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  • List of objects or parallel arrays of properties?

    - by Headcrab
    The question is, basically: what would be more preferable, both performance-wise and design-wise - to have a list of objects of a Python class or to have several lists of numerical properties? I am writing some sort of a scientific simulation which involves a rather large system of interacting particles. For simplicity, let's say we have a set of balls bouncing inside a box so each ball has a number of numerical properties, like x-y-z-coordinates, diameter, mass, velocity vector and so on. How to store the system better? Two major options I can think of are: to make a class "Ball" with those properties and some methods, then store a list of objects of the class, e. g. [b1, b2, b3, ...bn, ...], where for each bn we can access bn.x, bn.y, bn.mass and so on; to make an array of numbers for each property, then for each i-th "ball" we can access it's 'x' coordinate as xs[i], 'y' coordinate as ys[i], 'mass' as masses[i] and so on; To me it seems that the first option represents a better design. The second option looks somewhat uglier, but might be better in terms of performance, and it could be easier to use it with numpy and scipy, which I try to use as much as I can. I am still not sure if Python will be fast enough, so it may be necessary to rewrite it in C++ or something, after initial prototyping in Python. Would the choice of data representation be different for C/C++? What about a hybrid approach, e.g. Python with C++ extension?

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  • CPU friendly infinite loop

    - by Adi
    Writing an infinite loop is simple: while(true){ //add whatever break condition here } But this will trash the CPU performance. This execution thread will take as much as possible from CPU's power. What is the best way to lower the impact on CPU? Adding some Thread.Sleep(n) should do the trick, but setting a high timeout value for Sleep() method may indicate an unresponsive application to the operating system. Let's say I need to perform a task each minute or so in a console app. I need to keep Main() running in an "infinite loop" while a timer will fire the event that will do the job. I would like to keep Main() with the lowest impact on CPU. What methods do you suggest. Sleep() can be ok, but as I already mentioned, this might indicate an unresponsive thread to the operating system. LATER EDIT: I want to explain better what I am looking for: I need a console app not Windows service. Console apps can simulate the Windows services on Windows Mobile 6.x systems with Compact Framework. I need a way to keep the app alive as long as the Windows Mobile device is running. We all know that the console app runs as long as its static Main() function runs, so I need a way to prevent Main() function exit. In special situations (like: updating the app), I need to request the app to stop, so I need to infinitely loop and test for some exit condition. For example, this is why Console.ReadLine() is no use for me. There is no exit condition check. Regarding the above, I still want Main() function as resource friendly as possible. Let asside the fingerprint of the function that checks for the exit condition.

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  • Question about WeakReferences

    - by Impz0r
    Hey there, I've got a question regarding WeakReferences. I'm right now in the process of writing a "Resource Manager" who hast to keep references to created texture objects. I have a Dictionary like: Dictionary<uint, WeakReference> Where the first is, as you allready may guessed, the Resource Id and the second param is a WeakReference to the Resource itself. Right now my Resources do have a method to free themselfes from their Owner (i.e. Resource Manager). They do so in calling a method at the Resource Manger while passing a this reference to it. The ResMgr does lookup if it is a resource he keeps bookmark of and if so, does something like this: WeakReference result; if (m_Resources.TryGetValue(ResourceId, out result)) { if (result.IsAlive) return; (result.Target as Resource).free(); // free for good m_Resources.Remove(ResourceId); } The Problem I'm having is that the part after: if (result.IsAlive) is never reached because there are still leftover references to the Resource. The thing is, I do only have one Reference of the Resource in question and it releases itself like: resource.free(); // calls internally its owner (i.e. ResMgr) resource = null; I guess the left over reference would be the "resource" variable, but I cannot set it to null, because I do have to call free first. Quite a dilema... Well what I wanted to achive with this is a Resource Manager who keeps references to its owning Resources and release them ONLY if there is no reference left to not screw up something. Any idea how I may solve this in a clean fashion? Thanks in advance! Mfg Imp

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  • Get an Arduino and Android phone to communicate over the web

