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  • Storing object into cache using Linq classes and velocity

    - by Arun
    I careated couple of linq classes & marked the datacontext as unidirectional. Out of four classes; one is main class while other three are having the one to many relationship with first one; When I load the object of main class & put into the memory OR serialize it into an XML file; I never get the child class data while it is maked as DataContractAttribute. How can I force object to put the child class data into XML file or into cache ?

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  • delete & new in c++

    - by singh
    Hi This may be very simple question,But please help me. i wanted to know what exactly happens when i call new & delete , For example in below code char * ptr=new char [10]; delete [] ptr; call to new returns me memory address. Does it allocate exact 10 bytes on heap, Where information about size is stored.When i call delete on same pointer,i see in debugger that there are a lot of byte get changed before and after the 10 Bytes. Is there any header for each new which contain information about number of byte allocated by new. Thanks a lot

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  • From xcode not able to execute DISTINCT keyword for sqlite

    - by mac
    -(void) readProductsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array products = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSLog(@"db opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSLog(@"inside sqlite3 prepare"); // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } My problem is const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; This line not executing ,i am using sqlite3, thanks in advance,

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  • .net Compiler Optimizations

    - by Dested
    I am writing an application that I need to run at incredibly low speeds. The application creates and destroys memory in creative ways throughout its run, and it works just fine. I am wondering what compiler optimizations occur so I can try to build to that. One trick off hand is that the CLR handles arrays much faster than lists, so if you need to handle a ton of elements in a List, you may be better off calling ToArray() and handling it rather than calling ElementAt() again and again. I am wondering if there is any sort of comprehensive list for this kind of thing, or maybe the SO community can create one :-)

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  • small string optimization for vector?

    - by BuschnicK
    I know several (all?) STL implementations implement a "small string" optimization where instead of storing the usual 3 pointers for begin, end and capacity a string will store the actual character data in the memory used for the pointers if sizeof(characters) <= sizeof(pointers). I am in a situation where I have lots of small vectors with an element size <= sizeof(pointer). I cannot use fixed size arrays, since the vectors need to be able to resize dynamically and may potentially grow quite large. However, the median (not mean) size of the vectors will only be 4-12 bytes. So a "small string" optimization adapted to vectors would be quite useful to me. Does such a thing exist? I'm thinking about rolling my own by simply brute force converting a vector to a string, i.e. providing a vector interface to a string. Good idea?

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  • Byte order (endian) of int in NSLog?

    - by Eonil
    NSLog function accepts printf format specifiers. My question is about %x specifier. Does this print hex codes as sequence on memory? Or does it have it's own printing sequence style? unsigned int a = 0x000000FF; NSLog(@"%x", a); Results of above code on little or big endian processors are equal or different? And how about NSString's -initWithFormat method? Does it follows this rule equally?

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  • What's your development setup? (Talking right now to my boss)

    - by Flinkman
    How do I tell my boss, that I need endless cpu power to automate my daily job? By the way, what's your setup, now in sep, 2008. How fast disks? How much memory? How many cores? How big screen? (Ok, what the hell are you doing, you may ask. I'm working in multiple environments, vmware. Have couple of build-systems running, for compatibility tests. These build systems are automated. The setup of the build system is also. Is there an another way?) Thanks!

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  • Is there any conflict between NFS and calling getFD().sync()?

    - by Dr.Dredel
    My boss is worried that our NFS file system will not be happy with the jboss run java process calling getFD().sync on the files we are writing. We have noticed that frequently the time stamp on the created file is minutes (sometimes as many as 15 minutes) after the log claims the file was finished writing. My only guess is that the NFS is hanging on to the file in memory and not writing it till it feels like it. sync should solve that probelm, right? I also noticed that there is never a close() called on the file. Wondering if that could have been the cause as well? any thoughts appreciated.

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  • Why is volatile not considered useful in multithreaded C or C++ programming?

    - by Michael E
    As demonstrated in this answer I recently posted, I seem to be confused about the utility (or lack thereof) of volatile in multi-threaded programming contexts. My understanding is this: any time a variable may be changed outside the flow of control of a piece of code accessing it, that variable should be declared to be volatile. Signal handlers, I/O registers, and variables modified by another thread all constitute such situations. So, if you have a global int foo, and foo is read by one thread and set atomically by another thread (probably using an appropriate machine instruction), the reading thread sees this situation in the same way it sees a variable tweaked by a signal handler or modified by an external hardware condition and thus foo should be declared volatile (or, for multithreaded situations, accessed with memory-fenced load, which is probably a better a solution). How and where am I wrong?

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  • Image gets slightly erased on SWT/Windows

    - by zvikico
    I have an Eclipse plugin which includes a view. The view has several icons in the toolbar. I'm experiencing a very strange problem: on Windows, in some occasions (after prolonged use), one of the icons gets slightly erased. This does not happen on other platforms. This looks like a memory leak or some other resource misuse, but I just can't figure out where. The rest of the icons, which are initialized and used in the exact same manner are not affected. I tried working with Sleak, but I really don't see anything out of the ordinary. Any help would be appreciated.

