Search Results

Search found 39726 results on 1590 pages for 'iphone development'.

Page 552/1590 | < Previous Page | 548 549 550 551 552 553 554 555 556 557 558 559  | Next Page >

  • NSString copy not copying?

    - by Scotty Allen
    NSString *myString = @"sample string"; NSString *newString = [NSString stringWithString: myString]; If I set a breakpoint after these two lines, the pointer for myString is the same as the pointer for newString. WTF? Isn't NSString copy supposed to return a pointer to a new object? Or am I missing something fundamental about how copy is supposed to work?

    Read the article

  • Sorting NSSets of a core data entity - Objective-c

    - by ncohen
    Hi everyone, I would like to sort the data of a core data NSSet (I know we can do it only with arrays but let me explain...). I have an entity user who has a relationship to-many with the entity recipe. A recipe has the attributes name and id. I would like to get the data such that: Code: NSArray *id = [[user.recipes valueForKey:@"identity"] allObjects]; NSArray *name = [[user.recipes valueForKey:@"name"] allObjects]; if I take the object at index 1 in both arrays, they correspond to the same recipe... Thanks

    Read the article

  • UISlider returns two Touch Up Inside events, why does that happen?

    - by willc2
    I have a slider that I'm using to set a float value somewhere. I connect Value Changed to a method in my viewController. That part works fine. I need to know when the user starts touching the control but not necessarily every single instant that the slider changes (I receive the Value Changed events for that). So I connected a Touch Up Inside event to another method in the viewController. The problem it, that method gets called twice when the user touches the UISlider control. WTF? It doesn't work that way with UIButtons or other touch events like Touch Down. I can work around it, I think, but it seems like a bug in the way the slider control handles touches. Does anybody know why it happens? BTW: the double touch event happens even when Touch Up Inside is the only connected event.

    Read the article

  • UISlider increments

    - by Stan Note
    Hi all, I have a UISlider that slides with a range from 0.0 to 1.0. Out of the box, the slider lets users slide with a really high number of fraction digits, but I only want my users to be able to increment/decrement by .001 for each "tick" up or down of the slider. Is this possible to set up? Thank you!

    Read the article

  • How can I pass latitude and longitude values from UIViewController to MKMapView?

    - by jerincbus
    I have a detail view that includes three UIButtons, each of which pushes a different view on to the stack. One of the buttons is connected to a MKMapView. When that button is pushed I need to send the latitude and longitude variables from the detail view to the map view. I'm trying to add the string declaration in the IBAction: - (IBAction)goToMapView { MapViewController *mapController = [[MapViewController alloc] initWithNibName:@"MapViewController" bundle:nil]; mapController.mapAddress = self.address; mapController.mapTitle = self.Title; mapController.mapLat = self.lat; mapController.mapLng = self.lng; //Push the new view on the stack [[self navigationController] pushViewController:mapController animated:YES]; [mapController release]; //mapController = nil; } And on my MapViewController.h file I have: #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> #import "DetailViewController.h" #import "CourseAnnotation.h" @class CourseAnnotation; @interface MapViewController : UIViewController <MKMapViewDelegate> { IBOutlet MKMapView *mapView; NSString *mapAddress; NSString *mapTitle; NSNumber *mapLat; NSNumber *mapLng; } @property (nonatomic, retain) IBOutlet MKMapView *mapView; @property (nonatomic, retain) NSString *mapAddress; @property (nonatomic, retain) NSString *mapTitle; @property (nonatomic, retain) NSNumber *mapLat; @property (nonatomic, retain) NSNumber *mapLng; @end And on the pertinent parts of the MapViewController.m file I have: @synthesize mapView, mapAddress, mapTitle, mapLat, mapLng; - (void)viewDidLoad { [super viewDidLoad]; [mapView setMapType:MKMapTypeStandard]; [mapView setZoomEnabled:YES]; [mapView setScrollEnabled:YES]; MKCoordinateRegion region = { {0.0, 0.0 }, { 0.0, 0.0 } }; region.center.latitude = mapLat; //40.105085; region.center.longitude = mapLng; //-83.005237; region.span.longitudeDelta = 0.01f; region.span.latitudeDelta = 0.01f; [mapView setRegion:region animated:YES]; [mapView setDelegate:self]; CourseAnnotation *ann = [[CourseAnnotation alloc] init]; ann.title = mapTitle; ann.subtitle = mapAddress; ann.coordinate = region.center; [mapView addAnnotation:ann]; } But I get this when I try to build: 'error: incompatible types in assignment' for both lat and lng variables. So my questions are am I going about passing the variables from one view to another the right way? And does the MKMapView accept latitude and longitude as a string or a number?

