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  • UPK 11.1 Content Development Training Offering from Oracle University

    - by user581320
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Oracle University has announced the availability of UPK 11.1 Content Development training courses.  These classroom and virtual classroom courses are available starting later this month.  This course is designed for course authors, editors, and other individuals in need of recording and editing content in the User Productivity Kit Developer. Through hands-on exercises, participants will learn how to build an outline, prepare for and record content in the target application, and use the Topic Editor to customize recorded content. Students will learn how to link web pages and external files to their content as well as create and link questions and assessments. Upon completion, participants will preview their content in the available playback modes before publishing. They will also explore the various deployment options for publishing, including the options for printed documents, and learn how to customize templates for player and print output. For information about the UPK 11.1 Content Development Training course, including offering dates and locations, visit the Oracle University web page for the course.

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  • A Simple Entity Tagger

    - by Elton Stoneman
    In the REST world, ETags are your gateway to performance boosts by letting clients cache responses. In the non-REST world, you may also want to add an ETag to an entity definition inside a traditional service contract – think of a scenario where a consumer persists its own representation of your entity, and wants to keep it in sync. Rather than load every entity by ID and check for changes, the consumer can send in a set of linked IDs and ETags, and you can return only the entities where the current ETag is different from the consumer’s version.  If your entity is a projection from various sources, you may not have a persistent ETag, so you need an efficient way to generate an ETag which is deterministic, so an entity with the same state always generates the same ETag. I have an implementation for a generic ETag generator on GitHub here: EntityTagger code sample. The essence is simple - we get the entity, serialize it and build a hash from the serialized value. Any changes to either the state or the structure of the entity will result in a different hash. To use it, just call SetETag, passing your populated object and a Func<> which acts as an accessor to the ETag property: EntityTagger.SetETag(user, x => x.ETag); The implementation is all in at 80 lines of code, which is all pretty straightforward: var eTagProperty = AsPropertyInfo(eTagPropertyAccessor); var originalETag = eTagProperty.GetValue(entity, null); try { ResetETag(entity, eTagPropertyAccessor); string json; var serializer = new DataContractJsonSerializer(entity.GetType()); using (var stream = new MemoryStream()) { serializer.WriteObject(stream, entity); json = Encoding.UTF8.GetString(stream.GetBuffer(), 0, (int)stream.Length); } var guid = GetDeterministicGuid(json); eTagProperty.SetValue(entity, guid.ToString(), null); //... There are a couple of helper methods to check if the object has changed since the ETag value was last set, and to reset the ETag. This implementation uses JSON to do the serializing rather than XML. Benefit - should be marginally more efficient as your hashing a much smaller serialized string; downside, JSON doesn't include namespaces or class names at the root level, so if you have two classes with the exact same structure but different names, then instances which have the same content will have the same ETag. You may want that behaviour, but change to use the XML DataContractSerializer if you think that will be an issue. If you can persist the ETag somewhere, it will save you server processing to load up the entity, but that will only apply to scenarios where you can reliably invalidate your ETag (e.g. if you control all the entry points where entity contents can be updated, then you can calculate and persist the new ETag with each update).

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  • Building Enterprise Smartphone App &ndash; Part 3: Key Concerns

    - by Tim Murphy
    This is part 3 in a series of posts based on a talk I gave recently at the Chicago Information Technology Architects Group.  Feel free to leave feedback. Keys Concerns Of Smartphones In The Enterprise These are the factors that you need to be aware of and address in order to build successful enterprise smartphone applications.  Most of them have nothing to do with the application itself as you will see here. Managing Devices Managing devices is a factor that is going to effect how much your company will have to spend outside of developing the applications.  How will you track the devices within the corporation?  How often will you have to replace phones and as a consequence have to upgrade your applications to support new phones?  The devices can represent a significant investment of capital.  If these questions are not addressed you will find a number of hidden costs throughout the life of your solution. Purchase or BYOD We have seen the trend of Bring Your Own Device (BYOD) lately within the enterprise.  How many meetings have you been in where someone is on their personal iPad, iPhone, Android phone or Windows Phone?  The issue is if you can afford to support everyone's choice in device? That is a lot to take on even if you only support the current release of each platform. Do you go with the most popular device or do you pick a platform that best matches your current ecosystem and distribute company owned devices?  There is no easy answer here, but you should be able give some dollar value to both hardware and development costs related to platform coverage. Asset Tracking/Insurance Smartphones are devices that are easier to lose or have stolen than laptops and desktops. Not only do you have your normal asset management concerns but also assignment of financial responsibility. You also will need to insure them against damage and theft and add legal documents that spell out the responsibilities of the employees that use these devices. Personal vs. Corporate Data What happens when you terminate an employee?  How do you recover the device?  What happens when they have put personal data on the device?  These are all situation that can cause possible loss of corporate intellectual property or legal repercussions of reclaiming a device with personal data on it.  Policies need to be put in place that protect the company from being exposed to type of loss.  This can mean significant legal and procedural cost that you need to consider. Coming Up In the last installment of this series I will cover application development considerations. del.icio.us Tags: Smartphones,Enterprise Smartphone Apps,Architecture

