Search Results

Search found 14714 results on 589 pages for 'free wi fi'.

Page 551/589 | < Previous Page | 547 548 549 550 551 552 553 554 555 556 557 558  | Next Page >

  • jquery plus minus sign on collaps and expand

    - by user295189
    hi I am using the code below. What I wanted is to have a + or - sign on expanded or collapsed view. How can I do that. Here is the code Thanks in advance! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX <!--//---------------------------------+ // Developed by Roshan Bhattarai | // http://roshanbh.com.np | // Fell Free to use this script | //---------------------------------+--> <title>Collapsible Message Panels</title> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> $(document).ready(function(){ //hide the all of the element with class msg_body $(".msg_body").show(); //toggle the componenet with class msg_body $(".msg_head").click(function(){ $(this).next(".msg_body").slideToggle(100); }); }); </script> <style type="text/css"> body { margin: 10px auto; width: 570px; font: 75%/120% Verdana,Arial, Helvetica, sans-serif; } p { padding: 0 0 1em; } .msg_list { margin: 0px; padding: 0px; width: 383px; } .msg_head { padding: 5px 10px; cursor: pointer; position: relative; background-color:#FFCCCC; margin:1px; } .msg_body { padding: 5px 10px 15px; background-color:#F4F4F8; } </style> </head> <body> <div align="center"> <p>Click on the each news head to toggle </p> </div> <div class="msg_list"> <p class="msg_head">Header-1 </p> <div class="msg_body"> orem ipsum dolor sit amet, consectetuer adipiscing elit orem ipsum dolor sit amet, consectetuer adipiscing elit </div> <p class="msg_head">Header-2</p> <div class="msg_body"> orem ipsum dolor sit amet, consectetuer adipiscing elit orem ipsum dolor sit amet, consectetuer adipiscing elit </div> </div> </body> </html>

    Read the article

  • Stack Overflow problem in a recursive program in C

    - by Adi
    Hi all, I am getting a stack overflow in one of the recursive functions i am running.. Here is the code.. void* buddyMalloc(int req_size) { // Do something here return buddy_findout(original_index,req_size); // This is the recursive call } void *buddy_findout(int current_index,int req_size) { char *selected = NULL; if(front!=NULL) { if(current_index==original_index) { // Do something here return selected; } else { // Do Something here return buddy_findout(current_index+1,req_size); } } else { return buddy_findout(current_index-1,req_size); } } Consider the initial value of index to be 4. and it first do index-1 till it reaches 0 index. and then it comes back to index 4 by incrementing..This is wht i want to implement. But it gives a stack overflow with memory map in the command prompt : Here is the output from my shell : * glibc detected * ./473_mem: free(): invalid pointer: 0x00c274c0 * ======= Backtrace: ========= /lib/tls/i686/cmov/libc.so.6[0xb50ff1] /lib/tls/i686/cmov/libc.so.6[0xb526f2] /lib/tls/i686/cmov/libc.so.6(cfree+0x6d)[0xb557cd] ./473_mem[0x8048b44] ./473_mem[0x8048b74] ./473_mem[0x8048b74] ./473_mem[0x8048944] ./473_mem[0x8048c87] ./473_mem[0x8048d31] ./473_mem[0x8048f79] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0xafcb56] ./473_mem[0x8048671] ======= Memory map: ======== 0017c000-00198000 r-xp 00000000 08:01 5224 /lib/libgcc_s.so.1 00198000-00199000 r--p 0001b000 08:01 5224 /lib/libgcc_s.so.1 00199000-0019a000 rw-p 0001c000 08:01 5224 /lib/libgcc_s.so.1 00260000-00284000 r-xp 00000000 08:01 1927 /lib/tls/i686/cmov/libm-2.10.1.so 00284000-00285000 r--p 00023000 08:01 1927 /lib/tls/i686/cmov/libm-2.10.1.so 00285000-00286000 rw-p 00024000 08:01 1927 /lib/tls/i686/cmov/libm-2.10.1.so 006cd000-006e8000 r-xp 00000000 08:01 6662 /lib/ld-2.10.1.so 006e8000-006e9000 r--p 0001a000 08:01 6662 /lib/ld-2.10.1.so 006e9000-006ea000 rw-p 0001b000 08:01 6662 /lib/ld-2.10.1.so 00aa9000-00aaa000 r-xp 00000000 00:00 0 [vdso] 00ae6000-00c24000 r-xp 00000000 08:01 1900 /lib/tls/i686/cmov/libc-2.10.1.so 00c24000-00c25000 ---p 0013e000 08:01 1900 /lib/tls/i686/cmov/libc-2.10.1.so 00c25000-00c27000 r--p 0013e000 08:01 1900 /lib/tls/i686/cmov/libc-2.10.1.so 00c27000-00c28000 rw-p 00140000 08:01 1900 /lib/tls/i686/cmov/libc-2.10.1.so 00c28000-00c2b000 rw-p 00000000 00:00 0 08048000-0804a000 r-xp 00000000 00:14 2176 /media/windows-share/OS/Project2/473_mem 0804a000-0804b000 r--p 00001000 00:14 2176 /media/windows-share/OS/Project2/473_mem 0804b000-0804c000 rw-p 00002000 00:14 2176 /media/windows-share/OS/Project2/473_mem 08483000-084a4000 rw-p 00000000 00:00 0 [heap] b7600000-b7621000 rw-p 00000000 00:00 0 b7621000-b7700000 ---p 00000000 00:00 0 b7716000-b7819000 rw-p 00000000 00:00 0 b7827000-b782a000 rw-p 00000000 00:00 0 bfb96000-bfbab000 rw-p 00000000 00:00 0 [stack] Aborted Thanks in advance adi

    Read the article

  • How can I handle UTF-8 while posting to a vBulletin board with WWW::Mechanize?