    - by Saleem
    I am writing an Android application to communicate with my Arduino over the web. The Arduino is running a web server through an Ethernet shield. I am attaching my code, but I will explain it here so you will understand what I am trying to do. The Android sends an HTTP request in the format http://192.168.1.148/?Lights=1. The Arduino gets the request, executes the command (in this case turning on some lights) and then responds to the Android device by simply sending the string "Lights=On". The Android will then change the color of the button to notify the user that the command was executed successfully. The Arduino is getting the instruction and executing it and sending the response but my button color is not changing. I know that the Android device is getting the string because I added a debug line to change the text on the button to the received response. The relevant code for the Android device is: ((Button) v).setText(sb.toString()); //This works and the button text changes to "Lights=On". //Test response and update button if(sb.toString()=="Lights=On"){ v.getBackground().setColorFilter(0xFFFFFF00, PorterDuff.Mode.MULTIPLY); Drawable d = lightOff.getBackground(); lightOff.invalidateDrawable(d); d.clearColorFilter(); } The Arduino code is: if(s=="Lights"){ switch(client.read()){ case '0': digitalWrite(LightPin,0); client.print("Lights=Off"); //debug Serial.println("Lights=Off"); break; case '1': digitalWrite(LightPin,1); client.print("Lights=On"); Serial.println("Lights=On"); break; } } Please let me know if you need more of the code to answer this question.

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  • Multithreading and Interrupts

    - by Nicholas Flynt
    I'm doing some work on the input buffers for my kernel, and I had some questions. On Dual Core machines, I know that more than one "process" can be running simultaneously. What I don't know is how the OS and the individual programs work to protect collisions in data. There are two things I'd like to know on this topic: (1) Where do interrupts occur? Are they guaranteed to occur on one core and not the other, and could this be used to make sure that real-time operations on one core were not interrupted by, say, file IO which could be handled on the other core? (I'd logically assume that the interrupts would happen on the 1st core, but is that always true, and how would you tell? Or perhaps does each core have its own settings for interrupts? Wouldn't that lead to a scenario where each core could react simultaneously to the same interrupt, possibly in different ways?) (2) How does the dual core processor handle opcode memory collision? If one core is reading an address in memory at exactly the same time that another core is writing to that same address in memory, what happens? Is an exception thrown, or is a value read? (I'd assume the write would work either way.) If a value is read, is it guaranteed to be either the old or new value at the time of the collision? I understand that programs should ideally be written to avoid these kinds of complications, but the OS certainly can't expect that, and will need to be able to handle such events without choking on itself.

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  • PHP unit tests for controller returns no errors and no success message.

    - by Mallika Iyer
    I'm using the zend modular director structure, i.e. application modules users controllers . . lessons reports blog I have a unit test for a controller in 'blog' that goes something like the below section of code: I'm definitely doing something very wrong, or missing something - as when i run the test, i get no error, no success message (that goes usually like ...OK (2 tests, 2 assertions)). I get all the text from layout.phtml, where i have the global site layout. This is my first endeavor writing a unittest for zend-M-V-C structure so probably I'm missing something important? Here goes.... require_once '../../../../public/index.php'; require_once '../../../../application/Bootstrap.php'; require_once '../../../../application/modules/blog/controllers/BrowseController.php'; require_once '../../../TestConfiguration.php'; class Blog_BrowseControllerTest extends Zend_Test_PHPUnit_ControllerTestCase { public function setUp() { $this->bootstrap = array($this, 'appBootstrap'); Blog_BrowseController::setUp(); } public function appBootstrap() { require_once dirname(__FILE__) . '/../../bootstrap.php'; } public function testAction() { $this->dispatch('/'); $this->assertController('browse'); $this->assertAction('index'); } public function tearDown() { $this->resetRequest(); $this->resetResponse(); Blog_BrowseController::tearDown(); } }

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  • How to correctly relay TCP traffic between sockets?