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  • Drawing a line using openGL does not work

    - by vikasm
    I am a beginner in OpenGL and tried to write my first program to draw some points and a line. I can see that the window opens with white background but no line is drawn. I was expecting to see red colored (because glColor3f(1.0, 0.0, 0.0);) dots (pixels) and line. But nothing is seen. Here is my code. void init2D(float r, float g, float b) { glClearColor(r,g,b,0.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0, 200.0, 0.0, 150.0); } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.0, 0.0); glBegin(GL_POINTS); for(int i = 0; i < 10; i++) { glVertex2i(10+5*i, 110); } glEnd(); //draw a line glBegin(GL_LINES); glVertex2i(10,10); glVertex2i(100,100); glEnd(); glFlush(); } int main(int argc, char** argv) { //Initialize Glut glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); init2D(0.0, 0.0, 0.0); glutDisplayFunc(display); glutMainLoop(); } I wanted to verify that the glcontext was opening properly and used this code: int main(int argc, char **argv) { glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); char *GL_version=(char *)glGetString(GL_VERSION); puts(GL_version); char *GL_vendor=(char *)glGetString(GL_VENDOR); puts(GL_vendor); char *GL_renderer=(char *)glGetString(GL_RENDERER); puts(GL_renderer); getchar(); return 0; } And the ouput I got was: 3.1.0 - Build 8.15.10.2345 Intel Intel(R) HD Graphics Family Can someone point out what I am doing wrong ? Thanks.

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  • Should Item Grouping/Filter be in the ViewModel or View layer?

    - by ronag
    I'm in a situation where I have a list of items that need to be displayed depending on their properties. What I'm unsure of is where is the best place to put the filtering/grouping logic of the viewmodel state? Currently I have it in my view using converters, but I'm unsure whether I should have the logic in the viewmodel? e.g. ViewModel Layer: class ItemViewModel { DateTime LastAccessed { get; set; } bool IsActive { get; set; } } class ContainerViewModel { ObservableCollection<Item> Items {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding Items, Converter=GroupActiveItemsByDay}/> <TextView Text="Active Items"/> <List ItemsSource={Binding Items, Converter=GroupInActiveItemsByDay}/> or should I build it like this? ViewModel Layer: class ContainerViewModel { ObservableCollection<IGrouping<string, Item>> ActiveItemsByGroup {get; set;} ObservableCollection<IGrouping<string, Item>> InActiveItemsByGroup {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding ActiveItemsGroupByDate }/> <TextView Text="Active Items"/> <List ItemsSource={Binding InActiveItemsGroupByDate }/> Or maybe something in between? ViewModel Layer: class ContainerViewModel { ObservableCollection<IGrouping<string, Item>> ActiveItems {get; set;} ObservableCollection<IGrouping<string, Item>> InActiveItems {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding ActiveItems, Converter=GroupByDate }/> <TextView Text="Active Items"/> <List ItemsSource={Binding InActiveItems, Converter=GroupByDate }/> I guess my question is what is good practice in terms as to what logic to put into the ViewModel and what logic to put into the Binding in the View, as they seem to overlap a bit?

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  • I have a performance problem

    - by Alan
    (copied from my wordpress blog). So start 95% of the performance calls that I receive. They usually continue something like: I have gathered some *stat data for you (eg the guds tool from Document 1285485.1), can you please root cause our problem? So, do you think you could? Neither can I, based on this my answer inevitably has to be "No". Given this kind of problem statement, I have no idea about the expectations, the boundary conditions, or even the application. The answer may as well be "Performance problems? Consult your local Doctor for Viagra". It's really not a lot to go on. So, What kind of problem description is going to allow me to start work on the issue that is being seen? I don't doubt that there really is an issue, it just needs to be pinned down somewhat. What behavior exactly are you expecting to see? Be specific and use business metrics. For example "run-time", "response-time" and "throughput". This helps us define exit criterea. Now, let's look at the system that is having problems. How is what you are seeing different? Use the same type of metrics. The answers to these two questions take us a long way towards being able to work a call. Even more helpful are answers to questions like Has this system ever worked to expectation? If so, when did it start exhibiting this behavior? Is the problem always present, or does it sometimes work to expectation? If it sometimes works to expectation, when are you seeing the problem? Is there any discernible pattern? Is the impact of the problem getting better, worse, or remaining constant? What kind of differences are there between when the system was performing to expectation and when it is not? Are there other machines where we could expect to see the same issue (eg similar usage and load), but are not? Again, differences? Once we start to gather information like this we start to build up a much clearer picture of exactly what we need to investigate, and what we need to achieve so that both you and me agree that the problem has been solved. Please help get that figure of poorly defined problem statements down from it's current 95% value.