    - by MrMirror
    I have a problem with some automating posting to bulletin board... If I send the posting form to the vBulletin board, I get corrupted entities. Feel free to copy-paste the script and try it... It looks like the board's expecting some decoded utf8, but if I send the message decoded the entities are still wrong. #!/usr/bin/perl use strict; use warnings; use WWW::Mechanize; use Digest::MD5 qw(md5_hex); my $mech = WWW::Mechanize->new(); my $base_url = 'http://www.boerse.bz/'; my $username = 'MrMirror'; my $password = 'test'; $mech->get($base_url); print "Login\n"; $mech->form_number(1); $mech->field('vb_login_username' => $username); $mech->field('vb_login_password' => $password); $mech->field('vb_login_md5password' => md5_hex($password)); $mech->field('vb_login_md5password_utf' => md5_hex($password)); $mech->submit(); unless ($mech->content() =~ m!Weiterleitung!gi) { print "No Rediction!\n"; exit; } print "Redict\n"; $mech->get($base_url); unless ($mech->content() =~ m!Logout!gi) { print "Login Failed!\n"; exit; } $mech->get($base_url .'/newthread.php?do=newthread&f=173'); $mech->form_number(3); $mech->field('subject' => 'MrMirror makes some testing ä ö ü ß'); $mech->field('message' => "ä ö ü ß"); ### everything allright here $mech->dump_forms(); ### preview submit, don't wanna spam around ;) $mech->click('preview'); print "\n\n\n---------------------------------------------------------------------\n\n\n"; ### same form, wrong entities :( $mech->dump_forms();

    Read the article

  • C# or C++ game: many 16 color images loaded into RAM. Efficient solution?

    - by user560639
    I am in the planning stages of creating a fighting game and am unsure how to handle one issue relating to memory. Background info: - Still debating whether to use C# (XNA) or C++. We do not want to commit to either until we have explored how to solve this problem in both languages. - Using a max of 256MB RAM would be great if possible. - Two characters will be present at a time, and these characters can only change between battles. There is time to load/free memory between battles, but the game needs to run at a constant 60 drawn frames per second during combat. Each frame is 16.67ms - The total number of images per character is in the low hundreds. Each image is roughly 200x400 pixels. Only one image from each character will be displayed at any given moment. Uncompressed, each image takes roughly 300kb from my calculations; upwards of 100MB for a whole character. This is pushing too close to the 256MB limit given that memory will be needed for some other resources as well. Since each image can be made with a total of 16 colors. Theoretically I should be able to use 1/8th the space if I can take advantage of this. I've looked around but haven't found any word of native support for paletted images. (Storing each pixel using fewer bits that each map to a 32-bit RGBa color) I was considering making my own file format with 4 bits per pixel (and some extra palette info), loading all the images of this new format into RAM before battle, and then when drawing any specific image, decompress only that image into a raw image so it can be rendered properly. I don't know if it's realistic to perform so many assignment operations (appx 200x400 for each character = 160k) each frame. It sounds very hacky to me. Does anyone have advice on whether my solution sounds reasonable, and if there is perhaps a better one available? Thanks so much! (I also attempted to use an image with only 1 channel, then use a shader to perform a series of if statements to translate various values into other colors. Unfortunately, there were too many lines of code for the shader. It is also rather hacky and does not scale well.)

    Read the article

  • DUnit: How to run tests?

    - by Ian Boyd
    How do i run TestCase's from the IDE? i created a new project, with a single, simple, form: unit Unit1; interface uses Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls; type TForm1 = class(TForm) private public end; var Form1: TForm1; implementation {$R *.DFM} end. Now i'll add a test case to check that pushing Button1 does what it should: unit Unit1; interface uses Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls; type TForm1 = class(TForm) Button1: TButton; procedure Button1Click(Sender: TObject); private public end; var Form1: TForm1; implementation {$R *.DFM} uses TestFramework; type TForm1Tests = class(TTestCase) private f: TForm1; protected procedure SetUp; override; procedure TearDown; override; published procedure TestButton1Click; end; procedure TForm1.Button1Click(Sender: TObject); begin //todo end; { TForm1Tests } procedure TForm1Tests.SetUp; begin inherited; f := TForm1.Create(nil); end; procedure TForm1Tests.TearDown; begin f.Free; inherited; end; procedure TForm1Tests.TestButton1Click; begin f.Button1Click(nil); Self.CheckEqualsString('Hello, world!', f.Caption); end; end. Given what i've done (test code in the GUI project), how do i now trigger a run of the tests? If i push F9 then the form simply appears: Ideally there would be a button, or menu option, in the IDE saying Run DUnit Tests: Am i living in a dream-world? A fantasy land, living in a gumdrop house on lollipop lane?

    Read the article

  • What should I do or don't do to avoid Delphi "push dword" bug.

    - by Maksee
    I found that Delphi 5 generates invalid assembly code in specific cases. I can't understand in what cases in general. The example below produces access violation since a very strange optimization occurs. For a byte in a record or array Delphi generates push dword [...], pop ebx, mov .., bl that works correctly if there are data after this byte (we need at least three to push dword correctly), but fails if the data is inaccessible. I emulated the strict boundaries here with win32 Virtual* functions Specifically the error occurs when the last byte from the block accessed inside FeedBytesToClass procedure. And if I try to change something like using data array instead of object property of remove actionFlag variable, Delphi generates correct assembly instructions. const BlockSize = 4096; type TSomeClass = class private fBytes: PByteArray; public property Bytes: PByteArray read fBytes; constructor Create; destructor Destroy;override; end; constructor TSomeClass.Create; begin inherited Create; GetMem(fBytes, BlockSize); end; destructor TSomeClass.Destroy; begin FreeMem(fBytes); inherited; end; procedure FeedBytesToClass(SrcDataBytes: PByteArray; Count: integer); var j: integer; Ofs: integer; actionFlag: boolean; AClass: TSomeClass; begin AClass:=TSomeClass.Create; try actionFlag:=true; for j:=0 to Count-1 do begin Ofs:=j; if actionFlag then begin AClass.Bytes[Ofs]:=SrcDataBytes[j]; end; end; finally AClass.Free; end; end; procedure TForm31.Button1Click(Sender: TObject); var SrcDataBytes: PByteArray; begin SrcDataBytes:=VirtualAlloc(Nil, BlockSize, MEM_COMMIT, PAGE_READWRITE); try if VirtualLock(SrcDataBytes, BlockSize) then try FeedBytesToClass(SrcDataBytes, BlockSize); finally VirtualUnLock(SrcDataBytes, BlockSize); end; finally VirtualFree(SrcDataBytes, MEM_DECOMMIT, BlockSize); end; end; Initially the error occured when I used access to RGB data of bitmap bits, but the code there is too complex so I narrowed it to this fragment. So the question is what is here so specific that makes Delphi produce push,pop,mov optimization. I need to know this in order to avoid such side effects in general.

