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  • (SOLVED) Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • WebSocket Protocol Updated

    WebSocket is "TCP for the Web," a next-generation full-duplex communication technology for web applications being standardized as a part of Web Applications 1.0 . The WebSocket protocol is...

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  • Google I/O 2012 - Gaming in the Cloud

    Google I/O 2012 - Gaming in the Cloud "Fred Sauer Many games developers are finding the easy development and deployment experience of Google App Engine ideal for building cloud based state-storage, matching making services and collaborations services. When you have a hit game, the last thing you want to do is worry about your server provisioning. App Engine has an always-free tier to get you started and then scales seamlessly to any size of usage. Game developers also use Google Cloud Storage to easily store and quickly deliver media files to clients around the world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 01:02:17 More in Science & Technology

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  • Google Maps API Office Hours

    Google Maps API Office Hours Interested in knowing more about the Google Maps API announcements that were made at I/O? During this week's Google Maps API Office Hours, +Josh Livni and +Paul Saxman will give an overview of the Google Maps API features that were announced at I/O, and will talk about the I/O session content that is now available online. The next Office Hours will be this Tuesday at 11am, Pacific Time. Bring your questions, and join us there! From: GoogleDevelopers Views: 167 9 ratings Time: 21:25 More in Science & Technology

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  • Google+ Platform Office Hours: A Movember of Metro-style Apps!

    Google+ Platform Office Hours: A Movember of Metro-style Apps! This week join Google+ Developer Relations team members Joanna Smith, Jonathan Beri, Silvano Luciani, and Gus Class for a special Movember GDL. We'll share updates for Google+, demonstrate Google+ Metro style apps integration in C#, and answer any questions you ask in the event and live YouTube comments. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Science & Technology

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  • More Than a Map - Computerlogy

    More Than a Map - Computerlogy In Bangkok, Thailand we met with the co-founder of Computerlogy, Vachara Aemavat. Computerlogy is a Google Maps API development shop. Among their many great projects, they have built a great store locator for Siam Commercial Bank and a viral maps app that helps people find high ground during the Thai flood seasons. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 60 4 ratings Time: 02:04 More in Science & Technology

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  • Google I/O 2012 - Go in Production

    Google I/O 2012 - Go in Production Andrew Gerrand Since Go's release in 2009 many companies (besides Google, of course) have used the language to build cool stuff. In this session programmers from several companies will share their first-hand experience using Go in production environments. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 182 4 ratings Time: 49:45 More in Science & Technology

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