    Read the article

  • __spin_lock while writing the bytes in NSOutputStream

    - by Mohammed Sadiq
    HI all, I have a issue that when I try to write some bytes in the outputstream, I am getting the bad access. The code is as follows : int writtenBytes = [_os write:[packetInBytes bytes] maxLength:lengthOfPacket]; where the "packetInBytes" points to NSData and "lengthOfPacket" corresponds to the data length, and _os represents the NSOutputStream. The call stack from the debugger is as follows : 0 0xffff0269 in __spin_lock 1 0x302a6098 in CFSocketDisableCallBacks 2 0x003b46d0 in SocketStream::write 3 0x302402c3 in CFWriteStreamWrite 4 0x0001b423 in -[Writer write:] at Writer.m:96 5 0x0001b5ef in -[Writer run] at Writer.m:111 6 0x3050a79d in -[NSThread main] 7 0x3050a338 in NSThread__main 8 0x91a27fe1 in _pthread_start 9 0x91a27e66 in thread_start** I am not getting this issue always. I get this issue execute my code for some 5 or more times ... I have checked all the params that i pass to the write function have its values and not nil. Any help would be greatly appreciated Best Regards, MOhammed Sadiq.

    Read the article

  • Get directory contents in date modified order

    - by nevan
    Is there an method to get the contents of a folder in a particular order? I'd like an array of file attribute dictionaries (or just file names) ordered by date modified. Right now, I'm doing it this way: get an array with the file names get the attributes of each file store the file's path and modified date in a dictionary with the date as a key Next I have to output the dictionary in date order, but I wondered if there's an easier way? If not, is there a code snippet somewhere which will do this for me? Thanks.

    Read the article

  • UITableView: moving a row into an empty section

    - by Frank C
    I have a UITableView with some empty sections. I'd like the user to be able to move a row into them using the standard edit mode controls. The only way I can do it so far is to have a dummy row in my "empty" sections and try to hide it by using tableView:heightForRowAtIndexPath: to give the dummy row a height of zero. This seems to leave it as a 1-pixel row. I can probably hide this by making a special type of cell that's just filled with [UIColor groupTableViewBackgroundColor], but is there a better way? This is all in the grouped mode of UITableView UPDATE: Looks like moving rows into empty sections IS possible without any tricks, but the "sensitivity" is bad enough that you DO need tricks in order to make it usable for general users (who won't be patient enough to slowly hover the row around the empty section until things click)

    Read the article

  • How to perform kCATransitionPush animation without any transparency / fade effects

    - by Anthony
    I'm trying to duplicate the "slide up from the bottom" animation that [UIViewController presentModalViewController:animated:] performs but without calling it because I don't want a modal view. The below core animation code comes very close but appears to be changing transparency values of the views during it. At the start of the animation you can partially see through the view sliding up. By the middle/end of the animation the view we are sliding over is fully transparent so we can see behind it. I'd like both to remain fully opaque during this animation. Any ideas on how to stop transparency changes in this code or to otherwise get the "slide up animation" I am looking for without requiring a modal view? UIViewController *nextViewController = [[UIViewController alloc] autorelease]; nextViewController.view.backgroundColor = [UIColor redColor]; CATransition *animation = [CATransition animation]; animation.duration = 3.5; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.type = kCATransitionPush; animation.subtype = kCATransitionFromTop; [self.navigationController pushViewController:nextViewController animated:NO]; [self.navigationController.view.layer addAnimation:animation forKey:nil];

    Read the article

  • Unable to find CFNetwork in XCode

    - by Baishampayan Ghose
    Hello, I am trying to use CFNetwork in my app so I tried adding CFNetwork.framework from the Edit Target dialog in XCode. The interesting thing is that CFNetwork is not visible in the dialog box at all. Am I missing anything? Do I have to add/install CFNetwork in some other way? Screenshot - Thanks in advance.

