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  • Problem with messages framework in Django 1.2

    - by Konstantin
    Hello! I'm running Django 1.2 beta and trying out the new feature: message framework. http://docs.djangoproject.com/en/dev/ref/contrib/messages/ Everything seems to work, but when I try to output the messages, I get nothing. Seems that messages variable is empty. I double checked all the settings, they seem to be just like in the manual. What could be wrong? settings.py MIDDLEWARE_CLASSES = ( 'django.middleware.common.CommonMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', #send messages to users 'django.middleware.locale.LocaleMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', #debug tool 'debug_toolbar.middleware.DebugToolbarMiddleware', ) TEMPLATE_CONTEXT_PROCESSORS = ( 'django.contrib.messages.context_processors.messages', #send messages to users 'django.core.context_processors.auth', ) #Store messages in sessions MESSAGE_STORAGE = 'django.contrib.messages.storage.session.SessionStorage'; INSTALLED_APPS = ( 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', #'django.contrib.sites', 'django.contrib.admin', 'django.contrib.messages', 'debug_toolbar', #my apps #... ) views.py def myview(request): from django.contrib import messages messages.error(request, 'error test'); messages.success(request, 'success test'); return render_to_response('mytemplate.html', locals()); mytemplate.html {% for message in messages %} {{ message }}<br /> {% endfor %} In template nothing is outputted.

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  • EF4 Generate Database

    - by shaneseaton
    Hi, I am trying my hardest to find the simplest way to create a basic "model first" entity framework example. However I am struggling with the actually generation of the database, particularly the running of the SQL against the database. Tools Visual Studio 2010 SQL Server 2008 Express Process Create a new class project Add a new Server-Database item (mdf) named "Database1.mdf" to the project Add an empty ADO.net Entity Model Create a simple entity (Person: Id, Name) Generate the Script selecting the Database1 connection created for me by visual studio Right click the script editor and select the "Execute SQL..." option Log in to SQLEXPRESS This is where is falls over saying it cant find a database name "Database1". The "problem" is that the SQL server has not had Database1 attached to it. I am 100% positive that Visual Studio use to attach a database to SQLExpress when it created a new database (Step 2). This appears to not be the case any more (even the beta of VS2010 did it). Can someone confirm this? or tell me how to get this to happen? Is there a way that I can modify the TSQL script to use an un-attached database. ie a file. I know I can use SQL Management Studio or sqlcmd to attach the database, but I would ideally like to avoid the solutions as I would like to see the cleanest method of just using visual studio. Ideal Solutions (in order of most prefered) Get visual studio to attach the newly created database Modify the generated SQL to point to file Thanks in advance.

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  • Dependency Injection for Windows Phone 7

    - by Igor Zevaka
    I was trying to use Unity 2.0 beta 2 for Silverlight in my Windows Phone 7 project and I kept getting this crash: Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci = {System.Reflection.RuntimeConstructorInfo}, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object parameters = {object[0]}, System.Globalization.CultureInfo culture = null, bool isBinderDefault = false, System.Reflection.Assembly caller = null, bool verifyAccess = true, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(object obj = null, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object[] parameters = {object[0]}, System.Globalization.CultureInfo culture = null, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0x103 bytes mscorlib.dll!System.Activator.InternalCreateInstance(System.Type type = {Name = "DynamicMethodConstructorStrategy" FullName = "Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"}, bool nonPublic = false, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0xf0 bytes mscorlib.dll!System.Activator.CreateInstance() + 0xc bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage stage = Creation) + 0x1d bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize() + 0x6c bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext context = {Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl}) + 0x31 bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension extension = {Microsoft.Practices.Unity.UnityDefaultStrategiesExtension}) + 0x1a bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer() + 0xf bytes Thinking I could resolve it I've tried a few things but to no avail. Turns out that this is a rather fundamental problem and my assumption that Windows Phone 7 is Silverlight 3 + Some other stuff is wrong. This page describes the differences between Mobile Silverlight and Silverlight 3. Of particular interest is this: The System.Reflection.Emit namespace is not supported in Silverlight for Windows Phone. This is precisely why Unity is crashing on the phone, DynamicMethodConstructorStrategy class uses System.Reflection.Emit quite extensively... So the question is, what alternative to Unity is there for Windows Phone 7?

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  • sencha dataitem datamap setItems

    - by user1795667
    I'm trying to follow the kitten example given here http://www.sencha.com/blog/dive-into-dataview-with-sencha-touch-2-beta-2#comment_form and I have complex components in which one of the property of my data is a list of objects. And I do find a method for setting a list of objects which is setItems however it does not seem to work. My object array is my model MyApp.Model.Sponsor. Could anyone suggest what I'm missing to get this working? Ext.define('MyListItem', { extend: 'Ext.dataview.component.DataItem', requires: ['Ext.Button','Ext.Img', 'MyApp.model.Sponsors', 'MyApp.model.Sponsor'], xtype: 'mylistitem', config: { sponsor: true, dataMap: { getSponsor: { setItems: 'sponsor' } } }, applySponsor: function(config) { // I put an alert here to see if I get getSponsor() but the object I get here is undefined alert(this.getSponsor()); return Ext.factory(config, MyApp.model.Sponsor, this.getSponsor()); }, updateSponsor: function(newNameButton, oldNameButton) { if (oldNameButton) { this.remove(oldNameButton); } if (newNameButton) { this.add(newNameButton); } }, onSponsorTap: function(button, e) { var sponsors = record.get('sponsor'); //my specific action } }); Ext.define('MyApp.model.Sponsors', { extend: 'Ext.data.Model', xtype:'Sponsors_m', config: { fields: [ {name: 'level', type: 'auto'}, {name: 'id', type: 'int'}, {name: 'sponsor', type: 'Sponsor'} ] } }); Ext.define('MyApp.model.Sponsor', { extend: 'Ext.data.Model', xtype:'Sponsor_m', config: { fields: [ {name: 'name', type: 'auto'}, {name: 'image', type: 'auto'}, {name: 'url', type: 'auto'}, {name: 'description', type: 'auto'} ] } });

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  • Using jQuery to grab the content from CKEditor's iframe

    - by miCRoSCoPiC_eaRthLinG
    Hey guys, I have this custom written CMS that uses CKEditor *(FCKEditor v3) for editing content. Along with that I'm using the jQuery Validation plugin to check all fields for error prior to ajax-based submission. For passing on the data to the PHP backend, I'm using the serialize() function. Problem is, serialize manages to grab all other fields correctly, except for the actual content typed in CKEditor. Like every other WYSIWYG editor, this one too overlays an iframe over an existing textbox. And serialize ignores the iframe and looks only into the textbox for content... which of course, it doesn't find - thus returning a blank content body. My approach to this is to create a hook onto the onchange event of CKEditor and concurrently update the textbox (CKEDITOR.instances.[textboxname].getData() returns the content) or some other hidden field with any changes made in the editor. However, since CKEditor is still in it's beta stage and severely lacks documentation, I cannot seem to find a suitable API call that'll enable me to do so. Does anyone have any idea on how to go about this? Or maybe suggest even a better method?