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  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

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  • What's a good way to get an IT internship? [closed]

    - by user1419715
    I'm a second year CS student who's worked really hard to build and expand my skills. I've spent the past week now trying to find a place to volunteer (i.e. work for FREE) so I can get a little bit of in-the-door experience with web development. I have a portfolio with several decent projects, a handful of languages and other hard/soft skills that employers constantly say they're clamoring for. I can't even get people to take my calls. This is me offering to work for them for FREE, remember. I'm in a reputable program at a respected school, get decent grades and...yeah, I've worked really hard to be presentable. On the rare occassions I actually get to speak to somebody at a design firm they hedge and do everything they can to get me off the phone. Nobody's ever expressed even the slightest interest in taking me on. The answer to the experience problem is supposed to be "you need to spend a year or two building up a big portfolio of projects on your own" so that employers will be impressed. I've done that. Websites, standalone apps, etc.. Nobody will even look at my resume, though. Question: Why does there seem to be so little interest in taking on upaid interns in the world of IT? Update: Sorry you all think I'm too aggressive or angry. It wasn't my intent to be a jerk to people while asking them for their opinions. That said, how would you feel if employer after employer turned you down cold when you offered yourself to them without asking for remuneration? One can't even get an unpaid job in this economy now, it seems. How am I going about my search? I find web firms in my area and contact them via email with a brief sales pitch of myself and a resume attached. Then a couple of days later I follow up with a phone contact. Nobody--anywhere--is advertising for interns of any kind. If there were I'm sure there'd be about 500 resumes per position, even unpaid. I've had good experiences in the past with cold-calling firms for actual paid jobs in other industries (hiring is a pain in the ass process and a call like this can show initiative while reducing a busy employer's need to do all the hiring overhead work), so I thought volunteering would work at least as well. My skills are pretty good for a CS student and include the usual suspects: HTML/CSS/Javascript, Python, Java, C, C#/.Net etc etc. I made a point on my resume to tie each ability claim to a project as well. Oh, and regarding the "working for free still costs the employer money" argument: that's an excellent point I hadn't though of. But it means...what? I have to pay the employer for the privilege of working there now?

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  • openGL textures in bitmap mode

    - by evenex_code
    For reasons detailed here I need to texture a quad using a bitmap (as in, 1 bit per pixel, not an 8-bit pixmap). Right now I have a bitmap stored in an on-device buffer, and am mounting it like so: glBindBuffer(GL_PIXEL_UNPACK_BUFFER, BFR.G[(T+1)%2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, W, H, 0, GL_COLOR_INDEX, GL_BITMAP, 0); The OpenGL spec has this to say about glTexImage2D: "If type is GL_BITMAP, the data is considered as a string of unsigned bytes (and format must be GL_COLOR_INDEX). Each data byte is treated as eight 1-bit elements..." Judging by the spec, each bit in my buffer should correspond to a single pixel. However, the following experiments show that, for whatever reason, it doesn't work as advertised: 1) When I build my texture, I write to the buffer in 32-bit chunks. From the wording of the spec, it is reasonable to assume that writing 0x00000001 for each value would result in a texture with 1-px-wide vertical bars with 31-wide spaces between them. However, it appears blank. 2) Next, I write with 0x000000FF. By my apparently flawed understanding of the bitmap mode, I would expect that this should produce 8-wide bars with 24-wide spaces between them. Instead, it produces a white 1-px-wide bar. 3) 0x55555555 = 1010101010101010101010101010101, therefore writing this value ought to create 1-wide vertical stripes with 1 pixel spacing. However, it creates a solid gray color. 4) Using my original 8-bit pixmap in GL_BITMAP mode produces the correct animation. I have reached the conclusion that, even in GL_BITMAP mode, the texturer is still interpreting 8-bits as 1 element, despite what the spec seems to suggest. The fact that I can generate a gray color (while I was expecting that I was working in two-tone), as well as the fact that my original 8-bit pixmap generates the correct picture, support this conclusion. Questions: 1) Am I missing some kind of prerequisite call (perhaps for setting a stride length or pack alignment or something) that will signal to the texturer to treat each byte as 8-elements, as it suggests in the spec? 2) Or does it simply not work because modern hardware does not support it? (I have read that GL_BITMAP mode was deprecated in 3.3, I am however forcing a 3.0 context.) 3) Am I better off unpacking the bitmap into a pixmap using a shader? This is a far more roundabout solution than I was hoping for but I suppose there is no such thing as a free lunch.

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  • What's the best way to cache a growing database table for html generation?

    - by McLeopold
    I've got a database table which will grow in size by about 5000 rows a hour. For a key that I would be querying by, the query will grow in size by about 1 row every hour. I would like a web page to show the latest rows for a key, 50 at a time (this is configurable). I would like to try and implement memcache to keep database activity low for reads. If I run a query and create a cache result for each page of 50 results, that would work until a new entry is added. At that time, the page of latest results gets new result and the oldest results drops off. This cascades down the list of cached pages causing me to update every cache result. It seems like a poor design. I could build the cache pages backwards, then for each page requested I should get the latest 2 pages and truncate to the proper length of 50. I'm not sure if this is good or bad? Ideally, the mechanism I use to insert a new row would also know how to invalidate the proper cache results. Has someone already solved this problem in a widely acceptable way? What's the best method of doing this? EDIT: If my understanding of the MYSQL query cache is correct, it has table level granularity in invalidation. Given the fact that I have about 5000 updates before a query on a key should need to be invalidated, it seems that the database query cache would not be used. MS SQL caches execution plans and frequently accessed data pages, so it may do better in this scenario. My query is not against a single table with TOP N. One version has joins to several tables and another has sub-selects. Also, since I want to cache the html generated table, I'm wondering if a cache at the web server level would be appropriate? Is there really no benefit to any type of caching? Is the best advice really to just allow a website site query to go through all the layers and hit the database every request?