    - by flukes1
    I'm trying to write some Python code that will establish an invisible relay between two TCP sockets. My current technique is to set up two threads, each one reading and subsequently writing 1kb of data at a time in a particular direction (i.e. 1 thread for A to B, 1 thread for B to A). This works for some applications and protocols, but it isn't foolproof - sometimes particular applications will behave differently when running through this Python-based relay. Some even crash. I think that this is because when I finish performing a read on socket A, the program running there considers its data to have already arrived at B, when in fact I - the devious man in the middle - have yet to send it to B. In a situation where B isn't ready to receive the data (whereby send() blocks for a while), we are now in a state where A believes it has successfully sent data to B, yet I am still holding the data, waiting for the send() call to execute. I think this is the cause of the difference in behaviour that I've found in some applications, while using my current relaying code. Have I missed something, or does that sound correct? If so, my real question is: is there a way around this problem? Is it possible to only read from socket A when we know that B is ready to receive data? Or is there another technique that I can use to establish a truly 'invisible' two-way relay between [already open & established] TCP sockets?

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  • Idiomatic STL: Iterating over a list and inserting elements

    - by mkilling
    I'm writing an algorithm that iterates over a list of points, calculates the distance between them and inserts additional points if the distance is too great. However I seem to be lacking the proper familiarity with STL to come up with an elegant solution. I'm hoping that I can learn something, so I'll just show you my code. You might have some hints for me. for (std::list<PathPoint>::iterator it = ++points_.begin(); it != points_.end(); it++) { Vector curPos = it->getPosition(); Vector prevPos = (--it)->getPosition(); Vector vecFromPrev = curPos - prevPos; float distance = vecFromPrev.abs(); it++; if (distance > MAX_DISTANCE_BETWEEN_POINTS) { int pointsToInsert = (int)(distance / MAX_DISTANCE_BETWEEN_POINTS); Vector curPos = prevPos; for (int i = 0; i < pointsToInsert; i++) { curPos += vecFromPrev / pointsToInsert; it = points_.insert(it, PathPoint(curPos, false)); it++; } } }

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  • shared memory STL maps

    - by user306963
    Hello, I am writing an Apache module in C++. I need to store the common data that all childs need to read as a portion of shared memory. Structure is kind of map of vectors, so I want to use STL map and vectors for it. I have written a shared allocator and a shared manager for the purpose, they work fine for vectors but not for maps, below is the example: typedef vector<CustomersData, SharedAllocator<CustomersData> > CustomerVector; CustomerVector spData; //this one works fine typedef SharedAllocator< pair< const int, CustomerVector > > PairAllocator; typedef map< int, CustomerVector, less<int>, PairAllocator > SharedMap; SharedMap spIndex; //this one doesn't work I get compile time errors when I try to use the second object (spIndex), which are someting like: ../SpatialIndex.h:97: error: '((SpatialIndex*)this)-SpatialIndex::spIndex' does not have class type It looks like the compiler cannot determine a type for SharedMap template type, which is strange in my opinion, it seems to me that all the template parameters have been specified. Can you help? Thanks Benvenuto

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  • Uncompress OpenOffice files for better storage in version control

    - by Craig McQueen
    I've heard discussion about how OpenOffice (ODF) files are compressed zip files of XML and other data. So making a tiny change to the file can potentially totally change the data, so delta compression doesn't work well in version control systems. I've done basic testing on an OpenOffice file, unzipping it and then rezipping it with zero compression. I used the Linux zip utility for my testing. OpenOffice will still happily open it. So I'm wondering if it's worth developing a small utility to run on ODF files each time just before I commit to version control. Any thoughts on this idea? Possible better alternatives? Secondly, what would be a good and robust way to implement this little utility? Bash shell that calls zip (probably Linux only)? Python? Any gotchas you can think of? Obviously I don't want to accidentally mangle a file, and there are several ways that could happen. Possible gotchas I can think of: Insufficient disk space Some other permissions issue that prevents writing the file or temporary files ODF document is encrypted (probably should just leave these alone; the encryption probably also causes large file changes and thus prevents efficient delta compression)

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  • How to architect Rails site that can be edited while running?