    Read the article

  • Opera Mobile, offline web app development, and memory

    - by Jake Krohn
    I'm developing a data collection app for use on a HP iPAQ 211. I'm doing it as an offline web app (go with what you know) using Opera Mobile 9.7 and Google Gears. Being it is an offline app, it is very dependent on Javascript for much of its behavior. I'm using the LocalServer, Database, and Geolocation components of Gears, as well as the JQuery core and a couple of plugins for form validation and other usability tweaks (no jQuery UI). I've tried to be conservative with my programming style and free up or close resources whenever possible, but Opera just slowly dies after about 10-20 minutes of use. The Javascript engine stops responding, pages only half-load, and eventually stop loading completely. I'm guessing it's a resource issue. Quitting and relaunching the browser solves the problem, but only temporarily. The iPAQ ships with 128 MB of RAM, about 85-87 MB of which is available immediately after a reset. With only Opera running, there still remains about 50 MB that is left unused. My questions are thus: Is it possible to get Opera to address this unused RAM? Are there configuration settings in Opera or in the Windows Registry itself that will help improve performance? I know where to tweak, but the descriptions of the opera:config variables that I've found are less than helpful. Is is laughable to ask about memory management and jQuery in the same sentence? If not, does anyone have any suggestions? Finally, are my plans too ambitious, given the platform I have to work with? I know that Gears and Windows Mobile 6 are on their way out, but they (theoretically) suffice for what I need to do. I could ditch them in favor of an iPhone/iPod Touch, Mobile Safari, and HTML5 but I'd like to try to make this work first. I didn't think that Opera was a dog when it comes to JS performance, but perhaps it's worse than I thought. That this motley collection of technologies works at all is a minor miracle, but it needs to be faster and more stable. I appreciate any suggestions.

    Read the article

  • Validate a string in a table in SQL Server - CLR function or T-SQL (Question updated)

    - by Ashish Gupta
    I need to check If a column value (string) in SQL server table starts with a small letter and can only contain '_', '-', numbers and alphabets. I know I can use a SQL server CLR function for that. However, I am trying to implement that validation using a scalar UDF and could make very little here...I can use 'NOT LIKE', but I am not sure how to make sure I validate the string irrespective of the order of characters or in other words write a pattern in SQL for this. Am I better off using a SQL CLR function? Any help will be appreciated.. Thanks in advance Thank you everyone for their comments. This morning, I chose to go CLR function way. For the purpose of what I was trying to achieve, I created one CLR function which does the validation of an input string and have that called from a SQL UDF and It works well. Just to measure the performance of t-SQL UDF using SQL CLR function vs t- SQL UDF, I created a SQL CLR function which will just check if the input string contains only small letters, it should return true else false and have that called from a UDF (IsLowerCaseCLR). After that I also created a regular t-SQL UDF(IsLowerCaseTSQL) which does the same thing using the 'NOT LIKE'. Then I created a table (Person) with columns Name(varchar) and IsValid(bit) columns and populate that with names to test. Data :- 1000 records with 'Ashish' as value for Name column 1000 records with 'ashish' as value for Name column then I ran the following :- UPDATE Person Set IsValid=1 WHERE dbo.IsLowerCaseTSQL (Name) Above updated 1000 records (with Isvalid=1) and took less than a second. I deleted all the data in the table and repopulated the same with same data. Then updated the same table using Sql CLR UDF (with Isvalid=1) and this took 3 seconds! If update happens for 5000 records, regular UDF takes 0 seconds compared to CLR UDF which takes 16 seconds! I am very less knowledgeable on t-SQL regular expression or I could have tested my actual more complex validation criteria. But I just wanted to know, even I could have written that, would that have been faster than the SQL CLR function considering the example above. Are we using SQL CLR because we can implement we can implement lot richer logic which would have been difficult otherwise If we write in regular SQL. Sorry for this long post. I just want to know from the experts. Please feel free to ask if you could not understand anything here. Thank you again for your time.

    Read the article

  • How would you organize a large complex web application (see basic example)?

    - by Anurag
    How do you usually organize complex web applications that are extremely rich on the client side. I have created a contrived example to indicate the kind of mess it's easy to get into if things are not managed well for big apps. Feel free to modify/extend this example as you wish - http://jsfiddle.net/NHyLC/1/ The example basically mirrors part of the comment posting on SO, and follows the following rules: Must have 15 characters minimum, after multiple spaces are trimmed out to one. If Add Comment is clicked, but the size is less than 15 after removing multiple spaces, then show a popup with the error. Indicate amount of characters remaining and summarize with color coding. Gray indicates a small comment, brown indicates a medium comment, orange a large comment, and red a comment overflow. One comment can only be submitted every 15 seconds. If comment is submitted too soon, show a popup with appropriate error message. A couple of issues I noticed with this example. This should ideally be a widget or some sort of packaged functionality. Things like a comment per 15 seconds, and minimum 15 character comment belong to some application wide policies rather than being embedded inside each widget. Too many hard-coded values. No code organization. Model, Views, Controllers are all bundled together. Not that MVC is the only approach for organizing rich client side web applications, but there is none in this example. How would you go about cleaning this up? Applying a little MVC/MVP along the way? Here's some of the relevant functions, but it will make more sense if you saw the entire code on jsfiddle: /** * Handle comment change. * Update character count. * Indicate progress */ function handleCommentUpdate(comment) { var status = $('.comment-status'); status.text(getStatusText(comment)); status.removeClass('mild spicy hot sizzling'); status.addClass(getStatusClass(comment)); } /** * Is the comment valid for submission */ function commentSubmittable(comment) { var notTooSoon = !isTooSoon(); var notEmpty = !isEmpty(comment); var hasEnoughCharacters = !isTooShort(comment); return notTooSoon && notEmpty && hasEnoughCharacters; } // submit comment $('.add-comment').click(function() { var comment = $('.comment-box').val(); // submit comment, fake ajax call if(commentSubmittable(comment)) { .. } // show a popup if comment is mostly spaces if(isTooShort(comment)) { if(comment.length < 15) { // blink status message } else { popup("Comment must be at least 15 characters in length."); } } // show a popup is comment submitted too soon else if(isTooSoon()) { popup("Only 1 comment allowed per 15 seconds."); } });