    Read the article

  • Outline view from UITableView

    - by Raj
    Hi guys, I need to implement a 1 level outline view out of UITableView. The cells which have children in them will have a '+' symbol and if user taps on it, the cells below it should slide down and the children cells of current selected row should appear. The sliding of cells should be visible and if the user taps '-' button of the already expanded row, the children cells should slide back into the parent. I have tried googling but did not find any pointers. How should I start, should I subclass UITableView? Or should I implement my own view sub-class and handle all the stuff there? I somehow feel it would be easier to sub-class UITableView because it will handle all the row selection for us, but I cannot figure out how to do it. Thanks and Regards, Raj

    Read the article

  • Getting Tap/Touch Position when selecting a TableView cell

    - by Omer
    Hi, hope to get some help here because this is something that really makes me mad... I have a view with a tableView, and when I tap a cell I want to present a popOver window pointing the arrow to the cell I tapped. the things that I think I need is: 1- the position of the cell in the screen (not in the view, because on large tables the Y value of the cell's rect could be grater than screen hight) or 2- a CGPoint or something similar that represents the point in the screen I tapped. I can't figured this out, and makes me really mad!!! Any help will very very very very usefull. Have a nice day.

    Read the article

  • PayPal Objective-C API?

    - by MegaEduX
    Is there any PayPal Objective-C (Cocoa) API? Or if there's not, is there any way to communicate with PayPal to get like current PayPal balance, etc? Was thinking in doing a mac PayPal app, more for personal use. Thanks in advance.

    Read the article

  • NSString - max 1 decimal of a float

    - by ncohen
    Hi everyone, I would like to use a float in a NSString. I used the stringWithFormat and a %f to integrate my float into the NSString. The problem is that I would like to display only one decimal (%.1f) but when there is no decimals I don't want to display a '.0' . How can I do that? Thanks

    Read the article

  • ObjC: Alloc instance of Class and performing selectors on it leads to __CFRequireConcreteImplementat

    - by Arakyd
    Hi, I'm new to Objective-C and I'd like to abstract my database access using a model class like this: @interface LectureModel : NSMutableDictionary { } -(NSString*)title; -(NSDate*)begin; ... @end I use the dictionary methods setValue:forKey: to store attributes and return these in the getters. Now I want to read these models from a sqlite database by using the Class dynamically. + (NSArray*)findBySQL:(NSString*)sql intoModelClass:(Class)modelClass { NSMutableArray* models = [[[NSMutableArray alloc] init] autorelease]; sqlite3* db = sqlite3_open(...); sqlite3_stmt* result = NULL; sqlite3_prepare_v2(db, [sql UTF8String], -1, &result, NULL); while(sqlite3_step(result) == SQLITE_ROW) { id modelInstance = [[modelClass alloc] init]; for (int i = 0; i < sqlite3_column_count(result); ++i) { NSString* key = [NSString stringWithUTF8String:sqlite3_column_name(result, i)]; NSString* value = [NSString stringWithUTF8String:(const char*)sqlite3_column_text(result, i)]; if([modelInstance respondsToSelector:@selector(setValue:forKey:)]) [modelInstance setValue:value forKey:key]; } [models addObject:modelInstance]; } sqlite3_finalize(result); sqlite3_close(db); return models; } Funny thing is, the respondsToSelector: works, but if I try (in the debugger) to step over [modelInstance setValue:value forKey:key], it will throw an exception, and the stacktrace looks like: #0 0x302ac924 in ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ #1 0x991d9509 in objc_exception_throw #2 0x302d6e4d in __CFRequireConcreteImplementation #3 0x00024d92 in +[DBManager findBySQL:intoModelClass:] at DBManager.m:114 #4 0x0001ea86 in -[FavoritesViewController initializeTableData:] at FavoritesViewController.m:423 #5 0x0001ee41 in -[FavoritesViewController initializeTableData] at FavoritesViewController.m:540 #6 0x305359da in __NSFireDelayedPerform #7 0x302454a0 in CFRunLoopRunSpecific #8 0x30244628 in CFRunLoopRunInMode #9 0x32044c31 in GSEventRunModal #10 0x32044cf6 in GSEventRun #11 0x309021ee in UIApplicationMain #12 0x00002988 in main at main.m:14 So, what's wrong with this? Presumably I'm doing something really stupid and just don't see it... Many thanks in advance for your answers, Arakyd :..