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  • Development Approach: User Interface In or Domain Model Out?

    - by Berin Loritsch
    While I've never delivered anything using Smalltalk, my brief time playing with it has definitely left its mark. The only way to describe the experience is MVC the way it was meant to be. Essentially, all the heavy lifting for your application is done in the business objects (or domain model if you are so inclined). The standard controls are bound to the business objects in some way. For example, a text box is mapped to an object's field (the field itself is an object so it's easy to do). A button would mapped to a method. This is all done with a very simple and natural API. We don't have to think about binding objects, etc. It just works. Yet, in many newer languages and APIs you are forced to think from the outside in. First with C++ and MFC, and now with C# and WPF, Microsoft has gotten it's developer world hooked on GUI builders where you build your application by implementing event handlers. Java Swing development isn't so different, only you are writing the code to instantiate the controls on the form yourself. For some projects, there may never even be a domain model--just event handlers. I've been in and around this model for most of my carreer. Each way forces you to think differently. With the Smalltalk approach, your domain is smart while your GUI is dumb. With the default VisualStudio approach, your GUI is smart while your domain model (if it exists) is rather anemic. Many developers that I work with see value in the Smalltalk approach, and try to shoehorn that approach into the VisualStudio environment. WPF has some dynamic binding features that makes it possible; but there are limitations. Inevitably some code that belongs in the domain model ends up in the GUI classes. So, which way do you design/develop your code? Why? GUI first. User interaction is paramount. Domain first. I need to make sure the system is correct before we put a UI on it. There's pros and cons for either approach. Domain model fits in there with crystal cathedrals and pie in the sky. GUI fits in there with quick and dirty (sometimes really dirty). And for an added bonus: How do you make sure the code is maintainable?

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  • Is Ubuntu recognizing and/or using my NVIDIA graphics card?

    - by user212860
    This is my first post here, and I'm pretty new to Ubuntu/Linux. I currently have no other OS except for Ubuntu 13.10. (I used to have Win7 until i got a new terabyte hard drive). My current PC build, if any of this helps: CPU: Intel i5 quad-core Graphics: NVIDIA GeForce GTX 650 RAM: 8 GB HDD: 1 TB SATA 3 Motherboard: MSi Z77 A-G41 OS Ubuntu 13.10 So I recently installed Ubuntu 13.10 and put Steam on it, and I'm seeing that my games run a lot slower than they did when I had Win7. I figured it was a graphics problem, so I checked System Settings Details Overview. It says in "Graphics" that I have "Gallium 0.4 on NVE7" (don't really know what that is). Does this mean that Ubuntu is not using my graphics card? In System Settings Software & Updates Additional Drivers, it clearly shows like this: NVIDIA Corporation: GK107 [GeForce GTX 650] -This device is using an alternative driver (And then it shows a list of drivers that I can switch back and forth to) So this is a bit confusing. In Software and Updates, it clearly shows that I have my NVIDIA card installed, and that I have a driver selected for it. But in System Settings, it shows I have some Gallium 0.4 thing. I had done a bit of research, and ended up typing command: "lspci|grep VGA" in the Terminal. It showed this in response: VGA compatible controller: NVIDIA Corporation GK107 [GeForce GTX 650] (rev a1) The Terminal seems to recognize my graphics card. What it looks like to me, is that I don't have the proper driver, and I might be using my CPU's integrated graphics. When I switch around which driver I am using in that list, it still does not see my card in System Settings. Some of the drivers in the list give me some sort of OpenGL error when I try to run a game. It might just be that my games are running slow because the game developers have not optimized it for Ubuntu that well. However, that still doesn't take away from the fact that System Settings is not showing my NVIDIA card. TL;DR Version: How do I know if my video card is being recognized/used? If my video card is not being used, what is the best way fix that? Please make your answers easy to understand. I do not mind wordy responses, as long as I can follow what you're saying. Any help would be greatly appreciated! Thanks, Jabber5

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  • Introduction to Agile Development