    Read the article

  • What do you expect from a package manager for Emacs

    - by tarsius
    Although several hundred Emacs Lisp libraries exist GNU Emacs does not have an (internal) package manager. I guess that most users would agree that it is currently rather inconvenient to find, install and especially keep up-to-date Emacs Lisp libraries. These pages make life a bit easier Emacs Lisp List - Problem: I see dead people (links). Emacswiki - Problem: May contain traces of nuts (malicious code). These are some package managers XEmacs package manager package.el - ELPA pases install.el install-elisp.el plugin.el use-package.el jem-pkg.el epkg/elm - the one I am working. And this are some packages that provide functionality that might be useful in a package manager ell.el - Browse the Emacs Lisp List genauto.el - helps generate autoloads for your elisp packages date-calc.el - date calculation and parsing routines strptime.el - partial implementation of POSIX date and time parsing wikirel.el - Visit relevant pages on the Emacs Wiki loadhist.el, lib-requires.el, elisp-depend.el - Commands to list Emacs Lisp library dependencies. project-root.el - Define a project root and take actions based upon it So I would like to know from you what you consider important/unimportant/supplementary... in a package manager for Emacs. Some ideas Many packages (incorporate the Emacs Lisp List and other lists of libraries). Only packages that have been tested. Support for more than one package archive (so people can choose between many/tested packages). Dependency calculated based on required features only. Dependencies take particular versions into account. Only use versions that have been released upstream. Use versions from version control systems if available. Packages are categorized. Packages can be uninstalled and updated not only installed. Support creating fork of upstream version of packages. Support publishing these forks. Support choosing a fork. After installation packages are activated. Generate autoloads. Integration with Emacswiki (see wikirel.el). Users can tag, comment ... packages and share that information. Only FSF-assigned/GPL/FOSS software or don't care about license. Package manager should be integrated in Emacs. Support contacting author. Lots of metadata. Suggest alternatives before installing a particular package. Some discussions about the subject at hand emacs-devel 20080801 comp.emacs 20021121 RationalElispPackaging I am hoping for these kinds of answers Pointers to more implementations, discussions etc. Lengthy descriptions of a set of features that make up your ideal package manager. Descriptions of one particular disired/undisired feature. This has the advantage that the regular voting mechanism allows us to see what features are most welcomed. Feel free to elaborate on my ideas from above. Surprise me.

    Read the article

  • iGoogle Stack Overflow Gadget [closed]

    - by Charango
    Since SO's question database is becoming an excellent first point of call for finding answers to coding problems, some people (like me) might like to be able to fire up searches from their iGoogle home page, among the other searches you might launch from there. I've created a very simple gadget to do this, and put the source below. My hope is that this might provide a foundation on which community members with better ideas for performing this function, or ideas for enhancing it, can update it. Perhaps we could make it configurable to search via a site scope search from Google and / or a question search, for instance. I've hosted and registered this first version but if anyone makes changes and can host a new version / new pics elsewhere, please feel free. <?xml version="1.0" encoding="UTF-8"?> <Module> <ModulePrefs title="Stack Overflow Search" author="Community Wiki" author_email="[email protected]" author_affiliation="Stack Overflow" author_location="The Internet" author_aboutme="All sorts" author_link="http://stackoverflow.com" author_quote="Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." description="Stack Overflow is rapidly becoming one of the best resources for finding answers to your programming questions. This gadget adds a question search box to your iGoogle homepage" screenshot="http://arkios-solutions.com/misc/sogadget/SOGadget.png" thumbnail="http://arkios-solutions.com/misc/sogadget/SOGadget_Thumbnail.png" singleton="true" title_url="http://stackoverflow.com" /> <Content type="html"><![CDATA[ <img src="http://i.stackoverflow.com/Content/Img/stackoverflow-logo-250.png" alt="Stackoverflow Logo"/> <div style="font-family:arial;font-size:0.8em;"> This gadget allows you to search the Stack Overflow question database. </div> <form name='SOQueryForm' action="http://stackoverflow.com/search" method="get" target="new"> <p>Your question: <input type='text' size='34' name='q' /></p> <p><input type='submit' value='Go' /></p> </form> ]]> </Content> </Module> The source / installable gadget xml are also hosted here.

    Read the article

  • Web Safe Area (optimal resolution) for web app design

    - by M.A.X
    I'm in the process of designing a new web app and I'm wondering for what 'web safe area' should I optimize the app layout and design. I did some investigation and thinking on my own but wanted to share this to see what the general opinion is. Here is what I found: Optimal Display Resolution: w3schools web stats seems to be the most referenced source (however they state that these are results from their site and is biased towards tech savvy users) http://www.w3counter.com/globalstats.php (aggregate data from something like 15,000 different sites that use their tracking services) StatCounter Global Stats Display Resolution (Stats are based on aggregate data collected by StatCounter on a sample exceeding 15 billion pageviews per month collected from across the StatCounter network of more than 3 million websites) NetMarketShare Screen Resolutions (marketshare.hitslink.com) (a web analytics consulting firm, they get data from browsers of site visitors to their on-demand network of live stats customers. The data is compiled from approximately 160 million visitors per month) Display Resolution Summary: There is a bit of variation between the above sources but in general as of Jan 2011 looks like 1024x768 is about 20%, while ~85% have a higher resolution of at least 1280x768 (1280x800 is the most common of these with 15-20% of total web, depending on the source; 1280x1024 and 1366x768 follow behind with 9-14% of the share). My guess would be that the higher resolution values will be even more common if we filter on North America, and even higher if we filter on N.American corporate users (unfortunately I couldn't find any free geographically filtered statistics). Another point to note is that the 1024x768 desktop user population is likely lower than the aforementioned 20%, seeing as the iPad (1024x768 native display) is likely propping up those number. My recommendation would be to optimize around the 1280x768 constraint (*note: 1280x768 is actually a relatively rare resolution, but I think it's a valid constraint range considering that 1366x768 is relatively common and 1280 is the most common horizontal resolution). Browser + OS Constraints: To further add to the constraints we have to subtract the space taken up by the browser (assuming IE, which is the most space consuming) and the OS (assuming WinXP-Win7): Win7 has the biggest taskbar footprint at a height of 40px (XP's and Vista's is 30px) The default IE8 view uses up 25px at the bottom of the screen with the status bar and a further 120px at the top of the screen with the windows title bar and the browser UI (assuming the default 'favorites' toolbar is present, it would instead be 91px without the favorites toolbar). Assuming no scrollbar, we also loose a total of 4px horizontally for the window outline. This means that we are left with 583px of vertical space and 1276px of horizontal. In other words, a Web Safe Area of 1276 x 583 Is this a correct line of thinking? I tried to Google some design best practices but most still talk about designing around 1024x768 which seems to be quickly disappearing. Any help on this would be greatly appreciated! Thanks.

    Read the article

  • EventDispatcher between an as and an fla?