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  • Flash movies in inactive browser tabs pause or don't execute in real time

    - by ZenBlender
    I'm noticing some unexpected behavior. Some time in the last few months, a change in either Firefox, the Flash player, or both, has made it so that Flash movies that are in inactive browser tabs no longer execute in real time. They appear to still execute, but only in bursts, and not in a predictable way. This is a problem because I develop a Flash-based (Actionscript 2.0, Flash CS3) multiplayer game that maintains a network connection and allows players to chat, etc. Many of our players complain about Firefox crashing while playing the game. I have noticed it too, not too frequently, but it crashes several times a week. (Firefox crashes, I do not get a message from Flash player that indicates an infinite loop or problem in my code) My theory is that this new behavior is causing crashes when there is a lot of activity in my game, leading to lots of unhandled network traffic for my game getting buffered before Firefox/Flash will give it a chance to execute. Maybe this leads to a buffer overflow or missing packets, and as a result, something crashes. At times I will switch back to the tab that is running my game and discover a display bug, which looks as though Flash has simply failed to execute something that it was supposed to. I would assume this new behavior is on purpose, for example to prevent all the Flash-based advertisements in inactive tabs from executing and therefore killing performance. In a quick test on Chrome (5.0.342.9 beta), this "pausing" of Flash seems to be there as well, but somehow it seems much less of a problem. My users have only complained about Firefox crashing, not other browsers. My machine: Windows 7 x64 Firefox 3.6.3 Flash Player 10.1.50.426 My game: triplejack.com Any ideas? Ideally I'd like to disable this behavior for my Flash game so it can execute in real time even when in an inactive tab. Thanks for any help!

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  • WPF animation/UI features performance and benchmarking

    - by Rich
    I'm working on a relatively small proof-of-concept for some line of business stuff with some fancy WPF UI work. Without even going too crazy, I'm already seeing some really poor performance when using a lot of the features that I thought were the main reason to consider WPF for UI building in the first place. I asked a question on here about why my animation was being stalled the first time it was run, and at the end what I found was that a very simple UserControl was taking almost half a second just to build its visual tree. I was able to get a work around to the symptom, but the fact that it takes that long to initialize a simple control really bothers me. Now, I'm testing my animation with and without the DropShadowEffect, and the result is night and day. A subtle drop shadow makes my control look so much nicer, but it completely ruins the smoothness of the animation. Let me not even start with the font rendering either. The calculation of my animations when the control has a bunch of gradient brushes and a drop shadow make the text blurry for about a full second and then slowly come into focus. So, I guess my question is if there are known studies, blog posts, or articles detailing which features are a hazard in the current version of WPF for business critical applications. Are things like Effects (ie. DropShadowEffect), gradient brushes, key frame animations, etc going to have too much of a negative effect on render quality (or maybe the combinations of these things)? Is the final version of WPF 4.0 going to correct some of these issues? I've read that VS2010 beta has some of these same issues and that they are supposed to be resolved by final release. Is that because of improvements to WPF itself or because half of the application will be rebuilt with the previous technology?

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  • what's the correct way to release a new website?

    - by kk
    so i've been working on a website on and off for about a year now, and i'm finally at a point where it's functional enough to test out in a sort of private beta (not ready for live release). but i never thought about the correct process for doing this and what things i need to take care of. i've never released a public website before. some of the questions/concerns i have in mind: 1) is it against my MSDN license agreement to release a website using the software? 2) how do i protect my "idea"? is it a bad idea to find random people you don't know to test out your site? can you make them digitally sign some sort of NDA? 3) i'm using some open source code - any proper way to release open source code to live production? 4) how much traffic can a place like discountasp.net handle anyway? can hosting sites generally handle large volume of traffic? any comments/suggestions regarding the proper/safe way to release a public website would be appreciated. i've been working on this for a while and never actually sat down to think about the right way to move from a personal side project to a live production website.

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  • Printing from web pages (reports especially) with greater precision.

    - by Kabeer
    Hello. I am re-engineering a windows application to be ported to web. One area that has been worrying is 'printing'. The application is data intensive and complex reports need to be generated. The erstwhile windows application takes advantage of printer APIs and extends sophisticated control to the users. It supports functions like page break, avoiding printing on printed parts of the sheet (like letterhead), choice of layouts and orientation, etc. Please note that these setting are not done only while printing, they are part of report definition sometimes. From what I know, we cannot have this kind of control while printing web pages. I am in a process of identifying options at my disposal. While I prefer to first look into something that will help me print from raw web pages, following are other thoughts: Since reports can also be exported to .xls & .pdf versions, let user download one and print directly. This however limits my solution to the area of application that have export feature. Use Silverlight (4.0) for report layout definition and print. I think Silverlight 4.0 (in beta right now) provides adequate control over the printer. I have so far been avoiding the need of any RIA plugin. Meticulously generate reports on web with fixed dimensions. I am not sure how far this will go. Please share practices that can be applied easily in my scenario.

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  • Subview Doesnt AutoSize When Added to Root View Controller

    - by Per
    Hello, I have a root view controller that will have up to 10 or so subviews. I am implementing autorotation/autosize accross the entire app. My problem is this: - When I allocate all the view controllers and add each as a subview to the root controller during startup, everything works as it should. The only problem is that each view controller needs time to initialize. This causes my application to load very slowly. Instead I am trying to allocate the view controllers as they are required. Now I find that if the application goes into Landscape, and I allocate a view controller that is designed in portrait, it will autorotate but the autosize doesnt happen. In other words as soon as the subview is added to the root controller in portrait mode it rotates and sizes correctly (and stays that way). If the subview is added when the root controller is in landscape it rotates but doesnt autosize (and view sizes remain messed up rotating back to portrait) I have tried to force an autosize by calling SetNeedsLayout, SetNeedsDisplay, and LayoutIfNeeded but nothing works. I know i could probably do this manually by determining the root controllers orientation and resizing the subviews appropriately, but this is a lot of work for something that should work automatically. Am I missing something? Any help would be appreciated. My project is an iPad port from an iPhone app, the iPhone app doesnt rotate so Im not sure if this may be something wrong with the 3.2 beta.