    Read the article

  • Error Playing video from server with MPMoviePlayerController

    - by skiria
    I try to play a video on the server with this code. I have a error. //Play the video from server - (IBAction)playVideo:(id)sender; { NSLog(@"URLVIDEO %@", aVideo.urlVideo); MPMoviePlayerController *VideoPlayer = [[MPMoviePlayerController alloc]initWithContentURL:[NSURL URLWithString:aVideo.urlVideo]]; [VideoPlayer play]; } //Error on con console Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Content URL must not be nil.' aVideo.urlVideo is a NSString and it's correct when I copy the result on the NSLog on the browser.

    Read the article

  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I'm modifying the QuartzDemo sample app from Apple. In QuartzViewController.m I have modifications (by DyingCactus) which replac the back button and add a method to handle the back button press as follows: -(void)viewDidLoad { // Add the QuartzView [scrollView addSubview:self.quartzView]; //add custom back button if this is the PDF view... if ([self.quartzView isKindOfClass:[QuartzPDFView class]]) { self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"QuartzDemo" style:UIBarButtonItemStyleBordered target:self action:@selector(myBackButtonHandler:)]; } } - (void)myBackButtonHandler:(id)sender { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [self.navigationController popViewControllerAnimated:YES]; } I have a PNG image in resources folder called "bookmark.png" and would like to have that image animate as in animation in the example above. The image can be loaded in an UImageview or something and lets say that I have one called bookmark. How do I call that instead of self.quartzview in this part of code: [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations];

    Read the article

  • Is NSXMLParser's parse method asynchronous

    - by Ben Guest
    Is NSXMLParser's parse method asynchronous? in other words if i have an NSXMLParse object and i call [someParseObject parse] from the main thread, will it block the main thread while it does it's thing? -Thanks for answering this seemingly noob question. -Ben

    Read the article

  • How to disable multiple touches on a ScrollView and UIImage

    - by Rob
    I have a scrollview that I am loading images into that the user can touch and play a sound. However, the program is getting confused when I press one image with one finger and then another one with a different finger. It thinks you are pushing the same button again and therefore plays the sound again (so you have two of the same sounds playing at the same time even though you may have pressed a different sound button). I tried setting exclusiveTouch for each UIImage but that didn't seem to work in this case for some reason. What am I missing or is there a better way to do this? Here is some code: for creating buttons.... - (void) createButtons { CGRect myFrame = [self.outletScrollView bounds]; CGFloat gapX, gapY, x, y; int columns = 3; int myIndex = 0; int viewWidth = myFrame.size.width; int buttonsCount = [g_AppsList count]; float actualRows = (float) buttonsCount / columns; int rows = buttonsCount / columns; int buttonWidth = 100; int buttonHeight = 100; if (actualRows > rows) rows++; //set scrollview content size to hold all the glitter icons library gapX = (viewWidth - columns * buttonWidth) / (columns + 1); gapY = gapX; y = gapY; int contentHeight = (rows * (buttonHeight + gapY)) + gapY; [outletScrollView setContentSize: CGSizeMake(viewWidth, contentHeight)]; UIImage* myImage; NSString* buttonName; //center all buttons to view int i = 1, j = 1; for (i; i <= rows; i++) { //calculate gap between buttons gapX = (viewWidth - (buttonWidth * columns)) / (columns + 1); if (i == rows) { //this is the last row, recalculate gap and pitch gapX = (viewWidth - (buttonWidth * buttonsCount)) / (buttonsCount + 1); columns = buttonsCount; }//end else x = gapX; j = 1; for (j; j <= columns; j++) { //get shape name buttonName = [g_AppsList objectAtIndex: myIndex]; buttonName = [NSString stringWithFormat: @"%@.png", buttonName]; myImage = [UIImage imageNamed: buttonName]; TapDetectingImageView* imageView = [[TapDetectingImageView alloc] initWithImage: myImage]; [imageView setFrame: CGRectMake(x, y, buttonWidth, buttonHeight)]; [imageView setTag: myIndex]; [imageView setContentMode:UIViewContentModeScaleToFill]; [imageView setUserInteractionEnabled: YES]; [imageView setMultipleTouchEnabled: NO]; [imageView setExclusiveTouch: YES]; [imageView setDelegate: self]; //add button to current view [outletScrollView addSubview: imageView]; [imageView release]; x = x + buttonWidth + gapX; //increase button index myIndex++; }//end for j //increase y y = y + buttonHeight + gapY; //decrease buttons count buttonsCount = buttonsCount - columns; }//end for i } and for playing the sounds... - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { BOOL allTouchesEnded = ([touches count] == [[event touchesForView:self] count]); if (allTouchesEnded) { //stop playing theAudio.stop; }//end if //stop playing theAudio.stop; }