    - by Christopher Richa
    Hi everyone. I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen. Logically, I know how to do it: if character.hp < 0 { character.dead = true; dispatchevent("death", event) } My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong). I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as. In Character.as, I have declared the following variable: var isDead:Boolean = false; //is character dead? In HP.as, believe I should have the following: if(currentHp<0) { currentHp = 0; character.isDead = true; //declared as var `character:Object;` EventDispatcher.dispatchEventListener("playerDead", playerDead); } And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file? Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen? Thank you in advance for helping me out. I realize this is a lot of text but it's the most descriptive I can be. If you have any questions or need any clarification concerning my question, feel free to speak up. -Christopher

    Read the article

  • Moving from Linear Probing to Quadratic Probing (hash collisons)

    - by Nazgulled
    Hi, My current implementation of an Hash Table is using Linear Probing and now I want to move to Quadratic Probing (and later to chaining and maybe double hashing too). I've read a few articles, tutorials, wikipedia, etc... But I still don't know exactly what I should do. Linear Probing, basically, has a step of 1 and that's easy to do. When searching, inserting or removing an element from the Hash Table, I need to calculate an hash and for that I do this: index = hash_function(key) % table_size; Then, while searching, inserting or removing I loop through the table until I find a free bucket, like this: do { if(/* CHECK IF IT'S THE ELEMENT WE WANT */) { // FOUND ELEMENT return; } else { index = (index + 1) % table_size; } while(/* LOOP UNTIL IT'S NECESSARY */); As for Quadratic Probing, I think what I need to do is change how the "index" step size is calculated but that's what I don't understand how I should do it. I've seen various pieces of code, and all of them are somewhat different. Also, I've seen some implementations of Quadratic Probing where the hash function is changed to accommodated that (but not all of them). Is that change really needed or can I avoid modifying the hash function and still use Quadratic Probing? EDIT: After reading everything pointed out by Eli Bendersky below I think I got the general idea. Here's part of the code at http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_hashtable.aspx: 15 for ( step = 1; table->table[h] != EMPTY; step++ ) { 16 if ( compare ( key, table->table[h] ) == 0 ) 17 return 1; 18 19 /* Move forward by quadratically, wrap if necessary */ 20 h = ( h + ( step * step - step ) / 2 ) % table->size; 21 } There's 2 things I don't get... They say that quadratic probing is usually done using c(i)=i^2. However, in the code above, it's doing something more like c(i)=(i^2-i)/2 I was ready to implement this on my code but I would simply do: index = (index + (index^index)) % table_size; ...and not: index = (index + (index^index - index)/2) % table_size; If anything, I would do: index = (index + (index^index)/2) % table_size; ...cause I've seen other code examples diving by two. Although I don't understand why... 1) Why is it subtracting the step? 2) Why is it diving it by 2?

    Read the article

  • Loading .png image from array of uint8_t into OpenGL ES texture

    - by unknownthreat
    Normally, when we want to load a texture for OpenGL ES with .png, we simply add the .png images into XCode. The .png files will be altered for optimization by XCode and these altered png files can loaded into OpenGL ES texture during the runtime. However, what I am trying to do is quite different. I am trying to load a .png file that is not from the prebuilt/compile. The png file will be transmitted externally from UDP, and it will be in the form of array of bytes. I am very sure that the png is transferred correctly, but when it comes to displaying the png image in the form of the OpenGL ES texture, the image somehow shows incorrectly. The colors that are being sent are presented but the positions are somehow very incorrect. However, the position of the colors still retain some aspects of the original position. Here: The left image shows the original .png, while the right shows the png being displayed on iPhone using OpenGL ES Texture. It looks more like the png data is not being decoded or incorrectly processed. Below is OpenGL ES code for turning the image into texture: - (void) setTextureFromImageByte: (uint8_t*)imageByte{ if (self = [super init]){ NSData* imageData = [[NSData alloc] initWithBytes: imageByte length: imageLength]; UIImage* img = [[UIImage alloc] initWithData: imageData]; CGImageRef image = img.CGImage; int width = 512; int height = 512; if (image){ int tempWidth = (int)width, tempHeight = (int)height; if ((tempWidth & (tempWidth - 1)) != 0 ){ NSLog(@"CAUTION! width is not power of 2. width == %d", tempWidth); }else if ((tempHeight & (tempHeight - 1)) != 0 ){ NSLog(@"CAUTION! height is not power of 2. height == %d", tempHeight); }else{ void *spriteData = calloc(width * 4, height * 4); CGContextRef spriteContext = CGBitmapContextCreate(spriteData, width, height, 8, width*4, CGImageGetColorSpace(image), kCGImageAlphaPremultipliedLast); CGContextDrawImage(spriteContext, CGRectMake(0.0, 0.0, width, height), image); CGContextRelease(spriteContext); glBindTexture(GL_TEXTURE_2D, 1); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 435, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); } }else NSLog(@"ERROR: Image not loaded..."); [img release]; [imageData release]; } } So does anyone knows how to deal with this? Is it because of iPhone only accepts altered png from XCode? What can we do in this case in order to make the png image be able to display correctly?

    Read the article

  • NSStringWithFormat Swizzled to allow missing format numbered args

    - by coneybeare
    Based on this SO question asked a few hours ago, I have decided to implement a swizzled method that will allow me to take a formatted NSString as the format arg into stringWithFormat, and have it not break when omitting one of the numbered arg references (%1$@, %2$@) I have it working, but this is the first copy, and seeing as this method is going to be potentially called hundreds of thousands of times per app run, I need to bounce this off of some experts to see if this method has any red flags, major performance hits, or optimizations #define NUMARGS(...) (sizeof((int[]){__VA_ARGS__})/sizeof(int)) @implementation NSString (UAFormatOmissions) + (id)uaStringWithFormat:(NSString *)format, ... { if (format != nil) { va_list args; va_start(args, format); // $@ is an ordered variable (%1$@, %2$@...) if ([format rangeOfString:@"$@"].location == NSNotFound) { //call apples method NSString *s = [[[NSString alloc] initWithFormat:format arguments:args] autorelease]; va_end(args); return s; } NSMutableArray *newArgs = (NSMutableArray *)[NSMutableArray arrayWithCapacity:NUMARGS(args)]; id arg = nil; int i = 1; while (arg = va_arg(args, id)) { NSString *f = (NSString *)[NSString stringWithFormat:@"%%%d\$\@", i]; i++; if ([format rangeOfString:f].location == NSNotFound) continue; else [newArgs addObject:arg]; } va_end(args); char *newArgList = (char *)malloc(sizeof(id) * [newArgs count]); [newArgs getObjects:(id *)newArgList]; NSString* result = [[[NSString alloc] initWithFormat:format arguments:newArgList] autorelease]; free(newArgList); return result; } return nil; } The basic algorithm is: search the format string for the %1$@, %2$@ variables by searching for %@ if not found, call the normal stringWithFormat and return else, loop over the args if the format has a position variable (%i$@) for position i, add the arg to the new arg array else, don't add the arg take the new arg array, convert it back into a va_list, and call initWithFormat:arguments: to get the correct string. The idea is that I would run all [NSString stringWithFormat:] calls through this method instead. This might seem unnecessary to many, but click on to the referenced SO question (first line) to see examples of why I need to do this. Ideas? Thoughts? Better implementations? Better Solutions?