    - by Grant Fritchey
    Even though my current job is a little weird, I still consider myself to be a DBA. I didn’t start that way in IT. I came through support and into development. I loved development. There was a constant struggle to attempt to improve your code, your understanding, and, most importantly, the process of development itself. Development can be slow and tedious. Left alone, developers can simply disappear to build a project and not come back for two years, at which time they deliver it. But, maybe that software isn’t what you wanted, or it’s no longer needed, or who knows what. So developers are constantly attempting to improve their processes in order to deliver more relavent software quicker (something DBAs could learn about). I really admire it. One of the many processes that has come out of that constant striving is known as Agile. As the name implies, Agile development attempts to come up with a quick, fast turning, business aware, well, for want of a word, agile, process that is more responsive to the needs of the business. There are tons and tons of books and blogs and videos on the subject that can get you going. But, Agile isn’t easy (note, Easy is not part of the name). Agile processes can be hard. I’ve worked on multiple agile teams, some successful, some not. The two principal differences between the teams were their discipline and their knowledge of the process. Discipline, that comes from within. But knowledge, ah, well there I can help. Red Gate is bringing a series of free instructional events to the United States in a few weeks time focused primarily on SQL Server (click here right now to register while there’s still space). We’re also offering some .NET instruction too. That’s a full day, free, with top experts in the business. But, the next day, there’s a full day session introducing Agile. You can go to this and learn how to do Agile. Develop that knowledge that will enable you to successfully use the Agile process. Go to this web site to check it out. No, this event is not free, but not everything can be. And it’s not just for developers. DBAs, you need to learn this stuff too. Management could also benefit from understanding these processes (because you guys can help to enforce discipline). It’s really for everyone involved in the development process.

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  • Should I use my own public API on my site (via JS)?

    - by newboyhun
    First of all, this question is far more different other 'public api questions' like this: Should a website use its own public API?, second, sorry for my English. You can find the question summarized at the bottom of this question. What I want to achieve is a big website with a public api, so who like programming (like me) and likes my website, can replicate my website's data with a much better approach (of course with some restrictions). Almost everything could be used by the public API. Because of this, I was thinking about making the whole website AJAX driven. There would be parts of the API which would be limited only to my website (domain), like login, registering. There would be only an INTERFACE on the client side, which would use the public and private API to make this interface working. The website would be ONLY CLIENT SIDE, well, I mean, the website would only use AJAX to use the api. How do I imagine this? The website would be like a mobile application, the application only sending a request to a webserver, which returns a json, the application parses it, and uses it to advance in the application. (e.g.: login) My thoughts: Pros: The whole website is built up by javascript, this means I don't need to transfer the html to the client, saving bandwidth. (I hope so) Anyone can use up the data of my website to make their own cool things. (Is this a con or pro? O_O) The public API is always in use, so I can see if there are any error. Cons: Without Javascript the website is unusable. The bad guys easily can load the server with requesting too much data (like Request Per Second 10000), but this can be countered via limiting this with some PHP code and logging. Probably much more work So the question in some words is: Should I build my website around my own api? Is it good to work only on the client side? Is this good for a big website? (e.x.: facebook, yeah facebook is a different story, but could it run with an 'architecture' like this?)

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  • Developing a cloud based app

    - by user134897
    I am a company owner that has developed a cloud based app. My code writer has told me how good he is more than once, well, better stated, he did a good job telling me he was better than everyone else in my rather small community. In the last 18 months I have spent nearly 160,000.00 dollars trying to get this company to the "making money" stage. I am now nearly broke, sitting on the edge of a brilliant marketing plan to launch a much needed cloud based app. We did launch our app last year (late 2013), and the feedback was amazing from the users. One user that signed up to use the free app stated that we needed to call him the moment our company goes public because he wants to be the first to buy stock. Now, here's my problem. We did not originally set out to develop a freemium app, we just sort of ended up there by the natural progression of the app. So, now I have an app that really needs to be scrapped and re-built. Although I do feel my code writer has displayed some brilliance in what he has done, he was extremely weak on graphics and every time we speak he tells me there is a newer better way to code that he is trying to learn. So, here's the million dollar question. Ho do I find code writers that already know the newest, best ways to write code? Or maybe better asked, what is the newest best code writing technique? Second, is it even possible to find code writers that are good at graphics? In short, I am nearly broke and need to start over, but I do not know where to find people qualified to write it good the first time around and display good graphic skills. I am trying to build a team of writers instead of just one person. Maybe 3 good at code and two good at graphics, but I am clueless as to what criteria I should use to determine if I am building the right team members. Please help, I am sure you can tell I am fairly lost by my continued rambling.

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  • Zelda-style top-down RPG. How to store tile and collision data?

    - by Delerat
    I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, these are the choices I can see in front of me: Store each tile as its own array. Each one having 3-4 layers, texture/animation, depth, flags, and maybe collision(depending on how I do it). I've read warning about memory issues going this route, and my biggest map will probably be 160x120 tiles. My average map however will be about 40x30. The number of tiles might cut in half if I decide to double my tile size, which is currently 16x16. This is the most appealing approach for me, as I feel like I would know how to save maps, make changes, and separate it into chunks for collision checks. Store the static parts of my tile map in multiple arrays acting as the different layers. Then I would just use entities for anything that wasn't static. All of the other tile data such as collisions, depth, etc., would be stored in their own layers as well I guess? This way just seems messy to me though. Regardless of which one I choose, I'm also unsure how to plan all of that other tile data. I could write a bunch of code that would know which integer represents what tile and it's data, but if I changed a tileset in Tiled and exported it again, all of those integers could potentially change and I'd have to adjust a whole bunch of code. My other issue is about how I could do collision. I want to at least support angled collision that slides you around the corners of objects like LTTP does, if not more oddball shapes as well. So do I: Store collision as a flag for binary collision. Could I get this to support angles? Would it be fine to store collision as an integer and have each number represent a certain angle of collision? Store a list of rectangles or other shapes and do collision that way? Sorry for the large two-part(three-part?) question. I felt like these needed to be asked together as I believe each choice influences the other.