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  • emberjs on symfony2 dev enviroment dont work propertly

    - by rkmax
    I've builded a app with symfony2 the app expose an REST Api. now i build a simple client for consuming app.coffee - app.js App = Em.Application.create ready: -> @.entradas.load() Entrada: Em.Object.extend() entradas: Em.ArrayController.create content: [] load: -> url = 'http://localhost/api/1/entrada' me = @ $.ajax( url: url, method: 'GET', success: (data) -> me.set('content', []) for entrada in data.data.objects me.pushObject DBPlus.Entrada.create(entrada) ) MyBundle:Home:index.html.twig <script type="text/x-handlebars" src="{{ asset('js/templates/entradas.hbs') }}"></script> <script src="{{ asset('js/libs/jquery-1.7.2.min.js') }}"></script> <script src="{{ asset('js/libs/handlebars-1.0.0.beta.6.js') }}"></script> <script src="{{ asset('js/libs/ember-1.0.pre.min.js') }}"></script> <script src="{{ asset('js/app.js') }}"></script> the problem here is when i run on dev enviroment and link the template like <script type="text/x-handlebars" src="{{...}}"> the app dont work, nothing show but works fine over prod enviroment. he only way that works on dev enviroment is inline template MyBundle:Home:index.html.twig <script type="text/x-handlebars"> {% raw %} <ul class="entradas"> {{#each App.entradas}} <li class="entrada">{{nombre}}</li> {{/each}} </ul> {% endraw %} </script> can explain why this behavoir? Note: I disabled the debug profiler toolbar, and nothing

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  • javascript RegEx hashtag matching #foo and #foo-fåäö but not http://this.is/no#hashtag

    - by Simon B.
    Currently we're using javascript new RegExp('#[^,#=!\s][^,#=!\s]*') (see [1]) and it mostly works, except that it also matches URLs with anchors like http://this.is/no#hashtag and also we'd rather avoid matching foo#bar Some attempts have been made with look-ahead but it doesn't seem to work, or that I just don't get it. With the below source text: #public #writable #kommentarer-till-beta -- all these should be matched Verkligen #bra jobbat! T ex #kommentarer till #artiklar och #blogginlägg, kool. -- mixed within text http://this.is/no#hashtag -- problem xxy#bar -- We'd prefer not matching this one, and... #foo=bar =foo#bar -- we probably shouldn't match any of those either. #foo,bar #foo;bar #foo-bar #foo:bar -- We're flexible on whether these get matched in part or in full . We'd like to get below output: (showing $ instead of <a class=tag href=.....>...</a> for readability reasons) $ $ $ -- all these should be matched Verkligen $ jobbat! T ex $ till $ och $, kool. -- mixed within text http://this.is/no$ -- problem xxy$ -- We'd prefer not matching this one, and... $=bar =foo$ -- we probably shouldn't match any of those either. $,bar $ $ $ -- We're flexible on whether these get matched in part or in full [1] http://github.com/ether/pad/blob/master/etherpad/src/plugins/twitterStyleTags/hooks.js

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  • Detecting browser capabilities and selective events for mouse and touch

    - by skidding
    I started using touch events for a while now, but I just stumbled upon quite a problem. Until now, I checked if touch capabilities are supported, and applied selective events based on that. Like this: if(document.ontouchmove === undefined){ //apply mouse events }else{ //apply touch events } However, my scripts stopped working in Chrome5 (which is currently beta) on my computer. I researched it a bit, and as I expected, in Chrome5 (as opposed to older Chrome, Firefox, IE, etc.) document.ontouchmove is no longer undefined but null. At first I wanted to submit a bug report, but then I realized: There are devices that have both mouse and touch capabilities, so that might be natural, maybe Chrome now defines it because my OS might support both types of events. So the solutions seems easy: Apply BOTH event types. Right? Well the problem now take place on mobile. In order to be backward compatible and support scripts that only use mouse events, mobile browsers might try to fire them as well (on touch). So then with both mouse and touch events set, a certain handler might be called twice every time. What is the way to approach this? Is there a better way to check and apply selective events, or must I ignore the problems that might occur if browsers fire both touch and mouse events at times?

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  • how to use 3D map Actionscript class in mxml file for display map.