    Read the article

  • How to specify selector when CAKeyframeAnimation is finished?

    - by darenchow
    I'm using a CAKeyframeAnimation to animate a view along a CGPath. When the animation is done, I'd like to be able to call some other method to perform another action. Is there a good way to do this? I've looked at using UIView's setAnimationDidStopSelector:, however from the docs this looks like it only applies when used within a UIView animation block (beginAnimations and commitAnimations). I also gave it a try just in case, but it doesn't seem to work. Here's some sample code (this is within a custom UIView sub-class method): // These have no effect since they're not in a UIView Animation Block [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; // Set up path movement CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"path"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.duration = 1.0f; CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, self.center.x, self.center.y); // add all points to the path for (NSValue* value in myPoints) { CGPoint nextPoint = [value CGPointValue]; CGPathAddLineToPoint(path, NULL, nextPoint.x, nextPoint.y); } pathAnimation.path = path; CGPathRelease(path); [self.layer addAnimation:pathAnimation forKey:@"pathAnimation"]; A workaround I was considering that should work, but doesn't seem like the best way, is to use NSObject's performSelector:withObject:afterDelay:. As long as I set the delay equal to the duration of the animation, then it should be fine. Is there a better way? Thanks!

    Read the article

  • UIScrollView notifications

    - by ryyst
    Hi, I'm coding an app that works much like Apple's Weather.app: There's a UIPageControl at the bottom and a UIScrollView in the middle of the screen. In my code, I implemented the - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView method to figure out when the user did move to a new page. If they move to a new page, I load the adjacent pages' data, as to make further page-switching faster. (In one of Apple's examples, the - (void)scrollViewDidScroll:(UIScrollView *)sender is used, but that causes my app to shortly hang when loading a new page, so it's not suitable.) That code works very well. I'm using scrollRectToVisible:: to programmatically scroll inside the scrollview when the user clicks the UIPageControl. The problem is that the scrollRectToVisible: doesn't post a notification to the UIScrollViewDelegate when it's done scrolling - so the code responsible for loading adjacent pages never get's called when using the UIPageControl. Is there any way to make the UIScrollView notify its delegate when it gets called by the scrollRectToVisible: method? Or will I have to use threads in order to prevent my app from freezing? Thanks! -- Ry

    Read the article

  • How do I display a local html file in a UIWebView?

    - by Thomas
    I have a relatively simple question that I cannot seem to find the answer for. While doing the Google Maps Java API Tutorials, I ran into a problem. I can load an HTML file from the web, but when I try it locally, it just displays the contents of the file instead of running the script. Here's what works: NSString *url = @"http://code.google.com/apis/maps/documentation/v3/examples/geocoding-simple.html"; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:url]]; [webView loadRequest:request]; I want to store the HTML file locally and run it from the device itself, so I tried: [webView loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"geocoding-simple" ofType:@"html"]isDirectory:NO]]]; and it just displayed the contents of the file. What am I doing wrong here? Thomas

    Read the article

< Previous Page | 548 549 550 551 552 553 554 555 556 557 558 559  | Next Page >