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  • C++'s unordered_map / hash_map / Google's dense_hash - how to input binary data (buf+len) and insert

    - by shlomif
    Hi all, I have two questions about Google's dense_hash_map, which can be used instead of the more standard unordered_map or hash_map: How do I use an arbitrary binary data memory segment as a key: I want a buffer+length pair, which may still contain some NUL (\0) characters. I can see how I use a NUL-terminated char * string , but that's not what I want. How do I implement an operation where I look if a key exists, and if not - insert it and if it does return the pointer to the existing key and let me know what actually happened. I'd appreciate it if anyone can shed any light on this subject. Regards, -- Shlomi Fish

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  • Reducing unnecessary same values in Class member variables ....

    - by Freshblood
    class A { public int a; public int c; } i will create 10 instances from A.Then i will create 15 instances from A again... go on. first 10 instance will have same value for a variable and next 15 instances will have again same value for a.But I don't mean that both group has same values for a .Problem is create same a value 10 times in first group and 15 times in second group on memory unnecessary. What would be Best solution or solutions for reduce unnecessary datas in this situation?

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  • HTTP Download very Big File

    - by Luca
    I'm working at a web application in Python/Twisted. I want the user to be able to download a very big file ( 100 Mb). I don't want to load all the file in memory (of the server), of course. server side I have this idea: ... request.setHeader('Content-Type', 'text/plain') fp = open(fileName, 'rb') try: r = None while r != '': r = fp.read(1024) request.write(r) finally: fp.close() request.finish() I expected this to work, but I have problems: I'm testing with FF... It seems the browser make me wait until the file is completed downloaded, and then I have the open/save dialog box. I expected the dialog box immediately, and then the progress bar in action... Maybe I have to add something in the Http header... Something like the size of the file?

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  • Less Mathematical Approaches to Machine Learning?

    - by Ed
    Out of curiosity, I've been reading up a bit on the field of Machine Learning, and I'm surprised at the amount of computation and mathematics involved. One book I'm reading through uses advanced concepts such as Ring Theory and PDEs (note: the only thing I know about PDEs is that they use that funny looking character). This strikes me as odd considering that mathematics itself is a hard thing to "learn." Are there any branches of Machine Learning that use different approaches? I would think that a approaches relying more on logic, memory, construction of unfounded assumptions, and over-generalizations would be a better way to go, since that seems more like the way animals think. Animals don't (explicitly) calculate probabilities and statistics; at least as far as I know.

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  • Best and safest Java Profiler for production use?

    - by Pete
    I'm looking for a Java Profiler for use in a very high demand production environment, either commercial or free, that meets all of the following requirements: Lightweight integration with code (no recompile with special options, no code hooks, etc). Dropping some profiler specific .jars alongside the application code is ok. Should be able to connect/disconnect to the JVM without restarting the application. When profiling is not active, no impact to performance When profiling is active, negligible impact to performance. Very slight degradation is acceptable. Must do all the 'expected' stuff a profiler does - time spent in each method to find hotspots, object allocation/memory profiling, etc. Essentially I need something that can sit dormant in production when everything is fine without anyone knowing or caring that it is there, but then be able to connect to it hassle (and performance degradation) free to pinpoint the hard to find problems like hotspots and synchronization issues.

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  • How do I bind a key to "the function represented by the following key sequence"?

    - by katrielalex
    I'm just starting to learn emacs (woohoo!) and I've been mucking around in my .emacs quite happily. Unfortunately, I don't know Lisp yet, so I'm having issues with the basics. I've already remapped a few keys until I fix my muscle memory: (global-set-key (kbd "<f9>") 'recompile) That's fine. But how can I tell a key to 'simulate pressing several keys'? For instance, I don't know, make <f1> do the same as C-u 2 C-x } (widen buffer by two chars). One way is to look up that C-x } calls shrink-window-horizontally, and do some sort of lambda thing. This is of course the neat and elegant way (how do you do this?). But surely there's a way to define <f1> to send the keystrokes C-u 2 C-x }?

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  • Android / Java rare and seemingly impossible exception causing force close

    - by Guzba
    Hello all, I have an interesting problem being reported to me from an android application I have published. I have a two-dimensional array that I am iterating through using two for loops like so: for (int i = 0; i < arr.length; ++i) { for (int j = 0; j < arr[i].length; ++j) { if (arr[i][j] != 0) // does stuff } } The problem is, somehow arr[i][j] != 0 is throwing an ArrayIndexOutOfBoundsException. But very rarely. I have thousands of people use the app on a daily basis and get maybe twenty force close reports. Is this something I can't avoid, maybe a problem with the phones memory, etc. or is there something I can do that I haven't thought of yet? Thanks.

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  • Which method should I use to give the perception the computer is thinking in programming?