    - by Chris Kimpton
    Hi, I am writing a Rails app that "scrapes/navigates" some other websites and webservices for content. I am using Mechanize and Savon to do the heavylifting. But given the dynamic nature of the web, I'd like to make my calls to these editable by the admin users of the site - rather than requiring me to release a new version of the site. The actual scraping thread happens async to the website, using the daemons gem. My requirements are: Thinking that the scraping/webservice calling code is quite simple, the easiest route is to make the whole class editable by the admins. Keep a history of the scraping code - so that we can fairly easily revert if we introduce a problem. Initially use the code from the file system, but as soon as thats been edited and stored somewhere, to use that code instead. I am thinking my options are: Store the code in the db (with a history table for the old versions) Store the code in a private git repo somewhere and access that for the history/latest versions. I am thinking the git route might be easiest, given its raison d'etre is to track file history... But perhaps there is a gem/plugin that does all this for me, out of the box? Thanks in advance for any tips/advice. ~chris

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  • Simple in-place discrete fourier transform ( DFT )

    - by Adam
    I'm writing a very simple in-place DFT. I am using the formula shown here: http://en.wikipedia.org/wiki/Discrete_Fourier_transform#Definition along with Euler's formula to avoid having to use a complex number class just for this. So far I have this: private void fft(double[] data) { double[] real = new double[256]; double[] imag = new double[256]; double pi_div_128 = -1 * Math.PI / 128; for (int k = 0; k < 256; k++) { for (int n = 0; n < 256; n++) { real[k] += data[k] * Math.Cos(pi_div_128 * k * n); imag[k] += data[k] * Math.Sin(pi_div_128 * k * n); } data[k] = Math.Sqrt(real[k] * real[k] + imag[k] * imag[k]); } } But the Math.Cos and Math.Sin terms eventually go both positive and negative, so as I'm adding those terms multiplied with data[k], they cancel out and I just get some obscenely small value. I see how it is happening, but I can't make sense of how my code is perhaps mis-representing the mathematics. Any help is appreciated. FYI, I do have to write my own, I realize I can get off-the shelf FFT's.

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  • CssClass and default images in ServerContol

    - by Jeff Dege
    I'm writing a ServerControl in ASP.NET 3.5, and I'm exposing CssClass, so the user can manipulate the visual appearance of the control. My problem is that I want to establish reasonable defaults, so that the user doesn't have to configure CSS unless he wants to change the defaults. My specific problem is that my control is emitting html divs, that need to display background images. I want the user to be able to specify a different image in CSS, but I want to display a default background image, and I can't make that work. The entire server control is emitted as a div, with a class name set to the value the user provided in CssClass. The div that needs the background image is enclosed within this outer div, with a class name of its own. I am currently setting the background image in CSS on the page that contains the control: <style type="text/css"> .cssClass .innerDiv { background-image: url("http://...."); } </style> With this the proper image is drawn. But if it's not there, no image is drawn. What I want is for the ServerControl to emit some CSS that will define these image urls, that would be over-ridden by any css that was added by the user, and for that default CSS to include URLs to images embedded in the ServerControl's assembly. And I'm not sure of how to do either. Nor, for that matter, am I sure this is the best approach. Any ideas?

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  • Are there any ASP.NET MVC subscription-based starter kits or examples?

    - by Wayne M
    Basically something that handles the low-level "plumbing" code for a subscription-based service. I see a lot of things dealing with basic membership, but nothing that handles the subscription aspect (recurring billing, automated jobs for setting up billing, notification for billing, etc). This might be the one thing that keeps me from using ASP.NET MVC for my SaaS idea, since it would take a fair amount of development time to write my own; if I go with my other option, Ruby on Rails, I can buy a kit that does all of this for $250. I haven't found anything even remotely close to this for .NET - all of the SaaS sample apps I've seen are more like StackOverflow et all where you have one site that multiple people log on to, not the web application model where you have subscribers who are billed monthly, each of whom has users and other entities (e.g. Customers, Tasks, etc) for their own site. Is there anything similar for ASP.NET, or some kind of guidelines for writing my own if I have to, so I don't waste too much time? As a startup that means that I'm doing all the coding myself. I've found this, but it seems to only be for billing and didn't seem to have much (any?) documentation on exactly how to set it up.