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  • Trying to find resources to learn how to test software [closed]

    - by Davek804
    First off, yes this is a general question, and I'd be perfectly happy to move this to another portion of SE, but I didn't see a more fitting sub. Basically, I am hoping a more experienced QA tester can come along and really fill in some basics for me. So far, websites seem to be sparse in terms of explaining languages involved, basic practices, etc. So, I'm sorry in advance if this is too general, but towards the end of this post I ask some specific questions if it's just absolutely unacceptable to speak in general terms. I just landed a position as Junior Systems and QA Engineer with a social media startup. Their QA and testing is almost nonexistent, so if I do a good job, I imagine I'll find a lot of bugs and have a secure role in the business. I'm pretty good with the systems aspect of my role, but I need to learn more about the QA and testing aspects. We run hardware that's touchscreen based - the user can use and interact with the devices. So, in terms of my QA role, in the short term, I need to build scripts to test the hardware/software as a 'user' to try to uncover bugs. First off, what language should these scripts be written in? Does anyone have some examples? What about the longer term 'automated testing'? I'm familiar with regression testing as the developer adds in new features, sure, but the 50,000 other types of testing, not so much. Most of our hardware runs dotnet/C# code, with some of the servers running Java - but I don't expect to need to run tests on the Java side at this point. I hope to meet with one developer today and try to get a good idea of the output from the hardware so that I can 'mock' this data that gets sent to servers, to try to bugtest. Eventually, we will be moving the hardware to be closer to where I live and work, so that I can test virtually and on real hardware. So a lot of the bugs we're dealing with now are like this: the Local Server, which kiosks report their data to gets updated from the kiosks, but the remote server does not. Or, vis versa when the user registers on a kiosk, the remote server updates but the local server does not. But yeah, without much more detail, I imagine a lot of this info isn't helpful. I've bought a book "How Google Tests Software", but it's really a book more about 'how their software testing is different from Microsoft'. It doesn't teach how to test so much as why their methods are better. Does anyone have a good book that I can buy? An ebook maybe? My local Barnes and Noble kinda had a terrible selection. I also figure a book from 2005 is not necessarily that good either.

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  • Is it good practice to keep 2 related tables (using auto_increment PK) to have the same Max of auto_increment ID when table1 got modified?

    - by Tum
    This question is about good design practice in programming. Let see this example, we have 2 interrelated tables: Table1 textID - text 1 - love.. 2 - men... ... Table2 rID - textID 1 - 1 2 - 2 ... Note: In Table1: textID is auto_increment primary key In Table2: rID is auto_increment primary key & textID is foreign key The relationship is that 1 rID will have 1 and only 1 textID but 1 textID can have a few rID. So, when table1 got modification then table2 should be updated accordingly. Ok, here is a fictitious example. You build a very complicated system. When you modify 1 record in table1, you need to keep track of the related record in table2. To keep track, you can do like this: Option 1: When you modify a record in table1, you will try to modify a related record in table 2. This could be quite hard in term of programming expecially for a very very complicated system. Option 2: instead of modifying a related record in table2, you decided to delete old record in table 2 & insert new one. This is easier for you to program. For example, suppose you are using option2, then when you modify record 1,2,3,....,100 in table1, the table2 will look like this: Table2 rID - textID 101 - 1 102 - 2 ... 200 - 100 This means the Max of auto_increment IDs in table1 is still the same (100) but the Max of auto_increment IDs in table2 already reached 200. what if the user modify many times? if they do then the table2 may run out of records? we can use BigInt but that make the app run slower? Note: If you spend time to program to modify records in table2 when table1 got modified then it will be very hard & thus it will be error prone. But if you just clear the old record & insert new records into table2 then it is much easy to program & thus your program is simpler & less error prone. So, is it good practice to keep 2 related tables (using auto_increment PK) to have the same Max of auto_increment ID when table1 got modified?

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  • SQL Server express service is not starting

    - by Mahdi Ghiasi
    I've bought my first VPS yesterday, and I have installed Microsoft SQL Server 2012 Express on it. Then I have restarted my VPS. But SQL Server Service didn't start. I've tried to start it manually, but It can't start: What is the problem? How to solve it? P.S: This is my first server management, and I'm a newbie, if you need any further details about this, please leave a comment. I'll update the question. Update 1: This is some log details from Event viewer that I thought that they may be useful for this problem: FCB::Open failed: Could not open file e:\sql11_main_t.obj.x86release\sql\mkmastr\databases\objfre\i386\MSDBData.mdf for file number 1. OS error: 3(The system cannot find the path specified.). The resource database build version is 11.00.3000. This is an informational message only. No user action is required. FileMgr::StartLogFiles: Operating system error 2(The system cannot find the file specified.) occurred while creating or opening file 'e:\sql11_main_t.obj.x86release\sql\mkmastr\databases\objfre\i386\MSDBLog.ldf'. Diagnose and correct the operating system error, and retry the operation. Starting up database 'model'. FCB::Open failed: Could not open file e:\sql11_main_t.obj.x86release\sql\mkmastr\databases\objfre\i386\model.mdf for file number 1. OS error: 3(The system cannot find the path specified.). FileMgr::StartLogFiles: Operating system error 2(The system cannot find the file specified.) occurred while creating or opening file 'e:\sql11_main_t.obj.x86release\sql\mkmastr\databases\objfre\i386\modellog.ldf'. Diagnose and correct the operating system error, and retry the operation. I'm confused about these e:\s, my VPS has just one C:\ drive, So what is e:\ ?