    - by nemade-vipin
    hello friends, I have created the application in which I have to use 3D map Action Script class in mxml file to display a map in form. that is in tab navigator last tab. My ActionScript 3D map class is(FlyingDirections):- package src.SBTSCoreObject { import src.SBTSCoreObject.JSONDecoder; import com.google.maps.InfoWindowOptions; import com.google.maps.LatLng; import com.google.maps.LatLngBounds; import com.google.maps.Map3D; import com.google.maps.MapEvent; import com.google.maps.MapOptions; import com.google.maps.MapType; import com.google.maps.MapUtil; import com.google.maps.View; import com.google.maps.controls.NavigationControl; import com.google.maps.geom.Attitude; import com.google.maps.interfaces.IPolyline; import com.google.maps.overlays.Marker; import com.google.maps.overlays.MarkerOptions; import com.google.maps.services.Directions; import com.google.maps.services.DirectionsEvent; import com.google.maps.services.Route; import flash.display.Bitmap; import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MouseEvent; import flash.events.TimerEvent; import flash.filters.DropShadowFilter; import flash.geom.Point; import flash.net.URLLoader; import flash.net.URLRequest; import flash.net.navigateToURL; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.utils.Timer; import flash.utils.getTimer; public class FlyingDirections extends Map3D { /** * Panoramio home page. */ private static const PANORAMIO_HOME:String = "http://www.panoramio.com/"; /** * The icon for the car. */ [Embed("assets/car-icon-24px.png")] private static const Car:Class; /** * The Panoramio icon. */ [Embed("assets/iw_panoramio.png")] private static const PanoramioIcon:Class; /** * We animate a zoom in to the start the route before the car starts * to move. This constant sets the time in seconds over which this * zoom occurs. */ private static const LEAD_IN_DURATION:Number = 3; /** * Duration of the trip in seconds. */ private static const TRIP_DURATION:Number = 40; /** * Constants that define the geometry of the Panoramio image markers. */ private static const BORDER_T:Number = 3; private static const BORDER_L:Number = 10; private static const BORDER_R:Number = 10; private static const BORDER_B:Number = 3; private static const GAP_T:Number = 2; private static const GAP_B:Number = 1; private static const IMAGE_SCALE:Number = 1; /** * Trajectory that the camera follows over time. Each element is an object * containing properties used to generate parameter values for flyTo(..). * fraction = 0 corresponds to the start of the trip; fraction = 1 * correspondsto the end of the trip. */ private var FLY_TRAJECTORY:Array = [ { fraction: 0, zoom: 6, attitude: new Attitude(0, 0, 0) }, { fraction: 0.2, zoom: 8.5, attitude: new Attitude(30, 30, 0) }, { fraction: 0.5, zoom: 9, attitude: new Attitude(30, 40, 0) }, { fraction: 1, zoom: 8, attitude: new Attitude(50, 50, 0) }, { fraction: 1.1, zoom: 8, attitude: new Attitude(130, 50, 0) }, { fraction: 1.2, zoom: 8, attitude: new Attitude(220, 50, 0) }, ]; /** * Number of panaramio photos for which we load data. We&apos;ll select a * subset of these approximately evenly spaced along the route. */ private static const NUM_GEOTAGGED_PHOTOS:int = 50; /** * Number of panaramio photos that we actually show. */ private static const NUM_SHOWN_PHOTOS:int = 7; /** * Scaling between real trip time and animation time. */ private static const SCALE_TIME:Number = 0.001; /** * getTimer() value at the instant that we start the trip. If this is 0 then * we have not yet started the car moving. */ private var startTimer:int = 0; /** * The current route. */ private var route:Route; /** * The polyline for the route. */ private var polyline:IPolyline; /** * The car marker. */ private var marker:Marker; /** * The cumulative duration in seconds over each step in the route. * cumulativeStepDuration[0] is 0; cumulativeStepDuration[1] adds the * duration of step 0; cumulativeStepDuration[2] adds the duration * of step 1; etc. */ private var cumulativeStepDuration:/*Number*/Array = []; /** * The cumulative distance in metres over each vertex in the route polyline. * cumulativeVertexDistance[0] is 0; cumulativeVertexDistance[1] adds the * distance to vertex 1; cumulativeVertexDistance[2] adds the distance to * vertex 2; etc. */ private var cumulativeVertexDistance:Array; /** * Array of photos loaded from Panoramio. This array has the same format as * the &apos;photos&apos; property within the JSON returned by the Panoramio API * (see http://www.panoramio.com/api/), with additional properties added to * individual photo elements to hold the loader structures that fetch * the actual images. */ private var photos:Array = []; /** * Array of polyline vertices, where each element is in world coordinates. * Several computations can be faster if we can use world coordinates * instead of LatLng coordinates. */ private var worldPoly:/*Point*/Array; /** * Whether the start button has been pressed. */ private var startButtonPressed:Boolean = false; /** * Saved event from onDirectionsSuccess call. */ private var directionsSuccessEvent:DirectionsEvent = null; /** * Start button. */ private var startButton:Sprite; /** * Alpha value used for the Panoramio image markers. */ private var markerAlpha:Number = 0; /** * Index of the current driving direction step. Used to update the * info window content each time we progress to a new step. */ private var currentStepIndex:int = -1; /** * The fly directions map constructor. * * @constructor */ public function FlyingDirections() { key="ABQIAAAA7QUChpcnvnmXxsjC7s1fCxQGj0PqsCtxKvarsoS-iqLdqZSKfxTd7Xf-2rEc_PC9o8IsJde80Wnj4g"; super(); addEventListener(MapEvent.MAP_PREINITIALIZE, onMapPreinitialize); addEventListener(MapEvent.MAP_READY, onMapReady); } /** * Handles map preintialize. Initializes the map center and zoom level. * * @param event The map event. */ private function onMapPreinitialize(event:MapEvent):void { setInitOptions(new MapOptions({ center: new LatLng(-26.1, 135.1), zoom: 4, viewMode: View.VIEWMODE_PERSPECTIVE, mapType:MapType.PHYSICAL_MAP_TYPE })); } /** * Handles map ready and looks up directions. * * @param event The map event. */ private function onMapReady(event:MapEvent):void { enableScrollWheelZoom(); enableContinuousZoom(); addControl(new NavigationControl()); // The driving animation will be updated on every frame. addEventListener(Event.ENTER_FRAME, enterFrame); addStartButton(); // We start the directions loading now, so that we&apos;re ready to go when // the user hits the start button. var directions:Directions = new Directions(); directions.addEventListener( DirectionsEvent.DIRECTIONS_SUCCESS, onDirectionsSuccess); directions.addEventListener( DirectionsEvent.DIRECTIONS_FAILURE, onDirectionsFailure); directions.load("48 Pirrama Rd, Pyrmont, NSW to Byron Bay, NSW"); } /** * Adds a big blue start button. */ private function addStartButton():void { startButton = new Sprite(); startButton.buttonMode = true; startButton.addEventListener(MouseEvent.CLICK, onStartClick); startButton.graphics.beginFill(0x1871ce); startButton.graphics.drawRoundRect(0, 0, 150, 100, 10, 10); startButton.graphics.endFill(); var startField:TextField = new TextField(); startField.autoSize = TextFieldAutoSize.LEFT; startField.defaultTextFormat = new TextFormat("_sans", 20, 0xffffff, true); startField.text = "Start!"; startButton.addChild(startField); startField.x = 0.5 * (startButton.width - startField.width); startField.y = 0.5 * (startButton.height - startField.height); startButton.filters = [ new DropShadowFilter() ]; var container:DisplayObjectContainer = getDisplayObject() as DisplayObjectContainer; container.addChild(startButton); startButton.x = 0.5 * (container.width - startButton.width); startButton.y = 0.5 * (container.height - startButton.height); var panoField:TextField = new TextField(); panoField.autoSize = TextFieldAutoSize.LEFT; panoField.defaultTextFormat = new TextFormat("_sans", 11, 0x000000, true); panoField.text = "Photos provided by Panoramio are under the copyright of their owners."; container.addChild(panoField); panoField.x = container.width - panoField.width - 5; panoField.y = 5; } /** * Handles directions success. Starts flying the route if everything * is ready. * * @param event The directions event. */ private function onDirectionsSuccess(event:DirectionsEvent):void { directionsSuccessEvent = event; flyRouteIfReady(); } /** * Handles click on the start button. Starts flying the route if everything * is ready. */ private function onStartClick(event:MouseEvent):void { startButton.removeEventListener(MouseEvent.CLICK, onStartClick); var container:DisplayObjectContainer = getDisplayObject() as DisplayObjectContainer; container.removeChild(startButton); startButtonPressed = true; flyRouteIfReady(); } /** * If we have loaded the directions and the start button has been pressed * start flying the directions route. */ private function flyRouteIfReady():void { if (!directionsSuccessEvent || !startButtonPressed) { return; } var directions:Directions = directionsSuccessEvent.directions; // Extract the route. route = directions.getRoute(0); // Draws the polyline showing the route. polyline = directions.createPolyline(); addOverlay(directions.createPolyline()); // Creates a car marker that is moved along the route. var car:DisplayObject = new Car(); marker = new Marker(route.startGeocode.point, new MarkerOptions({ icon: car, iconOffset: new Point(-car.width / 2, -car.height) })); addOverlay(marker); transformPolyToWorld(); createCumulativeArrays(); // Load Panoramio data for the region covered by the route. loadPanoramioData(directions.bounds); var duration:Number = route.duration; // Start a timer that will trigger the car moving after the lead in time. var leadInTimer:Timer = new Timer(LEAD_IN_DURATION * 1000, 1); leadInTimer.addEventListener(TimerEvent.TIMER, onLeadInDone); leadInTimer.start(); var flyTime:Number = -LEAD_IN_DURATION; // Set up the camera flight trajectory. for each (var flyStep:Object in FLY_TRAJECTORY) { var time:Number = flyStep.fraction * duration; var center:LatLng = latLngAt(time); var scaledTime:Number = time * SCALE_TIME; var zoom:Number = flyStep.zoom; var attitude:Attitude = flyStep.attitude; var elapsed:Number = scaledTime - flyTime; flyTime = scaledTime; flyTo(center, zoom, attitude, elapsed); } } /** * Loads Panoramio data for the route bounds. We load data about more photos * than we need, then select a subset lying along the route. * @param bounds Bounds within which to fetch images. */ private function loadPanoramioData(bounds:LatLngBounds):void { var params:Object = { order: "popularity", set: "full", from: "0", to: NUM_GEOTAGGED_PHOTOS.toString(10), size: "small", minx: bounds.getWest(), miny: bounds.getSouth(), maxx: bounds.getEast(), maxy: bounds.getNorth() }; var loader:URLLoader = new URLLoader(); var request:URLRequest = new URLRequest( "http://www.panoramio.com/map/get_panoramas.php?" + paramsToString(params)); loader.addEventListener(Event.COMPLETE, onPanoramioDataLoaded); loader.addEventListener(IOErrorEvent.IO_ERROR, onPanoramioDataFailed); loader.load(request); } /** * Transforms the route polyline to world coordinates. */ private function transformPolyToWorld():void { var numVertices:int = polyline.getVertexCount(); worldPoly = new Array(numVertices); for (var i:int = 0; i < numVertices; ++i) { var vertex:LatLng = polyline.getVertex(i); worldPoly[i] = fromLatLngToPoint(vertex, 0); } } /** * Returns the time at which the route approaches closest to the * given point. * @param world Point in world coordinates. * @return Route time at which the closest approach occurs. */ private function getTimeOfClosestApproach(world:Point):Number { var minDistSqr:Number = Number.MAX_VALUE; var numVertices:int = worldPoly.length; var x:Number = world.x; var y:Number = world.y; var minVertex:int = 0; for (var i:int = 0; i < numVertices; ++i) { var dx:Number = worldPoly[i].x - x; var dy:Number = worldPoly[i].y - y; var distSqr:Number = dx * dx + dy * dy; if (distSqr < minDistSqr) { minDistSqr = distSqr; minVertex = i; } } return cumulativeVertexDistance[minVertex]; } /** * Returns