    Read the article

  • How to maximize http.sys file upload performance

    - by anelson
    I'm building a tool that transfers very large streaming data sets (possibly on the order of terabytes in a single stream; routinely in the tens of gigabytes) from one server to another. The client portion of the tool will read blocks from the source disk, and send them over the network. The server side will read these blocks off the network and write them to a file on the server disk. Right now I'm trying to decide which transport to use. Options are raw TCP, and HTTP. I really, REALLY want to be able to use HTTP. The HttpListener (or WCF if I want to go that route) make it easy to plug in to the HTTP Server API (http.sys), and I can get things like authentication and SSL for free. The problem right now is performance. I wrote a simple test harness that sends 128K blocks of NULL bytes using the BeginWrite/EndWrite async I/O idiom, with async BeginRead/EndRead on the server side. I've modified this test harness so I can do this with either HTTP PUT operations via HttpWebRequest/HttpListener, or plain old socket writes using TcpClient/TcpListener. To rule out issues with network cards or network pathways, both the client and server are on one machine and communicate over localhost. On my 12-core Windows 2008 R2 test server, the TCP version of this test harness can push bytes at 450MB/s, with minimal CPU usage. On the same box, the HTTP version of the test harness runs between 130MB/s and 200MB/s depending upon how I tweak it. In both cases CPU usage is low, and the vast majority of what CPU usage there is is kernel time, so I'm pretty sure my usage of C# and the .NET runtime is not the bottleneck. The box has two 6-core Xeon X5650 processors, 24GB of single-ranked DDR3 RAM, and is used exclusively by me for my own performance testing. I already know about HTTP client tweaks like ServicePointManager.MaxServicePointIdleTime, ServicePointManager.DefaultConnectionLimit, ServicePointManager.Expect100Continue, and HttpWebRequest.AllowWriteStreamBuffering. Does anyone have any ideas for how I can get HTTP.sys performance beyond 200MB/s? Has anyone seen it perform this well on any environment?

    Read the article

  • Creating a System::String object from a BSTR in Managed C++ - is this way a good idea???

    - by Eli
    My co-worker is filling a System::String object with double-byte characters from an unmanaged library by the following method: RFC_PARAMETER aux; Object* target; RFC_UNICODE_TYPE_ELEMENT* elm; elm = &(m_coreObject->m_pStructMeta->m_typeElements[index]); aux.name = NULL; aux.nlen = 0; aux.type = elm->type; aux.leng = elm->c2_length; aux.addr = m_coreObject->m_rfcWa + elm->c2_offset; GlobalFunctions::CreateObjectForRFCField(target,aux,elm->decimals); GlobalFunctions::ReadRFCField(target,aux,elm->decimals); Where GlobalFunctions::CreateObjectForRFCField creates a System::String object filled with spaces (for padding) to what the unmanaged library states the max length should be: static void CreateObjectForRFCField(Object*& object, RFC_PARAMETER& par, unsigned dec) { switch (par.type) { case TYPC: object = new String(' ',par.leng / sizeof(_TCHAR)); break; // unimportant afterwards. } } And GlobalFunctions::ReadRFCField() copies the data from the library into the created String object and preserves the space padding: static void ReadRFCField(String* target, RFC_PARAMETER& par) { int lngt; _TCHAR* srce; switch (par.type) { case TYPC: case TYPDATE: case TYPTIME: case TYPNUM: lngt = par.leng / sizeof(_TCHAR); srce = (_TCHAR*)par.addr; break; case RFCTYPE_STRING: lngt = (*(_TCHAR**)par.addr != NULL) ? (int)_tcslen(*(_TCHAR**)par.addr) : 0; srce = *(_TCHAR**)par.addr; break; default: throw new DotNet_Incomp_RFCType2; } if (lngt > target->Length) lngt = target->Length; GCHandle gh = GCHandle::Alloc(target,GCHandleType::Pinned); wchar_t* buff = reinterpret_cast<wchar_t*>(gh.AddrOfPinnedObject().ToPointer()); _wcsnset(buff,' ',target->Length); _snwprintf(buff,lngt,_T2WFSP,srce); gh.Free(); } Now, on occasion, we see access violations getting thrown in the _snwprintf call. My question really is: Is it appropriate to create a string padded to a length (ideally to pre-allocate the internal buffer), and then to modify the String using GCHandle::Alloc and the mess above. And yes, I know that System::String objects are supposed to be immutable - I'm looking for a definitive "This is WRONG and here is why". Thanks, Eli.

    Read the article

  • Stand-alone Java code formatter/beautifier/pretty printer?

    - by Greg Mattes
    I'm interested in learning about the available choices of high-quality, stand-alone source code formatters for Java. The formatter must be stand-alone, that is, it must support a "batch" mode that is decoupled from any particular development environment. Ideally it should be independent of any particular operating system as well. So, a built-in formatter for the IDE du jour is of little interest here (unless that IDE supports batch mode formatter invocation, perhaps from the command line). A formatter written in closed-source C/C++ that only runs on, say, Windows is not ideal, but is somewhat interesting. To be clear, a "formatter" (or "beautifier") is not the same as a "style checker." A formatter accepts source code as input, applies styling rules, and produces styled source code that is semantically equivalent to the original source code. A style checker also applies styling rules, but it simply reports rule violations without producing modified source code as output. So the picture looks like this: Formatter (produces modified source code that conforms to styling rules) Read Source Code → Apply Styling Rules → Write Styled Source Code Style Checker (does not produce modified source code) Read Source Code → Apply Styling Rules → Write Rule Violations Further Clarifications Solutions must be highly configurable. I want to be able to specify my own style, not simply select from a canned list. Also, I'm not looking for a general purpose pretty-printer written in Java that can pretty-print many things. I want to style Java code. I'm also not necessarily interested in a grand-unified formatter for many languages. I suppose it might be nice for a solution to have support for languages other than Java, but that is not a requirement. Furthermore, tools that only perform code highlighting are right out. I'm also not interested in a web service. I want a tool that I can run locally. Finally, solutions need not be restricted to open source, public domain, shareware, free software, commercial, or anything else. All forms of licensing are acceptable.