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  • Error installing TFS in Windows 8

    - by Davi Fiamenghi
    Trying to install TFS on my computer in order to make a demonstration. I can't figure out what else can I do to solve these errors: Information [ System Checks ] TF255142: Windows Firewall is not enabled. If you enable Windows Firewall after configuring Team Foundation Server, you must add exceptions for ports used by Team Foundation Server to Windows Firewall. Error [ Application Tier ] TF255120: Compatibility mode for Internet Information Services (IIS) 6.0 is not enabled. Team Foundation Server requires this on this operating system. Error [ Application Tier ] TF255456: You must configure Internet Information Services (IIS) to use the Static Content component. Team Foundation Server requires the Static Content component in IIS. Error [ Application Tier ] TF255397: Windows Authentication has not been configured as a role service in Internet Information Services (IIS). Team Foundation Server requires that Windows Authentication is installed as one of the role services in IIS. Error [ Application Tier ] TF255397: Windows Authentication has not been configured as a role service in Internet Information Services (IIS). Team Foundation Server requires that Windows Authentication is installed as one of the role services in IIS. Error [ Application Tier ] TF255397: Windows Authentication has not been configured as a role service in Internet Information Services (IIS). Team Foundation Server requires that Windows Authentication is installed as one of the role services in IIS. Here are my IIS features: (I installed and restarted the computer) Everything requested on the errors are installed, running on Windows 8 Consumer Preview Build 8250. IIS is working normally on http: //localhost:80 "Default Application" Please, Am I missing something?

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  • Watchguard SSLVPN user connection issue

    - by Tory Newnham
    I have a user that needs access to our SSLVPN on our Watchguard firewall from his company issued laptop. The problem is when he tries to connect as himself he cannot connect. If I login to the machine it works fine, if I add him to the domain admins group in Active Directory it works fine… So, we know it is an access issue but I cannot figure out what access he needs. He is in the SSLVPN-Users group which I thought would give them all the access they needed but apparently not… Here is the output of the SSLVPN Logs when trying to connect: 2012-09-14T15:40:55.834 Launching WatchGuard Mobile VPN with SSL client. Version 11.5.3 (Build 339447) Built:Apr 5 2012 00:25:00 2012-09-14T15:41:18.832 Requesting client configuration from X.X.X.X:443 2012-09-14T15:41:20.386 VERSION file is 5.15, client version is 5.15 2012-09-14T15:41:21.924 Error: connect() failed. ret = -1 errno=10061 (...) 2012-09-14T15:41:23.960 Error: connect() failed. ret = -1 errno=10061 2012-09-14T15:42:00.788 Failed Launch Has anyone had the same issue, or have any ideas on what Group Policy changes need to be made in order for him to have access but not be a Domain Admin? Thanks in Advance!

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  • Importing AMIs from Hyper-v VHDX

    - by jwdaigle
    I have a couple of VHDX files that we use to template locally hosted VMs. I would like to try (some) of these on Amazon, so I need to build an AMI to upload to AWS. I have found http://aws.amazon.com/ec2/vmimport/ , which is very helpful to get started. It appears that AWS does not yet support VHDX, so I found some info that told me to export it out of Hyper-V as a VHD file, and then convert/upload it, which I am in the process of trying out. But the real question is that when I was looking for info, I came across http://stackoverflow.com/questions/14346114/unable-to-rdp-to-ec2-instance . The AWS documentation seems to imply that all I need to do is run the importer and all will be well. True? I dont want to waste all the upload bandwidth and then find out it wont work. Is there something I need to install into the Hyper-V VM before converting/upload it using the AWS command line tools? EC2-Config? Any help greatly appreciated -

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  • Why is firefox 4 not HW accelerated?

    - by acidzombie24
    At first i thought it was my computer but then i tried chrome. Why isnt firefox not hardware accelerated? The first screenshot shows chrome at 23% usage. The 2nd shows 59%. I have 2 cpus which is why it isnt 100% usage. The game pictured is biolab Heres the text for about:support Application Basics Name Firefox Version 4.0 User Agent Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0) Gecko/20100101 Firefox/4.0 Profile Directory Open Containing Folder Enabled Plugins about:plugins Build Configuration about:buildconfig Extensions Name Version Enabled ID Modified Preferences Name Value accessibility.typeaheadfind.flashBar 0 browser.places.importBookmarksHTML false browser.places.smartBookmarksVersion 2 browser.startup.homepage_override.buildID 20110303194838 browser.startup.homepage_override.mstone rv:2.0 extensions.lastAppVersion 4.0 gfx.font_rendering.directwrite.enabled true network.cookie.prefsMigrated true places.history.expiration.transient_current_max_pages 127602 privacy.sanitize.migrateFx3Prefs true Graphics Adapter Description Mobile Intel(R) 4 Series Express Chipset Family Vendor ID 8086 Device ID 2a42 Adapter RAM Unknown Adapter Drivers igdumd64 igd10umd64 igdumdx32 igd10umd32 Driver Version 8.15.10.2202 Driver Date 8-25-2010 Direct2D Enabled true DirectWrite Enabled true (6.1.7600.16385, font cache n/a) WebGL Renderer Google Inc. -- ANGLE -- OpenGL ES 2.0 (ANGLE 0.0.0.541) GPU Accelerated Windows 1/1 Direct3D 10

