey, I am new to Objective-C 2.0 and Xcode, so forgive me if I am missing something elementary here. Anyways, I am trying to make my own UIViewController class called GameView to display a new view. To work the game I need to keep track of an NSArray that I want to load from a plist file. I have made a method 'loadGame' which I want to load the correct NSArray into an instance variable. However it appears that after the method executes the instance variable loses track of the array. Its easier if I just show you the code.... @interface GameView : UIViewController { IBOutlet UIView *view IBOutlet UILabel *label; NSArray *currentGame; } -(IBOutlet)next; -(void)loadDefault; ... @implementation GameView - (IBOutlet)next{ int numElements = [currentGame count]; int r = rand() % numElements; NSString *myString = [currentGame objectAtIndex:(NSUInteger)r]; [label setText: myString]; } - (void)loadDefault { NSDictionary *games; NSString *path = [[NSBundle mainBundle] bundlePath]; NSString *finalPath = [path stringByAppendingPathComponent:@"Games.plist"]; games = [NSDictionary dictionaryWithContentsOfFile:finalPath]; currentGame = [games objectForKey:@"Default"]; } when loadDefault gets called, everything runs perfectly, but when I try to use the currentGame NSArray later in the method call to next, currentGame appears to be nil. I am also aware of the memory management issues with this code. Any help would be appreciated with this problem.

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  • Returning a reference from a Class member?

    - by nebukadnezzar
    Hi, I've a class that basically looks like this: class App { public function newTemplate($filename, $vars=array()) { $smarty = new Smarty; $smarty->compile_dir = $this->template_compile_path; if(count($vars) > 0) { foreach($vars as $v_key => $v_name) { $smarty->assign($v_key, $v_name); } } return $smarty; } } However, when I create a Instance of 'App', the reference to $smarty seems broken, as every call to the membermethods don't seem to do anything: $app = new App; $tpl = $app->newTemplate("index.tmpl"); $tpl->assign("foo", "bar"); // {$foo} does not appear with "bar" in the template Now I wonder why? Of course I tried to use references: ... public function &newTemplate() ... ... But that doesn't work. Variable references don't seem to work either: ... $tpl = &$app->newTemplate("index.tmpl"); ... What is causing PHP here not to return a proper reference? Help is very appreciated!

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