the array index of the first element that compares greater than * the given value. * @param ordered Ordered array of elements. * @param value Value to use for comparison. * @return Array index of the first element that compares greater than * the given value. */ private function upperBound(ordered:Array, value:Number, first:int=0, last:int=-1):int { if (last < 0) { last = ordered.length; } var count:int = last - first; var index:int; while (count > 0) { var step:int = count >> 1; index = first + step; if (value >= ordered[index]) { first = index + 1; count -= step - 1; } else { count = step; } } return first; } /** * Selects up to a given number of photos approximately evenly spaced along * the route. * @param ordered Array of photos, each of which is an object with * a property &apos;closestTime&apos;. * @param number Number of photos to select. */ private function selectEvenlySpacedPhotos(ordered:Array, number:int):Array { var start:Number = cumulativeVertexDistance[0]; var end:Number = cumulativeVertexDistance[cumulativeVertexDistance.length - 2]; var closestTimes:Array = []; for each (var photo:Object in ordered) { closestTimes.push(photo.closestTime); } var selectedPhotos:Array = []; for (var i:int = 0; i < number; ++i) { var idealTime:Number = start + ((end - start) * (i + 0.5) / number); var index:int = upperBound(closestTimes, idealTime); if (index < 1) { index = 0; } else if (index >= ordered.length) { index = ordered.length - 1; } else { var errorToPrev:Number = Math.abs(idealTime - closestTimes[index - 1]); var errorToNext:Number = Math.abs(idealTime - closestTimes[index]); if (errorToPrev < errorToNext) { --index; } } selectedPhotos.push(ordered[index]); } return selectedPhotos; } /** * Handles completion of loading the Panoramio index data. Selects from the * returned photo indices a subset of those that lie along the route and * initiates load of each of these. * @param event Load completion event. */ private function onPanoramioDataLoaded(event:Event):void { var loader:URLLoader = event.target as URLLoader; var decoder:JSONDecoder = new JSONDecoder(loader.data as String); var allPhotos:Array = decoder.getValue().photos; for each (var photo:Object in allPhotos) { var latLng:LatLng = new LatLng(photo.latitude, photo.longitude); photo.closestTime = getTimeOfClosestApproach(fromLatLngToPoint(latLng, 0)); } allPhotos.sortOn("closestTime", Array.NUMERIC); photos = selectEvenlySpacedPhotos(allPhotos, NUM_SHOWN_PHOTOS); for each (photo in photos) { var photoLoader:Loader = new Loader(); // The images aren&apos;t on panoramio.com: we can&apos;t acquire pixel access // using "new LoaderContext(true)". photoLoader.load( new URLRequest(photo.photo_file_url)); photo.loader = photoLoader; // Save the loader info: we use this to find the original element when // the load completes. photo.loaderInfo = photoLoader.contentLoaderInfo; photoLoader.contentLoaderInfo.addEventListener( Event.COMPLETE, onPhotoLoaded); } } /** * Creates a MouseEvent listener function that will navigate to the given * URL in a new window. * @param url URL to which to navigate. */ private function createOnClickUrlOpener(url:String):Function { return function(event:MouseEvent):void { navigateToURL(new URLRequest(url)); }; } /** * Handles completion of loading an individual Panoramio image. * Adds a custom marker that displays the image. Initially this is made * invisible so that it can be faded in as needed. * @param event Load completion event. */ private function onPhotoLoaded(event:Event):void { var loaderInfo:LoaderInfo = event.target as LoaderInfo; // We need to find which photo element this image corresponds to. for each (var photo:Object in photos) { if (loaderInfo == photo.loaderInfo) { var imageMarker:Sprite = createImageMarker(photo.loader, photo.owner_name, photo.owner_url); var options:MarkerOptions = new MarkerOptions({ icon: imageMarker, hasShadow: true, iconAlignment: MarkerOptions.ALIGN_BOTTOM | MarkerOptions.ALIGN_LEFT }); var latLng:LatLng = new LatLng(photo.latitude, photo.longitude); var marker:Marker = new Marker(latLng, options); photo.marker = marker; addOverlay(marker); // A hack: we add the actual image after the overlay has been added, // which creates the shadow, so that the shadow is valid even if we // don&apos;t have security privileges to generate the shadow from the // image. marker.foreground.visible = false; marker.shadow.alpha = 0; var imageHolder:Sprite = new Sprite(); imageHolder.addChild(photo.loader); imageHolder.buttonMode = true; imageHolder.addEventListener( MouseEvent.CLICK, createOnClickUrlOpener(photo.photo_url)); imageMarker.addChild(imageHolder); return; } } trace("An image was loaded which could not be found in the photo array."); } /** * Creates a custom marker showing an image. */ private function createImageMarker(child:DisplayObject, ownerName:String, ownerUrl:String):Sprite { var content:Sprite = new Sprite(); var panoramioIcon:Bitmap = new PanoramioIcon(); var iconHolder:Sprite = new Sprite(); iconHolder.addChild(panoramioIcon); iconHolder.buttonMode = true; iconHolder.addEventListener(MouseEvent.CLICK, onPanoramioIconClick); panoramioIcon.x = BORDER_L; panoramioIcon.y = BORDER_T; content.addChild(iconHolder); // NOTE: we add the image as a child only after we&apos;ve added the marker // to the map. Currently the API requires this if it&apos;s to generate the // shadow for unprivileged content. // Shrink the image, so that it doesn&apos;t obcure too much screen space. // Ideally, we&apos;d subsample, but we don&apos;t have pixel level access. child.scaleX = IMAGE_SCALE; child.scaleY = IMAGE_SCALE; var imageW:Number = child.width; var imageH:Number = child.height; child.x = BORDER_L + 30; child.y = BORDER_T + iconHolder.height + GAP_T; var authorField:TextField = new TextField(); authorField.autoSize = TextFieldAutoSize.LEFT; authorField.defaultTextFormat = new TextFormat("_sans", 12); authorField.text = "author:"; content.addChild(authorField); authorField.x = BORDER_L; authorField.y = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B; var ownerField:TextField = new TextField(); ownerField.autoSize = TextFieldAutoSize.LEFT; var textFormat:TextFormat = new TextFormat("_sans", 14, 0x0e5f9a); ownerField.defaultTextFormat = textFormat; ownerField.htmlText = "<a href=\"" + ownerUrl + "\" target=\"_blank\">" + ownerName + "</a>"; content.addChild(ownerField); ownerField.x = BORDER_L + authorField.width; ownerField.y = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B; var totalW:Number = BORDER_L + Math.max(imageW, ownerField.width + authorField.width) + BORDER_R; var totalH:Number = BORDER_T + iconHolder.height + GAP_T + imageH + GAP_B + ownerField.height + BORDER_B; content.graphics.beginFill(0xffffff); content.graphics.drawRoundRect(0, 0, totalW, totalH, 10, 10); content.graphics.endFill(); var marker:Sprite = new Sprite(); marker.addChild(content); content.x = 30; content.y = 0; marker.graphics.lineStyle(); marker.graphics.beginFill(0xff0000); marker.graphics.drawCircle(0, totalH + 30, 3); marker.graphics.endFill(); marker.graphics.lineStyle(2, 0xffffff); marker.graphics.moveTo(30 + 10, totalH - 10); marker.graphics.lineTo(0, totalH + 30); return marker; } /** * Handles click on the Panoramio icon. */ private function onPanoramioIconClick(event:MouseEvent):void { navigateToURL(new URLRequest(PANORAMIO_HOME)); } /** * Handles failure of a Panoramio image load. */ private function onPanoramioDataFailed(event:IOErrorEvent):void { trace("Load of image failed: " + event); } /** * Returns a string containing cgi query parameters. * @param Associative array mapping query parameter key to value. * @return String containing cgi query parameters. */ private static function paramsToString(params:Object):String { var result:String = ""; var separator:String = ""; for (var key:String in params) { result += separator + encodeURIComponent(key) + "=" + encodeURIComponent(params[key]); separator = "&"; } return result; } /** * Called once the lead-in flight is done. Starts the car driving along * the route and starts a timer to begin fade in of the Panoramio * images in 1.5 seconds. */ private function onLeadInDone(event:Event):void { // Set startTimer non-zero so that the car starts to move. startTimer = getTimer(); // Start a timer that will fade in the Panoramio images. var fadeInTimer:Timer = new Timer(1500, 1); fadeInTimer.addEventListener(TimerEvent.TIMER, onFadeInTimer); fadeInTimer.start(); } /** * Handles the fade in timer&apos;s TIMER event. Sets markerAlpha above zero * which causes the frame enter handler to fade in the markers. */ private function onFadeInTimer(event:Event):void { markerAlpha = 0.01; } /** * The end time of the flight. */ private function get endTime():Number { if (!cumulativeStepDuration || cumulativeStepDuration.length == 0) { return startTimer; } return startTimer + cumulativeStepDuration[cumulativeStepDuration.length - 1]; } /** * Creates the cumulative arrays, cumulativeStepDuration and * cumulativeVertexDistance. */ private function createCumulativeArrays():void { cumulativeStepDuration = new Array(route.numSteps + 1); cumulativeVertexDistance = new Array(polyline.getVertexCount() + 1); var polylineTotal:Number = 0; var total:Number = 0; var numVertices:int = polyline.getVertexCount(); for (var stepIndex:int = 0; stepIndex < route.numSteps; ++stepIndex) { cumulativeStepDuration[stepIndex] = total; total += route.getStep(stepIndex).duration; var startVertex:int = stepIndex >= 0 ? route.getStep(stepIndex).polylineIndex : 0; var endVertex:int = stepIndex < (route.numSteps - 1) ? route.getStep(stepIndex + 1).polylineIndex : numVertices; var duration:Number = route.getStep(stepIndex).duration; var stepVertices:int = endVertex - startVertex; var latLng:LatLng = polyline.getVertex(startVertex); for (var vertex:int = startVertex; vertex < endVertex; ++vertex) { cumulativeVertexDistance[vertex] = polylineTotal; if (vertex < numVertices - 1) { var nextLatLng:LatLng = polyline.getVertex(vertex + 1); polylineTotal += nextLatLng.distanceFrom(latLng); } latLng = nextLatLng; } } cumulativeStepDuration[stepIndex] = total; } /** * Opens the info window above the car icon that details the given * step of the driving directions. * @param stepIndex Index of the current step. */ private function openInfoForStep(stepIndex:int):void { // Sets the content of the info window. var content:String; if (stepIndex >= route.numSteps) { content = "<b>" + route.endGeocode.address + "</b>" + "<br /><br />" + route.summaryHtml; } else { content = "<b>" + stepIndex + ".</b> " + route.getStep(stepIndex).descriptionHtml; } marker.openInfoWindow(new InfoWindowOptions({ contentHTML: content })); } /** * Displays the driving directions step appropriate for the given time. * Opens the info window showing the step instructions each time we * progress to a new step. * @param time Time for which to display the step. */ private function displayStepAt(time:Number):void { var stepIndex:int = upperBound(cumulativeStepDuration, time) - 1; var minStepIndex:int = 0; var maxStepIndex:int = route.numSteps - 1; if (stepIndex >= 0 && stepIndex <= maxStepIndex && currentStepIndex != stepIndex) { openInfoForStep(stepIndex); currentStepIndex = stepIndex; } } /** * Returns the LatLng at which the car should be positioned at the given * time. * @param time Time for which LatLng should be found. * @return LatLng. */ private function latLngAt(time:Number):LatLng { var stepIndex:int = upperBound(cumulativeStepDuration, time) - 1; var minStepIndex:int = 0; var maxStepIndex:int = route.numSteps - 1; if (stepIndex < minStepIndex) { return route.startGeocode.point; } else if (stepIndex > maxStepIndex) { return route.endGeocode.point; } var stepStart:Number = cumulativeStepDuration[stepIndex]; var stepEnd:Number = cumulativeStepDuration[stepIndex + 1]; var stepFraction:Number = (time - stepStart) / (stepEnd - stepStart); var startVertex:int = route.getStep(stepIndex).polylineIndex; var endVertex:int = (stepIndex + 1) < route.numSteps ? route.getStep(stepIndex + 1).polylineIndex : polyline.getVertexCount(); var stepVertices:int = endVertex - startVertex; var stepLeng