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  • Oracle VM repository creation seems contradictory to its server pool?

    - by Michael
    I found something contradictory in Oracle VM. Clustered server pool creation in Oracle VM would format my FC LUN as ocfs2 , and start o2cb & ocfs2 services to build cluster environment. After that, when I wanted to create repository on the serverpool, unexpectedly, it told me that the physical disk I chose which is also my FC LUN, already contains a file system. What a contradictory! So what, delete the file system in serverpool? If so, why created it before?! OVM> list physicaldisk Command: list physicaldisk Status: Success Time: 2012-09-10 06:44:42.660 Data: id:0004fb00001800007765e62381895f61 name:OVM_HDS OVM> create serverpool clusterenable=true virtualip=10.84.21.123 physicaldisk=OVM_HDS name=ovmserverpool Serverpool creation took quite a long time since my FC LUN was big. When the creation completed, my FC LUN was created as ocfs2 and o2cb & ocfs2 services were started on my ovm servers successfully. But then repository creation indeed throws me a big surprise ... OVM> create repository serverpool=ovmserverpool physicaldisk=OVM_HDS name=ovmrepo Command: create repository serverpool=ovmserverpool physicaldisk=OVM_HDS name=ovmrepo Status: Failure Time: 2012-09-10 06:23:44.656 Error Msg: com.oracle.ovm.mgr.api.exception.RuleException: OVMRU_002026E Cannot use or delete physical disk: OVM_HDS, it already contains a file system: [Pool filesystem for ovmserverpool] Mon Sep 10 06:23:44 CST 2012 What should I do now? Delete the filesystem using dd command? That would destroy the serverpool, right? I'm really confused. My OVM Manager version is 3.1.1.399 which is the latest. Any tips are appreciated. Thanks.

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  • Problems with repositories on CentOS 3.9

    - by rodnower
    Hello, I have CentOS 3.9 for i386. When I try to instal some thing with yum, i.e: yum install firefox or yum install firefox* or yum list firefox and so on, I get: +++++++++++++++++++ yum info firefox Gathering header information file(s) from server(s) Server: CentOS-3 - Addons Server: CentOS-3 - Base Server: CentOS-3 - Extras Server: CentOS-3 - Updates Server: Jason's Utter Ramblings Repo Finding updated packages Downloading needed headers Looking in Available Packages: Looking in Installed Packages: +++++++++++++++++++ Some time ago I had CentOS 5, and I had the similar problem (exept of firefox all other packages were not installed) and I spent very much time to find different repositories and so on. Now I have CentOS 3, and there is nothing I can install with yum. This is yum.conf content: +++++++++++++++++++ [main] cachedir=/var/cache/yum debuglevel=2 logfile=/var/log/yum.log pkgpolicy=newest distroverpkg=redhat-release installonlypkgs=kernel kernel-smp kernel-hugemem kernel-enterprise kernel-debug kernel-unsupported kernel-smp-unsupported kernel-hugemem-unsupported tolerant=1 exactarch=1 [utterramblings] name=Jason's Utter Ramblings Repo baseurl=http://www.jasonlitka.com/media/EL4/i386/ [base] name=CentOS-$releasever - Base baseurl=http://mirror.centos.org/centos/$releasever/os/$basearch/ #released updates [update] name=CentOS-$releasever - Updates baseurl=http://mirror.centos.org/centos/$releasever/updates/$basearch/ #packages used/produced in the build but not released [addons] name=CentOS-$releasever - Addons baseurl=http://mirror.centos.org/centos/$releasever/addons/$basearch/ #additional packages that may be useful [extras] name=CentOS-$releasever - Extras baseurl=http://mirror.centos.org/centos/$releasever/extras/$basearch/ #[centosplus] #name=CentOS-$releasever - Plus #baseurl=http://mirror.centos.org/centos/$releasever/centosplus/$basearch/ #[testing] #name=CentOS-$releasever - Testing #baseurl=http://mirror.centos.org/centos/$releasever/testing/$basearch/ #[fasttrack] #name=CentOS-$releasever - Fasttrack #baseurl=http://mirror.centos.org/centos/$releasever/fasttrack/$basearch/ +++++++++++++++++++ The file is too long, so I littely edited it. So my question is: is there some "normal" one repository that have all basic thing like firefox and so that I will insert to this file and all will work fine? Thank you very much for ahead.

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