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  • Efficient cron job utilizing Zend_Mail_Storage_Imap.

    - by fireeyedboy
    I'm new to the IMAP protocol and Zend_Mail_Storage and I'm writing a small php script for a cron job that should regularly poll an IMAP account and check for new messages, and send an e-mail if new messages have arrived. As you can imagine, I want to only poll the IMAP account for relevant messages, and I only want to send a new e-mail if new messages have arrived since the last polled new message. So I thought of keeping track of the last message I polled with some unique identifier for a message. But I'm a bit uncertain about whether the methods I want to utilize for this do what I expect them to do though. So my questions are: Does the iterator position of Zend_Mail_Storage_Imap actually resemble some IMAP unique identifier for messages, or is it simply only and internal position of Zend_Mail_Storage_Abstract? For instance, if I tell it to seek() to message 5 (which I stored from an earlier session) will it indeed seek to the appropriate message on the IMAP server, even if for instance messages have been deleted since last session? Would keeping track of this latest polled message id in a file suffice for a cron job that, say, polls the account every 5 or 10 minutes? Or is this too naive, and should I be using a database for instance. Or is there maybe a much easier way to keep track of such state with Zend_Mail_Storage_Abstract? Also, do I need to poll every IMAP folder? Or is everything accumulated when I poll INBOX? If you could shed some light on any of these matters, I'ld appreciate it. Thanks in advance.

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  • Visual Studio Designer looses / ignores data

    - by Kempeth
    I'm writing my own control - a datagridviewcolumn that displays integer values as texts like the comboboxcolumn can but without showing the combobox unless the cell is edited. I'm mostly there but I have problems with the databinding. I managed to get the necessary properties to appear in the designer but every time I set the datasource and close the editor the changes are dropped. When I assign the same datasource later in code it works like a charm, I just would prefer not having to do that... public class DataGridViewLookupColumn : DataGridViewColumn { private DataGridViewLookupCell template; private Object datasource = null; private String displaymember = String.Empty; private String valuemember = String.Empty; private BindingSource bindingsource = new BindingSource(); public DataGridViewLookupColumn() : base() { this.template = new DataGridViewLookupCell(); } public override DataGridViewCell CellTemplate { get { return this.template; } set { } } [Category("Data")] [ DefaultValue(null), RefreshProperties(RefreshProperties.Repaint), AttributeProvider(typeof(IListSource)), DesignerSerializationVisibility(DesignerSerializationVisibility.Visible), ] public object DataSource { get { return this.bindingsource.DataSource; //return this.datasource; } set { this.bindingsource.DataSource = value; this.bindingsource.EndEdit(); } } [Category("Data")] [ DefaultValue(""), TypeConverterAttribute("System.Windows.Forms.Design.DataMemberFieldConverter, System.Design"), Editor("System.Windows.Forms.Design.DataMemberFieldEditor, System.Design", typeof(System.Drawing.Design.UITypeEditor)), DesignerSerializationVisibility(DesignerSerializationVisibility.Visible), ] public String DisplayMember { get { return this.displaymember; } set { this.displaymember = value; } } [Category("Data")] [ DefaultValue(""), TypeConverterAttribute("System.Windows.Forms.Design.DataMemberFieldConverter, System.Design"), Editor("System.Windows.Forms.Design.DataMemberFieldEditor, System.Design", typeof(System.Drawing.Design.UITypeEditor)), DesignerSerializationVisibility(DesignerSerializationVisibility.Visible), ] public String ValueMember { get { return this.valuemember; } set { this.valuemember = value; } } } EDIT: I experimenting I just found out that that original DataGridViewComboBoxColumn can be made to behave exactly like I wanted to. By setting the DisplayStyle to Nothing the combobox control is only shown in edit mode.