    Read the article

  • NSString stringWithFormat swizzled to allow missing format numbered args

    - by coneybeare
    Based on this SO question asked a few hours ago, I have decided to implement a swizzled method that will allow me to take a formatted NSString as the format arg into stringWithFormat, and have it not break when omitting one of the numbered arg references (%1$@, %2$@) I have it working, but this is the first copy, and seeing as this method is going to be potentially called hundreds of thousands of times per app run, I need to bounce this off of some experts to see if this method has any red flags, major performance hits, or optimizations #define NUMARGS(...) (sizeof((int[]){__VA_ARGS__})/sizeof(int)) @implementation NSString (UAFormatOmissions) + (id)uaStringWithFormat:(NSString *)format, ... { if (format != nil) { va_list args; va_start(args, format); // $@ is an ordered variable (%1$@, %2$@...) if ([format rangeOfString:@"$@"].location == NSNotFound) { //call apples method NSString *s = [[[NSString alloc] initWithFormat:format arguments:args] autorelease]; va_end(args); return s; } NSMutableArray *newArgs = (NSMutableArray *)[NSMutableArray arrayWithCapacity:NUMARGS(args)]; id arg = nil; int i = 1; while (arg = va_arg(args, id)) { NSString *f = (NSString *)[NSString stringWithFormat:@"%%%d\$\@", i]; i++; if ([format rangeOfString:f].location == NSNotFound) continue; else [newArgs addObject:arg]; } va_end(args); char *newArgList = (char *)malloc(sizeof(id) * [newArgs count]); [newArgs getObjects:(id *)newArgList]; NSString* result = [[[NSString alloc] initWithFormat:format arguments:newArgList] autorelease]; free(newArgList); return result; } return nil; } The basic algorithm is: search the format string for the %1$@, %2$@ variables by searching for %@ if not found, call the normal stringWithFormat and return else, loop over the args if the format has a position variable (%i$@) for position i, add the arg to the new arg array else, don't add the arg take the new arg array, convert it back into a va_list, and call initWithFormat:arguments: to get the correct string. The idea is that I would run all [NSString stringWithFormat:] calls through this method instead. This might seem unnecessary to many, but click on to the referenced SO question (first line) to see examples of why I need to do this. Ideas? Thoughts? Better implementations? Better Solutions?

    Read the article

  • Cases of companies taking IP rights of your own personal projects developed outside company time

    - by GSS
    Hi, I have heard of cases where a developer working for a company is also making his own personal projects in his own time, using his own equipment yet the company he works for tries to claim ownership for the project. I really find this annoying, and bang out of order. It should also be illegal. I am in this position (work for a company and working on my own systems - from small class libraries used to practise what I learn in my exam revision to a large commercial-scale system). While I don't know if the company will try to take ownership, all I know is they say they do not want a conflict of interest. Fair enough, my system is developed in my own time using my own equipment. They also say that work time should be for work only, which it is. Funny thing that as work is so boring, easy and slow that I have plenty of free time, which I wish I could spend on something productive - said system. The problem is, my company does not take hiring technical talent seriously. This is my first job, I am a junior coder (but my status/position doesn't really reflect what I can do), but I am the only developer. Likewise with the guy who controls Windows Server. As the contract does not say anything about taking ownership, I would assume they would. They would try to milk my success (I've made a good impression so I am sure they would). How can this be allowed? Are there any examples of this happening to any fellow Stacker here? It really makes my blood boil. What I find funny is that my company hardly has the expertise and resources to even be able to successfully run a project of my size. What I do at work is an ASP.NET application consisting of five pages, and even then there are flaws in the project. If I told them that they would also have to take responsibility for flaws in the project, then they would think twice! It's exactly because of this I save the best code for myself and at work I write rubbish code full of code smells. The company don't really care about error handling, as long as the business functionality works (ie a scheduled email sends, but there is no error handling). They'd think twice when they see the embarassment and business cost of a YSOD...

    Read the article

  • Drawing a texture with an alpha channel doesn't work -- draws black

    - by DevDevDev
    I am modifying GLPaint to use a different background, so in this case it is white. Anyway the existing stamp they are using assumes the background is black, so I made a new background with an alpha channel. When I draw on the canvas it is still black, what gives? When I actually draw, I just bind the texture and it works. Something is wrong in this initialization. Here is the photo - (id)initWithCoder:(NSCoder*)coder { CGImageRef brushImage; CGContextRef brushContext; GLubyte *brushData; size_t width, height; if (self = [super initWithCoder:coder]) { CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = YES; // In this application, we want to retain the EAGLDrawable contents after a call to presentRenderbuffer. eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; if (!context || ![EAGLContext setCurrentContext:context]) { [self release]; return nil; } // Create a texture from an image // First create a UIImage object from the data in a image file, and then extract the Core Graphics image brushImage = [UIImage imageNamed:@"test.png"].CGImage; // Get the width and height of the image width = CGImageGetWidth(brushImage); height = CGImageGetHeight(brushImage); // Texture dimensions must be a power of 2. If you write an application that allows users to supply an image, // you'll want to add code that checks the dimensions and takes appropriate action if they are not a power of 2. // Make sure the image exists if(brushImage) { brushData = (GLubyte *) calloc(width * height * 4, sizeof(GLubyte)); brushContext = CGBitmapContextCreate(brushData, width, width, 8, width * 4, CGImageGetColorSpace(brushImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(brushContext, CGRectMake(0.0, 0.0, (CGFloat)width, (CGFloat)height), brushImage); CGContextRelease(brushContext); glGenTextures(1, &brushTexture); glBindTexture(GL_TEXTURE_2D, brushTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, brushData); free(brushData); } //Set up OpenGL states glMatrixMode(GL_PROJECTION); CGRect frame = self.bounds; glOrthof(0, frame.size.width, 0, frame.size.height, -1, 1); glViewport(0, 0, frame.size.width, frame.size.height); glMatrixMode(GL_MODELVIEW); glDisable(GL_DITHER); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA); glEnable(GL_POINT_SPRITE_OES); glTexEnvf(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE); glPointSize(width / kBrushScale); } return self; }

    Read the article

  • General Questions on setting up Subversion (w/Netbeans) and web development workflow.