    - by Roy
    I want to create a simple game like tic tac toe where the human user is playing against the computer. The computer function takes a couple of milliseconds to run but I would like to make the computer take 5 seconds to make a move. Which method should I use? 1) Create two memory threads. One for the computer and one for the human user. When the computer is taking 5 seconds to imitate thinking, the human user thread is paused for 5 seconds. 2) Disable input devices for 5 seconds using timer or dispatchertimer 3) Any better methods you can think of Thanks!

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  • Windows equivalent of inb(), outb(), low level i/o

    - by Sebastian Dwornik
    I have some Linux code that monitors our hardware by collecting temperatures, voltages, and fan speeds, from the motherboard using inb(), outb(), inl(), etc. low level i/o functions. My challenge is to port that code over to run under Windows as a simple console app. But am puzzled in what functions Win32 (or .NET) provide that allow me permission to access direct memory mapped ports. I don't want to code a system driver either. My Windows tool preference is VS2008. (fyi) Is this possible?

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  • C# 2D Vector Graphics Game using DirectX or OpenGL?

    - by Brian
    Hey Guys, So it has been a while since I have done any game programming in C#, but I have had a recent bug to get back into it, and I wanted some opinions on what configuration I should use. I wanted to use C# as that is what I use for work, and have become vary familiar with. I have worked with both DirectX and OpenGL in the past, but mostly in 3D, but now I am interested in writing a 2D game with all vector graphics, something that resembles the look of Geometry Wars or the old Star Wars arcade game. Key points I am interested in: • Ease of use/implementation. • Easy on memory. (I plan on having a lot going on at once) • Looks good, I don't want curve to look pixelated. • Maybe some nice effects like glow or particle. I am open to any and all suggestions, maybe even something I have not thought of... Thanks in advance!

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  • How does Photoshop (Or drawing programs) blit?

    - by user146780
    I'm getting ready to make a drawing application in Windows. I'm just wondering, do drawing programs have a memory bitmap which they lock, then set each pixel, then blit? I don't understand how Photoshop can move entire layers without lag or flicker without using hardware acceleration. Also in a program like Expression Design, I could have 200 shapes and move them around all at once with no lag. I'm really wondering how this can be done without GPU help. I don't think super efficient algorithms could justify that? Thanks

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  • IPhone CoreData: How should I relate many child entities to thier parents

    - by Robert
    I am trying to import data from a database that uses primary key / forign key relations to a core data database in Xcode. I have code that creates hundreds of child entities in a managed object context: Each child has an ID that corresponds to a parent. child1 parentID = 3 child2 parentID = 17 child3 parentID = 17 ... childn parentID = 5 I now need to relate each child to its parent. The parents are all stored in persistent memory. My first thought was to preform a fetch for each child to get its parent. However, I think this would be slow. Am I correct? How should I do this instead?

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  • Application disappears after starting - C++ linking managed code dll

    - by Axarydax
    Hello, we have a problem with our applications. We have recently upgraded our toolchain to Visual Studio 2010 and friends, it all works fine on Windows Vista + Windows 7 developer machines and Windows 7 customer machines. (all x86) Today we did a first installation to a client PC running Windows XP SP3 x86, and all applications linking managed code dll do not work. After starting the .exe seemingly nothing happens, no window pops up, no memory gets eaten, no task shows in task manager, nothing, nada. Event log is empty, everything is just as if the application returned to the OS right after the start. I am at loss about this, I really don't know how should I start even debugging this problem. I don't want to install VS2010 and everything onto a Windows XP box, I'd like to try something less time intensive first. This all is happening just to native C++ apps that link managed c++ DLL. Pure managed C# apps do work. Pure native C++ apps do work.

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  • iphone threading speed up startup of app

    - by BahaiResearch.com
    I have an app that must get data from the Sqlite database in order to display the first element to the User. I have created a domain object which wraps the DB access and is a thread safe singleton. Is this following strategy optimal to ensure the fastest load given the iPhone's file access and memory management capabilities in threaded apps: 1) In the AppDelegate's FinishedLaunching event the very first thing I do is create the domain singleton within a new thread. This will cause the domain object to go to Sqlite and get the data it needs without locking the UI thread. 2) I then call the standard Window methods to add the View and MakeKeyAndVisible etc. Is there an earlier stage in the AppDelegate where I should fire off the thread that creates the Domain Object and accesses Sqlite?

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  • OpenGL Vertex Array/Buffer Objects

    - by sadanjon
    Question 1 Do vertex buffer objects created under a certain VAO deleted once that VAO is deleted? An example: glGenBuffers(1, &bufferObject); glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, bufferObject); glBufferData(GL_ARRAY_BUFFER, sizeof(someVertices), someVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(positionAttrib); glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, NULL); When later calling glDeleteVertexArrays(1, &VAO);, will bufferObject be deleted as well? The reason I'm asking is that I saw a few examples over the web that didn't delete those buffer objects. Question 2 What is the maximum amount of memory that I can allocate for buffer objects? It must be system dependent of course, but I can't seem find an estimation for it. What happens when video RAM isn't big enough? How would I know?

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