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  • Multiple Application Support Directories for iPhone Simulator?

    - by Alex G
    I am developing an iPhone app with someone else. The app works fine for me, but he is running into a bug. We think this bug is related to the fact that he is getting multiple Application directories for this same app. In my ~/Library/Application Support/iPhone Simulator/User/Applications, I only have one folder at all times. He says that he will get 3 or 4 directories when he is only working on this one app. We think this is our problem because our bug has to do with displaying images that are stored in the app's Documents folder. Does anyone know why he is ending up with multiple directories or how to stop it? Edit: Here is the code for writing the image to a file: NSData *image = [NSData dataWithContentsOfURL:[NSURL URLWithString:[currentArticle articleImage]]]; NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; NSFileManager *NSFM = [NSFileManager defaultManager]; BOOL isDir = YES; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/images"]; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/%@.jpg", [currentArticle uniqueID]]; [image writeToFile:imagePath atomically:NO]; And here is the code for getting the path when I need the image: - (NSString *)imagePath { NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; return [imagePath stringByAppendingFormat:@"/images/%@.jpg", [self uniqueID]]; } The app works great for me, but my partner says that the images don't show up intermittently, and he notices that he gets multiple directories in his Applications folder.

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  • D callbacks in C functions

    - by Caspin
    I am writing D2 bindings for Lua. This is in one of the Lua header files. typedef int (*lua_CFunction) (lua_State *L); I assume the equivalent D2 statement would be: extern(C) alias int function( lua_State* L ) lua_CFunction; Lua also provides an api function: void lua_pushcfunction( lua_State* L, string name, lua_CFunction func ); If I want to push a D2 function does it have to be extern(C) or can I just use the function? int dfunc( lua_State* L ) { std.stdio.writeln("dfunc"); } extern(C) int cfunc( lua_State* L ) { std.stdio.writeln("cfunc"); } lua_State* L = lua_newstate(); lua_pushcfunction(L, "cfunc", &cfunc); //This will definitely work. lua_pushcfunction(L, "dfunc", &dfunc); //Will this work? If I can only use cfunc, why? I don't need to do anything like that in C++. I can just pass the address of a C++ function to C and everything just works.

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  • Use of const double for intermediate results

    - by Arne
    Hi, I a writing a Simulation program and wondering if the use of const double is of any use when storing intermediate results. Consider this snippet: double DoSomeCalculation(const AcModel &model) { (...) const double V = model.GetVelocity(); const double m = model.GetMass(); const double cos_gamma = cos(model.GetFlightPathAngleRad()); (...) return m*V*cos_gamma*Chi_dot; } Note that the sample is there only to illustrate -- it might not make to much sense from the engineering side of things. The motivation of storing for example cos_gamma in a variable is that this cosine is used many time in other expressions covered by (...) and I feel that the code gets more readable when using cos_gamma rather than cos(model.GetFlightPathAngleRad()) in various expressions. Now the actual is question is this: since I expect the cosine to be the same througout the code section and I actually created the thing only as a placeholder and for convenience I tend to declare it const. Is there a etablished opinion on wether this is good or bad practive or whether it might bite me in the end? Does a compiler make any use of this additional information or am I actually hindering the compiler from performing useful optimizations? Arne

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  • GWT CssResource Customization