    - by Roeland
    Hey guys, I am web developer who currently works mostly on his own but, some projects require outside coding help (my brother.) Anyway, after running in to the problem of "working on the same files" and "saving over each others edits" I decided to research ways to avoid this. Through the help of stackoverflow I decided on subversion. My setup is the following: A windows 2008 server with a clean install. My desktop which is on the local network of the server. Then my brothers desktop which is at his house, not on lan. We both prefer to use netbeans for development. My Questions: How do we set this thing up correctly and most optimally. Here is my current setup and work flow. dev site: in the past I just created sub domains with my web host for test sites (company1.bythepixel.com, company2.bythepixel.com), and editted those sites with netbeans set up having remote sources (ftp). how do i set up my netbeans now? should I set it up with remote sources? I guess I may need to set up a web server on my local server. I'm just not sure of the work flow. When i hit save in netbeans.. will it update the repository.. then do i need to update the site from the repository somehow? live site: when going live, i would just copy all the files from the dev site into the live site. from what i gather i should be able to update the site from the dev repository? Currently I am toying with virtualsvn server (http://www.visualsvn.com/server/) on my local server. It looks like it is set up to use the http protocol. Is there advantages to this or should I consider something that does the file//. Do you recommend any other subversion software that would run on my 2008 box? how will my brother connect? should i set up a permanent vpn from his house to mine? suggestions? (not that important) how do I deal with databases, there anyway to do subversion on database? I know I have a lot of questions and I am trying to read / make sense of the free online subversion book, but its all so overwhelming! Wish there was a small subversion for dummies guide :)

    Read the article

  • AVFoundation buffer comparison to a saved image

    - by user577552
    Hi, I am a long time reader, first time poster on StackOverflow, and must say it has been a great source of knowledge for me. I am trying to get to know the AVFoundation framework. What I want to do is save what the camera sees and then detect when something changes. Here is the part where I save the image to a UIImage : if (shouldSetBackgroundImage) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // Create a bitmap graphics context with the sample buffer data CGContextRef context = CGBitmapContextCreate(rowBase, bufferWidth, bufferHeight, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); // Create a Quartz image from the pixel data in the bitmap graphics context CGImageRef quartzImage = CGBitmapContextCreateImage(context); // Free up the context and color space CGContextRelease(context); CGColorSpaceRelease(colorSpace); // Create an image object from the Quartz image UIImage * image = [UIImage imageWithCGImage:quartzImage]; [self setBackgroundImage:image]; NSLog(@"reference image actually set"); // Release the Quartz image CGImageRelease(quartzImage); //Signal that the image has been saved shouldSetBackgroundImage = NO; } and here is the part where I check if there is any change in the image seen by the camera : else { CGImageRef cgImage = [backgroundImage CGImage]; CGDataProviderRef provider = CGImageGetDataProvider(cgImage); CFDataRef bitmapData = CGDataProviderCopyData(provider); char* data = CFDataGetBytePtr(bitmapData); if (data != NULL) { int64_t numDiffer = 0, pixelCount = 0; NSMutableArray * pointsMutable = [NSMutableArray array]; for( int row = 0; row < bufferHeight; row += 8 ) { for( int column = 0; column < bufferWidth; column += 8 ) { //we get one pixel from each source (buffer and saved image) unsigned char *pixel = rowBase + (row * bytesPerRow) + (column * BYTES_PER_PIXEL); unsigned char *referencePixel = data + (row * bytesPerRow) + (column * BYTES_PER_PIXEL); pixelCount++; if ( !match(pixel, referencePixel, matchThreshold) ) { numDiffer++; [pointsMutable addObject:[NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH - (column/ (float) bufferHeight)* SCREEN_WIDTH - 4.0, (row/ (float) bufferWidth)* SCREEN_HEIGHT- 4.0)]]; } } } numberOfPixelsThatDiffer = numDiffer; points = [pointsMutable copy]; } For some reason, this doesn't work, meaning that the iPhone detects almost everything as being different from the saved image, even though I set a very low threshold for detection in the match function... Do you have any idea of what I am doing wrong?

    Read the article

  • Do you still limit line length in code?

    - by Noldorin
    This is a matter on which I would like to gauge the opinion of the community: Do you still limit the length of lines of code to a fixed maximum? This was certainly a convention of the past for many languages; one would typically cap the number of characters per line to a value such as 80 (and more recnetly 100 or 120 I believe). As far as I understand, the primary reasons for limiting line length are: Readability - You don't have to scroll over horizontally when you want to see the end of some lines. Printing - Admittedly (at least in my experience), most code that you are working on does not get printed out on paper, but by limiting the number of characters you can insure that formatting doesn't get messed up when printed. Past editors (?) - Not sure about this one, but I suspect that at some point in the distant past of programming, (at least some) text editors may have been based on a fixed-width buffer. I'm sure there are points that I am still missing out, so feel free to add to these... Now, when I tend to observe C or C# code nowadays, I often see a number of different styles, the main ones being: Line length capped to 80, 100, or even 120 characters. As far as I understand, 80 is the traditional length, but the longer ones of 100 and 120 have appeared because of the widespread use of high resolutions and widescreen monitors nowadays. No line length capping at all. This tends to be pretty horrible to read, and I don't see it too often, though it's certainly not too rare either. Inconsistent capping of line length. The length of some lines are limited to a fixed maximum (or even a maximum that changes depending on the file/location in code), while others (possibly comments) are not at all. My personal preference here (at least recently) has been to cap the line length to 100 in the Visual Studio editor. This means that in a decently sized window (on a non-widescreen monitor), the ends of lines are still fully visible. I can however see a few disadvantages in this, especially when you end up writing code that's indented 3 or 4 levels and then having to include a long string literal - though I often take this as a sign to refactor my code! In particular, I am curious what the C and C# coders (or anyone who uses Visual Studio for that matter) think about this point, though I would be interested in hearing anyone's thoughts on the subject. Edit Thanks for the all answers - I appreciate the variety of opinions here, all presenting sound reasons. Consensus does seem to be tipping in the direction of always (or almost always) limit the line length. Interestingly, it seems to be in various coding standards to limit the line length. Judging by some of the answers, both the Python and Google CPP guidelines set the limit at 80 chars. I haven't seen anything similar regarding C# or VB.NET, but I would be curious to see if there are ones anywhere.

    Read the article

< Previous Page | 547 548 549 550 551 552 553 554 555 556 557 558  | Next Page >