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  • Link Maven OSGi to Maven NetBeans Platform Project

    - by mxro
    I am using NetBeans 6.9 Beta and I would like to accomplish the following: Set up a project representing the main application using Maven (for instance "Maven Project", "Maven NetBeans Application") Ideally, the project should only contain the necessary libraries to run in Apache Felix (I would like to be able to right-click the project and select "Run in Felix") I do not want that the project contains all the NetBean Platform APIs I would prefer to implement the modules using OSGi. For instance "Maven OSGi Bundle", "Maven NetBeans Module" + OSGi These are the problems, which I have at the moment: The standard Maven archetype ("Maven NetBeans Application") seems always to select all APIs and I have not found a way to deselect APIs - in normal NetBeans Platform Applications that can be accomplished by going to the project properties and deselected the platform modules) - I guess it has something to do with the NetBeans repository (http://bits.netbeans.org/maven2)? Do I have to create another repository? When creating normal "NetBeans Module" with OSGi support, the modules contain both NetBeans Module and OSGi meta data, which is nice. But the "Maven NetBeans Modules" have only NetBeans meta data and the Maven OSGi Bundles have only OSGi meta data). I figured out how to add modules to the project by using project / new and then placing the modules in the Maven project folder. However, I do not quite know yet how I could link to modules from other locations (NetBeans uses Maven modules, which have to be in the same directory as the project?). Below some useful links for Maven + OSGi in NetBeans wiki.netbeans.org/STS_69_Maven_OSGI NetBeans Maven OSGi Test Specification platform.netbeans.org/tutorials/nbm-maven-quickstart.html NetBeans Platform Quick Start Using Maven (6.9) wiki.netbeans.org/MavenBestPractices NetBeans Maven BestPractices maven.apache.org/pom.html#Aggregation Maven Documentation Multi-Module Projects (sorry about the missing protocol but couldn't post the message otherwise)