    - by Eric Landry
    I'm writing a GWT widget using UIBinder and MVP. The widget's default styles are defined in TheWidgetView.ui.xml: <ui:style type="com.widgetlib.spinner.display.TheWidgetView.MyStyle"> .textbox { border: 1px solid #red; } .important { font-weight: bold; } </ui:style> The widget's CssResource interface is defined in TheWidgetView.java: public class TheWidgetView extends HorizontalPanel implements TheWidgetPresenter.Display { // ... some code @UiField MyStyle style; public interface MyStyle extends CssResource { String textbox(); String important(); } // ... more code } I'd like the consumer of this widget to be able to customize part of the widget's styles and to have this in their MyExample.ui.xml: <ui:style type="com.consumer.MyExample.MyStyle"> .textbox { border: 2px solid #black; } </ui:style> And this be their MyExample.java: public class MyExample extends Composite { // ... some code @UiField MyStyle style; interface MyStyle extends TheWidgetView.MyStyle{ String textbox(); } // ... more code } Is there a way that my widget can have default styles, but that the consumer of the widget can override one of them? When an interface extends TheWidgetView.MyStyle, the of the widget consumer needs to define all the styles listed in that parent interface. I've seen some widget libraries have the widget's constructor take in a ClientBundle as parameter, which I suppose could apply to CssResource. Although, I'm not sure how I'd pass in this style object in a constructor invoked by UIBinder. Thanks much in advance!

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  • Programatic re-evalutation of MVVM command's "can execute" state

    - by dzs
    Hello! I'm writing a WPF application using the MVVM pattern, based on the following article: WPF Apps With The Model-View-ViewModel Design Pattern I have two buttons on my View with the buttons' "Command" property bound (with data binding) to a given instance of the RelayCommand class (see "Figure 3 The RelayCommand Class" from the article above). The RelayCommand class has support for checking whether the given command can be executed. WPF automatically disables buttons whose command cannot be executed. Each of my commands (in the ViewModel class) start a background operation, and the command cannot be executed again until the background operation is finished. The RelayCommand instances have information whether the background operation is still working or it is finished. My problem is the following: after pressing the any of the buttons, the buttons automaticaly go disabled (which is OK) because the background operation started and the command cannot be executed until it is finished, but after the operation had finished, the buttons don't go enabled automatically because their command's "can be executed" predicate is not automatically reevaluated. The reevaluation can be manually triggered by having the application loose and regain focus (by pressing ALT+TAB). After doing this trick, the buttons get enabled once again. How can I programatically reevaluate the buttons' command's "can execute" state?

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  • How to install DBD::mysql on OS X Server 10.6?

    - by Zoran Simic
    Trying to install DBD::mysql on OS X Server 10.6 (mac mini server). But I'm missing the mysql headers apparently. Since mysql is already part of OS X Server 10.6, I would like to NOT install anything else (no fink or darwin ports installs), just whatever's needed to get DBD::mysql installed and working. Do you know how I could do that? Do I have to install the headers somewhere? And if so, where? (again: I don't want to install another version of mysql on the box, want to use the version it came with). Is there a way to install DBD::mysql without compiling any C files? This is the error I get (the actual error is much longer, but these are the most meaningful bits, this is the first error reported). Checking if your kit is complete... Looks good Unrecognized argument in LIBS ignored: '-pipe' Note (probably harmless): No library found for -lmysqlclient Multiple copies of Driver.xst found in: /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level/auto/DBI/ at Makefile.PL line 907 Using DBI 1.611 (for perl 5.010000 on darwin-thread-multi-2level) installed in /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ Writing Makefile for DBD::mysql cp lib/DBD/mysql.pm blib/lib/DBD/mysql.pm cp lib/DBD/mysql/GetInfo.pm blib/lib/DBD/mysql/GetInfo.pm cp lib/DBD/mysql/INSTALL.pod blib/lib/DBD/mysql/INSTALL.pod cp lib/Bundle/DBD/mysql.pm blib/lib/Bundle/DBD/mysql.pm gcc-4.2 -c -I/Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI -I/usr/include -fno-omit-frame-pointer -pipe -D_P1003_1B_VISIBLE -DSIGNAL_WITH_VIO_CLOSE -DSIGNALS_DONT_BREAK_READ -DIGNORE_SIGHUP_SIGQUIT -DDBD_MYSQL_INSERT_ID_IS_GOOD -g -arch x86_64 -arch i386 -arch ppc -g -pipe -fno-common -DPERL_DARWIN -fno-strict-aliasing -I/usr/local/include -Os -DVERSION=\"4.014\" -DXS_VERSION=\"4.014\" "-I/System/Library/Perl/5.10.0/darwin-thread-multi-2level/CORE" dbdimp.c In file included from dbdimp.c:20: dbdimp.h:22:49: error: mysql.h: No such file or directory dbdimp.h:23:45: error: mysqld_error.h: No such file or directory dbdimp.h:25:49: error: errmsg.h: No such file or directory