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  • NAnt not running NUnit tests

    - by ctford
    I'm using NUnit 2.5 and NAnt 0.85 to compile a .NET 3.5 library. Because NAnt 0.85 doesn't support .NET 3.5 out of the box, I've added an entry for the 3.5 framework to NAnt.exe.config. 'MyLibrary' builds, but when I hit the "test" target to execute the NUnit tests, none of them seem to run. [nunit2] Tests run: 0, Failures: 0, Not run: 0, Time: 0.012 seconds Here are the entries in my NAnt.build file for the building and running the tests: <target name="build_tests" depends="build_core"> <mkdir dir="Target" /> <csc target="library" output="Target\Test.dll" debug="true"> <references> <include name="Target\MyLibrary.dll"/> <include name="Libraries\nunit.framework.dll"/> </references> <sources> <include name="Test\**\*.cs" /> </sources> </csc> </target> <target name="test" depends="build_tests"> <nunit2> <formatter type="Plain" /> <test assemblyname="Target\Test.dll" /> </nunit2> </target> Is there some versioning issue I need to be aware of? Test.dll runs fine in the NUnit GUI. The testing dll is definitely being found, because if I move it I get the following error: Failure executing test(s). If you assembly is not build using NUnit 2.2.8.0... Could not load file or assembly 'Test' or one of its dependencies... I would be grateful if anyone could point me in the right direction or describe a similary situation they have encountered. Edit I have since tried it with NAnt 0.86 beta 1, and the same problem occurs.

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  • UIWebViewDelegate returns different error message on iPod Touch 2G and 3G

    - by lostInTransit
    Hi I have an app developed using SDK 3.0. My view has a UIWebView whose delegate is the viewcontroller. I want to show an error message when the webview does not load (in case the touch goes out of wifi range or wifi is turned off) I override this method to show an alert - (void)webView:(UIWebView *)wbView didFailLoadWithError:(NSError *)error But this caused an issue when some links were clicked on the webview. The page loaded but if some images from the previous page were not loaded, the method call was triggered. Testing on an iPod Touch 3G, the NSError's userInfo has the localized description as no Internet connection if load fails due to no internet connection. But this only seems to be true for an iPod Touch 3G. 2G shows a different message (I got to know from some beta testers. They aren't very technical so can't tell them to get me the logs or anything.) Can anyone with an iPod Touch 2G tell me the values for the NSError userInfo? Or better still, did anyone else face this issue? How did you resolve it? Thanks.

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  • Beginning 3.2+ iPhone development

    - by Dinah
    I'm interested in learning Objective C for iPhone development. This is a topic which I realize has been covered to death. The qualifying difference is: I'd like to start learning beginning with the latest version (the most recent iPhone OS as of May, 2010 is ver. 3.2 and 4 beta is also out). I'd like to not have to wade through or unlearn legacy information. Using the links I've found throughout related topics on Stack Overflow, I'll read a blog post or tutorial which will say one thing, but then the comments will say, "this is different now in version xyz." For example, I've found this a few times regarding memory management/garbage collection. I assume that Apple's "getting started" doc.s will have the most recent info but many SO posts have said that those are not the most clear. The Stanford iPhone course looks great, but how do I know if it still applies to the most recent versions? Where should one start learning Objective C for iPhone development starting with version 3.2 or later without having as much exposure to legacy information?

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  • Is there a Standard or Best Practice for Perl Programs, as opposed to Perl Modules?

    - by swestrup
    I've written any number of perl modules in the past, and more than a few stand-alone perl programs, but I've never released a multi-file perl program into the wild before. I have a perl program that is almost at the beta stage and is going to be released open source. It requires a number of data files, as well as some external perl modules -- some I've written myself, and some from CPAN -- that I'll have to bundle with it so as to ensure that someone can just download my program and install it without worrying about hunting for obscure modules. So, it sounds to me like I need to write an installer to copy all the files to standard locations so that a user can easily install everything. The trouble is, I have no idea what the standard practice would be for this. I have found lots of tutorials on perl module standards, but none on perl program standards. Does anyone have any pointers to standard paths, installation proceedures, etc, for perl programs? This is going to be complicated by the fact that the program is multi-platform. I've been testing it in Linux, but its designed to work equally well in Windows.

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  • InvalidCastException in DataGridView

    - by Max Yaffe
    (Using VS 2010 Beta 2 - .Net 4.0 B2 Rel) I have a class, MyTable, derived from BindingList where S is a struct. S is made up of several other structs, for example: public class MyTable<S>:BindingList<S> where S: struct { ... } public struct MyStruct { public MyReal r1; public MyReal r2; public MyReal R1 {get{...} set{...}} public MyReal R2 {get{...} set{...}} ... } public struct MyReal { private Double d; private void InitFromString(string) {this.d = ...;} public MyReal(Double d) { this.d = d;} public MyReal(string val) { this.d = default(Double); InitFromString(val);} public override string ToString() { return this.real.ToString();} public static explicit operator MyReal(string s) { return new MyReal(s);} public static implicit operator String(MyReal r) { return r.ToString();} ... } OK, I use the MyTable as a binding source for a DataGridView. I can load the data grid easily using InitFromString on individual fields in MyStruct. The problem comes when I try to edit a value in a cell of the DataGridView. Going to the first row, first column, I change the value of the existing number. It gives an exception blizzard, the first line of which says: System.FormatException: Invalid cast from 'System.String' to 'MyReal' I've looked at the casting discussions and reference books but don't see any obvious problems. Any ideas?

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  • Automate the signature of the update.rdf manifest for my firefox extension

    - by streetpc
    Hello, I'm developing a firefox extension and I'd like to provide automatic update to my beta-testers (who are not tech-savvy). Unfortunately, the update server doesn't provide HTTPS. According to the Extension Developer Guide on signing updates, I have to sign my update.rdf and provide an encoded public key in the install.rdf. There is the McCoy tool to do all of this, but it is an interactive GUI tool and I'd like to automate the extension packaging using an Ant script (as this is part of a much bigger process). I can't find a more precise description of what's happening to sign the update.rdf manifest than below, and McCoy source is an awful lot of javascript. The doc says: The add-on author creates a public/private RSA cryptographic key pair. The public part of the key is DER encoded and then base 64 encoded and added to the add-on's install.rdf as an updateKey entry. (...) Roughly speaking the update information is converted to a string, then hashed using a sha512 hashing algorithm and this hash is signed using the private key. The resultant data is DER encoded then base 64 encoded for inclusion in the update.rdf as an signature entry. I don't know well about DER encoding, but it seems like it needs some parameters. So would anyone know either the full algortihm to sign the update.rdf and install.rdf using a predefined keypair, or a scriptable alternative to McCoy whether a command-line tool like asn1coding will suffise a good/simple developer tutorial on DER encoding

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  • Listing all possible values for SOAP enumeration with Python SUDS

    - by bdk
    I'm connecting with a SUDS client to a SOAP Server whose wsdl contains manu enumerations like the following: </simpleType> <simpleType name="FOOENUMERATION"> <restriction base="xsd:string"> <enumeration value="ALPHA"><!-- enum const = 0 --> <enumeration value="BETA"/><!-- enum const = 1 --> <enumeration value="GAMMA"/><!-- enum const = 2 --> <enumeration value="DELTA"/><!-- enum const = 3 --> </restriction> </simpleType> In my client I am receiving sequences which contain elements of these various enumeration types. My need is that given a member variable, I need to know all possible enumeration values. Basically I need a function which takes an instance of one of these enums and returns a list of strings which are all the possible values. When I have an instance, running: print type(foo.enumInstance) I get: <class 'suds.sax.text.Text'> I'm not sure how to get the actual simpleType name from this, and then get the possible values from that short of parsing the WSDL myself.

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  • LaTex: why partially showing up references?

    - by HH
    The bib.style part may be the problem. If I do not reference to references, do they show up? I have listed all errors below, the file compiles so I don't know whether they are related to partially-showing-up-references. For example, work with many authors gets only one author listed. I want to see references fully, not partially. Headers $ grep bib header.tex \usepackage{natbib} \bibliographystyle{abbrvnat} Errors $ grep -n -A 7 -B 7 Error *.log combined.log-505-! Illegal unit of measure (pt inserted). combined.log-506-<to be read again> combined.log-507- \futurelet combined.log-508-l.353 \hline combined.log-509- combined.log-510-? combined.log-511- combined.log:512:! Package caption Error: cite undefined. combined.log-513- combined.log-514-See the caption package documentation for explanation. combined.log-515-Type H <return> for immediate help. combined.log-516- ... combined.log-517- combined.log-518-l.374 ...n={CPU O(mlog(n))}, cite={topcoder:node}] combined.log-519- -- combined.log-559- [] combined.log-560- combined.log-561-) [10] combined.log-562-\openout2 = `references.aux'. combined.log-563- combined.log-564- (./references.tex combined.log-565- combined.log:566:! LaTeX Error: \include cannot be nested. combined.log-567- combined.log-568-See the LaTeX manual or LaTeX Companion for explanation. combined.log-569-Type H <return> for immediate help. combined.log-570- ... combined.log-571- combined.log-572-l.1 \include{timeUse.tex} Bibs.bib @misc{ Gundersen, author = "G. Gundersen", title = "Data Structures in Java for Matrix Computations", year = "2002" } @book{ Lennart, author = "R. Lennart", title = "Mathematics Handbook for Science and Engineering BETA", year = "2004" }

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  • How do I Unit Test Actions without Mocking that use UpdateModel?

    - by Hellfire
    I have been working my way through Scott Guthrie's excellent post on ASP.NET MVC Beta 1. In it he shows the improvements made to the UpdateModel method and how they improve unit testing. I have recreated a similar project however anytime I run a UnitTest that contains a call to UpdateModel I receive an ArgumentNullException naming the controllerContext parameter. Here's the relevant bits, starting with my model: public class Country { public Int32 ID { get; set; } public String Name { get; set; } public String Iso3166 { get; set; } } The controller action: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(Int32 id, FormCollection form) { using ( ModelBindingDataContext db = new ModelBindingDataContext() ) { Country country = db.Countries.Where(c => c.CountryID == id).SingleOrDefault(); try { UpdateModel(country, form); db.SubmitChanges(); return RedirectToAction("Index"); } catch { return View(country); } } } And finally my unit test that's failing: [TestMethod] public void Edit() { CountryController controller = new CountryController(); FormCollection form = new FormCollection(); form.Add("Name", "Canada"); form.Add("Iso3166", "CA"); var result = controller.Edit(2 /*Canada*/, form) as RedirectToRouteResult; Assert.IsNotNull(result, "Expected to be redirected on successful POST."); Assert.AreEqual("Show", result.RouteName, "Expected to redirect to the View action."); } ArgumentNullException is thrown by the call to UpdateModel with the message "Value cannot be null. Parameter name: controllerContext". I'm assuming that somewhere the UpdateModel requires the System.Web.Mvc.ControllerContext which isn't present during execution of the test. I'm also assuming that I'm doing something wrong somewhere and just need to pointed in the right direction. Help Please!

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  • Handling asynchronous responses

    - by James P.
    I'm building an FTP client from scratch and I've noticed that the response codes aren't immediate (which is no surprise). What would be a good approach for getting the corresponding code to a command? Below is an example of the output of Filezilla server. The response code is the three digits near the end of each line. (000057) 23/05/2010 19:43:10 - (not logged in) (127.0.0.1)> Connected, sending welcome message... (000057) 23/05/2010 19:43:10 - (not logged in) (127.0.0.1)> 220-FileZilla Server version 0.9.12 beta (000057) 23/05/2010 19:43:10 - (not logged in) (127.0.0.1)> 220-written by Tim Kosse ([email protected]) (000057) 23/05/2010 19:43:10 - (not logged in) (127.0.0.1)> 220 Please visit http://sourceforge.net/projects/filezilla/ (000057) 23/05/2010 19:43:10 - (not logged in) (127.0.0.1)> user anonymous (000057) 23/05/2010 19:43:10 - (not logged in) (127.0.0.1)> 331 Password required for anonymous

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