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  • File-level filesystem change notification in Mac OS X

    - by Paul J. Lucas
    I want my code to be notified when any file under (either directly or indirectly) a given directory is modified. By "modified", I mead I want my code to be notified whenever a file's contents are altered, it's renamed, or it's deleted; or if a new file is added. For my application, there can be thousands of files. I looked as FSEvents, but its Technology Overview says, in part: The important point to take away is that the granularity of notifications is at a directory level. It tells you only that something in the directory has changed, but does not tell you what changed. It also says: The file system events API is also not designed for finding out when a particular file changes. For such purposes, the kqueues mechanism is more appropriate. However, in order to use kqueue on a given file, one has to open the file to obtain a file descriptor. It's impractical to manage thousands of file descriptors (and would probably exceed the maximum allowable number of open file descriptors anyway). Curiously, under Windows, I can use the ReadDirectoryChangesW() function and it does precisely what I want. So how can one do what I want under Mac OS X? Or, asked another way: how would one go about writing the equivalent of ReadDirectoryChangesW() for Mac OS X in user-space (and do so very efficiently)?

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  • Generate colors between red and green for a power meter?

    - by Simucal
    I'm writing a java game and I want to implement a power meter for how hard you are going to shoot something. I need to write a function that takes a int between 0 - 100, and based on how high that number is, it will return a color between Green (0 on the power scale) and Red (100 on the power scale). Similar to how volume controls work: What operation do I need to do on the Red, Green, and Blue components of a color to generate the colors between Green and Red? So, I could run say, getColor(80) and it will return an orangish color (its values in R, G, B) or getColor(10) which will return a more Green/Yellow rgb value. I know I need to increase components of the R, G, B values for a new color, but I don't know specifically what goes up or down as the colors shift from Green-Red. Progress: I ended up using HSV/HSB color space because I liked the gradiant better (no dark browns in the middle). The function I used was (in java): public Color getColor(double power) { double H = power * 0.4; // Hue (note 0.4 = Green, see huge chart below) double S = 0.9; // Saturation double B = 0.9; // Brightness return Color.getHSBColor((float)H, (float)S, (float)B); } Where "power" is a number between 0.0 and 1.0. 0.0 will return a bright red, 1.0 will return a bright green. Java Hue Chart: Thanks everyone for helping me with this!

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  • help with Firefox extension

    - by Johnny Grass
    I'm writing a Firefox extension that creates a socket server which will output the active tab's URL when a client makes a connection to it. I have the following code in my javascript file: var serverSocket; function startServer() { var listener = { onSocketAccepted : function(socket, transport) { try { var outputString = gBrowser.currentURI.spec + "\n"; var stream = transport.openOutputStream(0,0,0); stream.write(outputString,outputString.length); stream.close(); } catch(ex2){ dump("::"+ex2); } }, onStopListening : function(socket, status){} }; try { serverSocket = Components.classes["@mozilla.org/network/server-socket;1"] .createInstance(Components.interfaces.nsIServerSocket); serverSocket.init(7055,true,-1); serverSocket.asyncListen(listener); } catch(ex){ dump(ex); } document.getElementById("status").value = "Started"; } startServer(); As it is, it works for multiple tabs in a single window. If I open multiple windows, it ignores the additional windows. I think it is creating a server socket for each window, but since they are using the same port, the additional sockets fail to initialize. I need it to create a server socket when the browser launches and continue running when I close the windows (Mac OS X). As it is, when I close a window but Firefox remains running, the socket closes and I have to restart firefox to get it up an running. How do I go about that?

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